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  • Android : SQL Lite insertion or create table issue

    - by Ram
    Team, can anyone please help me to understand what could be the problem in the below snippet of code? It fails after insertion 2 and insertion 3 debug statements I have the contentValues in the Array list, I am iterating the arraylist and inserting the content values in to the database. Log.d("database","before insertion 1 "); liteDatabase = this.openOrCreateDatabase("Sales", MODE_PRIVATE, null); Log.d("database","before insertion 2 "); liteDatabase .execSQL("Create table activity ( ActivityId VARCHAR,Created VARCHAR,AMTaps_X VARCHAR,AMTemperature_X VARCHAR,AccountId VARCHAR,AccountLocation VARCHAR,AccountName VARCHAR,Classification VARCHAR,ActivityType VARCHAR,COTaps_X VARCHAR,COTemperature_X VARCHAR,Comment VARCHAR,ContactWorkPhone VARCHAR,CreatedByName VARCHAR,DSCycleNo_X VARCHAR,DSRouteNo_X VARCHAR,DSSequenceNo_X VARCHAR,Description VARCHAR,HETaps_X VARCHAR,HETemperature_X VARCHAR,Pro_Setup VARCHAR,LastUpdated VARCHAR,LastUpdatedBy VARCHAR,Licensee VARCHAR,MUTaps_X VARCHAR,MUTemperature_X VARCHAR,Objective VARCHAR,OwnerFirstName VARCHAR,OwnerLastName VARCHAR,PhoneNumber VARCHAR,Planned VARCHAR,PlannedCleanActualDt_X VARCHAR,PlannedCleanReason_X VARCHAR,PrimaryOwnedBy VARCHAR,Pro_Name VARCHAR,ServiceRepTerritory_X VARCHAR,ServiceRep_X VARCHAR,Status VARCHAR,Type VARCHAR,HEINDSTapAuditDate VARCHAR,HEINEmployeeType VARCHAR)"); Log.d("database","before insertion 3 "); int counter = 0; int size = arrayList.size(); for (counter = 0; counter < size; counter++) { ContentValues contentValues = (ContentValues) arrayList .get(counter); liteDatabase.insert("activity", "activityInfo", contentValues); Log.d("database", "Database insertion is done"); } }

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  • Array of Objects

    - by James
    Complete and utter neophyte to Objective-C and the entire Mac platform so don't flame me please =). Basically I'm trying to create a simple game. The game has a board which I've created a class for and a board is comprised of squares which I also created a class for (board and square respectively). In my view controller I'm trying to instantiate a board and add boardSize^2 squares to said object. board contains an NSMutableArray *squares. I've also created a convenience method which sets an NSNumber *boardSize called initWithDimension. In my touchesBegan handler I have the following: board *game_board = [[board alloc] initWithDimension:10]; int size = [game_board.boardSize intValue]; for(int i = 0; i <= size; i++) { square *s = [[square alloc] init]; [game_board.squares addObject:s]; [s release]; } NSLog(@"%i", size); NSLog(@"%@", [game_board.squares objectAtIndex:0]); ...and I'm getting 10 (as expected) and then (null). This is probably glaringly obvious to an experienced developer, I've just struggled for an hour trying to solve it and have given up. I've tried it without the [s release] as well, same result. I've also imported square.h and board.h. Any ideas what's wrong here? Any other comments on what I'm brutalizing? Thanks.

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  • forcing a child component to resize itself larger than its container

    - by Josh
    I am creating a component that displays a variable amount of "gauges" (square tiles of content if you will), that is laid out like so: <HDividedBox id="container"> <VBox id="myComponent"> <HBox id="header"> ...header content... </HBox> <Tile id="body"> ...gauges are added to the body... </Tile> </Vbox> </HDividedBox> The body Tile has a horizontal direction. When I drag the HDividedBox to make myComponent smaller, the body component will get smaller as well, and eventually if there are too many gauges to fit horizontally, they will be bumped to the next row, and thus the smaller I make myComponent, the number of vertically stacked gauges grows. This is all well and good. The problem is, no matter what combination of settings I use, I absolutely cannot get the body (a Tile) to size itself beyond the size of myComponent, which would ideally cause myComponent to scroll vertically. Even setting the maxHeight of the body to some huge value, it will never size itself larger than it's container. Any ideas on how to accomplish this? Thanks

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  • JPA @ManyToMany on only one side?

    - by Ethan Leroy
    I am trying to refresh the @ManyToMany relation but it gets cleared instead... My Project class looks like this: @Entity public class Project { ... @ManyToMany(cascade = CascadeType.ALL, fetch = FetchType.EAGER) @JoinTable(name = "PROJECT_USER", joinColumns = @JoinColumn(name = "PROJECT_ID", referencedColumnName = "ID"), inverseJoinColumns = @JoinColumn(name = "USER_ID", referencedColumnName = "ID")) private Collection<User> users; ... } But I don't have - and I don't want - the collection of Projects in the User entity. When I look at the generated database tables, they look good. They contain all columns and constraints (primary/foreign keys). But when I persist a Project that has a list of Users (and the users are still in the database), the mapping table doesn't get updated gets updated but when I refresh the project afterwards, the list of Users is cleared. For better understanding: Project project = ...; // new project with users that are available in the db System.out.println(project getUsers().size()); // prints 5 em.persist(project); System.out.println(project getUsers().size()); // prints 5 em.refresh(project); System.out.println(project getUsers().size()); // prints 0 So, how can I refresh the relation between User and Project?

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  • Unrecognised selector sent to instance uitableview

    - by ct2k7
    I'm getting error: Unrecognised selector sent to instance, upon inspection, I see there is an issue in this section of code, and more specifically: [self.tableView insertSubview:ovController.view aboveSubview:self.parentViewController.view]; - (void) searchBarTextDidBeginEditing:(UISearchBar *)theSearchBar { if(searching) return; //Add the overlay view. ovController = [[OverlayViewController alloc] initWithNibName:@"OverlayView" bundle:[NSBundle mainBundle]]; CGFloat yaxis = self.navigationController.navigationBar.frame.size.height; CGFloat width = self.view.frame.size.width; CGFloat height = self.view.frame.size.height; //Parameters x = origion on x-axis, y = origon on y-axis. CGRect frame = CGRectMake(0, yaxis, width, height); ovController.view.frame = frame; ovController.view.backgroundColor = [UIColor grayColor]; ovController.view.alpha = 0.5; ovController.rvController = self; [self.tableView insertSubview:ovController.view aboveSubview:self.parentViewController.view]; searching = YES; letUserSelectRow = NO; //self.tableView.scrollEnabled = NO; } Looks like there's an issue with tableview?

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  • Footer positioning with CSS and 960gs

    - by Nick
    I'm new to doing layouts with CSS (I haven't done any web design for a long long time) and I can't seem to figure out how to get the footer of the page to display at the bottom the way I want. Requirements: -Display at bottom of content if content exceeds vertical size of viewport -Display at bottom of viewport if viewport exceeds vertical size of content. The code that I am using sets the footer at the bottom of the viewport, but if I size the browser to be shorter than the content, it just covers the content. Code: <div style="background-image:url(footer_bg.jpg); background-position:bottom; background-repeat:repeat-x; height:235px; width:100%; bottom:0px; position:absolute;"></div> My main goal is to have a footer with text (ie. company info, contact info) and a background gradient. I'd like the footer background to span the width of the page, but I don't know if I can do that with the 960 gs divs.

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  • Combo box in a scrollable panel causing problems

    - by Dennis
    I have a panel with AutoScroll set to true. In it, I am programmatically adding ComboBox controls. If I add enough controls to exceed the viewable size of the panel a scroll bar appears (so far so good). However, if I open one of the combo boxes near the bottom of the viewable area the combo list isn't properly displayed and the scrollable area seems to be expanded. This results in all of the controls being "pulled" to the new bottom of the panel with some new blank space at the top. If I continue to tap on the drop down at the bottom of the panel the scrollable area will continue to expand indefinitely. I'm anchoring the controls to the left, right and top so I don't think anchoring is involved. Is there something obvious that could be causing this? Update: It looks like the problem lies with anchoring the controls to the right. If I don't anchor to the right then I don't get the strange behavior. However, without right anchoring the control gets cut off by the scroll bar. Here's a simplified test case I built that shows the issue: public Form1() { InitializeComponent(); Panel panel = new Panel(); panel.Size = new Size(80, 200); panel.AutoScroll = true; for (int i = 0; i < 10; ++i) { ComboBox cb = new ComboBox(); cb.Anchor = AnchorStyles.Left | AnchorStyles.Right | AnchorStyles.Top; cb.Items.Add("Option 1"); cb.Items.Add("Option 2"); cb.Items.Add("Option 3"); cb.Items.Add("Option 4"); cb.Location = new Point(0, i * 24); panel.Controls.Add(cb); } Controls.Add(panel); } If you scroll the bottom of the panel and tap on the combo boxes near the bottom you'll notice the strange behavior.

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  • Windows 7 XP Mode, Resizing triggering lock

    - by greggorob64
    I'm a developer using Windows 7 XP Mode to get some old 16-bit apps to run. A hugely annoying hurtle I'm encountering is this: When I resize my XP windows at all (usually by mistake), it automatically logs me off (or Locks), requiring me to log in. This causes my build batch file to stop, which is potentially hours of work lost. Any help would be appreciated, thanks.

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  • J2ME cache issue

    - by kiennt
    I have to write a J2ME app to retrieve images from server and display in mobile phone. I have seen and test that Snaptu have a mechanism to cache image, event with 100 images (both normal size and zoom size). I wonder how they can do that? I though that those guys use rms to save image stream to data. But when i check in working folder of simulater( I use Windows XP and Sun Wireless Toolkit 3.0, the Emulator device i use to run my program is CLDC Device 1 - my working folder is C:\Document And Settings\Administrator\javame-sdk\3.0\work\6\appdb), i see some .db file. When i delete these files, i still can view cache image in my emulator???? I also thought that those guys use heap memory to save image. But it is not correct because when i set limit device memory is 2MB (like some mobile phones), and i load and view 100 images in zoom size, it didn't make OutOfMemory Error? It so weird. Any one can help me? Thanks

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  • How to change column width of a table

    - by vybhav
    For the following code, I am not able to set the column size to a custom size. Why is it so?Also the first column is not being displayed. import java.awt.BorderLayout; import java.awt.GridLayout; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JTable; import javax.swing.table.TableColumn; public class Trial extends JFrame{ public void create(){ JPanel jp = new JPanel(); String[] string = {" ", "A"}; Object[][] data = {{"A", "0"},{"B", "3"},{"C","5"},{"D","-"}}; JTable table = new JTable(data, string); jp.setLayout(new GridLayout(2,0)); jp.add(table); table.setAutoResizeMode(JTable.AUTO_RESIZE_OFF); TableColumn column = null; for (int i = 0; i < 2; i++) { column = table.getColumnModel().getColumn(i); column.setPreferredWidth(20); //custom size } setLayout(new BorderLayout()); add(jp); } public static void main(String [] a){ Trial trial = new Trial(); trial.setSize(300,300); trial.setVisible(true); trial.setDefaultCloseOperation(Trial.EXIT_ON_CLOSE); trial.create(); } }

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  • How to create a CGBitmapContext which works for Retina display and not wasting space for regular display?

    - by ????
    Is it true that if it is in UIKit, including drawRect, the HD aspect of Retina display is automatically handled? So does that mean in drawRect, the current graphics context for a 1024 x 768 view is actually a 2048 x 1536 pixel Bitmap context? (is there a way to print this size out to verify it). We actually enjoy the luxury of 1 point = 4 pixels automatically handled for us. However, if we use CGBitmapContextCreate, then those will really be pixels, not points? (at least if we provide a data buffer for that bitmap, the size is not for the higher resolution, but for the standard resolution, and even if we pass NULL as the buffer so that CGBitmapContextCreate handles the buffer for us, the size probably is the same as if we pass in a data buffer, and it is just standard resolution, not Retina's resolution). We can always create 2048 x 1536 for iPad 1 and iPad 2 as well as the New iPad, but it will waste memory and processor and GPU power, as it is only needed for the New iPad. So do we have to use a if () { } else { } to create such a bitmap context and how do we actually do so? And all our code CGContextMoveToPoint has to be adjusted for Retina display to use x * 2 and y * 2 vs non-retina display of just using x, y as well? That can be quite messy for the code. (or maybe we can define a local variable scaleFactor and set it to 1 for standard resolution and 2 if it is retina, so our x and y will always be x * scaleFactor, y * scaleFactor instead of just x and y.) It seems that UIGraphicsBeginImageContextWithOptions can create one for Retina automatically if the scale of 0.0 is passed in, but I don't think it can be used if I need to create the context and keep it (and using ivar or property of UIViewController to hold it). If I don't release it using UIGraphicsEndImageContext, then it stays in the graphics context stack, so it seems like I have to use CGBitmapContextCreate instead. (or do we just let it stay at the bottom of the stack and not worry about it?)

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  • Precision error on matrix multiplication

    - by Wam
    Hello all, Coding a matrix multiplication in my program, I get precision errors (inaccurate results for large matrices). Here's my code. The current object has data stored in a flattened array, row after row. Other matrix B has data stored in a flattened array, column after column (so I can use pointer arithmetic). protected double[,] multiply (IMatrix B) { int columns = B.columns; int rows = Rows; int size = Columns; double[,] result = new double[rows,columns]; for (int row = 0; row < rows; row++) { for (int col = 0; col < columns; col++) { unsafe { fixed (float* ptrThis = data) fixed (float* ptrB = B.Data) { float* mePtr = ptrThis + row*rows; float* bPtr = ptrB + col*columns; double value = 0.0; for (int i = 0; i < size; i++) { value += *(mePtr++) * *(bPtr++); } result[row, col] = value; } } } } } Actually, the code is a bit more complicated : I do the multiply thing for several chunks (so instead of having i from 0 to size, I go from localStart to localStop), then sum up the resulting matrices. My problem : for a big matrix I get precision error : NUnit.Framework.AssertionException: Error at (0,1) expected: <6.4209571409444209E+18> but was: <6.4207619776304906E+18> Any idea ?

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  • A error about "Address 0x0 is not stack'd, malloc'd or (recently) free'd" in c program under linux

    - by MaiTiano
    There is a piece of my program: height = atoi(argv[3]); width = atoi(argv[2]); sprintf(seqName,"%s", argv[1]); // strcpy(seqName, argv[1]); After compiling it, a exe file test is generated, then I use Valgrind to check it. Then I got the following message, however I cannot understand what it tends to tell me. Can anyone provide some kind help, Thanks. 1 contexts (suppressed: 13 from 8) 1 contexts (suppressed: 13 from 8) jl@ubuntu:~/work/dsr_analysis$ valgrind --tool=memcheck --leak-check=yes ./test ==28940== Memcheck, a memory error detector ==28940== Copyright (C) 2002-2009, and GNU GPL'd, by Julian Seward et al. ==28940== Using Valgrind-3.6.0.SVN-Debian and LibVEX; rerun with -h for copyright info ==28940== Command: ./test ==28940== ==28940== Invalid read of size 1 ==28940== at 0x40260CA: strcpy (mc_replace_strmem.c:311) ==28940== by 0x804A5C6: main (me_search.c:1428) ==28940== Address 0x0 is not stack'd, malloc'd or (recently) free'd ==28940== ==28940== ==28940== Process terminating with default action of signal 11 (SIGSEGV) ==28940== Access not within mapped region at address 0x0 ==28940== at 0x40260CA: strcpy (mc_replace_strmem.c:311) ==28940== by 0x804A5C6: main (me_search.c:1428) ==28940== If you believe this happened as a result of a stack ==28940== overflow in your program's main thread (unlikely but ==28940== possible), you can try to increase the size of the ==28940== main thread stack using the --main-stacksize= flag. ==28940== The main thread stack size used in this run was 8388608. ==28940== ==28940== HEAP SUMMARY: ==28940== in use at exit: 0 bytes in 0 blocks ==28940== total heap usage: 0 allocs, 0 frees, 0 bytes allocated ==28940== ==28940== All heap blocks were freed -- no leaks are possible ==28940== ==28940== For counts of detected and suppressed errors, rerun with: -v ==28940== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 13 from 8)1 contexts (suppressed: 13 from 8) 1 contexts (suppressed: 13 from 8)

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  • Obtaining a list of files from a specific directory

    - by Steve Robathan
    I can get a list of files from a text file from a specific directory, but they are naturally in singles. I need to create a text file that will give the contents, but all in 1 line separated by a space. My batch is here: dir /a /b /-p /o:gen %USERPROFILE%\Desktop\file_list_full.txt As an example, this will give: Hello.exe Help.txt Big.png sound.ogg I need it to be: Hello.exe Help.txt Big.png sound.ogg How can I do this?

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  • How to specify the wget file location (output location)

    - by Matt
    i have this batch file that reads an input file to grab images from a URL. How can I specify a different output location for the wget files. @echo off setlocal enabledelayedexpansion for /f %%l in (Input.txt) do ( set line=%%l wget -O !line:~0,10!.jpg !line:~10! ) I want the output to be in a different location. edit If wget is run from C:\wget\bin. How can the output be saved to C:\folder\folder\x

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  • Problem draw line by Quartz 2D with alpha property < 1.0 on iPhone

    - by The Khanh
    Hello Everybody ! This code i use to draw in my app. So i have problem, if i draw with alpha property = 1. It is very good but if i change alpha property = 0.2 then my paint is not good. How do i make for better with alpha property = 0.2. http://www.flickr.com/photos/9601621@N05/page1/ Draw with alpha = 1: It is good Draw with alpha = 0.2: It is bad - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { if ([self.view superview] && (headerView.frame.origin.y == -30)) { mouseSwiped = YES; UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self.view]; currentPoint.y -= 20; UIGraphicsBeginImageContext(self.view.frame.size); CGContextRef context = UIGraphicsGetCurrentContext(); [drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)]; CGContextSetLineCap(context, kCGLineCapRound); CGContextSetLineWidth(context, currentBrushProperty.brushSize); CGContextSetRGBStrokeColor(context, [self red], [self green], [self blue], currentBrushProperty.brushTransparency); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0); CGContextBeginPath(context); CGContextMoveToPoint(context, lastPoint.x, lastPoint.y); CGContextAddLineToPoint(context, currentPoint.x, currentPoint.y); CGContextStrokePath(context); drawImage.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); lastPoint = currentPoint; }} Help me, please.

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  • Custom UILabel does not show text.

    - by Oscar
    Hi! I've made an custom UILabel class in which i draw a red line at the bottom of the frame. The red line is showing but i cant get the text to show. #import <UIKit/UIKit.h> @interface LetterLabel : UILabel { } @end #import "LetterLabel.h" @implementation LetterLabel - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 2.0); CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0); CGContextBeginPath(UIGraphicsGetCurrentContext()); CGContextMoveToPoint(UIGraphicsGetCurrentContext(), 0.0, self.frame.size.height); CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), self.frame.size.width, self.frame.size.height); CGContextStrokePath(UIGraphicsGetCurrentContext()); } - (void)dealloc { [super dealloc]; } @end #import <UIKit/UIKit.h> #import "Word.h" @interface WordView : UIView { Word *gameWord; } @property (nonatomic, retain) Word *gameWord; @end @implementation WordView @synthesize gameWord; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { self.backgroundColor = [UIColor whiteColor]; LetterLabel *label = [[LetterLabel alloc] initWithFrame:CGRectMake(0, 0, 20, 30)]; label.backgroundColor = [UIColor cyanColor]; label.textAlignment = UITextAlignmentCenter; label.textColor = [UIColor blackColor]; [label setText:@"t"]; [self addSubview:label]; } return self; } - (void)drawRect:(CGRect)rect { // Drawing code } - (void)dealloc { [gameWord release]; [super dealloc]; } @end

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  • iPhone UI layout debugging

    - by Cruinh
    I have this chronic issue with iPhone UI development where views sometimes seem to appear on the screen in a location different than what is reported by their frame property. Here is what I am doing to try to debug the issue: UIView *currentView = self.view; while (currentView!=nil) { NSLog(@"frame: %f,%f,%f,%f", currentView.frame.origin.x, currentView.frame.origin.y, currentView.frame.size.width, currentView.frame.size.height); currentView = currentView.superview; } I expect this should show me the coordinates and size of each element up the hierarchy from the given view to the app's root UIWindow element, with the coordinates for each element relative to its parent. However, that does not seem to be the case. In my current situation, I have a UI I'm trying to debug where every other time I rotate the device, the whole UI shifts up or down 20 pixels, yet the code block above reports exactly the same numbers every time. I tried calling the above code after as much as a second delay, but that the numbers still come out the same each time. Does anyone know a better way to inspect the screen coordinates of UI elements? If I can detect when one is wrong, I can compensate for the problem when it appears.

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  • memory alignment within gcc structs

    - by Mumbles
    I am porting an application to an ARM platform in C, the application also runs on an x86 processor, and must be backward compatible. I am now having some issues with variable alignment. I have read the gcc manual for __attribute__((aligned(4),packed)) I interpret what is being said as the start of the struct is aligned to the 4 byte boundry and the inside remains untouched because of the packed statement. originally I had this but occasionally it gets placed unaligned with the 4 byte boundary. typedef struct { unsigned int code; unsigned int length; unsigned int seq; unsigned int request; unsigned char nonce[16]; unsigned short crc; } __attribute__((packed)) CHALLENGE; so I change it to this. typedef struct { unsigned int code; unsigned int length; unsigned int seq; unsigned int request; unsigned char nonce[16]; unsigned short crc; } __attribute__((aligned(4),packed)) CHALLENGE; The understand I stated earlier seems to be incorrect as both the struct is now aligned to a 4 byte boundary, and and the inside data is now aligned to a four byte boundary, but because of the endianess, the size of the struct has increased in size from 42 to 44 bytes. This size is critical as we have other applications that depend on the struct being 42 bytes. Could some describe to me how to perform the operation that I require. Any help is much appreciated.

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  • Trying to use the 7-zip self extracting archive GUI and it fails [closed]

    - by djangofan
    Trying to use the 7-zip self extracting archive GUI and it fails. When I try to create a "Self Extracting Installer" option, at the end of the install it runs my batch file and it appears to be extracting all the files just before it does that, but after extraction, the files are nowhere to be found (except within the .7z archive). Any idea on why this occurs? https://code.google.com/p/sfx-creator/

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  • How to get height for NSAttributedString at a fixed width

    - by bonaldi
    I want to do some drawing of NSAttributedStrings in fixed-width boxes, but am having trouble calculating the right height they'll take up when drawn. So far, I've tried: Calling - (NSSize) size, but the results are useless (for this purpose), as they'll give whatever width the string desires. Calling - (void)drawWithRect:(NSRect)rect options:(NSStringDrawingOptions)options with a rect shaped to the width I want and NSStringDrawingUsesLineFragmentOrigin in the options, exactly as I'm using in my drawing. The results are ... difficult to understand; certainly not what I'm looking for. (As is pointed out in a number of places, including this Cocoa-Dev thread). Creating a temporary NSTextView and doing: [[tmpView textStorage] setAttributedString:aString]; [tmpView setHorizontallyResizable:NO]; [tmpView sizeToFit]; When I query the frame of tmpView, the width is still as desired, and the height is often correct ... until I get to longer strings, when it's often half the size that's required. (There doesn't seem to be a max size being hit: one frame will be 273.0 high (about 300 too short), the other will be 478.0 (only 60-ish too short)). I'd appreciate any pointers, if anyone else has managed this.

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  • ZIP Numerous Blob Files

    - by Michael
    I have a database table that contains numerous PDF blob files. I am attempting to combine all of the files into a single ZIP file that I can download and then print. Please help! <?php include 'config.php'; include 'connect.php'; $session= $_GET[session]; $query = " SELECT $tbl_uploads.username, $tbl_uploads.description, $tbl_uploads.type, $tbl_uploads.size, $tbl_uploads.content, $tbl_members.session FROM $tbl_uploads LEFT JOIN $tbl_members ON $tbl_uploads.username = $tbl_members.username WHERE $tbl_members.session= '$session'"; $result = mysql_query($query) or die('Error, query failed'); while(list($username, $description, $type, $size, $content) = mysql_fetch_array($result)) { header("Content-length: $size"); header("Content-type: $type"); header("Content-Disposition: inline; filename=$username-$description.pdf"); echo $content; } $files = array('File 1 from database', 'File 2 from database'); $zip = new ZipArchive; $zip->open('file.zip', ZipArchive::CREATE); foreach ($files as $file) { $zip->addFile($file); } $zip->close(); header('Content-Type: application/zip'); header('Content-disposition: attachment; filename=filename.zip'); header('Content-Length: ' . filesize($zipfilename)); readfile($zipname); mysql_close($link); exit; ?>

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  • XML problem in the basic menu example

    - by arakn0
    Hi there, I am trying to create an app with some menus, an I am following the basic example available in the official android site: http://developer.android.com/guide/topics/ui/menus.html My problems appear when I define the menu in the XML. After creating the folder res/menu and creating the menu_option.xml file from eclipse.... The project (in general) gives an error that can be read from the Problems tab: Unparsed aapt error(s)! Check the console for output Android Packaging Problem So, changing to the Console tab to get more information about the problem, this can be read: [2010-06-02 11:35:54 - TestAudio] Error in an XML file: aborting build. [2010-06-02 11:35:54 - TestAudio] W/ResourceType(11566): Bad XML block: header size 63327 or total size -144759824 is larger than data size 0 [2010-06-02 11:35:54 - TestAudio] /home/User/workspace/TestAudio/res/menu/options_menu.xml:1: error: Error parsing XML: no element found The strange thing is that eclipse recognizes the menu items that I've defined in the XML,I can reference them in the code with no problems and my main activity builds. (and the rest of the files too). Could it be that when eclipse creates a file, for some reason, the Android SDK has problems to read it, or something similar?? The XML code is exactly the same as the one in the example, so I don't really know what is happening. The code in options_menu.xml is this: <menu xmlns:android="http://schemas.android.com/apk/res/android" <item android:id="@+id/new_game" android:title="New Game" / <item android:id="@+id/quit" android:title="Quit" / </menu Thanks in advance for your help!

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  • Run QuickTime from command line to export video

    - by Daniel Huckstep
    I have a bunch of avi's I am converting to m4v, and I can do this in QuickTime by opening the video and then go 'Save As', select a folder, select the type (iPhone, Movie, etc), blah blah blah. But I have around 100 videos I want to do this with. Command line options? Or batch processing options in the GUI? Enlighten me, please. This is QuickTime X on Snow Leopard.

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  • alignment and granularity of mmap

    - by OwnWaterloo
    I am confused by the specification of mmap. Let pa be the return address of mmap (the same as the specification) pa = mmap(addr, len, prot, flags, fildes, off); In my opinion after the function call succeed the following range is valid [ pa, pa+len ) My question is whether the range of the following is still valid? [ round_down(pa, pagesize) , round_up(pa+len, pagesize) ) [ base, base + size ] for short That is to say: is the base always aligned on the page boundary? is the size always a multiple of pagesize (the granularity is pagesize in other words) Thanks for your help. I think it is implied in this paragraph : The off argument is constrained to be aligned and sized according to the value returned by sysconf() when passed _SC_PAGESIZE or _SC_PAGE_SIZE. When MAP_FIXED is specified, the application shall ensure that the argument addr also meets these constraints. The implementation performs mapping operations over whole pages. Thus, while the argument len need not meet a size or alignment constraint, the implementation shall include, in any mapping operation, any partial page specified by the range [pa,pa+len). But I'm not sure and I do not have much experience on POSIX. Please show me some more explicit and more definitive evidence Or show me at least one system which supports POSIX and has different behavior Thanks agian.

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