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  • When does a game idea cross the line between homage/parody to ripoff?

    - by Daniel T.
    I'm not sure where this question belongs, but as it pertains to the development of a game idea, I figured I'd try to post it here. Recently I've been inspired to create a game based on another game I've played. However, the idea that I have is very similar to the original game. I was wondering, when does a game idea cross from being a homage or parody into the realm of being a ripoff? Are there any hard or fast rules or does this cross into a gray area?

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  • Decorator not calling the decorated instance - alternative design needed

    - by Daniel Hilgarth
    Assume I have a simple interface for translating text (sample code in C#): public interface ITranslationService { string GetTranslation(string key, CultureInfo targetLanguage); // some other methods... } A first simple implementation of this interface already exists and simply goes to the database for every method call. Assuming a UI that is being translated at start up this results in one database call per control. To improve this, I want to add the following behavior: As soon as a request for one language comes in, fetch all translations from this language and cache them. All translation requests are served from the cache. I thought about implementing this new behavior as a decorator, because all other methods of that interface implemented by the decorater would simple delegate to the decorated instance. However, the implementation of GetTranslation wouldn't use GetTranslation of the decorated instance at all to get all translations of a certain language. It would fire its own query against the database. This breaks the decorator pattern, because every functionality provided by the decorated instance is simply skipped. This becomes a real problem if there are other decorators involved. My understanding is that a Decorator should be additive. In this case however, the decorator is replacing the behavior of the decorated instance. I can't really think of a nice solution for this - how would you solve it? Everything is allowed, even a complete re-design of ITranslationService itself.

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  • High level overview of Visual Studio Extensibility APIs

    - by Daniel Cazzulino
    If your head is dizzy with the myriad VS services and APIs, from EnvDTE to Shell.Interop, this should clarify a couple things. First a bit of background: APIs on EnvDTE (DTE for short, since that’s the entry point service you request from the environment) was originally an API intended to be used by macros. It’s also called the automation API. Most of the time, this is a simplified API that is easier to work with, but which doesn’t expose 100% of what VS is capable of doing. It’s also kind of the “rookie” way of doing VS extensibility (VSX for short), since most hardcore VSX devs sooner or later realize that they need to make the leap to the “serious” APIs. The “real” VSX APIs virtually always start with IVs, make heavy use of uint, ref/out parameters and HResults. These are the APIs that have been evolving for years and years, and there is a lot of COM baggage. ...Read full article

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  • Installing Ubuntu on btrfs over multiple drives

    - by Tom Ato
    When I installed Ubuntu 13.04, I managed to combine a couple of outdated askubuntu answers, as well as some of the btrfs documentation in order to figure out how to install Ubuntu over two SSDs using a single btrfs partition (I think /boot was on a small ext4 partition). I want to install Ubuntu 13.10 in a similar way, using a single btrfs partition striping data over the two SSDs, but I don't feel comfortable synthesizing a method that I am sure will work with current software. What is the best way to partition and install Ubuntu over two SSDs using btrfs, in an effectively RAID 0 way?

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  • Ubuntu won't fit 10" netbook's native display

    - by Daniel
    I recently removed Windows 7 Starter from my netbook, and replaced it with Ubuntu 12.10. The problem is some bits of the system doesn't fit the native display resolution of 1024x600 i.e. the bottom bits of Ubuntu is hidden beneath the screen & the only 2 available resolutions are: the default 1024x768 and 800x600. I've also thought about replacing Ubuntu with Lubuntu or Puppy Linux, as the system does run a bit slow, but I can't, as then I won't be able to access the taskbar and application menu which will be hidden beneath the screen. Only Ubuntu with Unity is currently usable, as I can see the Unity Launcher. My Netbook model is HP Mini 210-1004sa, which comes with Intel Graphics Media Accelerator 3150, and has a display 10.1" Active Matrix Colour TFT 1024 x 600. I was able to define a custom resolution 1024x600 using the Q&A: How set my monitor resolution? but when I set that resolution, the desktop area is lowered, with bits of it hidden beneath the screen; & there's a black space left at the top of the screen. I had to revert to the old setting 1024x768 to push the desktop upwards and remove the black space.

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  • Should one comment differently in functional languages

    - by Tom Squires
    I'm just getting started with functional programming and I'm wondering the correct way to comment my code. It seems a little redundant to comment a short function as the names and signature already should tell you everything you need to know. Commenting larger functions also seems a little redundant since they are generally comprised of smaller self-descriptive functions. What is the correct way to comment a functional program? Should I use the same approach as in iterative programming?

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  • Is it possible to allow the user to access the 'Volumes' without asking the Administrator's password?

    - by Tom
    Am the administrator of my Ubuntu system. Recently I added a new user account. But when ever the user tries to access or open the 'Volumes'(Drives where movies, songs and other files are stored) it asks for the Administrator's password. I created the user account to my other family members and I don't want to tell them my password. So is it possible to allow them to access the Volumes without asking Administrator's password ? UPDATE : Ubuntu was installed alongside Windows in my system. I will provide a screenshot of the Volume details -

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  • GLSL: Strange light reflections

    - by Tom
    According to this tutorial I'm trying to make a normal mapping using GLSL, but something is wrong and I can't find the solution. The output render is in this image: Image1 in this image is a plane with two triangles and each of it is different illuminated (that is bad). The plane has 6 vertices. In the upper left side of this plane are 2 identical vertices (same in the lower right). Here are some vectors same for each vertice: normal vector = 0, 1, 0 (red lines on image) tangent vector = 0, 0,-1 (green lines on image) bitangent vector = -1, 0, 0 (blue lines on image) here I have one question: The two identical vertices does need to have the same tangent and bitangent? I have tried to make other values to the tangents but the effect was still similar. Here are my shaders Vertex shader: #version 130 // Input vertex data, different for all executions of this shader. in vec3 vertexPosition_modelspace; in vec2 vertexUV; in vec3 vertexNormal_modelspace; in vec3 vertexTangent_modelspace; in vec3 vertexBitangent_modelspace; // Output data ; will be interpolated for each fragment. out vec2 UV; out vec3 Position_worldspace; out vec3 EyeDirection_cameraspace; out vec3 LightDirection_cameraspace; out vec3 LightDirection_tangentspace; out vec3 EyeDirection_tangentspace; // Values that stay constant for the whole mesh. uniform mat4 MVP; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Output position of the vertex, in clip space : MVP * position gl_Position = MVP * vec4(vertexPosition_modelspace,1); // Position of the vertex, in worldspace : M * position Position_worldspace = (M * vec4(vertexPosition_modelspace,1)).xyz; // Vector that goes from the vertex to the camera, in camera space. // In camera space, the camera is at the origin (0,0,0). vec3 vertexPosition_cameraspace = ( V * M * vec4(vertexPosition_modelspace,1)).xyz; EyeDirection_cameraspace = vec3(0,0,0) - vertexPosition_cameraspace; // Vector that goes from the vertex to the light, in camera space. M is ommited because it's identity. vec3 LightPosition_cameraspace = ( V * vec4(LightPosition_worldspace,1)).xyz; LightDirection_cameraspace = LightPosition_cameraspace + EyeDirection_cameraspace; // UV of the vertex. No special space for this one. UV = vertexUV; // model to camera = ModelView vec3 vertexTangent_cameraspace = MV3x3 * vertexTangent_modelspace; vec3 vertexBitangent_cameraspace = MV3x3 * vertexBitangent_modelspace; vec3 vertexNormal_cameraspace = MV3x3 * vertexNormal_modelspace; mat3 TBN = transpose(mat3( vertexTangent_cameraspace, vertexBitangent_cameraspace, vertexNormal_cameraspace )); // You can use dot products instead of building this matrix and transposing it. See References for details. LightDirection_tangentspace = TBN * LightDirection_cameraspace; EyeDirection_tangentspace = TBN * EyeDirection_cameraspace; } Fragment shader: #version 130 // Interpolated values from the vertex shaders in vec2 UV; in vec3 Position_worldspace; in vec3 EyeDirection_cameraspace; in vec3 LightDirection_cameraspace; in vec3 LightDirection_tangentspace; in vec3 EyeDirection_tangentspace; // Ouput data out vec3 color; // Values that stay constant for the whole mesh. uniform sampler2D DiffuseTextureSampler; uniform sampler2D NormalTextureSampler; uniform sampler2D SpecularTextureSampler; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Light emission properties // You probably want to put them as uniforms vec3 LightColor = vec3(1,1,1); float LightPower = 40.0; // Material properties vec3 MaterialDiffuseColor = texture2D( DiffuseTextureSampler, vec2(UV.x,-UV.y) ).rgb; vec3 MaterialAmbientColor = vec3(0.1,0.1,0.1) * MaterialDiffuseColor; //vec3 MaterialSpecularColor = texture2D( SpecularTextureSampler, UV ).rgb * 0.3; vec3 MaterialSpecularColor = vec3(0.5,0.5,0.5); // Local normal, in tangent space. V tex coordinate is inverted because normal map is in TGA (not in DDS) for better quality vec3 TextureNormal_tangentspace = normalize(texture2D( NormalTextureSampler, vec2(UV.x,-UV.y) ).rgb*2.0 - 1.0); // Distance to the light float distance = length( LightPosition_worldspace - Position_worldspace ); // Normal of the computed fragment, in camera space vec3 n = TextureNormal_tangentspace; // Direction of the light (from the fragment to the light) vec3 l = normalize(LightDirection_tangentspace); // Cosine of the angle between the normal and the light direction, // clamped above 0 // - light is at the vertical of the triangle -> 1 // - light is perpendicular to the triangle -> 0 // - light is behind the triangle -> 0 float cosTheta = clamp( dot( n,l ), 0,1 ); // Eye vector (towards the camera) vec3 E = normalize(EyeDirection_tangentspace); // Direction in which the triangle reflects the light vec3 R = reflect(-l,n); // Cosine of the angle between the Eye vector and the Reflect vector, // clamped to 0 // - Looking into the reflection -> 1 // - Looking elsewhere -> < 1 float cosAlpha = clamp( dot( E,R ), 0,1 ); color = // Ambient : simulates indirect lighting MaterialAmbientColor + // Diffuse : "color" of the object MaterialDiffuseColor * LightColor * LightPower * cosTheta / (distance*distance) + // Specular : reflective highlight, like a mirror MaterialSpecularColor * LightColor * LightPower * pow(cosAlpha,5) / (distance*distance); //color.xyz = E; //color.xyz = LightDirection_tangentspace; //color.xyz = EyeDirection_tangentspace; } I have replaced the original color value by EyeDirection_tangentspace vector and then I got other strange effect but I can not link the image (not eunogh reputation) Is it possible that with this shaders is something wrong, or maybe in other place in my code e.g with my matrices? SOLVED Solved... 3 days needed for changing one letter from this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(12*sizeof(float)) // array buffer offset ); to this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(11*sizeof(float)) // array buffer offset ); see difference? :)

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  • Where can I learn more about JavaScript and Python?

    - by Tom Maxwell
    Been teaching myself how to code over the past four months or so -- mainly in JavaScript, but just started Python -- and had a revelation today. I can write in JavaScript pretty well, but I don't actually know what JavaScript is. Basically I know how to use it, but not the advantages/disadvantages, its origination, its purpose, etc. Where can I learn more about the languages themselves and not just how to write in them?

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  • Import FBX with multiple meshes into UDK

    - by Tom
    I used this script to generate a few buildings that I was hoping to import into UDK. Each building is made of about 1000 separate objects. When I export a building as FBX and import the file into UDK it breaks it up into its individual objects again, so I was wondering how I would avoid this. Whether there was a tool to combine all of the objects into one mesh automatically before exporting or if I could prevent UDK from breaking them upon import.

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  • WUBI installation on Lenovo u310

    - by Tom
    I recently installed 12.04 through the WUBI on a Lenovo u310. The installation went fine, but when I rebooted into Windows 7, and then rebooted into Ubuntu, it immediately went to a command line 'grub' prompt. I was able to reboot from there successfully into 12.04 (once) but then on another occasion could do nothing to reboot into Ubuntu, so had to reinstall. The reason I used the WUBI route was that there are troubles in 12.04 recognizing the hard drives on Lenovo u310 on direct install from memory stick. This has been a bit frustrating, and I was surprised by the difficulties on the Lenovo u310.

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  • How to know why my cd is not booting?

    - by Tom Brito
    I have downloaded Ubuntu 10.10 and burned the ISO but it will not boot. I discarded problems with the ISO, as I've downloaded from the official website with no errors, and burned it with no errors. I discarded problems with the burning, as looks like it was recorded with no errors here and later in another computer. I discarded problems with my DVD reader as other cds boots fine. I'm currently using Ubuntu 9.10, I know I can upgrade via internet, but I have this same problem with my Windows XP cd, so I really would like to discover what's going on here.. My Ubuntu 9.10 cd boots just right, but the new one not. What else can be? Or what more precise tests can I make to discover where's the problem? --More info What happens when I try to boot with the Ubuntu 10.10 cd is that it behavior like there's no bootable cd in the drive. It just don't find the boot on the cd, and start the HD system. My notebook is an Amazon PC Intel Celeron 1.5 with 2Gb memory, a DVD-RW driver, HD samsung with 260GB.

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  • What is the best way to have the same website in multiple domains?

    - by Daniel Magliola
    I would like to have the same website to sell a specific product, in multiple domains , to take advantage of keywords matching the domain name, for several different searches. However, I understand that having the same content in multiple sites will unleash the wrath of Google. If I have a redirect from all domains minus one, to that last one, do I still get any bonus for the "magic exact domain match jackpot"? Same question applies to canonical URLs... What's the best way to approach this? Thanks!

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  • Behavior Trees and Animations

    - by Tom
    I have started working on the AI for a game, but am confused how I should handle animations. I will be using a Behavior Tree for AI behavior and Cocos2D for my game engine. Should my "PlayAnimationWalk" just be another node in the tree? Something similar to this: [Approach Player] - Play Walk animation - Move Towards player - Stop Walk animation Or should the node just update an AnimationState in the blackboard and have some type of animation handler/component reference this for which animation should be playing? This has been driving me nuts :)

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  • What is the replacement for the Web Intents HTML standard?

    - by Tom
    "Web Intents" were deprecated in Chrome 24 (November/2011) and are no longer supported in any browser: We also gathered a lot of valuable data and feedback from our experimental support for Web Intents and decided to disable the feature in today's Beta release. Is there an HTML5 standard that I can look into as an alternative to what Web Intents intended? I'm interested in how web services can be stitched together. For example, imagine a website that can import a image from any number of web-services, modify the image in some way, then push the file back to any number of other web-services, all via HTML5 standards.

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  • How to avoid game objects accidentally deleting themselves in C++

    - by Tom Dalling
    Let's say my game has a monster that can kamikaze explode on the player. Let's pick a name for this monster at random: a Creeper. So, the Creeper class has a method that looks something like this: void Creeper::kamikaze() { EventSystem::postEvent(ENTITY_DEATH, this); Explosion* e = new Explosion; e->setLocation(this->location()); this->world->addEntity(e); } The events are not queued, they get dispatched immediately. This causes the Creeper object to get deleted somewhere inside the call to postEvent. Something like this: void World::handleEvent(int type, void* context) { if(type == ENTITY_DEATH){ Entity* ent = dynamic_cast<Entity*>(context); removeEntity(ent); delete ent; } } Because the Creeper object gets deleted while the kamikaze method is still running, it will crash when it tries to access this->location(). One solution is to queue the events into a buffer and dispatch them later. Is that the common solution in C++ games? It feels like a bit of a hack, but that might just be because of my experience with other languages with different memory management practices. In C++, is there a better general solution to this problem where an object accidentally deletes itself from inside one of its methods?

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  • Can't see my iPod

    - by Tom Brito
    When I plug in my 32GB iPod Touch 4G, it mounts a 1GB drive. Rhythmbox does not react, neither does Banshee. Any ideas how to copy my music? The output of df is: Filesystem 1K-blocks Used Available Use% Mounted on /dev/sda1 28834716 4347480 23022512 16% / udev 1026788 288 1026500 1% /dev none 1026788 1496 1025292 1% /dev/shm none 1026788 204 1026584 1% /var/run none 1026788 0 1026788 0% /var/lock none 1026788 0 1026788 0% /lib/init/rw /dev/sda6 96124904 62709456 28532496 69% /home

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  • How to dualboot Ubuntu on Asus Zenbook UX32VD?

    - by Tom
    I have just purchased a Asus Zenbook UX32VD and it will arrive on Monday. However, I do not know how to dualboot Ubuntu on this, because of two reasons: It is a hybrid 500GB HDD + 30GB SSD, therefore the OS has to be smart enough to use the SSD to speed things up. But what does this mean when selecting partitions etc. while installing Ubuntu next to Windows 7? It does not have an optical drive; windows 7 is preinstalled. What steps should I follow to dualboot Ubuntu on this correctly? Will this cope with the HDD+SSD hybrid technology?

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  • Should components have sub-components in a component-based system like Artemis?

    - by Daniel Ingraham
    I am designing a game using Artemis, although this is more of philosophical question about component-based design in general. Let's say I have non-primitive data which applies to a given component (a Component "animal" may have qualities such as "teeth" or "diet"). There are three ways to approach this in data-driven design, as I see it: 1) Generate classes for these qualities using "traditional" OOP. I imagine this has negative implications for performance, as systems then must be made aware of these qualities in order to process them. It also seems counter to the overall philosophy of data-driven design. 2) Include these qualities as sub-components. This seems off, in that we are now confusing the role of components with that of entities. Moreover out of the box Artemis isn't capable of mapping these subcomponents onto their parent components. 3) Add "teeth", "diet", etc. as components to the overall entity alongside "animal". While this feels odd hierarchically, it may simply be a peculiarity of component-based systems. I suspect 3 is the correct way to think about things, but I was curious about other ideas.

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  • Why Ubuntu One pretends to sychronize files, but it doesn't?

    - by Tom Brito
    I have my Ubuntu One account configured in both Ubuntu 11.10 and iOS (ipod-touch). The photos from the iOS were successfully uploaded, but in Ubuntu One, although it shows the "syncing" and "synchronized" marks over the icons, the files are not showing in the website (one.ubuntu.com). In short: My files are not showing in the Ubuntu One website, although the icons have the "uploaded" mark. Any idea what can be wrong here? obs1: Also, not sure if it's related, the icon-marks will show only when I open the Ubuntu One Control Panel. It shows the message "file was uploaded", but there's nothing online. obs2: The folder I'm trying to synchronize is 30mb size. And my connection is 8mbps.

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  • Vala: How to use Glades ActionGroup correctly

    - by Tom
    Could someone give me an example how to use Glade's ActionGroup with a Gtk.Builder in a Vala-Application? If I have an ActionGroup with an Action save, and on this action I've set the activate Signal to "on_save_clicked", should it be fine to write: [CCode (instance_pos = -1)] public void on_save_clicked(){ print("I would like to save, please\n"); } in global scope and then use builder.connect_signals(null)? When i do this, i just get "Could not find signal handler 'on_save_clicked'" when executing the program. No compile errors. I'm using valac --pkg gtk+-3.0 test.vala for compiling and glade-3.10.0

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  • Configuring Dropbox on Ubuntu server

    - by Daniel
    I've got a Ubuntu server running on an old laptop. The OS is on a 4GB USB drive and I use a SATA drive attached for storage. Now I wanted to set up Dropbox on this machine. I've got it running using this guide: http://www.byteindia.com/internet/install-dropbox-on-linux/482/. But I haven't synched yet because there won't be enough room in my home dir. My /home is on my 4GB USB since I never use it and all my data is on the 2TB drive mounted in /media/. What is the best way to set this up? Dropbox doesn't support moving the folder in Linux yet. I found a script to move the folder but it seems outdated. Perhaps I can use symlinks in some clever way? Or maybe move my /home folder to my SATA drive? Thanks in advance

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  • Can't detect collision properly using Rectangle.Intersects()

    - by Daniel Ribeiro
    I'm using a single sprite sheet image as the main texture for my breakout game. The image is this: My code is a little confusing, since I'm creating two elements from the same Texture using a Point, to represent the element size and its position on the sheet, a Vector, to represent its position on the viewport and a Rectangle that represents the element itself. Texture2D sheet; Point paddleSize = new Point(112, 24); Point paddleSheetPosition = new Point(0, 240); Vector2 paddleViewportPosition; Rectangle paddleRectangle; Point ballSize = new Point(24, 24); Point ballSheetPosition = new Point(160, 240); Vector2 ballViewportPosition; Rectangle ballRectangle; Vector2 ballVelocity; My initialization is a little confusing as well, but it works as expected: paddleViewportPosition = new Vector2((GraphicsDevice.Viewport.Bounds.Width - paddleSize.X) / 2, GraphicsDevice.Viewport.Bounds.Height - (paddleSize.Y * 2)); paddleRectangle = new Rectangle(paddleSheetPosition.X, paddleSheetPosition.Y, paddleSize.X, paddleSize.Y); Random random = new Random(); ballViewportPosition = new Vector2(random.Next(GraphicsDevice.Viewport.Bounds.Width), random.Next(GraphicsDevice.Viewport.Bounds.Top, GraphicsDevice.Viewport.Bounds.Height / 2)); ballRectangle = new Rectangle(ballSheetPosition.X, ballSheetPosition.Y, ballSize.X, ballSize.Y); ballVelocity = new Vector2(3f, 3f); The problem is I can't detect the collision properly, using this code: if(ballRectangle.Intersects(paddleRectangle)) { ballVelocity.Y = -ballVelocity.Y; } What am I doing wrong?

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  • How to install vmware tools?

    - by Tom
    I installed my Ubuntu in vmware, no I need install vmware tools, I got error: Searching for a valid kernel header path... The path "" is not valid. Would you like to change it?[yes] In CentOS, I run the following command to resolve this issue: yum install gcc-c++ yum install kernel-devel yum install kernel-headers yum -y update kernel But I don't know how to do in Ubuntu. Please help. Update I have tried the following command but nothing changed,still got error: Searching for a valid kernel header path... The path "" is not valid. Would you like to change it?[yes] sudo apt-get update sudo-get install build-essential linux-header-$(uname -r) sudo ./vmware-uninstall-tools.pl sudo ./vmware-config-tools.pl sudo ./vmware-install.pl Issue Changed: Run sudo ./vmware-uninstall-tools.pl, and delete the folder of /etc/vmware-tools then, run sudo ./vmware-install.pl Now I can successfully install vmware-tool.After restart, I can see folder of /mnt/hgfs, but can't see my shared folder.

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  • Changing Launchpad username, and How to know what sites will be affected?

    - by Daniel Clem
    I am setting up my developer profile on Launchpad, and would like to change my username so it would be same as other sites I use, as well as better reflect me as a person. (that's a much more important thing than it sounds) I want to do this now while I can, because as I understand it, once I set up a PPA it will be impossible to change it due to the username being locked into the PPA URL's to prevent breakages and other problems. But when trying to change my username, it warned me with this message. "Changing your name will change your public OpenID identifier. This means that you might be locked out of certain sites where you used it, or that somebody could create a new profile with the same name and log in as you on these third-party sites." How can I find out which sites will be locked out, and how to still change the username while preventing problems with other sites? Sorry if this is actually a question for Launchpad itself. But I don't know where to post questions like this on the Launchpad site. Edit I understand that it is an issue with OpenID. But how am I to know what sites will be affected? And how do i fix the problems this will cause? Can't I just reset the password (and as a side affect, re-establish the connection with the new username) using my email address?

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