Search Results

Search found 32130 results on 1286 pages for 'method chaining'.

Page 261/1286 | < Previous Page | 257 258 259 260 261 262 263 264 265 266 267 268  | Next Page >

  • Code Review process

    - by Rubio
    I'm looking for a light-weight code review process. A couple of requirements, the reviewer must be able to do the review alone at the time of his/her choosing (not tied to check-ins), the reviewer must be able to easily find the target code, the review has to leave some document showing what was reviewed. I know there are tools available for code review but I work in a very ridig environment and introducing new tools is not an option. One idea I've been thinking about is to create a new Visual Studio Task List token called REVIEW, and use it to mark the code that needs reviewing. Something like, // REVIEW doe_john: New method, not sure about the exception. Then we would add a Review workitem in TFS (we're using the CMM template). Another possibility, which I would actually prefer, would be to have developers create a TFS Review workitem and add links to code to it, but I don't know if this is possible. Obviously you can add a link to a file, but I'd like to have a link to a particular method.

    Read the article

  • InvokeRequired not reliable?

    - by marocanu2001
    InvalidOperationException: Cross-thread operation not valid: Control 'progressBar' accessed from a thread other than the thread it was created ... Now this is not a nice way to start a day! not even if it's a Monday! So you have seen this and already thought, come on, this is an old one, just ask whether InvokeRequired before calling the method in the control, something like this: if (progressBar.InvokeRequired) {           progressBar.Invoke  ( new MethodInvoker( delegate {  progressBar.Value = 50;    }) ) }else      progressBar.Value = 50;    Unfortunately this was not working the way I would have expected, I got this error, debugged and though in debugging the InvokeRequired had become true , the error was thrown on the branch that did not required Invoke. So there was a scenario where InvokeRequired returned false and still accessing the control was not on the right thread ... Problem was that I kept showing and hiding the little form showing the progressbar. The progressbar was updating on an event  , ProgressChanged and I could not guarantee the little form was loaded by the time the event was thrown. So , spotted the problem, if none of the parents of the control you try to modify is created at the time of the method invoking, the InvokeRequired returns true! That causes your code to execute on the woring thread. Of course, updating UI before the win dow was created is not a legitimate action either, still I would have expected a different error. MSDN: "If the control's handle does not yet exist, InvokeRequired searches up the control's parent chain until it finds a control or form that does have a window handle. If no appropriate handle can be found, the InvokeRequired method returns false. This means that InvokeRequired can return false if Invoke is not required (the call occurs on the same thread), or if the control was created on a different thread but the control's handle has not yet been created." Have  a look at InvokeRequired's implementation: public bool InvokeRequired {     get     {         HandleRef hWnd;         int lpdwProcessId;         if (this.IsHandleCreated)         {             hWnd = new HandleRef(this, this.Handle);         }         else         {             Control wrapper = this.FindMarshallingControl();             if (!wrapper.IsHandleCreated)             {                 return false; // <==========             }             hWnd = new HandleRef(wrapper, wrapper.Handle);         }         int windowThreadProcessId = SafeNativeMethods.GetWindowThreadProcessId(hWnd, out lpdwProcessId);         int currentThreadId = SafeNativeMethods.GetCurrentThreadId();         return (windowThreadProcessId != currentThreadId);     } } Here 's a good article about this and a workaround http://www.ikriv.com/en/prog/info/dotnet/MysteriousHang.html

    Read the article

  • How do you exclude yourself from Google Analytics on your website using cookies?

    - by Keoki Zee
    I'm trying to set up an exclusion filter with a browser cookie, so that my own visits to my don't show up in my Google Analytics. I tried 3 different methods and none of them have worked so far. I would like help understanding what I am doing wrong and how I can fix this. Method 1 First, I tried following Google's instructions, http://www.google.com/support/analytics/bin/answer.py?hl=en&answer=55481, for excluding traffic by Cookie Content: Create a new page on your domain, containing the following code: <body onLoad="javascript:pageTracker._setVar('test_value');"> Method 2 Next, when that didn't work, I googled around and found this Google thread, http://www.google.com/support/forum/p/Google%20Analytics/thread?tid=4741f1499823fcd5&hl=en, where the most popular answer says to use a slightly different code: SHS Analytics wrote: <body onLoad="javascript:_gaq.push(['_setVar','test_value']);"> Thank you! This has now set a __utmv cookie containing "test_value", whereas the original: pageTracker._setVar('test_value') (which Google is still recommending) did not manage to do that for me (in Mac Safari 5 and Firefox 3.6.8). So I tried this code, but it didn't work for me. Method 3 Finally, I searched StackOverflow and came across this thread, http://stackoverflow.com/questions/3495270/exclude-my-traffic-from-google-analytics-using-cookie-with-subdomain, which suggests that the following code might work: <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setVar', 'exclude_me']); _gaq.push(['_setAccount', 'UA-xxxxxxxx-x']); _gaq.push(['_trackPageview']); // etc... </script> This script appeared in the head element in the example, instead of in the onload event of the body like in the previous 2 examples. So I tried this too, but still had no luck with trying to exclude myself from Google Analytics. Re-iterate question So, I tried all 3 methods above with no success. Am I doing something wrong? How can I exclude myself from my Google Analytics using an exclusion cookie for my browser?

    Read the article

  • Camera lookAt target changes when rotating parent node

    - by Michael IV
    have the following issue.I have a camera with lookAt method which works fine.I have a parent node to which I parent the camera.If I rotate the parent node while keeping the camera lookAt the target , the camera lookAt changes too.That is nor what I want to achieve.I need it to work like in Adobe AE when you parent camera to a null object:when null object is rotated the camera starts orbiting around the target while still looking at the target.What I do currently is multiplying parent's model matrix with camera model matrix which is calculated from lookAt() method.I am sure I need to decompose (or recompose ) one of the matrices before multiplying them .Parent model or camera model ? Anyone here can show the right way doing it ? UPDATE: The parent is just a node .The child is the camera.The parented camera in AfterEffects works like this: If you rotate the parent node while camera looks at the target , the camera actually starts orbiting around the target based on the parent rotation.In my case the parent rotation changes also Camera's lookAt direction which IS NOT what I want.Hope now it is clear .

    Read the article

  • Can I input Chinese character in Unity's dash?

    - by Meteor
    I use Ubuntu in Chinese language. And a lot of programme on my Ubuntu have chinese name. I can open it in Terminal. But I can not search them in Unity. Because in Unity's dash, I can only input English, can not use input method. So can not input Chinese character. I use Chinese as my mother language. And I use Chinese input method a lot. Can someone help me to let me input Chinese character in Unity's dash? I really like Ubuntu and want to use it more frequently. Thanks. https://help.ubuntu.com/11.04/ubuntu-help/figures/unity-dash-sample.png

    Read the article

  • CodePlex Daily Summary for Wednesday, February 29, 2012

    CodePlex Daily Summary for Wednesday, February 29, 2012Popular ReleasesZXing.Net: ZXing.Net 0.4.0.0: sync with rev. 2196 of the java version important fix for RGBLuminanceSource generating barcode bitmaps Windows Phone demo client (only tested with emulator, because I don't have a Windows Phone) Barcode generation support for Windows Forms demo client Webcam support for Windows Forms demo clientOrchard Project: Orchard 1.4: Please read our release notes for Orchard 1.4: http://docs.orchardproject.net/Documentation/Orchard-1-4-Release-NotesFluentData -Micro ORM with a fluent API that makes it simple to query a database: FluentData version 1.2: New features: - QueryValues method - Added support for automapping to enumerations (both int and string are supported). Fixed 2 reported issues.NetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.15: 3.6.0.15 28-Feb-2012 • Fix: The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the Faulted state. Work Item 10435: http://netsqlazman.codeplex.com/workitem/10435 • Fix: Made StorageCache thread safe. Thanks to tangrl. • Fix: Members property of SqlAzManApplicationGroup is not functioning. Thanks to tangrl. Work Item 10267: http://netsqlazman.codeplex.com/workitem/10267 • Fix: Indexer are making database calls. Thanks to t...SCCM Client Actions Tool: Client Actions Tool v1.1: SCCM Client Actions Tool v1.1 is the latest version. It comes with following changes since last version: Added stop button to stop the ongoing process. Added action "Query update status". Added option "saveOnlineComputers" in config.ini to enable saving list of online computers from last session. Default value for "LatestClientVersion" set to SP2 R3 (4.00.6487.2157). Wuauserv service manual startup mode is considered healthy on Windows 7. Errors are now suppressed in checkReleases...Document.Editor: 2012.1: Whats new for Document.Editor 2012.1: Improved Recent Documents list Improved Insert Shape Improved Dialogs Minor Bug Fix's, improvements and speed upsKinect PowerPoint Control: Kinect PowerPoint Control v1.1: Updated for Kinect SDK 1.0.SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.8: API Updates: SOLID Extract Method for Archives (7Zip and RAR). ExtractAllEntries method on Archive classes will extract archives as a streaming file. This can offer better 7Zip extraction performance if any of the entries are solid. The IsSolid method on 7Zip archives will return true if any are solid. Removed IExtractionListener was removed in favor of events. Unit tests show example. Bug fixes: PPMd passes tests plus other fixes (Thanks Pavel) Zip used to always write a Post Descri...Social Network Importer for NodeXL: SocialNetImporter(v.1.3): This new version includes: - Download new networks for Facebook fan pages. - New options for downloading more posts - Bug fixes To use the new graph data provider, do the following: Unzip the Zip file into the "PlugIns" folder that can be found in the NodeXL installation folder (i.e "C:\Program Files\Social Media Research Foundation\NodeXL Excel Template\PlugIns") Open NodeXL template and you can access the new importer from the "Import" menuASP.NET REST Services Framework: Release 1.1 - Standard version: Beginning from v1.1 the REST-services Framework is compatible with ASP.NET Routing model as well with CRUD (Create, Read, Update, and Delete) principle. These two are often important when building REST API functionality within your application. It also includes ability to apply Filters to a class to target all WebRest methods, as well as some performance enhancements. New version includes Metadata Explorer providing ability exploring the existing services that becomes essential as the number ...SQL Live Monitor: SQL Live Monitor 1.31: A quick fix to make it this version work with SQL 2012. Version 2 already has 2012 working, but am still developing the UI in version 2, so this is just an interim fix to allow user to monitor SQL 2012.DotNet.Highcharts: DotNet.Highcharts 1.1 with Examples: Fixed small bug in JsonSerializer about the numbers represented as string. Fixed Issue 310: decimal values don't work Fixed Issue 345: Disable Animation Refactored Highcharts class. Implemented Issue 341: More charts on one page. Added new class Container which can combine and display multiple charts. Usage: new Container(new[] { chart1, chart2, chart3, chart4 }) Implemented Feature 302: Inside an UpdatePanel - Added method (InFunction) which create the Highchart inside JavaScript f...Content Slider Module for DotNetNuke: 01.02.00: This release has the following updates and new features: Feature: One-Click Enabling of Pager Setting Feature: Cache Sliders for Performance Feature: Configurable Cache Setting Enhancement: Transitions can be Selected Bug: Secure Folder Images not Viewable Bug: Sliders Disappear on Postback Bug: Remote Images Cause Error Bug: Deleted Images Cause Error System Requirements DotNetNuke v06.00.00 or newer .Net Framework v3.5 SP1 or newer SQL Server 2005 or newerImage Resizer for Windows: Image Resizer 3 Preview 3: Here is yet another iteration toward what will eventually become Image Resizer 3. This release is stable. However, I'm calling it a preview since there are still many features I'd still like to add before calling it complete. Updated on February 28 to fix an issue with installing on multi-user machines. As usual, here is my progress report. Done Preview 3 Fix: 3206 3076 3077 5688 Fix: 7420 Fix: 7527 Fix: 7576 7612 Preview 2 6308 6309 Fix: 7339 Fix: 7357 Preview 1 UI...Finestra Virtual Desktops: 2.5.4500: This is a bug fix release for version 2.5. It fixes several things and adds a couple of minor features. See the 2.5 release notes for more information on the major new features in that version. Important - If Finestra crashes on startup for you, you must install the Visual C++ 2010 runtime from http://www.microsoft.com/download/en/details.aspx?id=5555. Fixes a bug with window animations not refreshing the screen on XP and with DWM off Fixes a bug with with crashing on XP due to a bug in t...AutoExpandOver - Show popup on mouseover, focus, click in Silverlight: AutoExpandOver 2.1: Many fixes. All leaks are gone. Features added.FileSquirrel: FileSquirrel Alpha 1.2.1 32bit and x64: FileSquirrel Alpha 1.2.1Publishing SCSM Work Item to a Sharepoint Calendar: PublishWI command line tool (Updated): Updated for SCSM 2012 (RC) PublishWI command line tool Usage: PublishWI.exe WIID URL CalendarName WIID: ID of the Work Item to publish (for example, CR3333) URL: URL of the SharePoint site, such as http://www.sharepoint.com CalendarName: The name of the sharepoint calendar to publish WI to.HttpRider - Tool for Web Site Performance and Stress Tests: HttpRider 1.0: Please let me know any issues you face. ThanksMedia Companion: MC 3.432b Release: General Now remembers window location. Catching a few more exceptions when an image is blank TV A couple of UI tweaks Movies Fixed the actor name displaying HTML Fixed crash when using Save files as "movie.nfo", "movie.tbn", & "fanart.jpg" New CSV template for HTML output function Added <createdate> tag for HTML output A couple of UI tweaks Known Issues Multiepisodes are not handled correctly in MC. The created nfo is valid, but they are not displayed in MC correctly & saving the...New Projects.NET Implementation of Extensions for Financial Services: NXFS is planned to be a compliant .Net implementation of CEN/XFS (currently version 3.20) to overcome some deficits of native implementation such as not supporting highly productive programming languages (like C#) and supporting only Windows XP and x86 platform.BigCoder WebMaster Tools: BigCoder WebMaster ToolsBigCoder Whois Program: BigCoder Whois ProgrambiscuitCMS: biscuitCMS makes it easier for <target user group> to <activity>. You'll no longer have to <activity>. It's developed in <programming language>. BridgeSeismic: BridgeSeismicData Normilizer: Decomposer for SQL fact tables, for BI projectsDownload Indexed Cache: "Download Indexed Cache" implements the Bing API Version 2 to retrieve content indexed within the Bing Cache to support the "Search Engine Reconnaissance" section of the OWASP Testing Guide v3. FITSExplorer: FITS Explorer is designed to allow astronomers to quickly and easily browse and preview the image and metadata stored in FITS files. The application was developed using primarily WPF and C#, with some low-level data manipulation routines written in C++ for high-performance.ICalSync: icalsyncLeague Manager: Nosso gerenciador de campeonatosLemcube SISTRI: interfacciamento ai servizi di Interoperabilità SIS.: Lemcube SISTRI: interfacciamento ai servizi di Interoperabilità SIS.LittlePluginLib: A small plugin system based on the .net framework 3.5Log reading: Reading and parsing huge log files, download from ftp server and upload to msql database.Mail Aggregator Service: To address the problem of being 'spammed' by your own alert emails this service was created to group/batch mail messages sent to the same 'to' address. It can integrate into QuickMon or even be used as a stand-alone tool to send out alert notifications. MangoTicTacToe: Demo application of a simple Silverlight game for Windows Phone 7. This tictactoe game features some of the most basics requirements for making a Silverlight game for Windows Phone 7.MonkeyButt: Web alternatives to commercial software like Facebook and Google.PizzaSoft: PizzaSoftproject: project demoSharePoint 2010 Automatically Generated Solution Demo: In this demo project I show how to generate Sandboxed Solutions by code at runtime.SoftService: Software ServiceSPAdmin: SharePoint WarmUp ToolSSASNet: SSASNetSSIS Data Masker: A SSIS Data Flow Transformation Component To Provide Basic Data Masking Capabilities.UpiGppf: This is a high shcool projectXMPP/Media Library for .NET and Windows Phone 7.5: .NET libraries for XMPP, TLS, RTP, STUN, SOCKS and more for windows and windows phone.

    Read the article

  • Introducing jLight &ndash; Talking to the DOM using Silverlight and jQuery.

    - by Timmy Kokke
    Introduction With the recent news about Silverlight on the Windows Phone and all the great Out-Of-Browser features in the upcoming Silverlight 4 you almost forget Silverlight is a browser plugin. It most often runs in a web browser and often as a control. In many cases you need to communicate with the browser to get information about textboxes, events or details about the browser itself. To do this you can use JavaScript from Silverlight. Although Silverlight works the same on every browser, JavaScript does not and it won’t be long before problems arise. To overcome differences in browser I like to use jQuery. The only downside of doing this is that there’s a lot more code needed that you would normally use when you write jQuery in JavaScript. Lately, I had to catch changes is the browser scrollbar and act to the new position. I also had to move the scrollbar when the user dragged around in the Silverlight application. With jQuery it was peanuts to get and set the right attributes, but I found that I had to write a lot of code on Silverlight side.  With a few refactoring I had a separated out the plumbing into a new class and could call only a few methods on that to get the same thing done. The idea for jLight was born. jLight vs. jQuery The main purpose of jLight is to take the ease of use of jQuery and bring it into Silverlight for handling DOM interaction. For example, to change the text color of a DIV to red, in jQuery you would write: jQuery("div").css("color","red"); In jLight the same thing looks like so: jQuery.Select("div").Css("color","red");   Another example. To change the offset in of the last SPAN you could write this in jQuery : jQuery("span:last").offset({left : 10, top : 100});   In jLight this would do the same: jQuery.Select("span:last").Offset(new {left = 10, top = 100 });   Callbacks Nothing too special so far. To get the same thing done using the “normal” HtmlPage.Window.Eval, it wouldn’t require too much effort. But to wire up a handler for events from the browser it’s a whole different story. Normally you need to register ScriptMembers, ScriptableTypes or write some code in JavaScript. jLight takes care of the plumbing and provide you with an simple interface in the same way jQuery would. If you would like to handle the scroll event of the BODY of your html page, you’ll have to bind the event using jQuery and have a function call back to a registered function in Silverlight. In the example below I assume there’s a method “SomeMethod” and it is registered as a ScriptableObject as “RegisteredFromSilverlight” from Silverlight.   jQuery("body:first").scroll(function() { var sl = document.getElementbyId("SilverlightControl"); sl.content.RegisteredFromSilverlight.SomeMethod($(this)); });       Using jLight  in Silverlight the code would be even simpler. The registration of RegisteredFromSilverlight  as ScriptableObject can be omitted.  Besides that, you don’t have to write any JavaScript or evaluate strings with JavaScript.   jQuery.Select("body:first").scroll(SomeMethod);   Lambdas Using a lambda in Silverlight can make it even simpler.  Each is the jQuery equivalent of foreach in C#. It calls a function for every element found by jQuery. In this example all INPUT elements of the text type are selected. The FromObject method is used to create a jQueryObject from an object containing a ScriptObject. The Val method from jQuery is used to get the value of the INPUT elements.   jQuery.Select("input:text").Each((element, index) => { textBox1.Text += jQueryObject.FromObject(element).Val(); return null; });   Ajax One thing jQuery is often used for is making Ajax calls. Making calls to services to external services can be done from Silverlight, but as easy as using jQuery. As an example I would like to show how jLight does this. Below is the entire code behind. It searches my name on twitter and shows the result. This example can be found in the source of the project. The GetJson method passes a Silverlight JsonValue to a callback. This callback instantiates Twit objects and adds them to a ListBox called TwitList.   public partial class DemoPage2 : UserControl { public DemoPage2() { InitializeComponent(); jQuery.Load(); }   private void CallButton_Click(object sender, RoutedEventArgs e) { jQuery.GetJson("http://search.twitter.com/search.json?lang=en&q=sorskoot", Done); }   private void Done(JsonValue arg) { var tweets = new List<Twit>(); foreach (JsonObject result in arg["results"]) { tweets.Add(new Twit() { Text = (string)result["text"], Image = (string)result["profile_image_url"], User = (string)result["from_user"] } ); } TwitList.ItemsSource = tweets; } }   public class Twit { public string User { get; set; } public string Image { get; set; } public string Text { get; set; } }   Conclusion Although jLight is still in development it can be used already.There isn’t much documentation yet, but if you know jQuery jLight isn’t very hard to use.  If you would like to try it, please let me know what you think and report any problems you run in to. jLight can be found at:   http://jlight.codeplex.com

    Read the article

  • Pointless Code In Your Source

    - by Ali
    I've heard stories of this from senior coders and I've seen some of it myself. It seems that there are more than a few instances of programmers writing pointless code. I will see things like: Method or function calls that do nothing of value. Redundant checks done in a separate class file, object or method. if statements that always evaluate to true. Threads that spin off and do nothing of note. Just to name a few. I've been told that this is because programmers want to intentionally make the code confusing to raise their own worth to the organization or make sure of repeat business in the case of contractual or outsourced work. My question is. Has anyone else seen code like this? What was your conclusion was to why that code was there? If anyone has written code like this, can you share why?

    Read the article

  • Playing a Song causing WP7 to crash on phone, but not on emulator

    - by Michael Zehnich
    Hi there, I am trying to implement a song into a game that begins playing and continually loops on Windows Phone 7 via XNA 4.0. On the emulator, this works fine, however when deployed to a phone, it simply gives a black screen before going back to the home screen. Here is the rogue code in question, and commenting this code out makes the app run fine on the phone: // in the constructor fields private Song song; // in the LoadContent() method song = Content.Load<Song>("song"); // in the Update() method if (MediaPlayer.GameHasControl && MediaPlayer.State != MediaState.Playing) { MediaPlayer.Play(song); } The song file itself is a 2:53 long, 2.28mb .wma file at 106kbps bitrate. Again this works perfectly on emulator but does not run at all on phone. Thanks for any help you can provide!

    Read the article

  • CodePlex Daily Summary for Saturday, November 27, 2010

    CodePlex Daily Summary for Saturday, November 27, 2010Popular ReleasesMahTweets for Windows Phone: Nightly 69: Latest nightly for build 69XamlQuery/WPF - The Write Less, Do More, WPF Library: XamlQuery-WPF v1.2 (Runtime, Source): This is the first release of popular XamlQuery library for WPF. XamlQuery has already gained recognition among Silverlight developers.Math.NET Numerics: Beta 1: First beta of Math.NET Numerics. Only contains the managed linear algebra provider. Beta 2 will include the native linear algebra providers along with better documentation and examples.WatchersNET.SiteMap: WatchersNET.SiteMap 01.03.02: Whats NewNew Tax Filter, You can now select which Terms you want to Use.Minecraft GPS: Minecraft GPS 1.1: 1.1 Release New Features Compass! New style. Set opacity on main window to allow overlay of Minecraft.Microsoft All-In-One Code Framework: Visual Studio 2010 Code Samples 2010-11-25: Code samples for Visual Studio 2010Typps (formerly jiffycms) wysiwyg rich text HTML editor for ASP.NET AJAX: Typps 2.9: -When uploading files (not images), through the file uploader and the multi-file uploader, FileUploaded and MultiFileUploaded event handlers were reporting an empty event argument, this is fixed now. -Fixed also url field not updating when uploading a file ( not image)Wii Backup Fusion: Wii Backup Fusion 0.8.5 Beta: - WBFS repair (default) options fixed - Transfer to image fixed - Settings ui widget names fixed - Some little bug fixes You need to reset the settings! Delete WiiBaFu's config file or registry entries on windows: Linux: ~/.config/WiiBaFu/wiibafu.conf Windows: HKEY_CURRENT_USER\Software\WiiBaFu\wiibafu Mac OS X: ~/Library/Preferences/com.wiibafu.wiibafu.plist Caution: This is a BETA version! Errors, crashes and data loss not impossible! Use in test environments only, not on productive syste...Minemapper: Minemapper v0.1.3: Added process count and world size calculation progress to the status bar. Added View->'Status Bar' menu item to show/hide the status bar. Status bar is automatically shown when loading a world. Added a prompt, when loading a world, to use or clear cached images.SQL Monitor: SQL Monitor 1.4: 1.added automatically load sql server instances 2.added friendly wait cursor 3.fixed problem with 4.0 fx 4.added exception handlingSexy Select: sexy select v0.4: Changes in v0.4 Added method : elements. This returns all the option elements that are currently added to the select list Added method : selectOption. This method accepts two values, the element to be modified and the selected state. (true/false)Deep Zoom for WPF: First Release: This first release of the Deep Zoom control has the same source code, binaries and demos as the CodeProject article (http://www.codeproject.com/KB/WPF/DeepZoom.aspx).Simple Service Locator: Simple Service Locator v0.12: The Simple Service Locator is an easy-to-use Inversion of Control library that is a complete implementation of the Common Service Locator interface. It solely supports code-based configuration and is an ideal starting point for developers unfamiliar with larger IoC / DI libraries New features in this release Collections that are registered using RegisterAll<T> can now be injected using automatic constructor injection. A new RegisterAll<T>(params T[]) method overload is added that allows ea...BlogEngine.NET: BlogEngine.NET 2.0 RC: This is a Release Candidate version for BlogEngine.NET 2.0. The most current, stable version of BlogEngine.NET is version 1.6. Find out more about the BlogEngine.NET 2.0 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation and the installation screencast. If you are upgrading from a previous version, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. As this ...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.156: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release adds a feature for aggregating the overall metrics in a folder full of NodeXL workbooks, adds geographical coordinates to the Twitter import features, and fixes a memory-related bug. See the Complete NodeXL Release History for details. Please Note: There is a new option in the setup program to install for "Just Me" or "Everyone." Most people...VFPX: FoxBarcode v.0.11: FoxBarcode v.0.11 - Released 2010.11.22 FoxBarcode is a 100% Visual FoxPro class that provides a tool for generating images with different bar code symbologies to be used in VFP forms and reports, or exported to other applications. Its use and distribution is free for all Visual FoxPro Community. Whats is new? Added a third parameter to the BarcodeImage() method Fixed some minor bugs History FoxBarcode v.0.10 - Released 2010.11.19 - 85 Downloads Project page: FoxBarcodeDotNetAge -a lightweight Mvc jQuery CMS: DotNetAge 1.1.0.5: What is new in DotNetAge 1.1.0.5 ?Document Library features and template added. Resolve issues of templates Improving publishing service performance Opml support added. What is new in DotNetAge 1.1 ? D.N.A Core updatesImprove runtime performance , more stabilize. The DNA core objects model added. Personalization features added that allows users create the personal website, manage their resources, store personal data DynamicUIFixed the PageManager could not move page node bug. ...ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.3.1 and demos: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form and Pager tested on mozilla, safari, chrome, opera, ie 9b/8/7/6MDownloader: MDownloader-0.15.24.6966: Fixed Updater; Fixed minor bugs;WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.1: Version: 2.0.0.1 (Milestone 1): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...New ProjectsCommunity Megaphone for Windows Phone: The Official CommunityMegaphone application for Windows Phone. Releases are in XAP format, allowing you to upload the compiled application into a device using the Windows Phone Application Deployment tool. Download the source code to learn how to build Windows Phone applications.Group positioning GPS: this is a project for a subject in the university geographic information systems, its about a group of gadjets that can know the position of the other devices in the same group.IIS HTTPS Binder: On IIS 7 that you can not create more than one HTTPS binding, even though you have more then one SSL certificate and you need HTTPS binding on different hosted websites. If you have one IP address you can bind only one SSL to chosen website. This small application can fix this.Inspired Faith Now Playing: A ClickOnce-deployed desktop application that sits in your application tray and notifies you when any of your favorite Messianic Jewish and Christian artists or songs play on the Inspired Faith online radio station (http://inspiredfaith.org)MA Manager: The goal of this software is to help manage a martial arts school through multiple clients and platforms. This allows instructors to easily track students progress overtime.MathModels: This project contains commonly used algorithm implementations in C# .netMyFlickr API: MyFlickr API is a library for developers allows them to call Flickr API from any .Net Application.NerdOnRails.DynamicProxy: a small dynamic-proxy implementation using the new dynamic object that was introduced with .Net 4.NerdOnRails.Injector: a small dependency injection framework for .netNHyperV: NHyperV is a C# Hyper-V programming model.Power Scheme Switcher: This is a very simple utility that exposes an icon in the system tray and allows you to quickly change the Power Plan Scheme from there. It is developed in c# with Vs 2010(WinForm)rcforms: Custom sharepoint forms exampleRobo Commander: This is a Lego NXT commander developed under Visual Studio. This console will have basic commands and uses the NXT++ libraries. Shared Genomics Project - Workbench Codebase: The Shared Genomics workbench enables a diverse user group of researchers to explore the associations between genetic and other factors in their datasets. It provides a graphical user interface to the analysis functions published in a sister Codeplex project i.e. MPI Codebase.SharePoint 2010 PowerShell v2 reference: This project hosts a complete PowerShell v2 reference for SharePoint 2010.Social PowerFlow: Experiments with PowerWF and the social network - integrating Windows Powershell and Windows Workflow Foundation with Facebook and TwitterTweetSayings: Twitter SayingsXamlQuery/WPF - The Write Less, Do More, WPF Library: XamlQuery/WPF is a lightweight yet powerful library that enables rapid development in WPF. It simplifies several tasks like page/window traversing; finding controls by name, type, style, property value or position in control tree; event handling; animating and much more.XmlDSigEx XML Digital Signature Library: The XmlDSigEx library is an alternative to using the SignedXml classes in the .Net Framework. It addresses some of the shortcomings of the standard types particularly in regards to canonicalisation and the enveloped transform. It is currently under development.Yoi's Online Project: This is online storage for Yovi's project?????? ???? ???: ?????? ???? ?? ????? ??? ?????? ? ??????? ?? ???? ??? ????

    Read the article

  • Best practices for logging and tracing in .NET

    - by Levidad
    I've been reading a lot about tracing and logging, trying to find some golden rule for best practices in the matter, but there isn't any. People say that good programmers produce good tracing, but put it that way and it has to come from experience. I've also read similar questions in here and through the internet and they are not really the same thing I am asking or do not have a satisfying answer, maybe because the questions lack some detail. So, folks say that tracing should sort of replicate the experience of debugging the application in cases where you can't attach a debugger. It should provide enough context so that you can see which path is taken at each control point in the application. Going deeper, you can even distinguish between tracing and event logging, in that "event logging is different from tracing in that it captures major states rather than detailed flow of control". Now, say I want to do my tracing and logging using only the standard .NET classes, those in the System.Diagnostics namespace. I figured that the TraceSource class is better for the job than the static Trace class, because I want to differentiate among the trace levels and using the TraceSource class I can pass in a parameter informing the event type, while using the Trace class I must use Trace.WriteLineIf and then verify things like SourceSwitch.TraceInformation and SourceSwitch.TraceErrors, and it doesn't even have properties like TraceVerbose or TraceStart. With all that in mind, would you consider a good practice to do as follows: Trace a "Start" event when begining a method, which should represent a single logical operation or a pipeline, along with a string representation of the parameter values passed in to the method. Trace an "Information" event when inserting an item into the database. Trace an "Information" event when taking one path or another in an important if/else statement. Trace a "Critical" or "Error" in a catch block depending on weather this is a recoverable error. Trace a "Stop" event when finishing the execution of the method. And also, please clarify when best to trace Verbose and Warning event types. If you have examples of code with nice trace/logging and are willing to share, that would be excelent. Note: I've found some good information here, but still not what I am looking for: http://msdn.microsoft.com/en-us/magazine/ff714589.aspx Thanks in advance!

    Read the article

  • SQL SERVER – Script to Update a Specific Column in Entire Database

    - by Pinal Dave
    Last week, I have received a very interesting question and I find in email and I really liked the question as I had to play around with SQL Script for a while to come up with the answer he was looking for. Please read the question and I believe that all of us face this kind of situation. “Pinal, In our database we have recently introduced ModifiedDate column in all of the tables. Now onwards any update happens in the row, we are updating current date and time to that field. Now here is the issue, when we added that field we did not update it with a default value because we were not sure when we will go live with the system so we let it be NULL. Now modification to the application went live yesterday and we are now updating this field. Here is where I need your help. We need to update all the tables in our database where we have column created ModifiedDate and now want to update with current datetime. As our system is already live since yesterday there are several thousands of the rows which are already updated with real world value so we do not want to update those values. Essentially, in our entire database where ever there is a ModifiedDate column and if it is NULL we want to update that with current date time?  Do you have a script for it?” Honestly I did not have such a script. This is very specific required but I was able to come up with two different methods how he can use this method. Method 1 : Using INFORMATION_SCHEMA SELECT 'UPDATE ' + T.TABLE_SCHEMA + '.' + T.TABLE_NAME + ' SET ModifiedDate = GETDATE() WHERE ModifiedDate IS NULL;' FROM INFORMATION_SCHEMA.TABLES T INNER JOIN INFORMATION_SCHEMA.COLUMNS C ON T.TABLE_NAME = C.TABLE_NAME AND c.COLUMN_NAME ='ModifiedDate' WHERE T.TABLE_TYPE = 'BASE TABLE' ORDER BY T.TABLE_SCHEMA, T.TABLE_NAME; Method 2: Using DMV SELECT 'UPDATE ' + SCHEMA_NAME(t.schema_id) + '.' + t.name + ' SET ModifiedDate = GETDATE() WHERE ModifiedDate IS NULL;' FROM sys.tables AS t INNER JOIN sys.columns c ON t.OBJECT_ID = c.OBJECT_ID WHERE c.name ='ModifiedDate' ORDER BY SCHEMA_NAME(t.schema_id), t.name; Above scripts will create an UPDATE script which will do the task which is asked. We can pretty much the update script to any other SELECT statement and retrieve any other data as well. Click to Download Scripts Reference: Pinal Dave (http://blog.sqlauthority.com)  Filed under: PostADay, SQL, SQL Authority, SQL Joins, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

    Read the article

  • SSH as root using public key still prompts for password on RHEL 6.1

    - by Dean Schulze
    I've generated rsa keys with cygwin ssh-keygen and copied them to the server with ssh-copy-id -i id_rsa.pub [email protected] I've got the following settings in my /etc/ssh/sshd_config file RSAAuthentication yes PubkeyAuthentication yes AuthorizedKeysFile .ssh/authorized_keys PermitRootLogin yes When I ssh [email protected] it still prompts for a password. The output below from /usr/sbin/sshd -d says that a matching keys was found in the .ssh/authorized_keys file, but it still requires a password from the client. I've read a bunch of web postings about permissions on files and directories, but nothing works. Is it possible to ssh with keys in RHEL 6.1 or is this forbidden? The debug output from ssh and sshd is below. $ ssh -v [email protected] OpenSSH_6.1p1, OpenSSL 1.0.1c 10 May 2012 debug1: Connecting to my.ip.address [my.ip.address] port 22. debug1: Connection established. debug1: identity file /home/dschulze/.ssh/id_rsa type 1 debug1: identity file /home/dschulze/.ssh/id_rsa-cert type -1 debug1: identity file /home/dschulze/.ssh/id_dsa type 2 debug1: identity file /home/dschulze/.ssh/id_dsa-cert type -1 debug1: identity file /home/dschulze/.ssh/id_ecdsa type -1 debug1: identity file /home/dschulze/.ssh/id_ecdsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.3 debug1: match: OpenSSH_5.3 pat OpenSSH_5* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_6.1 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Server host key: RSA 9f:00:e0:1e:a2:cd:05:53:c8:21:d5:69:25:80:39:92 debug1: Host 'my.ip.address' is known and matches the RSA host key. debug1: Found key in /home/dschulze/.ssh/known_hosts:3 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password debug1: Next authentication method: publickey debug1: Offering RSA public key: /home/dschulze/.ssh/id_rsa debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password debug1: Offering DSA public key: /home/dschulze/.ssh/id_dsa debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password debug1: Trying private key: /home/dschulze/.ssh/id_ecdsa debug1: Next authentication method: password Here is the server output from /usr/sbin/sshd -d [root@ga2-lab .ssh]# /usr/sbin/sshd -d debug1: sshd version OpenSSH_5.3p1 debug1: read PEM private key done: type RSA debug1: private host key: #0 type 1 RSA debug1: read PEM private key done: type DSA debug1: private host key: #1 type 2 DSA debug1: rexec_argv[0]='/usr/sbin/sshd' debug1: rexec_argv[1]='-d' debug1: Bind to port 22 on 0.0.0.0. Server listening on 0.0.0.0 port 22. debug1: Bind to port 22 on ::. Server listening on :: port 22. debug1: Server will not fork when running in debugging mode. debug1: rexec start in 5 out 5 newsock 5 pipe -1 sock 8 debug1: inetd sockets after dupping: 3, 3 Connection from 172.60.254.24 port 53401 debug1: Client protocol version 2.0; client software version OpenSSH_6.1 debug1: match: OpenSSH_6.1 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.3 debug1: permanently_set_uid: 74/74 debug1: list_hostkey_types: ssh-rsa,ssh-dss debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: client->server aes128-ctr hmac-md5 none debug1: kex: server->client aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST received debug1: SSH2_MSG_KEX_DH_GEX_GROUP sent debug1: expecting SSH2_MSG_KEX_DH_GEX_INIT debug1: SSH2_MSG_KEX_DH_GEX_REPLY sent debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: KEX done debug1: userauth-request for user root service ssh-connection method none debug1: attempt 0 failures 0 debug1: PAM: initializing for "root" debug1: userauth-request for user root service ssh-connection method publickey debug1: attempt 1 failures 0 debug1: test whether pkalg/pkblob are acceptable debug1: PAM: setting PAM_RHOST to "172.60.254.24" debug1: PAM: setting PAM_TTY to "ssh" debug1: temporarily_use_uid: 0/0 (e=0/0) debug1: trying public key file /root/.ssh/authorized_keys debug1: fd 4 clearing O_NONBLOCK debug1: matching key found: file /root/.ssh/authorized_keys, line 1 Found matching RSA key: db:b3:b9:b1:c9:df:6d:e1:03:5b:57:d3:d9:c4:4e:5c debug1: restore_uid: 0/0 Postponed publickey for root from 172.60.254.24 port 53401 ssh2 debug1: userauth-request for user root service ssh-connection method publickey debug1: attempt 2 failures 0 debug1: temporarily_use_uid: 0/0 (e=0/0) debug1: trying public key file /root/.ssh/authorized_keys debug1: fd 4 clearing O_NONBLOCK debug1: matching key found: file /root/.ssh/authorized_keys, line 1 Found matching RSA key: db:b3:b9:b1:c9:df:6d:e1:03:5b:57:d3:d9:c4:4e:5c debug1: restore_uid: 0/0 debug1: ssh_rsa_verify: signature correct debug1: do_pam_account: called Accepted publickey for root from 172.60.254.24 port 53401 ssh2 debug1: monitor_child_preauth: root has been authenticated by privileged process debug1: temporarily_use_uid: 0/0 (e=0/0) debug1: ssh_gssapi_storecreds: Not a GSSAPI mechanism debug1: restore_uid: 0/0 debug1: SELinux support enabled debug1: PAM: establishing credentials PAM: pam_open_session(): Authentication failure debug1: Entering interactive session for SSH2. debug1: server_init_dispatch_20 debug1: server_input_channel_open: ctype session rchan 0 win 1048576 max 16384 debug1: input_session_request debug1: channel 0: new [server-session] debug1: session_new: session 0 debug1: session_open: channel 0 debug1: session_open: session 0: link with channel 0 debug1: server_input_channel_open: confirm session debug1: server_input_global_request: rtype [email protected] want_reply 0 debug1: server_input_channel_req: channel 0 request pty-req reply 1 debug1: session_by_channel: session 0 channel 0 debug1: session_input_channel_req: session 0 req pty-req debug1: Allocating pty. debug1: session_pty_req: session 0 alloc /dev/pts/1 ssh_selinux_setup_pty: security_compute_relabel: Invalid argument debug1: server_input_channel_req: channel 0 request shell reply 1 debug1: session_by_channel: session 0 channel 0 debug1: session_input_channel_req: session 0 req shell debug1: Setting controlling tty using TIOCSCTTY. debug1: Received SIGCHLD. debug1: session_by_pid: pid 17323 debug1: session_exit_message: session 0 channel 0 pid 17323 debug1: session_exit_message: release channel 0 debug1: session_pty_cleanup: session 0 release /dev/pts/1 debug1: session_by_channel: session 0 channel 0 debug1: session_close_by_channel: channel 0 child 0 debug1: session_close: session 0 pid 0 debug1: channel 0: free: server-session, nchannels 1 Received disconnect from 172.60.254.24: 11: disconnected by user debug1: do_cleanup debug1: PAM: cleanup debug1: PAM: deleting credentials

    Read the article

  • Sending a android.content.Context parameter to a function with JNI

    - by Ef Es
    I am trying to create a method that checks for internet connection that needs a Context parameter. The JNIHelper allows me to call static functions with parameters, but I don't know how to "retrieve" Cocos2d-x Activity class to use it as a parameter. public static boolean isNetworkAvailable(Context context) { boolean haveConnectedWifi = false; boolean haveConnectedMobile = false; ConnectivityManager cm = (ConnectivityManager) context.getSystemService( Context.CONNECTIVITY_SERVICE); NetworkInfo[] netInfo = cm.getAllNetworkInfo(); for (NetworkInfo ni : netInfo) { if (ni.getTypeName().equalsIgnoreCase("WIFI")) if (ni.isConnected()) haveConnectedWifi = true; if (ni.getTypeName().equalsIgnoreCase("MOBILE")) if (ni.isConnected()) haveConnectedMobile = true; } return haveConnectedWifi || haveConnectedMobile; } and the c++ code is JniMethodInfo methodInfo; if ( !JniHelper::getStaticMethodInfo( methodInfo, "my/app/TestApp", "isNetworkAvailable", "(android/content/Context;)V")) { //error return; } CCLog( "Method found and loaded!"); methodInfo.env->CallStaticVoidMethod( methodInfo.classID, methodInfo.methodID); methodInfo.env->DeleteLocalRef( methodInfo.classID);

    Read the article

  • metro style on windows and android

    - by MRM
    I want to develop a rather simple app using windows 8 metro style for GUI. But i need this app to have the same appearance, GUI, for both platforms, so that end users that uses it both on PC and a mobile device to have the same visual experience and a flawless navigation. So, does anyone have knowledge of a Java framework or library to satisfy these needs? Or maybe a method to create a web-based app using HTML, PHP, JScript etc. (maybe something using a local server, on the same machine, because a web server is out of discussion, at least for the moment)? Any idea, method, technology related to the subject is also helpful. And if what you are thinking at can be used for IOS too, the better.

    Read the article

  • How to use MythBuntu to send TV signal to a 2nd frontend

    - by Mark Preston
    I guess the a MythTV or MythBuntu backend acts as a "server" for the frontends. I have MythBuntu installed. It runs fine, I can tune live TV, hear the sound, etc. To get this to work, I had to config the Wired Network IP4V settings to Method: Link-Local Only. The Local Backend IP address is: 127.0.0.1 and the info (bottom of screen) says that if there is another frontend, that this IP add. must be changed. 1 - Does this mean changed to the IP address of the 2nd frontend? 2 - What "Method" do I use to make 2 or more frontends? 3 - I have an ethernet switch which currently "sees" the tv signal, sends it to the computer's ethernet port where Mythbuntu makes use of it. 4 - How do I set up the Myth to send it's output (the tv shows) to both televisions? If you know of a How-To, or website, please give the URL or identifying keywords.

    Read the article

  • What are the software design essentials? [closed]

    - by Craig Schwarze
    I've decided to create a 1 page "cheat sheet" of essential software design principles for my programmers. It doesn't explain the principles in any great depth, but is simply there as a reference and a reminder. Here's what I've come up with - I would welcome your comments. What have I left out? What have I explained poorly? What is there that shouldn't be? Basic Design Principles The Principle of Least Surprise – your solution should be obvious, predictable and consistent. Keep It Simple Stupid (KISS) - the simplest solution is usually the best one. You Ain’t Gonna Need It (YAGNI) - create a solution for the current problem rather than what might happen in the future. Don’t Repeat Yourself (DRY) - rigorously remove duplication from your design and code. Advanced Design Principles Program to an interface, not an implementation – Don’t declare variables to be of a particular concrete class. Rather, declare them to an interface, and instantiate them using a creational pattern. Favour composition over inheritance – Don’t overuse inheritance. In most cases, rich behaviour is best added by instantiating objects, rather than inheriting from classes. Strive for loosely coupled designs – Minimise the interdependencies between objects. They should be able to interact with minimal knowledge of each other via small, tightly defined interfaces. Principle of Least Knowledge – Also called the “Law of Demeter”, and is colloquially summarised as “Only talk to your friends”. Specifically, a method in an object should only invoke methods on the object itself, objects passed as a parameter to the method, any object the method creates, any components of the object. SOLID Design Principles Single Responsibility Principle – Each class should have one well defined purpose, and only one reason to change. This reduces the fragility of your code, and makes it much more maintainable. Open/Close Principle – A class should be open to extension, but closed to modification. In practice, this means extracting the code that is most likely to change to another class, and then injecting it as required via an appropriate pattern. Liskov Substitution Principle – Subtypes must be substitutable for their base types. Essentially, get your inheritance right. In the classic example, type square should not inherit from type rectangle, as they have different properties (you can independently set the sides of a rectangle). Instead, both should inherit from type shape. Interface Segregation Principle – Clients should not be forced to depend upon methods they do not use. Don’t have fat interfaces, rather split them up into smaller, behaviour centric interfaces. Dependency Inversion Principle – There are two parts to this principle: High-level modules should not depend on low-level modules. Both should depend on abstractions. Abstractions should not depend on details. Details should depend on abstractions. In modern development, this is often handled by an IoC (Inversion of Control) container.

    Read the article

  • After the upgrading to 13.10, I can't input Japanese and Chinese in Emacs

    - by oda
    I have just upgraded Ubuntu from 13.04 to 13.10. It seems iBus have been made big changes.Then I just go to system setting - text entry settings - add "Chinese pinyin" and "Japanese anty" input method. It works well when I input Chinese or Japanese in terminal or .txt file. But when I want to input Chinese and Japanese in Emacs. Even though I have enable ibus-mode in the buffer and change to Chinese pinyin or Japanese anty input method. It just output the English word. Below is the ibus configure in .emacs.By the way, It works well before I upgrade Ubuntu to 13.10 and Emacs to 24.3.1. (add-to-list 'load-path (concat my-emacs-path "/ibus-el-0.3.2")) ;;(setq ibus-python-shell-command-name "python2.7") (require 'ibus) ;; Turn on ibus-mode automatically after loading .emacs (add-hook 'after-init-hook 'ibus-mode-on) (setq ibus-cursor-color '("red" "blue" "limegreen"))

    Read the article

  • Retrieving model position after applying modeltransforms in XNA

    - by Glen Dekker
    For this method that the goingBeyond XNA tutorial provides, it would be really convenient if I could retrieve the new position of the model after I apply all the transforms to the mesh. I have edited the method a little for what I need. Does anyone know a way I can do this? public void DrawModel( Camera camera ) { Matrix scaleY = Matrix.CreateScale(new Vector3(1, 2, 1)); Matrix temp = Matrix.CreateScale(100f) * scaleY * rotationMatrix * translationMatrix * Matrix.CreateRotationY(MathHelper.Pi / 6) * translationMatrix2; Matrix[] modelTransforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(modelTransforms); if (camera.getDistanceFromPlayer(position+position1) > 3000) return; foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.World = modelTransforms[mesh.ParentBone.Index] * temp * worldMatrix; effect.View = camera.viewMatrix; effect.Projection = camera.projectionMatrix; } mesh.Draw(); } }

    Read the article

  • Best way to prevent Google from indexing a directory [duplicate]

    - by Gkhan14
    This question already has an answer here: Stopping Google index some web pages I have 5 answers I've researched many methods on how to prevent Google/other search engines from crawling a specific directory. The two most popular ones I've seen are: Adding it into the robots.txt file: Disallow: /directory/ Adding a meta tag: <meta name="robots" content="noindex, nofollow"> Which method would work the best? I want this directory to remain "invisible" from search engines so it does not affect any of my site's ranking. In other words, I want this directory to be neutral/invisible and "just there." I don't want it to affect any ranking. Which method would be the best to achieve this?

    Read the article

  • Performing user authentication in a CodeIgniter controller constructor?

    - by msanford
    In "The Clean Code Talks -- Unit Testing" (http://youtu.be/wEhu57pih5w), Miško Hevery mentions that "as little work as possible should be done in constructors [to make classes more easily testable]'. It got me thinking about the way I have implemented my user authentication mechanism. Having delved into MVC development through CodeIgniter, I designed my first web application to perform user authentication for protected resources in controllers' constructors in cases where every public function in that controller requires the user to be authenticated. For controllers with public methods having mixed authentication requirements, I would naturally move the authentication from the constructor to each method requiring authentication (though I don't currently have a need for this). I made this choice primarily to keep the controller tight, and to ensure that all resources in the controller are always covered. As for code longevity and maintainability: given the application structure, I can't foresee a situation in which one of the affected controllers would need a public method that didn't require user authentication, but I can see this as a potential drawback in general with this implementation (i.e., requiring future refactoring). Is this a good idea?

    Read the article

  • Export all SSIS packages from msdb using Powershell

    - by jamiet
    Have you ever wanted to dump all the SSIS packages stored in msdb out to files? Of course you have, who wouldn’t? Right? Well, at least one person does because this was the subject of a thread (save all ssis packages to file) on the SSIS forum earlier today. Some of you may have already figured out a way of doing this but for those that haven’t here is a nifty little script that will do it for you and it uses our favourite jack-of-all tools … Powershell!! Imagine I have the following package folder structure on my Integration Services server (i.e. in [msdb]): There are two packages in there called “20110111 Chaining Expression components” & “Package”, I want to export those two packages into a folder structure that mirrors that in [msdb]. Here is the Powershell script that will do that:Param($SQLInstance = "localhost") #####Add all the SQL goodies (including Invoke-Sqlcmd)##### add-pssnapin sqlserverprovidersnapin100 -ErrorAction SilentlyContinue add-pssnapin sqlservercmdletsnapin100 -ErrorAction SilentlyContinue cls $Packages = Invoke-Sqlcmd -MaxCharLength 10000000 -ServerInstance $SQLInstance -Query "WITH cte AS ( SELECT cast(foldername as varchar(max)) as folderpath, folderid FROM msdb..sysssispackagefolders WHERE parentfolderid = '00000000-0000-0000-0000-000000000000' UNION ALL SELECT cast(c.folderpath + '\' + f.foldername as varchar(max)), f.folderid FROM msdb..sysssispackagefolders f INNER JOIN cte c ON c.folderid = f.parentfolderid ) SELECT c.folderpath,p.name,CAST(CAST(packagedata AS VARBINARY(MAX)) AS VARCHAR(MAX)) as pkg FROM cte c INNER JOIN msdb..sysssispackages p ON c.folderid = p.folderid WHERE c.folderpath NOT LIKE 'Data Collector%'" Foreach ($pkg in $Packages) { $pkgName = $Pkg.name $folderPath = $Pkg.folderpath $fullfolderPath = "c:\temp\$folderPath\" if(!(test-path -path $fullfolderPath)) { mkdir $fullfolderPath | Out-Null } $pkg.pkg | Out-File -Force -encoding ascii -FilePath "$fullfolderPath\$pkgName.dtsx" } To run it simply change the “localhost” parameter of the server you want to connect to either by editing the script or passing it in when the script is executed. It will create the folder structure in C:\Temp (which you can also easily change if you so wish – just edit the script accordingly). Here’s the folder structure that it created for me: Notice how it is a mirror of the folder structure in [msdb]. Hope this is useful! @Jamiet UPDATE: THis post prompted Chad Miller to write a post describing his Powershell add-in that utilises a SSIS API to do exporting of packages. Go take a read here: http://sev17.com/2011/02/importing-and-exporting-ssis-packages-using-powershell/

    Read the article

  • Collision Detection on floor tiles Isometric game

    - by Anivrom
    I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where the characters can walk freely amongst the tiles, but not be able to cross over to certain tiles that have a collides flag. Sounds easy enough, just check ahead of where the player is going to move using a Screen Coordinates to Tile method and check the tiles array using our returned xy indexes to see if its collidable or not. if its not, then don't move the character. The problem I'm having is my Screen to Tile method isn't spitting out the proper X,Y tile indexes. This method works flawlessly for selecting tiles with the mouse. NOTE: My X tiles go from left to right, and my Y tiles go from up to down. Reversed from some examples on the net. Here's the relevant code: public Vector2 ScreentoTile(Vector2 screenPoint) { //Vector2 is just a object with x and y float properties //camOffsetX,Y are my camera values that I use to shift everything but the //current camera target when the target moves //tilescale = 128, screenheight = 480, the -46 offset is to center // vertically + 16 px for some extra gfx in my tile png Vector2 tileIndex = new Vector2(-1,-1); screenPoint.x -= camOffsetX; screenPoint.y = screenHeight - screenPoint.y - camOffsetY - 46; tileIndex.x = (screenPoint.x / tileScale) + (screenPoint.y / (tileScale / 2)); tileIndex.y = (screenPoint.x / tileScale) - (screenPoint.y / (tileScale / 2)); return tileIndex; } The method that calls this code is: private void checkTileTouched () { if (Gdx.input.justTouched()) { if (last.x >= 0 && last.x < levelWidth && last.y >= 0 && last.y < levelHeight) { if (lastSelectedTile != null) lastSelectedTile.setColor(1, 1, 1, 1); Sprite sprite = levelTiles[(int) last.x][(int) last.y].sprite; sprite.setColor(0, 0.3f, 0, 1); lastSelectedTile = sprite; } } if (touchDown) { float moveX=0,moveY=0; Vector2 pos = new Vector2(); if (player.direction == direction_left) { moveX = -(player.moveSpeed); moveY = -(player.moveSpeed / 2); Gdx.app.log("Movement", String.valueOf("left")); } else if (player.direction == direction_upleft) { moveX = -(player.moveSpeed); moveY = 0; Gdx.app.log("Movement", String.valueOf("upleft")); } else if (player.direction == direction_up) { moveX = -(player.moveSpeed); moveY = player.moveSpeed / 2; Gdx.app.log("Movement", String.valueOf("up")); } else if (player.direction == direction_upright) { moveX = 0; moveY = player.moveSpeed; Gdx.app.log("Movement", String.valueOf("upright")); } else if (player.direction == direction_right) { moveX = player.moveSpeed; moveY = player.moveSpeed / 2; Gdx.app.log("Movement", String.valueOf("right")); } else if (player.direction == direction_downright) { moveX = player.moveSpeed; moveY = 0; Gdx.app.log("Movement", String.valueOf("downright")); } else if (player.direction == direction_down) { moveX = player.moveSpeed; moveY = -(player.moveSpeed / 2); Gdx.app.log("Movement", String.valueOf("down")); } else if (player.direction == direction_downleft) { moveX = 0; moveY = -(player.moveSpeed); Gdx.app.log("Movement", String.valueOf("downleft")); } //Player.moveSpeed is 1 //tileObjects.x is drawn in the center of the screen (400px,240px) // the sprite width is 64, height is 128 testX = moveX * 10; testY = moveY * 10; testX += tileObjects.get(player.zIndex).x + tileObjects.get(player.zIndex).sprite.getWidth() / 2; testY += tileObjects.get(player.zIndex).y + tileObjects.get(player.zIndex).sprite.getHeight() / 2; moveX += tileObjects.get(player.zIndex).x + tileObjects.get(player.zIndex).sprite.getWidth() / 2; moveY += tileObjects.get(player.zIndex).y + tileObjects.get(player.zIndex).sprite.getHeight() / 2; pos = ScreentoTile(new Vector2(moveX,moveY)); Vector2 pos2 = ScreentoTile(new Vector2(testX,testY)); if (!levelTiles[(int) pos2.x][(int) pos2.y].collides) { Vector2 newPlayerPos = ScreentoTile(new Vector2(moveX,moveY)); CenterOnCoord(moveX,moveY); player.tileX = (int)newPlayerPos.x; player.tileY = (int)newPlayerPos.y; } } } When the player is moving to the left (downleft-ish from the viewers point of view), my Pos2 X values decrease as expected but pos2 isnt checking ahead on the x tiles, it is checking ahead on the Y tiles(as if we were moving DOWN, not left), and vice versa, if the player moves down, it will check ahead on the X values (as if we are moving LEFT, instead of DOWN). instead of the Y values. I understand this is probably the most confusing and horribly written post ever, but I'm confused myself so I'm having a hard time explaining it to others lol. if you need more information please ask!! I'm so frustrated after over 12 hours of working on it I'm about to give up.

    Read the article

  • CreateRenderTarget returns 0x80070057 in big surface resolution

    - by senggen
    I have created the SLI merged desktop of three 1920x1680 monitors, so the desktop resolution is 5760x1080. There is a 0x80070057 error, while calling CreateRenderTarget to create the RT_Surface: IDirect3DSurface9* _render_surface; HRESULT hr = _device->CreateRenderTarget( _desktop_width * 2, _desktop_height + 1, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &_render_surface, NULL); It works OK with desktop resolution 1024x768, and the total resolution is 3072x768. In http://msdn.microsoft.com/en-us/library/windows/desktop/bb174361(v=vs.85).aspx, it says If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_NOTAVAILABLE, D3DERR_INVALIDCALL, D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY. and no description about 0x80070057. HRESULT: 0x80070057 (2147942487) Name: E_INVALIDARG Description: An invalid parameter was passed to the returning function Somebody please help me.

    Read the article

  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

    Read the article

< Previous Page | 257 258 259 260 261 262 263 264 265 266 267 268  | Next Page >