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  • How to properly close a process with NppExec?

    - by Sam the Great
    I'm not sure what's going on here, but the following code continues running even after I end the process in the NppExec console with Ctrl-C (during the execution of the while loop). I restarted my computer to stop the Ctrl key sends. However, if I run the script in Window's cmd prompt, Ctrl-C ends the script just fine. import time import win32com.client shell = win32com.client.Dispatch("WScript.Shell") time.sleep(2) while True: shell.SendKeys('^') # Ctrl key time.sleep(0.5) The NppExec run command I used was: cmd /C python -u "$(FULL_CURRENT_PATH)" Let me know if there is any more information I can provide. Thanks.

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  • search engine crawling frequency

    - by Aditya Pratap Singh
    I want to design a search engine for news websites ie. download various article pages from these websites, index the pages, and answer search queries on the index. I want a short pseudocode to find an appropriate crawling frequency -- i do not want to crawl too often because the website may not have changed, and do not want to crawl too infrequently because index would then be out of date. Assume that crawling code looks as follows while(1) { sleep(sleep_interval); // sleep for sleep_interval crawl(website); // crawls the entire website diff = diff(currently_crawled_website, previously_crawled_website); // returns a % value of difference between the latest and previous crawls of the website sleep_interval = infer_sleep_interval(diff, sleep_interval); } looking for a pseudocode for the infer_sleep_interval method: long sleep_interval infer_sleep_interval(int diff_percentage,long previous_sleep_interval) { ... ... ... } i want to design method which adaptively alters the sleeping interval based on the update frequency of the website.

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  • Unknown error in Producer/Consumer program, believe it to be an infinite loop.

    - by ray2k
    Hello, I am writing a program that is solving the producer/consumer problem, specifically the bounded-buffer version(i believe they mean the same thing). The producer will be generating x number of random numbers, where x is a command line parameter to my program. At the current moment, I believe my program is entering an infinite loop, but I'm not sure why it is occurring. I believe I am executing the semaphores correctly. You compile it like this: gcc -o prodcon prodcon.cpp -lpthread -lrt Then to run, ./prodcon 100(the number of randum nums to produce) This is my code. typedef int buffer_item; #include <stdlib.h> #include <stdio.h> #include <pthread.h> #include <semaphore.h> #include <unistd.h> #define BUFF_SIZE 10 #define RAND_DIVISOR 100000000 #define TRUE 1 //two threads void *Producer(void *param); void *Consumer(void *param); int insert_item(buffer_item item); int remove_item(buffer_item *item); int returnRandom(); //the global semaphores sem_t empty, full, mutex; //the buffer buffer_item buf[BUFF_SIZE]; //buffer counter int counter; //number of random numbers to produce int numRand; int main(int argc, char** argv) { /* thread ids and attributes */ pthread_t pid, cid; pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM); numRand = atoi(argv[1]); sem_init(&empty,0,BUFF_SIZE); sem_init(&full,0,0); sem_init(&mutex,0,0); printf("main started\n"); pthread_create(&pid, &attr, Producer, NULL); pthread_create(&cid, &attr, Consumer, NULL); printf("main gets here"); pthread_join(pid, NULL); pthread_join(cid, NULL); printf("main done\n"); return 0; } //generates a randum number between 1 and 100 int returnRandom() { int num; srand(time(NULL)); num = rand() % 100 + 1; return num; } //begin producing items void *Producer(void *param) { buffer_item item; int i; for(i = 0; i < numRand; i++) { //sleep for a random period of time int rNum = rand() / RAND_DIVISOR; sleep(rNum); //generate a random number item = returnRandom(); //acquire the empty lock sem_wait(&empty); //acquire the mutex lock sem_wait(&mutex); if(insert_item(item)) { fprintf(stderr, " Producer report error condition\n"); } else { printf("producer produced %d\n", item); } /* release the mutex lock */ sem_post(&mutex); /* signal full */ sem_post(&full); } return NULL; } /* Consumer Thread */ void *Consumer(void *param) { buffer_item item; int i; for(i = 0; i < numRand; i++) { /* sleep for a random period of time */ int rNum = rand() / RAND_DIVISOR; sleep(rNum); /* aquire the full lock */ sem_wait(&full); /* aquire the mutex lock */ sem_wait(&mutex); if(remove_item(&item)) { fprintf(stderr, "Consumer report error condition\n"); } else { printf("consumer consumed %d\n", item); } /* release the mutex lock */ sem_post(&mutex); /* signal empty */ sem_post(&empty); } return NULL; } /* Add an item to the buffer */ int insert_item(buffer_item item) { /* When the buffer is not full add the item and increment the counter*/ if(counter < BUFF_SIZE) { buf[counter] = item; counter++; return 0; } else { /* Error the buffer is full */ return -1; } } /* Remove an item from the buffer */ int remove_item(buffer_item *item) { /* When the buffer is not empty remove the item and decrement the counter */ if(counter > 0) { *item = buf[(counter-1)]; counter--; return 0; } else { /* Error buffer empty */ return -1; } }

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  • C# WinForms: How to load an image, then wait a few seconds, then play a mp3 sound ?

    - by ibmkahm
    Hello everybody, (after pressing a button) i would like to show an image (using a picturebox), wait a few seconds and then play a mp3 sound, but i dont get it to work. To wait a few seconds i use "System.Threading.Thread.Sleep(5000)". The problem is, the image alway appears AFTER the wait time, but i want it to show first, then wait, then play the mp3... i tried to use "WaitOnLoad = true" but it doesnt work, shouldn't it load the image first and the continue to read the next code line ?? Here is the code i've tried, that doesnt work: private void button1_Click(object sender, EventArgs e) { pictureBox1.WaitOnLoad = true; pictureBox1.Load("image.jpg"); System.Threading.Thread.Sleep(5000); MessageBox.Show("test"); //just to test, here should be the code to play the mp3 } (i also tried loading the image with "LoadAsync" and put the code to wait and play the mp3 in the "LoadCompleted" event, but that doesnt work either...) would be very nice if somebody helps me

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  • [C#] SerialPort not taking input. It throws it back at me!

    - by Mashew
    When I try to write an AT command to my GSM modem, it does not seem to take the command. I have used PuTTY to check that the command words, it does. I have checked to see if the port is opening, it does. What could I possibly be doing wrong? NOTE: The "lol" part is for debugging purposes. ;3 SerialPort sp = new SerialPort("COM3"); sp.BaudRate = 9600; sp.DataBits = 8; sp.StopBits = StopBits.One; sp.Parity = Parity.None; sp.Open(); if (sp.IsOpen == false) { sp.Open(); } Thread.Sleep(1000); sp.WriteLine("AT+CMGF=1"); Thread.Sleep(1000); string lol = sp.ReadExisting(); sp.Close(); return lol;

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  • Help calling class from a class above.

    - by wtzolt
    Hello, How to call from class oneThread: back to class fun:? As in, address a class written below. Is it possible? class oneThread(threading.Thread): def __init__(self): threading.Thread.__init__(self) self.start() def run(self): print "1" time.sleep(1) print "2" time.sleep(1) print "3" self.wTree.get_widget("entryResult").set_text("Done with One.") # How to call from here back to class fun, which of course is below...? class fun: wTree = None def __init__( self ): self.wTree = gtk.glade.XML( "main.glade" ) self.wTree.signal_autoconnect( {"on_buttonOne" : self.one} ) gtk.main() def one(self, widget): oneThread(); gtk.gdk.threads_init() do=fun()

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  • VB.net: Is my Thread Safe List Solution actually safe?

    - by Shiftbit
    I've added teh following Extensions to my Project in order to create a thread safe list: Extensions If I want to conduct a simple operation on my list <Extension()> _ Public Sub Action(Of T)(ByVal list As List(Of T), ByVal action As Action(Of List(Of T))) SyncLock (list) action(list) End SyncLock End Sub If I want to pass it more than one parameter I could simply extend it with more items... <Extension()> _ Public Sub Action(Of T)(ByVal list As List(Of T), ByVal action As Action(Of List(Of T), T), ByVal item As T) SyncLock (list) Action(list, item) End SyncLock End Sub Actions I have created the following Action Examples: Private Sub Read(Of T)(ByVal list As List(Of T)) Console.WriteLine("Read") For Each item As T In list Console.WriteLine(item.ToString) Thread.Sleep(10) Next End Sub and also one that takes a parameter: Private Sub Write(Of T)(ByVal list As List(Of T), ByVal item As T) Thread.Sleep(100) list.Add(item) Console.WriteLine("Write") End Sub Initiating Then in my various threads I will call my Actions with: list.Action(AddressOf Read) or list.Action(AddressOf Write2, 10) Are these Extenxion methods thread safe or do you have other recommendations?

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  • Progress bar increment by 1 every 100th of second

    - by Matthew De'Loughry
    I'm trying to get a JProgressBar to increment by 1 every 100th of a second, and at the moment I'm using Thread.sleep(100) inside a while statement like so: try { while (i<=100){ doTime(); } } catch (InterruptedException ex) { Logger.getLogger(SplashScreen.class.getName()).log(Level.SEVERE, null, ex); } public void doTime() throws InterruptedException{ jLabel1.setText("sleeping"); Thread.sleep(100); jLabel1.setText("start"); i++; pb.setValue(i); pb.repaint(); } and If I debug by doing a System.out.println it displays in real time but the swing GUI freezes until it drops out of the while loop can anyone help? thanks matt

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  • Update JProgressBar from new Thread

    - by Dacto
    How can I update the JProgressBar.setValue(int) from another thread? My secondary goal is do it in the least amount of classes possible. Here is the code I have right now: **Part of the main class....** pp.addActionListener( new ActionListener(){ public void actionPerformed(ActionEvent event) { new Thread(new Task(sd.getValue())).start(); } }); public class Task implements Runnable{ int val; public Task(int value){ this.val = value; } @Override public void run() { for (int i=0; i<=value; i++){ //Progressively increment variable i pbar.setValue(i); //Set value pbar.repaint(); //Refresh graphics try{Thread.sleep(50);} //Sleep 50 milliseconds catch (InterruptedException err){} } } } pp is a JButton and starts the new thread when the JButton is clicked. pbar is the JProgressBar object from the Main class. How can I update its value?(progress) The code above in run() cannot see the pbar.

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  • How to join two wav file using python??

    - by kaushik
    I am using python programming language,I want to join to wav file one at the end of other wav file? I have a Question in the forum which suggest how to merge two wav file i.e add the contents of one wav file at certain offset,but i want to join two wav file at the end of each other... And also i had a prob playing the my own wav file,using winsound module..I was able to play the sound but using the time.sleep for certain time before playin any windows sound,disadvantage wit this is if i wanted to play a sound longer thn time.sleep(N),N sec also,the windows sound wil jst overlap after N sec play the winsound nd stop.. Can anyone help??please kindly suggest to how to solve these prob... Thanks in advance

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  • My multithread program works slowly or appear deadlock on dual core machine, please help

    - by Shangping Guo
    I have a program with several threads, one thread will change a global when it exits itself and the other thread will repeatedly poll the global. No any protection on the globals. The program works fine on uni-processor. On dual core machine, it works for a while and then halt either on Sleep(0) or SuspendThread(). Would anyone be able to help me out on this? The code would be like this: Thread 1: do something... while(1) { ..... flag_thread1_running=false; SuspendThread(GetCurrentThread()); continue; } Thread 2 .... while(flag_thread1_running==false) Sleep(0); ....

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  • Trouble using SFML with GCC and OS X

    - by user1322654
    I've been trying to get SFML working for a while now and I've been trying to get it working using GCC. I'm on OS X by the way. I followed the standard Linux instructions and using the Linux 64-bit download however when it comes to compiling... g++ -o testing main.cpp -lsfml-system This happens: main.cpp: In function ‘int main()’: main.cpp:7: error: ‘class sf::Clock’ has no member named ‘GetElapsedTime’ main.cpp:9: error: ‘class sf::Clock’ has no member named ‘GetElapsedTime’ main.cpp:10: error: ‘Sleep’ is not a member of ‘sf’ So I thought it could be due to not using includes, so I changed my gcc compile command to: g++ -o testing main.cpp -I ~/SFML-1.6/include/ -lsfml-system and now I'm getting this error: ld: warning: ignoring file /usr/local/lib/libsfml-system.so, file was built for unsupported file format which is not the architecture being linked (x86_64) Undefined symbols for architecture x86_64: "sf::Clock::Clock()", referenced from: _main in ccZEiB7b.o "sf::Clock::GetElapsedTime() const", referenced from: _main in ccZEiB7b.o "sf::Sleep(float)", referenced from: _main in ccZEiB7b.o ld: symbol(s) not found for architecture x86_64 collect2: ld returned 1 exit status** And I have no idea what to do to fix it.

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  • Gapless (looping) audio playback with DirectX in C#

    - by horsedrowner
    I'm currently using the following code (C#): private static void PlayLoop(string filename) { Audio player = new Audio(filename); player.Play(); while (player.Playing) { if (player.CurrentPosition >= player.Duration) { player.SeekCurrentPosition(0, SeekPositionFlags.AbsolutePositioning); } System.Threading.Thread.Sleep(100); } } This code works, and the file I'm playing is looping. But, obviously, there is a small gap between each playback. I tried reducing the Thread.Sleep it to 10 or 5, but the gap remains. I also tried removing it completely, but then the CPU usage raises to 100% and there's still a small gap. Is there any (simple) way to make playback in DirectX gapless? It's not a big deal since it's only a personal project, but if I'm doing something foolish or otherwise completely wrong, I'd love to know. Thanks in advance.

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  • Permanent mutex locking causing deadlock?

    - by Daniel
    I am having a problem with mutexes (pthread_mutex on Linux) where if a thread locks a mutex right again after unlocking it, another thread is not very successful getting a lock. I've attached test code where one mutex is created, along with two threads that in an endless loop lock the mutex, sleep for a while and unlock it again. The output I expect to see is "alive" messages from both threads, one from each (e.g. 121212121212. However what I get is that one threads gets the majority of locks (e.g. 111111222222222111111111 or just 1111111111111...). If I add a usleep(1) after the unlocking, everything works as expected. Apparently when the thread goes to SLEEP the other thread gets its lock - however this is not the way I was expecting it, as the other thread has already called pthread_mutex_lock. I suspect this is the way this is implemented, in that the actice thread has priority, however it causes certain problem in this particular testcase. Is there any way to prevent it (short of adding a deliberately large enough delay or some kind of signaling) or where is my error in understanding? #include <pthread.h> #include <stdio.h> #include <string.h> #include <sys/time.h> #include <unistd.h> pthread_mutex_t mutex; void* threadFunction(void *id) { int count=0; while(true) { pthread_mutex_lock(&mutex); usleep(50*1000); pthread_mutex_unlock(&mutex); // usleep(1); ++count; if (count % 10 == 0) { printf("Thread %d alive\n", *(int*)id); count = 0; } } return 0; } int main() { // create one mutex pthread_mutexattr_t attr; pthread_mutexattr_init(&attr); pthread_mutex_init(&mutex, &attr); // create two threads pthread_t thread1; pthread_t thread2; pthread_attr_t attributes; pthread_attr_init(&attributes); int id1 = 1, id2 = 2; pthread_create(&thread1, &attributes, &threadFunction, &id1); pthread_create(&thread2, &attributes, &threadFunction, &id2); pthread_attr_destroy(&attributes); sleep(1000); return 0; }

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  • "SendMessage" to 3 different processes in C++

    - by user1201889
    I want to send keystrokes to multiple processes. For example, if I press “1”, then I want to send the “1” to 3 "Notepad windows". Frist I want to try to send a keystroke to notepad, but it fails on the HWND: //HANDLE hWin; HWND windowHandle = FindWindowA(NULL, "Notepad"); //Can’t find a proccess //Send a key if( windowHandle ) //This one fails { while(true) { if( GetAsyncKeyState(VK_F12) != 0 ) { SendMessageA(windowHandle, WM_KEYDOWN, VK_NUMPAD1, 0); Sleep(1000); SendMessageA(windowHandle, WM_KEYUP, VK_NUMPAD1, 0); } Sleep(100); } } But the "FindWindow" method is not good enough for my program. There is also no way to get 3 different processes with the same name. So how can I make 3 handles to 3 different processes with the same name? And how can I send key’s to the processes?

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  • Problem in suspending 2 threads at the same time in MFC!

    - by kiddo
    I am learning about threading and multithreading..so i just created a small application in which i will update the progressbar and a static text using threading.I vl get two inputs from the user, start and end values for how long the loop should rotate.I have 2threads in my application. Thread1- to update the progressbar(according to the loop) the static text which will show the count(loop count). Thread2 - to update the another static text which will just diplay a name Basically if the user clicks start, the progressbar steps up and at the same time filecount and the name are displayed parallely. There's is another operation where if the user clicks pause it(thread) has to suspend until the user clicks resume. The problem is,the above will not work(will not suspend and resume) for both thread..but works for a singlw thread. Please check the code to get an idea and reply me what can done! on button click start void CThreadingEx3Dlg::OnBnClickedStart() { m_ProgressBar.SetRange(start,end); myThread1 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction1,this); myThread2 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction2,this); } thread1 UINT MyThreadFunction1(LPARAM lparam) { CThreadingEx3Dlg* pthis = (CThreadingEx3Dlg*)lparam; for(int intvalue =pthis->start;intvalue<=pthis->end; ++intvalue) { pthis->SendMessage(WM_MY_THREAD_MESSAGE1,intvalue); } return 0; } thread1 function LRESULT CThreadingEx3Dlg::OnThreadMessage1(WPARAM wparam,LPARAM lparam) { int nProgress= (int)wparam; m_ProgressBar.SetPos(nProgress); CString strStatus; strStatus.Format(L"Thread1:Processing item: %d", nProgress); m_Static.SetWindowText(strStatus); Sleep(100); return 0; } thread2 UINT MyThreadFunction2(LPARAM lparam) { CThreadingEx3Dlg* pthis = (CThreadingEx3Dlg*)lparam; for(int i =pthis->start;i<=pthis->end;i++) { pthis->SendMessage(WM_MY_THREAD_MESSAGE2,i); } return 0; } thread2 function LRESULT CThreadingEx3Dlg::OnThreadMessage2(WPARAM wparam,LPARAM lparam) { m_Static1.GetDlgItem(IDC_STATIC6); m_Static1.SetWindowTextW(L"Thread2 Running"); Sleep(100); m_Static1.SetWindowTextW(L""); Sleep(100); return TRUE; } void CThreadingEx3Dlg::OnBnClickedPause() { // TODO: Add your control notification handler code here if(!m_Track) { m_Track = TRUE; GetDlgItem(IDCANCEL)->SetWindowTextW(L"Resume"); myThread1->SuspendThread(); WaitForSingleObject(myThread1->m_hThread,INFINITE); myThread2->SuspendThread(); m_Static.SetWindowTextW(L"Paused.."); } else { m_Track = FALSE; GetDlgItem(IDCANCEL)->SetWindowTextW(L"Pause"); myThread1->ResumeThread(); myThread2->ResumeThread(); /*myEventHandler.SetEvent(); WaitForSingleObject(myThread1->m_hThread,INFINITE);*/ } }

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  • Playing animations in sequence in objecive c

    - by Ohmnastrum
    I'm trying to play animations in sequence but i'm having issues playing them as a for loop iterates through the list of objects in an array. it will move through the array but it won't play each one it just plays the last... -(void) startGame { gramma.animationDuration = 0.5; // Repeat forever gramma.animationRepeatCount = 1; int r = arc4random() % 4; [colorChoices addObject:[NSNumber numberWithInt:r]]; int anInt = [[colorChoices objectAtIndex:0] integerValue]; NSLog(@"%d", anInt); for (int i = 0; i < colorChoices.count; i++) { [self StrikeFrog:[[colorChoices objectAtIndex:i] integerValue]]; //NSLog(@"%d", [[colorChoices objectAtIndex:i] integerValue]); sleep(1); } } it moves through the whole cycle really fast and sleep isn't doing anything to allow it to play each animation... any suggestions?

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  • cflock do not throw timeout for same url called in same browser

    - by Pritesh Patel
    I am trying lock block on page test.cfm and below is code written on page. <cfscript> writeOutput("Before lock at #now()#"); lock name="threadlock" timeout="3" type="exclusive" { writeOutput("<br/>started at #now()#"); thread action="sleep" duration="10000"; writeOutput("<br/>ended at #now()#"); } writeOutput("<br/>After lock at #now()#"); </cfscript> assuming my url for page is http://localhost.local/test.cfm and running it on browser in two different tabs. I was expecting one of the url will throw timeout error after 3 second since another url lock it atleast for 10 seconds due to thread sleep. Surprisingly I do not get any timeout error rather second page call run after 10 seconds as first call finish execution. But I am appending some url parameter (e.g. http://localhost.local/test.cfm?q=1) will throw error. Also I am calling same url in different browser then one of the call will throw timeout issue. Is lock based on session and url? Update Here is output for two different cases: Case 1: TAB1 Url: http://localhost.local/test/test.cfm Before lock at {ts '2013-10-18 09:21:35'} started at {ts '2013-10-18 09:21:35'} ended at {ts '2013-10-18 09:21:45'} After lock at {ts '2013-10-18 09:21:45'} TAB2 Url: http://localhost.local/test/test.cfm Before lock at {ts '2013-10-18 09:21:45'} started at {ts '2013-10-18 09:21:45'} ended at {ts '2013-10-18 09:21:55'} After lock at {ts '2013-10-18 09:21:55'} Case 2: TAB1 Url: http://localhost.local/test/test.cfm Before lock at {ts '2013-10-18 09:27:18'} started at {ts '2013-10-18 09:27:18'} ended at {ts '2013-10-18 09:27:28'} After lock at {ts '2013-10-18 09:27:28'} TAB2 Url: http://localhost.local/test/test.cfm? (Added ? at the end) Before lock at {ts '2013-10-18 09:27:20'} A timeout occurred while attempting to lock threadlock. The error occurred in C:/inetpub/wwwroot/test/test.cfm: line 13 11 : 12 : <cfoutput>Before lock at #now()#</cfoutput> 13 : <cflock name="threadlock" timeout="3" type="exclusive"> 14 : <cfoutput><br/>started at #now()#</cfoutput> 15 : <cfthread action="sleep" duration="10000"/> ... Result for case 2 as expected. For case 1, strange thing I just noticed is tab 2 output "Before lock at {ts '2013-10-18 09:21:45'} indicates that whole request start after 10 seconds (means after the complete execution of first tab) when I have fired it in second URL just after 2 seconds of first tabs.

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  • Cannot start jboss remotely in ruby (Net::SSH)

    - by Jared
    I am trying to start/stop jboss remotely with ruby Net::SSH library. I am able to stop jboss with the following code: require 'net/ssh' Net::SSH.start('xx.xx.xx.xx', 'jboss', :password => "jboss") do |session| session.open_channel do |channel| channel.request_pty(:term => 'xterm') do |ch, success| raise "could not request pty!" unless success channel.exec "/etc/init.d/jboss_new stop\n" end puts "shell opened" channel.on_data do |channel, data| puts data sleep 1 if data =~ /Password: / sleep 2 channel.send_data("jboss\n") end end end end But when I substitute stop with start I get nothing in return, jboss is not started. I changed password to invalid and get a response su: Authentication failure Is there any gimmick here? Can you please advise what is wrong?

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  • Making bash script to check connectivity and change connection if necessary. Help me improve it?

    - by cypherpunks
    My connection is flaky, however I have a backup one. I made some bash script to check for connectivity and change connection if the present one is dead. Please help me improve them. The scripts almost works, except for not waiting long enough to receive an IP (it cycles to next step in the until loop too quick). Here goes: #!/bin/bash # Invoke this script with paths to your connection specific scripts, for example # ./gotnet.sh ./connection.sh ./connection2.sh until [ -z "$1" ] # Try different connections until we are online... do if eval "ping -c 1 google.com" then echo "we are online!" && break else $1 # Runs (next) connection-script. echo fi shift done echo # Extra line feed. exit 0 And here is an example of the slave scripts: #!/bin/bash ifconfig wlan0 down ifconfig wlan0 up iwconfig wlan0 key 1234567890 iwconfig wlan0 essid example sleep 1 dhclient -1 -nw wlan0 sleep 3 exit 0

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  • How can I pipe input to a Java app with Perl?

    - by user319479
    I need to write a Perl script that pipes input into a Java program. This is related to this, but that didn't help me. My issue is that the Java app doesn't get the print statements until I close the handle. What I found online was that $| needs to be set to something greater than 0, in which case newline characters will flush the buffer. This still doesn't work. This is the script: #! /usr/bin/perl -w use strict; use File::Basename; $|=1; open(TP, "| java -jar test.jar") or die "fail"; sleep(2); print TP "this is test 1\n"; print TP "this is test 2\n"; print "tests printed, waiting 5s\n"; sleep(5); print "wait over. closing handle...\n"; close TP; print "closed.\n"; print "sleeping for 5s...\n"; sleep(5); print "script finished!\n"; exit And here is a sample Java app: import java.util.Scanner; public class test{ public static void main( String[] args ){ Scanner sc = new Scanner( System.in ); int crashcount = 0; while( true ){ try{ String input = sc.nextLine(); System.out.println( ":: INPUT: " + input ); if( "bananas".equals(input) ){ break; } } catch( Exception e ){ System.out.println( ":: EXCEPTION: " + e.toString() ); crashcount++; if( crashcount == 5 ){ System.out.println( ":: Looks like stdin is broke" ); break; } } } System.out.println( ":: IT'S OVER!" ); return; } } The Java app should respond to receiving the test prints immediately, but it doesn't until the close statement in the Perl script. What am I doing wrong? Note: the fix can only be in the Perl script. The Java app can't be changed. Also, File::Basename is there because I'm using it in the real script.

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  • php cron jobs overlapping

    - by naveen gupta
    Hi I wrote few months back a script in perl for checking overlapping of jobs use Fcntl ':flock'; INIT { my $waitcount=12; # possible attemtps to run script my $waitseconds=300; # wait for $waitseconds each attempt my $lockstatus=0;#no lock was attained while ($waitcount > 0){ if (open LH, $0){ while ($waitcount > 0){ if (flock LH, LOCK_EX|LOCK_NB){ $waitcount=0;#signal end of waiting $lockstatus=1;#lock was attained } else{ --$waitcount;#decrement waitcount print "waiting to be able to lock $0\n"; sleep $waitseconds; }#end else }#end while }#end if else{ --$waitcount;#decrement waitcount print "waiting to be able to open $0\n"; sleep $waitseconds; }#end else }#end while if ($lockstatus == 0){ die "no lock was attained\n"; }#end if } I wanted to know if we can do similar thing in php .. How to integrate with your current php code which is running a part of php jobs?

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  • Java: Allowing the child thread to kill itself on InterruptedException?

    - by Zombies
    I am using a ThreadPool via ExecutorService. By calling shutDownNow() it interrupts all running threads in the pool. When this happens I want these threads to give up their resources (socket and db connections) and simply die, but without continuing to run anymore logic, eg: inserting anything into the DB. What is the simplest way to achieve this? Bellow is some sample code: public void threadTest() { Thread t = new Thread(new Runnable() { public void run() { try { Thread.sleep(999999); } catch (InterruptedException e) { //invoke thread suicide logic here } } }); t.start(); t.interrupt(); try { Thread.sleep(4000); } catch (InterruptedException e) { } }

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