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  • How to set background image in Java?

    - by Dew
    I am developing a simple platform game using Java using BlueJ as the IDE. Right now I have player/enemy sprites, platforms and other items in the game drawn using polygons and simple shapes. Eventually I hope to replace them with actual images. For now I would like to know what is the simplest solution to setting an image (either URL or from local source) as the 'background' of my game window/canvas? I would appreciate it if it isn't something long or complex as my programming skills aren't very good and I want to keep my program as simple as possible. Kindly provide example codes with comments to elaborate on their function, and also if it's in its own class, how to call on relevant methods used by it on other classes. Thank you very much.

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  • What alternative is there to writing a TCP/IP data relay?

    - by LoudNPossiblyRight
    I am about to write a tcp/ip data relay - application that passes a one way stream of data from one host/port to another host/port. Initially it will be generic, but later on i will customize it to the need of a specific business request. I am guessing that something generic already exists out there so my question is: Has anyone used a third party (preferably open source) data relay in a production environment, if so what is, and do you recommend it? Any platform is fine. Thanks.

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  • Considering modified files for rebuild

    - by harik
    I have a C++ project, I am using Bakefile for build process, Makefiles are generated for msvc, mingw, gnu etc for cross-platform support. Now the problem is that if I change any .h files (which are included in other .cpp files) and performing a rebuild does not recompile modified files. But changing any .cpp file gets recompiled. Based on modified time-stamp of any file which is included in the project I expect to consider that file for rebuild. Am I missing something which required to be added as a tag in .bkl files? Please help.

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  • Writing iPhone apps on linux - What tools do you need

    - by Sia.G
    Hello. I wanted to know if it's possible to WRITE and COMPILE/TEST iPhone apps on a linux platform. I've been on google for a couple of days now, and people either talk about "Mac OS X only!", or "Develop jailbroke apps on Linux". My dev partner has a mac and has a certificate to sign the apps. I don't have a mac, but I will be doing most of the development. So what I want to do is simply develop/test the app in linux, and when it's finished, simply hand over the code to him, who will then compile the finalized app and sign it ready for submission to the app store. Could anyone tell me what linux tools I would need to accomplish this?

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  • Solution to combine two submit buttons.. doing two different things from the same input

    - by zac
    I am trying to figure out how to combine two different forms, both require the same input but they do two different things. One form sends a request to the ecommerce platform to get the order status, and another form takes the same order number and returns a tracking code from USP or USPS. I am looking for some guidance on how I could combine these two actions.. one is currently using the POST method and the other GET. Here is an example .. so one is This one runs a validation script to confirm the order number is valid and then returns the order info if it is the second form is sending a get request to an asp file that is generating the proper tracking numbers. Can someone please point me to how I could begin to tackle this?

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  • SDL versus GLFW?

    - by user697111
    What are the pros and cons to each? It seems they serve the same purpose. I have a few demos with each and they seem about the same. Performance or cross platform wise, is one better than the other? The only thing I notice is that SDL seems to have more "helper" libraries (fonts, images, mixer, built in sound support, etc). On its site, GLFW claims to be more "OpenGL" focused, but still have to use a GLEW to get any newer OpenGL features (same with SDL). I guess I'm leaning towards using SDL now (more mature, more features, more community). Are there any reasons I've missed why GLFW stands out and I should use it instead of SDL?

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  • 3d / 2.5d game library for iphone and pc

    - by Aaron Qian
    I'm trying to make a 2d shooter game with 3d background. The player and enemies are essentially just quads with textures. The background will be simple 3d polygons with textures and some fog and light. Therefore, I don't need a really powerful 3d library. I tried Unity3D and Torque2D, but I don't like to use their GUI editors. I prefer to work with code. So, is there a cross platform (mainly windows and iPhone) 3d / 2.5d game library, commercial or open source? I assume it will be only limited to c, c++, and object-c due to apple's new ToS.

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  • Objective C for Windows

    - by Luther Baker
    What would be the best way to write Objective-C on the Windows platform? Cygwin and gcc? Is there a way I can somehow integrate this into Visual Studio? Along those lines - are there any suggestions as to how to link in and use the Windows SDK for something like this. Its a different beast but I know I can write assembly and link in the Windows DLLs giving me accessibility to those calls but I don't know how to do this without googling and getting piecemeal directions. Is anyone aware of a good online or book resource to do or explain these kinds of things?

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  • Embedded applications, similar to iAd, on Iphone OS

    - by Tristan
    Apple just announced the iAd platform as part of iPhone OS 4. It essentially is an embedded application with a unified interface where you close the embedded application using a small x in the corner. This is obviously a nice experience for users, that could be used by other advertising platforms or to provide an embedded application such as dictionary service. While details remains sketchy on the iPhone OS 4 public APIs, I am wondering if expert iPhone developers know whether this functionality can be replicated by third-party ad providers, or others interested in something like an embedded dictionary service. Is this possible?

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  • connecting clients to server with emulator on different computers

    - by prolink007
    I am writing an application that communicates using sockets. I have a server running on one android emulator on a computer, then i have 2 other clients running on android emulators on 2 other computers. I am trying to get the 2 clients to connect to the server. This works when i run the server and clients on the same computer, but when i attempt to do this on the same wifi network and on separate computers it gives me the following error. The client and server code is posted below. A lot is stripped out just to show the important stuff. Also, after the server starts i telnet into the server and run these commands redir add tcp:5000:6000 (i have also tried without doing the redir but it still says the same thing). Then i start the clients and get the error. Thanks for the help! Both the 5000 port and 6000 port are open on my router. And i have windows firewall disabled on the computer hosting the server. 11-27 18:54:02.274: W/ActivityManager(60): Activity idle timeout for HistoryRecord{44cf0a30 school.cpe434.ClassAidClient/school.cpe434.ClassAid.ClassAidClient4Activity} 11-27 18:57:02.424: W/System.err(205): java.net.SocketException: The operation timed out 11-27 18:57:02.454: W/System.err(205): at org.apache.harmony.luni.platform.OSNetworkSystem.connectSocketImpl(Native Method) 11-27 18:57:02.454: W/System.err(205): at org.apache.harmony.luni.platform.OSNetworkSystem.connect(OSNetworkSystem.java:114) 11-27 18:57:02.465: W/System.err(205): at org.apache.harmony.luni.net.PlainSocketImpl.connect(PlainSocketImpl.java:245) 11-27 18:57:02.465: W/System.err(205): at org.apache.harmony.luni.net.PlainSocketImpl.connect(PlainSocketImpl.java:220) 11-27 18:57:02.465: W/System.err(205): at java.net.Socket.startupSocket(Socket.java:780) 11-27 18:57:02.465: W/System.err(205): at java.net.Socket.<init>(Socket.java:314) 11-27 18:57:02.465: W/System.err(205): at school.cpe434.ClassAid.ClassAidClient4Activity.onCreate(ClassAidClient4Activity.java:102) 11-27 18:57:02.474: W/System.err(205): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2459) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 11-27 18:57:02.474: W/System.err(205): at android.os.Handler.dispatchMessage(Handler.java:99) 11-27 18:57:02.474: W/System.err(205): at android.os.Looper.loop(Looper.java:123) 11-27 18:57:02.486: W/System.err(205): at android.app.ActivityThread.main(ActivityThread.java:4363) 11-27 18:57:02.486: W/System.err(205): at java.lang.reflect.Method.invokeNative(Native Method) 11-27 18:57:02.486: W/System.err(205): at java.lang.reflect.Method.invoke(Method.java:521) 11-27 18:57:02.486: W/System.err(205): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 11-27 18:57:02.486: W/System.err(205): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 11-27 18:57:02.486: W/System.err(205): at dalvik.system.NativeStart.main(Native Method) The server code public class ClassAidServer4Activity extends Activity { ServerSocket ss = null; String mClientMsg = ""; String mClientExtraMsg = ""; Thread myCommsThread = null; public static final int SERVERPORT = 6000; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TextView tv = (TextView) findViewById(R.id.textView1); tv.setText("Nothing from client yet"); this.myCommsThread = new Thread(new CommsThread()); this.myCommsThread.start(); } class CommsThread implements Runnable { public void run() { // Socket s = null; try { ss = new ServerSocket(SERVERPORT ); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } while(true) { try { Socket socket = ss.accept(); connectedDeviceCount++; Thread lThread = new Thread(new ListeningThread(socket)); lThread.start(); } catch (IOException e) { e.printStackTrace(); } } } } class ListeningThread implements Runnable { private Socket s = null; public ListeningThread(Socket socket) { // TODO Auto-generated constructor stub this.s = socket; } @Override public void run() { // TODO Auto-generated method stub while (!Thread.currentThread().isInterrupted()) { Message m = new Message(); // m.what = QUESTION_ID; try { if (s == null) s = ss.accept(); BufferedReader input = new BufferedReader( new InputStreamReader(s.getInputStream())); String st = null; st = input.readLine(); String[] temp = parseReadMessage(st); mClientMsg = temp[1]; if(temp.length > 2) { mClientExtraMsg = temp[2]; } m.what = Integer.parseInt(temp[0]); myUpdateHandler.sendMessage(m); } catch (IOException e) { e.printStackTrace(); } } } } } The client code public class ClassAidClient4Activity extends Activity { //telnet localhost 5554 //redir add tcp:5000:6000 private Socket socket; private String serverIpAddress = "192.168.1.102"; private static final int REDIRECTED_SERVERPORT = 5000; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); try { InetAddress serverAddr = InetAddress.getByName(serverIpAddress); socket = new Socket(serverAddr, REDIRECTED_SERVERPORT); } catch (UnknownHostException e1) { mQuestionAdapter.add("UnknownHostException"); e1.printStackTrace(); } catch (IOException e1) { mQuestionAdapter.add("IOException"); e1.printStackTrace(); } } }

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  • Heavy use of templates for mobile platforms

    - by Chris P. Bacon
    I've been flicking through the book Modern C++ Design by Andrei Alexandrescu and it seems interesting stuff. However it makes very extensive use of templates and I would like to find out if this should be avoided if using C++ for mobile platform development (Brew MP, WebOS, iOS etc.) due to size considerations. In Symbian OS C++ the standard use of templates is discouraged, the Symbian OS itself uses them but using an idiom known as thin templates where the underlying implementation is done in a C style using void* pointers with a thin template layered on top of this to achieve type safety. The reason they use this idiom as opposed to regular use of templates is specifically to avoid code bloating. So what are opinions (or facts) on the use of templates when developing applications for mobile platforms.

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  • How hard is it for a .NET programmer to learn Objective C and Cocoa?

    - by rsteckly
    Hi, I'm trying to build a dual platform application for a company of my own I'm trying to start at night. I have the .NET version done, but have not finished the UI part. I'm thinking of buying some 3rd party controls. If I buy these controls, however, they clearly will only work in my Windows version. I'm wondering if I should try to do the UI in GTK# and use Mono with CocoaSharp or just build the thing in MS technology and teach myself the Mac side? I'm just really unfamiliar with the Mac world and am wondering how much of a learning curve there might be. I've thought perhaps of rewriting my core logic in Ruby or Python. This why I could use the .NET version with .NET controls and presumably hook the same code up on the Mac. It's an educational app targeted at consumers. As such, it shouldn't require a lot of technical sophistication to install.

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  • feedback for programming newbies looking to build a social networking site?

    - by kgardnr
    my partner and i are launching a social learning platform - the requirements have been mapped out and are quite basic/intuitive. we are familiar with html/css, and have some very basic understanding of php, but we would love some feedback on whether we should tackle this ourselves or not. we've built websites, but in the past relied mostly on pre-fab code, i.e. wordpress, ning, etc. we've been looking specifically at ruby for developing the network, but i haven't delved into it fully yet. we're looking for some guidance and feedback - e.g. thoughts on ruby on rails? what's the learning curve? are we getting in over our heads? thanks in advance!

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  • Symbol not found: _curl_easy_cleanup

    - by Bharadwaj
    I am working on porting a python application to Mac OS X. The application makes use of pycurl and PyCDF. When I run my code, I get this error : > File > "/Library/Python/2.5/site-packages/pycdf/pycdfext.py", > line 5, in <module> > import _pycdfext ImportError: dlopen(/Library/Python/2.5/site-packages/pycdf/_pycdfext.so, > 2): Symbol not found: > _curl_easy_cleanup Referenced from: /Library/Python/2.5/site-packages/pycdf/_pycdfext.so > Expected in: dynamic lookup I tried installing different versions of curl, pycurl with different configs of libcurl. Still stuck Platform : 10.5.8 Curl : 7.19.4 [also tried 7.20.1] Pycurl : 7.19.0 How do I fix this error?

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  • How to integrate an open source C program instead of calling its executable through a system call?

    - by ihamer
    I have an executable (fossil scm) that is being invoked by my program externally through ::CreateProcess windows call. The stdout and stderr are then captured. Since the source code for fossil is available, I would prefer to create a static library out of it and issue calls directly. Currently, communication to fossil is done through the command line parameters, and the communication back is through the process return code, stdout and stderr. Fossil writes to stdout/err through printf and fprintf calls. What is the best way to solve this with minimum alteration of fossil source? Is there a reliable and cross-platform way to intercept stdout/err and send it into a memory buffer?

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  • looking for help with Flash sound to play on an iPad

    - by phm
    I hope you might be willing to help me. Years ago, when I was designing a game site, it was recommended to me to do what you pretty much suggested in your answer to a question about Flash sound: put my sound effects as Flash elements. This works great on every platform except the iPad. Do you have any idea what I should do? I'd really appreciate your help and you sound like a helpful person. Some people here can be kind of mean. I'm not a programmer by training, just self taught.

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  • Getting rid of "static" references in C#

    - by DevEight
    Hello. I've recently begun learning C# but have encountered an annoying problem. Every variable I want available to all functions in my program I have to put a "static" in front of and also every function. What I'd like to know is how to avoid this, if possible? Also, small side question: creating public variables inside functions? This is what my program looks like right now, and I want to basically keep it like that, without having to add "static" everywhere: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Threading; using System.Net.Sockets; namespace NetworkExercise { class Client { public IPAddress addr; public int port; public string name; public Thread thread; public TcpClient tcp; public NetworkStream stream; public Client(IPAddress addr, int port, string name, NetworkStream stream) { } } class Program { //NETWORK TcpListener tcpListener; Thread listenThread; ASCIIEncoding encoder = new ASCIIEncoding(); //DATA byte[] buffer = new byte[4096]; string servIp; int servPort; //CLIENT MANAGEMENT int clientNum; static void Main(string[] args) { beginConnect(); } public void beginConnect() { Console.Write("Server IP (leave blank if you're the host): "); servIp = Console.ReadLine(); Console.Write("Port: "); servPort = Console.Read(); tcpListener = new TcpListener(IPAddress.Any, servPort); listenThread = new Thread(new ThreadStart(listenForClients)); listenThread.Start(); } public void listenForClients() { tcpListener.Start(); Console.WriteLine("Listening for clients..."); while (true) { Client cl = new Client(null, servPort, null, null); cl.tcp = tcpListener.AcceptTcpClient(); ThreadStart pts = delegate { handleClientCom(cl); }; cl.thread = new Thread(pts); cl.thread.Start(); } } public void handleClientCom(Client cl) { cl.stream = cl.tcp.GetStream(); } } }

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  • Deploying a .Net App Source Control (SVN) over 32-bit AND 64-bit dev stations

    - by Mika Jacobi
    Here is the situation : Our Dev Team has heterogeneous OS systems, scattered between 32-bit and 64-bit. This is not ideal, we are actually planning to homogenize our infrastructure, but in the meantime we have to deal with it. The issue is that when a 32-bit developer checks out a 64-bit solution on SVN, he has to manually change the target platforms all over again to get it compiled (not to mention other side problems) My question is : What clean (though temporary) solution could be addressed in such situation, permitting each developer to keep his default project/platform settings while checking out and in from SVN. I guess that -at least for the first time a project/solution is checked out, a dev still has to tweak the setting manually to compile it properly. After that, according to relevant SVN filters, it is possible to ignore some settings files (which ones, by the way?) I am open to all clever and detailed suggestions. Thanks.

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  • Missing archetype.xml in new archetype created from project.

    - by sdoca
    Hi, I am using Maven 2.2.1. and am new to Maven. I am trying to create an archetype based on an existing project. I have been using this blog post as a guide: http://blog.inflinx.com/category/m2eclipse/ Step 7 says "The next step is to verify that the generated archetype.xml (located under srcmainresourcesMETA-INFmaven (sic)) has all the files listed and they are located in the right directories." My generated archetype does not have an archetype.xml. It does have an archetype-metadata.xml file though. There aren't any errors in the output from calling archetype:create-from-project, just a couple of warnings about using platform encoding (Cp1252). Any thoughts on why this file wasn't generated? Thanks in advance!

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  • C# / Entity Framework / Linq question regarding calling a method when a class is accessed...

    - by Daniel
    So this is probably really basic, but I'm fairly new to all this. I am using Entity Framework with POCO entities. I want to call a method when a class property is set. I am trying to build an advertisement platform. I have a Customer class, a Venue class and an Advertisement class. I have my indexes set up in such a way that I can call customer.venue. However, I want to be able to call Customer.Venue.CurrentAdvertisement and have it execute a method (if CurrentAdvertisement is null) and return the current advertisement. I know I can explicitly set it every time, but I want to be able to override my classes so that whenever the CurrentAdvertisement property is accessed via LINQ it runs that method to return an ad. In order to do this I need to pass the Venue class a variable (venue name).

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  • Better product to develop for, iPad or Android based tablet in a purely business related application

    - by Caylem
    Hey guys Just wondering what you'd suggest as the best platform for developing a business application for a tablet device. The application needs to be multitouch, have access to a maps API, a database on the device. It will not be going on sale in the app store or Androids market, it is purely for specific business task and not for the general consumer. Obviously the options seem to be iPhone OS and the iPad or Android and an Android tablet device. The form factor for the end product requires something in the region of 8 inch+ screen and enough processing power to provide a good experience for the end user. Any help would be much appreciated. Thanks

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  • Open source social network

    - by user72185
    I looked through the existing questions of this kind but didn't find what I was looking for so here goes. I need an open source framework where people can... Create user accounts Invite friends Have a friends list Write messages to each other (some kind of inbox system) Create posts on a standard message forum On top of this I will create some kind of game where users interact, so it must be posibble to extend the framework with new database tables and functionality. The platform is Windows, but other than that I'm willing to try pretty much anything. Thanks for suggestions!

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  • Include a unique URL in EXE

    - by John Grey
    Hi :) I want to give users of my site the ability to upload their software/hardware configuration automatically on Windows. So I'm thinking of having an EXE file download, and somehow put in that EXE a unique URL for each user. When the data is collected, the program would just posts some JSON to that URL. How can I do it? I'm most familiar with .NET platform. Tools like this do exist, for example Blizzard uses this approach for their beta test enroll. Each user downloads a slightly different EXE. TIA

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  • android service exported attribute??

    - by doloop
    Hi, I am quite new about android platform. I want to export my service to be public used. I find something on developer doc android:exported Whether or not components of other applications can invoke the service or interact with it — "true" if they can, and "false" if not. When the value is "false", only components of the same application or applications with the same user ID can start the service or bind to it. but i dont understand it Can anyone show me a brief example of how to use it? many thx

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  • gcc options for fastest code

    - by rwallace
    I'm distributing a C++ program with a makefile for the Unix version, and I'm wondering what compiler options I should use to get the fastest possible code (it falls into the category of programs that can use all the computing power they can get and still come back for more), given that I don't know in advance what hardware, operating system or gcc version the user will have, and I want above all else to make sure it at least works correctly on every major Unix-like operating system. Thus far, I have g++ -O3 -Wno-write-strings, are there any other options I should add? On Windows, the Microsoft compiler has options for things like fast calling convention and link time code generation that are worth using, are there any equivalents on gcc? (I'm assuming it will default to 64-bit on a 64-bit platform, please correct me if that's not the case.)

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