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  • Not able to delete list which dynamically created with jquery.

    - by shin
    I have two html here. The first one is dynamically generated by php and second one is just html to test. I also have the following jquery. When I click a cross with class delete in the second ones(plain html), it works nicely. However when I click a cross in the first ones, it does not work. It redirect me to the home page with # at the end. I am hoping someone point out what I am doing wrong. Thank in advance. HTML First part (dyanmicall generated) <ul style="display: block;" id="message"> <li class="41"> <span class="user"><strong>shin</strong></span> <span class="msg"> delete this as well</span> <span class="date">2010-01-15 07:47:31</span> <a href="#" id="41" class="delete">x</a> <div class="clear"></div></li> <li class="40"> <span class="user"><strong>shin</strong></span> <span class="msg"> delete me as well</span> <span class="date">2010-01-14 16:01:44</span> <a href="#" id="40" class="delete">x</a> <div class="clear"></div></li> ... ...</ul> Second part which is plain html <ul id="another"> <li><a href="#">you can't delete me</a></li> <li><a href="#" class="delete">delete this</a></li> <li><a href="#" class="delete">delete this</a></li> </ul> Here is jquery $(".delete").click(function(event) { event.preventDefault(); loading.fadeIn(); var commentContainer = $(this).parent(); var id = $(this).attr("id"); // var string = 'id='+ id ; $.ajax({ type: "POST", url: "index.php/admin/messages/changestatus/"+id, // data: string, cache: false, success: function(){ commentContainer.slideUp('slow', function() {$(this).remove();}); loading.fadeOut(); } }); return false; }); I am using CodeIgniter by the way.

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  • Porblem with remove trailing slash and non-www to www - using .htaccess

    - by HoanNguyen
    I'm facing an issue with .htacess when combining 2 mod_rewrite at the same time: remove trailing slash redirect non-www to www Here is my .htaccess file Options +FollowSymLinks RewriteEngine On RewriteBase / # Redirect non-www to www RewriteCond %{HTTP_HOST} !^www\.domain\.com$ [NC] RewriteRule ^(.+)/$ http://www.domain.com/$1 [R=301,L] # Remove trailing slash RewriteCond %{HTTP_HOST} ^domain.com RewriteRule (.*) http://www.domain.com/$1 [R=301,L] They worked perfectly when I just used one of them, but when i put them together, the page just keep loading like forever. Please help me to find a way that can use both of them in the same .htaccess :( Many thanks :)

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  • Having trouble using jQuery to set meta tag values

    - by Zhami
    I'm trying to set meta tags using jQuery (please don't reply that this doesn't make sense since search engines blah-blah-blah... I am loading invoking 3rd party Javascript functions that examine these vales, such as Tweetmeme and Facebook). If I use: $('meta[name=some-name]').attr('content', 'some value'); it does work to set the value of an existing meta tag, but does not create a meta tag if such a named one does not exist. If you have insight or experience with this, please reply...

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  • referencing DOM elements in jQuery

    - by Lyon
    Hi, I would select multiple DOM elements using a typical code such as this: $('#ele1, #ele2, #ele3').click(function () {}); If I have variables of each DOM element, e.g. var domEle1 = $('#ele1'); var domEle2 = $('#ele2'); var domEle3 = $('#ele3'); How can I select them all at once? Instead of individually... domEle1.click(function () {}); Thanks!

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  • Pre-drawing a UIView

    - by LK
    There is information that is only available after drawRect that I need to access when loading a UIView. Is there any way to do a "pre-draw" or offscreen in order to get this information earlier?

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  • Is it possible in AvalonDock to programatically change DockableContent state to floating?

    - by Marqus
    In my application I'm loading windows from 'plugins', so my app doesn't know them until runtime. I'm creating DockableContent for each plugin and sets it's Content to Control returned by plugin. Each plugin tells, if it's window should be initially docked or floating, user can change it later. So I have an instance of DockableContent and I want to change it to FloatingWindow programatically. Changing content.DockableStyle to DockableStyle.Floating isn't enough, what else I have to do?

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  • Function-Local Static Const variable Initialization semantics.

    - by Hassan Syed
    The questions are in bold, for those that cannot be bothered reading a question in depth. This is a followup to this question. It is to do with the initialization semantics of static variables in functions. Static variables should be initialized once, and their internal state might be altered later - as I (currently) do in the linked question. However, the code in question does not require the feature to change the state of the variable later. Let me clarrify my position, since I don't require the string object's internal state to change. The code is for a trait class for meta programming, and as such would would benifit from a const char * const ptr -- thus Ideally a local cost static const variable is needed. My educated guess is that in this case the string in question will be optimally placed in memory by the link-loader, and that the code is more secure and maps to the intended semantics. This leads to the semantics of such a variable "The C++ Programming language Third Edition -- Stroustrup" does not have anything (that I could find) to say about this matter. All that is said is that the variable is initialized once when the flow of control of the thread first reaches the code. This leads me to ponder if the following code would be sensible, and if not what are the intended semantics ?. #include <iostream> const char * const GetString(const char * x_in) { static const char * const x = x_in; return x; } int main() { const char * const temp = GetString("yahoo"); std::cout << temp << std::endl; const char * const temp2 = GetString("yahoo2"); std::cout << temp2 << std::endl; } The following compiles on GCC and prints "yahoo" twice. Which is what I want -- However it might not be standards compliant (which is why I post this question). It might be more elegant to have two functions, "SetString" and "String" where the latter forwards to the first. If it is standards compliant does someone know of a templates implementation in boost (or elsewhere) ?

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  • ant scp task through a proxy

    - by xask
    I am trying to make an ant build file to remote copy a war file. Ant scp task uses a jsch library for remote copying. How do I make it work through a proxy, the jsch library clearly supports it. does not work for jsch. Jsch does not read environment variables like http_proxy is there another solution ?

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  • Store a long string into mult array

    - by QLiu
    Hello All, I have a long string arrays, which looks like that var callinfo_data=new Array( "1300 135 604#<b>Monday - Friday: 9:00 a.m. to 5:30 p.m. AEST</b>", //Australia .. "0844000040#<b>lunedì-venerdì ore 10:00 - 17:00 CET</b>", //Switzerland (it) "212 356 9707#<b>Hafta içi her gün: 10:00 - 18:00</b>", //Turkey "08451610009#<b>Monday - Friday: 9:00 a.m. to 6:30 p.m. GMT</b>", //UK "866 486 6866#<b>Monday - Friday: 7:00 a.m. to 11:00 p.m. EST</b><br />Saturday: 9:00 a.m. to 8:00 p.m. EST", //USA "+31208501004#<b>Monday - Friday: 9:00 a.m. to 7:30 p.m. GMT+1</b>", //other countries " # "); As you see, it contact Phone number and open time. I can use split to separet them into info=callinfo_data[n].split("#"); two sections, And then i can represent them in HTML like "<div id ='phoneNumber'>"+info[0]+"</div><div id='openTime'>"+info[1]+"</div>" But my display phone number function will read the cookie variables, and then select the right contact info to display. Like, phone=callinfo_data[2].split("#"); if (locale == 'UK') details = phone[0]+ build_dropdown(locale); else if (locale == 'fr') details = 'French Contact Details<br>'+build_dropdown(locale); else if (locale == 'be') details = 'Belgian Contact Details<br>'+ build_dropdown(locale); else details = 'Unknown Contact Detail'; writeContactInfo(details); My questions are how I can build a function to load phone number and time based on my cookie variables, UK in a smart way. I can hard code everything, but i think it is too silly. I have to write a long code like: phone1= allinfo_data[0].split("#"); phone1= allinfo_data[1].split("#"); ... etc Second questions, how can I load this long arrays into easy access multi arrays? Thank you Regards, Qing

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  • apache mod_proxy_html on Ubuntu ProxyHTMLEnable not working

    - by intargc
    I'm trying to use mod_proxy_html on Ubuntu which I installed from apt-get. The module is loading properly and all ProxyHTML* directives work except for the one that matters the most. When I do "ProxyHTMLEnable on" in my apache2.conf or vhost conf files, apache complains that it's an invalid directive and I must have misspelled it. Is anyone else having this issue on Ubuntu and what can be done to fix it?

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  • iPhone: Push Navigation Controller (w/ TableViewController) onto stack. Is this possible?

    - by Nic Hubbard
    I have a view which contains a UIButton. When this is clicked, it calls a method that loads another NIB. Now, normally, that nib would load a view onto the stack, and everything would be fine. But, I am trying to load a Navigation Controller (so that I can have table views that are multiple levels deep), and all I get it errors. What is the proper method for loading a Navigation Controller and putting it on the top of the stack?

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  • How Can I Populate Default Form Data with a ManyToMany Field?

    - by b14ck
    Ok, I've been crawling google and Django documentation for over 2 hours now (as well as the IRC channel on freenode), and haven't been able to figure this one out. Basically, I have a model called Room, which is displayed below: class Room(models.Model): """ A `Partyline` room. Rooms on the `Partyline`s are like mini-chatrooms. Each room has a variable amount of `Caller`s, and usually a moderator of some sort. Each `Partyline` has many rooms, and it is common for `Caller`s to join multiple rooms over the duration of their call. """ LIVE = 0 PRIVATE = 1 ONE_ON_ONE = 2 UNCENSORED = 3 BULLETIN_BOARD = 4 CHILL = 5 PHONE_BOOTH = 6 TYPE_CHOICES = ( ('LR', 'Live Room'), ('PR', 'Private Room'), ('UR', 'Uncensored Room'), ) type = models.CharField('Room Type', max_length=2, choices=TYPE_CHOICES) number = models.IntegerField('Room Number') partyline = models.ForeignKey(Partyline) owner = models.ForeignKey(User, blank=True, null=True) bans = models.ManyToManyField(Caller, blank=True, null=True) def __unicode__(self): return "%s - %s %d" % (self.partyline.name, self.type, self.number) I've also got a forms.py which has the following ModelForm to represent my Room model: from django.forms import ModelForm from partyline_portal.rooms.models import Room class RoomForm(ModelForm): class Meta: model = Room I'm creating a view which allows administrators to edit a given Room object. Here's my view (so far): def edit_room(request, id=None): """ Edit various attributes of a specific `Room`. Room owners do not have access to this page. They cannot edit the attributes of the `Room`(s) that they control. """ room = get_object_or_404(Room, id=id) if not room.is_owner(request.user): return HttpResponseForbidden('Forbidden.') if is_user_type(request.user, ['admin']): form_type = RoomForm elif is_user_type(request.user, ['lm']): form_type = LineManagerEditRoomForm elif is_user_type(request.user, ['lo']): form_type = LineOwnerEditRoomForm if request.method == 'POST': form = form_type(request.POST, instance=room) if form.is_valid(): if 'owner' in form.cleaned_data: room.owner = form.cleaned_data['owner'] room.save() else: defaults = {'type': room.type, 'number': room.number, 'partyline': room.partyline.id} if room.owner: defaults['owner'] = room.owner.id if room.bans: defaults['bans'] = room.bans.all() ### this does not work properly! form = form_type(defaults, instance=room) variables = RequestContext(request, {'form': form, 'room': room}) return render_to_response('portal/rooms/edit.html', variables) Now, this view works fine when I view the page. It shows all of the form attributes, and all of the default values are filled in (when users do a GET)... EXCEPT for the default values for the ManyToMany field 'bans'. Basically, if an admins clicks on a Room object to edit, the page they go to will show all of the Rooms default values except for the 'bans'. No matter what I do, I can't find a way to get Django to display the currently 'banned users' for the Room object. Here is the line of code that needs to be changed (from the view): defaults = {'type': room.type, 'number': room.number, 'partyline': room.partyline.id} if room.owner: defaults['owner'] = room.owner.id if room.bans: defaults['bans'] = room.bans.all() ### this does not work properly! There must be some other syntax I have to use to specify the default value for the 'bans' field. I've really been pulling my hair out on this one, and would definitely appreciate some help. Thanks!

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  • UIWebView Error

    - by Biranchi
    Hi all, I am getting an error while loading a url in uiwebview "malloc: * error for object 0x2841000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug" But when i change the url to google.com ,it works fine without any error. what is this error due to ?

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  • Repaint window problems

    - by nXqd
    #include "stdafx.h" // Mario Headers #include "GameMain.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Mario global variables ================= CGameMain* gGameMain; HWND hWnd; PAINTSTRUCT ps; // ======================================== // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); // My unprocess function ===================================== void OnCreate(HWND hWnd) { } void OnKeyUp(WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyReleased(LEFT); break; case VK_UP: gGameMain->KeyReleased(UP); break; case VK_RIGHT: gGameMain->KeyReleased(RIGHT); break; case VK_DOWN: gGameMain->KeyReleased(DOWN); break; } } void OnKeyDown(HWND hWnd,WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyPressed(LEFT); break; case VK_UP: gGameMain->KeyPressed(UP); break; case VK_RIGHT: gGameMain->KeyPressed(RIGHT); break; case VK_DOWN: gGameMain->KeyPressed(DOWN); break; } } void OnPaint(HWND hWnd) { HDC hdc = BeginPaint(hWnd,&ps); RECT rect; GetClientRect(hWnd,&rect); HDC hdcDouble = CreateCompatibleDC(hdc); HBITMAP hdcBitmap = CreateCompatibleBitmap(hdc,rect.right,rect.bottom); HBITMAP bmOld = (HBITMAP)SelectObject(hdcDouble, hdcBitmap); gGameMain->SetHDC(&hdcDouble); gGameMain->SendMessage(MESSAGE_PAINT); BitBlt(hdc,0,0,rect.right,rect.bottom,hdcDouble,0,0,SRCCOPY); SelectObject(hdcDouble,bmOld); DeleteDC(hdcDouble); DeleteObject(hdcBitmap); DeleteDC(hdc); } void OnDestroy() { gGameMain->isPlaying = false; EndPaint(hWnd,&ps); } // My unprocess function ===================================== ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_GDIMARIO)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_GDIMARIO); wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, WIDTH, HEIGHT, 0, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } // ---------------- Start gdiplus ------------------ GdiplusStartup(&gdiToken,&gdiStartInput,NULL); // ------------------------------------------------- // Init GameMain gGameMain = new CGameMain(); ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_KEYDOWN: OnKeyDown(hWnd,wParam); break; case WM_KEYUP: OnKeyUp(wParam); break; case WM_CREATE: OnCreate(hWnd); break; case WM_PAINT: OnPaint(hWnd); break; case WM_DESTROY: OnDestroy(); PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; } int APIENTRY _tWinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPTSTR lpCmdLine,int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_GDIMARIO, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_GDIMARIO)); // Main message loop: // GameLoop PeekMessage(&msg,NULL,0,0,PM_NOREMOVE); while (gGameMain->isPlaying) { while (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { if (msg.message == WM_QUIT) break; TranslateMessage(&msg); DispatchMessage(&msg); } if (gGameMain->enterNextState) { gGameMain->SendMessage(MESSAGE_ENTER); gGameMain->enterNextState = false; } gGameMain->SendMessage(MESSAGE_UPDATE); InvalidateRect(hWnd,NULL,FALSE); /*if (gGameMain->exitCurrentState) { gGameMain->SendMessage(MESSAGE_EXIT); gGameMain->enterNextState = true; gGameMain->exitCurrentState = false; }*/ ::Sleep(gGameMain->timer); // Do your game stuff here } GdiplusShutdown(gdiToken); // Shut down gdiplus token return (int) msg.wParam; } I use InvalidateRect(hWnd,NULL,FALSE); for repaint window, but the problem I met is when I repaint without any changes in Game struct . First it paints my logo well, the second time ( just call InvalidateRect(hWnd,NULL,FALSE); without gGameMain-SendMessage(MESSAGE_ENTER); which is init some variables for painting . Thanks for reading this :)

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  • Writing .htaccess mod rewrite for hierarchical categories

    - by NetCaster
    i need to rewrite urls for my classified ads directory i have 4 types of links /City == display all ads in city /City/Cat1 == display all ads in city + category /City/Cat1/Cat2 == display add ads in city + category 1 + category 2 /City/Cat1/Cat2/Ad-id == display the ad itself and pass cat1 cat2 and city variables original hidden url should be index.php?city=alexandria&cat1=cars&cat2=bikes&adid=EWSw22d Can you please help me writing .htaccess for this structure

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  • Invocation of ViewDidLoad after initWithNibName

    - by live2dream95
    It appears that ViewDidLoad() is sent to a ViewController only after its View is physically displayed (i.e. via NavigationController pushViewController), and not immediately after initWithNibName(). Is this a behavior I can rely on? I would like to get the chance to set the member variables of my view so that all the members are valid by the time ViewDidLoad() is invoked.

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  • jquery live event gets executed twice

    - by victor_foster
    I am loading content into a page with ajax that will have live click events attached to them. It seems like the first time I load this content everything works as expected. If I load this again, the events fire twice (when put breakpoints in the code). What am I doing wrong? Is there a way I can clear the dom of these elements before they get loaded again?

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  • How to send a HTTP "Bad Request" Response

    - by michael
    Hi, I am writing a C program which needs to send back a HTTP Bad Response. This is what I write to socket. HTTP/1.1 400 Bad Request\r\n Connection: close\r\n \r\n My question is why the broswer still spinning (like appear it is still loading something? Am I missing header in the Http response? OR I miss something else? Thank you.

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  • Refcounted pointers on iPhone

    - by anon
    1) Refcounted pointers need stack variables to have constructors / destructors called at predictable places. 2) Objective-C, afaik, does not support the above. 3) The cocoa libraries are bound in Objective-C, not C++. Thus, my question: is there a easy way to use the Cocoa libraries, yet still have most of my app in C++ (and thus use my refcounted pointers)? Thanks! (iPhone in the title since this is mainly targeted at the iPhone)

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  • How to use NSURLDownload

    - by marshluca
    - (IBAction)startDownloadingURL:(id)sender { // create the request NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://www.apple.com/index.html"] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; // create the connection with the request // and start loading the data NSURLDownload *theDownload=[[NSURLDownload alloc] initWithRequest:theRequest delegate:self]; if (!theDownload) { // inform the user that the download could not be made } } when i run the simulator , i got an error: NSURLDownload undeclared ,first use in this fuction. where can i import the library of NSURLDownload.

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