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  • pass by reference but reference to data and not to variable

    - by dorelal
    This is psesudo code. In what programming language this is possible ? def lab(input) input = ['90'] end x = ['80'] lab(x) puts x #=> value of x has changed from ['80'] to ['90] I have written this in ruby but in ruby I get the final x value of 80 because ruby is pass-by-reference. However what is passed is the reference to the data held by x and not pointer to x itself same is true in JavaScript. So I am wondering if there is any programming language where the following is true.

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  • status failed for LdrLoadDll

    - by kiddo
    hello all,I'am trying to work-out the LdrLoadDll function and am having no luck with that..i also googled for some examples there is no much documentation or correct example about this.I know what it exactly does..Please check the code below. //declaration function pointer for LdrLoadDll typedef NTSTATUS (_stdcall*fp_LdrLoadDll)( IN PWCHAR PathToFile OPTIONAL, IN ULONG Flags OPTIONAL, IN PUNICODE_STRING ModuleFileName, OUT PHANDLE ModuleHandle ); //calling LdrLoadDll using getprocaddress HANDLE handle; HMODULE module = LoadLibrary(L"ntdll.dll"); fp_LdrLoadDll loadDll; loadDll = (fp_LdrLoadDll)GetProcAddress(module,"LdrLoadDll"); if(loadDll == NULL) { MessageBox(0,L"Not able to load the function",L"LdrLoadDll",&handle); } UNICODE_STRING input; input.Buffer = L"C:\\Desktop\\myDll.dll"; input.Length = wcslen(input.Buffer)*2; input.MaximumLength = wcslen(input.Buffer) +2; NTSTATUS status = loadDll(NULL,LOAD_WITH_ALTERED_SEARCH_PATH,&input,0); When i execute the above am not getting the handle niether valid status.Please help me with this.

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  • Marshalling a C structure to C#

    - by Hilbert
    Hi, I don't know how to marshall this structure in Mono. typedef struct rib_struct { rib_used_t used; rib_status_t status; rib_role_t role; uint8_t conf; rib_dc_t *pending; pthread_mutex_t mutex; pthread_cond_t cond; rib_f_t *props; } rib_t; And for example, rib_dc_t is like: typedef struct rib_dc_struct { uint16_t id; uint8_t min_id; uint8_t conf; struct rib_dc_struct *next; } rib_dc_t; I don't know how to marshall the pthread structures. And the pointers... should I use IntPtr or a managed structures? How to mashall the pointer in the last struct to the struct itself? Thanks in adanvaced

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  • jQuery .submit() woes with IE8

    - by Jitesh
    I am trying to submit a delete link click via a http post to my asp.net mvc controller. While my code below works for chrome it does not work in IE8. Any pointer will be very useful. Setup:- Browser: IE8 jQuery: 1.4.1 MVC: 2.0 The delete link is:- <a title="Delete contact" href="/Contacts/Delete/<%= Model.Contact.Id %>" class="delete" rel="Are you sure you want to delete <%= Html.Encode(Model.Contact.Name) %>?">Delete</a> and the jqeury handler for the click of delete is $("a.delete").click(function() { if (confirm($(this).attr("rel"))) { var form = "<form method='POST' action='" + $(this).attr("href") + '" style='display:none;'></form>"; $(form).submit(); } return false; });

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  • Screen capture code produces black bitmap

    - by wadetandy
    I need to add the ability to take a screenshot of the entire screen, not just the current window. The following code produces a bmp file with the correct dimensions, but the image is completely black. What am I doing wrong? void CaptureScreen(LPCTSTR lpszFilePathName) { BITMAPFILEHEADER bmfHeader; BITMAPINFO *pbminfo; HBITMAP hBmp; FILE *oFile; HDC screen; HDC memDC; int sHeight; int sWidth; LPBYTE pBuff; BITMAP bmp; WORD cClrBits; RECT rcClient; screen = GetDC(0); memDC = CreateCompatibleDC(screen); sHeight = GetDeviceCaps(screen, VERTRES); sWidth = GetDeviceCaps(screen, HORZRES); //GetObject(screen, sizeof(BITMAP), &bmp); hBmp = CreateCompatibleBitmap ( screen, sWidth, sHeight ); // Retrieve the bitmap color format, width, and height. GetObject(hBmp, sizeof(BITMAP), (LPSTR)&bmp) ; // Convert the color format to a count of bits. cClrBits = (WORD)(bmp.bmPlanes * bmp.bmBitsPixel); if (cClrBits == 1) cClrBits = 1; else if (cClrBits bmiHeader.biSize = sizeof(BITMAPINFOHEADER); pbminfo-bmiHeader.biWidth = bmp.bmWidth; pbminfo-bmiHeader.biHeight = bmp.bmHeight; pbminfo-bmiHeader.biPlanes = bmp.bmPlanes; pbminfo-bmiHeader.biBitCount = bmp.bmBitsPixel; if (cClrBits bmiHeader.biClrUsed = (1bmiHeader.biCompression = BI_RGB; // Compute the number of bytes in the array of color // indices and store the result in biSizeImage. // The width must be DWORD aligned unless the bitmap is RLE // compressed. pbminfo-bmiHeader.biSizeImage = ((pbminfo-bmiHeader.biWidth * cClrBits +31) & ~31) /8 * pbminfo-bmiHeader.biHeight; // Set biClrImportant to 0, indicating that all of the // device colors are important. pbminfo-bmiHeader.biClrImportant = 0; CreateBMPFile(lpszFilePathName, pbminfo, hBmp, memDC); } void CreateBMPFile(LPTSTR pszFile, PBITMAPINFO pbi, HBITMAP hBMP, HDC hDC) { HANDLE hf; // file handle BITMAPFILEHEADER hdr; // bitmap file-header PBITMAPINFOHEADER pbih; // bitmap info-header LPBYTE lpBits; // memory pointer DWORD dwTotal; // total count of bytes DWORD cb; // incremental count of bytes BYTE *hp; // byte pointer DWORD dwTmp; int lines; pbih = (PBITMAPINFOHEADER) pbi; lpBits = (LPBYTE) GlobalAlloc(GMEM_FIXED, pbih-biSizeImage); // Retrieve the color table (RGBQUAD array) and the bits // (array of palette indices) from the DIB. lines = GetDIBits(hDC, hBMP, 0, (WORD) pbih-biHeight, lpBits, pbi, DIB_RGB_COLORS); // Create the .BMP file. hf = CreateFile(pszFile, GENERIC_READ | GENERIC_WRITE, (DWORD) 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, (HANDLE) NULL); hdr.bfType = 0x4d42; // 0x42 = "B" 0x4d = "M" // Compute the size of the entire file. hdr.bfSize = (DWORD) (sizeof(BITMAPFILEHEADER) + pbih-biSize + pbih-biClrUsed * sizeof(RGBQUAD) + pbih-biSizeImage); hdr.bfReserved1 = 0; hdr.bfReserved2 = 0; // Compute the offset to the array of color indices. hdr.bfOffBits = (DWORD) sizeof(BITMAPFILEHEADER) + pbih-biSize + pbih-biClrUsed * sizeof (RGBQUAD); // Copy the BITMAPFILEHEADER into the .BMP file. WriteFile(hf, (LPVOID) &hdr, sizeof(BITMAPFILEHEADER), (LPDWORD) &dwTmp, NULL); // Copy the BITMAPINFOHEADER and RGBQUAD array into the file. WriteFile(hf, (LPVOID) pbih, sizeof(BITMAPINFOHEADER) + pbih-biClrUsed * sizeof (RGBQUAD), (LPDWORD) &dwTmp, ( NULL)); // Copy the array of color indices into the .BMP file. dwTotal = cb = pbih-biSizeImage; hp = lpBits; WriteFile(hf, (LPSTR) hp, (int) cb, (LPDWORD) &dwTmp,NULL); // Close the .BMP file. CloseHandle(hf); // Free memory. GlobalFree((HGLOBAL)lpBits); }

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  • What's void *userData exactly?

    - by mystify
    In a C function declaration, I have seen this parameter definition: void *userData so, what exactly is that? My guess: the void says it can be anything arbitrary, or even nothing. Almost similar to id of objective-c. It just allows to pass in whatever data structure you like. The star in front of userData says, that the argument must be passed in by reference. So when using this stuff in the function body, typically it must be casted and dereferenced. So if I pass in an pointer to SomeClass instance, I would get that like this: SomeClass *myObj = (SomeClass*)userData; In the case I had nothing special to pass along, I would provide NULL as argument. Are my assumptions correct? Or did I get something wrong?

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  • is it better to use a "natural" language to write code?

    - by M.H
    I recently saw a programming language called supernova and they said in the web page : The Supernova Programming language is a modern scripting language and the First one presents the concept of programming with direct Fiction Description using Clear subset of pure Human Language. and you can write code like: i want window and the window title is Hello World. i want button and button caption is Close. and button name is btn1. btn1 mouse click. instructions are you close window end of instructions my question is not about the language itself but it is that are we need such languages and did they make writing code easier or not?

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  • Submiting a form from ajax outside the page (php)

    - by peter
    hey i use jquery to insert a form into a div, the form is in a php file. function show(id){ var content = $("#layer1_content"); $("#layer1").show(); var targetUrl = "mouse.php?cat="+id; content.load(targetUrl); } so everything works, but when i submit it goes too that php page, if i call the same form within the same php then it works fine. the response is handled by: $('#layer1_form').ajaxForm({ target: '#content', success: function() { $("#layer1").hide(); } });

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  • trying to make an accordion menu from a list - jquery indexhibit

    - by orionrush
    Hello - Im teaching my self javascript & jquery so this might be a bit of a low brow question or entirely too much code for anyone to wade through, but Im hoping for some feedback. I have looked around and haven't found a thread that looks like it will deals neatly with my question. Im using the cms indexhibit (cant create a new tag!) and trying to create an accordion style menu from the menu list it generates. I basically have the behaviour Im after, modifying an existing bit of work but there are quite a few foibles, which are no doubt a conflict between the .click and .toggle and a confused use if statements. I basically want to start from scratch and redo this so I can a) learn from my mistakes b) understand what's happening. Im having trouble now because I dont know where to go from here, or how to trouble shoot it. Can anyone give me a quick analysis how the the script in the head of the document work together? Also any insight into the nature of the conflicts Im seeing and what approach might take to remedy them? If you were going to start afresh what would be your approach? Here is a test to see it in action (warts and all): http://stillstatic.nfshost.com/ This script goes into the document head: <script type='text/javascript'> //im not entirely clear as to what this achieves path = 'path/to/script/'; $(document).ready(function() { setTimeout('move_up()', 1); expandingMenu(0); expandingMenu(1); expandingMenu(2); expandingMenu(3); expandingMenu(4); //etc }); </script> the generated list: <ul> <li class='section-title active_menu'>blogs</li> <li><a class="active" href='#' onclick="do_click();">3</a></li> </ul> <ul> //this menu section dose not have a label: class .section-title <li><a href='#' onclick="do_click();">1</a></li> <li><a href='#' onclick="do_click();">2</a></li> </ul> <ul> //this menu section is not the 'active menu' this is achieved by the jquery script <li class='section-title'>writing</li> <li><a href='#' onclick="do_click();">4</a></li> <li><a href='#' onclick="do_click();">5</a></li> </ul> The meat of in an external script: function expandingMenu(num) { var speed = 500; var menu_title = $("#menu ul").eq(num).children(":first"); // ie. first child be the title with the class .section-title unless the user turned it off var menu_items = $("#menu ul").eq(num).children().filter(function (index) { return index 0; }); // ie. any li NOT in position 0, below li.section-title if (menu_items.is(".active") == true) { menu_title.addClass("active_menu"); //Add a class to the active list so we can style it. } if (menu_title.is(".section-title") == true){ // this if prevents interference with users who turn off the section titling if ((menu_items.is(".active") == false) && (menu_items.is(":visible")) ) { menu_items.hide(0);// first we hide the inactive exhibits } $('li').click(function (){ if ( (menu_title.is(":visible") == true) ){ menu_items.hide(speed); } if ( (menu_items.is(":hidden") == true ) && (('')) ){// ?! without this second condition things break down. . . menu_items.show(speed); } }) menu_title.css({cursor:"pointer"}).toggle( // add click functions + pointer to menu_title function () { menu_items.show(speed);//Open it up }, function () { // this function could even be empty but without the if things get weird if (menu_items.is(".xx")) menu_items.hide(speed); //Take the menu item off of active duty! } ) } }

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  • Codebase for making a Flash-based interactive map with SVG vector data?

    - by Mike
    I'm looking for a way to take SVG path info (basically a string of coordinates) and dynamically draw it with Actionscript. Icing on the cake would be if those shapes could detect mouse events to trigger JS and dynamically change their appearance (fill, stroke, etc...). I'm currently trying something similar to this (http://raphaeljs.com/australia.html) using SVG but it's just too slow in IE. I've also tried Google's SVG Web (http://code.google.com/p/svgweb/) which basically does exactly what I'm looking for (it converts SVG to Flash in IE) but again, it's sloooooow - which is why I'm considering doing the whole shebang in Flash. Anyone know of some links to point me in the right direction?

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  • How to run xunit in Visual Studio 2012?

    - by user1978421
    I am very new to unit testing. I have been following the procedures for creating a unit test in visual studio 2012 on http://channel9.msdn.com/Events/TechEd/Europe/2012/DEV214. The test just won't start. And it will prompt me "A project with an Output Type of Class Library cannot be started directly. In order to debug this project, add an executable project to this solution which references the library project. Set an executable project as the startup project. Even though I attached the unit test class code to a console program, the test does not start and the test explorer is empty. In the video, it doesn't need to have any running program. The lady only created a class library, and the test will run. what should I do? Note. there is no "create unit test" on the mouse right click menu

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  • How do I find the current virtual terminal

    - by camh
    I am working around a problem in Ubuntu 10.04 where after resume, the mouse cursor disappears. This can be "fixed" by running chvt 1; chvt 7 in a script in /etc/pm/sleep.d, such that those commands run on thaw and resume. However, the X console is not always vt #7, so chvt 7 is wrong in those cases. What I would like to do is find out the current vt in the fix-up script and make sure I change back to that vt. How can I find the current vt? (tty(1) just reports "not a tty")

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  • Which is the UI technology of the future considering: eye-candy-effect, interactivity (gestures, voc

    - by user193655
    If you had to write a next-gen application, in which on the surface (UI) you need some "futuristic features", by considering the following aspects which is the choice you'd make? 1) eye-candy: cool UI, 3D, Effects, nice graphics, sound transitions... 2) user interaction: not only mouse and keyboard but touch, voice and more.... + user interactivity aspect, which is the technology you'd choose? 3) X-platform: this is to have some X-platform discussion. Of course single platform technologies (as WPF) have may be some more power, anyway in a general discussion considering X-platform as a resource is important 4) available components: of course the coolest technology with no available components is may be an option for a component developer but not for an application developer My question is generic, but anyway * have in mind data-driven apps, not pure multimedia apps, videogames, ....

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  • Printf ubuntu Segmentation fault (core dumped)

    - by Someone
    I have this code: int a; printf("&a = %u\n",(unsigned)&a); printf("a\n"); printf("b\n"); printf("c\n"); printf("d\n"); I tried to print the pointer of a variable. But it fail on the row printf("a\n"); and says Segmentation fault (core dumped) Output: &a = 134525024 Segmentation fault (core dumped) When I remove the row printf("&a = %u\n",(unsigned)&a); from the code, its success. Output: a b c d What worng in my code?

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  • typedef declaration syntax

    - by mt_serg
    Some days ago I looked at boost sources and found interesting typedef. There is a code from "boost\detail\none_t.hpp": namespace boost { namespace detail { struct none_helper{}; typedef int none_helper::*none_t ; } // namespace detail } // namespace boost I didn't see syntax like that earlier and can't explain the sense of that. This typedef introduces name "none_t" as pointer to int in boost::detail namespace. What the syntax is? And what difference between "typedef int none_helper::*none_t" and for example "typedef int *none_t" ?

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  • Send copy of class to view class so it can render him? ( iPhone )

    - by Johannes Jensen
    I'm making a game for the iPhone, and I have a class called Robot. Then I have a class called View, which renders everything. I want to send a copy of my Robot, which I defined in my ViewController, and I send it to gameView (which is View *gameView), like this: robot = [Robot new]; [gameView setRobot: [robot copy]]; I tried to make a copy but that didn't work, I could also do it with a pointer to Robot (&robot) but sometimes it just crashes ? I tried this in my View.h @interface definition: @property (copy) Robot* robot; but I get the error /RobotsAdventure/Classes/View.h:24: error: setter '-robot' argument type does not match property type :/ Help? I'm pretty new at this, heh.

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  • SSL_CTX_set_cert_verify_callback vs. SSL_CTX_set_verify

    - by BreakPoint
    Hello, Can anyone tell me what is the difference between SSL_CTX_set_cert_verify_callback and SSL_CTX_set_verify? From OpenSSL docs: SSL_CTX_set_cert_verify_callback() sets the verification callback function for ctx. SSL objects that are created from ctx inherit the setting valid at the time when SSL_new(3) is called. and: SSL_CTX_set_verify() sets the verification flags for ctx to be mode and specifies the verify_callback function to be used. If no callback function shall be specified, the NULL pointer can be used for verify_callback. So I'm trying to understand which callback to send for each one (from client side). Thanks experts.

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  • How to change the image by click keyboard arrows?

    - by Nitz
    Hey Guys, I have made one project in java. Now in this particular module, i am showing the user , so i am showing them a stock inventory. Now for doing this. As you will see in the screen shot [ i have put screenshot so you can understand well ]. To show the images , i have made one table and i have put labels in that and then i am setting the icon at the label. Now as soon as user click on the any image, then that image i put on big label. But this works perfect on mouse click but client want that , if user navigate the by keyboard arrow keys then in same should be happen. Means : User navigate by key board then it should reflect on that table [user should know that which is currently seleted ] and then as soon as the user navigate by key board arrow events and then click enter then that image should reflect on big label. Here is the Link for that screenshot.

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  • is it better to use a "natural" language to write codes ?

    - by M.H
    I recently saw a programming language called supernova and they said in the web page : The Supernova Programming language is a modern scripting language and the First one presents the concept of programming with direct Fiction Description using Clear subset of pure Human Language. and you can write codes like : i want window and the window title is Hello World. i want button and button caption is Close. and button name is btn1. btn1 mouse click. instructions are you close window end of instructions my question is not about the language itself but it is that are we need such languages and did they make writing codes more easier or not ?

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  • Dynamic binary from file

    - by Aurel300
    This is a little bit of weird problem here. Say I have a C++ code, running on a specific platform. The only purpose of this code is to run files containing binary, NATIVE to that platform. Now - my question is - HOW would I get the data from these files (could even be by bits, like 1024 bits a cycle) to the memory of machine running my code so that this data would be in the execution part? In other words, can I get the data to somewhere where I can point the instruction pointer? If yes, how? I don't mind if I have to use assembler for this - just so it would work.

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  • Performing time consuming operation on STL container within a lock

    - by Ashley
    I have an unordered_map of an unordered_map which stores a pointer of objects. The unordered map is being shared by multiple threads. I need to iterate through each object and perform some time consuming operation (like sending it through network etc) . How could I lock the multiple unordered_map so that it won't blocked for too long? typedef std::unordered_map<string, classA*>MAP1; typedef std::unordered_map<int, MAP1*>MAP2; MAP2 map2; pthread_mutex_lock(&mutexA) //how could I lock the maps? Could I reduce the lock granularity? for(MAP2::iterator it2 = map2.begin; it2 != map2.end; it2++) { for(MAP1::iterator it1 = *(it2->second).begin(); it1 != *(it2->second).end(); it1++) { //perform some time consuming operation on it1->second eg sendToNetwork(*(it1->second)); } } pthread_mutex_unlock(&mutexA)

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  • menuitem id in xml format can't be an integer? huh. really?

    - by misbell
    ok, in menu.add, you add an integer menuitem id. But when you specify the menu in xml, @+id can't take an integer, so you can't test the id for the menu item as an integer in a switch statement. What obvious thing am I missing, because surely an inconsistency this bone-stupid couldn't have passed muster with all those wonderful geniuses at Google. on top of that, when I give the menu item a name like "@+id/myMenuItem", item.getItemId() returns an integer, a long one, which I guess is a representation of the hex pointer. M

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  • Resources for memory management in embedded application

    - by Elazar Leibovich
    How should I manage memory in my mission critical embedded application? I found some articles with google, but couldn't pinpoint a really useful practical guide. The DO-178b forbids dynamic memory allocations, but how will you manage the memory than? preallocate everything in advance and send a pointer to each function that needs allocation? Allocate it on the stack? Use a global static allocator (but then it's very similar to dynamic allocation)? Answers can be of the form of regular answer, reference to a resource, or reference to good opensource embedded system for example. clarification: The issue here is not whether or not memory management is availible for the embedded system. But what is a good design for an embedded system, to maximize reliability.

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  • Grid view update event form javascript

    - by pranay
    I have grid control select <%--Select--% </ItemTemplate> </asp:TemplateField> </columns> <pagersettings mode="NumericFirstLast" position="Top" pagebuttoncount="5" /> <pagerstyle backcolor="Pink" /> </cc:AppEngineGridView> my code on row create protected override void OnRowCreated(GridViewRowEventArgs e) { try { if (e.Row.RowType == DataControlRowType.DataRow) { e.Row.ID = this.ID + "_" + e.Row.RowIndex; e.Row.Attributes.Add("onmouseover", "this.style.cursor='pointer';this.style.font.weight='bolder';"); e.Row.Attributes.Add("onclick", "DoNav('" + ((LinkButton)e.Row.FindControl("lbtn1")).ClientID + "');"); } } protected void grduser_RowUpdating(object sender, GridViewUpdateEventArgs e) { grdview_RowClickCommand(sender, e); } Javascript : function DoNav(id) { $("#"+id).click(); } Now my question is when i click on the row it do post back but it didnt call rowupdate event How can do this i.e using javascript to call row update command of the grid.

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  • Python OpenGL Can't Redraw Scene

    - by RobbR
    I'm getting started with OpenGL and shaders using GLUT and PyOpenGL. I can draw a basic scene but for some reason I can't get it to update. E.g. any changes I make during idle(), display(), or reshape() are not reflected. Here are the methods: def display(self): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glUseProgram(self.shader_program) self.m_vbo.bind() glEnableClientState( GL_VERTEX_ARRAY ) glVertexPointerf(self.m_vbo) glDrawArrays(GL_TRIANGLES, 0, len(self.m_vbo)) glutSwapBuffers() glutReportErrors() def idle(self): test_change += .1 self.m_vbo = vbo.VBO( array([ [ test_change, 1, 0 ], # triangle [ -1,-1, 0 ], [ 1,-1, 0 ], [ 2,-1, 0 ], # square [ 4,-1, 0 ], [ 4, 1, 0 ], [ 2,-1, 0 ], [ 4, 1, 0 ], [ 2, 1, 0 ], ],'f') ) glutPostRedisplay() def begin(self): glutInit() glutInitWindowSize(400, 400) glutCreateWindow("Simple OpenGL") glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB) glutDisplayFunc(self.display) glutReshapeFunc(self.reshape) glutMouseFunc(self.mouse) glutMotionFunc(self.motion) glutIdleFunc(self.idle) self.define_shaders() glutMainLoop() I'd like to implement a time step in idle() but even basic changes to the vertices or tranlastions and rotations on the MODELVIEW matrix don't display. It just puts up the initial state and does not update. Am I missing something?

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