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  • iphone dev - how to catch exception 'NSRangeException'

    - by Brian
    In my app I try to scroll a UITableView to the top once after I updated the content of the table. However, under some circumstance, my table is EMPTY. So I got the following exception: Terminating app due to uncaught exception 'NSRangeException', reason: '-[UITableView scrollToRowAtIndexPath:atScrollPosition:animated:]: row (0) beyond bounds (0) for section (0).' how can I catch this exception? I tried NSIndexPath *indexPath = [NSIndexPath indexPathForRow:0 inSection:0]; if (indexPath != nil) { [EventTable scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionTop animated:YES]; } but it doesn't catch the exception because indexPath is not nil.

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  • Iphone SDK on Windows (alternative solutions)

    - by Cyclone
    I know there is no official SDK for windows, which is very annoying. Is there any way to develop applications on a windows computer, other than somehow running a mac os in vmware? I know you can do it with Xcode, but that is also only for macs. Google searches have revealed absolutely nothing...... If I cannot use the SDK or Xcode, any way I can just check syntax or something and just make my code in Notepad and save it with the proper extension? I have no idea whether or not I would be able to do that, probably because I have never even tried the SDK and probably never will without buying a mac.

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  • how to close layer that showed in other layer in cocos2d-iphone

    - by yegomo
    I have one layer called alayer, and there is a button called abutton, when click the button, another layer called blayer will show in alayer, not replaceScene, please look at the following code, alayer.m -(void)abuttonclicked:(id)sender { blayer *blayer = [blayer node]; blayer.position = ccp(1,1); [self addChild:blayer]; } blayer.m has a button called bbutton and string value called bstring, I want to click the b button, it will close blayer (remove blayer from alayer), and pass the string value bstring to alayer, please look at following code, -(void)bbuttonclicked:(id)sender { // how can do here to close its self(remove its self from alayer), and pass the bstring to alayer? } thanks. ps. I can use NSUserDefault to pass the string value, but I think it's a bad way to do this, is there another way to pass value?

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  • Iphone sdk - How to setup a 'template'

    - by Dave
    I've been working on a Cook Book App and I've been making each page individually which takes a really long time to do, I asked a question similar to this and it was brought to my attention that you can setup a way to automate the design process so all you need to do is input your data. Can someone please explain in as much detail as possible how you setup your xcode files/code to automate this process Thanks

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  • Table View in iPhone

    - by user265260
    I have this code [tableView deselectRowAtIndexPath:indexPath animated:YES]; Why doesn't the table view deselect the row, What am i doing wrong. EDIT: -(void)tableView:(UITableView *)tableView didDeselectRowAtIndexPath:(NSIndexPath *)indexPath{ [tableView deselectRowAtIndexPath:indexPath animated:YES]; }

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  • iPhone App : Storing / Saving personal preferences once per App

    - by sg
    Hi, I want to store / save personal preference settings like Email, Phone number for an App. I have few forms which send info by Email to my ID. I want to know the Email & Phone number of user so I can contact this person if need be. I don't want users to keep entering their Email ID & Phone No. everytime in each form. It's wise to take these inputs (Email & Phone) just once per device / per App installed on the device. I am trying to use .plist for this purpose. I have no success. How do I do it? Any example code (or) links? Thanks. I would appreciate any help.

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  • iPhone SDK - Number of days between day and today

    - by Hankweb
    I need help on how to find out how many days it has been (seven day weeks, MSTimezone) since May 6th, 2009 [NSDate *m62009 = [NSDate dateWithTimeIntervalSinceReferenceDate:231638400]; [m62009 setTimeZone:[NSTimeZone timeZoneWithAbbreviation:@"MST"]; (to help you - 231638400 seconds from 1/1/2001)

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  • Error when deploying app to the device in iphone

    - by Rafael
    Hi, I'm developing an app with SDK 3.1.2 and it runs in the simulator, but when I try to deploy it in the device it arise de following error: 2010-06-17 17:40:39.592 MyApp[2143:207] *** -[__NSCFDate dateInformation]: unrecognized selector sent to instance 0x21e6a0 2010-06-17 17:40:39.608 MyApp[2143:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[__NSCFDate dateInformation]: Why this doesn't happen for the simulator? Thanks in advanced for your help.

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  • iPhone - extending a class delegate

    - by Digital Robot
    OK, I know how to create a class extension, using something like that: on .h @interface UIButton (myExtensionName) // my extended methods @end and then on .m @implementation UIButton (myExtensionName) // my implementations @end But how do I declare the extended delegates I may create? If this was a normal class I would do @protocol myExtensionName <NSObject> // my delegate declarations @end but how do I do that on a class extension? thanks

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  • iPhone - Landscape Only App

    - by Robert
    Hello all! I am trying to make an app that will only be viewed in Landscape. I have looked up some tutorials (albeit older ones) and have done the following: -set up the info.plist to include a key for uiinterfaceorientation -in the main view controller I have set the frame to be 480 x 320 Now, the first screen loads up ok. Everything is where it should be and whatnot. However, if I click a button that is set to present a modal view controller nothing happens. Everything is linked and coded correctly but nothing happens when I press the button. Am I doing something wrong with trying to force landscape? At it's basic, this question is a how do you effectively make an app that will only be in landscape mode? Thanks for any help.

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  • Decryption with the public key in iphone

    - by vignesh
    Hi all, I have a public key and an encrypted string. I could encrypt with publickey successfully.But when i try to decrypt using the publickey it fails. I mean when i pass the publickey seckeyDecrypt it fails. I have Googled and found out that by default kSecAttrCanDecrypt is false for public keys.So When i import the public key, i have added this particular line , [publicKeyAttr setObject:(id)kCFBooleanTrue forKey:(id)kSecAttrCanDecrypt]; But there is no improvement it still fails. Please somebody help.

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  • Determining where in the code an error came from - iPhone

    - by Robert Eisinger
    I'm used to Java programming where an error is thrown and it tells you at what line the error was thrown from which file. But with Objective-C in XCode, I can't ever tell where the error comes from. How can I figure out where the error came from? Here is an example of a crash error: 2011-01-04 10:36:31.645 TestGA[69958:207] *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSMutableArray objectAtIndex:]: index 0 beyond bounds for empty array' *** Call stack at first throw: ( 0 CoreFoundation 0x01121be9 __exceptionPreprocess + 185 1 libobjc.A.dylib 0x012765c2 objc_exception_throw + 47 2 CoreFoundation 0x011176e5 -[__NSArrayM objectAtIndex:] + 261 3 TestGA 0x000548d8 -[S7GraphView drawRect:] + 5763 4 UIKit 0x003e16eb -[UIView(CALayerDelegate) drawLayer:inContext:] + 426 5 QuartzCore 0x00ec89e9 -[CALayer drawInContext:] + 143 6 QuartzCore 0x00ec85ef _ZL16backing_callbackP9CGContextPv + 85 7 QuartzCore 0x00ec7dea CABackingStoreUpdate + 2246 8 QuartzCore 0x00ec7134 -[CALayer _display] + 1085 9 QuartzCore 0x00ec6be4 CALayerDisplayIfNeeded + 231 10 QuartzCore 0x00eb938b _ZN2CA7Context18commit_transactionEPNS_11TransactionE + 325 11 QuartzCore 0x00eb90d0 _ZN2CA11Transaction6commitEv + 292 12 QuartzCore 0x00ee97d5 _ZN2CA11Transaction17observer_callbackEP19__CFRunLoopObservermPv + 99 13 CoreFoundation 0x01102fbb __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 27 14 CoreFoundation 0x010980e7 __CFRunLoopDoObservers + 295 15 CoreFoundation 0x01060bd7 __CFRunLoopRun + 1575 16 CoreFoundation 0x01060240 CFRunLoopRunSpecific + 208 17 CoreFoundation 0x01060161 CFRunLoopRunInMode + 97 18 GraphicsServices 0x01932268 GSEventRunModal + 217 19 GraphicsServices 0x0193232d GSEventRun + 115 20 UIKit 0x003b842e UIApplicationMain + 1160 21 TestGA 0x00001cd8 main + 102 22 TestGA 0x00001c69 start + 53 23 ??? 0x00000001 0x0 + 1 So from looking at this, where is the error coming from and from which class is it coming from?

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  • Problem With Views Inside of TabBars (iPhone)

    - by Chris
    I have a UITableView that I am placing inside a TabView. I am trying to put a "spinner" and a label in the center of the TableView. When I view I try to view it inside the TabBar, I do not see the spinner or label. When I view this nib by itself, I see the spinner and TabBar. There seems to be something about views / tabbars that I am not getting...

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  • Making a grid on iPhone using Opengl

    - by TheGambler
    I'm trying to make a grid similar to what you would see in these geo games(geoDefense/geometry wars). I'm wanting to apply separate transformation matrixes to each to create different effects. So, it makes since to me that I need to draw each square separately to that I can apply a different transformation to each one. The problem I'm having is mapping these grids out or connecting the squares. The coordinate systems is still confusing to me. I know it would be easy just to create a huge triangle strip but I'm not able to figure out a way to apply separate transformations to each square( quad ) if I use triangle strips. So first question: Can you apply different transformations to quads if you use a triangle strip to draw a huge grid? If so, any tips suggestions on how to do so? If not, how does one usually connect textures without using triangle strips? Here is my coord setup: const GLfloat zNear = 0.01, zFar = 1000.0, fieldOfView = 45.0; GLfloat size; glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); Here is my draw: - (void)drawView:(GLView*)view; { int loop; //glColor4f(1.0, 1.0, 1.0, 0.5); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Grid Loop for( loop = 0; loop < kNumberSectionsInGrid; loop++ ) { //glLoadIdentity(); static Matrix3D shearMatrix; Matrix3DSetShear(shearMatrix, 0.2, 0.2); static Matrix3D finalMatrix; //Matrix3DMultiply(temp2Matrix, shearMatrix, finalMatrix); glLoadMatrixf(shearMatrix); glTranslatef(-1.0f,(float)loop,-3.0f); glScalef(0.1, 0.1, 0.0); Vertex3D vertices[] = { {-1.0, 1.0, 0.5}, { 1.0, 1.0, 0.5}, { -1.0, -1.0, 0.5}, { 1.0, -1.0, 0.5} }; static const Vector3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, }; GLfloat texCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } } glMatrixMode(GL_MODELVIEW);

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  • Displaying text in UILabel in iPhone

    - by SeniorLee
    OK. What's wrong with my code? - (void)viewDidLoad { [super viewDidLoad]; lblResult = [UILabel alloc]; } - (void)viewWillAppear:(BOOL)animated { lblResult.text = @"BlahBlah"; } I linked lblResult to Label object in IB well. But the label only shows the default text. Where's my BlahBlah?? And when the default string I set in the IB actually set to lblResult?? The reason that BlahBlah string is not displyed is I guess because lblResult.text is over-written by default string specified from IB. Just my guess. Can anyone make me clear with that?

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  • Iphone SDK - tap to undo a zoom inside of a scroll view

    - by Dave
    Hi, I was just wondering how I can get a single tap to undo the zoom inside of a scroll view? I cant seem to figure it out. I was also wondering how do you know what size to set your scroll view contentSize, as I find this issue a little confusing at the moment I have it set at 460x320. Thanks

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  • jQTouch on Iphone - jumping to specific DIV after onclick and javascript function

    - by Guus
    I am just starting to use jQTouch. In #contact I have a button that calls javascript function sendEmail() How can I jump to/show the div #statusDiv in the javascript function after sending the email? function sendEmail() { // sending email // --> how to jump to DIV called statusDiv } <div id="home" class="current"> </div> <div id="contact" > <ul class="rounded"> <li ><a id="emailButton" onclick="sendEmail()">Stuur email</a></li> </ul> </div> <div id="statusDiv"> </div>

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  • iPhone: How can you draw a piece of an image

    - by Mark
    Code sample - (void)drawRect:(CGRect)rect { [super drawRect:rect]; CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSaveGState(context); CGContextTranslateCTM(context, 0, self.frame.size.height); CGContextScaleCTM(context, 1.0, -1.0); CGContextDrawImage(context, CGRectMake(0.0, 0.0, self.frame.size.width, self.frame.size.height), [UIImage imageNamed:@"sample.png"].CGImage); CGContextRestoreGState(context); } ================ I would like to copy a certain rect within an image to the context, so not the entire image is drawn but just a piece of the image. Does anyone have a solution for this? I can't find anything on google nor the documentation. I know there are alternatives like: 1. Create a UIView with clipping and then just position the UIImageView within it. 2. Create the UIImageView within the UIScrollView and use content offset. But I think those are lame...

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  • Gesture recognizer for mouse down and up in iPhone SDK

    - by user545201
    I want to catch both mouse down and mouse up using gesture recognizer. However, when the mouse down is caught, mouse up is never caught. Here's what I did: First create a custom MouseGestureRecognizer: @implementation MouseGestureRecognizer -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; self.state = UIGestureRecognizerStateRecognized; } -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; self.state = UIGestureRecognizerStateRecognized; } @end Then bind the recognizer to a view in view controller: UIGestureRecognizer *recognizer = [MouseGestureRecognizer alloc] initWithTarget:self action:@selector(handleGesture:)]; [self.view addGestureRecognizer:recognizer]; When I click mouse in the view, the touchesBegan is called, but touchesEnded is never called. Is it because of the UIGestureRecognizerStateRecognized? Any advice will be appreciated! Thanks!

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  • How to change the language of application in iphone

    - by Prash.......
    hi, I am developing an application, in which i am giving user to select other language , by default the application will be in English , if user selects other language from the list. The application language should be get changed to the respective language. I know the concept of Localization, but if there any way to do that, if i want to do that using localization please suggest me proper steps for that. please suggest me solution for that.

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  • popViewControllerAnimated doesn't update info iPhone SDK

    - by WrightsCS
    When I try to pop a view controller, it doesnt update info for the previous view. Example: I have a cell that displays text in a label in View1. When you click on the cell it goes to View2 (for example) When I choose an option in View2, popViewControllerAnimated is used to go back to View1, however, I want the label to now be updated with the new option in View1. My dilemma is that when I pop View2, the label in View1 does not update. Any ideas? I've tried adding a [view1 reloadData]; before the view pops, but no luck. //VIEW1 the cell that displays the label. ringLabel = [[UILabel alloc] initWithFrame: CGRectMake(25, 12.7f, 250, 20)]; ringLabel.adjustsFontSizeToFitWidth = YES; ringLabel.textColor = [UIColor blackColor]; ringLabel.font = [UIFont systemFontOfSize:17.0]; ringLabel.backgroundColor = [UIColor clearColor]; ringLabel.textAlignment = UITextAlignmentLeft; ringLabel.tag = 0; ringLabel.text = [plistDict objectForKey:@"MYOPTION"]; [ringLabel setEnabled:YES]; [cell addSubview: ringLabel]; [ringLabel release]; //VIEW2 when cell clicked CustomProfileViewController *cpvc = [CustomProfileViewController alloc]; cpvc.ringtone = [ringList objectAtIndex:indexPath.row]; [cpvc.tblCustomTable reloadData]; [self.navigationController popViewControllerAnimated:YES];

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