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  • Javascript problem with location.href.

    - by Patrick
    Hello! I have a textbox and whenever the user presses a key it's checked to see if the user pressed enter. If the enter key is pressed, i want to add all the info in the textbox and transfer the user to a different url. <script language="javascript" type="text/javascript"> function checkEnter(e){ //e is event object passed from function invocation var characterCode; if(e && e.which){ //if which property of event object is supported (NN4) e = e; characterCode = e.which; //character code is contained in NN4's which property } else{ e = event; characterCode = e.keyCode; //character code is contained in IE's keyCode property } if (characterCode == 13) { //if generated character code is equal to ascii 13 (if enter key) var searchLink = '/Search/?Keywords=' + document.getElementById('<%= searchBox.ClientID %>').value; transferUser(searchLink); return false; } else{ return true; } } function transferUser(url) { window.location.href = url; window.location.replace(url); } </script> Search: <input name="ctl00$searchBox" type="text" id="ctl00_searchBox" class="header_line_search_box_textbox" onKeyPress="checkEnter(event);" /> I have tried every possible combination, but nothing happens. The site just refreshes itself. I also need somehow to convert the text from the user to html safe, must like the HttpUtility.EncodeUrl in aspx.

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  • What setting needs to be made to make .Net Automation responsive?

    - by Greg
    Have an app that is looking for application windows being created on the desktop using class Unresponsive { private StructureChangedEventHandler m_UIAeventHandler = new StructureChangedEventHandler(OnStructureChanged); public Unresponsive() { Automation.AddStructureChangedEventHandler(AutomationElement.RootElement, TreeScope.Children, m_UIAeventHandler); } private void OnStructureChanged(object sender, StructureChangedEventArgs e) { Debug.WriteLine("Change event"); } } You can see the same issue using UISpy.exe, selecting the desktop and configuring scope for children and just the structure changed event. The problem I'm trying to resolve is that the events are not raised in a timely manner, there seems to be some grouping/delay which makes the app appear to be non responsive. If you start a new app with 1 window and wait a second you get the event, seems alright. If you start the same app several times without delay (say clicking on quickstart), it's not until all of the instances of the app get 'initialised' by the AutomationProxies that you get the notice for the first app (and in short order the other apps/windows). I've sat watching task manager as each instance of the app starts to grow as it is initialised, waiting until the last app is done and then seeing the events all come in. Similarly any time any apps are starting windows within a timeframe there seems to be some blocking. I can't see how to configure this timeframe, or get each structure changed event to be sent on as soon as it happens. Also, this process of listening for structure changed events seems to be leaking, just by listening there is a leak in native memory. (visible in UISpy and my app)

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  • Updating and Editing Google Contacts - Ruby Gem

    - by Kyle
    I'm attempting to interact with the Google contacts API through Rails via and oauth-plugin. I need to retrieve and update Google contacts. I know that the portablecontacts gem will retrieve contacts, but does not allow for adding or updating. I was wondering if anyone knew of a gem that will handle this type of interaction. If not what would be the best method to implement a gem that would make it easier to handle the responses.

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  • Cumulative +1/-1 Cointoss crashes on 1000 iterations. Please advise; c++ boost random libraries

    - by user1731972
    following some former advice Multithreaded application, am I doing it right? I think I have a threadsafe number generator using boost, but my program crashes when I input 1000 iterations. The output .csv file when graphed looks right, but I'm not sure why it's crashing. It's using _beginthread, and everyone is telling me I should use the more (convoluted) _beingthreadex, which I'm not familiar with. If someone could recommend an example, I would greatly appreciate it. Also... someone pointed out I should be applying a second parameter to my _beginthread for the array counting start positions, but I have no idea how to pass more than one parameter, other than attempting to use a structure, and I've read structure's and _beginthread don't get along (although, I could just use the boost threads...) #include <process.h> #include <windows.h> #include <iostream> #include <fstream> #include <time.h> #include <random> #include <boost/random.hpp> //for srand48_r(time(NULL), &randBuffer); which doesn't work #include <stdio.h> #include <stdlib.h> //#include <thread> using namespace std; using namespace boost; using namespace boost::random; void myThread0 (void *dummy ); void myThread1 (void *dummy ); void myThread2 (void *dummy ); void myThread3 (void *dummy ); //for random seeds void initialize(); //from http://stackoverflow.com/questions/7114043/random-number-generation-in-c11-how-to-generate-how-do-they-work uniform_int_distribution<> two(1,2); typedef std::mt19937 MyRNG; // the Mersenne Twister with a popular choice of parameters uint32_t seed_val; // populate somehow MyRNG rng1; // e.g. keep one global instance (per thread) MyRNG rng2; // e.g. keep one global instance (per thread) MyRNG rng3; // e.g. keep one global instance (per thread) MyRNG rng4; // e.g. keep one global instance (per thread) //only needed for shared variables //CRITICAL_SECTION cs1,cs2,cs3,cs4; // global int main() { ofstream myfile; myfile.open ("coinToss.csv"); int rNum; long numRuns; long count = 0; int divisor = 1; float fHolder = 0; long counter = 0; float percent = 0.0; //? //unsigned threadID; //HANDLE hThread; initialize(); HANDLE hThread[4]; const int size = 100000; int array[size]; printf ("Runs (uses multiple of 100,000) "); cin >> numRuns; for (int a = 0; a < numRuns; a++) { hThread[0] = (HANDLE)_beginthread( myThread0, 0, (void*)(array) ); hThread[1] = (HANDLE)_beginthread( myThread1, 0, (void*)(array) ); hThread[2] = (HANDLE)_beginthread( myThread2, 0, (void*)(array) ); hThread[3] = (HANDLE)_beginthread( myThread3, 0, (void*)(array) ); //waits for threads to finish before continuing WaitForMultipleObjects(4, hThread, TRUE, INFINITE); //closes handles I guess? CloseHandle( hThread[0] ); CloseHandle( hThread[1] ); CloseHandle( hThread[2] ); CloseHandle( hThread[3] ); //dump array into calculations //average array into fHolder //this could be split into threads as well for (int p = 0; p < size; p++) { counter += array[p] == 2 ? 1 : -1; //cout << array[p] << endl; //cout << counter << endl; } //this fHolder calculation didn't work //fHolder = counter / size; //so I had to use this cout << counter << endl; fHolder = counter; fHolder = fHolder / size; myfile << fHolder << endl; } } void initialize() { //seed value needs to be supplied //rng1.seed(seed_val*1); rng1.seed((unsigned int)time(NULL)); rng2.seed(((unsigned int)time(NULL))*2); rng3.seed(((unsigned int)time(NULL))*3); rng4.seed(((unsigned int)time(NULL))*4); }; void myThread0 (void *param) { //EnterCriticalSection(&cs1); //aquire the critical section object int *i = (int *)param; for (int x = 0; x < 25000; x++) { //doesn't work, part of merssene twister //i[x] = next(); i[x] = two(rng1); //original srand //i[x] = rand() % 2 + 1; //doesn't work for some reason. //uint_dist2(rng); //i[x] = qrand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs1); // release the critical section object } void myThread1 (void *param) { //EnterCriticalSection(&cs2); //aquire the critical section object int *i = (int *)param; for (int x = 25000; x < 50000; x++) { //param[x] = rand() % 2 + 1; i[x] = two(rng2); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs2); // release the critical section object } void myThread2 (void *param) { //EnterCriticalSection(&cs3); //aquire the critical section object int *i = (int *)param; for (int x = 50000; x < 75000; x++) { i[x] = two(rng3); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs3); // release the critical section object } void myThread3 (void *param) { //EnterCriticalSection(&cs4); //aquire the critical section object int *i = (int *)param; for (int x = 75000; x < 100000; x++) { i[x] = two(rng4); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs4); // release the critical section object }

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  • function pointers callbacks C

    - by robUK
    Hello, I have started to review callbacks. I found this link: http://stackoverflow.com/questions/142789/what-is-a-callback-in-c-and-how-are-they-implemented which has a good example of callback which is very similar to what we use at work. However, I have tried to get it to work, but I have many errors. #include <stdio.h> /* Is the actual function pointer? */ typedef void (*event_cb_t)(const struct event *evt, void *user_data); struct event_cb { event_cb_t cb; void *data; }; int event_cb_register(event_ct_t cb, void *user_data); static void my_event_cb(const struct event *evt, void *data) { /* do some stuff */ } int main(void) { event_cb_register(my_event_cb, &my_custom_data); struct event_cb *callback; callback->cb(event, callback->data); return 0; } I know that callback use function pointers to store an address of a function. But there is a few things that I find I don't understand. That is what is meet by "registering the callback" and "event dispatcher"? Many thanks for any advice,

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  • iPhone xcode - Activity Indicator with tab bar controller and multi table view controllers

    - by Frames84
    I've looked for a tutorial and can't seem to find one for a activity indicator in a table view nav bar. in my mainWindow.xib I have a Tab Bar Controller with 4 Tabs controllers each containing a table view. each load JSON feeds using the framework hosted at Google. In one of my View Controller I can add an activity indicator to the nav bar by using: UIActivityIndicatorView *activityIndcator = [[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(0,0,20,20)]; [activityIndcator startAnimating]; UIBarButtonItem *activityItem = [[UIBarButtonItem alloc] initWithCustomView:activityIndcator]; self.navigationItem.rightBarButtonItem = activityItem; however and can turn it off by using: self.navigationItem.rightBarButtonItem.enabled = FALSE; But if i place this in my viewDidLoad event it shows all the time. I only want it to show when I select a row in my table view. so I added it at the top of didSelectRowAtIndexPath and the stop line after I load a feed. it shows but takes a second or two and only shows for about half a second. is the an event that firers before the didSelectRowAtIndexPath event a type of loading event? if not what is the standard menthord for implementing such functionality?

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  • Laptop charger dying after plugging in?

    - by Corey
    My laptop charger's transformer has a green light on it that indicates that it's plugged in and working. When I plug it into the wall, the light goes on as expected. As soon as I plug it into the laptop, the light immediately turns off and my laptop doesn't get any charge. After that, the charger's light doesn't turn green again, even though it is still plugged into an outlet. I need to unplug it from the wall and wait a few minutes. It's strange - unplugging and immediately re-plugging it does not bring back the charge; I have to wait. Is this a charger issue or a laptop issue? Edit: Hooked the charger into a voltmeter and power went through fine. I guess this means that it's a short in my laptop itself. What are my options now?

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  • how can i get MC in stage function??

    - by eblek
    function createCircles(evt:Event):void { for(i=0; i<3; i++) { var figure:Sprite=new Sprite(); figure.circle.x=10; figure.circle.y=i*figure.square.height*1.02; figure.circle.buttonMode=true; figure.circle.addEventListener(MouseEvent.MOUSE_DOWN,downFNC); addChild(figure.circle); } } function downFNK(evt:MouseEvent):void{ current_mc=MovieClip(evt.target); current_mc.x=mouseX; current_mc.y=mouseY; stage.addEventListener(Event.ENTER_FRAME,appear); } function appear (evt:Event):void { current_mc=??? current_mc.x=mouseX; current_mc.y=mouseY; if(mouseX stage.width/2) current_mc.visible=false; else current_mc.visible=true; stage.addEventListener(MouseEvent.MOUSE_UP, upFNC); } function upFNC(evt:MouseEvent):void { stage.removeEventListener(Event.ENTER_FRAME, appear); } hi, i create three circles. if a circle is dragged to right side of the stage, it becomes invisible and vice versa. when MOUSE_UP is invoked, it must stay in its last position. so in the appear() function how can i assign the selected circle to current_mc?

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  • How to declare a IntPtr?

    - by Kovu
    Hi, I have a Window handle Picker and it says my handle is 0094167C. When I declare the variable in c# the letter in this code gives an error. How to declare? public const IntPtr WinHandle = 0094167C;

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  • Python: two loops at once

    - by Stephan Meijer
    I've got a problem: I am new to Python and I want to do multiple loops. I want to run a WebSocket client (Autobahn) and I want to run a loop which shows the filed which are edited in a specific folder (pyinotify or else Watchdog). Both are running forever, Great. Is there a way to run them at once and send a message via the WebSocket connection while I'm running the FileSystemWatcher, like with callbacks, multithreading, multiprocessing or just separate files? factory = WebSocketClientFactory("ws://localhost:8888/ws", debug=False) factory.protocol = self.webSocket connectWS(factory) reactor.run() If we run this, it will have success. But if we run this: factory = WebSocketClientFactory("ws://localhost:8888/ws", debug=False) factory.protocol = self.webSocket connectWS(factory) reactor.run() # Websocket client running now,running the filewatcher wm = pyinotify.WatchManager() mask = pyinotify.IN_DELETE | pyinotify.IN_CREATE # watched events class EventHandler(pyinotify.ProcessEvent): def process_IN_CREATE(self, event): print "Creating:", event.pathname def process_IN_DELETE(self, event): print "Removing:", event.pathname handler = EventHandler() notifier = pyinotify.Notifier(wm, handler) wdd = wm.add_watch('/tmp', mask, rec=True) notifier.loop() This will create 2 loops, but since we already have a loop, the code after 'reactor.run()' will not run at all.. For your information: this project is going to be a sync client. Thanks a lot!

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  • changing sounds when objects meet

    - by blacksheep
    i'd like to change sounds when tapping on an image and drag another image over several others. it is not working properly: the "MoveImage" is not dragable, the tapping is working outside the "TouchImage" and the sounds do not change when tapping on it. (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if(((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_1.frame)))) { [sound_E play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_2.frame)))) { [sound_F play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_3.frame)))) { [sound_D play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_4.frame)))) { [sound_Dis play]; } } (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if (CGRectContainsPoint(myMoveImage.frame, location)){ CGPoint yLocation = CGPointMake(myMoveImage.center.x,location.y); myMoveImage.center = yLocation; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_1.frame)) { E_NOTE.text = @"E"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_2.frame)) { F_NOTE.text = @"F"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_3.frame)) { D_NOTE.text = @"D"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_4.frame)) { Dis_NOTE.text = @"D#"; } }

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  • How do make my encryption algorithm encrypt more than 128 bits?

    - by Ranhiru
    OK, now I have coded for an implementation of AES-128 :) It is working fine. It takes in 128 bits, encrypts and returns 128 bits So how do i enhance my function so that it can handle more than 128 bits? How do i make the encryption algorithm handle larger strings? Can the same algorithm be used to encrypt files? :) The function definition is public byte[] Cipher(byte[] input) { }

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  • toggleClass messing something up.

    - by Mathias Nielsen
    Hi I am using playing around with the Pretty-checkboxes-plugin and have a problem. The plugin can be seen here http://aaronweyenberg.com/90/pretty-checkboxes-with-jquery As you can see, this uses two links to select and deselect. I want it to only use one link and then change the class to make it work the other way the next time it is clicked. It should be simple enough. I have been trying to get it working with toggleClass. I simply put in the toggleClass statement so the code looks like so: $(document).ready(function() { /* see if anything is previously checked and reflect that in the view*/ $(".checklist input:checked").parent().addClass("selected"); /* handle the user selections */ $(".checklist .checkbox-select").click( function(event) { event.preventDefault(); $(this).parent().addClass("selected"); $(this).parent().find(":checkbox").attr("checked","checked"); $(this).toggleClass("checkbox-select checkbox-deselect"); } ); $(".checklist .checkbox-deselect").click( function(event) { event.preventDefault(); $(this).parent().removeClass("selected"); $(this).parent().find(":checkbox").removeAttr("checked"); $(this).toggleClass("checkbox-select checkbox-deselect"); } ); }); This works to some extend. The classes toggle just fine, but the rest of the code only works the first time it is run. All subsequent clicks just toggle the class og the link and nothing else. Does anyone have any idea why this is?

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  • jquery animate background-position firefox

    - by Ohnegott
    I got this background image slider thing working in chrome and safari, but it doesnt do anything in firefox. any help? $(function(){ var image= ".main-content"; var button_left= "#button_left"; var button_right= "#button_right"; var animation= "easeOutQuint"; var time= 800; var jump= 800; var action= 0; $(button_left).click(function(){ right(); }); $(button_right).click(function(){ left(); }); $(document).keydown(function(event){ if(event.keyCode == '37'){ right(); } }); $(document).keydown(function(event){ if(event.keyCode == '39'){ left(); } }); function left(){ if(action == 0){ action= 1; $(image).animate({backgroundPositionX: '-='+jump+'px'}, {duration: time, easing: animation}); setTimeout(anim, time); } } function right(){ if(action == 0){ action= 1; $(image).animate({backgroundPositionX: '+='+jump+'px'}, {duration: time, easing: animation}); setTimeout(anim, time); } } function anim(){ action= 0; } }); I also tried this but it also does nothing $(image).animate({backgroundPosition: '500px 0px'}, 800);

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  • time series in python up to microseconds

    - by Abruzzo Forte e Gentile
    Hi All I would like to handle time series in python. I have been suggested to use scikit.timeseries but I need to handle up to microseconds and this last, as far as I know, handles up to milliseconds. Do you know any other library able to do that? At some point I need to merge 2 time series sampled at different time, and I would like to avoid rewriting such kind of features or any new classes from scratch whenever it is possible. I thank you all AFG

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  • How to identify what function call raise an exception in Python?

    - by boos
    i need to identify who raise an exception to handle better str error, is there a way ? look at my example: try: os.mkdir('/valid_created_dir') os.listdir('/invalid_path') except OSError, msg: # here i want i way to identify who raise the exception if is_mkdir_who_raise_an_exception: do some things if is_listdir_who_raise_an_exception: do other things .. how i can handle this, in python ?

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  • How to use keyword this in a mouse wrapper in right context in Javascript?

    - by MartyIX
    Hi, I'm trying to write a simple wrapper for mouse behaviour. This is my current code: function MouseWrapper() { this.mouseDown = 0; this.OnMouseDownEvent = null; this.OnMouseUpEvent = null; document.body.onmousedown = this.OnMouseDown; document.body.onmouseup = this.OnMouseUp; } MouseWrapper.prototype.Subscribe = function (eventName, fn) { // Subscribe a function to the event if (eventName == 'MouseDown') { this.OnMouseDownEvent = fn; } else if (eventName == 'MouseUp') { this.OnMouseUpEvent = fn; } else { alert('Subscribe: Unknown event.'); } } MouseWrapper.prototype.OnMouseDown = function () { this.mouseDown = 1; // Fire event $.dump(this.OnMouseDownEvent); if (this.OnMouseDownEvent != null) { alert('test'); this.OnMouseDownEvent(); } } MouseWrapper.prototype.OnMouseUp = function () { this.mouseDown = 0; // Fire event if (this.OnMouseUpEvent != null) { this.OnMouseUpEvent(); } } From what I gathered it seems that in MouseWrapper.prototype.OnMouseUp and MouseWrapper.prototype.OnMouseDown the keyword "this" doesn't mean current instance of MouseWrapper but something else. And it makes sense that it doesn't point to my instance but how to solve the problem? I want to solve the problem properly I don't want to use something dirty. My thinking: * use a singleton pattern (mouse is only one after all) * pass somehow my instance to OnMouseDown/Up - how? Thank you for help!

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  • Problem with jquery #find on partial postback

    - by anonymous
    I have a third party component. It is a calendar control. I have a clientside event on it which fires javascript to show a popup menu. I do everything client side so I can use MVC. dd function MouseDown(oDayView, oEvent, element) { try { e = oEvent.event; var rightClick = (e.button == 2); if (rightClick) { var menu = $find("2_menuSharedCalPopUp"); menu.showAt(200, 200, e); } } catch (err) { alert("MouseDown() err: " + err.description); } } The javascript fires perfectly withe $find intially. I have another clientside method which updates the calendar via a partial postback. Once I have done this all subsequent MouseDowns( rightclicks) which use the $find statment error with 'null'. All similar problems people have out there seem to be around calling javascript after a postback - with solutions being re-registering an event using PageRequestManager or registering a clientside function on the server - et cetera. However, the event is firing, and the javascript working - it's the reference in the DOM that seems an issue. Any ideas?

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  • How to: generate UnhandledException?

    - by serhio
    I use this code to catch the WinForm application UnhandledException. [STAThread] static void Main(string[] args) { // Add the event handler for handling UI thread exceptions to the event. Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); // Set the unhandled exception mode to force all Windows Forms errors // to go through our handler. Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException); // Add the event handler for handling non-UI thread exceptions to the event. AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); try { Application.Run(new MainForm()); } catch.... There I will try to restart the application. Now my problem is to simulate a exception like this. I tried before try (in main): throw new NullReferenceException("test"); VS caught it. Tried also in MainForm code with button : private void button1_Click(object sender, EventArgs ev) { ThreadPool.QueueUserWorkItem(new WaitCallback(TestMe), null); } protected void TestMe(object state) { string s = state.ToString(); } did not help, VS caught it, even in Release mode. How should I, finally, force the application generate UnhandleldException? Will I be able to restart the application in CurrentDomain_UnhandledException?

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  • Is there a default way to get hold of an internal property in jQueryUi widget?

    - by prodigitalson
    Im using an existing widget from the jquery-ui labs call selectmenu. It has callback options for the events close and open. The problem is i need in these event to animate a node that is part of the widget but not what its connected to. In order to do this i need access to this node. for example if i were to actually modify the widget code itself: // ... other methods/properties "open" : function(event){ // ... the original logic // this is my animation $(this.list).slideUp('slow'); // this is the orginal call to _trigger this._trigger('open', event, $this._uiHash()); }, // ... other methods/properties However when in the scope of the event handler i attach this is the orginal element i called the widget on. I need the widget instance or specifically the widget instance's list property. $('select#custom').selectmenu({ 'open': function(){ // in this scope `this` is an HTMLSelectElement not the ui widget } }); Whats the best way to go about getting the list property from the widget?

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  • How come drawing this line at (0,0) doesn't really draw it at (0,0)?

    - by George Edison
    I have this ActionScript code here: package { import flash.display.Sprite; import flash.display.LineScaleMode; import flash.display.CapsStyle; import flash.display.JointStyle; import flash.display.Shape; import flash.events.Event; public class Main extends Sprite { private var lines:Shape; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point lines = new Shape(); addChild(lines); lines.graphics.clear(); lines.graphics.lineStyle(10, 0x000000); lines.graphics.moveTo(0, 0); lines.graphics.lineTo(stage.stageWidth, stage.stageHeight); } } } What I'm expecting this to do is to draw a line from one corner of the screen to the other... but that's not what it does. See here.

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  • Multiple dispatching issue

    - by user1440263
    I try to be synthetic: I'm dispatching an event from a MovieClip (customized symbol in library) this way: public function _onMouseDown(e:MouseEvent){ var obj = {targetClips:["tondo"],functionString:"testFF"}; dispatchEvent(new BridgeEvent(BridgeEvent.BRIDGE_DATA,obj)); } The BridgeEvent class is the following: package events { import flash.events.EventDispatcher; import flash.events.Event; public class BridgeEvent extends Event { public static const BRIDGE_DATA:String = "BridgeData"; public var data:*; public function BridgeEvent(type:String, data:*) { this.data = data; super(type, true); } } } The document class listens to the event this way: addEventListener(BridgeEvent.BRIDGE_DATA,eventSwitcher); In eventSwitcher method I have a simple trace("received"). What happens: when I click the MovieClip the trace action gets duplicated and the output window writes many "received" (even if the click is only one). What happens? How do I prevent this behaviour? What is causing this? Any help is appreciated. [SOLVED] I'm sorry, you will not believe this. A colleague, to make me a joke, converted the MOUSE_DOWN handler to MOUSE_OVER.

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  • Web service actionscript error

    - by H P
    Hello, I am new to Flex and needed some help setting up Web service client. I have a web service of method: public String printEchoStr(String str); I am facing problem while creating action script to call this service. I am getting error: 1067: Implicit coercion of a value of type String to an unrelated type generated.webservices:PrintEcho. I am not sure if this is the correct way. Thanks, -H <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:srv="generated.webservices.*" creationComplete="initFunc()"> <mx:Script> <![CDATA[ import generated.webservices.EchoService; import generated.webservices.PrintEchoStrResultEvent; import generated.webservices.PrintEchoResultEvent; import mx.rpc.events.ResultEvent; import mx.rpc.events.FaultEvent; import mx.controls.Alert; import generated.webservices.PrintEchoStr; import generated.webservices.PrintEcho; public var myService:EchoService = new EchoService(); private function initFunc():void{ myService.addprintEchoStrEventListener(argPrintEchoStr); /*-------------- 1067: Implicit coercion of a value of type String to an unrelated type generated.webservices:PrintEcho. at line below ----------------*/ myService.printEchoStr(textAreaPrintEchoStr.text); myService.addEventListener(FaultEvent.FAULT,myServices_faultHandler); } public function argPrintEchoStr(event:PrintEchoStrResultEvent):void{ trace(event.result); } private function myServices_faultHandler(event:FaultEvent):void { Alert.show(event.fault.faultString,"error with WebServices"); } ]]> </mx:Script> <mx:TextArea id ="textAreaPrintEchoStr" x="81" y="125"/> </mx:Application>

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  • javascript error handeling

    - by pankaj
    I have a javascript function for checking errors which i am callin on OnClicentClick event of a button. Once it catch a error i want to stop execution of click event . But in my case it always it always executes the onclick event. Following is my function: function DisplayError() { if (document.getElementById('<%=txtPassword.ClientID %>').value.length < 6 || document.getElementById('<%=txtPassword.ClientID %>').value.length > 12) { document.getElementById('<%=lblError.ClientID %>').innerText = "Password length must be between 6 to 12 characters"; return false; } var str = <%=PhoneNumber()%>; if(str.length <10) { alert('<%=phoneNum%>'.length); document.getElementById('<%=lblError.ClientID %>').innerText = "Phone Number not in correct format"; return false; } } button html code: <asp:Button runat="server" Text="Submit" ID="btnSubmit" ValidationGroup="submit" onclick="btnSubmit_Click" OnClientClick="DisplayError()"/> It should not execute the button click event once it satisfies any of the IF condition in javascript function.

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