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  • Save File Contents to Variable in Python3.3 [migrated]

    - by Neo_Programmer
    I have a Python3.3 script that seems to not work. The script will search for an XML pattern and then print the results to the screen. I am using Ubuntu 12.10 (AMD64) and python3.3. I prefer to use regex with XML, so please disregard this unconventional form of programming. #!/usr/bin/python3.3 import io, re openfile = open('./temp/xaiml/temp_db1.xaiml', 'r') TEMPDB = openfile.read() OUTPUT = print(''.join(re.findall('<cgy><prn>.*_.*<\/prn>.*<\/cgy>', TEMPDB, flags=re.I)))

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  • Using "public" vars or attributes in class calls, functional approach

    - by marw
    I was always wondering about two things I tend to do in my little projects. Sometimes I will have this design: class FooClass ... self.foo = "it's a bar" self._do_some_stuff(self) def _do_some_stuff(self): print(self.foo) And sometimes this one: class FooClass2 ... self.do_some_stuff(foo="it's a bar") def do_some_stuff(self, foo): print(foo) Although I roughly understand the differences between functional and class approaches, I struggle with the design. For example, in FooClass the self.foo is always accessible as an attribute. If there are numerous calls to it, is that faster than making foo a local variable that is passed from method to method (like in FooClass2)? What happens in memory in both cases? If FooClass2 is preferred (ie. I don't need to access foo) and other attributes inside do not change their states (the class is executed once only and returns the result), should the code then be written as a series of functions in a module?

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  • Spritegroups and colorkeys

    - by Fristi
    I have a problem using spritegroups in pygame. In my situation I have 2 spritegroups, one for humans, one for "infected". A human is represented by a blue circle: image = pygame.Surface((32,32)) image.fill((255,255,255)) pygame.draw.circle(image,(0,0,255),(16,16),16) image = image.convert() image.set_colorkey((255,255,255)) An infected by a red one (same code, different color). I update my spritegroups as follows: self.humans.clear(self.screen, self.bg) self.humans.update(time_passed) self.humans.draw(self.screen) self.infected.clear(self.screen, self.bg) self.infected.update(time_passed) self.infected.draw(self.screen) Self.bg is defined: self.bg = pygame.Surface((SCREEN_WIDTH, SCREEN_HEIGHT)) self.bg.fill((255,255,255)) self.bg.convert() This all works, except that when a red circle overlaps with a blue one, you can see the white corners of the bounding box around the actual circle. Within a spritegroup it works, using the set_colorkey function. This does not happen with overlapping blue circles or overlapping red circles. I tried adding a colorkey to self.bg but that did not work. Same for adding a colorkey to self.screen.

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  • How to display consistent background image

    - by Tofu_Craving_Redish_BlueDragon
    Drawing a large background is relatively slow in PyGame. In order to avoid drawing BG every frame, you could draw it once, then do nothing. However, if something is overdrawn onto the surface and keeps moving, you will need to redraw the background in order to "erase" the color pixels left by moving object; otherwise, you will have "traces" of the moving object. I have a moving object in my PyGame. However, I do not want to "clear the color buffer" by redrawing the background image. Redrawing the background image every frame is slow. My solution : I will "clear" only required portions (where the "traces" of moving object are left) of the "buffer" by redrawing portions of background. Is there any other better way to have a consistent background?

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  • Transparent PHP script execution using mod_rewrite

    - by tori3852
    I am looking for a solution for this a problem: I need that every HTTP request (method is irrelevant) in Apache http server would be served only after execution of specific PHP script. This is needed because I need to gather some information about requests, etc. As far as I understand - this could be achieved using mod_rewrite module. So far I have done this (in .htaccess file): RewriteEngine on RewriteRule ^(.*)$ script.php [C] script.php is executed, but I need that after this original request would be executed. Thanks - any help is appreciated.

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  • Help with URL Rewrite

    - by bodesam
    This is the first time i'm doing this and have been doing some research on it. I have a page that selects some info from a database and displays it with a link to a second page that uses the result to query the database, something like this: $sel=mysql_query("select id, title from thetable "); while($row=mysql_fetch_array($sel)) { $id=$row['id']; $title=$row['title']; echo "<a href='more.php?id=$id'>$title</a>"; } The issue is, in the more.php page, instead of more.php?id=5 to show in the address bar, I want something like more/title Secondly, as it obtains in most sites, I want the link on the referring page to show this friendly url on mouse hover not the more.php?id=5 And I notice in most sites some words like 'a', 'and', 'the' etc are usually removed from the url title(even if there originally), moreover how does one handle the situation where more than one record have the same title. How does one go about achieving this url rewrite with htaccess or whatever method is used. Thanks.

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  • Getting collision detection in Pygames

    - by user36010
    I am writing a game in Pygame, I want to get collision detection. The aim is when a object hits another, the target object disappears. I want to avoid having classes and just have my code class less for now, in one script. This makes it difficult to get collision detection because the Rect method in Pygame is called on by an object(class). The logic I want to achieve is: object hits a target object target object disappears. is there an easy way to achieve this?(with minimal code possible)

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  • Pygame - CollideRect - But How Do They Collide?

    - by Chakotay
    I'm having some trouble figuring out how I can handle collisions that are specifically colliding on the top or bottom a rect. How can specify those collisions? Here's a little code snippet to give you an idea of my approach. As it is now it doesn't matter where it collides. # the ball has hit one of the paddles. send it back in another direction. if paddleRect.colliderect(ballRect) or paddle2Rect.colliderect(ballRect): ballHitPaddle.play() if directionOfBall == 'upleft': directionOfBall = 'upright' elif directionOfBall == 'upright': directionOfBall = 'upleft' elif directionOfBall == 'downleft': directionOfBall = 'downright' elif directionOfBall == 'downright': directionOfBall = 'downleft' Thanks in advance. **EDIT** Paddle rect: top ____ | | | | | | Sides | | ---- bottom I need to know if the ball has hit either the top or the bottom.

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  • Quickly Warning

    - by bradjones
    Every time I run my application I receive these warning errors can anyone tell me what is causing them? $ quickly run /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds) /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `AppWindow' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds)

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  • RewriteRule for URLs with spaces

    - by Robert Cailliau
    My site's pages are in multiple languages whereby each language version shares its media (images) with the other language versions. I place all versions and the media in a single directory with the same name. E.g. pages mypage-en.html, mypage-fr.html etc. will sit in directory mypage. The directory path suffices to reference a page: h t t p : //....../mypage/ is good enough, there is no need for h t t p : //....../mypage/mypage-en/html A rewrite with RewriteRule ^(.*)/([a-zA-Z0-9]+)/?$ /$1/$2/$2-en.html lets me use the shorter form. But what if the name mypage contains spaces (which some do) ? I want h t t p : //....../my page/ to lead to h t t p : //....../my page/my page.html Using RewriteRule ^(.*)/([a-zA-Z0-9|\s]+)/?$ /$1/$2/$2-en.html did not work. Any hints welcome. (please do not ask me why I want to do this, nor tell me I should not use spaces in file names)

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  • pygame.Rect around circle

    - by geekkid
    I'm trying to make a pong game in pygame , but i can't figure out how to but a ball circle , which i can create with pygame.draw.circle into a pygame.Rect object so i can use the colliderect function and manipulate the ball's position. For example, with rectangles, i can do something like this : rect = pygame.Rect(255, 255, 100, 100) pygame.draw.rect(screen, yellow, rect) and then when i change the pygame.Rect object position , the drawing primitives position also changes. How can the same effect be achieved when i want to draw a circle, instead of a rectangle? Thank you.

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  • sprite group doesn't support indexing

    - by user3956
    I have a sprite group created with pygame.sprite.Group() (and add sprites to it with the add method) How would I retrieve the nth sprite in this group? Code like this does not work: mygroup = pygame.sprite.Group(mysprite01) print mygroup[n].rect It returns the error: group object does not support indexing. For the moment I'm using the following function: def getSpriteByPosition(position,group): for index,spr in enumerate(group): if (index == position): return spr return False Although working, it just doesn't seem right... Is there a cleaner way to do this? EDIT: I mention a "position" and index but it's not important actually, returning any single sprite from the group is enough

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  • How to copy the file from source to destination only once at a time?

    - by Viswa
    I have to copy the file from my desktop to my mounted directory. I was using the following command to copy the file from my desktop to mounted directory. os.system("cp -f /home/Desktop/filename /media/folder_1"). It works fine. But the problem is while copying the file from my source to mounted directory(folder_1) if any interruption is happens like network down, then the system continuously keep on trying. It couldn't skip that process. Finally, when the network comes the files are again copy to my mounted directory. Due to this continuous trying, next time i try to move the content it throws "permission denied" error. How do i copy the file only once, if any network issues happen then it will not keep try to copy, instead of that, it throws the error. If you know, Let me. Its very useful to me.

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  • Custom widgets/controls in application indicators

    - by markitusss
    I want to develop an app for ubuntu, that integrates inside the calendar indicator/menu. It should allow to enter info right from it, and have several controls like input boxes, drop downs, spinners and buttons. Is this possible to integrate/replace the standard date/time indicator? If not, is it possible to create it as a separate indicator that when clicked opens a popup with all the controls and stuff? I want it to look as part of the sys tray and not as a separate desktop app. I'm using Quickly for this. Thanks for your help!

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  • Simple mod_rewrite Question

    - by user5358
    Hello, I want to have everything that looks like this: /1/2/3/4/5/[...] to redirect to this: /index.php?u=/1/2/3/4/5/[...] unless the requested string is a specific file. So anything that doesn't have a ".", I want to redirect to "index.php?u=[...]". I'll then parse the URI segments in PHP to determine what the user is requesting. I've been looking around for how to do this, but have only a very rough understanding of regular expressions and have been unable to find an example of how to do it. Thanks!

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  • Capslock as modifier key for AutoKey

    - by nil
    I want to use Capslock as a modifier key for AutoKey shortcuts, and I've successfully remapped it to its own custom key using the terminal command xmodmap -e 'clear Lock' -e 'keycode 66 = F13'. However, AutoKey seems to only allow the modifiers Ctrl Shift Alt Super when setting shortcuts. As a work-around, could I somehow define the shortcuts within the script itself? Would this even be the most efficient work-around? P.S. I found a relevant page, though I'm not exactly sure how to implement it. P.P.S. I found a cheap way to do this by mapping Capslock to Shift+Alt and then setting all appropriate shortcuts in AutoKey with the modifier Shift+Alt. However, I'd really prefer having Capslock as its own modifier. Any help would be appreciated.

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  • Has the Appindicator or GtkMenu API changed in Saucy?

    - by marxjohnson
    I've written a custom application indicator, which isn't working properly on saucy. The menu is initialised with a few items, then updates regularly, adding or removing menu items. This worked fine <13.10, but on 13.10, the line that adds the menu to the indicator produces the following warning: Warning: /build/buildd/glib2.0-2.38.0/./gobject/gsignal.c:2475: signal 'child-added' is invalid for instance '0x24390e0' of type 'GtkMenu' self.ind.set_menu(self.menu) And the items added to the menu subsequently dont appear. A bug has been filed against several indicators for the same problem, but it's not clear to me whether this is a problem with the indicators as a result of an API change, or a bug in the GTK or Appindicator libraries. Does anyone know?

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  • How to access parent window in dialog

    - by Bruce
    I am using Quickly and created the main window and a dialog. In the main window I am setting access to database (u1db) in the finish_initializing method (self.db=...). After an action I open a dialog where I need access to the database. I thought that I can use self.get_parent() in the dialog to get instance of the main window and access the database, but return value of the get_parent() is None. My question is, how can I access the instance of the parent window in the dialog or perhaps where should I place the instance of the database wrapper? Shortened code: class GuitestWindow(Window): def finish_initializing(self, builder): ... self.db = u1db.open( db_path, create=True ) def on_addaccountbutton_clicked(self, widget): dialog = NewAccountDialog.NewAccountDialog() result = dialog.run() dialog.hide()

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  • Why does GtkCalendar counts months from 0?

    - by int_ua
    So I spent several hours in rage, figuring out why isn't my code writing to the /sys/class/rtc/rtc0/wakealarm correctly. The problem is that it doesn't return anything if the value is wrong. And finally I noticed this small 5 between the year and the day. Why isn't it counting days and years from zero for consistency? For comparison: QCalendarWidget counts month from 1 to 12 (docs) So GtkCalendar... F**k You!

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  • What's the difference between Pygame's Sound and Music classes?

    - by Southpaw Hare
    What are the key differences between the Sound and Music classes in Pygame? What are the limitations of each? In what situation would one use one or the other? Is there a benefit to using them in an unintuitive way such as using Sound objects to play music files or visa-versa? Are there specifically issues with channel limitations, and do one or both have the potential to be dropped from their channel unreliably? What are the risks of playing music as a Sound?

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  • .htaccess two different rules but only one per time

    - by dragon112
    I'm rather new to the whole .htaccess thing and I'm using the following right now to use 'pretty url's': <IfModule mod_rewrite.c> RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ index.php?path=$1 [NS,L] </IfModule> Now i found my website a bit slow and decided to start gzipping my CSS files thru a php script I found somewhere on the web (the website). For this to work I need to rewrite the url to open the correct php file. That would look something like this: RewriteRule ^(.*).css$ /csszip.php?file=$1.css [L] But I only want the first to happen when the second doesn't and vice versa. In other words i'd like something like this: <IfModule mod_rewrite.c> RewriteEngine On if request doesn't contain .css do RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ index.php?path=$1 [NS,L] else do RewriteRule ^(.*).css$ /csszip.php?file=$1.css [L] </IfModule> Can anyone help me with the proper code or a place where i can find a way to use some kind of conditional statement in htaccess files? Thanks in Advance!:)

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  • Is it OK to write a programming language in Jython? [closed]

    - by Christopher
    I've been looking at the tools for writing a programming language and I had a bizarre idea. What If I wrote a full blown programming language in Jython? Is that a practical solution? Will distribution and bundling be a problem? Can that make or break the language's success? In other words, I'm asking if writing a programing language written in Jython is a practical solution for production enviroments?

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  • Making a sldprt to PDB file converter?

    - by user122083
    I wanted to create a parser that can read a solidworks file and turn it into a protein data bank file. This has already been done in a program called DiamondCAD. http://www.zyvex.com/Research/DiamondCAD.html I waant to make a parser that can parse the data and then visualize it the same way as DiamondCAD. I have downloaded and opened solidworks files before and they make no sense to me with never before seen symbols and looks like ancient writing. Does anyone know how a sldprt. file is structured and how it can be parsed into a PDB file? (A software called VMD converts a PDB to Obj. file so it is proof of concept)

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  • Python 3.4.0a4 disponible en téléchargement, nouvelles fonctions intégrées, amélioration des modules et de la sécurité

    Python 3.4.0a4 disponible en téléchargement, nouvelles fonctions intégrées, amélioration des modules et de la sécurité La Python Software Foundation a publié la quatrième et dernière alpha de Python 3.4. Le langage de programmation objet revient avec de nouveaux modules dans la bibliothèque, de nouvelles fonctions intégrées, une amélioration de la sécurité et également de certains modules. En revanche aucune nouvelle fonctionnalité n'a été apportée à la syntaxe. Côté bibliothèque, Python...

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  • Colliding Rects [migrated]

    - by user73400
    I have been working on this game, but I have a question when it comes to collision detection. Can I check for collision and have it return True: example: def collide(self, EnemyTank): tank_collision = pygame.sprite.collide_rect(self.rect, EnemyTank.rect) if tank_collision == True: return True And then make it perform an action like this: if player.collide == True: e_tank_x += 0 I am new to programming so please bear with me, I am trying as hard as I can and any comments or suggestions would also be very appreciated.

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