Search Results

Search found 12001 results on 481 pages for 'naked objects'.

Page 261/481 | < Previous Page | 257 258 259 260 261 262 263 264 265 266 267 268  | Next Page >

  • How to span multile tables in Django

    - by ipartola
    The Django documentation gives en example like so: b = Blog.objects.get(id=1) b.entry_set.all() Which from what I understand results in 2 queries. What if I wanted to get the blog, the blog entries and all the comments associated with that entry in a number of queries that does not depend on the number of entries? Or do I have to drop down to SQL to do that?

    Read the article

  • Tools for Debugging ThreadPool Issues in Visual Studio 2010.

    - by ProfK
    I have never spent much time debugging multithreaded .NET apps (or others), and have quite a simple one to solve very quickly. Ideally I would imagined and would lurve to be able to intercept thread creation and use by worker objects, so that nothing unexpected happens while I'm on a breakpoint in my thread. Is that realistic? What else is there in VS 2010?

    Read the article

  • Dynamically resizing CFWINDOW to fit content

    - by Ryan French
    Hi all, Am currently working on a site that uses a lot of cfwindow objects and I was wondering if anyone knows of a way to dynamically resize the window so that all the content fits in without the need for scroll bars. I have tried using the overflow=visible configuration but it doesnt seem to make a difference. Thanks in advance for any advice.

    Read the article

  • Retrieving Data in A NSTableView

    - by Heisennberg
    I have a three column Table View populated by two NSMutableDictionaries which share the same keys (ie key | value1 | value2 ) with dict1(key,value1) and dict2(key,value2). I want to manually enter data in the third column and create the key/value objects in dict2. But when I do that, my code picks the wrong key :S Here's the code for the delegate : - (void)tableView:(NSTableView *)aTableView setObjectValue:(id)anObject forTableColumn:(NSTableColumn *)aTableColumn row:(NSInteger)rowIndex { if ([[aTableColumn identifier] isEqualToString:@"value2"]) { [dict2 setValue:anObject forKey:[[[aTableView tableColumnWithIdentifier:@"key"] dataCellForRow:rowIndex] stringValue ]]; } } Any idea ?

    Read the article

  • client side spring

    - by Gholi
    I wanna sth like Spring framework to use in client side. Actually I am going to abstract ui from data sources that may be added to system while it is up. An XML will be injected to system and ui will be generated automatically. Client side use would be able to search on new data source while objects are created in client side. Thanks

    Read the article

  • STL map - insert or update

    - by CodeJunkie
    I have a map of objects and I want to update the object mapped to a key, or create a new object and insert into the map. The update is done by a different function that takes a pointer to the object (void update(MyClass *obj)) What is the best way to "insert or update" an element in a map?

    Read the article

  • creating proxy object in groovy

    - by IttayD
    Hi, I am looking for how to write a method that accepts some value and returns a proxy to that value where the underlying value can be retrieved with an accessor: def p = toProxy(1) assert p == 1 assert p * 2 == 2 assert p.underlying == 1 def p2 = toProxy(objWithMethodFoo) p2.foo() p2.underlying.foo() I want to do this per object instance (not for all objects of some class) and without the need to use special 'use' constructs.

    Read the article

  • XSD editor with the ability to write plugins in Python

    - by Tomasz Zielinski
    I'm writing a Python module for parsing XSD for very specific purpose. Currently it's a console program, but ideally I would see it plugged inside some XSD editor - not only for convenience of end users, but also for fetching XSD parsed into Python objects - this would save me days or weeks of work. Is there any such editor on the market?

    Read the article

  • How does the CLR (.NET) internally allocate and pass around custom value types (structs)?

    - by stakx
    Question: Do all CLR value types, including user-defined structs, live on the evaluation stack exclusively, meaning that they will never need to be reclaimed by the garbage-collector, or are there cases where they are garbage-collected? Background: I have previously asked a question on SO about the impact that a fluent interface has on the runtime performance of a .NET application. I was particuarly worried that creating a large number of very short-lived temporary objects would negatively affect runtime performance through more frequent garbage-collection. Now it has occured to me that if I declared those temporary objects' types as struct (ie. as user-defined value types) instead of class, the garbage collector might not be involved at all if it turns out that all value types live exclusively on the evaluation stack. What I've found out so far: I did a brief experiment to see what the differences are in the CIL generated for user-defined value types and reference types. This is my C# code: struct SomeValueType { public int X; } class SomeReferenceType { public int X; } . . static void TryValueType(SomeValueType vt) { ... } static void TryReferenceType(SomeReferenceType rt) { ... } . . var vt = new SomeValueType { X = 1 }; var rt = new SomeReferenceType { X = 2 }; TryValueType(vt); TryReferenceType(rt); And this is the CIL generated for the last four lines of code: .locals init ( [0] valuetype SomeValueType vt, [1] class SomeReferenceType rt, [2] valuetype SomeValueType <>g__initLocal0, // [3] class SomeReferenceType <>g__initLocal1, // why are these generated? [4] valuetype SomeValueType CS$0$0000 // ) L_0000: ldloca.s CS$0$0000 L_0002: initobj SomeValueType // no newobj required, instance already allocated L_0008: ldloc.s CS$0$0000 L_000a: stloc.2 L_000b: ldloca.s <>g__initLocal0 L_000d: ldc.i4.1 L_000e: stfld int32 SomeValueType::X L_0013: ldloc.2 L_0014: stloc.0 L_0015: newobj instance void SomeReferenceType::.ctor() L_001a: stloc.3 L_001b: ldloc.3 L_001c: ldc.i4.2 L_001d: stfld int32 SomeReferenceType::X L_0022: ldloc.3 L_0023: stloc.1 L_0024: ldloc.0 L_0025: call void Program::TryValueType(valuetype SomeValueType) L_002a: ldloc.1 L_002b: call void Program::TryReferenceType(class SomeReferenceType) What I cannot figure out from this code is this: Where are all those local variables mentioned in the .locals block allocated? How are they allocated? How are they freed? Why are so many anonymous local variables needed and copied to-and-fro only to initialize my two local variables rt and vt?

    Read the article

  • Any Javascript optimization benchmarks?

    - by int3
    I watched Nicholas Zakas' talk, Speed up your Javascript, with some interest. I liked how he benchmarked the various performance improvements created by various optimization techniques, e.g. reducing calls to deeply nested objects, changing loops to count down instead of up, etc. I would like to run these benchmarks myself though, to see exactly how our current browsers are faring. I guess it wouldn't be too difficult to cook up some timed loops, but I'd like to know if there are any existing implementations out there.

    Read the article

  • AJAX file upload

    - by farjimain
    I have a control for uploading an image and above it is an image control. When User clicks 'Upload' button, image turns to an animated image displaying 'WAIT' message, after the image is uploaded, the image source changes to that image. I want to do this using simple AJAX, JAVASCRIPT (xmlHTTP objects) , ASP.NET, VB.NET. Can anyone help me out??? Don't wanna use iframe or flash besides above four.

    Read the article

  • red5: how can i extend ISharedObject ?

    - by ufk
    Hiya. Red5 uses ISharedObject interface to create shared objects and to operate them. because ISharedObject is an interface I'm having issues extending it. I would like to extend the getAttribute, setAttribute, get{Int/String/Map}Attribute so the values will be checked before entered or pulled out. how is it possible to do so ? thanks

    Read the article

  • How to create PHP method linking?

    - by Kerry
    I've seen other objects that do this: $obj->method1()->method2(); How do I do that? Is each function just modifying the pointer of an object or returning a pointer? I don't know the proper term for this style -- if anyone could help me with that, it would be great.

    Read the article

  • What are the standard practices for throwing Javascript Exceptions?

    - by T.R.
    w3schools says that exceptions can be strings, integers, booleans, or objects, but the example given doesn't strike me as good practice, since exception type checking is done through string comparison. Is this the preferred method of exception handling in Javascript? Are there built-in exception types (like NullPointerException)? (if so, what are they, what kind of inheritance do they use, and are they preferred over other options?)

    Read the article

  • Actual use of finally block

    - by Jibu P C_Adoor
    I asked to my friend about this question, he said that it is used for destroying the object created during the exception handling. But in c# GC is there for destroying such kinds of unused objects, then what is the actual use of finally block. Tell me with a scenario related to that.

    Read the article

  • When an active_record is saved, is it saved before or after its associated object(s)?

    - by SeeBees
    In rails, when saving an active_record object, its associated objects will be saved as well. But has_one and has_many association have different order in saving objects. I have three simplified models: class Team < ActiveRecord::Base has_many :players has_one :coach end class Player < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end class Coach < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end I use the following code to test these models: t = Team.new team.coach = Coach.new team.save! team.save! returns true. But in another test: t = Team.new team.players << Player.new team.save! team.save! gives the following error: > ActiveRecord::RecordInvalid: > Validation failed: Players is invalid I figured out that when team.save! is called, it first calls player.save!. player needs to validate the presence of the id of the associated team. But at the time player.save! is called, team hasn't been saved yet, and therefore, team_id doesn't yet exist for player. This fails the player's validation, so the error occurs. But on the other hand, team is saved before coach.save!, otherwise the first example will get the same error as the second one. So I've concluded that when a has_many bs, a.save! will save bs prior to a. When a has_one b, a.save! will save a prior to b. If I am right, why is this the case? It doesn't seem logical to me. Why do has_one and has_many association have different order in saving? Any ideas? And is there any way I can change the order? Say I want to have the same saving order for both has_one and has_many. Thanks.

    Read the article

  • stringindexoutofbounds with currency converter java program

    - by user1795926
    I am have trouble with a summary not showing up. I am supposed to modify a previous Java assignment by by adding an array of objects. Within the loop, instantiate each individual object. Make sure the user cannot keep adding another Foreign conversion beyond your array size. After the user selects quit from the menu, prompt if the user want to display a summary report. If they select ‘Y’ then, using your array of objects, display the following report: Item Conversion Dollars Amount 1 Japanese Yen 100.00 32,000.00 2 Mexican Peso 400.00 56,000.00 3 Canadian Dollar 100.00 156.00 etc. Number of Conversions = 3 There are no errors when I compile..but when I run the program it is fine until I hit 0 to end the conversion and have it ask if i want to see a summary. This error displays: Exception in thread "main" java.lang.StringIndexOutOfBoundsException: String index out of range: 0 at java.lang.String.charAt(String.java:658) at Lab8.main(Lab8.java:43) my code: import java.util.Scanner; import java.text.DecimalFormat; public class Lab8 { public static void main(String[] args) { final int Max = 10; String a; char summary; int c = 0; Foreign[] Exchange = new Foreign[Max]; Scanner Keyboard = new Scanner(System.in); Foreign.opening(); do { Exchange[c] = new Foreign(); Exchange[c].getchoice(); Exchange[c].dollars(); Exchange[c].amount(); Exchange[c].vertical(); System.out.println("\n" + Exchange[c]); c++; System.out.println("\n" + "Please select 1 through 4, or 0 to quit" + >"\n"); c= Keyboard.nextInt(); } while (c != 0); System.out.print("\nWould you like a summary of your conversions? (Y/N): "); a = Keyboard.nextLine(); summary = a.charAt(0); summary = Character.toUpperCase(summary); if (summary == 'Y') { System.out.println("\nCountry\t\tRate\t\tDollars\t\tAmount"); System.out.println("========\t\t=======\t\t=======\t\t========="); for (int i=0; i < Exchange.length; i++) System.out.println(Exchange[i]); Foreign.counter(); } } } I looked at line 43 and its this line: summary = a.charAt(0); But I am not sure what's wrong with it, can anyone point it out? Thank you.

    Read the article

  • Would the instance reference parameters passed into the static methods get garbage collected?

    - by 123Developer
    I know that the static objects in .Net managed world are loaded in Loader Heap which is never going to be garbage collected. What happens to the instance reference parameters passed to a static methods. Are they get garbage collected once the static function executed completely Or they are going to live forever as those instance reference variables are once passed to static method? I am really confused this evening; Please guide me. Thanks and regards 123Developer.

    Read the article

  • Is it safe to make GL calls with multiple threads?

    - by user146780
    I was wondering if it was safe to make GL calls with multiple threads. Basically I'm using a GLUtesselator and was wondering if I could divide the objects to draw into 4 and assign a thread to each one. I'm just wondering if this would cause trouble since the tesselator uses callback functions. Can 2 threads run the same callback at the same time as long as that callback does not access ant global variables? Are there also other ways I could optimize OpenGL drawing using multithreading? Thanks

    Read the article

< Previous Page | 257 258 259 260 261 262 263 264 265 266 267 268  | Next Page >