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  • How to recursive rake? -- or suitable alternatives

    - by TerryP
    I want my projects top level Rakefile to build things using rakefiles deeper in the tree; i.e. the top level rakefile says how to build the project (big picture) and the lower level ones build a specific module (local picture). There is of course a shared set of configuration for the minute details of doing that whenever it can be shared between tasks: so it is mostly about keeping the descriptions of what needs building, as close to the sources being built. E.g. /Source/Module/code.foo and cie should be built using the instructions in /Source/Module/Rakefile; and /Rakefile understands the dependencies between modules. I don't care if it uses multiple rake processes (ala recursive make), or just creates separate build environments. Either way it should be self-containable enough to be processed by a queue: so that non-dependent modules could be built simultaneously. The problem is, how the heck do you actually do something like that with Rake!? I haven't been able to find anything meaningful on the Internet, nor in the documentation. I tried creating a new Rake::Application object and setting it up, but whatever methods I try invoking, only exceptions or "Don't know how to build task ':default'" errors get thrown. (Yes, all rakefiles have a :default). Obviously one could just execute 'rake' in a sub directory for a :modulename task, but that would ditch the options given to the top level; e.g. think of $(MAKE) and $(MAKEFLAGS). Anyone have a clue on how to properly do something like a recursive rake?

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  • F#, Linux and makefiles

    - by rwallace
    I intend to distribute an F# program as both binary and source so the user has the option of recompiling it if desired. On Windows, I understand how to do this: provide .fsproj and .sln files, which both Visual Studio and MSBuild can understand. On Linux, the traditional solution for C programs is a makefile. This depends on gcc being directly available, which it always is. The F# compiler can be installed on Linux and works under Mono, so that's fine so far. However, as far as I can tell, it doesn't create a scenario where fsc runs the compiler, instead the command is mono ...path.../fsc.exe. This is also fine, except I don't know what the path is going to be. So the full command to run the compiler in my case could be mono ~/FSharp-2.0.0.0/bin/fsc.exe types.fs tptp.fs main.fs -r FSharp.PowerPack.dll except that I'm not sure where fsc.exe will actually be located on the user's machine. Is there a way to find that out within a makefile, or would it be better to fall back on just explaining the above in the documentation and relying on the user to modify the command according to his setup?

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  • When *not* to use prepared statements?

    - by Ben Blank
    I'm re-engineering a PHP-driven web site which uses a minimal database. The original version used "pseudo-prepared-statements" (PHP functions which did quoting and parameter replacement) to prevent injection attacks and to separate database logic from page logic. It seemed natural to replace these ad-hoc functions with an object which uses PDO and real prepared statements, but after doing my reading on them, I'm not so sure. PDO still seems like a great idea, but one of the primary selling points of prepared statements is being able to reuse them… which I never will. Here's my setup: The statements are all trivially simple. Most are in the form SELECT foo,bar FROM baz WHERE quux = ? ORDER BY bar LIMIT 1. The most complex statement in the lot is simply three such selects joined together with UNION ALLs. Each page hit executes at most one statement and executes it only once. I'm in a hosted environment and therefore leery of slamming their servers by doing any "stress tests" personally. Given that using prepared statements will, at minimum, double the number of database round-trips I'm making, am I better off avoiding them? Can I use PDO::MYSQL_ATTR_DIRECT_QUERY to avoid the overhead of multiple database trips while retaining the benefit of parametrization and injection defense? Or do the binary calls used by the prepared statement API perform well enough compared to executing non-prepared queries that I shouldn't worry about it? EDIT: Thanks for all the good advice, folks. This is one where I wish I could mark more than one answer as "accepted" — lots of different perspectives. Ultimately, though, I have to give rick his due… without his answer I would have blissfully gone off and done the completely Wrong Thing even after following everyone's advice. :-) Emulated prepared statements it is!

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  • Jquery ajaxStart doesnt get triggered

    - by gnomixa
    This code $("#loading").ajaxStart(function() { alert("start"); $(this).show(); }); in my mark-up <div style="text-align:center;"><img id="loading" src="../images/common/loading.gif" alt="" /></div> Here is the full ajax request: $.ajax({ type: "POST", url: "http://localhost/WebServices/Service.asmx/GetResults", data: jsonText, contentType: "application/json; charset=utf-8", dataType: "json", success: function(response) { var results = (typeof response.d) == 'string' ? eval('(' + response.d + ')') : response.d; PopulateTree(results); }, error: function(xhr, status, error) { var msg = JSON.parse(xhr.responseText); alert(msg.Message); } }); $("#loading").ajaxStart(function() { alert("start"); $(this).show(); }); $("#loading").ajaxStop(function() { alert("stop"); $(this).hide(); $("#st-tree-container").show(); }); never fires alert "start" even though the gif is shown to rotate. AjaxStop gets triggered as expected. Any ideas why?

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  • Cocoa App with Python extension which use Scipy -> ImportError: No module named scipy

    - by Snej
    Hi: I have installed Scipy (via macports) for Python on my Mac and it runs fine when running Python scripts. But now I'm using Scipy (via PyObjc) for calculations embedded in a Cocoa App frontend. The following error occurs: ImportError: No module named scipy I am using the "Python.framework" in XCode. Does anybody know why Scipy module is not found? I even added it manually to the module search path via sys.path.append("/opt/local/var/macports/software/py26-scipy/0.7.1_0+gcc43/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/") EDIT: I found the problem myself. The path should be without "/scipy" at the end. But now I got an architecture problem: ImportError: dlopen(/opt/local/var/macports/software/py26-scipy/0.7.1_0+gcc43/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/fftpack/_fftpack.so, 2): no suitable image found. Did find: /opt/local/var/macports/software/py26-scipy/0.7.1_0+gcc43/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/fftpack/_fftpack.so: mach-o, but wrong architecture EDIT 2: I checked the architectures: Yes, sure it is an architecture problem. But when I run: file /opt/local/var/macports/software/py26-scipy/0.7.1_0+gcc43/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/fftpack/_fftpack.so I get a result Mach-O 64-bit bundle x86_64. And the Mac OS 10.6 PYTHON is: Mach-O universal binary with 3 architectures /usr/bin/python (for architecture x86_64): Mach-O 64-bit executable x86_64 /usr/bin/python (for architecture i386): Mach-O executable i386 /usr/bin/python (for architecture ppc7400): Mach-O executable ppc I build the XCode project as x86_64.

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  • Skip makefile dependency generation for certain targets (e.g. `clean`)

    - by Shtééf
    I have several C and C++ projects that all follow a basic structure I've been using for a while now. My source files go in src/*.c, intermediate files in obj/*.[do], and the actual executable in the top level directory. My makefiles follow roughly this template: # The final executable TARGET := something # Source files (without src/) INPUTS := foo.c bar.c baz.c # OBJECTS will contain: obj/foo.o obj/bar.o obj/baz.o OBJECTS := $(INPUTS:%.cpp=obj/%.o) # DEPFILES will contain: obj/foo.d obj/bar.d obj/baz.d DEPFILES := $(OBJECTS:%.o=%.d) all: $(TARGET) obj/%.o: src/%.cpp $(CC) $(CFLAGS) -c -o $@ $< obj/%.d: src/%.cpp $(CC) $(CFLAGS) -M -MF $@ -MT $(@:%.d=%.o) $< $(TARGET): $(OBJECTS) $(LD) $(LDFLAGS) -o $@ $(OBJECTS) .PHONY: clean clean: -rm -f $(OBJECTS) $(DEPFILES) $(RPOFILES) $(TARGET) -include $(DEPFILES) Now I'm at the point where I'm packaging this for a Debian system. I'm using debuild to build the Debian source package, and pbuilder to build the binary package. The debuild step only has to execute the clean target, but even this causes the dependency files to be generated and included. In short, my question is really: Can I somehow prevent make from generating dependencies when all I want is to run the clean target?

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  • How to compile Open Flash Chart v.1?

    - by geehertush01
    Let me just say, that I'm a total beginner in anything related to flash. I would like to compile latest version of OFC1 (v.1.9.7). It can be downloaded here: link. Unfortunately no tutorial of how to do it can be found anywhere. I succeeded in compiling OFC2 (v.Lug-Wyrm-Charmer). I installed FlashDevelop, then I found .proj file in the OFC2 package, opened it in FlashDevelop and built the project. It worked fine (although I had to fix some code errors, but it was simple). Unfortunately there is no project file in OFC1 package. I tried to create a new project (Project-New Project-AS3 Project). It created .proj file and few folders (src,bin...). I deleted 'Main.as' from 'src' folder. Then I copied all files from 'actionscript' folder from OFC1 to 'src' project folder. I opened the project and set 'open-flash-char.as' as Document Class (right click on the file in the project tree and 'Set Document Class'). Then I tried to build the project, but got an syntax error with (in 'open-flash-char.as'): #include "prototype.drawCircle.as" #include "prototype.fillCircle.as" #include "String.prototype.replace.as" So I removed "#" signs. But then I got an error ...\ofc1\projtest4\src\open-flash-chart.as: Error: A file found in a source-path must have an externally visible definition. If a definition in the file is meant to be externally visible, please put the definition in a package. I have no idea of how to continue. Maybe I'm doing everything wrong, because OFC1 is written in AS2 (probably), not AS3. I don't know. So my question is: How to compile OFC v.1.9.7?

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  • How to terminate all [grand]child processes using C# on WXP (and newer MSWindows)

    - by NVRAM
    Question: How can I determine all processes in the child's Process Tree to kill them? I have an application, written in C# that will: Get a set of data from the server, Spawn a 3rd party utility to process the data, then Return the results to the server. This is working fine. But since a run consumes a lot of CPU and may take as long as an hour, I want to add the ability to have my app terminate its child processes. Some issues that make the simple solutions I've found elsewhere are: My app's child process "A" (InstallAnywhere EXE I think) spawns the real processing app "B" (a java.exe), which in turns spawns more children "C1".."Cn" (most of which are also written in Java). There will likely be multiple copies of my application (and hence, multiple sets of its children) running on the same machine. The child process is not in my control so there might be some "D" processes in the future. My application must run on 32-bit and 64-bit versions of MSWindows. On the plus side there is no issue of data loss, a "clean" shutdown doesn't matter as long as the processes end fairly quickly.

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  • LPCSTR, TCHAR, String

    - by user285327
    I am use next type of strings: LPCSTR, TCHAR, String i want to convert: 1) from TCHAR to LPCSTR 2) from String to char I convert from TCHAR to LPCSTR by that code: RunPath = TEXT("C:\\1"); LPCSTR Path = (LPCSTR)RunPath; From String to char i convert by that code: SaveFileDialog^ saveFileDialog1 = gcnew SaveFileDialog; saveFileDialog1->Title = "?????????? ?????-????????"; saveFileDialog1->Filter = "bck files (*.bck)|*.bck"; saveFileDialog1->RestoreDirectory = true; pin_ptr<const wchar_t> wch = TEXT(""); if ( saveFileDialog1->ShowDialog() == System::Windows::Forms::DialogResult::OK ) { wch = PtrToStringChars(saveFileDialog1->FileName); } else return; ofstream os(wch, ios::binary); My problem is that when i set "Configuration Properties - General Character Set in "Use Multi-Byte Character Set" the first part of code work correctly. But the second part of code return error C2440. When i set "Configuration Properties - General Character Set in "Use Unicode" the second part of code work correctly. But the first part of code return the only first character from TCHAR to LPCSTR.

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  • NSOutlineView/NSTreeController - calculate sum of column

    - by matei
    I have a NSOutlineView bound to a NSTreeController. My data items are a custom class , let's call them "Row", and suppose a Row contains a "name" and a numeric field called "number" . All these "Rows" are found in let's say a "RowContainer" which has a "rows" mutable array holding the parent (level 0) rows. Each row also has a "children" NSMutableArray member which holds it's children. I have this working, and I want to display under the outlineview a textfield with the sum of all the "number" values of the rows. I bound this textfield to a "total" property of the "RowContainer". Now the problem is how or from where to trigger the recalculation of the "total" property, since this involves a recursive walk on the tree of rows, and I always get a "Collection was mutated while being enumerated" error. I've tried making a method "recalculateTotal", and calling it from the "setNumber" method of the "Row" class , but same error occurs. If I put the recalculation logic in the "total" getter, I can't trigger it to do the math. I'm sure the solution is simple but I can't see it

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  • In PHP... best way to turn string representation of a folder structure into nested array

    - by Greg Frommer
    Hi everyone, I looked through the related questions for a similar question but I wasn't seeing quite what I need, pardon if this has already been answered already. In my database I have a list of records that I want represented to the user as files inside of a folder structure. So for each record I have a VARCHAR column called "FolderStructure" that I want to identify that records place in to the folder structure. The series of those flat FolderStructure string columns will create my tree structure with the folders being seperated by backslashes (naturally). I didn't want to add another table just to represent a folder structure... The 'file' name is stored in a separate column so that if the FolderStructure column is empty, the file is assumed to be at the root folder. What is the best way to turn a collection of these records into a series of HTML UL/LI tags... where each LI represents a file and each folder structure being an UL embedded inside it's parent?? So for example: file - folderStructure foo - bar - firstDir blue - firstDir/subdir would produce the following HTML: <ul> <li>foo</li> <ul> <li> bar </li> <ul> <li> blue </li> </ul> </ul> </ul> Thanks

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  • Fast sign in C++ float...are there any platform dependencies in this code?

    - by Patrick Niedzielski
    Searching online, I have found the following routine for calculating the sign of a float in IEEE format. This could easily be extended to a double, too. // returns 1.0f for positive floats, -1.0f for negative floats, 0.0f for zero inline float fast_sign(float f) { if (((int&)f & 0x7FFFFFFF)==0) return 0.f; // test exponent & mantissa bits: is input zero? else { float r = 1.0f; (int&)r |= ((int&)f & 0x80000000); // mask sign bit in f, set it in r if necessary return r; } } (Source: ``Fast sign for 32 bit floats'', Peter Schoffhauzer) I am weary to use this routine, though, because of the bit binary operations. I need my code to work on machines with different byte orders, but I am not sure how much of this the IEEE standard specifies, as I couldn't find the most recent version, published this year. Can someone tell me if this will work, regardless of the byte order of the machine? Thanks, Patrick

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  • iPhone: objc_class_name_TTTabStrip symbol not found build error

    - by user187532
    Hello friends, I am trying to implement 'scrollview' effect in 'Tabbar' which has 'TabItems'. I found that the good example is from 'facebook' open source 'TTCatlog' project 'Tabs' section. So i included all the source from it to my project and trying to build it. I have followed the following links to go ahead on this: http://stackoverflow.com/questions/822792/how-to-create-a-horizontal-scrolling-view-on-iphone source: http://github.com/facebook/three20/tree/master/samples/ My calling code is like below: _tabBar1 = [[TTTabStrip alloc] initWithFrame:CGRectMake(10, 68, 300, 28)]; _tabBar1.tabItems = [NSArray arrayWithObjects: [[[TTTabItem alloc] initWithTitle:@"Item 1"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 2"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 3"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 4"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 5"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 6"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 7"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 8"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 9"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 10"] autorelease], nil]; [self.navigationController.view addSubview:_tabBar1]; My project folder as like below: ..../iphone/MyProgram/MyProgram.xcodeproj ..../iphone/Three20/src/Three20.... In my project settings for header search path, I have ../Three20/src But when i try to build it, it throws the following error: "objc_class_name_TTTabStrip symbol not found" "objc_class_name_TTTabItem symbol not found" I see there, all these files (.h and .m) are availbale there. Could someone please help what's wrong there and how do i get rid of this issue and continue working with it?

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  • OpenCV shape matching

    - by MAckerman
    I'm new to OpenCV (am actually using Emgu CV C# wrapper) and am attempting to do some object detection. I'm attempting to determine if an object matches a predefined set of objects (that I will have to define). The background is well lit and does not move. My objects that I am starting with are bottles and cans. My current approach is: Do absDiff with a previously taken background image to separate the background. Then dilate 4x to make the lighter areas (in labels) shrink. Then I do a binary threshold to get a big blog, followed by finding contours in this image. I then take the largest contour and draw it, which becomes my shape to either save to the accepted set or compare with the accepted set. Currently I'm using cvMatchShapes, but the double return value seems to vary widely. I'm guessing it is because it doesn't take into account rotation. Is this approach a good one? It isn't working well for glass bottles since the edges are hard to find... I've read about haar classifiers, but thinking that might be overkill for my task.

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  • Custom types as key for a map - C++

    - by Appu
    I am trying to assign a custom type as a key for std::map. Here is the type which I am using as key. struct Foo { Foo(std::string s) : foo_value(s){} bool operator<(const Foo& foo1) { return foo_value < foo1.foo_value; } bool operator>(const Foo& foo1) { return foo_value > foo1.foo_value; } std::string foo_value; }; When used with std::map, I am getting the following error. error C2678: binary '<' : no operator found which takes a left-hand operand of type 'const Foo' (or there is no acceptable conversion) c:\program files\microsoft visual studio 8\vc\include\functional 143 If I change the struct like the below, everything worked. struct Foo { Foo(std::string s) : foo_value(s) {} friend bool operator<(const Foo& foo,const Foo& foo1) { return foo.foo_value < foo1.foo_value; } friend bool operator>(const Foo& foo,const Foo& foo1) { return foo.foo_value > foo1.foo_value; } std::string foo_value; }; Nothing changed except making the operator overloads as friend. I am wondering why my first code is not working? Any thoughts?

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  • Error // Usage: rails new APP_PATH [options] // when running 'rails server'

    - by madphill
    Background info: I'm using GIT to get a repository of a project with Ruby files in it. The project lives in my SITES folder under home directory on my Mac. I have Ruby: 1.8.7 I have just upgraded Rails to: 3.0.3 All I am trying to accomplish is to be able to render localhost.com:3000 in my browser of the GIT project i've already downloaded so I can work on it locally. I ran the command 'rails server' and was returned the message below:: Usage: rails new APP_PATH [options] Options: [--skip-gemfile] # Don't create a Gemfile -m, [--template=TEMPLATE] # Path to an application template (can be a filesystem path or URL) -d, [--database=DATABASE] # Preconfigure for selected database (options: mysql/oracle/postgresql/sqlite3/frontbase/ibm_db) # Default: sqlite3 -O, [--skip-active-record] # Skip Active Record files -J, [--skip-prototype] # Skip Prototype files -T, [--skip-test-unit] # Skip Test::Unit files [--dev] # Setup the application with Gemfile pointing to your Rails checkout -r, [--ruby=PATH] # Path to the Ruby binary of your choice # Default: /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby -G, [--skip-git] # Skip Git ignores and keeps -b, [--builder=BUILDER] # Path to an application builder (can be a filesystem path or URL) [--edge] # Setup the application with Gemfile pointing to Rails repository Runtime options: -f, [--force] # Overwrite files that already exist -s, [--skip] # Skip files that already exist -p, [--pretend] # Run but do not make any changes -q, [--quiet] # Supress status output Rails options: -h, [--help] # Show this help message and quit -v, [--version] # Show Rails version number and quit Description: The 'rails new' command creates a new Rails application with a default directory structure and configuration at the path you specify. Example: rails new ~/Code/Ruby/weblog This generates a skeletal Rails installation in ~/Code/Ruby/weblog. See the README in the newly created application to get going.

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  • Encryption puzzle / How to create a ProxyStub for a Remote Assistance ticket

    - by Jon Clegg
    I am trying to create a ticket for Remote Assistance. Part of that requires creating a PassStub parameter. As of the documenation: http://msdn.microsoft.com/en-us/library/cc240115(PROT.10).aspx PassStub: The encrypted novice computer's password string. When the Remote Assistance Connection String is sent as a file over e-mail, to provide additional security, a password is used.<16 In part 16 they detail how to create as PassStub. In Windows XP and Windows Server 2003, when a password is used, it is encrypted using PROV_RSA_FULL predefined Cryptographic provider with MD5 hashing and CALG_RC4, the RC4 stream encryption algorithm. As PassStub looks like this in the file: PassStub="LK#6Lh*gCmNDpj" If you want to generate one yourself run msra.exe in Vista or run the Remote Assistance tool in WinXP. The documentation says this stub is the result of the function CryptEncrypt with the key derived from the password and encrypted with the session id (Those are also in the ticket file). The problem is that CryptEncrypt produces a binary output way larger then the 15 byte PassStub. Also the PassStub isn't encoding in any way I've seen before. Some interesting things about the PassStub encoding. After doing statistical analysis the 3rd char is always a one of: !#$&()+-=@^. Only symbols seen everywhere are: *_ . Otherwise the valid characters are 0-9 a-z A-Z. There are a total of 75 valid characters and they are always 15 bytes. Running msra.exe with the same password always generates a different PassStub, indicating that it is not a direct hash but includes the rasessionid as they say. Some other ideas I've had is that it is not the direct result of CryptEncrypt, but a result of the rasessionid in the MD5 hash. In MS-RA (http://msdn.microsoft.com/en-us/library/cc240013(PROT.10).aspx). The "PassStub Novice" is simply hex encoded, and looks to be the right length. The problem is I have no idea how to go from any hash to way the ProxyStub looks like.

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  • How do I find the module dependencies of my Perl script?

    - by zoul
    I want another developer to run a Perl script I have written. The script uses many CPAN modules that have to be installed before the script can be run. Is it possible to make the script (or the perl binary) to dump a list of all the missing modules? Perl prints out the missing modules’ names when I attempt to run the script, but this is verbose and does not list all the missing modules at once. I’d like to do something like: $ cpan -i `said-script --list-deps` Or even: $ list-deps said-script > required-modules # on my machine $ cpan -i `cat required-modules` # on his machine Is there a simple way to do it? This is not a show stopper, but I would like to make the other developer’s life easier. (The required modules are sprinkled across several files, so that it’s not easy for me to make the list by hand without missing anything. I know about PAR, but it seems a bit too complicated for what I want.) Update: Thanks, Manni, that will do. I did not know about %INC, I only knew about @INC. I settled with something like this: print join("\n", map { s|/|::|g; s|\.pm$||; $_ } keys %INC); Which prints out: Moose::Meta::TypeConstraint::Registry Moose::Meta::Role::Application::ToClass Class::C3 List::Util Imager::Color … Looks like this will work.

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  • Xpath fails if an element has a a xmlns attribute

    - by Callum Lamb
    Im trying to use xml to parse a .COLLADA file. The problem is I can't seem to use xpath() to access elements if the root tag has a xmlns attribute. For example this works: $string = <<<TEST <?xml version="1.0" encoding="utf-8"?> <COLLADA version="1.4.1"> <library_materials> <material id="Material" name="Material"> <instance_effect url="#Material-effect"/> </material> <material id="Material2" name="Material"> <instance_effect url="#Material-effect2"/> </material> </library_materials> </COLLADA> TEST; $lol = new SimpleXMLElement($string); print_r($lol->library_materials->xpath("material[@id='Material2']")); But this doesn't: $string = <<<TEST <?xml version="1.0" encoding="utf-8"?> <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> <library_materials> <material id="Material" name="Material"> <instance_effect url="#Material-effect"/> </material> <material id="Material2" name="Material"> <instance_effect url="#Material-effect2"/> </material> </library_materials> </COLLADA> TEST; $lol = new SimpleXMLElement($string); print_r($lol->library_materials->xpath("material[@id='Material2']")); How does the xmlns suddenly make the xml tree unusable? I thought it just defined the namespace so you could tell it apart from other identical tags in other namespaces. What am I missing?

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  • Analyzing Windows crash dumps generated on XP/32 machines with Win7/64 ?

    - by Martin
    We have a problem with analyzing our Windows crash-dumps that were created on customer Windows XP/32 boxes on our development machines. Many of our development machines are now Win7/64 boxes, but it appears that the crash-dumps generated under Windows XP cannot full resolve their binary dependency, thereby leading to warnings when displaying the call stacks in Visual Studio (2005). For example, the msvcr80.dll cannot be resolved when loaded from a Win7 machine when the dump was generated on Windows XP: On XP, the WinSxS path appears to be C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.4053_x-ww_e6967989\msvcr80.dll -- on Win7, the WinSxS path to the same DLL version seems to be: x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4053_none_d08d7da0442a985d (I got this info from a forum thread on codeguru that link to an msdn article.) Visual Studio (2005) can now no longer correctly resolve the binaries for the crash-dump. How can I get Visual Studio to resolve all the correct binaries for my dump file? Note: I have already correctly set up the symbol server. The public symbols for most system DLLs (kernel32.dll, etc) and our symbols of our own DLLs are correctly loaded. It is just that the symbols of DLLs that reside in the WinSxS folder are not loaded, because it appears that Vista/7 uses a different path scheme for these DLLs than XP does and therefore Visual Studio cannot find the dll (not the pdb) on the local dev machine and so cannot load the corresponding symbols for the dump file.

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  • What is the general feeling about reflection extensions in std::type_info?

    - by Evan Teran
    I've noticed that reflection is one feature that developers from other languages find very lacking in c++. For certain applications I can really see why! It is so much easier to write things like an IDE's auto-complete if you had reflection. And certainly serialization APIs would be a world easier if we had it. On the other side, one of the main tenets of c++ is don't pay for what you don't use. Which makes complete sense. That's something I love about c++. But it occurred to me there could be a compromise. Why don't compilers add extensions to the std::type_info structure? There would be no runtime overhead. The binary could end up being larger, but this could be a simple compiler switch to enable/disable and to be honest, if you are really concerned about the space savings, you'll likely disable exceptions and RTTI anyway. Some people cite issues with templates, but the compiler happily generates std::type_info structures for template types already. I can imagine a g++ switch like -fenable-typeinfo-reflection which could become very popular (and mainstream libs like boost/Qt/etc could easily have a check to generate code which uses it if there, in which case the end user would benefit with no more cost than flipping a switch). I don't find this unreasonable since large portable libraries like this already depend on compiler extensions. So why isn't this more common? I imagine that I'm missing something, what are the technical issues with this?

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  • Can I compare a template variable to an integer in App Engine templates?

    - by matt b
    Using Django templates in Google App Engine (on Python), is it possible to compare a template variable to an integer in an {% if %} block? views.py: class MyHandler(webapp.RequestHandler): def get(self): foo_list = db.GqlQuery(...) ... template_values['foos'] = foo_list template_values['foo_count'] = len(foo_list) handler.response.out.write(template.render(...)) My template: {% if foo_count == 1 %} There is one foo. {% endif %} This blows up with 'if' statement improperly formatted. What I was attempting to do in my template was build a simple if/elif/else tree to be grammatically correct to be able to state #foo_count == 0: There are no foos. #foo_count == 1: There is one foo. #else: There are {{ foos|length }} foos. Browsing the Django template documents (this link provided in the GAE documentation appears to be for versions of Django far newer than what is supported on GAE), it appears as if I can only actually use boolean operators (if in fact boolean operators are supported in this older version of Django) with strings or other template variables. Is it not possible to compare variables to integers or non-strings with Django templates? I'm sure there is an easy way to workaround this - built up the message string on the Python side rather than within the template - but this seems like such a simple operation you ought to be able to handle in a template. It sounds like I should be switching to a more advanced templating engine, but as I am new to Django (templates or any part of it), I'd just like some confirmation first.

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  • Compare sign of two doubles

    - by bobobobo
    What's the fastest way to compare sign on a double? I know that a double has a "sign bit" but I'm not sure if the way I'm "looking for it" in its binary rep is a good idea or not. Barring "portability" issues, can someone tell me what's going on with this code in MSVC++? #include <stdio.h> int main() { double z = 5.0 ; __int64 bitSign ; __int64 *ptr ; ptr = (__int64*)&z ; for( __int64 sh = 0 ; sh < 65 ; sh++ ) { bitSign = 1L << sh ; // Weird. it doesn't do 1. printf( "Bit# %d (%llx): %lld\n", sh, bitSign, ( (*ptr) & bitSign) ) ; } } First, why is starting at bit 32, even though I only shifted by one bit? Second, is it ok for me to check the 64th bit of a double to check its sign on MSVC++? Or is there a more preferred way?

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  • Cross-platform and language (de)serialization

    - by fwgx
    I'm looking for a way to serialize a bunch of C++ structs in the most convenient way so that the serialization is portable across C++ and Java (at a minimum) and across 32bit/64bit, big/little endian platforms. The structures to be serialized just contain data, i.e. they're pure data objects with no state or behavior. The idea being that we serialize the structs into an octet blob that we can store in a database "generically" and be read out later on. Thus avoiding changing the database whenever a struct changes and also avoiding assigning each data member to a field - i.e. we only want one table to hold everything "generically" as a binary blob. This should make less work for developers and require less changes when structures change. I've looked at boost.serialize but don't think there's a way to enable compatibility with Java. And likewise for inheriting Serializable in Java. If there is a way to do it by starting with an IDL file that would be best as we already have IDL files that describe the structures. Cheers in advance!

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  • Encryption puzzle / How to create a PassStub for a Remote Assistance ticket

    - by Jon Clegg
    I am trying to create a ticket for Remote Assistance. Part of that requires creating a PassStub parameter. As of the documentation: http://msdn.microsoft.com/en-us/library/cc240115(PROT.10).aspx PassStub: The encrypted novice computer's password string. When the Remote Assistance Connection String is sent as a file over e-mail, to provide additional security, a password is used.<16 In part 16 they detail how to create as PassStub. In Windows XP and Windows Server 2003, when a password is used, it is encrypted using PROV_RSA_FULL predefined Cryptographic provider with MD5 hashing and CALG_RC4, the RC4 stream encryption algorithm. As PassStub looks like this in the file: PassStub="LK#6Lh*gCmNDpj" If you want to generate one yourself run msra.exe in Vista or run the Remote Assistance tool in WinXP. The documentation says this stub is the result of the function CryptEncrypt with the key derived from the password and encrypted with the session id (Those are also in the ticket file). The problem is that CryptEncrypt produces a binary output way larger then the 15 byte PassStub. Also the PassStub isn't encoding in any way I've seen before. Some interesting things about the PassStub encoding. After doing statistical analysis the 3rd char is always a one of: !#$&()+-=@^. Only symbols seen everywhere are: *_ . Otherwise the valid characters are 0-9 a-z A-Z. There are a total of 75 valid characters and they are always 15 bytes. Running msra.exe with the same password always generates a different PassStub, indicating that it is not a direct hash but includes the rasessionid as they say. Some other ideas I've had is that it is not the direct result of CryptEncrypt, but a result of the rasessionid in the MD5 hash. In MS-RA (http://msdn.microsoft.com/en-us/library/cc240013(PROT.10).aspx). The "PassStub Novice" is simply hex encoded, and looks to be the right length. The problem is I have no idea how to go from any hash to way the PassStub looks like.

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