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  • Preload a lot of tiny pics

    - by clorz
    I'm thinking about how to approach the problem at hand. There's a flash movie that requires a lot of relativly small images and I'm trying to optimize the time it takes for them to be preloaded. One thing I've considered it turning on KeepAlive in Apache on the server side. That works. But my mind still wonders if there's anything else ;-) So, what other approaches I may try? Is there a way to compress all those images and then unpack on client side? I have full control on both server and client side. Can even try installing something other than Apache. Cache is not an option because it already works and it's first time loading that bothers me here.

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  • Eclipse takes ages to display breakpoint when running tomcat

    - by Ryan
    Hi, When tomcat hits a breakpoint in Eclipse, the execution thread stops, but the breakpoint takes absolutely ages to appear in Eclipse. The same is true if I try to inspect a variable; the first time takes about 2 minutes. After that, the debug session is fine. What with that and the CONSTANT need to keep re-publishing to tomcat every time I change something, it's driving me nuts. Does anybody have any ideas why it's so slow? Also, how can I stop tomcat restarting the webapp every time I try to change something during a debug session? I am sure it never used to do that... Eclipse is 3.3.1.1 with J2EE Standard Tools and Web Standard Tools. Tomcat is 5.5 Thanks a lot for any advice! Ryan

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  • What encoding I should use in editor (NetBeans), if I were intend to print non-english character

    - by Yan Cheng CHEOK
    I try to set the encoding of my editor to UTF-16. (Java String store the data in UTF-16 internally, right?) And I type the following code package helloworld; /** * * @author yan-cheng.cheok */ public class Main { /** * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here System.out.println("???"); System.out.println("\u6587\u4EF6\u79CD\u7C7B"); } } However, the output is not what I expected : ???? ????? I try to change the editor encoding format to UTF-8, it works this time! ??? ???? May I know why I need to change the editor encoding format to UTF-8 but not UTF-16? Isn't Java String store the data in UTF-16 internally?

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  • Simple VM That allows booting from folder or disk

    - by None
    I was wondering if there was a very simple and free virtual machine that would allow you to boot from a folder or disk image that couldn't damage my hard disk. I am using a MacBook and am looking into operating system programming. I found a tutorial on the internet that looked promising (http://www.viralpatel.net/taj/tutorial/hello_world_bootloader.php). I want to try this but using a VM instead of actually booting from a disk. If I made a folder or disk image containing the boot.bin file and wanted to try the OS I made (while booting from a folder or disk image, not a disk), is there a VM that would let me do it? I have no previous experience with virtual machines. I also want to be sure my hard disk would not be damaged.

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  • HttpContext.Current.Request.UserHostName is empty when called from a class

    - by John Galt
    I have various web pages that need to build up a URL to display or place it in an emitted email message. The code I inherited had this value for the name of the webserver in a Public Const in a Public Class called FixedConstants. For example: Public Const cdServerName As String = "WEBSERVERNAME" Trying to improve on this, I wrote this: Public Class UIFunction Public Shared myhttpcontext As HttpContext Public Shared Function cdWebServer() As String Dim s As New StringBuilder("http://") Dim h As String h = String.Empty Try h = Current.Request.ServerVariables("REMOTE_HOST").ToString() Catch ex As Exception Dim m As String m = ex.Message.ToString() 'Ignore this should-not-occur thingy End Try If h = String.Empty Then h = "SomeWebServer" End If s.Append(h) s.Append("/") Return s.ToString() End Function I've tried different things while debugging such as HttpContext.Current.Request.UserHostName and I always get an empty string which pumps out my default string "SomeWebServer". I know Request.UserHostName or Request.ServerVariables("REMOTE_HOST") works when invoked from a page but why does this return empty when invoked from a called method of a class file (i.e. UIFunction.vb)?

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  • how to serialize / deserialize classes defined in .proto (protobuf)

    - by make
    Hi, Could someone please help me with serialization/deserialization classes defined in .proto (protobuf). here is an exp that I am trying to build: file.proto message Data{ required string x1 = 1; required uint32 x2 = 2; required float x3 = 3; } message DataExge { repeated Data data = 1; } client.cpp ... void serialize(const DataExge &data_snd){ try { ofstream ofs("DataExge"); data_snd.SerializeToOstream(&ofs); } catch(exception &e) { cerr << "serialize/exception: " << e.what() << endl; exit(1); } } void deserialize(DataExge &data_rec){ try { ifstream ifs("DataExge"); data_rec.ParseFromIstream(&ifs); } catch(exception& e) { cerr << "deserialize/exception: " << e.what() << endl; exit(1); } } int main(){ ... DataExge dataexge; Data *dat = dataexge.add_data(); char *y1 = "operation1"; uint32_t y2 = 123 ; float y3 = 3.14; // assigning data to send() dat->set_set_x1(y1); dat->set_set_x2(y2); dat->set_set_x3(y3); //sending data to the client serialize(dataexge); if (send(socket, &dataexge, sizeof(dataexge), 0) < 0) { cerr << "send() failed" ; exit(1); } //receiving data from the server deserialize(dataexge); if (recv(socket, &dataexge, sizeof(dataexge), 0) < 0) { cerr << "recv() failed"; exit(1); } //printing received data cout << dat->x1() << "\n"; cout << dat->x2() << "\n"; cout << dat->x3() << "\n"; ... } server.cpp ... void serialize(const DataExge &data_snd){ try { ofstream ofs("DataExge"); data_snd.SerializeToOstream(&ofs); } catch(exception &e) { cerr << "serialize/exception: " << e.what() << endl; exit(1); } } void deserialize(DataExge &data_rec){ try { ifstream ifs("DataExge"); data_rec.ParseFromIstream(&ifs); } catch(exception& e) { cerr << "deserialize/exception: " << e.what() << endl; exit(1); } } int main(){ ... DataExge dataexge; Data *dat = dataexge.add_data(); //receiving data from the client deserialize(dataexge); if (recv(socket, &dataexge, sizeof(dataexge), 0) < 0) { cerr << "recv() failed"; exit(1); } //printing received data cout << dat->x1() << "\n"; cout << dat->x2() << "\n"; cout << dat->x3() << "\n"; // assigning data to send() dat->set_set_x1("operation2"); dat->set_set_x2(dat->x2() + 1); dat->set_set_x3(dat->x3() + 1.1); //sending data to the client serialize(dataexge); //error// I am getting error at this line ... if (send(socket, &dataexge, sizeof(dataexge), 0) < 0) { cerr << "send() failed" ; exit(1); } ... } Thanks for your help and replies -

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  • MySQL configuration that allows for locking many tables?

    - by Floyd Bonne
    I need to do a MySQLDump on a DB with ~700 tables and when I try with my current configuration, I get an error: mysqldump: Got error: 1016: Can't open file: './my_db/content_node_field_instance.frm' (errno: 24) when using LOCK TABLES Searching around I've found that this happens because it tries to lock all tables and fails because they are "too many". I know I can try lock-tables=no and get a dump, but this way my DB might be in an inconsistent state. So, does anyone know what is the MySQL configuration setting I need to change in order to be able to do the locking I need? I'm running 5.1.37-1ubuntu5.1 with MyISAM. Thanks!

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  • Advice about insert into SQLCE

    - by Alexander
    i am inserting about 1943 records by these function into SQLCE.This is my insert function.Parameters come from StringReader(string comes from webservice).This function executes 1943 times and takes about 20 seconds.I dropped table's indexes,what can i do to improve it?I create just 1 time mycomm and sqlceresultset. Public Function Insert_Function(ByVal f_Line() As String, ByRef myComm As SqlCeCommand, ByRef rs As SqlCeResultSet) As String Try Dim rec As SqlCeUpdatableRecord = rs.CreateRecord() rec.SetInt32(0, IIf(f_Line(1) = "", DBNull.Value, f_Line(1))) rec.SetInt32(1, IIf(f_Line(2) = "", DBNull.Value, f_Line(2))) rec.SetInt32(2, IIf(f_Line(3) = "", DBNull.Value, f_Line(3))) rec.SetInt32(3, IIf(f_Line(4) = "", DBNull.Value, f_Line(4))) rec.SetValue(4, IIf(f_Line5(5) = "", DBNull.Value, f_Line(5))) rs.Insert(rec) rec = Nothing Catch ex As Exception strerr_col = ex.Message End Try Return strerr_col End Function

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  • How to make strtotime parse dates in Australian (i.e. UK) format: dd/mm/yyyy?

    - by Iain Fraser
    I can't beleive I've never come across this one before. Basically, I'm parsing the text in human-created text documents and one of the fields I need to parse is a date and time. Because I'm in Australia, dates are formatted like dd/mm/yyyy but strtotime only wants to parse it as a US formatted date. Also, exploding by / isn't going to work because, as I mentioned, these documents are hand-typed and some of them take the form of d M yy. I've tried multiple combinations of setlocale but no matter what I try, the language is always set to US English. I'm fairly sure setlocale is the key here, but I don't seem to be able to strike upon the right code. Tried these: au au-en en_AU australia aus Anything else I can try? Thanks so much :) Iain Example: $mydatetime = strtotime("9/02/10 2.00PM"); echo date('j F Y H:i', $mydatetime); Produces 2 September 2010 14:00 I want it to produce: 9 February 2010 14:00

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  • Creating hard drive backup images efficiently

    - by Arrieta
    We are in the process of pruning our directories to recuperate some disk space. The 'algorithm' for the pruning/backup process consists of a list of directories and, for each one of them, a set of rules, e.g. 'compress *.bin', 'move *.blah', 'delete *.crap', 'leave *.important'; these rules change from directory to directory but are well known. The compressed and moved files are stored in a temporary file system, burned onto a blue ray, tested within the blue ray, and, finally, deleted from their original locations. I am doing this in Python (basically a walk statement with a dictionary with the rules for each extension in each folder). Do you recommend a better methodology for pruning file systems? How do you do it? We run on Linux.

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  • Castle Windsor - Resolving a generic implementation to a base type

    - by arootbeer
    I'm trying to use Windsor as a factory to provide specification implementations based on subtypes of XAbstractBase (an abstract message base class in my case). I have code like the following: public abstract class XAbstractBase { } public class YImplementation : XAbstractBase { } public class ZImplementation : XAbstractBase { } public interface ISpecification<T> where T : XAbstractBase { bool PredicateLogic(); } public class DefaultSpecificationImplementation : ISpecification<XAbstractBase> { public bool PredicateLogic() { return true; } } public class SpecificSpecificationImplementation : ISpecification<YImplementation> { public bool PredicateLogic() { /*do real work*/ } } My component registration code looks like this: container.Register( AllTypes.FromAssembly(Assembly.GetExecutingAssembly()) .BasedOn(typeof(ISpecification<>)) .WithService.FirstInterface() ) This works fine when I try to resolve ISpecification<YImplementation>; it correctly resolves SpecificSpecificationImplementation. However, when I try to resolve ISpecification<ZImplementation> Windsor throws an exception: "No component for supporting the service ISpecification'1[ZImplementation, AssemblyInfo...] was found" Does Windsor support resolving generic implementations down to base classes if no more specific implementation is registered?

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  • Entity Framework Update Entity along with child entities (add/update as necessary)

    - by Jorin
    I have a many-to-many relationship between Issues and Scopes in my EF Context. In ASP.NET MVC, I bring up an Edit form that allows the user to edit a particular Issue. At the bottom of the form, is a list of checkboxes that allow them to select which scopes apply to this issue. When editing an issue, it likely will always have some Scopes associated with it already--these boxes will be checked already. However, the user has the opportunity to check more scopes or remove some of the currently checked scopes. My code looked something like this to save just the Issue: using (var edmx = new MayflyEntities()) { Issue issue = new Issue { IssueID = id, TSColumn = formIssue.TSColumn }; edmx.Issues.Attach(issue); UpdateModel(issue); if (ModelState.IsValid) { //if (edmx.SaveChanges() != 1) throw new Exception("Unknown error. Please try again."); edmx.SaveChanges(); TempData["message"] = string.Format("Issue #{0} successfully modified.", id); } } So, when I try to add in the logic to save the associated scopes, I tried several things, but ultimately, this is what made the most sense to me: using (var edmx = new MayflyEntities()) { Issue issue = new Issue { IssueID = id, TSColumn = formIssue.TSColumn }; edmx.Issues.Attach(issue); UpdateModel(issue); foreach (int scopeID in formIssue.ScopeIDs) { var thisScope = new Scope { ID = scopeID }; edmx.Scopes.Attach(thisScope); thisScope.ProjectID = formIssue.ProjectID; if (issue.Scopes.Contains(thisScope)) { issue.Scopes.Attach(thisScope); //the scope already exists } else { issue.Scopes.Add(thisScope); // the scope needs to be added } } if (ModelState.IsValid) { //if (edmx.SaveChanges() != 1) throw new Exception("Unknown error. Please try again."); edmx.SaveChanges(); TempData["message"] = string.Format("Issue #{0} successfully modified.", id); } } But, unfortunately, that just throws the following exception: An object with the same key already exists in the ObjectStateManager. The ObjectStateManager cannot track multiple objects with the same key. What am I doing wrong?

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Unable to reverse seemingly simple rails migration - getting "altered_table.column may not be NULL"

    - by brad
    I have a table 'invoices' in my development database (sqlite3) populated with a small amount of test data. I wanted to add a column 'invoice_number' to it and set up a migration like so: class AddInvoiceNumberColumnToInvoices < ActiveRecord::Migration def self.up add_column :invoices, :invoice_number, :integer end def self.down remove_column :invoices, :invoice_number end end I ran rake db:migrate and it seemed to migrate just fine. However, when I tried to access this column through ActiveRecord it didn't seem to be there. I decided to undo this migration and try again (not sure what I was going to try but I thought I'd start by undoing it) with rake db:migrate VERSION='whatever_the_migration_before_this_one_was_called'. This failed with the error message == AddInvoiceNumberColumnToInvoices: reverting =============================== -- remove_column(:invoices, :invoice_number) rake aborted! An error has occurred, this and all later migrations canceled: altered_invoices.invoice_number may not be NULL I can't find any documentation of this error. Is anyone able to explain what I have done wrong, and more importantly how I can fix this?

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  • Microsoft Outlook x Lotus Notes in enterprise environment

    - by Ladislav Mrnka
    I'm working in company (several thousands client computers) using tools like MS Outlook + Exchange + Sharepoint + Communication server. Now our mother company shared the idea that everything should be moved to IBM Lotus Notes + Domino. The reason for this is that Outlook based solution is too expensive (it is the official statement even they don't want to replace MS Office yet). Other reason probably is that they received a lot of licences for Lotus when they bought IBM servers to new data center. My question is: Is this reasonable change or is it just some management game and IBM's marketing? Will it really save money? Other question: Is Lotus better then MS solution? This is serious question, it is not mentioned to open any kind of flame war. I just don't believe the decission and I have never used Lotus tools.

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  • console windows not close after stopping program

    - by robUK
    Hello, Visual Studio 2005 C++ Windows XP Pro I have a sample application that I am testing, that links with boost libraries. However, the program runs ok. However, when I try and stop the program by clicking the 'Stop Debugging' button. The program ends, but the console window remains open. So I have many of them, as during my testing I am starting and stopping the application. Even when I try and close it by clicking the close button it has no affect. And it doesn't seem to appear under task manager when the program ends. The only way I can close them if I reboot windows. I am thinking it might be a thread that has not closed, and maybe that is keeping the console windows open. Many thanks for any advice,

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  • .NET and Closing SQL Server connections

    - by user307076
    I am having a hard time figuring out why the following constructor will not close connnections. When I view the active connections. Here is the code that I have. Public Sub New(ByVal UserID As Integer) Dim oConn As New SqlConnection(ConfigurationManager.ConnectionStrings("connStr").ToString()) Dim cmd As New SqlCommand("stored proc", oConn) Dim sdr As SqlDataReader cmd.CommandType = CommandType.StoredProcedure cmd.Parameters.AddWithValue("@userID", UserID) oConn.Open() sdr = cmd.ExecuteReader() Try If Not sdr.HasRows Then sdr.Close() If Not oConn Is Nothing Then If oConn.State <> ConnectionState.Closed Then oConn.Close() End If End If cmd.Dispose() Exit Sub End If 'User has account in WATS, proceed to load account information While sdr.Read _firstname = Convert.ToString(sdr("First Name")) _lastname = Convert.ToString(sdr("Last Name")) End While Catch ex As Exception 'Throw New Exception("User Error: " + ex.Message) Finally sdr.Close() If Not oConn Is Nothing Then If oConn.State <> ConnectionState.Closed Then oConn.Close() End If End If cmd.Dispose() End Try End Sub

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  • random numbers in C

    - by Sergey
    for(i = 0; i < n; i++){ srand(time(NULL)); printf("%d ", time(NULL)); for(j = 0; j < (n-1); j++){ a[i,j] = rand(); } } I try to generate random numbers, but they are the same... I try srand(i * time(NULL)). No matter.. What should i do?

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  • ado.net managing connections

    - by madlan
    Hi, I'm populating a listview with a list of databases on a selected SQL instance, then retrieving a value from each database (It's internal product version, column doesn't always exist) I'm calling the below function to populate the second column of the listview: item.SubItems.Add(DBVersionCheck(serverName, database.Name)) Function DBVersionCheck(ByVal SelectedInstance As String, ByVal SelectedDatabase As String) Dim m_Connection As New SqlConnection("Server=" + SelectedInstance + ";User Id=sa;Password=password;Database=" + SelectedDatabase) Dim db_command As New SqlCommand("select Setting from SystemSettings where [Setting] = 'version'", m_Connection) Try m_Connection.Open() Return db_command.ExecuteScalar().trim m_Connection.Dispose() Catch ex As Exception 'MessageBox.Show(ex.Message) Return "NA" Finally m_Connection.Dispose() End Try End Function This works fine except it's creating a connection to each database and leaving it open. My understanding is the close()\dispose() releases only the connection from the pool in ado rather than the actual connection to sql. How would I close the actual connections after I've retrieved the value? Leaving these open will create hundreds of connections to databases that will probably not be used for that session.

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  • run windows command from bash with output to standard out?

    - by Wayne
    Folks, I'm using git tools such as git bisect run which need to call a command to build and test my project. My command to do is nant which is a windows program. Or a build.cmd script which calls nant. It's easy to get the bash to call the nant build to run. But the hard part is how to get the standard output written to a file? I even installed the Windows PowerShell to try running a command from bash. Again, it works but the standard output fill says "permission denied" when I try to read it while the build is going on.

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  • Catch database exception in Kohana

    - by danilo
    I'm using Kohana 2. I would like to catch a database exception to prevent an error page when no connection to the server can be established. The error displayed is system/libraries/drivers/Database/Mysql.php [61]: mysql_connect() [function.mysql-connect]: Lost connection to MySQL server at 'reading initial communication packet', system error: 110 The database server is not reachable at all at this point. I'm doing this from a model. I tried both public function __construct() { // load database library into $this->db try { parent::__construct(); } catch (Exception $e) { die('Database error occured'); } } as well as try { $hoststatus = $this->db->query('SELECT x FROM y WHERE z;'); } catch (Exception $e) { die('Database error occured'); } ...but none of them seemed to work. It seems as if no exception gets passed on from the main model. Is there another way to catch the database error and use my own error handling?

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  • How to salvage SQL server 2008 query from KILLED/ROLLBACK state?

    - by littlegreen
    I have a stored procedure that inserts batches of millions of rows, emerging from a certain query, into an SQL database. It has one parameter selecting the batch; when this parameter is omitted, it will gather a list of batches and recursively call itself, in order to iterate over batches. In (pseudo-)code, it looks something like this: CREATE PROCEDURE spProcedure AS BEGIN IF @code = 0 BEGIN ... WHILE @@Fetch_Status=0 BEGIN EXEC spProcedure @code FETCH NEXT ... INTO @code END END ELSE BEGIN -- Disable indexes ... INSERT INTO table SELECT (...) -- Enable indexes ... Now it can happen that this procedure is slow, for whatever reason: it can't get a lock, one of the indexes it uses is misdefined or disabled. In that case, I want to be able kill the procedure, truncate and recreate the resulting table, and try again. However, when I try and kill the procedure, the process frequently oozes into a KILLED/ROLLBACK state from which there seems to be no return. From Google I have learned to do an sp_lock, find the spid, and then kill it with KILL <spid>. But when I try to kill it, it tells me SPID 75: transaction rollback in progress. Estimated rollback completion: 0%. Estimated time remaining: 554 seconds. I did find a forum message hinting that another spid should be killed before the other one can start a rollback. But that didn't work for me either, plus I do not understand, why that would be the case... could it be because I am recursively calling my own stored procedure? (But it should be having the same spid, right?) In any case, my process is just sitting there, being dead, not responding to kills, and locking the table. This is very frustrating, as I want to go on developing my queries, not waiting hours on my server sitting dead while pretending to be finishing a supposed rollback. Is there some way in which I can tell the server not to store any rollback information for my query? Or not to allow any other queries to interfere with the rollback, so that it will not take so long? Or how to rewrite my query in a better way, or how kill the process successfully without restarting the server?

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  • framework not found OpenGL

    - by idober
    first of all, I am very new to mac and Iphone development. I have a project, that uses the OpenGL framework. In order to try to get some other aspect of the project to work, I may have fiddled around the developer libraries (it was more then a week ago so i don't remember exactly what I did). now when I try to build the project I get "framework not found OpenGL". I have already uninstall xcode completely: sudo /Developer/Library/uninstall-devtools –mode=all and reinstalled it, but stil the same error.

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  • what might cause a print error in perl?

    - by Mark J Seger
    I have a long running script that every hour opens a file, prints to it and closes the file. I've recently found very rarely, the print is failing, not because I'm testing the status of the print itself but rather due to the fact of missing entries in the file until the system is actually rebooted! I do trap for file open failures and write a message to syslog when that happens and I'm not seeing any open failures so I'm now guessing it may be the print that is failing. I'm not trapping the print failures, which I suspect most people don't but am now going to update that one print. Meanwhile, my question is does anyone know what types of situations could cause a print statement to fail when there is plenty of disk storage and no contention for a file which has been successfully opened in append mode?

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  • How do I handle all the exceptions in a C# class where both ctor and finalizer throw exceptions?

    - by Frank
    How can I handle all exceptions for a class similar to the following under certain circumstances? class Test : IDisposable { public Test() { throw new Exception("Exception in ctor"); } public void Dispose() { throw new Exception("Exception in Dispose()"); } ~Test() { this.Dispose(); } } I tried this but it doesn't work: static void Main() { Test t = null; try { t = new Test(); } catch (Exception ex) { Console.Error.WriteLine(ex.Message); } // t is still null } I have also tried to use "using" but it does not handle the exception thrown from ~Test(); static void Main() { try { using (Test t = new Test()) { } } catch (Exception ex) { Console.Error.WriteLine(ex.Message); } } Any ideas how can I work around?

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