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  • What is the best way to expose a callback API - C++

    - by rursw1
    Hi, I have a C++ library that should expose some system\ resource calls as callbacks from the linked application. For example: the interfacing application (which uses this library) can send socket management callback functions - send, receive, open, close etc., and the library will use this implementation in stead of the library's implementation. (This way enables the application to manage the sockets by itself, can be useful). This library has to expose also more callbacks, like, for example, a password validation, so I wonder if there is a preferred method to expose the callback sending option in one API. Something like: int AddCallbackFunc (int functionCallbackType, <generic function prototype>, <generic way to pass some additional arguments>) Then within my library I will assign the callback to the appropriate function pointer according to the functionCallbackType parameter. Is there any way to implement it in a generic way which will fit ANY function prototype and ANY additional arguments? Your help will be more than appreciated... Thanks!

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  • CSS menu is flickering when scrolling through it with hover effects

    - by kritop
    I hope i described the problem well!? You can see it here: http://dealmob.de/index_dev.html when u hover over the menu up and down fast u see the that its not staying, insteads its flickering like you would change the margins/paddings by few pixels. Any advice on how to solve this problem? thanks a lot like requested: #topcities { float:right; } #topcities li { padding-left:5px; width:100px; } #topcities li:hover { cursor:pointer; color:#000; background: url(images/hover_menue_back.jpg) repeat-x #FFF; -moz-border-radius: 5px; -webkit-border-radius: 5px; border:grey 1px solid; width:100px; }

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  • NULL In a Class Destructor

    - by Hyper-DarkStar
    Simple question; Is it pointless to set a pointer( which allocates heap memory ) to NULL in the destructor? class SampleClass { public: SampleClass( int Init = 0 ) { Value = new int( Init ); } ~SampleClass( void ) { delete Value; Value = NULL; // Is this pointless? } int *Value; }; While on the subject of classes, when should I use the explicit keyword? Thanks.

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  • Java: Friendlier way to get an instance of FontMetrics

    - by Martijn Courteaux
    Hi people, Is there a friendlier way to get an instance of FontMetrics than FontMetrics fm = Graphics.getFontMetrics(Font); I hate this way because of the following example: If you want to create in a game a menu and you want all the menuitems in the center of the screen you need fontmetrics. But, mostly, menuitems are clickable. So I create an array of Rectangles and all the rectangles fits around the items, so when the mouse is pressed, I can simply use for (int i = 0; i < rects.length; i++) if (rects[i].contains(mouseX, mouseY)) { ... } But to create the rects I also need FontMetrics for their coordinates. So this mean that I have to construct all my rectangles in the paint-method of my menu. So I want a way to get the FontMetrics so I can construct the Rectangles in a method called by the constructor. Hope you understand. Thanks in advance.

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  • memset on array of structures in C++

    - by garry
    I have another memset question. It appears as if the code I am editing may have some issues (or it's not done the same way in different files) A::LRM las[9]; //A and LRM are both structures with BOOLS and INTS memset(&las, 0, sizeof(las)); typedef Sec SecArray[16]; SecArray rad_array; memset(rad_array, 0, sizeof(SecArray)); The second example appears to be correct because rad_array is the same as the first position in the array. Then the sizeof(SecArray)) would make sense. The first one doesn't seem correct to me. All structs are just BOOLs and INTS nothing dynamic in them. My understanding from my other post about memset was that it followed this format. memset("pointer to object", "what to set it to", "size of object") Can anyone tell me what exactly is going on here if I am incorrect with my theory.

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  • How to name variables which are structs

    - by evilpie
    Hello, i often work on private projects using the WinApi, and as you might know, it has thousands of named and typedefed structs like MEMORY_BASIC_INFORMATION. I will stick to this one in my question, what still is preferred, or better when you want to name a variable of this type. Is there some kind of style guide for this case? For example if i need that variable for the VirtualQueryEx function. Some ideas: MEMORY_BASIC_INFORMATION memoryBasicInformation; MEMORY_BASIC_INFORMATION memory_basic_information; Just use the name of the struct non capitalized and with or without the underlines. MEMORY_BASIC_INFORMATION basicInformation; MEMORY_BASIC_INFORMATION information; Short form? MEMORY_BASIC_INFORMATION mbi; I often see this style, using the abbreviation of the struct name. MEMORY_BASIC_INFORMATION buffer; VirtualQueryEx defines the third parameter lpBuffer (where you pass the pointer to the struct), so using this name might be an idea, too. Cheers

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  • C++ associative array with arbitrary types for values

    - by Gerald Kaszuba
    What is the best way to have an associative array with arbitrary value types for each key in C++? Currently my plan is to create a "value" class with member variables of the types I will be expecting. For example: class Value { int iValue; Value(int v) { iValue = v; } std::string sValue; Value(std::string v) { sValue = v; } SomeClass *cValue; Value(SomeClass *v) { cValue = c; } }; std::map<std::string, Value> table; A downside with this is you have to know the type when accessing the "Value". i.e.: table["something"] = Value(5); SomeClass *s = table["something"].cValue; // broken pointer Also the more types that are put in Value, the more bloated the array will be. Any better suggestions?

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  • Pygame's Message-multiple lines?

    - by Jam
    I am using pygame and livewires (though I don't think that part is relevant here) to create a game. I've got the game working, but I'm trying to make something akin to a title screen before the game starts. However, it doesn't recognize when I try to make a new line appear. Here is what I have: begin_message=games.Message(value=""" Destroy the Bricks!\n In this game, you control a paddle,\n controlled by your mouse,\n and attempt to destroy all the rows of bricks.\n Careful though, you only have 1 life.\n Don't mess up! The game will start in\n 5 seconds.""", size=30, x=games.screen.width/2, y=games.screen.height/2, lifetime=500, color=color.white, is_collideable=False) games.screen.add(begin_message) The message appears on the screen, but the newline doesn't happen, so I can only read the first part of the message. Is there a way to make this message actually appear, or can I not use the 'Message' for this?

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  • Preloading images in HTML, is there a more modern way?

    - by John
    I have an image loaded by JS on a mouse event. It's a fairly big image so I want to make sure it gets pre-loaded. I reemmber some old techniques from years ago and found this example: <SCRIPT LANGUAGE = JAVASCRIPT> if (document.images) { img1 = new Image(); img2 = new Image(); img1.src = "imageName1.gif"; img2.src = "imageName2.gif" } </SCRIPT> I wondered if this is still good/relevant, or maybe browsers automatically detect unused images and preload them anyway? Note my page has to support IE6, so I might still need older techniques anyway, but I'm still interested if more modern browsers have a better way?

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  • overflow technique in stack

    - by metashockwave
    int main(void) { problem2(); } void doit2(void) { int overflowme[16]; //overflowme[37] =0; } void problem2(void) { int x = 42; doit2(); printf("x is %d\n", x); printf("the address of x is 0x%x\n", &x); } Would someone help me understand why overflowme[37] =0; from the doit2 function will overwrite the value of x? (please include Program Counter and Frame Pointer of the function doit2 in your explanation) Thank you! It works every time with Project properties-Configuration properties-C/C++ -Code Generation-Basic Runtime Checks set to "Default". so it's not an undefined behavior.

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  • UML binary association aggregatee has access to aggregator

    - by user314172
    Firstly, I'd like to thank those who answered my previous question ages ago. Currently I'm engaging more in the design phase UMLs, as this is my first medium scale deployment I'm entrusted with. This is extremely simple, but it bugs me so. If (Component) owns (Manager of Component), and (Manager of Component) has a reference to (Component) through which it manages it; how do you fully describe the relationship? I know it is aggregative, but how do you describe (Manager of Component) possessing a reference/pointer to the (Component) that physically owns the (Manager of Component) ? Example: Lidar owns a LidarManager

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  • Vb net textbox cursor position always 0 after databinding

    - by user1166557
    please help me with the following if you can, i have the simple following command me.textbox1.databindings.clear me.textbox1.databindings.add("text",TicketsBindingSource,"TicketSubject") the command exeutes succesfully and i can see in the textbox the title, BUT once i click on the textbox1 the position of the cursor it's always moving to the position 0 and not to the area of the textbox i clicked. For example my textbox has the following text: "Hello World". If i click with my mouse inside the textbox at the letter W or anywhere i click the cursor is moving to the 0 index. eg. at the beggining , in order to move my cursor left or right i have to do that with my keyboard arrows keys, Dose anybody know how i can solve this issue?

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  • What is the logic behind defining macros inside a struct?

    - by systemsfault
    As apparent in the title, I'm questioning the reason behind defining the macros inside a struct. I frequently see this approach in network programming for instance following snippet: struct sniff_tcp { u_short th_sport; /* source port */ u_short th_dport; /* destination port */ tcp_seq th_seq; /* sequence number */ tcp_seq th_ack; /* acknowledgement number */ u_char th_offx2; /* data offset, rsvd */ #define TH_OFF(th) (((th)->th_offx2 & 0xf0) >> 4) u_char th_flags; #define TH_FIN 0x01 #define TH_SYN 0x02 #define TH_RST 0x04 #define TH_PUSH 0x08 #define TH_ACK 0x10 #define TH_URG 0x20 #define TH_ECE 0x40 #define TH_CWR 0x80 #define TH_FLAGS (TH_FIN|TH_SYN|TH_RST|TH_ACK|TH_URG|TH_ECE|TH_CWR) u_short th_win; /* window */ u_short th_sum; /* checksum */ u_short th_urp; /* urgent pointer */ }; This example is from sniffex.c code in tcpdump's web site. Is this for enhancing readability and making code clearer.

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  • Simple C++ container class that is thread-safe for writing

    - by conradlee
    I am writing a multi-threaded program using OpenMP in C++. At one point my program forks into many threads, each of which need to add "jobs" to some container that keeps track of all added jobs. Each job can just be a pointer to some object. Basically, I just need the add pointers to some container from several threads at the same time. Is there a simple solution that performs well? After some googling, I found that STL containers are not thread-safe. Some stackoverflow threads address this question, but none that forms a consensus on a simple solution.

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  • How to save text to a div using JavaScript onmouseout

    - by Adam
    Good morning all. I have a div that I'm able to save text to when I click a save button but what I would like is if the text would just automatically save on an onmouseout event. For example: I have a div and two buttons (Save and Cancel). The user is currently able to mouse over the current text data inside the div, click on the text and they can then edit said text. The only way they can save this text is by clicking the save button. Is there a way to use onmouseout to save the text so that the user simply has to click and edit the text, then click away and have it saved? Thanks!

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  • Shell script exiting the loop after calling another script

    - by Johnyy
    Hi Guys, I have a shell script s1 calling another script s2 in a loop. However s1 can not seem to continue the loop after s2 returns. Commenting out the line that calls s2 will enable the loop to continue. s2 does copy of one file, s1 checks conditions and copy several files using s2. Can anyone give a pointer what is going on here? ... while read line s2 param1 param2 param3 echo "copy done" done < $tempfile echo "out of loop" ... "copy done" is printed, so is "out of loop"

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  • Alternate to control+drag to connect view element with file owner in xCode interface builder?

    - by yldave
    Working on an iPhone application through a TightVNC connection into a Mac Mini; the control+drag operation in Interface Builder to connect a view element to file owner doesn't work - I don't see the connecting line. It does work when I connect keyboard, mouse and monitor to the Mini and work on it directly, however it is a lot more convenient for me to run it through a VNC connection. Must be some quirk of the TightVNC connection that is preventing this. I tried different TightVNC settings for the cursor (let server handle it and so on) but no luck. Is there an alternative to control+drag to hook up outlets?

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  • Pointers in For loops

    - by Bobby
    Quick question: I am a C# guy debugging a C++ app so I am not used to memory management. In the following code: for(int i = 0; i < TlmMsgDB.CMTGetTelemMsgDBCount(); i++) { CMTTelemetryMsgCls* telm = TlmMsgDB.CMTGetTelemetryMsg(i); CMT_SINT32_Tdef id = telm->CMTGetPackingMapID(); ManualScheduleTables.SetManualMsg(i,id); ManualScheduleTables.SetManExec(i,false); } Am I leaking memory every iteration b/c of CMTTelemetryMsgCls* telm = TlmMsgDB.CMTGetTelemetryMsg(i);? The "CMTGetTelemetryMsg(int)" method returns a pointer. Do I have to "delete telm;" at the end of each iteration?

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  • Printf ubuntu Segmentation fault (core dumped)

    - by Someone
    I have this code: int a; printf("&a = %u\n",(unsigned)&a); printf("a\n"); printf("b\n"); printf("c\n"); printf("d\n"); I tried to print the pointer of a variable. But it fail on the row printf("a\n"); and says Segmentation fault (core dumped) Output: &a = 134525024 Segmentation fault (core dumped) When I remove the row printf("&a = %u\n",(unsigned)&a); from the code, its success. Output: a b c d What worng in my code?

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  • Creating a Dynamic calendar in Silverlight

    - by Tom
    I am attempting to create a long range calendar that dynamically loads (and unloads) event data as the user scrolls left or right through time. I'm really struggling to figure out how to lay the basic framework of the UI out and how to dynamically build the interface as the user scrolls by clicking and dragging the mouse in the view area. See the image below for a basic diagram of the intent. Each slice would have potentially multiple rectangles in it for events that occurred on that day (slice). I would like each slice to be a canvas to allow me to position those rectangles appropriately. There are a few problems that I am not yet sure how to tackle but this is the first big one that I've been mulling over for a while and can't quite wrap my head around: I know how to dynamically create controls but how would I go about adding things to one end of the scrollable content while removing things from the other depending on the way the user is scrolling? Any guidance in the right direction would be much appreciated! Thanks.

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  • A way to ensure that a system tray icon is removed... guaranteed

    - by Brian R. Bondy
    Is there a way to guarantee that your system tray icon is removed? To add the system tray icon you do: Shell_NotifyIcon(NIM_ADD, &m_tnd); To remove the system tray icon you do: Shell_NotifyIcon(NIM_DELETE, &m_tnd); What I want to know: what if you application crashes? The icon stays in your system tray until you mouse over. Is there a way to guarantee that the icon will be removed, even when the application crashes? I would prefer not to use structured exception handling for various reasons. Another case that I want to handle is when the process is killed, but doesn't necessarily crash.

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  • DataGridView that always has one row selected

    - by Dan Neely
    I'm using a DGV to show a list of images with text captions as a picklist. Their must always be a one and only one selection made in the list. I can't find a way to prevent the user from clearing the selection with a control-click on the selected row. Is there a property in the designer I'm missing that could do this? If I have to override the behavior in the mouse click events are there other ways the user could clear the current selection that need covered as well? Is there a third approach I could take that's less cumbersome than my second idea?

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  • jquery, simplemodal with a tooltip?

    - by matthewsteiner
    I'm using http://dev.mariusilie.net/content/simple-tooltip-jquery-plugin for my tooltip and simple modal for a modal window. I've got a link in the modal window and when I put my mouse over it, the tooltip is there, but it's beneath the modal window. I think it has to do with "z-index". I looked and I think the modal window is at 1000. I've set the #simpleTooltip property in the css with various z-index values, with no luck. It always appears beneath the modal window. Any Ideas?

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  • jQuery hover() event on div element within a button element

    - by jakeisonline
    I can't seem to get jQuery to notice the div within the following markup <button class="button submit positive right" id="omnisubmit" type="submit"> <div class="label">Submit</div> <div class="controller">&nbsp;</div> </button> And here is the jQuery I'm currently using: $("button#omnisubmit div.controller").hover(function () { console.log("Hover..."); }); However, jQuery doesn't seem to pick up when the mouse is hovering over that div, $("button#omnisubmit div.controller").hover( works correctly, of course. I have a feeling it's because putting divs inside buttons may not be standard HTML?

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  • c# marshaling dynamic-length string

    - by mitsky
    i have a struct with dynamic length [StructLayout(LayoutKind.Sequential, Pack = 1)] struct PktAck { public Int32 code; [MarshalAs(UnmanagedType.LPStr)] public string text; } when i'm converting bytes[] to struct by: GCHandle handle = GCHandle.Alloc(value, GCHandleType.Pinned); stru = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T)); handle.Free(); i have a error, because size of struct less than size of bytes[] and "string text" is pointer to string... how can i use dynamic strings? or i can use only this: [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]

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