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  • Android - How to decide wether to run a Service in a separate Process?

    - by pableu
    I am working on an Android application that collects sensor data over the course of multiple hours. For that, we have a Service that collects the Sensor Data (e.g. Acceleration, GPS, ..), does some processing and stores them remotely on a server. Currently, this Service runs in a separate process (using android:service=":background" in the manifest). This complicates the communication between the Activities and the Service, but my predecessors created the Application this way because they thought that separating the Service from the Activities would make it more stable. I would like some more factual reasons for the effort of running a separate process. What are the advantages? Does it really run more stable? Is the Service less likely to be killed by the OS (to free up resources) if it's in a separate process? Our Application uses startForeground() and friends to minimize the chance of getting killed by the OS. The Android docs are not very specific about this, the mostly state that it depends on the Application's purpose ;-) TL;DR What are objective reasons to put a long-running Service in a separate process (in Android)?

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  • Andriod 2.4 – IceCream – Comming…

    - by Boonei
    Take a deep breath before you read further, I am sure some of us are waiting for Gingerbread update in our mobile phones and most of us still are waiting even to get Froyo. Before we blink our eyes, you will be seeing the latest version of Android OS out soon, Android 2.4 aka Icecream. Its expected to be out in this June/July, so for sure we would get a spoon full on Google I/O comming this May. Stay Tuned……… Guess its better now a days to buy a “Pure-Android” phone. Else we would be waiting for ever to get the latest version on our phones. [Image Credit : D Sharon Pruitt, Available under Creative Commons] This article titled,Andriod 2.4 – IceCream – Comming…, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Morning Routine Is an Alarm Clock Deactivated via Barcode Scan

    - by Jason Fitzpatrick
    Android: If you have trouble getting out of bed in the morning, Morning Routine might be just the tool you need–an alarm clock that requires you to scan a barcode to deactivate it. Similar in concept to alarm clocks which require you to solve a puzzle to shut them down, Morning Routine requires you to get out of bed and scan a barcode/QR code to turn the alarm off. If you’re worried that’s not enough you can even set it up to require a sequence of scans. In addition, you can have the scan(s) open a URL to launch your favorite news site, web radio, or other resource that serves as part of your morning routine. Morning Routine is free for a limited time, Android only. Morning Routine [via Addictive Tips] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Mod Puts Mac OS 7 On the Nook Touch

    - by Jason Fitzpatrick
    Thanks to a mac-hardware emulator for Android, it’s now possible to run Mac OS 7 on the Nook Touch (or other Android-based tablet). If you’ve been looking for some retro-goodness to dump on your Nook or tablet–Oregon Trail anyone?–this simple hack will certainly help. Hit up the link below for additional screenshots and more information. Mini vMac for Android Development Thread [via MikeCanex] HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux

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  • How do I get the source code from a Google Code game project?

    - by BluFire
    I'm trying to get the Hedgewars source code. When I went to the downloads tab, it doesn't specify which is the actual game. I tried downloading it using the SVN Checkout on Tortoise, but it seems like it doesn't work on the browse section of Source. (Hgproject_filesAndroid_buildSDL-android-project) I then proceeded to the wiki but I got stuck at step two because I don't know anything about Mercurial. Some other things I don't know from the wiki is "FreePascal" "Android NDK" and "Tar" files. They are new to me so I am really confused. So my question is, how can I download the source code from Hedge Wars for Android without having to browse the source code inside the source tab?

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  • Game Code Design for Rendering

    - by kuroutadori
    I first created a game on the iPhone and I'm now porting it to Android. I wrote most of the code in C++, but when it came to porting it wasn't so easy. The Android way is to have two threads, one for rendering and one for updating. This due to some devices blocking when updating the hardware. My problem is that I am coming from the iPhone. When I transition, say from the Menu to the Game, I would stop the Animation (Rendering) and load up the next Manager (the Menu has a Manager and so has the Game). I could implement the same thing on Android, but I have noticed on game ports like Quake, don't do this - as far as I can tell. I have learnt that I cannot just dynamically add another Renderer class the the tree because I will probably get a dequeuing buffer error - which I believe to be a problem with the OpenGL ES side. So how is it done?

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  • Field Trip Automatically Alerts You to Local Places of Interest

    - by Jason Fitzpatrick
    Android: Field Trip is a free mobile app that acts like a local tour guide, alerting you to landmarks, historical sites, and unique local attractions. A simple walk around your city’s down town can turn into a history lesson or lead to the discovery of a new hang out. To use Field Trip simply install it on your GPS-enabled Android smartphone and start it up. You can configure the app to notify you of certain types of things (historic places, outdoor art, food and drink, and more), refine the results over time by telling the app which tidbits you enjoyed, and more. Field Trip even has a driving mode where you can turn it on and, as you drive through a city or across the countryside, it will narrate your journey by telling you about interesting sites you’re passing. Field Trip is free, Android only. Hit up the link below to take it for a spin. Field Trip [via Geek News Central] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • How to tell what part of a 3D cube was touched

    - by user2539517
    I am writing a rather simple android game and I am implementing Open GL to draw a 3D cube that spins upon the X, Y and Z axis and I need to know where the user has clicked on the texture of the cube. The texture is a simple square bitmap (100x100) that has a smaller square in the center. I need to know if the user touches the inner square. As well was tell which face of the cube the user touches. Does anyone know how this can be accomplished if not can anyone give some pseudo code on how to tell where the ray correlates to the texture? Or at least point me in the right direction. The textures of each face are like this: The code I am using is from: http://www3.ntu.edu.sg/home/ehchua/programming/android/Android_3D.html2.9 It is a port to android from Lesson 6 NeHe. Example 6a: Photo-Cube

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  • Which API for cross platform mobile audio?

    - by deft_code
    This question focuses on the API's available on phones. I'd been planning to use OpenAL in my game for maximum portability. It runs great on Linux so I can quickly develop the Game and leverage it's superior debugging tools. However I've recently heard that Android doesn't support OpenAL well. Instead they've gone with a OpenSL ES library. What I'm looking for is a free Audio library that I can use with minimal custom code on iPhone, Android, and my Linux desktop. Does such an API exists? Some extra details: The game is written in C++ with custom minimal front ends. ObjC for iPhone, Java for Android, and SFML for Desktops. I'm using OpenGL ES for portability as iPhone doesn't support the more advanced OpenGL APIs.

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  • Taking web sites offline for demonstration on Galaxy Tablet

    This article is the Android sequel to the initial article about how to prepare an offline version of your web site for the purpose of demonstration or for exhibitions: Taking web sites offline for demonstration. If you didn't read the original article, please take some minutes (5 to 10 maximum) to gain a better understanding on the following. Thanks. I'm going to describe my steps using a Samsung Galaxy Tab 10.1 running on Ice Cream Sandwich (ICS - version 4.0.4) but I would assume that any other Android-based device will show more or less the same results. Transferring the prepared archive to your Android device

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  • Logging Output of Azure Startup Tasks to the Event Log

    - by Your DisplayName here!
    This can come in handy when troubleshooting: using System; using System.Diagnostics; using System.Text;   namespace Thinktecture.Azure {     class Program     {         static EventLog _eventLog = new EventLog("Application", ".", "StartupTaskShell");         static StringBuilder _out = new StringBuilder(64);         static StringBuilder _err = new StringBuilder(64);           static int Main(string[] args)         {             if (args.Length != 1)             {                 Console.WriteLine("Invalid arguments: " + String.Join(", ", args));                 _eventLog.WriteEntry("Invalid arguments: " + String.Join(", ", args));                                 return -1;             }               var task = args[0];               ProcessStartInfo info = new ProcessStartInfo()             {                 FileName = task,                 WorkingDirectory = Environment.CurrentDirectory,                 UseShellExecute = false,                 ErrorDialog = false,                 CreateNoWindow = true,                 RedirectStandardOutput = true,                 RedirectStandardError = true             };               var process = new Process();             process.StartInfo = info;               process.OutputDataReceived += (s, e) =>                 {                     if (e.Data != null)                     {                         _out.AppendLine(e.Data);                     }                 };             process.ErrorDataReceived += (s, e) =>                 {                     if (e.Data != null)                     {                         _err.AppendLine(e.Data);                     }                 };               process.Start();             process.BeginOutputReadLine();             process.BeginErrorReadLine();             process.WaitForExit();               var outString = _out.ToString();             var errString = _err.ToString();               if (!string.IsNullOrWhiteSpace(outString))             {                 outString = String.Format("Standard Out for {0}\n\n{1}", task, outString);                 _eventLog.WriteEntry(outString, EventLogEntryType.Information);             }               if (!string.IsNullOrWhiteSpace(errString))             {                 errString = String.Format("Standard Err for {0}\n\n{1}", task, errString);                 _eventLog.WriteEntry(errString, EventLogEntryType.Error);             }               return 0;         }     } } You then wrap your startup tasks with the StartupTaskShell and you’ll be able to see stdout and stderr in the application event log.

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  • Why I am getting following error when trying to start SDK manager?

    - by rishiag
    I have a 64 bit- 20 GB Ubuntu partition which has very less usable space. So I have put Eclipse in my Ubuntu and downloaded sdks to a folder in my another partition. So when I try to start sdk manager, I am getting the following error in my console: Unexpected exception 'Cannot run program "/media/Data/android-sdks/platform-tools/adb": error=13, Permission denied' while attempting to get adb version from '/media/Data/android-sdks/platform-tools/adb' I have run chmod recursively on android-sdks directory. If I change the address for sdks to Ubuntu partition, sdk manager starts successfully. Is there anything I can do other than increasing the partition size? Thanks

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  • Calling javascript function from android webview?

    - by Edmond Tamas
    I try to call a javascript function from directly form my application (webview.apk), in order to start a script which would autoplay a html5 video clip, I have tried to add itt right after webview loadURL but wwithout luck. Maybe someone could take a look at the code. What am I missing? Thanks! package tscolari.mobile_sample; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.webkit.WebSettings; import android.webkit.WebView; import android.webkit.WebViewClient; import android.webkit.WebChromeClient; import android.media.MediaPlayer; public class InfoSpotActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); WebView mainWebView = (WebView) findViewById(R.id.mainWebView); WebSettings webSettings = mainWebView.getSettings(); webSettings.setJavaScriptEnabled(true); mainWebView.setWebChromeClient(new WebChromeClient()); mainWebView.setWebViewClient(new MyCustomWebViewClient()); mainWebView.setScrollBarStyle(View.SCROLLBARS_INSIDE_OVERLAY); mainWebView.loadUrl("http://server.info-spot.net"); mainWebView.loadUrl("javascript:playVideo()"); } private class MyCustomWebViewClient extends WebViewClient { @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { view.loadUrl(url); return true; } } }

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  • Base64.encodeBase64URLSafeString() could not find method error in eclipse (Android project).

    - by jax
    I have an Android project that is using the Base64.encodeBase64URLSafeString commons method. The part that does the Base64 is in another java project. I have added the java project to the android project through the "Project" tab in the Build Path. I have already linked both projects to commons-codec thinking that this might be the problem but am still getting the following error in Eclipse. Both project have no errors. Could not find method org.apache.commons.codec.binary.Base64.encodeBase64URLSafeString, referenced from method com.mydomain.android.licensegenerator.client.LicenseLoader.doSha1AndBase64Encryption What might I be doing wrong?

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  • Android - Barcode Scanning, Options? Zxing?

    - by Donal Rafferty
    I want to create an application for Android that will be able to scan barcodes, get the information contained within the barcode and then be able to use that information in some way. I have no idea how to create a barcode scanner so I went Googling and it seems Zxing is the most commonly used way to implement a barcode scanner in an app. Some Links: http://code.google.com/p/zxing/ http://awalkingcity.com/blog/2008/08/25/qr-codes-made-easy-in-android/ http://stackoverflow.com/questions/2050263/using-zxing-to-create-an-android-barcode-scanning-app However the samples I found on zxing involved having to prompt the user to go to the market and install the zxing barcode scanner so that my app can then call the barcode scanner when its needed and the barcode scanner will then return the info to my app. While this would be a good starting point for me I was wondering is there any other options that would allow me to have a barcode scanner embedded in my own application without having to prompt the user to download a secondary application?

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  • Any collaborative tool/website to localize an Android app?

    - by Nicolas Raoul
    My open source Android application has internationalization done the Android way, with strings.xml files. The community has many people from many countries, and they are willing to contribute/improve translations using a collaborative website. There is Launchpad but it only supports the gettext format so we would have to use scripts, not very convenient. There is Crowdin but somehow this website seems dead, nearly no projects, and the download links do not work. Actually we started using Crowdin but all download links fail to give any strings.xml file back, see here. What website is convenient for translating open source Android applications?

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  • Need multiple views to respond to a touch event in an iPhone app

    - by Joel
    Setup: I have two views that I need to respond to the touch event, and they are layered out on top of one another. View 1 is on top of View 2. View 2 is a UIWebView. View 1 is sublclassed to capture the touch event. My problem is that if I try to call the UIWebView event handlers (touchesBegan: and touchesEnded:) from within the event handlers of View 1, which is the first responder, nothing happens. However if I set View 1 to userInteractionEnabled = NO, then the touch goes through that view and is processed properly by the 2nd view. Any ideas on how I can have 2 views respond to a touch event? Unfortunately the 2nd view is a UIWebView, so I need to actually call the event handler and not a different method, etc... Thanks in advance for any advice, Joel

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  • raising a vb6 event using interop

    - by Steve
    Hi, I have a legacy VB6 component that I've imported into VS using tlbimp.exe to generate my interop assembly. The VB6 component defines an event that allows me to pass messages within VB6. Public Event Message(ByVal iMsg As Variant, oCancel As Variant) I would really like to be able to raise this even in my C# program, but its getting imported as an event, not a delegate or something else useful. So, I can only listen, but never fire. Does anyone know how to fire an event contained within VB6? The C# event looks like [TypeLibType(16)] [ComVisible(false)] public interface __MyObj_Event { event __MyObj_MessageEventHandler Message; } I unfortunately cannot change the VB6 code. Thanks.

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  • Correct way of using/testing event service in Eclipse E4 RCP

    - by Thorsten Beck
    Allow me to pose two coupled questions that might boil down to one about good application design ;-) What is the best practice for using event based communication in an e4 RCP application? How can I write simple unit tests (using JUnit) for classes that send/receive events using dependency injection and IEventBroker ? Let’s be more concrete: say I am developing an Eclipse e4 RCP application consisting of several plugins that need to communicate. For communication I want to use the event service provided by org.eclipse.e4.core.services.events.IEventBroker so my plugins stay loosely coupled. I use dependency injection to inject the event broker to a class that dispatches events: @Inject static IEventBroker broker; private void sendEvent() { broker.post(MyEventConstants.SOME_EVENT, payload) } On the receiver side, I have a method like: @Inject @Optional private void receiveEvent(@UIEventTopic(MyEventConstants.SOME_EVENT) Object payload) Now the questions: In order for IEventBroker to be successfully injected, my class needs access to the current IEclipseContext. Most of my classes using the event service are not referenced by the e4 application model, so I have to manually inject the context on instantiation using e.g. ContextInjectionFactory.inject(myEventSendingObject, context); This approach works but I find myself passing around a lot of context to wherever I use the event service. Is this really the correct approach to event based communication across an E4 application? how can I easily write JUnit tests for a class that uses the event service (either as a sender or receiver)? Obviously, none of the above annotations work in isolation since there is no context available. I understand everyone’s convinced that dependency injection simplifies testability. But does this also apply to injecting services like the IEventBroker? This article describes creation of your own IEclipseContext to include the process of DI in tests. Not sure if this could resolve my 2nd issue but I also hesitate running all my tests as JUnit Plug-in tests as it appears impractible to fire up the PDE for each unit test. Maybe I just misunderstand the approach. This article speaks about “simply mocking IEventBroker”. Yes, that would be great! Unfortunately, I couldn’t find any information on how this can be achieved. All this makes me wonder whether I am still on a "good path" or if this is already a case of bad design? And if so, how would you go about redesigning? Move all event related actions to dedicated event sender/receiver classes or a dedicated plugin?

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  • How can one connect to an RFCOMM device other than another phone in Android?

    - by Charles Duffy
    The Android API provides examples of using listenUsingRfcommWithServiceRecord() to set up a socket and createRfcommSocketToServiceRecord() to connect to that socket. I'm trying to connect to an embedded device with a BlueSMiRF Gold chip. My working Python code (using the PyBluez library), which I'd like to port to Android, is as follows: sock = bluetooth.BluetoothSocket(proto=bluetooth.RFCOMM) sock.connect((device_addr, 1)) return sock.makefile() ...so the service to connect to is simply defined as channel 1, without any SDP lookup. As the only documented mechanism I see in the Android API does SDP lookup of a UUID, I'm slightly at a loss.

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  • Does the android market use your merchant API callback URL during the Google checkout process for pa

    - by tootflow
    If I have a paid app on Android Market, will my merchant API callback URL get a hit when the customer goes to check out? I am wondering how merchants/vendors/developers secure their applications for android market. I have used google checkout before to implement a custom integration, so I understand how that all works. What I do not see anywhere that I have looked is what, if any, integration does the merchant/developer have with the Android Market checkout process? I understand that the market uses google checkout, but in that case the market hosts the checkout process and not the merchant, so it's not clear whether they give your URL a call. So where is the hook? Am I right in assuming it is the merchant API callback URL?

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  • How have popular iPhone games been ported to Android?

    - by Cirrostratus
    I am not asking how could they have been, I want to know the real answer. Doodle Jump, Paper Toss and some others have versions on the iPhone and Android that are nearly exactly the same, with the iPhone version coming first. There is a small Objective-C compiler project for Android's NDK but the timing isn't right for these apps. There's also an Android port of Cocos2d but I doubt Doodle Jump used that. Titanium? Doubtful. As their respective code bases grow, I figure it'd get harder and harder to do an exact port from Objective-C to Java every release so I wonder if there is a better way. Are they sharing C++ code for example?

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  • flex 3 cancel tooltip event

    - by gmoniey
    I am trying to cancel a tooltip event (I only want it to display when the mouse is hovered over a certain area), and can't seem to figure it out. I tried stopPropagation, preventDefault, and stopImmediatePropagation, but none of them seem to work. Here the code I am using: private function toolTipCreateHandler(event:ToolTipEvent):void { if(event.currentTarget.mouseX < 130) { var tooltip:PhotoToolTip = new PhotoToolTip(); tooltip.src = event.currentTarget.toolTip; event.toolTip = tooltip; } else { event.stopImmediatePropagation(); } } Any ideas? Thanks

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  • Enable PyGTK Eventbox motion-notify-event while is a Layout child

    - by mkotechno
    I noticed when a Eventbox is added into a Layout some events are missed, this does not happend for example adding it to a Fixed (very similar widget), I tried to restore the event mask in this way with no sucess: import pygtk import gtk def foo(widget, event): print event pygtk.require('2.0') window = gtk.Window(gtk.WINDOW_TOPLEVEL) window.connect('destroy', lambda x: gtk.main_quit()) eventbox = gtk.EventBox() eventbox.connect('button-press-event', foo) # works eventbox.connect('motion-notify-event', foo) # fail eventbox.set_events( gtk.gdk.BUTTON_MOTION_MASK| # restoring missed masks gtk.gdk.BUTTON1_MOTION_MASK| gtk.gdk.BUTTON2_MOTION_MASK| gtk.gdk.BUTTON3_MOTION_MASK) layout = gtk.Layout() image = gtk.image_new_from_file('/home/me/picture.jpg') layout.add(image) eventbox.add(layout) window.add(eventbox) window.show_all() gtk.main() How should I restore the missed event/mask?

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  • How to utilize network for p2p file sharing on Android Platform?

    - by CSharperWithJava
    I'm working on some apps for the android platform and I have two problems that I'm not quite sure how to approach, and both are closely related. How can I send a relatively small data file from one android device to another (preferably over the internet or directly through wireless network)? Is it possible to create a temporary p2p live data stream from one android device to another? An example application would be to stream low-res video from phone A's camera to phone B, or audio. I would much appreciate being pointed in the right direction on either issue (File transfer or real time data transfer).

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