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  • Can't access external hard drives or thumb drives

    - by calden
    I am not a complete linux noob but I don't know a lot either and would greatly appreciate some help with this. I just installed Ubuntu 10.10 onto my laptop. Everything is working great however USB devices such as thumb drives and external hard drives wont show up. I have been looking around a bit and when I run sudo fdisk -l it displays this: Disk /dev/sda: 250.1 GB, 250059350016 bytes 255 heads, 63 sectors/track, 30401 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00065684 Device Boot Start End Blocks Id System /dev/sda1 * 1 29255 234983424 83 Linux /dev/sda2 29255 30402 9212929 5 Extended /dev/sda5 29255 30402 9212928 82 Linux swap / Solaris Disk /dev/sdb: 16.0 GB, 16026435072 bytes 64 heads, 32 sectors/track, 15283 cylinders Units = cylinders of 2048 * 512 = 1048576 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000df90d Device Boot Start End Blocks Id System /dev/sdb1 * 1 15283 15649776 7 HPFS/NTFS It does seem to display my 16 gig thumb drive but other then seeing it here I cant access it to read and write files to it. It does the same with my external hard drive. I know those devices work as I have tried them on my other computer and they are working fine. Also this is what is in fstab if this will help anybody help me: proc /proc proc nodev,noexec,nosuid 0 0 /dev/sdb1 / ext4 errors=remount-ro 0 1 /dev/sdb5 none swap sw 0 0 Thank you very much for the help everyone.

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  • Detecting walls or floors in pygame

    - by Serial
    I am trying to make bullets bounce of walls, but I can't figure out how to correctly do the collision detection. What I am currently doing is iterating through all the solid blocks and if the bullet hits the bottom, top or sides, its vector is adjusted accordingly. However, sometimes when I shoot, the bullet doesn't bounce, I think it's when I shoot at a border between two blocks. Here is the update method for my Bullet class: def update(self, dt): if self.can_bounce: #if the bullet hasnt bounced find its vector using the mousclick pos and player pos speed = -10. range = 200 distance = [self.mouse_x - self.player[0], self.mouse_y - self.player[1]] norm = math.sqrt(distance[0] ** 2 + distance[1] ** 2) direction = [distance[0] / norm, distance[1 ] / norm] bullet_vector = [direction[0] * speed, direction[1] * speed] self.dx = bullet_vector[0] self.dy = bullet_vector[1] #check each block for collision for block in self.game.solid_blocks: last = self.rect.copy() if self.rect.colliderect(block): topcheck = self.rect.top < block.rect.bottom and self.rect.top > block.rect.top bottomcheck = self.rect.bottom > block.rect.top and self.rect.bottom < block.rect.bottom rightcheck = self.rect.right > block.rect.left and self.rect.right < block.rect.right leftcheck = self.rect.left < block.rect.right and self.rect.left > block.rect.left each test tests if it hit the top bottom left or right side of the block its colliding with if self.can_bounce: if topcheck: self.rect = last self.dy *= -1 self.can_bounce = False print "top" if bottomcheck: self.rect = last self.dy *= -1 #Bottom check self.can_bounce = False print "bottom" if rightcheck: self.rect = last self.dx *= -1 #right check self.can_bounce = False print "right" if leftcheck: self.rect = last self.dx *= -1 #left check self.can_bounce = False print "left" else: # if it has already bounced and colliding again kill it self.kill() for enemy in self.game.enemies_list: if self.rect.colliderect(enemy): self.kill() #update position self.rect.x -= self.dx self.rect.y -= self.dy This definitely isn't the best way to do it but I can't think of another way. If anyone has done this or can help that would be awesome!

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  • Ubuntu 13.04 to 13.10: Filesystem check or mount failed

    - by SamHuckaby
    I attempted to upgrade from Ubuntu 13.04 to 13.10 today, and mid upgrade the system started flaking out, and eventually locked up entirely. I was forced to restart the computer, and am now unable to get the computer to boot up at all. When I boot currently, it takes me to the GRUB menu, and I can choose to boot normally, or boot in an older version. I have tried several things, which I list below, but no matter what, when I try to finish booting into Ubuntu, I receive the following error: Filesystem check or mount failed. A maintenance shell will now be started. CONTROL-D will terminate this shell and continue booting after re-trying filesystems. Any further errors will be ignored root@ubuntu-computername:~# I have fun fsck -f and everything appears correct, no errors are reported. and it passes all 5 checks. If I run fdisk -l then I get the following information: Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 4096 bytes / 4096 bytes Disk identifier: 0x00010824 Device Boot Start End Blocks Id System /dev/sda1 * 2048 608456703 304227328 83 Linux /dev/sda2 608458750 625141759 8341505 5 Extended Partition 2 does not start on physical sector boundary. /dev/sda5 608458752 625141759 8341504 82 Linux swap / Solaris Disk /dev/sdb: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x0fb4b7e8 Device Boot Start End Blocks Id System /dev/sdb1 8192 625139711 312565760 7 HPFS/NTFS/exFAT I am considering just installing a new OS on the other disk, that currently has nothing on it, and then just attempting to scrape my data off the old disk (thankfully I didn't encrypt the files). Really my question is this: Can I salvage this Ubuntu install, or should I give up and just reinstall?

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  • Unable to mount an LVM Hard-drive after upgrade

    - by Bruce Staples
    I imagine this is a basic gotcha ... but I can't see it. I have a system with 2(physical) harddrives. The boot system (/dev/sda) was running 10.04 & the second drive (/dev/sdb) was just a mounted filesystem. I did a clean load of Ubuntu 12.04 overwriting /dev/sda (not an upgrade) & now cannot mount the second drive. so I do not know what to enter it into the fstab ... I had expected to use: /dev/sdb /tera ext4 defaults 0 2 But even manual mounting fails (I also have tried various "-t" options on the off chance!) sudo mount -t ext4 /dev/sdb1 /tera mount: wrong fs type, bad option, bad superblock on /dev/sdb1, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so Output from disk queries indicate that it is a Linux LVM & a healthy disk still. sudo lshw -C disk *-disk:0 description: ATA Disk product: WDC WD5000AACS-0 vendor: Western Digital physical id: 0 bus info: scsi@2:0.0.0 logical name: /dev/sda version: 01.0 serial: WD-WCASU1401098 size: 465GiB (500GB) capabilities: partitioned partitioned:dos configuration: ansiversion=5 signature=00015a55 *-disk:1 description: ATA Disk product: WDC WD10EADS-00L vendor: Western Digital physical id: 1 bus info: scsi@3:0.0.0 logical name: /dev/sdb version: 01.0 serial: WD-WCAU47836304 size: 931GiB (1TB) capabilities: partitioned partitioned:dos configuration: ansiversion=5 sudo fdisk -l Disk /dev/sda: 500.1 GB, 500106780160 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976771055 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00015a55 Device Boot Start End Blocks Id System /dev/sda1 * 2048 972580863 486289408 83 Linux /dev/sda2 972582910 976769023 2093057 5 Extended /dev/sda5 972582912 976769023 2093056 82 Linux swap / Solaris Disk /dev/sdb: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sdb1 1 1953525167 976762583+ 8e Linux LVM LVM doesn't appear to be an option for mount or fstab. ... and here's a Smart data Screenshot from Disk Utility.

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  • Should the syntax for disabling code differ from that of normal comments?

    - by deltreme
    For several reasons during development I sometimes comment out code. As I am chaotic and sometimes in a hurry, some of these make it to source control. I also use comments to clarify blocks of code. For instance: MyClass MyFunction() { (...) // return null; // TODO: dummy for now return obj; } Even though it "works" and alot of people do it this way, it annoys me that you cannot automatically distinguish commented-out code from "real" comments that clarify code: it adds noise when trying to read code you cannot search for commented-out code for for instance an on-commit hook in source control. Some languages support multiple single-line comment styles - for instance in PHP you can either use // or # for a single-line comment - and developers can agree on using one of these for commented-out code: # return null; // TODO: dummy for now return obj; Other languages - like C# which I am using today - have one style for single-line comments (right? I wish I was wrong). I have also seen examples of "commenting-out" code using compiler directives, which is great for large blocks of code, but a bit overkill for single lines as two new lines are required for the directive: #if compile_commented_out return null; // TODO: dummy for now #endif return obj; So as commenting-out code happens in every(?) language, shouldn't "disabled code" get its own syntax in language specifications? Are the pro's (separation of comments / disabled code, editors / source control acting on them) good enough and the cons ("shouldn't do commenting-out anyway", not a functional part of a language, potential IDE lag (thanks Thomas)) worth sacrificing? Edit I realise the example I used is silly; the dummy code could easily be removed as it is replaced by the actual code.

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  • What is the philosophy/reasoning behind C#'s Pascal-casing method names?

    - by Nocturne
    I'm just starting to learn C#. Coming from a background in Java, C++ and Objective-C, I find C#'s Pascal-casing its method-names rather unique, and a tad difficult to get used to at first. What is the reasoning and philosophy behind this? I'm guessing it is because of C# properties. Unlike in Objective-C, where method names can be exactly the same as an instance variables, this is not the case with C#. I would guess one of the goals with properties (as it is with most of the languages that support it) is to make properties truly indistinguishable from variables and methods. So, one can have an "int x" in C#, and the corresponding property becomes X. To ensure that properties and methods are indistinguishable, all method names I'm guessing are also therefore expected to start with an uppercase letter. (This is just my hypothesis based on what I know of C# so far—I'm still learning). I'm very curious to know how this curious guideline came into being (given that it's not something one sees in most other languages where method names are expected to start with a lowercase letter) (EDIT: By Pascal-casing, I mean PascalCase (which is basically camelCase but starting with a capital letter). Method names typically start with a lowercase letter in most languages)

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  • SD Card only mounted after a reboot

    - by hattenn
    I have a Kingston 2GB MicroSD and I plug it in via an inconix MicroSD Adapter to the internal card reader of my Samsung N210 Netbook with Ubuntu 10.10, but it doesn't show up. Only if I reboot the system when the card's plugged in it shows up. Why does it need a reboot for mounting? sudo fdisk -l gives the output below. But I can only see the drive when I reboot the computer while the card's plugged. Disk /dev/sda: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x9a5a7990 Device Boot Start End Blocks Id System /dev/sda1 1 1959 15728640 27 Unknown Partition 1 does not end on cylinder boundary. /dev/sda2 * 1959 1972 102400 7 HPFS/NTFS /dev/sda3 1972 18992 136718750 83 Linux /dev/sda4 18992 19458 3738625 5 Extended /dev/sda5 18992 19458 3738624 82 Linux swap / Solaris Disk /dev/sdb: 1973 MB, 1973420032 bytes 60 heads, 59 sectors/track, 1088 cylinders Units = cylinders of 3540 * 512 = 1812480 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sdb1 1 1089 1927100+ 6 FAT16

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  • Why does Ubuntu 13.10 not detect my Win7 partition?

    - by goutham
    I'm trying to install Ubuntu 13.10 alongside Windows 7 on my DELL INSPIRON 14z 5423 laptop and I'm new to all of this. I'm using the Ubuntu 13.10 64-bit ISO burned onto a CD. The first time I tried to install it, Ubuntu said it did not detect any other OS, which meant I only had 4 options: Erase disk and install Ubuntu (I don't want to do this) Encrypt new Ubuntu. Use LVM. Something else. If I choose the Something else option, it brings me to the partition menu and says that I have 1 disk with free space of (500Gb), but that's not true because I have Windows 7. I restarted the laptop several times and booted the CD again and I got exactly the same as I did previously. How do fix this problem and install Ubuntu alongside Windows 7? After executing "sudo fdisk -l" command in terminal ubuntu@ubuntu:~$ sudo fdisk -l WARNING: GPT (GUID Partition Table) detected on '/dev/sda'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0xd2b811c5 Device Boot Start End Blocks Id System /dev/sda1 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda2 206848 314574847 157184000 7 HPFS/NTFS/exFAT /dev/sda3 314574848 629147647 157286400 7 HPFS/NTFS/exFAT /dev/sda4 629147648 976771071 173811712 7 HPFS/NTFS/exFAT After removing one partition I executed command once again ubuntu@ubuntu:~$ sudo fdisk -l WARNING: GPT (GUID Partition Table) detected on '/dev/sda'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0xd2b811c5 Device Boot Start End Blocks Id System /dev/sda1 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda2 206848 629145599 314469376 7 HPFS/NTFS/exFAT /dev/sda3 629147648 976771071 173811712 7 HPFS/NTFS/exFAT

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  • Ubuntu installation does not recognize drive partinioning

    - by Woltan
    I have a 1TB drive and installed Windows 7 on a 128GB partition. When I now try to install Ubuntu 11.04 it does not recognize the Windows partition but offers the complete 1TB drive to install Ubuntu on instead. It displays: However, in the Ubuntu Disk Utility the Windows partitions are recognized. What do I need to do in order for Ubuntu to recognize the Windows 7 partition and install Ubuntu as a dual boot? Response to comments The following commands were executed and the results are shown below: fdisk -l WARNING: GPT (GUID Partition Table) detected on '/dev/sda'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sda: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x34a38165 Device Boot Start End Blocks Id System /dev/sda1 * 1 13 102400 7 HPFS/NTFS Partition 1 does not end on cylinder boundary. /dev/sda2 13 16318 130969600 7 HPFS/NTFS Disk /dev/sdb: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x14a714a6 Device Boot Start End Blocks Id System /dev/sdb1 1 60801 488384001 83 Linux parted -l Warning: Unable to open /dev/sr0 read-write (Read-only file system). /dev/sr0 has been opened read-only. Error: /dev/sr0: unrecognised disk label

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  • Combining pathfinding with global AI objectives

    - by V_Programmer
    I'm making a turn-based strategy game using Java and LibGDX. Now I want to code the AI. I haven't written the AI code yet. I've simply designed it. The AI will have two components, one focused in tactics and resource management (create troops, determine who have strategical advantage, detect important objectives, etc) and a individual component, focused in assign the work to each unit, examine its possibilites and move the unit. Now I'm facing an important problem. The map where the action take place is a grid-based map. Each terrain has different movement cost. I read about pathfinding and I think A* is a very good option to determine a good route between two points. However, imagine I have an unit with movement = 5 (i.e, it can move 5 tiles of movement cost = 1). My tactical AI has found an objective at a distance d = 20 tiles (Manhattan distance) from my unit. My problem is the following: the unit won't be able to reach the objective in one turn. So the AI will have to store a list of position and execute them in various turns. I don't know how to solve this. PS. In my unit code, I have a list called "selectionMarks" which stores all the possible places where the unit can go in this turn. This places are calculed recursively using a "getSelectionMarks" function. Any help is appreciated :D

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  • Repair ext4 filesystem on USB drive

    - by phineas
    Yet another filesystem question. I wanted to use a USB drive that I hadn't mounted for a month or so and was surprised by the fact Ubuntu was unable to mount it. I looked it up in the disk utility and it said it discovered a device with 17 MB instead of 2 GB. The hardware looks intact, I hope for the best for repairing the ext4 filesystem. I followed the instructions from HOWTO: Repair a broken Ext4 Superblock in Ubuntu, but I wasn't successful. # fsck.ext4 -v /dev/sdb e2fsck 1.42.5 (29-Jul-2012) ext2fs_open2: Bad magic number in super-block fsck.ext4: Superblock invalid, trying backup blocks... fsck.ext4: Bad magic number in super-block while trying to open /dev/sdb The superblock could not be read or does not describe a correct ext2 filesystem. If the device is valid and it really contains an ext2 filesystem (and not swap or ufs or something else), then the superblock is corrupt, and you might try running e2fsck with an alternate superblock: e2fsck -b 8193 Filesystem blocks are invalid, however when I run the recommended solution to try the alternate superblock, I get the following output: # e2fsck -b 8193 /dev/sdb e2fsck 1.42.5 (29-Jul-2012) e2fsck: Invalid argument while trying to open /dev/sdb plus the same error message as in the last paragraph above. Any ideas how to recover the drive? Thank you very much! Edit: testdisk won't help. I'm still stunned why the tools only discover 17 MB.

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  • Splitting a tetris game apart - where to put time-management?

    - by nightcracker
    I am creating a tetris game in C++ & SDL, and I'm trying to do it "good" by making it object-oriented and keeping scopes small. So far I have the following structure: A main with some lowlevel SDL set up and handling input A game class that keeps track of score and provides the interface for main (move block down, etc) A map class that keeps track of the current game field, which blocks are where. Used by the game class. A block class that consists of the current falling block, used by game. A renderer class abstracting low level SDL to a format where you render "tetris blocks". Used by map and block. Now I have a though time where to place the time-management of this game. For example, where should be decided when a block bumps the bottom of the screen how long it takes the current block locks in place and a new block spawns? I also have an other unrelated question, is there some place where you can find some standard data on tetris like standard score tables, rulesets, timings, etc?

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  • Unsure about TRIM enabled on my SSD

    - by user84750
    I have a SSD OCZ Vertex4 installed on my laptop. I'm running Ubuntu 12.04 LTS. I have enable TRIM by adding "discard" to my fstab file. (also added option noatime). I rebooted my Ubuntu and followed These instructions here to test TRIM. The end results of my tempfile was all ffff's, when it should have read all zero's, which is telling me TRIM is not really working or enabled correctly. Did I miss something? Also, will it be a problem if only my /home directory is encrypted. AND if you ask why I have swap on my SSD, it's because I let Ubuntu set up my partition. When I have my SSD, I just wanted to install Ubuntu as fast as possible. =) I've done testing to see at which point it will start to use swap and it took a lot of applications open to finally use swap. I currently have 4 GB of memory. I might shrink this to like 512 MB or 1 GB the most. Here's some info about my file system setup. sudo hdparm -I /dev/sda1 | grep "TRIM supported" Data Set Management TRIM supported (limit 16 blocks) sudo fdisk -l /dev/sda Device Boot Start End Blocks Id System /dev/sda1 * 2048 242016255 121007104 83 Linux /dev/sda2 242018302 250068991 4025345 5 Extended /dev/sda5 242018304 250068991 4025344 82 Linux swap / Solaris ls /dev/mapper control cryptswap1

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  • Software development company business plan

    - by Navi
    I apologize in advance if this is the wrong forum for this question, so please forward me to the right place. I have about 10 years professional experience as software developer. Mostly on the Java platform doing server side programs. I have picked up a bit of Linux skills on the way as well. I know HTML and Javascript, so I can make a website that would not be too ugly, but I am not going to win any prizes with it. In fact I think I am pretty terrible in the user interface department. My initial plan is to do Android development. I read a few Android books and tried making a few apps. Since it is Java based I think I got the technical side down. Lately I have been thinking about iphone and Mac development, because of the relevant app store/development programs. The trouble is I don't know Objective C. As a side question, how long would it take me to become proficient in Objective C? Considering that I am working on my own and could hire somebody to help me for a short time for low wages if necessary what are my options? What are the pro and cons of the development programs app stores of Android and Apple? Which development/app stores are out there beside the ones I mentioned? Do you think it is necessary to find funds to get me started or should I just use my savings? If you have positive/negative experiences in a similar situations can you please share them? Thanks for your help.

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  • How can I read a portion of one Minecraft world file and write it into another?

    - by RapierMother
    I'm looking to read block data from one Minecraft world and write the data into certain places in another. I have a Minecraft world, let's say "TemplateWorld", and a 2D list of Point objects. I'm developing an application that should use the x and y values of these Points as x and z reference coordinates from which to read constant-sized areas of blocks from the TemplateWorld. It should then write these blocks into another Minecraft world at constant y coordinates, with x & z coordinates determined based on each Point's index in the 2D list. The issue is that, while I've found a decent amount of information online regarding Minecraft world formats, I haven't found what I really need: more of a breakdown by hex address of where/what everything is. For example, I could have the TemplateWorld actually be a .schematic file rather than a world; I just need to be able to read the bytes of the file, know that the actual block data starts always at a certain address (or after a certain instance of FF, etc.), and how it's stored. Once I know that, it's easy as pie to just read the bytes and store them.

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  • Is SSD TRIM support still automatic in 12.10?

    - by dam
    Folks I had automatic TRIM working on my laptop running Ubuntu Precise. As in the TRIM guide I added discard to mount options in /etc/fstab, and hdparm --read-sector read 0s immediately after a rm && sync. Using the very same hardware, laptop and SSD, TRIM seems no longer to be automatic after upgrading to Quantal. I recognise the test in the guide I mentioned above may not necessarily work. SSD erase blocks and all that. But Quantal is at least different. After deleting the file and syncing, its data are still on disk and unerased even after waiting several minutes. fstrim will then 0 the dead file's blocks. Once. Repeat the same test five minutes later, and fstrim does nothing. I figure this is probably really a kernel issue, but that box is too black for my spelunking torch. I'm prepared to believe that kernel 3.5 knows what I want better than I do, and all is well despite appearances, but it looks for all the world like TRIM isn't quite all there any more. Anybody have the scoop on TRIM in Quantal/kernel 3.5?

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  • Splitting a tetris game apart - where to put time-management?

    - by nightcracker
    I am creating a tetris game in C++ & SDL, and I'm trying to do it "good" by making it object-oriented and keeping scopes small. So far I have the following structure: A main with some lowlevel SDL set up and handling input A game class that keeps track of score and provides the interface for main (move block down, etc) A map class that keeps track of the current game field, which blocks are where. Used by the game class. A block class that consists of the current falling block, used by game. A renderer class abstracting low level SDL to a format where you render "tetris blocks". Used by map and block. Now I have a though time where to place the time-management of this game. For example, where should be decided when a block bumps the bottom of the screen how long it takes the current block locks in place and a new block spawns? I also have an other unrelated question, is there some place where you can find some standard data on tetris like standard score tables, rulesets, timings, etc?

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  • Code Clone Analysis on Rawr &ndash; Part 1

    - by Dylan Smith
    In this post we’ll take a look at the first result from the Code Clone Analysis, and do some refactoring to eliminate the duplication.  The first result indicated that it found an exact match repeated 14 times across the solution, with 18 lines of duplicated code in each of the 14 blocks.   Net Lines Of Code Deleted: 179     In this case the code in question was a bunch of classes representing the various Bosses.  Every Boss class has a constructor that initializes a whole bunch of properties of that boss, however, for most bosses a lot of these are simply set to 0’s.     Every Boss class inherits from the class MultiDiffBoss, so I simply moved all the initialization of the various properties to the base class constructor, and left it up to the Boss subclasses to only set those that are different than the default values. In this case there are actually 22 Boss subclasses, however, due to some inconsistencies in the code structure Code Clone only identified 14 of them as identical blocks.  Since I was in there refactoring the 14 identified already, it was pretty straightforward to identify the other 8 subclasses that had the same duplicated behavior and refactor those also.   Note: Code Clone Analysis is pretty slow right now.  It takes approx 1 min to build this solution, but it takes 9 mins to run Code Clone Analysis.  Personally, if the results are high quality I’m OK with it taking a long time to run since I don’t expect it’s something I would be running all that often.  However, it would be nice to be able to run it as part of a nightly build, but at this time I don’t believe it’s possible to run outside of Visual Studio due to a dependency on the meta-data available in the VS environment.

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  • Updating the jump in game

    - by Luka Tiger
    I am making a Java game and I want my game to run the same on any FPS so I'm using time delta between each update. This is the update method of the Player: public void update(long timeDelta) { //speed is the movement speed of a player on X axis //timeDelta is expressed in nano seconds so I'm dividing it with 1000000000 to express it in seconds if (Input.keyDown(37)) this.velocityX -= speed * (timeDelta / 1000000000.0); if (Input.keyDown(39)) this.velocityX += speed * (timeDelta / 1000000000.0); if(Input.keyPressed(38)) { this.velocityY -= 6; } velocityY += g * (timeDelta/1000000000.0); //applying gravity move(velocityX, velocityY); /*this is method which moves a player according to velocityX and velocityY, and checking the collision */ this.velocityX = 0.0; } The strange thing is that when I have unlimited FPS (and update number) my player is jumping about 10 blocks. It jumps even higher when the FPS is increasing. If I limit FPS it is jumping 4 blocks. (BLOCK: 32x32) I have just realized that the problem is this: if(Input.keyPressed(38)) { this.velocityY -= 6; } I add -6 to velocityY which increases player's Y proportionally to the update number and not to the time. But I don't know how to fix this.

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  • Looking for a better Factory pattern (Java)

    - by Sam Goldberg
    After doing a rough sketch of a high level object model, I am doing iterative TDD, and letting the other objects emerge as a refactoring of the code (as it increases in complexity). (That whole approach may be a discussion/argument for another day.) In any case, I am at the point where I am looking to refactor code blocks currently in an if-else blocks into separate objects. This is because there is another another value combination which creates new set of logical sub-branches. To be more specific, this is a trading system feature, where buy orders have different behavior than sell orders. Responses to the orders have a numeric indicator field which describes some event that occurred (e.g. fill, cancel). The combination of this numeric indicator field plus whether it is a buy or sell, require different processing buy the code. Creating a family of objects to separate the code for the unique handling each of the combinations of the 2 fields seems like a good choice at this point. The way I would normally do this, is to create some Factory object which when called with the 2 relevant parameters (indicator, buysell), would return the correct subclass of the object. Some times I do this pattern with a map, which allows to look up a live instance (or constructor to use via reflection), and sometimes I just hard code the cases in the Factory class. So - for some reason this feels like not good design (e.g. one object which knows all the subclasses of an interface or parent object), and a bit clumsy. Is there a better pattern for solving this kind of problem? And if this factory method approach makes sense, can anyone suggest a nicer design?

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  • AdSense (reports) and custom channels

    - by RobbertT
    Please help me to further understand custom channels. As Google says it is a way to map your ads, but I still have a few questions: Is it correct that a single custom channel per 1 ad is not very useful, since you can specify Ad blocks in the AdSense reports? I have multiple Ads in multiple custom channels. After this I created 1 custom channel and added all the ads to it. I made this channel targetable, so people can target through this channel on all ads at once. Is this a good way to do it? In other words, is it possible to have ads in multiple custom channels (without targeting, just for analyzing) and then create 1 custom channel with targeting that embraces all the (desired) ads? Why is it not possible for me to analyze custom channels (or ad blocks & formats) per site in the Adsense (reports). Or am I doing something wrong? If not, I have to create different custom channels per site to see how certain ads are doing on a site level?

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  • Can't find new.h - getting gcc-4.2 on Quantal?

    - by Suyo
    I've been trying to compile the Valve Source SDK (2007) on my machine, but I keep running into the same error: In file included from ../public/tier1/interface.h:50:0, from ../utils/serverplugin_sample/serverplugin_empty.cpp:13: ../public/tier0/platform.h:46:17: new.h: No such file or directory I'm pretty new to C++ coding and compiling, but using apt-file search I tried to use every single suggestion for the required files in the Makefile (libstdc++.a and libgcc_eh.a), and none worked. I then found a note in the Makefile saying gcc 4.2.2 is recommended - I assume the older code won't work with the newer version, but gcc-4.2 is unavailable in 12.10. So my question/s is/are: If my assumption is right - how do I get gcc 4.2.2 on Quantal? If my assumption is wrong - what else could be the problem here? Relevant portion of the Makefile: # compiler options (gcc 3.4.1 will work - 4.2.2 recommended) CC=/usr/bin/gcc CPLUS=/usr/bin/g++ CLINK=/usr/bin/gcc CPP_LIB="/usr/lib/gcc/x86_64-w64-mingw32/4.6/libstdc++.a /usr/lib/gcc/x86_64-w64-mingw32/4.6/libgcc_eh.a" # GCC 4.2.2 optimization flags, if you're using anything below, don't use these! OPTFLAGS=-O1 -fomit-frame-pointer -ffast-math -fforce-addr -funroll-loops -fthread-jumps -fcrossjumping -foptimize-sibling-calls -fcse-follow-jumps -fcse-skip-blocks -fgcse -fgcse-lm -fexpensive-optimizations -frerun-cse-after-loop -fcaller-saves -fpeephole2 -fschedule-insns2 -fsched-interblock -fsched-spec -fregmove -fstrict-overflow -fdelete-null-pointer-checks -freorder-blocks -freorder-functions -falign-functions -falign-jumps -falign-loops -falign-labels -ftree-vrp -ftree-pre -finline-functions -funswitch-loops -fgcse-after-reload #OPTFLAGS= # put any compiler flags you want passed here USER_CFLAGS=-m32

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  • Pull Request Conversations, Inline Diff Enhancements

    [Do you tweet? Follow us on Twitter @matthawley and @adacole_msft] We deployed a new version of the CodePlex website today. Pull Request Conversations Previously, the only way for project members and users who submitted pull requests to converse was via e-mail. This complicated the review process and made conversations isolated and difficult to track. For this release, we’ve added functionality that enables you to have those same conversations within the pull request page. When you view a pull request, you’ll now see “Comments” and “Changes” tabs, with current comments displayed. Inline Diff Enhancements We tweaked the inline diff experience to make it easier to traverse diff blocks. When you open up the inline diff experience, you’ll now see up and down arrows. To move between the diff blocks, you can use those arrows or utilize the available keyboard shortcuts. Lastly, we have also brought the inline diff experience to the source control changes page for project and fork changesets. You can see both enhancements live by viewing the associated pull request or changeset changes on WikiPlex. The CodePlex team values your feedback. We are frequently monitoring Twitter, our Discussions, and Issue Tracker. If you have not visited the Issue Tracker recently, please take a few minutes to suggest or vote on a feature you would like to see implemented.

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  • Good sysadmin practise?

    - by Randomthrowaway
    Throwaway account here. Recently our sysadmin sent us the following email (I removed the names): Hi, I had a situation yesterday (not mentioning names) when I had to perform a three way md5 checksum verification over the phone, more than once. If we can stick to the same standards then this will save any confusion if you are ever asked to repeat something over the phone or in the office for clarification. This is of particular importance when trying to speak or say this over the phone … m4f7s29gsd32156ffsdf … that’s really difficult to get right on a bad line. The rule is very simple: 1) Speak in blocks of 4 characters and continue until the end. The recipient can read back or ask for verification on one of the blocks. 2) Use the same language! http://en.wikipedia.org/wiki/Phoenetic_alphabet#NATO Myself, xxx and a few others I know all speak the NATO phonetic alphabet (aka police speak) and this makes it so much easier and saves so much time. If you want to learn quickly then all you really need is A to F and 0 to 9. 0 to 9 is really easy, A to F is only 6 characters to learn. Could you tell me if forcing the developers to learn NATO alphabet is a good practise, or if there are ways (and which ways) to avoid being in such a situation?

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  • SD Card only mounted after a reboot

    - by evothur
    Hi everyone. I have a Kingston 2GB MicroSD and I plug it in via an inconix MicroSD Adapter to the internal card reader of my Samsung N210 Netbook with Ubuntu 10.10, but it doesn't show up. Only if I reboot the system when the card's plugged in it shows up. Why does it need a reboot for mounting? sudo fdisk -l gives the output below. But I can only see the drive when I reboot the computer while the card's plugged. Disk /dev/sda: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x9a5a7990 Device Boot Start End Blocks Id System /dev/sda1 1 1959 15728640 27 Unknown Partition 1 does not end on cylinder boundary. /dev/sda2 * 1959 1972 102400 7 HPFS/NTFS /dev/sda3 1972 18992 136718750 83 Linux /dev/sda4 18992 19458 3738625 5 Extended /dev/sda5 18992 19458 3738624 82 Linux swap / Solaris Disk /dev/sdb: 1973 MB, 1973420032 bytes 60 heads, 59 sectors/track, 1088 cylinders Units = cylinders of 3540 * 512 = 1812480 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sdb1 1 1089 1927100+ 6 FAT16

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