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  • How to implement a bidirectional "mailbox service" over tcp?

    - by igorgatis
    The idea is to allow to peer processes to exchange messages (packets) over tcp as much asynchronously as possible. The way I'd like it to work is each process to have an outbox and an inbox. The send operation is just a push on the outbox. The receive operation is just a pop on the inbox. Underlying protocol would take care of the communication details. Is there a way to implement such mechanism using a single TCP connection? How would that be implemented using BSD sockets and modern OO Socket APIs (like Java or C# socket API)?

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Undocumented Mac Calls

    - by Brian Postow
    I'm working on a couple of mac products, and in order to do what I need to do, I'm using some calls to undocumented methods on Mac Classes. Like IKImageView's doRotate:(id) and PDFDocument's (NSPrintOperation *)getPrintOperationForPrintInfo:(NSPrintInfo *)printInfo autoRotate:(BOOL)doRotate; How common is it for Objective C programmers to use methods like this? How do you find out about them (other than Google)? How dangerous is it to use them? Is there a danger other than that Apple will make them no-longer available in some future rev, and so your program will break?

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  • Interception with Unity in Prism v2 for WPF (not working for me)

    - by Bobby Chopra
    I cannot get interception to work with Prism v2 (Oct 2009). I am trying to intercept the Setter for any Public Properties and then fire the PropertyChanged event if the property has changed. I can see that the code gets executed (by stepping through with the debugger or adding a debug point). However, the WPF Window controls that are bound to these properties do not get updated. If I subscribe to these events and print to the console, I can print out the property change notifications. So, if the View has a textbox, which updates the property on the ViewModel, then the property in the ViewModel gets updated. However, if a button on the view (implemented as a DelegateCommand) causes the property to get updated, then the textbox (TwoWay Binding Mode) that is bound to that Property is not updated even though the event is triggered and the console has printed out the information about which property was updated. Has anyone encountered this issue? Here is the sample WPF Application that I have written. Wordpress doesn't allow uploads of zip files, so I renamed it to have a pdf extension (rename the file to have a zip extension). Please let me know what I am doing wrong. Thanks in advance.

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  • How to create a typed stack using Objective-C

    - by Xetius
    I can create a stack class quite easily, using push and pop accessor methods to an NSArray, however. I can make this generic to take any NSObject derived class, however, I want to store only a specific class in this stack. Ideally I want to create something similar to Java's typed lists (List or List) so that I can only store that type in the stack. I can create a different class for each (ProjectStack or ItemStack), but this will lead to a more complicated file structure. Is there a way to do this to restrict the type of class I can add to a container to a specific, configurable type?

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  • XCode 3.2 does not mark unit test assert failures in the editor

    - by Cliff
    I've been off in Java land for about a month or so and now, upon returning to XCode I feel lost. I've upgraded 1st to 3.1.2 then recently to 3.2 and also got a new Mac with Snow Leopard so I'm not exactly sure when the problem surfaced. I just know that I used to get little red bubbles in my unit test next to the failing asserts and that no longer seems to happen. Is there a way to restore this? I've been trying to use Apple's own SenTesting framework instead of GoogleTools for mac like I used to. Should I revert to Google Tools? Does anyone have an answer?

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  • Flash CS4/AS3 Dynamic Text Box

    - by Jono
    Hi, I have created a XML image gallery, which displays text in between each slide. Now I have created a movie clip with a dynamic text field (with Render HTML selected) to display the text from the XML which is pushed into an array. Now, this all works great BUT... /n or /r is not creating a new line break (as they need to be custom). Yet if I create an Array and manually push strings "Bla bla bla /n bla bla bla" I get a line break. I have tried converting the Array item to string (even though it already is), I would also avoid creating textField = new textField() any Ideas would be welcomed. Cheers

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  • Git: hide commit messages on remote repo

    - by Sebastian Bechtel
    Hi, I don't know how to bring my problem on the point so I try to explain it a bit ;-) When working with git on my local maschine I usually commit a lot. For this I use topic branches. Then I merge such a topic branch into a branch called develop which will be pushed to a remote repo. I always merge with --no-ff so their is always a commit for my whole topic. Now I'd like to only push this commit with a specified description what I did on the whole in this branch. I would prefer this because you can look at the commit history on the server and see directly what happend and don't need to read every single commit. And for my local work I would have the full history if I want to reset my branch or something similar. I don't know if their is a way to do this in git but it would be very useful for me so I give it a try to ask you ;-) Best regards, Sebastian

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  • Select Box not filling properly in rails

    - by CaptnCraig
    I am creating a select box for a form using this in _form.html.erb <%= f.select(:category_id,options_for_select(@cats)) %> @cats is an array created in my controller like this: @cats = [] categories.each do |c| @cats.push([c.full_name,c.id]) end The select box is properly filled, and the selected foreign key is even properly saved to the database. The problem is, when I come back in my edit action, the select box is moved back to the first item in the list, not the one corresponding to category_id. Reading the documentation it seems like this should just magically work. How do I get it to select the proper value?

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  • iOS 5 Audio Alarms Don't Sound Without kAudioSessionProperty_OverrideCategoryMixWithOthers On

    - by coneybeare
    I have an audio app that is having some problems with the way iOS 5 has changed audio behaviors. When my app's audio is playing (AVAudioSessionCategoryPlayback), and a Clock.app alarm or timer is fired from the OS, the UIAlertView notification pops up, but without the audio alert. My application sound ducks fine to get out of the way of the audio alert, but the alarm app's audio alert does not sound. Naturally, tons of support requests poured in over the iOS 5 change. I have solved this temporarily by setting kAudioSessionProperty_OverrideCategoryMixWithOthers which lets the alarm audio come through, but there are a few very undesirable side-effects when doing this: Other app's audio can play with/over mine. The remote control events are not routed to my app, but to iPod.app. None of the above drawbacks are acceptable for my app's requirements. I have been hacking away at this for some time now but haven't been able to crack it. How can I setup my audio such that: My app's audio still uses the AVAudioSessionCategoryPlayback category for background audio. The Clock.app alarms still have their audio alerts make sound The app still responds to remote control notifications

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  • iPhone SDK: am I still allowed to develop with SDK 3.1.3 on Leopard?

    - by BoltClock
    Mac OS X Snow Leopard's been in stores for a while now. Sadly, the Mac that I'll be developing on is still running Leopard, and I don't have admin access to the Mac either so I can't do anything about the OS version. Therefore I can only use iPhone SDK 3.1.3, which we've obtained thanks to this answer, to start building apps on that Mac. Am I still allowed to develop apps with this setup and deploy for iPhone OS 3.x to the App Store? Keyword is allowed because all I've seen so far are technical questions/answers, but I'm not certain if Apple's going to be a jerk and shun me because I can't use a Snow Leopard Mac despite having only started this year (and I don't even want to get started about iPhone SDK 4's revised agreement, not with its NDA still in place...).

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  • Core Data store corruption

    - by sehugg
    A handful of customers for my iPhone app are experiencing Core Data store corruption (I assume so, since the error is "Failed to save to data store: Operation could not be completed. (Cocoa error 259.)") Has anyone else experienced this kind of store corruption? I am worried since I aim to soon push an update which performs a schema migration, and I am worried that this will expose even more problems. I had assumed that the Core Data/SQLlite APIs use atomic operations and are immune to corruption except if the underlying filesystem experiences corruption. Is there a way to reduce/prevent corruption, or at least a good way to reproduce (I have been unsuccessful thus far).

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  • AudioQueueOfflineRender returning empty data

    - by hyn
    I'm having problems using AudioQueueOfflineRender to decode AAC data. When I examine the buffer after the call, it is always filled with empty data. I made sure the input buffer is valid and packet descriptions are provided. I searched and found that a few others have had the same problem: http://lists.apple.com/archives/Coreaudio-api/2008/Jul/msg00119.html Also, the inTimestamp argument doesn't make sense to me. Why should the renderer care where in the audio the beginning of the buffer corresponds to? The function throws an error if I pass in NULL, so I pass in the timestamp anyway.

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  • Objective-C to Java cross compiler

    - by mvid
    It is clear that cross compilers will not be allowed by the Apple App Store, so a developer will need to be familiar with Objective-C to create applications for the iPhone. I was wondering, is there a cross compiler that will take Objective-C application code and rebuild it into a similar Java application that can be packaged for Android? That way, a developer could still learn just one language (obj-c) but put out applications on many devices. I understand that the Java port would be less optimal than a natively coded application, but could conceivably save a developer some time.

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  • Faking a dynamic schema in Core Data?

    - by Gouldsc
    From reading the Apple Docs on Core Data, I've learned that you should not use Core Data when you need a dynamic schema. If I wanted to provide the user the ability to create their own properties, in a core data model would it work if I created some "dummy" attributes like "custom decimal 1", "custom decimal 2", "custom text 1", "custom text 2" etc that the user could name and use for their own purposes? Obviously this won't work for relationships, but for simple properties it seems like a reasonable workaround. Will creating a bunch of dummy attributes on my entities that go unused by most users noticeably decrease performance for them? Have any of you tried something like this? Thanks!

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  • How do I lock the workstation from a windows service?

    - by Brad Mathews
    Hello, I need to lock the workstation from a windows service written in VB.Net. I am writing the app on Windows 7 but it needs to work under Vista and XP as well. User32 API LockWorkStation does not work as it requires an interactive desktop and I get return value of 0. I tried calling %windir%\System32\rundll32.exe user32.dll,LockWorkStation from both a Process and from Shell, but still nothing happens. Setting the service to interact with the desktop is a no-go as I am running the service under the admin account so it can do some other stuff that requires admin rights - like disabling the network, and you can only select the interact with desktop option if running under Local System Account. That would be secondary question - how to run another app with admin rights from a service running under Local System Account without bugging the user. I am writing an app to control my kids computer/internet access (which I plan to open source when done) so I need everything to happen as stealthily as possible. I have a UI that handles settings and status notifications in the taskbar, but that is easy to kill and thus defeat the locking. I could make another hidden Windows Forms app to handle the locking, but that just seems a rather inelegant solution. Better ideas anyone? Thanks! Brad

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  • UIImagePickerController camera preview is portrait in landscape app

    - by Jane Sales
    In my landscape-only iPhone application, I launch a UIImagePickerController to take a photo, but the live image displayed from the camera is in portrait orientation, with blank space around it. The image is rotated. Once the camera button is pressed, the preview is very messy, with most of the preview off screen, and views not correctly aligned. Apple has acknowledged that this is defect, and is working on it. My question is, does anyone have a work-around (legal or illegal) that would allow me to get this working now. I wouldn't release to the App Store with an illegal fix, but I would have a much better app for user testing - currently the camera is pretty much unusable in landscape. I will attach a simple test project and images if I can. Edit - just to clarify, the image I get is correctly landscape. I want the camera & preview UIs to look right!

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  • Is this a tableView issue or a CoreData Issue

    - by monotreme
    I have a CoreData-driven navigation app and I'm trying to figure out why It's crashing. I've got a hierarchy which is 3 view Controllers deep, all related by coredata relatioships, like this. TableViewA =relationship= TableViewB =relationship= TableViewC I'm honestly a novice at core data and I think my problem lies in the fetched results controller. I have one in TableViewA and another in TableViewB, and no matter how deep I go, the console always cites TableViewB's fetched results controller methods after a crash. Is this the problem? What's happening specifically is if I launch my app and drill down into the hierarchy of one record, let's call it Record1, I can delete sub records to my hearts content. Gone! no problem! But the second I go back to TableViewA and drill down into a different record, let's call that one Record2, and try to delete it's subrecords my app crashes, with the console citing this code from TableViewB as the problem. - (void)controllerWillChangeContent:(NSFetchedResultsController *)controller { // The fetch controller is about to start sending change notifications, so prepare the table view for updates. [self.tableView beginUpdates]; } When I go into the debugger, the specific method it always has a problem with is: if (![x.managedObjectContext save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } Just a confirmation of my idiocy with CoreData is all I'm looking for I think. Oh and how many ManagedObjectContexts should I have in an app of this type. I've been told I should have separate ones for adding content, which then should re-integrate into the main one. Is this true? Thanks!

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  • Call pushview from a subview

    - by slaapwagen
    Hello everyone, Here is the thing. I currently have a tabBar controller, with several navigation controllers in it. Just like this : http://tof.canardpc.com/view/d27d1361-c81b-43a0-9b5b-abb13d78e422.jpg In my first navigation controller, i have a view controller called NewsViewsController. Here is its nib (see picture). My goal is to show/hide the subviews (with tableview inside) according to the position of the segmented control. This way, I can have two separates viewControllers for each tableview. This is actually working. And here is the result (see picture). My problem is the following one. When i try to click on a cell, the pushview doesn't work. Indeed my self.navigationController is null. How can i push my detail view using the parent navigation controller ? Is the architecture of my application wrong ? Thank you =)

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  • Storing arrays in NSUserDefaultsController

    - by neoneye
    Currently I use NSUserDefaults and I'm interested in using NSUserDefaultsController, so that I get notifications when things change. Below is my current code. items = /* NSArray of MYItem's */; NSData* data = [NSKeyedArchiver archivedDataWithRootObject:items]; [[NSUserDefaults standardUserDefaults] setObject:data forKey:kMYItems]; How should I rework my code to store items in NSUserDefaultsController ? Is NSKeyedArchiver the smartest way to store arrays? @interface MYItem : NSObject <NSCoding> { NSString* name; NSString* path; } @property (copy) NSString* name; @property (copy) NSString* path; @end @implementation MYItem @synthesize name, path; -(void)encodeWithCoder:(NSCoder*)coder { [coder encodeObject:name forKey:@"name"]; [coder encodeObject:path forKey:@"path"]; } -(id)initWithCoder:(NSCoder*)coder { [super init]; [self setName:[coder decodeObjectForKey:@"name"]]; [self setPath:[coder decodeObjectForKey:@"path"]]; return self; } @end

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  • designing an API wrapper for Twitter, Facebook, Youtube etc...

    - by John Stewart
    I am looking at some pointers on how to design a wrapper for these social networking sites. Ideally what I want to do is create a black box where I am able to create an interface for other libraries to call certain functions to interact with these social networking sites. I am planning on using oAuth for most of these sites, I already have this layer designed in PHP. The other layer that I need for these social sites is the ability to push and pull content. For example, the ability to pull feeds for users from each of these networks and then should I cache them on my end? how would I cache all twitter, facebook etc activity feed and be able to account for resync etc? The networks that I am looking at are: Twitter Youtube Facebook LinkedIN Vimeo Flickr I am looking for ideas on how to tackle this in php? Any suggestions, opensource systems that I can learn from?

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  • How to handle HTTPStatus Response 201 with AS3 / Flash / SWFUpload

    - by Praveen Sharma
    Hey all. I'm using SWFUpload on a Rails site to allow for MP3 Uploads direct to Sound Cloud. To avoid having to first upload a large file to my server and push to Sound Cloud, I'm hitting their API directly via SWFUpload, passing necessary OAuth token data. Everything works - EXCEPT - Flash can't handle the HTTP response code that Sound Cloud's API returns (201). This ALWAYS triggers an unhandled IO Error with Flash. Even though SWFUpload allows me to override that in the JS, it breaks any response data (the URI to the uploaded file). Does anyone know how I could somehow intercept the 201 code so that I can make it a 200 code for flash? I'm at a loss at how I can avoid this IO Error. I've tried try/catch statements around everything and have even recompiled SWFUpload to try new things to no avail. Any help would be greatly appreciated.

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  • Code Signing Services

    - by bogdan
    I'm developing a System Preference Pane that runs a background application. I'm planning on codesigning the background application and I'll be using the kill flag of codesign (http://gemma.apple.com/mac/library/documentation/Darwin/Reference/ManPages/man1/codesign.1.html). From my understanding, this kill flag will not allow the background application to be run if it's signature doesn't match. My problem with this approach is that it doesn't provide any feedback to the user and, for somewhat reason, the application gets corrupted, it will refuse to launch without any information. I'd like to use the Code Signing Service from the System Preference Pane to check the validity of the background application. However, I couldn't find how to use it to check the validity of an external file. Is this possible using the Code Signing Service or should I NSTask codesign directly? My application is targeted for 10.6 so it doesn't matter which I use. Thank you!

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  • Xcode 3.2 + LLVM = no local symbols when debugging

    - by glebd
    I have a project for Mac OS X 10.5 that I'm building on 10.6 using Xcode 3.2. When I use GCC 4.2 for Debug build and hit a breakpoint, Xcode debugger displays local variable information normally. If I choose LLVM GCC 4.2 or Clang LLVM, when I hit breakpoint, local symbols are not available, and GDB says No symbol 'self' in current context if I try to print self or any other local symbol. In all cases Generate debug info option is set. The Debug configuration is set to $(NATIVE_ARCH) and 10.5 SDK, Build active architecture only option is set. When GDB starts, I can see it is being configured as x86_64-apple-darwin. I must be missing something obvious. How do I make GDB show local symbols when using a LLVM compiler?

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  • How to use NSString drawInRect to centre text?

    - by Steve Folly
    How can I draw a string centred within a rect? I've started off with: (an extract from the drawRect method of my custom view) NSString* theString = ... [theString drawInRect:theRect withAttributes:0]; [theString release]; Now I'm assuming I need to set up some attributes. I've had a look through Apple's Cocoa documentation, but it's a bit overwhelming and can't find anything for how to add paragraph styles to the attributes. Also, I can only find horizontal alignment, what about vertical alignment? Thanks.

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