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  • wcf class implementing multiple service contracts

    - by Archie
    Hello, I have a class TestService which implements two service contracts called IService1 and IService2. But I'm facing a difficulty in implementation. My Code looks as follows: Uri baseAddress = new Uri("http://localhost:8000/ServiceModel/Service"); Uri baseAddress1 = new Uri("http://localhost:8080/ServiceModel/Service1"); ServiceHost selfHost = new ServiceHost(typeof(TestService)); selfHost.AddServiceEndpoint(typeof(IService1), new WSHttpBinding(), baseAddress); selfHost.AddServiceEndpoint(typeof(IService2), new WSHttpBinding(), baseAddress1); ServiceMetadataBehavior smb = new ServiceMetadataBehavior(); smb.HttpGetEnabled = true; selfHost.Description.Behaviors.Add(smb); selfHost.Open(); Console.WriteLine("The service is ready."); Console.WriteLine("Press <ENTER> to terminate service."); Console.WriteLine(); Console.ReadLine(); selfHost.Close(); I'm getting a run time error as: The HttpGetEnabled property of ServiceMetadataBehavior is set to true and the HttpGetUrl property is a relative address, but there is no http base address. Either supply an http base address or set HttpGetUrl to an absolute address. What shall i do about it? Do I realy need two separate endpoints? Thanks.

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  • switching C compiler causes: Error Initializer cannot be specified for a flexible array member

    - by user1054210
    I am trying to convert our code from one IDE to be used in a different one. The current one uses gcc which allows for this structure to be initialized from a variable array. The new tool does not use gcc gives me an error "Initializer cannot be specified for a flexible array member". So can someone help me understand how to set this up? Should I set up a blank array of variable size and then somewhere assign the #define array as seen below? Here would be an example of the code…(this is current implementation current IDE) In one header file that is Build switchable so we can build this on different hardware platforms we have the following #define #define GPIOS \ /* BANK, PIN, SPD, MODE,… */ GPIOINIT( A, 0, 2, AIN, …) \ GPIOINIT( A, 1, 2, AIN, …) \ GPIOINTINIT(A, 2, 2, AIN, …) \ . . . Then in a different header file that is used in all builds we have PLATFORM_CONFIG_T g_platformConfig = { .name = {PLATFORM_NAME}, (bunch of other stuff), .allGpios = { GPIOS /* here I get the error */ }, }; So I am thinking I can make the error line a variable array and assign to it later in some other way? The problem is the actual array "GPIO" is of different types and pin orders on different designs are different.

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  • iPhone: Using dispatch_after to mimick NSTimer

    - by Joseph Tura
    Don't know a whole lot about blocks. How would you go about mimicking a repeating NSTimer with dispatch_after? My problem is that I want to "pause" a timer when the app moves to the background, but subclassing NSTimer does not seem to work. I tried something which seems to work. I cannot judge its performance implications or whether it could be greatly optimized. Any input is welcome. #import "TimerWithPause.h" @implementation TimerWithPause @synthesize timeInterval; @synthesize userInfo; @synthesize invalid; @synthesize invocation; + (TimerWithPause *)scheduledTimerWithTimeInterval:(NSTimeInterval)aTimeInterval target:(id)aTarget selector:(SEL)aSelector userInfo:(id)aUserInfo repeats:(BOOL)aTimerRepeats { TimerWithPause *timer = [[[TimerWithPause alloc] init] autorelease]; timer.timeInterval = aTimeInterval; NSMethodSignature *signature = [[aTarget class] instanceMethodSignatureForSelector:aSelector]; NSInvocation *aInvocation = [NSInvocation invocationWithMethodSignature:signature]; [aInvocation setSelector:aSelector]; [aInvocation setTarget:aTarget]; [aInvocation setArgument:&timer atIndex:2]; timer.invocation = aInvocation; timer.userInfo = aUserInfo; if (!aTimerRepeats) { timer.invalid = YES; } [timer fireAfterDelay]; return timer; } - (void)fireAfterDelay { dispatch_time_t delay = dispatch_time(DISPATCH_TIME_NOW, self.timeInterval * NSEC_PER_SEC); dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); dispatch_after(delay, queue, ^{ [invocation performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:NO]; if (!invalid) { [self fireAfterDelay]; } }); } - (void)invalidate { invalid = YES; [invocation release]; invocation = nil; [userInfo release]; userInfo = nil; } - (void)dealloc { [self invalidate]; [super dealloc]; } @end

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  • Rails: generating URLs for actions in JSON response

    - by Chris Butler
    In a view I am generating an HTML canvas of figures based on model data in an app. In the view I am preloading JSON model data in the page like this (to avoid an initial request back): <script type="text/javascript" charset="utf-8"> <% ActiveRecord::Base.include_root_in_json = false -%> var objects = <%= @objects.to_json(:include => :other_objects) %>; ... Based on mouse (or touch) interaction I want to redirect to other parts of my app that are model specific (such as view, edit, delete, etc.). Rather than hard code the URLs in my JavaScript I want to generate them from Rails (which means it always adapts the latest routes). It seems like I have one of three options: Add an empty attr to the model that the controller fills in with the appropriate URL (we don't want to use routes in the model) before the JSON is generated Generate custom JSON where I add the different URLs manually Generate the URL as a template from Rails and replace the IDs in JavaScript as appropriate I am starting to lean towards #1 for ease of implementation and maintainability. Are there any other options that I am missing? Is #1 not the best? Thanks! Chris

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  • Is there a practical benefit to casting a NULL pointer to an object and calling one of its member fu

    - by zdawg
    Ok, so I know that technically this is undefined behavior, but nonetheless, I've seen this more than once in production code. And please correct me if I'm wrong, but I've also heard that some people use this "feature" as a somewhat legitimate substitute of a lacking aspect of the current C++ standard, namely, the inability to obtain the address (well, offset really) of a member function. For example, this is out of a popular implementation of a PCRE (Perl-compatible Regular Expression) library: #ifndef offsetof #define offsetof(p_type,field) ((size_t)&(((p_type *)0)->field)) #endif One can debate whether the exploitation of such a language subtlety in a case like this is valid or not, or even necessary, but I've also seen it used like this: struct Result { void stat() { if(this) // do something... else // do something else... } }; // ...somewhere else in the code... ((Result*)0)->stat(); This works just fine! It avoids a null pointer dereference by testing for the existence of this, and it does not try to access class members in the else block. So long as these guards are in place, it's legitimate code, right? So the question remains: Is there a practical use case, where one would benefit from using such a construct? I'm especially concerned about the second case, since the first case is more of a workaround for a language limitation. Or is it? PS. Sorry about the C-style casts, unfortunately people still prefer to type less if they can.

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  • Creating futures using Apple's GCD

    - by jer
    I'm working on a library which implements the actor model on top of Grand Central Dispatch (specifically the C level API libdispatch). Basically a brief overview of my system is as such: Communication happens between actors using messages Multicast communication only (one actor to many actors) Senders and receivers are decoupled from one another using a blackboard where messages are pushed to. Messages are sent in the default queue asynchronously using dispatch_group_async() once a message gets pushed onto the blackboard. I'm trying to implement futures in the language right now, so I've created a new type which holds some information: A group of its own The value being 'returned' However, I have a problem since dispatch_block_t is of type void (^)(void) so it doesn't return anything. So my idea of in my future_new() function of setting up another group which can be used to execute a block returning a result, which I can store in my "value" member in my future_t structure, isn't going to work. The rest of the futures implementation is very clear, except it all depends on being able to get the value into the future back from the actor, acting on the message. When using the library, it would greatly reduce its usefulness if I had to ask users (and myself) to be aware when futures were going to be used by other parts of the system—It just isn't practical. I'm wondering if anyone can think of a way around this?

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  • accessing a method from a button within a class?

    - by flo
    #import "GameObject.h" #import "Definitions.h" @implementation GameObject @synthesize owner; @synthesize state; @synthesize mirrored; @synthesize button; @synthesize switcher; - (id) init { if ( self = [super init] ) { [self setOwner: EmptyField]; button = [UIButton buttonWithType:UIButtonTypeCustom]; [self setSwitcher: FALSE]; } return self; } - (UIButton*) display{ button.frame = CGRectMake(0, 0, GO_Width, GO_Height); [button setBackgroundImage:[UIImage imageNamed:BlueStone] forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; return button; } -(void)buttonPressed:(id) sender { //... } } - (void) dealloc { [super dealloc]; } @end Hi! i would like to know if the above is possible somehow within a class (in my case it is called GameObject) or if i HAVE to have the button call a methode in the viewcontroller... the above results with the app crashing. i would call display within a loop on the viewcontroller and id like to change some of the GameObjects instance variables within buttonPressed. Also id like to change some other stuff by calling some other methods from within buttonPressed but i think that will be the lesser of my problems ;) also id like to know how i can pass some variables to the buttonPressed method... cant find it anywhere :( help on this one would be much appreciated ;) thanks flo

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  • Accessing ViewController's variables from UIActionSheet delegate

    - by VansFannel
    Hello. I have the following code: @implementation SendMapViewController NSMutableArray *emails; At this method I create emails array and I add some NSStrings: - (BOOL) peoplePickerNavigationController: (ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson: (ABRecordRef)person { ABMultiValueRef emailInfo = ABRecordCopyValue(person, kABPersonEmailProperty); NSUInteger emailCount = ABMultiValueGetCount(emailInfo); if (emailCount > 1) { UIActionSheet *emailsAlert = [[UIActionSheet alloc] initWithTitle:@"Select an email" delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:nil]; emails = [NSMutableArray arrayWithCapacity: emailCount]; for (NSUInteger i = 0; i < emailCount; i++) { NSString *emailFromContact = (NSString *)ABMultiValueCopyValueAtIndex(emailInfo, i); [emails addObject: emailFromContact]; [emailsAlert addButtonWithTitle:emailFromContact]; [emailFromContact release]; } [emailsAlert addButtonWithTitle:@"Cancel"]; [emailsAlert showInView:self.view]; [emailsAlert release]; } else { ... } CFRelease(emailInfo); [self dismissModalViewControllerAnimated:YES]; return NO; } As you can see in code, if there are more than one email I show and UIActionSheet. When user clicks on a button representing and email, I want to execute the following code: - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { if ([emails count] >= buttonIndex) { NSString *contactEmail = (NSString *)[emails objectAtIndex:buttonIndex]; ... } } But emails array hasn't got any email. What I'm doing wrong? I'm developing for iPhone.

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  • Thread-safe data structure design

    - by Inso Reiges
    Hello, I have to design a data structure that is to be used in a multi-threaded environment. The basic API is simple: insert element, remove element, retrieve element, check that element exists. The structure's implementation uses implicit locking to guarantee the atomicity of a single API call. After i implemented this it became apparent, that what i really need is atomicity across several API calls. For example if a caller needs to check the existence of an element before trying to insert it he can't do that atomically even if each single API call is atomic: if(!data_structure.exists(element)) { data_structure.insert(element); } The example is somewhat awkward, but the basic point is that we can't trust the result of "exists" call anymore after we return from atomic context (the generated assembly clearly shows a minor chance of context switch between the two calls). What i currently have in mind to solve this is exposing the lock through the data structure's public API. This way clients will have to explicitly lock things, but at least they won't have to create their own locks. Is there a better commonly-known solution to these kinds of problems? And as long as we're at it, can you advise some good literature on thread-safe design? EDIT: I have a better example. Suppose that element retrieval returns either a reference or a pointer to the stored element and not it's copy. How can a caller be protected to safely use this pointer\reference after the call returns? If you think that not returning copies is a problem, then think about deep copies, i.e. objects that should also copy another objects they point to internally. Thank you.

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  • c# delegate and abstract class

    - by BeraCim
    Hi all: I currently have 2 concrete methods in 2 abstract classes. One class contains the current method, while the other contains the legacy method. E.g. // Class #1 public abstract class ClassCurrent<T> : BaseClass<T> where T : BaseNode, new() { public List<T> GetAllRootNodes(int i) { //some code } } // Class #2 public abstract class MyClassLegacy<T> : BaseClass<T> where T : BaseNode, new() { public List<T> GetAllLeafNodes(int j) { //some code } } I want the corresponding method to run in their relative scenarios in the app. I'm planning to write a delegate to handle this. The idea is that I can just call the delegate and write logic in it to handle which method to call depending on which class/project it is called from (at least thats what I think delegates are for and how they are used). However, I have some questions on that topic (after some googling): 1) Is it possible to have a delegate that knows the 2 (or more) methods that reside in different classes? 2) Is it possible to make a delegate that spawns off abstract classes (like from the above code)? (My guess is a no, since delegates create concrete implementation of the passed-in classes) 3) I tried to write a delegate for the above code. But I'm being technically challenged: public delegate List GetAllNodesDelegate(int k); GetAllNodesDelegate del = new GetAllNodesDelegate(ClassCurrent.GetAllRootNodes); I got the following error: An object reference is required for the non-static field, method, property ClassCurrent<BaseNode>.GetAllRootNodes(int) I might have misunderstood something... but if I have to manually declare a delegate at the calling class, AND to pass in the function manually as above, then I'm starting to question whether delegate is a good way to handle my problem. Thanks.

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  • simplemodal - IE8 $.support.boxModel is not NULL and no object

    - by tom007
    Hi, I try to use the simplmodal script from: http://www.ericmmartin.com/projects/simplemodal/ I got this error $.support.boxModel is not NULL.. in IE8. jquery.simplemodal-1.3.4.min.js?F This is my implementation scipt.. what I have to change to avoid this error? function loadIframe(url){ $.modal('<iframe src="' + url + '" height="700px" width="600px" scrolling="no">', { containerCss:{ backgroundColor:"#fff", borderColor:"#333", }, overlayClose:true, opacity:70, overlayCss: { backgroundColor:"#000" }, onOpen: function (dialog) { dialog.overlay.fadeIn('slow', function () { dialog.container.toggleClass("preloader"); dialog.data.hide(); dialog.container.fadeIn('slow', function () { dialog.container.toggleClass("preloader"); dialog.data.slideDown('slow'); }); }); }, onClose: function (dialog) { dialog.data.fadeOut('slow', function () { dialog.container.slideUp('slow', function () { dialog.overlay.fadeOut('slow', function () { $.modal.close(); // must call this! }); }); }); } }); } $(document).ready(function(){ $("img").click(function(){ var baseurl = location.host; var url = $(this).attr("target"); var url = 'http://' + baseurl + url; loadIframe(url); }); });

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  • Is there a way to implement Caliburn-like co-routines in VB.NET since there's no yield keyword

    - by Miroslav Popovic
    Note that I'm aware of other yield in vb.net questions here on SO. I'm playing around with Caliburn lately. Bunch of great stuff there, including co-routines implementation. Most of the work I'm doing is C# based, but now I'm also creating an architecture guideline for a VB.NET only shop, based on Rob's small MVVM framework. Everything looks very well except using co-routines from VB. Since VB 10 is used, we can try something like Bill McCarthy's suggestion: Public Function Lines(ByVal rdr as TextReader) As IEnumerable(Of String) Return New GenericIterator(Of String) (Function(ByRef nextItem As String) As Boolean nextItem = rdr.ReadLine Return nextItem IsNot Nothing End Function) End Function I'm just failing to comprehend how a little more complex co-routine method like the one below (taken from Rob's GameLibrary) could be written in VB: public IEnumerable<IResult> ExecuteSearch() { var search = new SearchGames { SearchText = SearchText }.AsResult(); yield return Show.Busy(); yield return search; var resultCount = search.Response.Count(); if (resultCount == 0) SearchResults = _noResults.WithTitle(SearchText); else if (resultCount == 1 && search.Response.First().Title == SearchText) { var getGame = new GetGame { Id = search.Response.First().Id }.AsResult(); yield return getGame; yield return Show.Screen<ExploreGameViewModel>() .Configured(x => x.WithGame(getGame.Response)); } else SearchResults = _results.With(search.Response); yield return Show.NotBusy(); } Any idea how to achieve that, or any thoughts on using Caliburn co-routines in VB?

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  • wxGraphicsContext dreadfully slow on Windows

    - by Jonatan
    I've implemented a plotter using wxGraphicsContext. The development was done using wxGTK, and the graphics was very fast. Then I switched to Windows (XP) using wxWidgets 2.9.0. And the same code is extremely slow. It takes about 350 ms to render a frame. Since the user is able to drag the plotter with the mouse to navigate it feels very sluggish with such a slow update rate. I've tried to implement some parts using wxDC and benchmarked the difference. With wxDC the code runs just about 100 times faster. As far as I know both Cairo and GDI+ are implemented in software at this point, so there's no real reason Cairo should be so much faster than GDI+. Am I doing something wrong? Or is the GDI+ implementation just not up on par with Cairo? One small note: I'm rendering to a wxBitmap now, with the wxGraphicsContext created from a wxMemoryDC. This is to avoid flicker on XP, since double buffering doesn't work there.

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  • Drupal module permissions

    - by Trevor Newhook
    When I run the code with an admin user, the module returns what it should. However, when I run it with a normal user, I get a 403 error. The module returns data from an AJAX call. I've already tried adding a 'access callback' = 'user_access'); line to the exoticlang_chat_logger_menu() function. I'd appreciate any pointers you might have. Thanks for the help The AJAX call: jQuery.ajax({ type: 'POST', url: '/chatlog', success: exoticlangAjaxCompleted, data:'messageLog=' + privateMessageLogJson, dataType: 'json' }); The module code: function exoticlang_chat_logger_init(){ drupal_add_js('misc/jquery.form.js'); drupal_add_library('system', 'drupal.ajax'); } function exoticlang_chat_logger_permission() { return array( 'Save chat data' => array( 'title' => t('Save ExoticLang Chat Data'), 'description' => t('Send private message on chat close') ), ); } /** * Implementation of hook_menu(). */ function exoticlang_chat_logger_menu() { $items = array(); $items['chatlog'] = array( 'type' => MENU_CALLBACK, 'page callback' => 'exoticlang_chat_log_ajax', 'access arguments' => 'Save chat data'); //'access callback' => 'user_access'); return $items; } function exoticlang_chat_logger_ajax(){ $messageLog=stripslashes($_POST['messageLog']); $chatLog= 'Drupal has processed this. Message log is: '.$messageLog; $chatLog=str_replace('":"{[{','":[{',$chatLog); $chatLog=str_replace(',,',',',$chatLog); $chatLog=str_replace('"}"','"}',$chatLog); $chatLog=str_replace('"}]}"','"}]',$chatLog); echo json_encode(array('messageLog' => $chatLog)); // echo $chatLog; echo print_r(privatemsg_new_thread(array(user_load(1)), 'The subject', 'The body text')); drupal_exit(); }

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  • C++0x rvalue references and temporaries

    - by Doug
    (I asked a variation of this question on comp.std.c++ but didn't get an answer.) Why does the call to f(arg) in this code call the const ref overload of f? void f(const std::string &); //less efficient void f(std::string &&); //more efficient void g(const char * arg) { f(arg); } My intuition says that the f(string &&) overload should be chosen, because arg needs to be converted to a temporary no matter what, and the temporary matches the rvalue reference better than the lvalue reference. This is not what happens in GCC and MSVC. In at least G++ and MSVC, any lvalue does not bind to an rvalue reference argument, even if there is an intermediate temporary created. Indeed, if the const ref overload isn't present, the compilers diagnose an error. However, writing f(arg + 0) or f(std::string(arg)) does choose the rvalue reference overload as you would expect. From my reading of the C++0x standard, it seems like the implicit conversion of a const char * to a string should be considered when considering if f(string &&) is viable, just as when passing a const lvalue ref arguments. Section 13.3 (overload resolution) doesn't differentiate between rvalue refs and const references in too many places. Also, it seems that the rule that prevents lvalues from binding to rvalue references (13.3.3.1.4/3) shouldn't apply if there's an intermediate temporary - after all, it's perfectly safe to move from the temporary. Is this: Me misreading/misunderstand the standard, where the implemented behavior is the intended behavior, and there's some good reason why my example should behave the way it does? A mistake that the compiler vendors have somehow all made? Or a mistake based on common implementation strategies? Or a mistake in e.g. GCC (where this lvalue/rvalue reference binding rule was first implemented), that was copied by other vendors? A defect in the standard, or an unintended consequence, or something that should be clarified?

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  • DotNetOpenAuth / WebSecurity Basic Info Exchange

    - by Jammer
    I've gotten a good number of OAuth logins working on my site now. My implementation is based on the WebSecurity classes with amends to the code to suit my needs (I pulled the WebSecurity source into mine). However I'm now facing a new set of problems. In my application I have opted to make the user email address the login identifier of choice. It's naturally unique and suits this use case. However, the OAuth "standards" strikes again. Some providers will return your email address as "username" (Google) some will return the display name (Facebook). As it stands I see to options given my particular scenario: Option 1 Pull even more framework source code into my solution until I can chase down where the OpenIdRelyingParty class is actually interacted with (via the DotNetOpenAuth.AspNet facade) and make addition information requests from the OpenID Providers. Option 2 When a user first logs in using an OpenID provider I can display a kind of "complete registration" form that requests missing info based on the provider selected.* Option 2 is the most immediate and probably the quickest to implement but also includes some code smells through having to do something different based on the provider selected. Option 1 will take longer but will ultimately make things more future proof. I will need to perform richer interactions down the line so this also has an edge in that regard. The more I get into the code it does seem that the WebSecurity class itself is actually very limiting as it hides lots of useful DotNetOpenAuth functionality in the name of making integration easier. Andrew (the author of DNOA) has said that the Attribute Exchange stuff happens in the OpenIdRelyingParty class but I cannot see from the DotNetOpenAuth.AspNet source code where this class is used so I'm unsure of what source would need to be pulled into my code in order to enable the functionality I need. Has anyone completely something similar?

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  • Why is my code slower using #import "progid:typelib" than using "MFC Class From TypeLib"?

    - by Pakman
    I am writing an automation client in Visual C++ with MFC. If I right-click on my solution » Add » Class, I have the option to select MFC Class From TypeLib. Selecting this option generates source/header files for all interfaces. This allows me to write code such as: #include "CApplication.h" #include "CDocument.h" // ... connect to automation server ... CApplication *myApp = new CApplication(pDisp); CDocument myDoc = myApp->get_ActiveDocument(); Using this method, my benchmarking function that makes about 12000 automation calls takes 1 second. Meanwhile, the following code: #import "progid:Library.Application" Library::IApplicationPtr myApp; // ... connect to automation server ... Library::IDocumentPtr myDoc = myApp->GetActiveDocument(); takes about 2.4 seconds for the same benchmark. I assume the smart-pointer implementation is slowing me down, but I don't know why. Even worse, I'm not sure how to use #import construct to achieve the speeds that the first method yields. Is this possible? How or why not? Thanks for your time!

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  • forward invocation, by hand vs magically?

    - by John Smith
    I have the following two class: //file FruitTree.h @interface FruitTree : NSObject { Fruit * f; Leaf * l; } @end //file FruitTree.m @implementation FruitTree //here I get the number of seeds from the object f @end //file Fruit @interface Fruit : NSObject { int seeds; } -(int) countfruitseeds; @end My question is at the point of how I request the number of seeds from f. I have two choices. Either: Since I know f I can explicitly call it, i.e. I implement the method -(int) countfruitseeds { return [f countfruitseeds]; } Or: I can just use forwardInvocation: - (NSMethodSignature *)methodSignatureForSelector:(SEL)selector { // does the delegate respond to this selector? if ([f respondsToSelector:selector]) return [f methodSignatureForSelector:selector]; else if ([l respondsToSelector:selector]) return [l methodSignatureForSelector:selector]; else return [super methodSignatureForSelector: selector]; } - (void)forwardInvocation:(NSInvocation *)invocation { [invocation invokeWithTarget:f]; } (Note this is only a toy example to ask my question. My real classes have lots of methods, which is why I am asking.) Which is the better/faster method?

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  • Need help make these classes use Visitor Pattern and generics

    - by Shervin
    Hi. I need help to generify and implement the visitor pattern. We are using tons of instanceof and it is a pain. I am sure it can be modified, but I am not sure how to do it. Basically we have an interface ProcessData public interface ProcessData { public setDelegate(Object delegate); public Object getDelegate(); //I am sure these delegate methods can use generics somehow } Now we have a class ProcessDataGeneric that implements ProcessData public class ProcessDataGeneric implements ProcessData { private Object delegate; public ProcessDataGeneric(Object delegate) { this.delegate = delegate; } } Now a new interface that retrieves the ProcessData interface ProcessDataWrapper { public ProcessData unwrap(); } Now a common abstract class that implements the wrapper so ProcessData can be retrieved @XmlSeeAlso( { ProcessDataMotorferdsel.class,ProcessDataTilskudd.class }) public abstract class ProcessDataCommon implements ProcessDataWrapper { protected ProcessData unwrapped; public ProcessData unwrap() { return unwrapped; } } Now the implementation public class ProcessDataMotorferdsel extends ProcessDataCommon { public ProcessDataMotorferdsel() { unwrapped = new ProcessDataGeneric(this); } } similarly public class ProcessDataTilskudd extends ProcessDataCommon { public ProcessDataTilskudd() { unwrapped = new ProcessDataGeneric(this); } } Now when I use these classes, I always need to do instanceof ProcessDataCommon pdc = null; if(processData.getDelegate() instanceof ProcessDataMotorferdsel) { pdc = (ProcessDataMotorferdsel) processData.getDelegate(); } else if(processData.getDelegate() instanceof ProcessDataTilskudd) { pdc = (ProcessDataTilskudd) processData.getDelegate(); } I know there is a better way to do this, but I have no idea how I can utilize Generics and the Visitor Pattern. Any help is GREATLY appreciated.

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  • C# how to calculate hashcode from an object reference.

    - by Wayne
    Folks, here's a thorny problem for you! A part of the TickZoom system must collect instances of every type of object into a Dictionary< type. It is imperative that their equality and hash code be based on the instance of the object which means reference equality instead of value equality. The challenge is that some of the objects in the system have overridden Equals() and GetHashCode() for use as value equality and their internal values will change over time. That means that their Equals and GetHashCode are useless. How to solve this generically rather than intrusively? So far, We created a struct to wrap each object called ObjectHandle for hashing into the Dictionary. As you see below we implemented Equals() but the problem of how to calculate a hash code remains. public struct ObjectHandle : IEquatable<ObjectHandle>{ public object Object; public bool Equals(ObjectHandle other) { return object.ReferenceEquals(this.Object,other.Object); } } See? There is the method object.ReferenceEquals() which will compare reference equality without regard for any overridden Equals() implementation in the object. Now, how to calculate a matching GetHashCode() by only considering the reference without concern for any overridden GetHashCode() method? Ahh, I hope this give you an interesting puzzle. We're stuck over here. Sincerely, Wayne

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  • iphone NSMutableArray loses objects at end of method

    - by Brodie4598
    Hello - in my app, an NSMutableArray is populated with an object in viewDidLoad (eventually there will be many objects but I'm just doing one til I get it working right). I also start a timer that starts a method that needs to access the NSMutableArray every few seconds. The NSMutableArray works fine in viewDidLoad, but as soon as that method is finished, it loses the object. myApp.h @interface MyApp : UIViewController { NSMutableArray *myMutableArray; NSTimer *timer; } @property (nonatomic, retain) NSMutableArray *myMutableArray; @property (nonatomic, retain) NSTimer *timer; @end myApp.m #import "MyApp.h" @implementation MyApp @synthesize myMutableArray; - (void) viewDidLoad { cycleTimer = [NSTimer scheduledTimerWithTimeInterval:4.0 target:self selector:@selector(newCycle) userInfo: nil repeats:YES]; MyObject *myCustomUIViewObject = [[MyObject alloc]init]; [myMutableArray addObject:myCustomUIViewObject]; [myCustomUIViewObject release]; NSLog(@"%i",[myMutableArray count]); /////outputs "1" } -(void) newCycle { NSLog(@"%i",[myMutableArray count]); /////outputs "0" ?? why is this?? }

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  • Why is my UITableView not being set?

    - by Jamie L
    I checked using the debbuger in the viewDidLoad method and tracerTableView is 0x0 which i assume means it is nil. I don't understand. I should go ahaed say yes I have already checked my nib file and yes all the connections are correct. Here is the header file and the begging of the .m. ///////////// .h file //////////// @interface TrackerListController : UITableViewController { // The mutable (modifiable) dictionary days holds all the data for the days tab NSMutableArray *trackerList; UITableView *tracerTableView; } @property (nonatomic, retain) NSMutableArray *trackerList; @property (nonatomic, retain) IBOutlet UITableView. *tracerTableView; //The addPackage: method is invoked when the user taps the addbutton created at runtime. -(void) addPackage : (id) sender; @end /////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////// .m file ////////////////////////////////////// @implementation TrackerListController @synthesize trackerList, tracerTableView; (void)viewDidLoad { [super viewDidLoad]; self.title = @"Package Tracker"; self.navigationItem.leftBarButtonItem = self.editButtonItem; UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addPackage:)]; // Set up the Add custom button on the right of the navigation bar self.navigationItem.rightBarButtonItem = addButton; [addButton release]; // Release the addButton from memory since it is no longer needed }

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  • How do I mock a method with an open array parameter in PascalMock?

    - by Oliver Giesen
    I'm currently in the process of getting started with unit testing and mocking for good and I stumbled over the following method that I can't seem to fabricate a working mock implementation for: function GetInstance(const AIID: TGUID; out AInstance; const AArgs: array of const; const AContextID: TImplContextID = CID_DEFAULT): Boolean; (TImplContextID is just an alias for Integer) I thought it would have to look something like this: function TImplementationProviderMock.GetInstance( const AIID: TGUID; out AInstance; const AArgs: array of const; const AContextID: TImplContextID): Boolean; begin Result := AddCall('GetInstance') .WithParams([@AIID, AContextID]) .ReturnsOutParams([AInstance]) .ReturnValue; end; But the compiler complains about the .ReturnsOutParams([AInstance]) saying "Bad argument type in variable type array constructor.". Also I haven't found a way to specify the open array parameter AArgs at all. Also, is using the @-notation for the TGUID-typed parameter the right way to go? Is it possible to mock this method with the current version of PascalMock at all? Update: I now realize I got the purpose of ReturnsOutParams completely wrong: It's intended to be used for populating the values to be returned when defining the expectations rather than for mocking the call itself. I now think the correct syntax for mocking the out parameter would probably have to look more like this: function TImplementationProviderMock.GetInstance( const AIID: TGUID; out AInstance; const AArgs: array of const; const AContextID: TImplContextID): Boolean; var lCall: TMockMethod; begin lCall := AddCall('GetInstance').WithParams([@AIID, AContextID]); Pointer(AInstance) := lCall.OutParams[0]; Result := lCall.ReturnValue; end; The questions that remain are how to mock the open array parameter AArgs and whether passing the TGUID argument (i.e. a value type) by address will work out...

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  • Algorithm for count-down timer that can add on time

    - by Person
    I'm making a general timer that has functionality to count up from 0 or count down from a certain number. I also want it to allow the user to add and subtract time. Everything is simple to implement except for the case in which the timer is counting down from some number, and the user adds or subtracts time from it. For example: (m_clock is an instance of SFML's Clock) float Timer::GetElapsedTime() { if ( m_forward ) { m_elapsedTime += m_clock.GetElapsedTime() - m_elapsedTime; } else { m_elapsedTime -= m_elapsedTime - m_startingTime + m_clock.GetElapsedTime(); } return m_elapsedTime; } To be a bit more clear, imagine that the timer starts at 100 counting down. After 10 seconds, the above function would look like 100 -= 100 - 100 + 10 which equals 90. If it was called after 20 more seconds it would look like 90 -= 90 - 100 + 30 which equals 70. This works for normal counting, but if the user calls AddTime() ( just m_elapsedTime += arg ) then the algorithm for backwards counting fails miserably. I know that I can do this using more members and keeping track of previous times, etc. but I'm wondering whether I'm missing some implementation that is extremely obvious. I'd prefer to keep it as simple as possible in that single operation.

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  • Find all the child node of specific value in C#

    - by sara brown
    <main> <myself> <pid>1</pid> <name>abc</name> </myself> <myself> <pid>2</pid> <name>efg</name> </myself> </main> that is my XML file named simpan. I have two button. next and previous. What i want to do is, all the info will shows off on the TextBox when the user click the button. The searching node will be based on the pid. Next button will adding 1 value of pid (let's say pid=2) and it will search on the node that have the same value of pid=2. it also will show the name for the pid=2. (showing name=abc) Same goes to the previous button where it will reduce 1value of pid (pid=1). Does anybody knows how to do this? //-------------EDIT------------------ thanks to L.B, im trying to use his code. however i got an error. is my implementation of code correct? private void previousList_Click(object sender, EventArgs e) { pid = 14; XDocument xDoc = XDocument.Parse("C:\\Users\\HDAdmin\\Documents\\Fatty\\SliceEngine\\SliceEngine\\bin\\Debug\\simpan.xml"); var name = xDoc.Descendants("myself") .First(m => (int)m.Element("PatientID") == pid) .Value; textETA.Text = name; //////////////////// }

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