Search Results

Search found 13584 results on 544 pages for 'loading variables'.

Page 254/544 | < Previous Page | 250 251 252 253 254 255 256 257 258 259 260 261  | Next Page >

  • Invocation of ViewDidLoad after initWithNibName

    - by live2dream95
    It appears that ViewDidLoad() is sent to a ViewController only after its View is physically displayed (i.e. via NavigationController pushViewController), and not immediately after initWithNibName(). Is this a behavior I can rely on? I would like to get the chance to set the member variables of my view so that all the members are valid by the time ViewDidLoad() is invoked.

    Read the article

  • Make iPad app a Universal app

    - by Peter Hajas
    I have an iPad app that I would like to make Universal, however this seems alarmingly difficult. I've changed things around so that I support both builds, but when building, I get lots of errors about using UIPopOvers. Here're my questions: Why does UI_USER_INTERFACE_IDIOM() not compile or register on 3.1.3? Can I conditionally have variables in a class definition based on UI_USER_INTERFACE_IDIOM()? If not, should I make two different view controllers? Thanks!

    Read the article

  • How to send a HTTP "Bad Request" Response

    - by michael
    Hi, I am writing a C program which needs to send back a HTTP Bad Response. This is what I write to socket. HTTP/1.1 400 Bad Request\r\n Connection: close\r\n \r\n My question is why the broswer still spinning (like appear it is still loading something? Am I missing header in the Http response? OR I miss something else? Thank you.

    Read the article

  • In what situations the Flash SWF misbehaves in different browsers.

    - by coderex
    Hi, Recently i had some issues with the swf application in IE, which is somethings like gallery. In Firefox its loads perfectly, but in IE it doesn't work properly in some times. For the first time loading its works fine but, when i refresh all the images are getting blank. Image data came from xml. But wish to get some tips regarding the browsers and swf behavior in each. Thanks in advance.

    Read the article

  • How to organize a Shoes Ruby app?

    - by luca
    can I have some examples of how you organize your Shoes apps? I mean, simply using a Shoes.app{} block and instance variables is clumsy.. I'd like to achieve a MVC like structure.. I'm used to it (from rails, FLEX frameworks and others..) and would like to recreate something similar..

    Read the article

  • Classloading order in JBoss

    - by Spiderman
    I'd like to know if the default behavior of JBoss server (4.2.3.GA in my case) is loading the classes in parent-first or parent-last mode. And in case it work as I suspect in parent-last mode (i.e. first trying to load classes from the application's WEB-INF/lib and only if they are not found go to server\lib), how can I configure it to work in the opposite- first trying to load classes from outside and only looking inside the application afterwards.

    Read the article

  • nptl SIGCONT and thread scheduling

    - by piotr
    Hello, I'm trying to port a code that relies on SIGCONT to stop certain threads of an application. With current linux nptl implementation seems one can't rely on that in 2.6.x kernels. I'm trying to devise a method to stop other threads. Currently I can only think on mutexes and condition variables. Any hints is appreciated.

    Read the article

  • Having a Backgroundworker refresh splash screen

    - by Jiri
    Hi, Would it be theoretically possible to make BackgroundWorker in a class to periodically refresh existing splash screen form, or is that impossible? (I know that it's probably bad design, but currently I do not see any better way.) Please keep in mind that: I do not want the background worker to do the loading as it would be terribly hard to implement. I can't use the inbuilt splash screen support I'm aware of DoEvents alternative but I do not want to go this path, it would very hard to implement as well, and not reliable.

    Read the article

  • Visual Studio 2010 - References Dialog Filter

    - by Sphynx
    Visual Studio 2010 adds a new feature to improve loading speed of references in "Add .NET Reference" tab. For example, when the target framework of project is 3.5, it displays only 3.5 assemblies in the list, and says "Filtered to: .NET Framework 3.5". This feature is quite annoying, as it makes impossible to find an older assembly, unless you change a target framework in compilation options. Is there any option to disable that filtering?

    Read the article

  • Convert .cshrc to .bashrc

    - by Bobby
    I am new to Linux and I am trying to compile some code that needs environment variables set first. The script is in cshrc, but whenever I try to run that code I get "if: badly formed number" errors. I want to run it in bash instead. Is there an easy way to convert cshrc to bashrc?

    Read the article

  • How To Make iPhone App For Multiple Firmwares

    - by Dyldo42
    With iOS4 coming out soon, I have already planned to include an iAd in a future update of an app of mine. I assume that this will make my app unusable for anyone on a firmware lower than 4.0. Is there a way to change that variables and the .xib file based on the user's firmware? Cheers.

    Read the article

  • How to make multiple queries with PHP prepared statements (Commands out of sync error)

    - by Tirithen
    I'm trying to run three MySQL queries from a PHP script, the first one works fine, but on the second one I get the "Commands out of sync; you can’t run this command now" error. I have managed to understand that I need to "empty" the resultset before preparing a new query but I can't seem to understand how. I thought that $statement-close; would do that for me. Here is the relevant part of the code: <?php $statement = $db_conn->prepare("CALL getSketches(?,?)"); // Prepare SQL routine to check if user is accepted $statement->bind_param("is", $user_id, $loaded_sketches); // Bind variables to send $statement->execute(); // Execute the query $statement->bind_result( // Set return varables $id, $name, $description, $visibility, $createdby_id, $createdby_name, $createdon, $permission ); $new_sketches_id = array(); while($statement->fetch()) { $result['newSketches'][$id] = array( "name" => $name, "description" => $description, "visibility" => $visibility, "createdById" => $createdby_id, "createdByName" => $createdby_name, "createdOn" => $createdon, "permission" => $permission ); $new_sketches_id[] = $id; } $statement->close; // Close satement $new_sketches_ids = implode(",", $new_sketches_id); // Get the new sketches elements $statement = $db_conn->prepare("CALL getElements(?,'',?,'00000000000000')"); // Prepare SQL routine to check if user is accepted // The script crashes here with $db_conn->error // "Commands out of sync; you can't run this command now" $statement->bind_param("si", $new_sketches_ids, $user_id); // Bind variables to send $statement->execute(); // Execute the query $statement->bind_result( // Set return varables $id, $user_id, $type, $attribute_d, $attribute_stroke, $attribute_strokeWidth, $sketch_id, $createdon ); while($statement->fetch()) { $result['newSketches'][$sketch_id]['newElements']["u".$user_id."e".$id] = array( "type" => $type, "d" => $attribute_d, "stroke" => $attribute_stroke, "strokeWidth" => $attribute_strokeWidth, ); } $statement->close; // Close satement ?> How can I make the second query without closing and reopening the entire database connection?

    Read the article

  • Writing .htaccess mod rewrite for hierarchical categories

    - by NetCaster
    i need to rewrite urls for my classified ads directory i have 4 types of links /City == display all ads in city /City/Cat1 == display all ads in city + category /City/Cat1/Cat2 == display add ads in city + category 1 + category 2 /City/Cat1/Cat2/Ad-id == display the ad itself and pass cat1 cat2 and city variables original hidden url should be index.php?city=alexandria&cat1=cars&cat2=bikes&adid=EWSw22d Can you please help me writing .htaccess for this structure

    Read the article

  • Telerik java script resize problem

    - by Maki
    I have an Telerik asp.net control that generate an html code that contains 2 div's, I resize this div's using js, after that this page is loading in iframe and my div's resize to default values, where is the problem??

    Read the article

  • What's the fastest way to determine if a file adheres to a particular class's NSCoding implementatio

    - by Justin Searls
    Given: An application that accesses a directory of files: some plain text, some binary files that adhere to a particular NSCoding implementation, and perhaps other binary files it simply doesn't understand how to process. I want to be able to figure out which of the files in that directory adhere to my NSCoding class, and I'd prefer not to have to fall back on the naïve approach of loading the entirety of each file into memory, attempting to unarchive each. Anyone have an elegant approach or pattern to this problem?

    Read the article

  • cannot open shared library during execution

    - by Sharat Chandra
    I compiled my program as follows. mpicc b_eff_io.c -o b_eff_io2 -I/scratch/irodero/papi/include -L/scratch/irodero/papi/src -lpapi -lm Howeever I got this error error while loading shared libraries: libpapi.so: cannot open shared object file: No such file or directory What shud I do ?

    Read the article

  • When are references declared in a switch statement?

    - by sandis
    To my surprise this code works fine: int i = 2; switch(i) { case 1: String myString = "foo"; break; case 2: myString = "poo"; System.out.println(myString); } But the String reference should never be declared? Could it be that all variables under every case always are declared no matter what, or how is this resolved?

    Read the article

  • Repaint window problems

    - by nXqd
    #include "stdafx.h" // Mario Headers #include "GameMain.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Mario global variables ================= CGameMain* gGameMain; HWND hWnd; PAINTSTRUCT ps; // ======================================== // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); // My unprocess function ===================================== void OnCreate(HWND hWnd) { } void OnKeyUp(WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyReleased(LEFT); break; case VK_UP: gGameMain->KeyReleased(UP); break; case VK_RIGHT: gGameMain->KeyReleased(RIGHT); break; case VK_DOWN: gGameMain->KeyReleased(DOWN); break; } } void OnKeyDown(HWND hWnd,WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyPressed(LEFT); break; case VK_UP: gGameMain->KeyPressed(UP); break; case VK_RIGHT: gGameMain->KeyPressed(RIGHT); break; case VK_DOWN: gGameMain->KeyPressed(DOWN); break; } } void OnPaint(HWND hWnd) { HDC hdc = BeginPaint(hWnd,&ps); RECT rect; GetClientRect(hWnd,&rect); HDC hdcDouble = CreateCompatibleDC(hdc); HBITMAP hdcBitmap = CreateCompatibleBitmap(hdc,rect.right,rect.bottom); HBITMAP bmOld = (HBITMAP)SelectObject(hdcDouble, hdcBitmap); gGameMain->SetHDC(&hdcDouble); gGameMain->SendMessage(MESSAGE_PAINT); BitBlt(hdc,0,0,rect.right,rect.bottom,hdcDouble,0,0,SRCCOPY); SelectObject(hdcDouble,bmOld); DeleteDC(hdcDouble); DeleteObject(hdcBitmap); DeleteDC(hdc); } void OnDestroy() { gGameMain->isPlaying = false; EndPaint(hWnd,&ps); } // My unprocess function ===================================== ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_GDIMARIO)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_GDIMARIO); wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, WIDTH, HEIGHT, 0, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } // ---------------- Start gdiplus ------------------ GdiplusStartup(&gdiToken,&gdiStartInput,NULL); // ------------------------------------------------- // Init GameMain gGameMain = new CGameMain(); ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_KEYDOWN: OnKeyDown(hWnd,wParam); break; case WM_KEYUP: OnKeyUp(wParam); break; case WM_CREATE: OnCreate(hWnd); break; case WM_PAINT: OnPaint(hWnd); break; case WM_DESTROY: OnDestroy(); PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; } int APIENTRY _tWinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPTSTR lpCmdLine,int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_GDIMARIO, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_GDIMARIO)); // Main message loop: // GameLoop PeekMessage(&msg,NULL,0,0,PM_NOREMOVE); while (gGameMain->isPlaying) { while (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { if (msg.message == WM_QUIT) break; TranslateMessage(&msg); DispatchMessage(&msg); } if (gGameMain->enterNextState) { gGameMain->SendMessage(MESSAGE_ENTER); gGameMain->enterNextState = false; } gGameMain->SendMessage(MESSAGE_UPDATE); InvalidateRect(hWnd,NULL,FALSE); /*if (gGameMain->exitCurrentState) { gGameMain->SendMessage(MESSAGE_EXIT); gGameMain->enterNextState = true; gGameMain->exitCurrentState = false; }*/ ::Sleep(gGameMain->timer); // Do your game stuff here } GdiplusShutdown(gdiToken); // Shut down gdiplus token return (int) msg.wParam; } I use InvalidateRect(hWnd,NULL,FALSE); for repaint window, but the problem I met is when I repaint without any changes in Game struct . First it paints my logo well, the second time ( just call InvalidateRect(hWnd,NULL,FALSE); without gGameMain-SendMessage(MESSAGE_ENTER); which is init some variables for painting . Thanks for reading this :)

    Read the article

  • this.loaderInfo is null in Flex

    - by Viliam Husár
    I have a problem with Flex module. I want to access url variables by this.loaderInfo.url, i call a function in createionComplete handler of module and sometimes it works and sometimes it doesn't. (Can't access... null). Any suggestions?

    Read the article

  • Reliable UDP

    - by suresh
    How can I develop a Linux kernel module in order to make UDP reliable? This is my college assignment and I don't how to proceed. how to do change the default UDP behaviour in linux kernel by loading a new kernel module? and how to program such kernel module?

    Read the article

  • How Can I Populate Default Form Data with a ManyToMany Field?

    - by b14ck
    Ok, I've been crawling google and Django documentation for over 2 hours now (as well as the IRC channel on freenode), and haven't been able to figure this one out. Basically, I have a model called Room, which is displayed below: class Room(models.Model): """ A `Partyline` room. Rooms on the `Partyline`s are like mini-chatrooms. Each room has a variable amount of `Caller`s, and usually a moderator of some sort. Each `Partyline` has many rooms, and it is common for `Caller`s to join multiple rooms over the duration of their call. """ LIVE = 0 PRIVATE = 1 ONE_ON_ONE = 2 UNCENSORED = 3 BULLETIN_BOARD = 4 CHILL = 5 PHONE_BOOTH = 6 TYPE_CHOICES = ( ('LR', 'Live Room'), ('PR', 'Private Room'), ('UR', 'Uncensored Room'), ) type = models.CharField('Room Type', max_length=2, choices=TYPE_CHOICES) number = models.IntegerField('Room Number') partyline = models.ForeignKey(Partyline) owner = models.ForeignKey(User, blank=True, null=True) bans = models.ManyToManyField(Caller, blank=True, null=True) def __unicode__(self): return "%s - %s %d" % (self.partyline.name, self.type, self.number) I've also got a forms.py which has the following ModelForm to represent my Room model: from django.forms import ModelForm from partyline_portal.rooms.models import Room class RoomForm(ModelForm): class Meta: model = Room I'm creating a view which allows administrators to edit a given Room object. Here's my view (so far): def edit_room(request, id=None): """ Edit various attributes of a specific `Room`. Room owners do not have access to this page. They cannot edit the attributes of the `Room`(s) that they control. """ room = get_object_or_404(Room, id=id) if not room.is_owner(request.user): return HttpResponseForbidden('Forbidden.') if is_user_type(request.user, ['admin']): form_type = RoomForm elif is_user_type(request.user, ['lm']): form_type = LineManagerEditRoomForm elif is_user_type(request.user, ['lo']): form_type = LineOwnerEditRoomForm if request.method == 'POST': form = form_type(request.POST, instance=room) if form.is_valid(): if 'owner' in form.cleaned_data: room.owner = form.cleaned_data['owner'] room.save() else: defaults = {'type': room.type, 'number': room.number, 'partyline': room.partyline.id} if room.owner: defaults['owner'] = room.owner.id if room.bans: defaults['bans'] = room.bans.all() ### this does not work properly! form = form_type(defaults, instance=room) variables = RequestContext(request, {'form': form, 'room': room}) return render_to_response('portal/rooms/edit.html', variables) Now, this view works fine when I view the page. It shows all of the form attributes, and all of the default values are filled in (when users do a GET)... EXCEPT for the default values for the ManyToMany field 'bans'. Basically, if an admins clicks on a Room object to edit, the page they go to will show all of the Rooms default values except for the 'bans'. No matter what I do, I can't find a way to get Django to display the currently 'banned users' for the Room object. Here is the line of code that needs to be changed (from the view): defaults = {'type': room.type, 'number': room.number, 'partyline': room.partyline.id} if room.owner: defaults['owner'] = room.owner.id if room.bans: defaults['bans'] = room.bans.all() ### this does not work properly! There must be some other syntax I have to use to specify the default value for the 'bans' field. I've really been pulling my hair out on this one, and would definitely appreciate some help. Thanks!

    Read the article

< Previous Page | 250 251 252 253 254 255 256 257 258 259 260 261  | Next Page >