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  • What's the right/standard way of achieving separation of concerns?

    - by Ghanima
    Some background: I want to start developing games, and taking some of the advice given in this site, I've started with something simple and familiar, such as pong, tetris, etc. I want to take as much time as needed to make sure that I have the basics right before moving on to something bigger. I have medium programming experience but I realize making games is a different thing. I find myself wondering many things like should this be in a separate class? Should this module handle this stuff or is it better to let other modules have that kind of functionality? For example, the bouncing of a ball in pong, right now is handled in the ball module, but maybe it's better that some other module did it. Right now I have different modules: one for the graphics, one for the game logic, and others for the objects (depending on the kind of movement required, not all the objects are alike). I know I am asking a lot, any tips you have will be very much appreciated. Short question: What's the right or standard way of separating the modules? What have you found most effective? Is it enough to just keep the drawing (graphics) and the logic separate? Is it necessary to have a lot of classes? (for example for the objects in the game, to handle the movement, etc)

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  • Anyone can suggest some Game Frameworks for GNU/Linux? [closed]

    - by dysoco
    So I've been developing a little bit with XNA + C# in Windows, not really much: just some 2D stuff, but I've found that XNA is a really good framework. I'm a GNU/Linux user, and I'm definitely migrating my desktop to Gentoo Linux (I've been using Arch in my laptop for a while now). But, of course, I need a C# + XNA alternative... I'm not really an expert in any language, so I can really pick up anything (except, maybe, Functional ones), I prefer C-Like languages like Java or Ruby, I tried Python but found the Whitespace syntax confusing. I would like to hear some of you'r suggestions, I'm not asking for "the best", but for "some suggestions", so I think this is objective enough. Probably you're going to suggest C++ + SDL, but I would prefer something more "High Level" like XNA, but I'm open to discuss anything. So... any ideas ? Note: I think this questions meets the guidelines for this site, if it doesn't: please not only downvote this question, but comment on what can I do to improve it. Thanks. PS: 2D Games, not 3D

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  • Windows 7 – Fun with VHD

    - by guybarrette
    I’m teaching about TFS 2008 next week and I wanted to use TFS in a virtualized environment so I downloaded the TFS + Team Suite VPC image from Microsoft’s Website.  Working with Windows 7, I opened the VM with the built-in Windows Virtual PC.  The VM loads fine but the problems started when I tried to install the VM additions: I simply couldn’t get them to install properly. I then looked at VMware and found that they have a product called VMware Player that can load Virtual PC VMs.  Tried that but VMware Player failed in converting the VHD. I then looked at VirtualBox.  Created a new VM, attached the VHD and bingo!  Worked like a charm.  The only real caveat is that the guest Windows will ask for the OS CDs to install new drivers so you must have either the CD/DVD or the ISO file (sweet!) to proceed. OK, I got it working in VirtualBox but I’m curious why I couldn’t install the additions from Windows 7 Virtual PC onto a Windows Server 2003 VM.  Anyone has a clue? BTW, thanks to Rolly Perreaux who pointed my to his blog where he goes into great details explaining how to use VM images with VirtualBox.  Good stuff! var addthis_pub="guybarrette";

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  • Samba share external USB device

    - by bioShark
    I managed to share stuff from my Ubuntu 12.04 to my private network, and the data is visible from a Windows machine. I even shared a hdd that has windows on it. So everything seems to work fine. When I want to share a mounted device (USB pen drive, USB HDD... etc) however, I get from the Windows machine: Access denied on file \... I realize that this is due to the missing rights on the mounted folder. By default a mounted folder gets the equivalent of 700 : drwx------, and the owner myself. But, I can't seem to change the rights on the external device... they remain 700. Is there a special trick I need to do in order to share NTFS mounted usb devices? Thanks P.S. from this Question I see that NTFS devices can not be shared....is this true? It's a bit strange, because I have in my PC 2 HDD's with 3 NTFS partitions, and I can share them without a problem.

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  • Limiting my heavy thinking to my job [closed]

    - by Robin Castlin
    This might be a weird problem which is only to a half relevant to actual programming, but hopefully there are people here that knows what I'm talking about. Basicly I'm proud of how I can deal with coding problems and fix them in short notice and many other aspects like building new systems and such. I'm fast on finding solutions and I often think about the impact my changes does to existing systems and so on, therefor preventing problem from arising at all and such. I am simply happy with how my mind operates when it comes to programming and I wouldn't want to change it at all. The problem, however is when I'm not programming. I find myself rather limited in social situations. I can't determine if it is through programming, but I sometimes think way to much about the consequences when it comes to being social. I know from own experience that most times you earn by not thinking about consequences, but it's hard for me not to. Often my friends tells me "I think too much" and even though I agree, I can't seem to change this behavior. My brain wants to think, and it likes to overthink simple stuff. Does anyone recognize the bad habit of not leaving advanced thinking at work, and in what way do you deal with it? If this isn't a suitable place to ask this question, I apologize and hope you may point me to the right site.

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  • Building an intranet

    - by WernerCD
    I'm researching for a project I'm going to be doing at work on the side... I work for a small hospital and we recently upgraded all the browsers inside our intranet to IE8 (Goodbye 6 :). We have a small, obsolete intranet built by someone who isn't a web designer... functional enough, but annoying to maintain and really sparse. What I'm wanting to do... is use a good framework. I'm looking for suggestions... I'm looking for something Windows IIS based. I'd love windows authentication - with the ability to delegate sub-sections of the website to managers. Right now it's my job to add/update/delete anything from the site... I'd like something not complicated that can be delegated to non-technical people. Like... the Cafeteria Manager should be able to update the menu without putting a ticket into me. She'd log into her computer, open the intranet (which would use her windows log-on to identify her) and have elevated privileges to edit her section of the intranet. If I have to "extend" a good framework to get Windows Authentication, I'll do it... but I'd prefer it to be baked in. What are some good frameworks, tools and places to start? While this isn't a "Huge" project... it's going to be bigger than the basic stuff I've done before and I'd like a good place to start.

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  • How do I make apt-get install commands not display every package that is installing?

    - by rajlego
    When I install something on terminal, it often shows me a few things for status. For one, it shows download rate (which is fine). However, when I install something, it can display Unpacking libgranite2:amd64 (0.3.0~r732+pkg64~ubuntu0.3.1) ... Selecting previously unselected package slingshot-launcher. Preparing to unpack .../slingshot-launcher_0.7.6.1+r421+pkg32~ubuntu0.3.1_amd64.deb ... Unpacking slingshot-launcher (0.7.6.1+r421+pkg32~ubuntu0.3.1) ... Selecting previously unselected package contractor. Preparing to unpack .../contractor_0.3.1~r136+pkg22~ubuntu0.3.1_amd64.deb ... Unpacking contractor (0.3.1~r136+pkg22~ubuntu0.3.1) ... Selecting previously unselected package apport-hooks-elementary. Preparing to unpack .../apport-hooks-elementary_0.1-0~35~saucy1_all.deb ... Unpacking apport-hooks-elementary (0.1-0~35~saucy1) ... Processing triggers for hicolor-icon-theme (0.13-1) ... Processing triggers for libglib2.0-0:amd64 (2.40.0-2) ... Processing triggers for man-db (2.6.7.1-1) ... Setting up libgranite-common (0.3.0~r732+pkg64~ubuntu0.3.1) ... Setting up libgranite2:amd64 (0.3.0~r732+pkg64~ubuntu0.3.1) ... Setting up slingshot-launcher (0.7.6.1+r421+pkg32~ubuntu0.3.1) ... Setting up contractor (0.3.1~r136+pkg22~ubuntu0.3.1) ... Setting up apport-hooks-elementary (0.1-0~35~saucy1) ... Processing triggers for libc-bin (2.19-0ubuntu6) .. I would rather that not show up. I only want to see download rate, not all that other stuff. How do I do this? EDIT: I would also like the jargon to be stored somwehre else if something goes wrong, or for the jargon to just be expanable on terminal.

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  • CLR Profiler Allocated Bytes and XNA ContentManager

    - by Vackup
    I've been fighting with XNA ContentManager and memory allocations for some weeks because I'm trying to port my game from XNA (Windows) to ExEn / Monotouch (iphone). The problem is that after playing a few levels, my game exits unexpectedly on a real iPhone device (not simulator). Profiling memory usage on Windows with CLRProfile, I found some useful stuff but I also found something I dont understand. If I use 2 ContentManagers (1 for shared assets and 1 for level assets), when profiling, "Allocated Bytes" grows and grows after level through level but Memory consumption measured by Windows Task Manager stays constant (down when I unload the content manager and up again when I load content). Obviously, I contentManager.Unload() when level ends. After a few levels my game exits unexpectedly on an iPhone device. If I use 1 content manager, "CRLProfiler Allocated Bytes" stays constant on Windows and on the iPhone; I can play the game normally and it doesnt exit unexpectedly. I use the same assets level through level. It seems like in ios (iPhone) when loading and unloading the same assets, it allocates memory and consumes all device memory, so the ios kill it. Can anybody explain me how this really works? I've read quite a bit, but I still don't understand what's going on.

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  • Best CMS for review-type sites

    - by Pru
    Is there an ideal CMS for making a review site? By review site, I mean like a restaurant review site where you have each entry belonging to different major categories like Cuisine and City. Then users can browse and filter by each or by combination (Chinese Food in Los Angeles, with suggestions of other Chinese restaurants in LA, etc). Furthermore, I'd want it to support other fields like price, parking, kid-friendliness, etc. And to have users be able to filter by those criteria. I've been told that with a combination of custom taxonomies, plug-ins and many clever little queries, that Wordpress 3.x can handle this. But I'm having a heck of a time with it getting into the nitty gritty, and that's where I find the community support is lacking. The sort of stuff you'd think would work in WP, like making one parent category for Cuisine and one for City, don't really work once you get further in and start trying to pull it all together. Then you find these blog posts where people say, "This example shows that one could create a huge movie review site using custom taxonomies..." but when you go and try it you hit all sorts of challenges and oddities that point a big long finger at Wordpress being in fact a blogging platform. The best I came up with was one category for the cuisine and one tag for the city, then I created a couple of custom tag-like taxonomies for the other features. It's quite a mess to try to figure out how to assemble all of that into a natural, intuitive site. I expect a few versions down the road WP will be able to do these sorts of sites out of the box. So I thought I'd take a step back before I run back into the Wordpress fray and find out if maybe there is another platform better suited to this sort of relational content site. Directory scripts in some ways offer many of the features I'm looking for, but I need something more flexible and, hopefully, interactive (comments, reviews). I'm especially looking for feedback from people who've crafted sites like this. Thanks!

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  • Career change: from programming into more human-oriented area [closed]

    - by Art
    I have been a software developer for approximately 9 years, starting with part-time work during my graduation year at uni. During these years I worked for number of companies, sometimes changing places twice or three times a year. They say it takes 10 years to reach 'expert' level, and while I don't think I am an expert by any measure and I have certainly met lots of people who are more knowledgeable, smarter and more focused than I am, I think I can safely say that I had my fair share of the whole programming trade and would like to move on to something else. Psychology and behaviour was always something I was interested in, especially the practical, applicable bits of it. Recently I've been to some communication skills training and I realised that I have been missing out on the great deal of fun stuff - how people work and communicate, especially in subconscious, non-verbal area. Currently I am thinking of making a career change - ideally to move somewhere my technical skill would still be beneficial in some shape or form, or at least could serve as a bridge while I am transitioning there, you know, the whole gradual, bit-by-bit approach versus swim-or-drown one. I would like to hear your thoughts on this matter and to learn from you what are the possible transitions I can take.

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  • Is text-only mode a saving or a problem for battery savings?

    - by Robottinosino
    A friend is flying to the US from Europe and asked me a very thought-provoking question, which I am not remotely able to answer with substance so I am asking it here: How to absolutely maximise battery life on an Ubuntu (laptop) install? do not rush to mark this as duplicate, there is an important point here: does -GNOME- help or worsen battery life? Let me provide some context: The only task he needs to perform is: edit text files in Vim. He is unsure whether running GNOME will drain his battery life more or actually save him some battery life given the smarts of GNOME's power management features like "switch this peripheral to -power save- after X minutes..." (GNOME might just be a configuration front-end for settings that are governed by command-line utils for all I know?) He could perfectly well boot the system in text-only mode and use the automatic 6 virtual consoles for his needs, if that's a saving at all over running tmux (I think so because of all the smart buffering/history/etc the latter does by default?) Exactly how would you advise him to run his laptop during his flight? What I told him already: power off WiFi in the BIOS, not from the "GUI" power off Bluetooth switch off the courtesy light and use low monitor brightness play music off of his phone, not mp3blaster do not use his tiny portable mouse (and do not attach any other USB gimmicks like "screen light", etc) stop development services he will not be using, especially apache2, tomcat, dovecot, postgresql, etc. Potentially: - switch off his cron jobs? (he does an rsync + tar + 7za of his "work in progress" every so often) I think the above is standard stuff one could get off StackExchange, and with many duplicates... the core of this question is, I think: __ will running Ubuntu in text-only mode be a saving in terms of battery life or a problem? why? (provide some technical arguments) __ I think it will be a saving but I am also scared about "other things" detecting and enabling advanced chipset power management features only when some services are started.. and fear these "services" may be off in text-only mode?

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  • How Do Computers Work? [closed]

    - by Rob P.
    This is almost embarrassing ask...I have a degree in Computer Science (and a second one in progress). I've worked as a full-time .NET Developer for nearly five years. I generally seem competent at what I do. But I Don't Know How Computers Work! Please, bare with me for a second. A quick Google of 'How a Computer Works' will yield lots and lots of results, but I struggled to find one that really answered what I'm looking for. I realize this is a huge, huge question, so really, if you can just give me some keywords or some direction. I know there are components....the power supply, the motherboard, ram, CPU, etc...and I get the 'general idea' of what they do. But I really don't understand how you go from a line of code like Console.Readline() in .NET (or Java or C++) and have it actually do stuff. Sure, I'm vaguely aware of MSIL (in the case of .NET), and that some magic happens with the JIT compiler and it turns into native code (I think). I'm told Java is similar, and C++ cuts out the middle step. I've done some mainframe assembly, it was a few years back now. I remember there were some instructions and some CPU registers, and I wrote code....and then some magic happened....and my program would work (or crash). From what I understand, an 'Emulator' would simulate what happens when you call an instruction and it would update the CPU registers; but what makes those instructions work the way they do? Does this turn into an Electronics question and not a 'Computer' question? I'm guessing there isn't any practical reason for me to understand this, but I feel like I should be able to. (Yes, this is what happens when you spend a day with a small child. It takes them about 10 minutes and five iterations of asking 'Why?' for you to realize how much you don't know)

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  • Slightly off topic - How to Fix Sky Go Error [t6013-c1501] (and [t6000-c1501])

    - by bconlon
    Sky doesn't seem to understand what their own errors mean, so I cobbled together an understanding from some other posts and managed to get it working.When you see the error [t6013-c1501] instead of your TV programme in Sky Go, it seems to mean:'You registered a device, but then changed the hardware, so now I'm confused!'In other words, the Digital rights management (DRM) used between Sky Go and Silverlight stored an old fingerprint of your PC, but rather than recognising this and allowing you to remove the device, it just disappears from the 'Manage Devices' page.DISCLAIMER: Perform the following steps at your own risk. It worked for me, but I didn't care if it broke stuff. If you care....don't do it!So, to fix this I did the following:1. Login to Sky Go and click 'Watch live TV' from the home page. It will attempt to show Sky News and fail with the error [t6013-c1501].2. Right click on the error and you should see the Menu option 'Silverlight'. Select this and a dialog should appear. Click the 'Application Storage' tab and delete any entry that relates to sky go. Clcik OK to close the dialog.3. Open explorer and navigate to the folder C:\ProgramData\Microsoft\PlayReady4. Rename the file mspr.hds to mspr.hds.OLD5. Go back to the browser and click F5. You may need to logout/login (not sure).Note: Don't rename/delete the folder C:\ProgramData\Microsoft\PlayReady or you will get the error [t6000-c1501]. The folder must exist in order for the new file to be created by Silverlight. Techie talk:So whoever wrote the code to create a new mspr.hds file didn't write code to check the folder existed causing what I assume is a generic error t6000, probably something like:catch (Exception ex) { WriteToLog("Oops, something broke!"); }#

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  • Game planning and software design? I feel that UML is not convenient

    - by user1542
    In my university, they always emphasize and hype about UML design and stuff, in which I feel it is not going to work well with game structure design. Now, I just want a professional advice on how should I begin my game designing? The story is I have some skill in programming and have done many minor game such as getting some 2D platformer working to some extend. The problems that I find about my program is the poor quality design. After coding for a while, things start to break down due to poor planning (When I add new feature, it tends to make me have to recode the whole program). However, to plan everything out without a single design flaw is a bit too ideal. Therefore, any advice to how should I plan my game? How should I put it into visible pictures, so that me and my friends are able to overview the designs? I planned to start coding a game with my friend. This is going to be my first teamwork, so any professional advices would be a pleasure. Is there any other alternatives than UML? Another question is how does "prototyping" normally looks like?

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  • How can I go about learning to write a shader

    - by Donutz
    So here's the background: I'm writing a game, just for my own amusement and education really. I've already come to the conclusion that XNA was the way to go for graphics, I've bought a couple of books, I've gotten basic game graphics going, and that's great. Now I'm starting to get a little in-depth and I'm starting to need to do stuff not covered in my (beginner) books. In particular, I need to display a sprite using a mask. Actually, what I need to do is display a generic sprite with a different color for each player. After banging around on the web, it seems the way to go is to have a color texture (one for each player) which I display using the mask, then display the generic part of the sprite. This has to be done dynamically, i.e. at runtime because there are too many sprites to keep in memory if I try to generate all the permutations at startup. So, I need to use a shader. Fine. I've downloaded a sample shader program, and managed to hit it with a hammer until it does something close enough to what I want so that I know I'm on the right track. And here, we come to my problem... I have no friggin' clue what I'm doing. While there are a lot of samples and such about shaders, no one ever actually explains what's going on. For instance, I can't find any real docs on Tex2D. I feel like the guys in Zoolander poking at the computer. So, my question (yes, I have a question) -- where is a good URL or what is a good book to take me from dumskie to reasonably competent to write a basic shader?

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  • Help me with this logic (newbie) [migrated]

    - by Surendra
    I need to generate a half pyramid number series with the entered starting number and the number of lines in a html page using Javascript and show the result in html page . I have done the Java scripting and stuff . What I don't get is the logic to it. Take a look at this you may get an idea what I'm talking about: Here is my function in Javascript that will be triggered on a button click function doFunction(){ var enteredNumber=document.getElementById("start"); var lines=document.getElementById("lines"); var result; for(i=0;i<=lines.value;i++) { for(j=enteredNumber.value;j<=i;j++) { document.write(j + "&nbsp;" + "&nbsp;"); } document.write("<br />"); } } Help me with the logic to print following order: 1 1 2 1 2 3 1 2 3 4 1 2 3 4 5 There is a condition. I will specify $start and $lines. If $start = 5 and $lines = 3 then output should be like: 5 5 6 5 6 7 I have had used the for loop , but that doesn't work if I give my own start number that is higher than the number of lines. I actually need it done with Javascript, I have had done the necessary but I'm confused with the logic to generate such series (with the user given values) I had actually used two for loops to generate the regular number series like below 1 1 2 1 2 3 and so on.

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  • How to Disable Touchpad tap in Toshiba Tecra R850 in Oneiric - it is recognized as a PS/2 mouse

    - by Kibi
    I know there's a lot of similar questions, but nothing I have tried here works yet - perhaps I was doing it wrong. New Laptop - Toshiba Tecra R850 with an install of Oneiric 64 bit. Mostly things are working well, but I have a problem with the touchpad (or whatever it's called) - whenever I use it for moving the mouse pointer I accidentally tap on it - basically I am clicking all over the place by accident. So I want to disable the tap-as-click (after all, I have buttons for clicks too). I open up "Mouse and Touchpad" and on the Touchpad tab I check "Disable touchpad when typing" and UNcheck "Enable mouse clicks with touchpad". This does not achieve anything. Ditto Synaptiks and other similar tools. EDIT OK it turns out that this is a somewhat known problem - it seems the touchpad is not being recognized as a touchpad, it is seen as a PS/2 mouse. So any adjustments made with various settings programs to the "touchpad" don't affect it. I've been looking at solutions for getting the touchpad correctly recognized and not achieved it yet - seems there is a problem at the kernel level...I tried (foolishly) a suggestion to replace the psmouse.ko driver ...this screwed some stuff up and didn't solve my problem. So - anyone know an answer? Thanks Kibi

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  • How do I find actors in an area on a poly-precise basis?

    - by Almo
    Ok, I've been asking various questions and getting some good answers, but I think I need to rethink my method, so I'll describe the problem. I have a player who has a big blue box in front of him. This box shows which KActors will be pushed when he pulls the trigger: Currently, the blue box spawns a descendant of Actor which checks collision to see which KActors are touching it: foreach Owner.TouchingActors(class'DynamicSMActor', DynamicActorItt) { // do stuff } The problem is, if you check for touching between Actors and KActors, it looks like it does a plain axis-aligned bounding-box collision. The power will push the box on the lower right, when it's clear it's not touching the blue box. How should I do this properly? I just need a way to find out which KActors are touching that area, on a poly-by-poly level. These collisions are only done with rectangular boxes and simple sphere collision; we are aware of the potential for performance issues with complex objects and poly-collision. I've tried making the collision checker a KActor, but it doesn't report any TouchingActors. This issue is causing us trouble in a lot of other places as well. So solving this problem is a core issue in our game.

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  • Where can I find Ad Networks with single liner Ads?

    - by MaX
    I've developed a site that serves pure HTML Weather widgets (and they are great looking too). Just after two months I am generating 1.25K hits monthly (Google Analytics). Now I want to generate some money out of it. You can check my service out on Here . I am looking for affiliate or an Ads service that can I can hookup within but there is a twist in story. I want single liner text Ad in a particular location otherwise widgets will look rubbish, see this snapshot: Plus I have some unique places in my site to place some banner ads as well, Here are existing set of services that I've already tried: Ad Sense, doesn't allow or have such formats of methods. Peefly provides you with straight links works best but I recorded some clicks (Through Google Events) and they didn't show me any, plus it introduces overhead of manually going and choosing your links. BidVertise totally rubbish opens popups and what not, makes site look like spam I am new to this ad stuff so have a limited knowledge. Suggestions please? I have one more place in Forecast but I want to start simple. P.S. I also have a MetroUI like widget coming in the pipeline but its not ready yet.

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  • Dual boot problem with ubuntu 12.04 and Vista

    - by vendella dahlahdoo
    Greetings from New Zealand. I have installed Microsoft Windows Vista and then installed Ubuntu 12.04 on my refurbished Compaq nx8220 laptop. I get the following infamous head hurting prompt continually. error: no such partition. grub rescue> Have tried most of the common recommended solutions. Live-CD then install Boot-Repair through the Terminal didn't work. It repaired all the linux stuff when restoring grub and then can't boot into Windows Vista. When I use Boot-Repair to fix the MBR, then I can't boot into Ubuntu. Tried installing BCD 2.1 in Vista and tried all the options one after another in BCD. Still no Ubuntu when selected through the options menu from BCD on restart/reboot. I have tried the boot repair option on the Ubuntu server CD-ROM, tried installing earlier versions of Ubuntu 11.04, 11.10, and Ubuntu server 11.10 and 12.04. Still the same result. I tried deleting the Ubuntu partitions through Vista a number of times and reinstalling Ubuntu. I have been trying and retrying all the options in Boot-Repair in different combinations for the past week and a half. I have tried at least 10 times installing and reinstalling Ubuntu. I really love Ubuntu and believe I have exhausted most of the recommended solutions and have spent too much time on this. Its driving me nuts!! please can someone help, I have finally given up (sigh). The following are some outputs from Boot-Repair from my last attempts. http://paste.ubuntu.com/1019227 http://paste.ubuntu.com/1019264 I was only allowed to post two links being a newbie. The only thing left for me to do is the flying Samoan dropkick laptop trick. Thanks in advance. Francis.

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  • PHP Code (modules) included via MySQL database, good idea?

    - by ionFish
    The main script includes "modules" which add functionality to it. Each module is set up like this: <?php //data collection stuff //(...) approx 80 lines of code //end data collection $var1 = 'some data'; $var2 = 'more data'; $var3 = 'other data'; ?> Each module has the same exact variables, just the data collection is different. I was wondering if it's a reasonable idea to store the module data in MySQL like this: [database] |_modules |_name |_function (the raw PHP data from above) |_description |_author |_update-url |_version |_enabled ...and then include the PHP-data from the database and execute it? Something like, a tab-navigation system at the top of the page for each module name, then inside each of those tabs the page content would function by parsing the database-stored code of the module from the function section. The purpose would be to save code space (fewer lines), allow for easy updates, and include/exclude modules based on the enabled option. This is how many other web-apps work, some of my own too. But never had I thought about this so deeply. Are there any drawbacks or security risks to this?

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  • Game Asset Management

    - by user964123
    I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate frequently between the main menu and game screen. Therefore, once I load the textures for either screen, I want to keep them in memory to avoid frequent reloading. Both screens share some assets like their background textures, but differ in others. The first solution I came up with is making 2 texture factory classes, MainScreenAssetFactory and GameScreenAssetFactory, each with their own content manager, and ill store them in a globally accessible point so that they persist after either screen is destroyed. There is also a OptionsScreenAssetFactory, but that I dont want to cache it since the options screen is rarely visited. A typical Factory would look something like this public class MainScreenAssetFactory { private readonly ContentManager contentManager; public MainScreenAssetFactory(IServiceProvider serviceProvider, string rootDirectory) { contentManager = new ContentManager(serviceProvider) { RootDirectory = rootDirectory }; } public Texture2D ListElementBackground { get { return return contentManager.Load<Texture2D>("UserTab"); } } public Texture2D ListElementBulletPoint { get { return return contentManager.Load<Texture2D>("TabIcon"); } } public Texture2D LoggedOutUser { get { return return contentManager.Load<Texture2D>("LoggedOutUser"); } } } Since both Main, Options and Game Screen share some common resources, instead of loading them more than once, I created another class CommonAssetTexFactory which holds the common stuff and stays in-memory during the app lifetime. For example, this class gets passed to the options screen when it is created. However, given my small game with its few assets, I am already finding this solution cumbersome and inflexible. Changing anything would require looking to see if its already in the common factory, and if not, modifying existing factories and so on. And this is just considering textures currently, i didnt add sound files yet. I cant imagine bigger games with thousands of resources using this approach. A better idea must exist. Would someone please enlighten me?

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  • MVC and delegation

    - by timjver
    I am a beginning iOS programmer and use the Model-View-Controller model as a design pattern: my model doesn't know anything about my view (in order to make it compatible with any view), my view doesn't know anything about my model so they interact via my controller. A very usual way for a view to interact with the controller is through delegation: when the user interacts with the app, my view will notify my controller, which can call some methods of my model and update my view, if necessary. However, would it make sense to also make my controller the delegate of my model? I'm not convinced this is the way to go. It could be handy for my model to notify my controller of some process being finished, for example, or to ask for extra input of the user if it doesn't have enough information to complete the task. The downside of this, though, is that my controller would be the delegate for both my controller and my model, so there wouldn't be really a proper way to notify my model of changes in my view, and vice versa. (correct me if I'm wrong.) Conclusion: I don't really think it's a good idea to to have my controller to be the delegate of my model, but just being the delegate of my view would be fine. Is this the way most MVC models handle? Or is there a way to have the controller be the delegate of both the controller and the model, with proper communication between them? Like I said, I'm a beginner, so I want to do such stuff the right way immediately, rather than spending loads of hours on models that won't work anyway. :)

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  • IE 9:Release

    - by xamlnotes
    Yippie: IE 9s coming out March 14!: http://windowsteamblog.com/ie/b/ie/archive/2011/03/09/a-more-beautiful-web-launches-on-march-14th.aspx For you guys that love other browsers that’s ok. Personally I love IE for many reasons such as ease of use and stability.  I am cranked up to see what IE 9 does as it was retooled from the start. So this one should be big. Also, its bringing HTML 5 support now so we can have much richer applications. Its about time that HTML was revved to move from the old text like stuff to a better model. More info: http://windowsteamblog.com/ie/b/ie/archive/tags/ie9/ Some glimpses here: http://windows.microsoft.com/en-US/internet-explorer/products/ie-9/features and http://www.beautyoftheweb.com/#/highlights/all-around-fast   Looks like it will be much faster (with hardware support now) in many areas.  Better startup times and install times are hot on my list of favorites too. Plus they retooled the UI in many places too.  The UI looks a lot cleaner now: http://windows.microsoft.com/en-US/internet-explorer/products/ie-9/features/focused-on-your-websites Plus theres tons more like changes in tab pages, a notfication bar, pinned sites and so forth. Plus theres cool integration with Windows 7 also.

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  • How do I use LibreOffice's 3d transitions in Impress?

    - by Lvkz
    How can I get the 3D transitions working on Impress? I got a presentation coming soon, and as a requirement of the course the professor want us to use transitions on our "Power Point" chapter, obviously I have been using LibreOffice in every exercise but the native transitions are kind of lame, so when I install the newer version of Ubuntu, always install the extra package to the transitions - I had installed the 3D package: libreoffice-ogltrans 1:3.4.3-3ubuntu2 In previous versions of Ubuntu and worked perfectly, but for some reason is not working in this release. I got LibreOffice 3.4.3, Ubuntu Oneiric Ocelot (11.10) and my hardware is not relevant because I had it working before on previous releases. I know is not critical, but for my class is a pretty important deal, and can be a perfect opportunity to show the class that the cool stuff are not only in Windows. As a recomendation of one of Eliah Kagan, I'm putting the output of: sudo lshw -C video *-display:0 description: VGA compatible controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 07 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:f6c00000-f6ffffff memory:e0000000-efffffff ioport:efe8(size=8) *-display:1 UNCLAIMED description: Display controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 07 width: 64 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: latency=0 resources: memory:f6b00000-f6bfffff And I'm not using Unity - it don't there anyways -, I'm using instead Gnome Shell.

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