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  • Windows Phone 8 Panorama SelectionIndex not changing on swiping through items

    - by Balraj Singh
    I have created Panorama control and binded PanoramaItem from ItemSource. Now when i am changing the selected Panoramaitem by swiping over them the Selected index is always set to -1. I dont know what wrong i am doing while implementation. neither selectionchange event is getting fired. Code: <phone:Panorama Grid.Row="1" Visibility="Visible" x:Name="PnrVwMainNews" ItemsSource="{Binding ParnormaItemsData}" ItemContainerStyle="{StaticResource PanoramaContainerItemStyle}"> <phone:Panorama.ItemTemplate> <DataTemplate> <!-- Panorma Items Template --> <Controls:DynamicContentControl Content="{Binding UsrCntrlDynamic}" /> </DataTemplate> </phone:Panorama.ItemTemplate> </phone:Panorama> PanoramaContainerItemStyle <Style x:Key="PanoramaContainerItemStyle" TargetType="phone:PanoramaItem"> <Setter Property="HorizontalContentAlignment" Value="Stretch" /> <Setter Property="VerticalContentAlignment" Value="Stretch" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="phone:PanoramaItem"> <Grid Background="{TemplateBinding Background}" Margin="12,0,0,0"> <Grid.RowDefinitions> <RowDefinition Height="auto" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <ContentPresenter Content="{TemplateBinding Content}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" Grid.Row="1" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style>

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  • Best approach for Java/Maven/JPA/Hibernate build with multiple database vendor support?

    - by HDave
    I have an enterprise application that uses a single database, but the application needs to support mysql, oracle, and sql*server as installation options. To try to remain portable we are using JPA annotations with Hibernate as the implementation. We also have a test-bed instance of each database running for development. The app is building nicely in Maven, and I've played around with the hibernate3-maven-plugin and can auto-generate DDL for a given database dialect. What is the best way to approach this so that individual developers can easily test against all three databases and our Hudson based CI server can build things propertly. More specifically: 1) I thought the hbm2ddl goal in the hibernate3-maven-plugin would just generate a schema file, but apparently it connects to a live database and attempts to create the schema. Is there a way to have this just create the schema file for each database dialect without connecting to a database? 2) If the hibernate3-maven-plug insists on actually creating the database schema, is there a way to have it drop the database and recreate it before creating the schema? 3) I am thinking that each developer (and the hudson build machine) should have their own separate database on each database server. Is this typical? 4) Will developers have to run Maven three times...once for each database vendor? If so, how do I merge the results on the build machine? 5) There is a hbm2doc goal within hibernate3-maven-plugin. It seems overkill to run this three times...I gotta believe it'd be nearly identical for each database.

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  • Drupal module permissions

    - by Trevor Newhook
    When I run the code with an admin user, the module returns what it should. However, when I run it with a normal user, I get a 403 error. The module returns data from an AJAX call. I've already tried adding a 'access callback' = 'user_access'); line to the exoticlang_chat_logger_menu() function. I'd appreciate any pointers you might have. Thanks for the help The AJAX call: jQuery.ajax({ type: 'POST', url: '/chatlog', success: exoticlangAjaxCompleted, data:'messageLog=' + privateMessageLogJson, dataType: 'json' }); The module code: function exoticlang_chat_logger_init(){ drupal_add_js('misc/jquery.form.js'); drupal_add_library('system', 'drupal.ajax'); } function exoticlang_chat_logger_permission() { return array( 'Save chat data' => array( 'title' => t('Save ExoticLang Chat Data'), 'description' => t('Send private message on chat close') ), ); } /** * Implementation of hook_menu(). */ function exoticlang_chat_logger_menu() { $items = array(); $items['chatlog'] = array( 'type' => MENU_CALLBACK, 'page callback' => 'exoticlang_chat_log_ajax', 'access arguments' => 'Save chat data'); //'access callback' => 'user_access'); return $items; } function exoticlang_chat_logger_ajax(){ $messageLog=stripslashes($_POST['messageLog']); $chatLog= 'Drupal has processed this. Message log is: '.$messageLog; $chatLog=str_replace('":"{[{','":[{',$chatLog); $chatLog=str_replace(',,',',',$chatLog); $chatLog=str_replace('"}"','"}',$chatLog); $chatLog=str_replace('"}]}"','"}]',$chatLog); echo json_encode(array('messageLog' => $chatLog)); // echo $chatLog; echo print_r(privatemsg_new_thread(array(user_load(1)), 'The subject', 'The body text')); drupal_exit(); }

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  • Any info about book "Unix Internals: The New Frontiers" by Uresh Vahalia 2nd edition (Jan 2010)

    - by claws
    This summer I'm getting into UNIX (mostly *BSD) development. I've graduate level knowledge about operating systems. I can also understand the code & read from here and there but the thing is I want to make most of my time. Reading books are best for this. From my search I found that these two books The Design and Implementation of the 4.4 BSD Operating System "Unix Internals: The New Frontiers" by Uresh Vahalia are like established books on UNIX OS internals. But the thing is these books are pretty much outdated. yay!! Lucky me. "Unix Internals: The New Frontiers" by Uresh Vahalia 2 edition (Jan 2010) is released. I've been search for information on this book. Sadly, Amazon says "Out of Print--Limited Availability" & I couldn't find any info regarding this book. This is the information I'm looking for: Table of Contents Whats new in this edition? Where the hell can I buy soft-copy of this book? I really cannot afford buying a hardcopy. How can I contact the author? I've lot of hopes & expectations on this book. I've been waiting for its release for a long time. I've sent random mails to & & requesting to have a proper website for this book. I even contacted publisher for any further information but no replies from any one. If you have any other books that you think will help me. I again repeat, I want to get max possible out of these 2.5 months summer.

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  • jQuery e.target bubbling best practice ?

    - by olouv
    In my heavy-ajax code, i always bind "click" the body tag & act depending on $(e.target) & using $.fn.hasClass(). However when i click on an anchor that has a </span> tag inside, my $(e.target) equals this node, and not the parent anchor as i would like it to. From now on, i have used this trick (var $t = $(e.target);) : /** bubbling **/ if($t.get(0).tagName !== "A" && $t.get(0).tagName !== "AREA") { $t = $t.parent("a"); if(empty($t)) return true; //else console.log("$t.bubble()", $t); } It feels wrong somehow... Do you have any better implementation ? $.fn.live() does not solve my issue as it still returns the span as the target. Moreover i'm looking for speed (running on atom-based touch devices) & live appeared to be way slower (twice) : http://jsperf.com/bind-vs-click/3 In fact, as @Guffa pointed, using $.fn.live() solves the span bubbling issue as i don't need the event.target anymore. I guess there is no other "right" answer here (using bind).

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  • Nested Class member function can't access function of enclosing class. Why?

    - by Rahul
    Please see the example code below: class A { private: class B { public: foobar(); }; public: foo(); bar(); }; Within class A & B implementation: A::foo() { //do something } A::bar() { //some code foo(); //more code } A::B::foobar() { //some code foo(); //<<compiler doesn't like this } The compiler flags the call to foo() within the method foobar(). Earlier, I had foo() as private member function of class A but changed to public assuming that B's function can't see it. Of course, it didn't help. I am trying to re-use the functionality provided by A's method. Why doesn't the compiler allow this function call? As I see it, they are part of same enclosing class (A). I thought the accessibility issue for nested class meebers for enclosing class in C++ standards was resolved. How can I achieve what I am trying to do without re-writing the same method (foo()) for B, which keeping B nested within A? I am using VC++ compiler ver-9 (Visual Studio 2008). Thank you for your help.

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  • iPhone: Using dispatch_after to mimick NSTimer

    - by Joseph Tura
    Don't know a whole lot about blocks. How would you go about mimicking a repeating NSTimer with dispatch_after? My problem is that I want to "pause" a timer when the app moves to the background, but subclassing NSTimer does not seem to work. I tried something which seems to work. I cannot judge its performance implications or whether it could be greatly optimized. Any input is welcome. #import "TimerWithPause.h" @implementation TimerWithPause @synthesize timeInterval; @synthesize userInfo; @synthesize invalid; @synthesize invocation; + (TimerWithPause *)scheduledTimerWithTimeInterval:(NSTimeInterval)aTimeInterval target:(id)aTarget selector:(SEL)aSelector userInfo:(id)aUserInfo repeats:(BOOL)aTimerRepeats { TimerWithPause *timer = [[[TimerWithPause alloc] init] autorelease]; timer.timeInterval = aTimeInterval; NSMethodSignature *signature = [[aTarget class] instanceMethodSignatureForSelector:aSelector]; NSInvocation *aInvocation = [NSInvocation invocationWithMethodSignature:signature]; [aInvocation setSelector:aSelector]; [aInvocation setTarget:aTarget]; [aInvocation setArgument:&timer atIndex:2]; timer.invocation = aInvocation; timer.userInfo = aUserInfo; if (!aTimerRepeats) { timer.invalid = YES; } [timer fireAfterDelay]; return timer; } - (void)fireAfterDelay { dispatch_time_t delay = dispatch_time(DISPATCH_TIME_NOW, self.timeInterval * NSEC_PER_SEC); dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); dispatch_after(delay, queue, ^{ [invocation performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:NO]; if (!invalid) { [self fireAfterDelay]; } }); } - (void)invalidate { invalid = YES; [invocation release]; invocation = nil; [userInfo release]; userInfo = nil; } - (void)dealloc { [self invalidate]; [super dealloc]; } @end

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  • Why does Tex/Latex not speed up in subsequent runs?

    - by Debilski
    I really wonder, why even recent systems of Tex/Latex do not use any caching to speed up later runs. Every time that I fix a single comma*, calling Latex costs me about the same amount of time, because it needs to load and convert every single picture file. (* I know that even changing a tiny comma could affect the whole structure but of course, a well-written cache format could see the impact of that. Also, there might be situations where 100% correctness is not needed as long as it’s fast.) Is there something in the language of Tex which makes this complicated or impossible to accomplish or is it just that in the original implementation of Tex, there was no need for this (because it would have been slow anyway on those large computers)? But then on the other hand, why doesn’t this annoy other people so much that they’ve started a fork which has some sort of caching (or transparent conversion of Tex files to a format which is faster to parse)? Is there anything I can do to speed up subsequent runs of Latex? Except from putting all the stuff into chapterXX.tex files and then commenting them out?

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  • Creating futures using Apple's GCD

    - by jer
    I'm working on a library which implements the actor model on top of Grand Central Dispatch (specifically the C level API libdispatch). Basically a brief overview of my system is as such: Communication happens between actors using messages Multicast communication only (one actor to many actors) Senders and receivers are decoupled from one another using a blackboard where messages are pushed to. Messages are sent in the default queue asynchronously using dispatch_group_async() once a message gets pushed onto the blackboard. I'm trying to implement futures in the language right now, so I've created a new type which holds some information: A group of its own The value being 'returned' However, I have a problem since dispatch_block_t is of type void (^)(void) so it doesn't return anything. So my idea of in my future_new() function of setting up another group which can be used to execute a block returning a result, which I can store in my "value" member in my future_t structure, isn't going to work. The rest of the futures implementation is very clear, except it all depends on being able to get the value into the future back from the actor, acting on the message. When using the library, it would greatly reduce its usefulness if I had to ask users (and myself) to be aware when futures were going to be used by other parts of the system—It just isn't practical. I'm wondering if anyone can think of a way around this?

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  • Compiling Objective-C project on Linux (Ubuntu)

    - by Alex
    How to make an Objective-C project work on Ubuntu? My files are: Fraction.h #import <Foundation/NSObject.h> @interface Fraction: NSObject { int numerator; int denominator; } -(void) print; -(void) setNumerator: (int) n; -(void) setDenominator: (int) d; -(int) numerator; -(int) denominator; @end Fraction.m #import "Fraction.h" #import <stdio.h> @implementation Fraction -(void) print { printf( "%i/%i", numerator, denominator ); } -(void) setNumerator: (int) n { numerator = n; } -(void) setDenominator: (int) d { denominator = d; } -(int) denominator { return denominator; } -(int) numerator { return numerator; } @end main.m #import <stdio.h> #import "Fraction.h" int main( int argc, const char *argv[] ) { // create a new instance Fraction *frac = [[Fraction alloc] init]; // set the values [frac setNumerator: 1]; [frac setDenominator: 3]; // print it printf( "The fraction is: " ); [frac print]; printf( "\n" ); // free memory [frac release]; return 0; } I've tried two approaches to compile it: Pure gcc: $ sudo apt-get install gobjc gnustep gnustep-devel $ gcc `gnustep-config --objc-flags` -o main main.m -lobjc -lgnustep-base /tmp/ccIQKhfH.o:(.data.rel+0x0): undefined reference to `__objc_class_name_Fraction' I created a GNUmakefile Makefile: include ${GNUSTEP_MAKEFILES}/common.make TOOL_NAME = main main_OBJC_FILES = main.m include ${GNUSTEP_MAKEFILES}/tool.make ... and ran: $ source /usr/share/GNUstep/Makefiles/GNUstep.sh $ make Making all for tool main... Linking tool main ... ./obj/main.o:(.data.rel+0x0): undefined reference to `__objc_class_name_Fraction' So in both cases compiler gets stuck at undefined reference to `__objc_class_name_Fraction' Do you have and idea how to resolve this issue?

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  • Is there a standard pattern for scanning a job table executing some actions?

    - by Howiecamp
    (I realize that my title is poor. If after reading the question you have an improvement in mind, please either edit it or tell me and I'll change it.) I have the relatively common scenario of a job table which has 1 row for some thing that needs to be done. For example, it could be a list of emails to be sent. The table looks something like this: ID Completed TimeCompleted anything else... ---- --------- ------------- ---------------- 1 No blabla 2 No blabla 3 Yes 01:04:22 ... I'm looking either for a standard practice/pattern (or code - C#/SQL Server preferred) for periodically "scanning" (I use the term "scanning" very loosely) this table, finding the not-completed items, doing the action and then marking them completed once done successfully. In addition to the basic process for accomplishing the above, I'm considering the following requirements: I'd like some means of "scaling linearly", e.g. running multiple "worker processes" simultaneously or threading or whatever. (Just a specific technical thought - I'm assuming that as a result of this requirement, I need some method of marking an item as "in progress" to avoid attempting the action multiple times.) Each item in the table should only be executed once. Some other thoughts: I'm not particularly concerned with the implementation being done in the database (e.g. in T-SQL or PL/SQL code) vs. some external program code (e.g. a standalone executable or some action triggered by a web page) which is executed against the database Whether the "doing the action" part is done synchronously or asynchronously is not something I'm considering as part of this question.

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  • Dynamically overriding an abstract method in c#

    - by ng
    I have the following abstract class public abstract class AbstractThing { public String GetDescription() { return "This is " + GetName(); } public abstract String GetName(); } Now I would like to implement some new dynamic types from this like so. AssemblyName assemblyName = new AssemblyName(); assemblyName.Name = "My.TempAssembly"; AssemblyBuilder assemblyBuilder = Thread.GetDomain().DefineDynamicAssembly(assemblyName, AssemblyBuilderAccess.Run); ModuleBuilder moduleBuilder = assemblyBuilder.DefineDynamicModule("DynamicThings"); TypeBuilder typeBuilder = moduleBuilder.DefineType(someName + "_Thing", TypeAttributes.Public | TypeAttributes.Class, typeof(AbstractThing)); MethodBuilder methodBuilder = typeBuilder.DefineMethod("GetName", MethodAttributes.Public | MethodAttributes.ReuseSlot | MethodAttributes.Virtual | MethodAttributes.HideBySig, null, Type.EmptyTypes); ILGenerator msil = methodBuilder.GetILGenerator(); msil.EmitWriteLine(selectionList); msil.Emit(OpCodes.Ret); However when I try to instantiate via typeBuilder.CreateType(); I get an exception saying that there is no implementation for GetName. Is there something I am doing wrong here. I can not see the problem. Also, what would be the restrictions on instantiating such a class by name? For instance if I tried to instantiate via "My.TempAssembly.x_Thing" would it be availble for instantiation without the Type generated?

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  • Does Android AsyncTaskQueue or similar exist?

    - by Ben L.
    I read somewhere (and have observed) that starting threads is slow. I always assumed that AsyncTask created and reused a single thread because it required being started inside the UI thread. The following (anonymized) code is called from a ListAdapter's getView method to load images asynchronously. It works well until the user moves the list quickly, and then it becomes "janky". final File imageFile = new File(getCacheDir().getPath() + "/img/" + p.image); image.setVisibility(View.GONE); view.findViewById(R.id.imageLoading).setVisibility(View.VISIBLE); (new AsyncTask<Void, Void, Bitmap>() { @Override protected Bitmap doInBackground(Void... params) { try { Bitmap image; if (!imageFile.exists() || imageFile.length() == 0) { image = BitmapFactory.decodeStream(new URL( "http://example.com/images/" + p.image).openStream()); image.compress(Bitmap.CompressFormat.JPEG, 85, new FileOutputStream(imageFile)); image.recycle(); } image = BitmapFactory.decodeFile(imageFile.getPath(), bitmapOptions); return image; } catch (MalformedURLException ex) { // TODO Auto-generated catch block ex.printStackTrace(); return null; } catch (IOException ex) { // TODO Auto-generated catch block ex.printStackTrace(); return null; } } @Override protected void onPostExecute(Bitmap image) { if (view.getTag() != p) // The view was recycled. return; view.findViewById(R.id.imageLoading).setVisibility( View.GONE); view.findViewById(R.id.image) .setVisibility(View.VISIBLE); ((ImageView) view.findViewById(R.id.image)) .setImageBitmap(image); } }).execute(); I'm thinking that a queue-based method would work better, but I'm wondering if there is one or if I should attempt to create my own implementation.

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  • Java ternary operator and boxing Integer/int?

    - by Markus
    I tripped across a really strange NullPointerException the other day caused by an unexpected type-cast in the ternary operator. Given this (useless exemplary) function: Integer getNumber() { return null; } I was expecting the following two code segments to be exactly identical after compilation: Integer number; if (condition) { number = getNumber(); } else { number = 0; } vs. Integer number = (condition) ? getNumber() : 0; . Turns out, if condition is true, the if-statement works fine, while the ternary opration in the second code segment throws a NullPointerException. It seems as though the ternary operation has decided to type-cast both choices to int before auto-boxing the result back into an Integer!?! In fact, if I explicitly cast the 0 to Integer, the exception goes away. In other words: Integer number = (condition) ? getNumber() : 0; is not the same as: Integer number = (condition) ? getNumber() : (Integer) 0; . So, it seems that there is a byte-code difference between the ternary operator and an equivalent if-else-statement (something I didn't expect). Which raises three questions: Why is there a difference? Is this a bug in the ternary implementation or is there a reason for the type cast? Given there is a difference, is the ternary operation more or less performant than an equivalent if-statement (I know, the difference can't be huge, but still)?

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  • How do I send the mutable string to the NSTextField properly?

    - by Merle
    So I have all this code that I have debugged and it seems to be fine. I made a mutable string and for some reason I can not get it to be displayed on my label. the debugger says "2010-04-22 22:50:26.126 Fibonacci[24836:10b] * -[NSTextField setString:]: unrecognized selector sent to instance 0x130150" What is wrong with this? When I just send the string to NSLog, it comes out fine. here's all my code, any help would be appreciated. "elementNum" is a comboBox and "display" is a Label. Thanks #import "Controller.h" @implementation Controller - (IBAction)computeNumber:(id)sender { int x = 1; int y = 1; NSMutableString *numbers = [[NSMutableString alloc] init]; [numbers setString:@"1, 1,"]; int num = [[elementNum objectValueOfSelectedItem]intValue]; int count = 1; while (count<=num) { int z = y; y+=x; x=z; [numbers appendString:[NSString stringWithFormat:@" %d,", y]]; count++; } [display setString:numbers]; NSLog(numbers); } @end `

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  • Mercurial repository usage with binary files for building setup files

    - by Ryan
    I have an existing Mercurial repository for a C++ application in a small corporate environment. I asked a co-worker to add the setup script to the repository and he added all of the dependency binaries, PDFs, and executable to the repository under an Install directory. I dislike having the binaries and dependencies in the same repository, but I'd like recommendations on best practices. Here are the options I am considering: Create a separate repository for the Installer and related files Create a subrepository for the Installer and related files Use a (yet to be identified) build dependency manager I am concerned with using a subrepository with Mercurial based on what I've read so far and the (apparently) incomplete implementation. I would like to get a project dependency system, e.g. Ivy, but I don't know all of the options and haven't had time yet to try out any options. I thought I'd use TortoiseHg as a basis, and it does not have the TortoiseHg binaries in the repository although it does have some binaries such as kdiff3.exe. Instead it uses setup.py to clone multiple repositories and build the apps. This seems reasonable for OSS, but not so much for corporate environments. Recommendations?

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  • c++ - strange problem with polymorphism - cellular automaton

    - by Green
    Hello, I am making "game of life" implementation that, when cell has: two live neighbours I make object of class CCellB two live neighbours I make object of class CCellA when has 3 or <2 I make object of class CCellX (dead) Class CCell is base of CCellA, CCellB, CCellX My problem is: That works fine, until I change new CCell(); to new CCellB();: CCell ***temp = allocateArray(); for(int i = 0; i < n; i++) { for(int j = 0; j < m; j++) { c = arr[i][j]->countAliveNeighbor(); if(c == 3) { temp[i][j] = new CCellA(); temp[i][j]->alive = 1; }else if(c == 2) { temp[i][j] = new CCell(); // HERE, WHEN I CHANGE IT TO CCELLB IT DON'T WORKS temp[i][j]->alive = tab[i][j]->alive; }else if((c >= 4)||(c < 2)) { temp[i][j] = new CCellX(); } } } Then it seems don't work properly... Seems like neighbours are not count properly, Cell with 4,5 neighbours still alive alive var is member of base class - CCell, all is public, please help!

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  • Associate "Code/Properties/Stuff" with Fields in C# without reflection. I am too indoctrinated by J

    - by AlexH
    I am building a library to automatically create forms for Objects in the project that I am working on. The codebase is in C#, and essentially we have a HUGE number of different objects to store information about different things. If I send these objects to the client side as JSON, it is easy enough to programatically inspect them to generate a form for all of the properties. The problem is that I want to be able to create a simple way of enforcing permissions and doing validation on the client side. It needs to be done on a field by field level. In javascript I would do this by creating a parallel object structure, which had some sort of { permissions : "someLevel", validator : someFunction } object at the nodes. With empty nodes implying free permissions and universal validation. This would let me simply iterate over the new object and the permissions object, run the check, and deal with the result. Because I am overfamilar with the hammer that is javascript, this is really the only way that I can see to deal with this problem. My first implementation thus uses reflection to let me treat objects as dictionaries, that can be programatically iterated over, and then I just have dictionaries of dictionaries of PermissionRule objects which can be compared with. Very javascripty. Very awkward. Is there some better way that I can do this? Essentially a way to associate a data set with each property, and then iterate over those properties. Or else am I Doing It Wrong?

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  • accessing a method from a button within a class?

    - by flo
    #import "GameObject.h" #import "Definitions.h" @implementation GameObject @synthesize owner; @synthesize state; @synthesize mirrored; @synthesize button; @synthesize switcher; - (id) init { if ( self = [super init] ) { [self setOwner: EmptyField]; button = [UIButton buttonWithType:UIButtonTypeCustom]; [self setSwitcher: FALSE]; } return self; } - (UIButton*) display{ button.frame = CGRectMake(0, 0, GO_Width, GO_Height); [button setBackgroundImage:[UIImage imageNamed:BlueStone] forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; return button; } -(void)buttonPressed:(id) sender { //... } } - (void) dealloc { [super dealloc]; } @end Hi! i would like to know if the above is possible somehow within a class (in my case it is called GameObject) or if i HAVE to have the button call a methode in the viewcontroller... the above results with the app crashing. i would call display within a loop on the viewcontroller and id like to change some of the GameObjects instance variables within buttonPressed. Also id like to change some other stuff by calling some other methods from within buttonPressed but i think that will be the lesser of my problems ;) also id like to know how i can pass some variables to the buttonPressed method... cant find it anywhere :( help on this one would be much appreciated ;) thanks flo

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  • iphone NSMutableArray loses objects at end of method

    - by Brodie4598
    Hello - in my app, an NSMutableArray is populated with an object in viewDidLoad (eventually there will be many objects but I'm just doing one til I get it working right). I also start a timer that starts a method that needs to access the NSMutableArray every few seconds. The NSMutableArray works fine in viewDidLoad, but as soon as that method is finished, it loses the object. myApp.h @interface MyApp : UIViewController { NSMutableArray *myMutableArray; NSTimer *timer; } @property (nonatomic, retain) NSMutableArray *myMutableArray; @property (nonatomic, retain) NSTimer *timer; @end myApp.m #import "MyApp.h" @implementation MyApp @synthesize myMutableArray; - (void) viewDidLoad { cycleTimer = [NSTimer scheduledTimerWithTimeInterval:4.0 target:self selector:@selector(newCycle) userInfo: nil repeats:YES]; MyObject *myCustomUIViewObject = [[MyObject alloc]init]; [myMutableArray addObject:myCustomUIViewObject]; [myCustomUIViewObject release]; NSLog(@"%i",[myMutableArray count]); /////outputs "1" } -(void) newCycle { NSLog(@"%i",[myMutableArray count]); /////outputs "0" ?? why is this?? }

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  • Values are not returning from MY SQL database to my java class

    - by sam
    Hi, This is my Query DELIMITER $$ DROP PROCEDURE IF EXISTSdiscoverdb.getuser_info$$ # MySQL returned an empty result set (i.e. zero rows). `CREATE PROCEDURE discoverdb.getuser_info ( IN name VARCHAR(100), IN pass VARCHAR(100) ) BEGIN SELECT * FROM ad_user WHERE sLogin = name AND sPassHash=password(pass); END $$ # MySQL returned an empty result set (i.e. zero rows). DELIMITER ; This is my calling method public Authentication getAuthentication (String username,String password) { //TODO write your implementation code here: Authentication ack = new Authentication(); try{ String simpleProc = "{ call getuser_infosam(?,?)}"; java.sql.CallableStatement cs = con.prepareCall(simpleProc); cs.setString(1, username); cs.setString(2, password); java.sql.ResultSet rs = cs.executeQuery(); while (rs.next()) { System.out.println(rs.getString("sLogin")); System.out.println(rs.getString("sPassHash")); System.out.println(rs.getString("sForename")); System.out.println(rs.getString("sName")); System.out.println(rs.getString("company")); System.out.println(rs.getString("sEmail")); rs.close();} }catch ( Exception e) { e.printStackTrace(); System.out.print(e); } return ack; }

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  • ASP .NET Added Event Handlers to buttons on Page_Load. Event handlers do not fire the first click, b

    - by John
    Background: I am customizing an existing ASP .NET / C# application. It has it's own little "framework" and conventions for developers to follow when extending/customizing its functionality. I am currently extending some of it's administrative functionality, to which the framework provides a contract to enforce implementation of the GetAdministrationInterface() method, which returns System.Web.UI.Control. This method is called during the Page_Load() method of the page hosting the GUI interface. Problem: I have three buttons in my GUI, each of which have been assigned an Event Handler. My administration GUI loads up perfectly fine, but clicking any of the buttons doesn't do what I expect them to do. However, when I click them a second time, the buttons work. I placed breakpoints at the the beginning of each event handler method and stepped through my code. On the first click, none of the event handlers are triggered. On the second click, they are triggered. Any ideas? Example of Button Definition Button btn = new Button(); btn.Text = "Click Me Locked Screen"; bth.Click += new EventHandler(Btn_Click); Example of Event Handler Method Definition void Btn_Click(object sender, EventArgs e) { // Do Something }

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  • forward invocation, by hand vs magically?

    - by John Smith
    I have the following two class: //file FruitTree.h @interface FruitTree : NSObject { Fruit * f; Leaf * l; } @end //file FruitTree.m @implementation FruitTree //here I get the number of seeds from the object f @end //file Fruit @interface Fruit : NSObject { int seeds; } -(int) countfruitseeds; @end My question is at the point of how I request the number of seeds from f. I have two choices. Either: Since I know f I can explicitly call it, i.e. I implement the method -(int) countfruitseeds { return [f countfruitseeds]; } Or: I can just use forwardInvocation: - (NSMethodSignature *)methodSignatureForSelector:(SEL)selector { // does the delegate respond to this selector? if ([f respondsToSelector:selector]) return [f methodSignatureForSelector:selector]; else if ([l respondsToSelector:selector]) return [l methodSignatureForSelector:selector]; else return [super methodSignatureForSelector: selector]; } - (void)forwardInvocation:(NSInvocation *)invocation { [invocation invokeWithTarget:f]; } (Note this is only a toy example to ask my question. My real classes have lots of methods, which is why I am asking.) Which is the better/faster method?

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  • Change title of UINavigationBar

    - by Lemmy
    I've created a view-based application. I've placed a Navigation Bar on the view and two buttons. I'd like to change the title of the nav bar after pressing the buttons. In IB I've connected the buttons with the corresponding actions. Debugging shows that the actions are getting called but the title of the nav bar is not changed. Kindly help! // // NavBarViewController.h #import <UIKit/UIKit.h> @interface NavBarViewController : UIViewController { } -(IBAction) clickedOne: (id)sender; -(IBAction) clickedTwo: (id)sender; @end // // NavBarViewController.m #import "NavBarViewController.h" @implementation NavBarViewController -(IBAction) clickedOne: (id)sender { self.navigationItem.title = @"1"; } -(IBAction) clickedTwo: (id)sender { self.navigationItem.title = @"2"; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end

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  • C++0x rvalue references and temporaries

    - by Doug
    (I asked a variation of this question on comp.std.c++ but didn't get an answer.) Why does the call to f(arg) in this code call the const ref overload of f? void f(const std::string &); //less efficient void f(std::string &&); //more efficient void g(const char * arg) { f(arg); } My intuition says that the f(string &&) overload should be chosen, because arg needs to be converted to a temporary no matter what, and the temporary matches the rvalue reference better than the lvalue reference. This is not what happens in GCC and MSVC. In at least G++ and MSVC, any lvalue does not bind to an rvalue reference argument, even if there is an intermediate temporary created. Indeed, if the const ref overload isn't present, the compilers diagnose an error. However, writing f(arg + 0) or f(std::string(arg)) does choose the rvalue reference overload as you would expect. From my reading of the C++0x standard, it seems like the implicit conversion of a const char * to a string should be considered when considering if f(string &&) is viable, just as when passing a const lvalue ref arguments. Section 13.3 (overload resolution) doesn't differentiate between rvalue refs and const references in too many places. Also, it seems that the rule that prevents lvalues from binding to rvalue references (13.3.3.1.4/3) shouldn't apply if there's an intermediate temporary - after all, it's perfectly safe to move from the temporary. Is this: Me misreading/misunderstand the standard, where the implemented behavior is the intended behavior, and there's some good reason why my example should behave the way it does? A mistake that the compiler vendors have somehow all made? Or a mistake based on common implementation strategies? Or a mistake in e.g. GCC (where this lvalue/rvalue reference binding rule was first implemented), that was copied by other vendors? A defect in the standard, or an unintended consequence, or something that should be clarified?

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