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  • Android : How to open youtube links on my facebook messenger app, in the youtube app? [migrated]

    - by dev_android
    I am unable to play YouTube videos from the links I get on my Facebook Messenger app. Here's what happens: A friend of mine posts a video link to me (YouTube link) as a message on Facebook. I receive it on my Android mobile in the Facebook messenger app. I click on it and it shows a Dialogue-Box (you can call that a pop-up) which asks me to choose an app to open the video with. Now earlier, there used to be the video player apps in my mobile along with the internet browsers installed on my mobile that used to come up there. So I would select an internet browser, and it in turn would re-direct me to the "YouTube" app itself. However, now, I am only getting video-players in that Dialogue Box as an option to open the YouTube video, but of course, if I select them, they are not able to stream the video. Has anyone found a way around this problem? It is really bothersome.

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  • Run shell script on Linux box from a shortcut/app in Android?

    - by melat0nin
    I have an Ubuntu box which runs XBMC, which crashes occasionally. Since I have no keyboard connected,I have to SSH in, kill xinit, then restart it. I was wondering if there's an elegant way of doing this from my Android tablet, so I don't have to go to my desktop PC. I've used ConnectBot and can log in, but typing is laborious, even using the edit keys to scroll back up through the buffer. It seems as though it should be possible to script this so that I can execute a shortcut, or at least select a predefined script to be executed. This would seem to have plenty of applications, and there could be a site of scripts - restart webserver, reboot, email logs etc

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  • iOS 5: Enable Android Style Auto Correction Feature With A Simple Trick

    - by Gopinath
    Apple generally don’t let its users to play with their devices, but seems to be these days there are few things slipping through the nets. Smart users are able find some hacks and enable new features on iOS devices! Few days ago we heard about the hidden panorama feature built into iOS 5 and it could be enabled on a jail broken device. Here come another hidden feature unearthed by a smart geek in iOS 5 : enable Android style auto-correction on on-screen keyboard. Luckily to enable this feature you don’t need to jailbreak, all you need to do is to take backup of your device, edit a file and restore it back. Boom!  That’s it. To enable auto corrections feature on the on-screen keyboard of iOS 5 follow these steps Download iBackupBot and install it on your machine. It’s works on both Windows and Mac OS X. Backup your iPhone, iPod, or iPad with iTunes – plug in your iOS device and sync it. Open iBackupBot, locate your most recent backup and click on it Scroll down to Library/Preferences/com.apple.keyboard.plist and double-click on it.   Replace everything between the two <dict> with the following <key>KeyboardAutocorrectionLists</key> <string>YES</string> Save the plist file, then hit the "Restore From Backup" button in iBackupbot. Reboot your device to see the auto correction feature in action on your device’s on-screen keyboard. via lifehacker This article titled,iOS 5: Enable Android Style Auto Correction Feature With A Simple Trick, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Ubuntu won't boot after initializing the Build Environment for Android

    - by EntryLevelDev
    My laptop worked perfectly util I initialized the build environment for Android. The GUI won't start. It looks like some kinds of graphics card problems. I tried to fix it but after trying a lot of solutions on the internet nothing worked. (I only know basic linux stuffs.) I've already reinstalled the OS. However, I still want to build the Android from source. Any idea what might cause the problem? any workaround? Here is the command that I used to initialize the build environment: $ sudo apt-get install git gnupg flex bison gperf build-essential \ zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \ libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \ libgl1-mesa-dev g++-multilib mingw32 tofrodos \ python-markdown libxml2-utils xsltproc zlib1g-dev:i386 $ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so My laptop model is asus u36sd. (https://help.ubuntu.com/community/Asus_U36SD) Thanks Edit: Base on this, I guess libgl1-mesa-glx:i386 might cause the issue. sudo apt-get install libgl1-mesa-dri:i386 The following packages will be REMOVED: libgl1-mesa-dri-lts-quantal libxatracker1-lts-quantal ubuntu-desktop xorg xserver-xorg-lts-quantal xserver-xorg-video-all-lts-quantal xserver-xorg-video-vmware-lts-quantal The following NEW packages will be installed: libdrm-intel1:i386 libdrm-nouveau1a:i386 libdrm-radeon1:i386 libdrm2:i386 libexpat1:i386 libffi6:i386 libgl1-mesa-dri:i386 libllvm3.0:i386 libpciaccess0:i386 libstdc++6:i386

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  • First steps with Oracle ADF Mobile for iOS and Android

    - by Bruno.Borges
    Oracle announced recently its new Mobile development platform, called Oracle ADF Mobile. With it, you can build truly Java applications, deploy and run real Java code on both Android and iOS with its self-contained Java runtime. It also comes with PhoneGap. which allows you to use any feature your phone offers, like sensors and camera. It's probably the most complete solution for mobile development out there, simply because with Oracle ADF Mobile, you can write Native, Hybrid or Web applications for your smartphone and tablet. Do you want to take a quick look on what can be done with it? Check out this video!  Now, to start with Oracle ADF Mobile, here are the first steps you will have to go through. Download Oracle JDeveloperGo to this link and download the install file for your environment (Windows, Linux-32bit or Generic) Install JDeveloper (of course)If you need help on this, look at the documentation (if you've downloaded 11gR2, click here) Download Oracle ADF Mobile BundleThis is the download page for Oracle ADF Mobile. Accept the license as usual at the top, and follow with the Download button. It will take you to another page, where you will see a table containing a download link. Click on it and it will start downloading a ZIP file. Start JDeveloperStart Oracle JDev. It may self update. Restart the IDE if you are asked to. Go to Help > Check for updates Click Next and make sure you are at the "Source" tab Select "Install From Local File" Select the Oracle ADF Mobile ZIP you downloaded on step 3 Finish the process   Now you have JDeveloper with Oracle ADF Mobile sucessfully installed! There are two great tutorials to start coding with ADF Mobile. Just choose your platform! Android Tutorial iOS Tutorial And have fun! :-) 

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  • Speed up ADF Mobile Deployment to Android with Keystore

    - by Shay Shmeltzer
    As you might have noticed from my latest ADF Mobile entries, I'm doing most of my ADF Mobile development on a windows machine and testing on an Android device. Unfortunately the Android/windows experience is not as fast as the iOS/Mac one. However, there is one thing I learned today that can make this a bit less painful in terms of the speed to deploy and test your application - and this is to use the "Release" mode when deploying your application instead of the "Debug" mode. To do this you'll first need to define a keystore, but as Joe from our Mobile team showed me today, this is quite easy. Here are the steps: Open a command line in your JDK bin directory (I just used the JDK that comes with the JDeveloper install). Issue the following command: keytool –genkey –v –keystore <Keystore Name>.keystore –alias <Alias Name> -keyalg RSA –keysize 2048 –validity 10000 Both keystore name and alias names are strings that you decide on. The keytool utility will then prompt you with various questions that you'll need to answer. Once this is done, the next step is to configure your JDeveloper preferences->ADF Mobile to add this keystore there under the release tab:  Then for your application specific deployment profile - switch the build mode from debug to release. The end result is a much smaller mobile application (for example from 60 to 21mb) and a much faster deployment cycle (for me it is about twice as fast as before).

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  • Database call crashes Android Application

    - by Darren Murtagh
    i am using a Android database and its set up but when i call in within an onClickListener and the app crashes the code i am using is mButton.setOnClickListener( new View.OnClickListener() { public void onClick(View view) { s = WorkoutChoice.this.weight.getText().toString(); s2 = WorkoutChoice.this.height.getText().toString(); int w = Integer.parseInt(s); double h = Double.parseDouble(s2); double BMI = (w/h)/h; t.setText(""+BMI); long id = db.insertTitle("001", ""+days, ""+BMI); Cursor c = db.getAllTitles(); if (c.moveToFirst()) { do { DisplayTitle(c); } while (c.moveToNext()); } } }); and the log cat for when i run it is: 04-01 18:21:54.704: E/global(6333): Deprecated Thread methods are not supported. 04-01 18:21:54.704: E/global(6333): java.lang.UnsupportedOperationException 04-01 18:21:54.704: E/global(6333): at java.lang.VMThread.stop(VMThread.java:85) 04-01 18:21:54.704: E/global(6333): at java.lang.Thread.stop(Thread.java:1391) 04-01 18:21:54.704: E/global(6333): at java.lang.Thread.stop(Thread.java:1356) 04-01 18:21:54.704: E/global(6333): at com.b00348312.workout.Splashscreen$1.run(Splashscreen.java:42) 04-01 18:22:09.444: D/dalvikvm(6333): GC_FOR_MALLOC freed 4221 objects / 252640 bytes in 31ms 04-01 18:22:09.474: I/dalvikvm(6333): Total arena pages for JIT: 11 04-01 18:22:09.574: D/dalvikvm(6333): GC_FOR_MALLOC freed 1304 objects / 302920 bytes in 29ms 04-01 18:22:09.744: D/dalvikvm(6333): GC_FOR_MALLOC freed 2480 objects / 290848 bytes in 33ms 04-01 18:22:10.034: D/dalvikvm(6333): GC_FOR_MALLOC freed 6334 objects / 374152 bytes in 36ms 04-01 18:22:14.344: D/AndroidRuntime(6333): Shutting down VM 04-01 18:22:14.344: W/dalvikvm(6333): threadid=1: thread exiting with uncaught exception (group=0x400259f8) 04-01 18:22:14.364: E/AndroidRuntime(6333): FATAL EXCEPTION: main 04-01 18:22:14.364: E/AndroidRuntime(6333): java.lang.IllegalStateException: database not open 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.database.sqlite.SQLiteDatabase.insertWithOnConflict(SQLiteDatabase.java:1567) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.database.sqlite.SQLiteDatabase.insert(SQLiteDatabase.java:1484) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.b00348312.workout.DataBaseHelper.insertTitle(DataBaseHelper.java:84) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.b00348312.workout.WorkoutChoice$3.onClick(WorkoutChoice.java:84) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.view.View.performClick(View.java:2408) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.view.View$PerformClick.run(View.java:8817) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Handler.handleCallback(Handler.java:587) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Handler.dispatchMessage(Handler.java:92) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Looper.loop(Looper.java:144) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.app.ActivityThread.main(ActivityThread.java:4937) 04-01 18:22:14.364: E/AndroidRuntime(6333): at java.lang.reflect.Method.invokeNative(Native Method) 04-01 18:22:14.364: E/AndroidRuntime(6333): at java.lang.reflect.Method.invoke(Method.java:521) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:858) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) 04-01 18:22:14.364: E/AndroidRuntime(6333): at dalvik.system.NativeStart.main(Native Method) i have notice errors when the application opens but i dont no what thet are from. when i take out the statements to do with the database there is no errors and everthign runs smoothly

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  • A simple eventbus for .net

    - by chikak
    Hello, I want to make a very simple event bus which will allow any client to subscribe to a particular type of event and when any publisher pushes an event on the bus using EventBus.PushEvent() method only the clients that subscribed to that particular event type will get the event. I am using c#.net 2.0 Any help/pointer would be greatly appreciated. Thanks Pradeep

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  • code for TouchPad works, but not for DPAD ...please help me to fix this..

    - by Chandan
    package org.coe.twoD; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; //import android.graphics.Path; import android.graphics.Rect; //import android.graphics.RectF; import android.os.Bundle; //import android.util.Log; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; public class TwoD extends Activity implements OnClickListener { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); View draw2d = findViewById(R.id.draw_button); draw2d.setOnClickListener(this); } public void onClick(View v) { if (R.id.draw_button == v.getId()) { setContentView(new draw2D(this)); } } public class draw2D extends View { private static final String TAG = "Sudoku"; private float width; // width of one tile private float height; // height of one tile private int selX; // X index of selection private int selY; // Y index of selection private final Rect selRect = new Rect(); public draw2D(Context context) { super(context); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { width = w / 9f; height = h / 9f; getRect(selX, selY, selRect); Log.d(TAG, "onSizeChanged: width " + width + ", height " + height); super.onSizeChanged(w, h, oldw, oldh); } @Override protected void onDraw(Canvas canvas) { // Draw the background... Paint background = new Paint(); background.setColor(getResources().getColor(R.color.background)); canvas.drawRect(0, 0, getWidth(), getHeight(), background); // Draw the board... // Define colors for the grid lines Paint dark = new Paint(); dark.setColor(getResources().getColor(R.color.dark)); Paint hilite = new Paint(); hilite.setColor(getResources().getColor(R.color.hilite)); Paint light = new Paint(); light.setColor(getResources().getColor(R.color.light)); // Draw the minor grid lines for (int i = 0; i < 9; i++) { canvas.drawLine(0, i * height, getWidth(), i * height, light); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), light); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } // Draw the major grid lines for (int i = 0; i < 9; i++) { if (i % 3 != 0) continue; canvas.drawLine(0, i * height, getWidth(), i * height, dark); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), dark); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } /* * dark.setColor(Color.MAGENTA); Path circle= new Path(); * circle.addCircle(150, 150, 100, Path.Direction.CW); * canvas.drawPath(circle, dark); * * * Path rect=new Path(); * * RectF rectf= new RectF(150,200,250,300); rect.addRect(rectf, * Path.Direction.CW); canvas.drawPath(rect, dark); * * * canvas.drawRect(0, 0,250, 250, dark); * * * canvas.drawText("Hello", 200,200, dark); */ Paint selected = new Paint(); selected.setColor(Color.GREEN); canvas.drawRect(selRect, selected); } /* * public boolean onTouchEvent(MotionEvent event){ * if(event.getAction()!=MotionEvent.ACTION_DOWN) return * super.onTouchEvent(event); * select((int)(event.getX()/width),(int)(event.getY()/height)); * * * return true; } */ private void select(int x, int y) { invalidate(selRect); selX = Math.min(Math.max(x, 0), 8); selY = Math.min(Math.max(y, 0), 8); getRect(selX, selY, selRect); invalidate(selRect); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return super.onKeyUp(keyCode, event); } @Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) return super.onTouchEvent(event); select((int) (event.getX() / width), (int) (event.getY() / height)); // game.showKeypadOrError(selX, selY); Log.d(TAG, "onTouchEvent: x " + selX + ", y " + selY); return true; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { Log.d(TAG, "onKeyDown: keycode=" + keyCode + ", event=" + event); switch (keyCode) { case KeyEvent.KEYCODE_DPAD_UP: select(selX, selY - 1); break; case KeyEvent.KEYCODE_DPAD_DOWN: select(selX, selY + 1); break; case KeyEvent.KEYCODE_DPAD_LEFT: select(selX - 1, selY); break; case KeyEvent.KEYCODE_DPAD_RIGHT: select(selX + 1, selY); break; default: return super.onKeyDown(keyCode, event); } return true; } private void getRect(int x, int y, Rect rect) { rect.set((int) (x * width), (int) (y * height), (int) (x * width + width), (int) (y * height + height)); } } }

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  • Why does my Opengl es android testbed app not render anything besides a red screen?

    - by nathan
    For some reason my code here (this is the entire thing) doesnt actually render anything besides a red screen.. can anyone tell me why? package com.ntu.way2fungames.earth.testbed; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.app.Activity; import android.content.Context; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os.Bundle; public class projectiles extends Activity { GLSurfaceView lGLView; Renderer lGLRenderer; float projectilesX[]= new float[5001]; float projectilesY[]= new float[5001]; float projectilesXa[]= new float[5001]; float projectilesYa[]= new float[5001]; float projectilesTheta[]= new float[5001]; float projectilesSpeed[]= new float[5001]; private static FloatBuffer drawBuffer; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); SetupProjectiles(); Context mContext = this.getWindow().getContext(); lGLView= new MyView(mContext); lGLRenderer= new MyRenderer(); lGLView.setRenderer(lGLRenderer); setContentView(lGLView); } private void SetupProjectiles() { int i=0; for (i=5000;i>0;i=i-1){ projectilesX[i] = 240; projectilesY[i] = 427; float theta = (float) ((i/5000)*Math.PI*2); projectilesXa[i] = (float) Math.cos(theta); projectilesYa[i] = (float) Math.sin(theta); projectilesTheta[i]= theta; projectilesSpeed[i]= (float) (Math.random()+1); } } public class MyView extends GLSurfaceView{ public MyView(Context context) { super(context); // TODO Auto-generated constructor stub } } public class MyRenderer implements Renderer{ private float[] projectilecords = new float[] { .0f, .5f, 0, -.5f, 0f, 0, .5f, 0f, 0, 0, -5f, 0, }; @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); //gl.glLoadIdentity(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); for (int i=5000;i>4500;i=i-1){ //drawing section gl.glLoadIdentity(); gl.glColor4f(.9f, .9f,.9f,.9f); gl.glTranslatef(projectilesY[i], projectilesX[i],1); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, drawBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 12); //physics section projectilesX[i]=projectilesX[i]+projectilesXa[i]; projectilesY[i]=projectilesY[i]+projectilesYa[i]; } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { if (height == 0) height = 1; // draw on the entire screen gl.glViewport(0, 0, width, height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0,width,height,0, -100, 100); } @Override public void onSurfaceCreated(GL10 gl, EGLConfig arg1) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(1f, .01f, .01f, 1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); drawBuffer = FloatBuffer.wrap(projectilecords); } } }

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  • Consumer Electronics Show (CES):CRM for High Technology Firms

    - by charles.knapp
    The Consumer Electronics Show, opening Thursday, showcases product innovations that stem from best practices in design, manufacturing, and distribution. Oracle and IBM invite you to learn best practices from peers, as well as why it matters to use CRM tailored for high technology firms -- offered only by Oracle. On Wednesday, January 5, 1-7 pm at the Bellagio Hotel Las Vegas, learn from peers at IBM, VTech, Plantronics, Cisco, Symantec, and Oracle about how to improve:Channel sales, marketing, and operations management - maximize new product introductions (NPI), sales, forecasts, training, channel promotions, and settlement Winning the deal - determine the right price for the right deal for the "perfect quote," capture the order, and manage orders Collaborative and rapid supply chain planning - improve agility, inventory turns, and profits Please join us for the Oracle/IBM CES High Technology Summit and make useful connections with your peers at the evening networking reception. Register now for this FREE event.

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  • Watch Customer Concepts TV and Find Out How Leading Organizations Are Creating Engaging Customer Journeys

    - by Jeri Kelley
    The customer journey has changed dramatically. Customers have far more knowledge and far more power. Managing the new customer experience isn’t just about increasing profitability. For many organizations it’s about survival.  To survive, organizations must deliver relevant, personalized experiences that engage customers at each step in their journey, but where do organizations start? ??To learn more, I’m looking forward to tomorrow's Customer Concepts Web TV show.   On October 23rd, experts from Oracle and various successful businesses such as Euroffice will discuss how the customer journey has fundamentally changed and will share best practices for adapting your organization so you can truly engage customers. These Customer Concepts Web TV programs are an excellent way of keeping up with the very latest thinking in the field of customer experience.  Register for tomorrow’s event now at: http://bit.ly/RqPSL3

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  • Collision between sprites in game programming?

    - by Lyn Maxino
    I've since just started coding for an android game using eclipse. I've read Beginning Android Game Programming and various other e-books. Recently, I've encountered a problem with collision between sprites. I've used this code template for my program. package com.project.CAI_test; import java.util.Random; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Rect; public class Sprite { // direction = 0 up, 1 left, 2 down, 3 right, // animation = 3 back, 1 left, 0 front, 2 right int[] DIRECTION_TO_ANIMATION_MAP = { 3, 1, 0, 2 }; private static final int BMP_ROWS = 4; private static final int BMP_COLUMNS = 3; private static final int MAX_SPEED = 5; private GameView gameView; private Bitmap bmp; private int x = 0; private int y = 0; private int xSpeed; private int ySpeed; private int currentFrame = 0; private int width; private int height; public Sprite(GameView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMP_COLUMNS; this.height = bmp.getHeight() / BMP_ROWS; this.gameView = gameView; this.bmp = bmp; Random rnd = new Random(); x = rnd.nextInt(gameView.getWidth() - width); y = rnd.nextInt(gameView.getHeight() - height); xSpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; ySpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; } private void update() { if (x >= gameView.getWidth() - width - xSpeed || x + xSpeed <= 0) { xSpeed = -xSpeed; } x = x + xSpeed; if (y >= gameView.getHeight() - height - ySpeed || y + ySpeed <= 0) { ySpeed = -ySpeed; } y = y + ySpeed; currentFrame = ++currentFrame % BMP_COLUMNS; } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = getAnimationRow() * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } private int getAnimationRow() { double dirDouble = (Math.atan2(xSpeed, ySpeed) / (Math.PI / 2) + 2); int direction = (int) Math.round(dirDouble) % BMP_ROWS; return DIRECTION_TO_ANIMATION_MAP[direction]; } public boolean isCollition(float x2, float y2) { return x2 > x && x2 < x + width && y2 > y && y2 < y + height; } } The above code only detects collision between the generated sprites and the surface border. What I want to achieve is a collision detection that is controlled by the update function without having to change much of the coding. Probably several lines placed in the update() function. Tnx for any comment/suggestion.

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  • Consumer Electronics Show (CES) Summit:Best Practices in Transforming Channels and Partnerships

    - by charles.knapp
    Expanding consumer demand is driving the entire high technology industry, accompanied by product lifecycles as short as a few months, continued pricing and promotion pressures, and increased globalization. Unifying global channel management, operations, and execution flow will increase efficiency and growth. IT can help, but one must think beyond generic ERP and CRM. Please join Oracle and IBM at the Bellagio Hotel in Las Vegas, Wednesday January 5, 1-7 pm. Learn from IBM, VTech, Plantronics, Cisco, Symantec and Oracle High Tech Product Strategy how to improve:Channel sales, marketing, and operations management - enhance NPI, sales, forecasts, training, promotion planning, execution and settlement Winning the deal - determining the right price for the right deal for the "perfect quote", capturing the order and order management Collaborative and rapid supply chain planning - improve agility, inventory turns, and profits Register now for this FREE event. We hope you'll join us for our Oracle High Technology CES Summit and networking reception with your peers.

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  • Attaching Events to Document Better Than Attaching Them to Elements?

    - by Todd
    While bouncing around StackOverflow, I've noticed a number of people attaching events (notably click events) to the document as opposed to the elements themselves. Example: Given this: <button id="myButton">CLICK ME</button> Instead of writing this (using jQuery just for brevity): $('#myButton').on('click', function() { ... }); They do this: $(document).on('click', function() { ... }); And then presumably use event.target to drill down to the element that was actually clicked. Are there any gains/advantages in capturing events at the document level instead of at the element level?

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  • Calling Customer Service Leaders

    - by Charles Knapp
    and by Suzy Meriwether The Customer Service Leader is under greater pressure today than ever before. With rapid adoption of new communication technologies and devices by customers, customer expectations are on the rise and social media provides a venue to share their experiences. To respond to these industry change drivers, Customer Service Leaders need to deliver a superior customer experience, achieve operational excellence, and transform their service organization. Oracle is hosting a series of evening seminars to discuss these drivers and how to improve efficiency within the service organization while treating every interaction as an opportunity to deliver superior customer experiences and increase revenue throughout the entire customer lifecycle. • Miami – November 7th @ Marlins Park – Call to register: 1-800-820-5592 x 10996 • Dallas – November 8th @ Cowboys Stadium – Call to register: 1-800-820-5592 x 11016 • Philadelphia – November 13th @ Rodin Museum – Call to register: 1-800-820-5592 x 11013 Be sure to mention you heard about this event from the Oracle CX Blog. I hope to see you there.

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  • 12??OTN????????

    - by OTN-J Master
    12??OTN????????????????? (11?8???? 11???????????????) ???????????????????????????????????????URL????????????????RSS???????????????????!https://blogs.oracle.com/otnjp/category/Event ????????????? [12/13(?)] Oracle Tuxedo???????? Oracle Tuxedo???????? ???: 12?13?(?)14:00 ~ 17:30 ???: ??(????????)???: Oracle Tuxedo?????????????C,C++, COBOL??????????????????????????????????????·????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????Oracle Tuxedo 12c??????????????????????????????????????????????????2??????????1??Tuxedo 12c?????????????????TSAM, SALT????????????????????2?????????????????????Tuxedo ART????????????????Tuxedo ART?CICS/Batch????????????? >> ??·???????? ??????

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  • Application stopped unexpectedly at launch

    - by Chris Stryker
    I've run this on a device and on the emulator. The app stops unexpectedly on both. I have not a clue what is wrong currently. It uses Google API Maps I compiled with Google Api 7. I followed this tutorial http://developer.android.com/guide/tutorials/views/hello-mapview.html (made some alterations clearly) I did use the correct API Key That the final apk is signed with This is the source(If you compile it shouldn't work as it is unsigned) This is the compiled signed apk Log 03-21 00:30:38.912: INFO/ActivityManager(54): Starting activity: Intent { act=android.intent.action.MAIN flg=0x10000000 cmp=com.chris.stryker.worldly/.com.poppoob.WorldlyMap } 03-21 00:30:39.173: INFO/ActivityManager(54): Start proc com.chris.stryker.worldly for activity com.chris.stryker.worldly/.com.poppoob.WorldlyMap: pid=287 uid=10031 gids={3003, 1015} 03-21 00:30:39.532: DEBUG/ddm-heap(287): Got feature list request 03-21 00:30:40.185: WARN/dalvikvm(287): Unable to resolve superclass of Lcom/chris/stryker/worldly/com/poppoob/WorldlyMap; (17) 03-21 00:30:40.193: WARN/dalvikvm(287): Link of class 'Lcom/chris/stryker/worldly/com/poppoob/WorldlyMap;' failed 03-21 00:30:40.205: DEBUG/AndroidRuntime(287): Shutting down VM 03-21 00:30:40.223: WARN/dalvikvm(287): threadid=3: thread exiting with uncaught exception (group=0x4001b188) 03-21 00:30:40.223: ERROR/AndroidRuntime(287): Uncaught handler: thread main exiting due to uncaught exception 03-21 00:30:40.252: ERROR/AndroidRuntime(287): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.chris.stryker.worldly/com.chris.stryker.worldly.com.poppoob.WorldlyMap}: java.lang.ClassNotFoundException: com.chris.stryker.worldly.com.poppoob.WorldlyMap in loader dalvik.system.PathClassLoader@45a13938 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2417) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.os.Handler.dispatchMessage(Handler.java:99) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.os.Looper.loop(Looper.java:123) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.main(ActivityThread.java:4363) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at java.lang.reflect.Method.invokeNative(Native Method) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at java.lang.reflect.Method.invoke(Method.java:521) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at dalvik.system.NativeStart.main(Native Method) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): Caused by: java.lang.ClassNotFoundException: com.chris.stryker.worldly.com.poppoob.WorldlyMap in loader dalvik.system.PathClassLoader@45a13938 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:243) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at java.lang.ClassLoader.loadClass(ClassLoader.java:573) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at java.lang.ClassLoader.loadClass(ClassLoader.java:532) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.Instrumentation.newActivity(Instrumentation.java:1021) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2409) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): ... 11 more 03-21 00:30:40.300: INFO/Process(54): Sending signal. PID: 287 SIG: 3 03-21 00:30:40.312: INFO/dalvikvm(287): threadid=7: reacting to signal 3 03-21 00:30:40.396: INFO/dalvikvm(287): Wrote stack trace to '/data/anr/traces.txt' 03-21 00:30:49.002: WARN/ActivityManager(54): Launch timeout has expired, giving up wake lock! 03-21 00:30:49.685: WARN/ActivityManager(54): Activity idle timeout for HistoryRecord{458ab6d0 com.chris.stryker.worldly/.com.poppoob.WorldlyMap}

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  • Filtered ListView not updated

    - by Anton
    Hi! I have a ListView with a custom Adapter that extends ArrayAdapter. It's a ArrayAdapter of Type Artist. Artist is a very small class that has a name and an id. The Artist Class has toString() overridden to return just the name. I have an EditText. The EditText has an TextChangeListener where i call .getFilter().filter(chars, callback) on my adapter. In the Filter.Filterlistener().onComplete() callback i print the count and it looks really good. As i type the count decreases. So it seams everything works as advertised, but the List stays the same. I tried to call artistAdapter.notifyDataSetChanged() to force the list to redraw, but nothing happens. [see 2.)] I am tinkering around for days now! I am desperate.. Hopefully someone can have a look on my code and tell me what i am doing wrong! Thanks! Here is what i have done: 1.) Defined a ListView and an EditText like this: <EditText xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/list_search_text" android:layout_width="fill_parent" android:layout_height="35dip" android:layout_below="@id/header"> </EditText> <ListView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/list_search" android:layout_width="fill_parent" android:layout_height="fill_parent"> </ListView> 2.) Setup my ListView in the Activities onCreate(): private ListView listView = null; private ArtistAdapter artistAdapter = null; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.search_artists); artistAdapter = new ArtistAdapter(this, R.layout.row, list); // 'list' is an ArrayList<Artist> listView = (ListView) findViewById(R.id.list_search); listView.setAdapter(artistAdapter); listView.setFastScrollEnabled(true); listView.setTextFilterEnabled(true); listView.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> av, View v, int position, long id) { // do something } }); EditText txtSearch = (EditText) findViewById(R.id.list_search_text); txtSearch.addTextChangedListener(new TextWatcher() { public void afterTextChanged(Editable arg0) { } public void beforeTextChanged(CharSequence arg0, int arg1, int arg2, int arg3) { } public void onTextChanged(CharSequence chars, int start, int before, int count) { artistAdapter.getFilter().filter(chars, new Filter.FilterListener() { public void onFilterComplete(int count) { Log.d(Config.LOG_TAG, "filter complete! count: " + count); artistAdapter.notifyDataSetChanged(); } }); } }); } 3.) This is my ArtistAdapter in short. I added an remove() and add() method: public class ArtistAdapter extends ArrayAdapter<Artist> implements SectionIndexer { private List<Artist> items; /* other stuff like overridden getView, getPositionForSection, getSectionForPosition and so on */ @Override public void remove(Artist object) { super.remove(object); items.remove(object); } @Override public void add(Artist object) { super.add(object); items.add(object); } } 4.) My artist has also the toString() overridden: public class Artist implements Comparable<Artist> { public String uid; public String name; public Artist(String id, String name) { this.uid = id; this.name = name; } public int compareTo(Artist another) { return this.name.compareToIgnoreCase(another.name); } @Override public String toString() { return this.name; } }

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  • How to add the coding for displaying the address when a particular set of latitude and longitude is

    - by KKC
    import com.google.android.maps.GeoPoint; import com.google.android.maps.MapActivity; import com.google.android.maps.MapController; import com.google.android.maps.MapView; import android.os.Bundle; import android.view.KeyEvent; import android.view.View; import android.widget.AdapterView; import android.widget.ArrayAdapter; import android.widget.Spinner; import android.widget.AdapterView.OnItemSelectedListener; public class PopularAttractions extends MapActivity { private String[ ][ ] locations = { {"Singapore Zoological Garden","1.40502,103.793449"}, {"Singapore Night Safari","1.4037,103.789467"}, {"Jurong BirdPark","1.32005,103.707153"}, {"Jurong Reptile Park","1.321177,103.708486"}, {"Singapore Botanic Garden","1.31471,103.815689"}, {"Sungei Buloh Wetland Reserver","1.445144,103.729595"}, {"Escape Theme Park","1.38104,103.936928"}, {"Snow City","1.32823,103.74263"}, {"Super Ice World","1.300422,103.875348"}, {"Chinatown Heritage Center","1.2836,103.84425"}, {"Singapore Science Center","1.3249,103.740578"}, {"Red Dot Design Museum","1.277762,103.846225"}, {"G-Max Reverse Bungy","1.2906,103.845322"}, {"NEWater Visitor Center","1.33105,103.955311"} }; private Spinner spinnerView; private MapView mapView; private MapController mc; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); spinnerView = (Spinner) this.findViewById(R.id.spinner1); mapView = (MapView) findViewById(R.id.mapview1); mc = mapView.getController(); ArrayAdapter<CharSequence> adapter = new ArrayAdapter<CharSequence>(this, android.R.layout.simple_spinner_dropdown_item); //--add the various locations--- for(int i = 0; i < locations.length; i++) adapter.add(locations[i][0]); adapter.setDropDownViewResource( android.R.layout.simple_spinner_dropdown_item); spinnerView.setAdapter(adapter); spinnerView.setOnItemSelectedListener(selectListener); gotoSelected(); } //---when user selects an item--- private OnItemSelectedListener selectListener = new OnItemSelectedListener() { //---these are two methods you need to implement--- public void onItemSelected( AdapterView<?>parent, View v, int position, long id) { gotoSelected(); } public void onNothingSelected(AdapterView<?> arg0) {} }; //---when an item has been selected--- public void gotoSelected() { int index = spinnerView.getSelectedItemPosition(); String[] coordinates = locations[index][1].split(","); double lat = Double.parseDouble(coordinates[0]); double lng = Double.parseDouble(coordinates[1]); GeoPoint location = new GeoPoint ( (int)(lat * 1E6), (int)(lng * 1E6)); mc.animateTo(location); mc.setZoom(16); if (mapView.isSatellite()) mapView.setSatellite(false); else mapView.setStreetView(true); mapView.invalidate(); } public boolean onKeyDown(int keyCode, KeyEvent event) { MapController mc = mapView.getController(); switch (keyCode) { case KeyEvent.KEYCODE_3: mc.zoomIn(); break; case KeyEvent.KEYCODE_1: mc.zoomOut(); break; } return super.onKeyDown(keyCode, event); } @Override protected boolean isRouteDisplayed(){ //TODO Auto-generated method sub return false; } }

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  • null pointer exception when starting new activity

    - by acithium
    Okay, I'm getting a null pointer exception when I start my third activity. Here is the LogCat message: 12-28 04:38:00.350: ERROR/AndroidRuntime(776): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.acithium.main/com.acithium.rss.ShowDescription}: java.lang.NullPointerException 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2401) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.os.Handler.dispatchMessage(Handler.java:99) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.os.Looper.loop(Looper.java:123) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.ActivityThread.main(ActivityThread.java:4203) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at java.lang.reflect.Method.invokeNative(Native Method) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at java.lang.reflect.Method.invoke(Method.java:521) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at dalvik.system.NativeStart.main(Native Method) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): Caused by: java.lang.NullPointerException 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at com.acithium.rss.ShowDescription.onCreate(ShowDescription.java:48) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2364) 12-28 04:38:00.350: ERROR/AndroidRuntime(776): ... 11 more Here is the section of code where I call the activity: public void onItemClick(AdapterView parent, View v, int position, long id) { Log.i(tag,"item clicked! [" + feed.getItem(position).getTitle() + "]"); Intent itemintent = new Intent(this,com.acithium.rss.ShowDescription.class); //Intent itemintent = new Intent(); //itemintent.setClassName("com.acithium.main", "com.acithium.rss.ShowDescription"); Bundle b = new Bundle(); b.putString("title", feed.getItem(position).getTitle()); b.putString("description", feed.getItem(position).getDescription()); b.putString("link", feed.getItem(position).getLink()); itemintent.putExtra("android.intent.extra.INTENT", b); startActivityForResult(itemintent,0); } And here is new activity class that is called: public class ShowDescription extends Activity { public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.showdescription); String theStory = null; Intent startingIntent = getIntent(); if (startingIntent != null) { Bundle b = startingIntent.getBundleExtra("android.intent.extra.INTENT"); if (b == null) { theStory = "bad bundle?"; } else { theStory = b.getString("title") + "\n\n" + b.getString("description") + "\n\nMore information:\n" + b.getString("link"); } } else { theStory = "Information Not Found."; } TextView db= (TextView) findViewById(R.id.storybox); db.setText(theStory); Button backbutton = (Button) findViewById(R.id.back); backbutton.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { finish(); } }); } }

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  • What have my fellow Delphi programmers done to make Eclipse/Java more like Delphi?

    - by Robert Oschler
    I am a veteran Delphi programmer working on my first real Android app. I am using Eclipse and Java as my development environment. The thing I miss the most of course is Delphi's VCL components and the associated IDE tools for design-time editing and code creation. Fortunately I am finding Eclipse to be one hell of an IDE with it's lush context sensitive help, deep auto-complete and code wizard facilities, and other niceties. This is a huge double treat since it is free. However, here is an example of something in the Eclipse/Java environment that will give a Delphi programmer pause. I will use the simple case of adding an "on-click" code stub for an OK button. DELPHI Drop button on a form Double-click button on form and fill in the code that will fire when the button is clicked ECLIPSE Drop button on layout in the graphical XML file editor Add the View.OnClickListener interface to the containing class's "implements" list if not there already. (Command+1 on Macs, Ctrl + 1 on PCs I believe). Use Eclipse to automatically add the code stub for unimplemented methods needed to support the View.OnClickListener interface, thus creating the event handler function stub. Find the stub and fill it in. However, if you have more than one possible click event source then you will need to inspect the View parameter to see which View element triggered the OnClick() event, thus requiring a case statement to handle multiple click event sources. NOTE: I am relatively new to Eclipse/Java so if there is a much easier way of doing this please let me know. Now that work flow isn't all that terrible, but again, that's just the simplest of use cases. Ratchet up the amount of extra work and thinking for a more complex component (aka widget) and the large number of properties/events it might have. It won't be long before you miss dearly the Delphi intelligent property editor and other designers. Eclipse tries to cover this ground by having an extensive list of properties in the menu that pops up when you right-click over a component/widget in the XML graphical layout editor. That's a huge and welcome assist but it's just not even close to the convenience of the Delphi IDE. Let me be very clear. I absolutely am not ranting nor do I want to start a Delphi vs. Java ideology discussion. Android/Eclipse/Java is what it is and there is a lot that impresses me. What I want to know is what other Delphi programmers that made the switch to the Eclipse/Java IDE have done to make things more Delphi like, and not just to make component/widget event code creation easier but any programming task. For example: Clever tips/tricks Eclipse plugins you found other ideas? Any great blog posts or web resources on the topic are appreciated too. -- roschler

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  • GooglePlayServicesNotAvailable: GooglePlayServices not available due to error 1

    - by Mathias Lin
    I'm on Galaxy S III with Android 4.0.4, Google Play installed. In my app I try to get a token from the Google Play services, as described on https://developers.google.com/android/google-play-services/authentication. Since it's all quite new (the Google pages were last updated this week), there's not much documentation to be found, especially about each specific error code. final String token = GoogleAuthUtil.getToken(this, "[email protected]", "scope"); gives me an exception: 09-30 11:24:36.075: ERROR/GoogleAuthUtil(11984): GooglePlayServices not available due to error 1 09-30 11:24:36.105: ERROR/AuthTokenCheck_(11984): Error 1 com.google.android.gms.auth.GooglePlayServicesAvailabilityException: GooglePlayServicesNotAvailable at com.google.android.gms.auth.GoogleAuthUtil.f(Unknown Source) at com.google.android.gms.auth.GoogleAuthUtil.getToken(Unknown Source) at com.google.android.gms.auth.GoogleAuthUtil.getToken(Unknown Source) at mobi.app.activity.AuthTokenCheck.getAndUseAuthTokenBlocking(AuthTokenCheck.java:148) at mobi.app.activity.AuthTokenCheck$1.doInBackground(AuthTokenCheck.java:61) at android.os.AsyncTask$2.call(AsyncTask.java:264) at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:305) at java.util.concurrent.FutureTask.run(FutureTask.java:137) at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:208) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1076) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:569) at java.lang.Thread.run(Thread.java:856) https://developers.google.com/android/google-play-services/reference/com/google/android/gms/auth/package-summary tells me: GooglePlayServicesAvailabilityExceptions are special instances of UserRecoverableAuthExceptions which are thrown when the expected Google Play services app is not available for some reason. But what exactly does that mean? And how to resolve it? I've added the Google Play services extras in my SDK and the jar to my project, marked as 'exported'. I'm also wondering what the "Google Play services app" exactly is. Unfortunately it's all not very clearly described at https://developers.google.com/android/google-play-services/. The Google Play services component is delivered as an APK through the Google Play Store, so updates to Google Play services are not dependent on carrier or OEM system image updates. Newer devices will also have Google Play services as part of the device's system image, but updates are still pushed to these newer devices through the Google Play Store. Isn't "Google Play services" app the same as the "Google Play" app? Another question I have, due to lack of documentation: what is the scope parameter for? The documentation just says the following, but not defining what an 'authentication scope' exactly is: scope String representing the authentication scope.

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  • WPF - LayoutUpdated event firing repeatedly

    - by Drew Noakes
    I've been adding a bit of animation to my WPF application. Thanks to Dan Crevier's unique solution to animating the children of a panel combined with the awesome WPF Penner animations it turned out to be fairly straightforward to make one of my controls look great and have its children move about with some nice animation. Unfortunately this all comes with a performance overhead. I'm happy to have the performance hit when items are added/removed or the control is resized, but it seems that this perf hit occurs consistently throughout the application's lifetime, even when items are completely static. The PanelLayoutAnimator class uses an attached property to hook the UIElement.LayoutUpdated.aspx) event. When this event fires, render transforms are animated to cause the children to glide to their new positions. Unfortunately it seems that the LayoutUpdated event fires every second or so, even when nothing is happening in the application (at least I don't think my code's doing anything -- the app doesn't have focus and the mouse is steady.) As the reason for the event is not immediately apparent to the event handler, all children of the control have to be reevaluated. This event is being called about once a second when idle. The frequency increases when actually using the app. So my question is, how can I improve the performance here? Any answer that assists would be appreciated, but I'm currently stuck on these sub-questions: What causes the LayoutUpdated event to fire so frequently? Is this supposed to happen, and if not, how can I find out why it's firing and curtail it? Is there a more convenient way within the handler to know whether something has happened that might have moved children? If so, I could bail out early and avoid the overhead of looping each child. For now I will work around this issue by disabling animation when there are more than N children in the panel.

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