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  • Android-iPhone single codebase cross development

    - by Lorenzo
    Is there a way, apart from using HTML and JavaScript on a web control, to have an (almost) single codebase for an application that should run on iOS and Android? The big issue is of course that they use a different language (Java for Android, Objective-C for iOS) for application development. It would be nice to have some sort of meta-language that will be translated in Java and in Objective-C. What about Flash? Adobe wasn't supposed to release a tool to create flash-based apps in iOS? Update: based on current answers, the best cross platform development tool for iOS and Android seems to be Titanium appcelerator. I suspect that this topic will evolve overtime, so feel free to contribute with new information and comments. Thank you!

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  • Drying repeated specs in RSpec

    - by snl
    In the test below, the Bar and Baz blocks contain identical specs. Leaving aside why such repetition was necessary in the first place, I'm wondering how one could dry this up. I tried turning the blocks into objects and calling them under Bar and Baz, but possibly because I did not get the scopes right, I have not been able to make it work. describe Foo do describe Bar do before(:each) do prepare end it "should do something" do true end it "should do something else" do true end end describe Baz do before(:each) do prepare_something_else end it "should do something" do true end it "should do something else" do true end end end

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  • How have popular iPhone games been ported to Android?

    - by Cirrostratus
    I am not asking how could they have been, I want to know the real answer. Doodle Jump, Paper Toss and some others have versions on the iPhone and Android that are nearly exactly the same, with the iPhone version coming first. There is a small Objective-C compiler project for Android's NDK but the timing isn't right for these apps. There's also an Android port of Cocos2d but I doubt Doodle Jump used that. Titanium? Doubtful. As their respective code bases grow, I figure it'd get harder and harder to do an exact port from Objective-C to Java every release so I wonder if there is a better way. Are they sharing C++ code for example?

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  • Simple Android OpenGL App Lag

    - by Eugene
    Hi, I have an Android OpenGL application which simply draws 2D squares (using 2 triangles) and animates them moving down the screen. I essentially do this by running: glLoadIdentity(), then glTranslatef, and finally glDrawElements all in a for loop. (The for loop is to draw all 10 blocks on the screen for every frame). In every drawFrame, the y-position of the blocks increments for the animation. The problem I'm having is strange. I run the application and the animation is laggy and not smooth. Then I re-run the application and I get a smooth animation. If I run again, I may get a smooth animation, or possibly not. Is my method correct, or is there a better way of doing this animation? Thanks for the help!

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  • Suggest books/learning path for writing smartphone apps

    - by chibineku
    I have been writing a lot of HTML, CSS, PHP, MySQL and JavaScript lately working on a website, and I would like to move on to 'proper' OOP with an eye to making smartphone apps. I would like to at least cover iPhone and BlackBerry, which means learning Objective C, Cocoa and Java, before learning the specifics of interacting with the devices themselves, such as native bluetooth/GPS/internet API/methods. I would appreciate pointers to books or resources that will get me from a procedural web developer to object oriented app-maker. Most of the reviews of books on Objective C and Java have been mixed. I am about to start working my way through Beginning Java Objects (APress) which I have borrowed from my brother, so even if it's not a good intro at least it was free!

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  • circuit/block-diagram drawing

    - by JCLL
    I'm looking for either algorithms or visualization tool for (nice) circuit/block-diagram drawing. I am also interested in a general formulation of the problem. By "circuit drawing", I mean the capability of exploring place & route for block-diagrams (rectangles) with I/O ports and their connections (wires). These block-diagrams can be hierarchical i.e some blocks may have some nested internal sub-structure etc. This topic is strongly related to classical graph-drawing, with the supplemental constraint of the need to take ports location into account, and possibly the shape of the blocks (rectangle of various sizes). Graphviz tools do not respond to the problem (at least my previous experiments have not been satisfactory). Force-directed algorithms retain my attention, but I have just found papers on classical directed graphs. Any hints ?

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  • Logs overwritten in CruiseCControl.NET when there is multiple MSBuild Tasks.

    - by James Poulose
    I have two MSBuild tasks in my CC.NET config. In the end of the execution, i can see two blocks of warnings/errors in the log and published email. But the problem is that the contents of both the blocks are the same and that is from the second MSBuild task!! In another way, the second MSBuild task overwrites the first log, and then creates another one for itself effectively creating two exactly identical block!!! Do anybody have any thoughts on this? I am happy to provide more information if you require about the environment and configuration. Thanks, James Poulose

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  • GCC exports decorated function name only from dll

    - by Jeff McClintock
    Hi Guys, I have a dll, it exports a function... extern "C" int __stdcall MP_GetFactory( gmpi::IMpUnknown** returnInterface ) { } I compile this with Code::Blocks GCC compiler (V3.4.5). Problem: resulting dll exports decorated function name... MP_GetFactory@4 This fails to load, should be plain old... MP_GetFactory I've researched this for about 4 hours. I think --add-stdcall-alias is the option to fix this. My Code::Blocks log shows... mingw32-g++.exe -shared -Wl,--out-implib=bin\Debug\libGainGCC.a -Wl,--dll obj\Debug\se_sdk3\mp_sdk_audio.o obj\Debug\se_sdk3\mp_sdk_common.o obj\Debug\Gain\Gain.o obj\Debug\Gain\gain.res -o bin\Debug\GainGCC.sem --add-stdcall-alias -luser32 ..so I think that's the correct option in there? But no luck. Dependancy Walker show only the decorated name being exported. I got It to kinda work by using __cdecl instead of __stdcall, the name is then exported ok, but the function corrupts the stack when called (because the caller expected the other calling convention).

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  • Could Grand Central Dispatch (`libdispatch`) ever be made available on Windows?

    - by elliottcable
    I’m looking into multithreading, and GCD seems like a much better option than manually writing a solution using pthread.h and pthreads-win32. However, although it looks like libdispatch is either working on, or soon going to be working on, most newer POSIX-compatible systems… I have to ask, what about Windows? What are the chances of libdispatch being ported to Windows? What are the barriers preventing that from happening? If it came down to it, what would I need to do to preform that portage? Edit: Some things I already know, to get the discussion started: We need a blocks-compatible compiler that will compile on Windows, no? Will PLBlocks handle that? Can we use the LLVM blocks runtime? Can’t we replace all the pthread.h dependencies in userspace libdispatch with APR calls, for portability? Or, alternatively, use pthreads-win32 I suppose…

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  • Moving from Windows to Ubuntu.

    - by djzmo
    Hello there, I used to program in Windows with Microsoft Visual C++ and I need to make some of my portable programs (written in portable C++) to be cross-platform, or at least I can release a working version of my program for both Linux and Windows. I am total newcomer in Linux application development (and rarely use the OS itself). So, today, I installed Ubuntu 10.04 LTS (through Wubi) and equipped Code::Blocks with the g++ compiler as my main weapon. Then I compiled my very first Hello World linux program, and I confused about the output program. I can run my program through the "Build and Run" menu option in Code::Blocks, but when I tried to launch the compiled application externally through a File Browser (in /media/MyNTFSPartition/MyProject/bin/Release; yes, I saved it in my NTFS partition), the program didn't show up. Why? I ran out of idea. I need to change my Windows and Microsoft Visual Studio mindset to Linux and Code::Blocks mindset. So I came up with these questions: How can I execute my compiled linux programs externally (outside IDE)? In Windows, I simply run the generated executable (.exe) file How can I distribute my linux application? In Windows, I simply distribute the executable files with the corresponding DLL files (if any) What is the equivalent of LIBs (static library) and DLLs (dynamic library) in linux and how to use them? In Windows/Visual Studio, I simply add the required libraries to the Additional Dependencies in the Project Settings, and my program will automatically link with the required static library(-ies)/DLLs. Is it possible to use the "binary form" of a C++ library (if provided) so that I wouldn't need to recompile the entire library source code? In Windows, yes. Sometimes precompiled *.lib files are provided. If I want to create a wxWidgets application in Linux, which package should I pick for Ubuntu? wxGTK or wxX11? Can I run wxGTK program under X11? In Windows, I use wxMSW, Of course. If question no. 4 is answered possible, are precompiled wxX11/wxGTK library exists out there? Haven't tried deep google search. In Windows, there is a project called "wxPack" (http://wxpack.sourceforge.net/) that saves a lot of my time. Sorry for asking many questions, but I am really confused on these linux development fundamentals. Any kind of help would be appreciated =) Thanks.

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  • Linux - How do i know the block map of the given file and/or the free space map of the partition.

    - by Inso Reiges
    Hello, I am on Linux and need to know either of the two things: 1) If i have a regular file on some file system on a partition under Linux is there a way to know the set of the physical blocks that this file occupies on the drive from user space? Or at least the set of the file system's clusters? 2) Is there a way to get the same information about the whole free space of the given file system? In both cases i understand that if there is any possible way to extract this info it will probably be totally unsafe and racy (anything could happen to these set of blocks between the time i see them and act on them somehow). I also really don't want an implementation that will have to know a lot about every filesystem.

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  • non-servlet JSP

    - by h2g2java
    I realise there are EL and near EL frameworks like StringTemplate, JUEL, Velocity, etc. However, I am not asking for list of alternatives to JSTL/EL. I came across a package more than a year ago, someone who wrote a util that emulates the functionality of JSP for non-servlet env, i.e., JSP composition which does not need a "servlet container" to function. I ignored it and now I think it would be helpful to me and I need help to recall what it is. My actual motivation is similar to what StringTemplate, JUEL, Velocity would offer to help me compose SQL blocks, HTML blocks but I am thinking that JSPs are precompiled into bytecode and JSPs are more run-time efficient since run-time parsing is done no more than once. So actually, recommendation for alternatives would be acceptable as long as the templates are precompiled into bytecode. But I still prefer the JSP emulator.

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  • Android-iPhone single codebase

    - by Lorenzo
    Is there a way, apart from using HTML and JavaScript on a web control, to have an (almost) single codebase for an application that should run on iOS and Android? The big issue is of course that they use a different language (Java for Android, Objective-C for iOS) for application development. It would be nice to have some sort of meta-language that will be translated in Java and in Objective-C. What about Flash? Adobe wasn't supposed to release a tool to create flash-based apps in iOS?

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  • ARC, worth it or not?

    - by MSK
    When I moved to Objective C (iOS) from C++ (and little Java) I had hard time understanding memory management in iOS. But now all this seems natural and I know retain, autorelease, copy and release stuff. After reading about ARC, I am wondering is there more benefits of using ARC or it is just that you dont have to worry about memory management. Before moving to ARC I wanted to know how worth is moving to ARC. XCode has "Convert to Objective C ARC" menu. Is the conversion is that simple (nothing to worry about)? Does it help me in reducing my apps memory foot-print, memory leaks etc (somehow ?) Does it has much testing impact on my apps ? What are non-obvious advantages? Any Disadvantage os moving to it?

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  • Django - Static content display based on URL

    - by Steven Potter
    I'm working on a Django site with a basic three column design. Left column navigation, center column content and right column URL specific content blocks. My question is about the best method of controlling the URL specific content blocks in the right column. I am thinking of something along the lines of the Flatpages app that will make the content available to the template context if the URL matches a pre-determined pattern (perhaps regex?). Does anyone know if such an app already exists? If not, I am looking for some advice about the best way to implement it. Particularly in relation to the matching of patterns to the current URL. Is there any good way to re-use parts of the Django URL dispatcher for this use?

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  • Eclipse call hierarchy skips calls in undefined #ifdef regions

    - by stupakov
    Hi all, The "call hierarchy" and "declaration" features in Eclipse CDT omit results that exist in undefined (greyed out) #ifdef regions. Example: void blah(void) { #ifndef ABC foo(); #else //line is greyed out bar(); //line is greyed out #endif //line is greyed out } The call hierarchy for foo() will list blah() as a caller; the call hierarchy for bar() will not list blah(). I'm not expecting it to do full resolution of which #define blocks will get compiled, I simply would like it to return all calls/declarations of the function I'm searching for, regardless of the #define blocks that surround it. Other IDEs such as SlickEdit are able to do this. Does anyone know of a way to get Eclipse to adopt this behavior? Thanks.

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  • In c++ is there any Events/delegates/interfaces/notifications! anything?

    - by Bach
    Say i have these classes ViewA and ViewB In objective C using the delegate pattern I could do @protocol ViewBDelegate{ - (void) doSomething(); } then in ViewB interface: id<ViewBDelegate> delegate; then in ViewA implementation i set the delegate: viewB.delegate = self; and now I can call in doSomething from viewB onto any that unknown type delegate. [delegate doSomething]; "C++ How to Program" has been the worse read an can't find simple examples that demonstrates basic design patterns. What i'm looking for in C++ is: events ActionScript and java either delegates or notifications in Objective C anything that allows class A, Class B and Class C to know that ClassX didSomething()!!! thanks

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  • #include <string> adding ~43 KB to my exe

    - by Lienau
    I'm using Code::Blocks to write my program and when I include <string> (or <iostream>) the size of my exe grows. My program is very simple and I need to keep it small <20kb. I'm pretty sure this is happening because of the C++ Standards Committee swapped the old .h versions for many new libraries without the .h. But how would I keep it from adding the ~43kb? Are there settings for Code::Blocks so that it wont add the extra kb or is there another native lib I can use?

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  • Compile C++ from VS08/10 without Run Time Library / MFC

    - by Lienau
    Are there settings I can adjust in Visual Studio so that it does not compile with any run time library or MFC. I started learning C++ to get away from C#'s .Net, and this is just as bad. When I execute the program in a Windows XP virtual machine I get an error. I can compile without the dependencies in Code::Blocks, but I'm more familiar with VS, and prefer many of it's features over those of Code::Blocks. If you know of to get past this, it would be greatly appreciated. Thanks.

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  • C++ catch constructor exception

    - by aaa
    hi. I do not seem to understand how to catch constructor exception. Here is relevant code: struct Thread { rysq::cuda::Fock fock_; template<class iterator> Thread(const rysq::cuda::Centers &centers, const iterator (&blocks)[4]) : fock_() { if (!fock_) throw; } }; Thread *ct; try { ct = new Thread(centers_, blocks); } catch(...) { return false; } // catch never happens, So catch statement do not execute and I get unhandled exception. What did I do wrong? this is straight C++ using g++.

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