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  • NHibernate Pitfalls: Cascades

    - by Ricardo Peres
    This is part of a series of posts about NHibernate Pitfalls. See the entire collection here. For entities that have associations – one-to-one, one-to-many, many-to-one or many-to-many –, NHibernate needs to know what to do with their related entities, in three particular moments: when saving, updating or deleting. In particular, there are two possible behaviors: either ignore these related entities or cascade changes to them. NHibernate allows setting the cascade behavior for each association, and the default behavior is not to cascade (ignore). The possible cascade options are: None Ignore, this is the default Save-Update If the entity is being saved or updated, also save any related entities that are either not saved or have been modified and associate these related entities to the root entity. Generally safe Delete If the entity is being deleted, also delete the related entities. This is only useful for parent-child relations Delete-Orphan Identical to Delete, with the addition that if once related entity is removed from the association – orphaned –, also delete it. Also only for parent-child All Combination of Save-Update and Delete, usually that’s what we want (for parent-child relations, of course) All-Delete-Orphan Same as All plus delete any related entities who lose their relationship In summary, Save-Update is generally what you want in most cases. As for the Delete variations, they should only be used if the related entities depend on the root entity (parent-child), so that deleting the root entity and not their related entities would result in a constraint violation on the database.

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  • Discovery methods

    - by Owen Allen
    In Ops Center, asset discovery is a process in which the software determines what assets exist in your environment. You can't monitor an asset, or do anything to it through Ops Center, until it's discovered. I've seen a couple of questions about how to discover various types of asset, so I thought I'd explain the discovery methods and what they each do. Find Assets - This discovery method searches for service tags on all known networks. Service tags are small files on some hardware and operating systems that provide basic identification info. Once a service tag has been found, you provide credentials to manage the asset. This method can discover assets quickly, but only if the target assets have service tags. Add Assets with discovery profile - This method lets you specify targets by providing IP addresses, IP ranges, or hostnames, as well as the credentials needed to connect to and manage these assets. You can create discovery profiles for any type of asset. Declare asset - This method lets you specify the details of a server, with or without a configured service processor. You can then use Ops Center to install a new operating system or configure the SP. This method works well for new hardware. These methods are all discussed in more detail in the Asset Management chapter of the Feature Reference guide.

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  • KDE doesn't start up anything else

    - by Shane
    I just installed KDE under Arch Linux. Problem is, nothing is starting up right with it - no window manager, no panels, nothing. All I get is a small terminal window in the bottom right corner of the screen, which I'm assuming is konsole. From that single window I can do things like start kwin or launch programs whose names I happen to know (like chromium or firefox), but I don't have a panel for starting programs or switching between programs. It doesn't matter whether I start kdm through inittab or manually by typing # /etc/rc.d/kdm start. KDM looks great, but once I log in as my normal user I just get a console window with no decoration. Is there a startup script for KDE somewhere that needs to run, and usually has a bunch of programs by default - like a window manager, panels, widgets, and all the normal background programs that run in an ordinary GUI? If so, how can I "restore" the default behavior?

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  • Using VirtualBox to test drive Windows Blue

    - by Fat Bloke
    Oracle VM VirtualBox is great for trying out the latest and greatest technologies and platforms. So when Microsoft recently announced the Developer Preview for Windows Server 2012 R2 and Windows 8.1,  it was with eager anticipation that FatBloke ran to the TechNet Evaluation Center to download the isos. Once downloaded,  a new VM in VirtualBox Manager was created that used Windows 2012 (64-bit) OS type and all the defaults were selected. And on starting the VM, and pointing to the iso file to install from, the excitement rose as we saw a cool new splashscreen image: But suddenly our hopes are dashed.... It would seem that this platform requires an instruction (CMPXCHG16B) that VirtualBox doesn't offer "out-of-the-box".  Fear not, for the VirtualBox team knew that this day would finally arrive and have prepared an "in case of emergency" switch as follows: Power off the vm; At the command line type:  VBoxManage setextradata [vmname] VBoxInternal/CPUM/CMPXCHG16B 1 Start the VM and install Windows Server 2012 R2 This will be enabled by default in a future release, but geeks can't wait, hence this blog. Enjoy! -FB 

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  • How does this circle collision detection math work?

    - by Griffin
    I'm going through the wildbunny blog to learn about collision detection. I'm confused about how the vectors he's talking about come into play. Here's the part that confuses me: p = ||A-B|| – (r1+r2) The two spheres are penetrating by distance p. We would also like the penetration vector so that we can correct the penetration once we discover it. This is the vector that moves both circles to the point where they just touch, correcting the penetration. Importantly it is not only just a vector that does this, it is the only vector which corrects the penetration by moving the minimum amount. This is important because we only want to correct the error, not introduce more by moving too much when we correct, or too little. N = (A-B) / ||A-B|| P = N*p Here we have calculated the normalised vector N between the two centres and the penetration vector P by multiplying our unit direction by the penetration distance. I understand that p is the distance by which the circles penetrate, but I don't get what exactly N and P are. It seems to me N is just the coordinates of the 3rd point of the right trianlge formed by point A and B (A-B) then being divided by the hypotenuse of that triangle or distance between A and B (||A-B||). What's the significance of this? Also, what is the penetration vector used for? It seems to me like a movement that one of the circles would perform to get un-penetrated.

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  • Does Exchange support plussed users (e.g. [email protected]) or a similar mechanism?

    - by Jens Bannmann
    Sendmail supports a feature called 'plussed users'. Once enabled, emails sent to [email protected], [email protected] and [email protected] are automatically delivered just like mails to [email protected]. There is no need to register or set up these 'plus suffixes'. The user can just use them and set up client-side filtering rules on his own. Does Exchange support a similar mechanism? If so, how to enable it? Note that I don't want answers about other means of filtering, e.g. spam/junk filtering, server-side or client-side rules, email aliases/addresses that are configured explicitly and so on.

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  • How to Effectively Create Bullet Patterns

    - by SoulBeaver
    I'm currently creating a top-down shooter like Touhou. The most important factor of the game is that there are many diverse patterns and ways at which bullets are generated and shot at the player, see this video: http://www.youtube.com/watch?v=4Nb5Ohbt1Sg#start=0:60;end=9:53; At the moment, I'm using a class "Pattern" which has a series of steps on moving and shooting. However, I feel this method is quite laborous as I have to create a new Pattern for each attack and perhaps new Bullet classes that will implement a certain behavior. This question received a comment suggesting I should look into BulletML for easy creation and storage of bullets with a specific pattern. It looks decent, but it led me to wonder, what other solutions do you have that I should take into consideration? Update My current design is as follows: An example of an implemented pattern: My GigasPattern first executes a teleport which moves Alice to a certain point (X, Y) on the screen. After this is completed, the pattern starts using the Mover to move the sprite around (whereas teleporting has separate effects and animation). These are of no concern, really, as they are quite simple. The Shooter also creates various Attacks, which are classes again that the Shooter can use to create various patterns of bullets, much like the one in the question I posted. Once the Mover has reached it's destination, both it and the shooter stop and return to an inactive state. The pattern completes, is removed by the AI and a new one gets chosen.

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  • What's wrong with circular references?

    - by dash-tom-bang
    I was involved in a programming discussion today where I made some statements that basically assumed axiomatically that circular references (between modules, classes, whatever) are generally bad. Once I got through with my pitch, my coworker asked, "what's wrong with circular references?" I've got strong feelings on this, but it's hard for me to verbalize concisely and concretely. Any explanation that I may come up with tends to rely on other items that I too consider axioms ("can't use in isolation, so can't test", "unknown/undefined behavior as state mutates in the participating objects", etc.), but I'd love to hear a concise reason for why circular references are bad that don't take the kinds of leaps of faith that my own brain does, having spent many hours over the years untangling them to understand, fix, and extend various bits of code. Edit: I am not asking about homogenous circular references, like those in a doubly-linked list or pointer-to-parent. This question is really asking about "larger scope" circular references, like libA calling libB which calls back to libA. Substitute 'module' for 'lib' if you like. Thanks for all of the answers so far!

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  • Unity in 12.10 comes up behind other windows

    - by ams
    I've just upgraded from 12.04 to 12.10. For the most part, everything works fine, but I have a few small problems with Unity, or maybe Compiz. When I hit the Super key, or click on the dash launcher, the dash sometimes comes up behind the other windows on the screen. As you can imagine, this makes it somewhat tricky to use. Once it has started coming up behind, no amount of trying again will convince it to come back to the front. Possibly related, the Alt-Tab switcher doesn't show either. It maybe that there isn't one, or maybe that's behind also? Alt-Tab does switch the windows, but there's no visual indicator. When I hit Super-W, the windows do all do the zoom thing, but it's slow and juddery where it used to be smooth in 12.04. I'm using the standard "radeon" driver, same as before, with a triple-head monitor setup (and that works fine). I've not tried the proprietary drivers as I've previously found the multi-monitor support much weaker than the default driver, but maybe that's the way to go now? Video play fine. Even WebGL seems ok. Do other see this problem? Is it a bug? Or have I just got some left-over config from 12.04 in the way?

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  • Keep cube spinning after fling

    - by Zero
    So I've been trying to get started with game development for Android using Unity3D. For my first project I've made a simple cube that you can spin using touch. For that I have the following code: using UnityEngine; using System.Collections; public class TouchScript : MonoBehaviour { float speed = 0.4f; bool canRotate = false; Transform cachedTransform; public bool CanRotate { get { return canRotate; } private set { canRotate = value; } } void Start () { // Make reference to transform cachedTransform = transform; } // Update is called once per frame void Update () { if (Input.touchCount > 0) { Touch touch = Input.GetTouch (0); // Switch through touch events switch (Input.GetTouch (0).phase) { case TouchPhase.Began: if (VerifyTouch (touch)) CanRotate = true; break; case TouchPhase.Moved: if (CanRotate) RotateObject (touch); break; case TouchPhase.Ended: CanRotate = false; break; } } } bool VerifyTouch (Touch touch) { Ray ray = Camera.main.ScreenPointToRay (touch.position); RaycastHit hit; // Check if there is a collider attached already, otherwise add one on the fly if (collider == null) gameObject.AddComponent (typeof(BoxCollider)); if (Physics.Raycast (ray, out hit)) { if (hit.collider.gameObject == this.gameObject) return true; } return false; } void RotateObject (Touch touch) { cachedTransform.Rotate (new Vector3 (touch.deltaPosition.y, -touch.deltaPosition.x, 0) * speed, Space.World); } } The above code works fine. However, I'm wondering how I can keep the cube spinning after the user lifts his finger. The user should be able to "fling" the cube, which would keep spinning and after a while would slowly come to a stop due to drag. Should I do this using AddForce or something? I'm really new to this stuff so I'd like it if you guys could point me in the right direction here :) .

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  • Ubuntu freezes when gdm starts showing userlist

    - by Enrique
    I have Ubuntu 10.10 (upgraded from 10.04) I was browsing in Firefox yesterday, then the PC did a suddenly reset Once I restarted, everything went normal until gdm begun showing. Then everything froze and locked when userlist showed. I could not move mouse pointer nor do anything with keyboard. Both, mouse and keyboard work fine, because this Ubuntu is dual-booting with a Windows XP install which loads/works fine. Here is my .xsession-errors file, but I don't have a clue what may be wrong. Thanks http://pastebin.com/GVtneEAF

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  • Is it possible to upload only files that have been updated into a server?

    - by kamikaze_pilot
    Hi guys, Suppose I have a server accessible via FTP and it hosts websites Suppose I want to edit the website locally so it wont affect the site live, and suppose I edit a whole bunch of files, and I don't want to deal with the hassle of keeping track of which files I've edited all the time... Once I finished editing I want to upload it to the server via FTP....is there some FTP software that automatically detects which files have been edited and have only those files uploaded and overwritten rather than having me manually choosing the files I've edited (and hence having to keep track of edited files) or have me upload the entire site which is a waste of time thanks in advance

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  • Why is MySQL making the CPU run at about 80%?

    - by Robert
    MySQL is eating up about 80% of my CPU for no reason as far as I can see. Right now this server is rarely used, more of a test site I set up that will eventually be a used for production once I fix small problems like this. I run 3 instances of MySQL but it seems that my first instance is taking up all the CPU. When I turn off the first instance and leave the other two on everything runs fine. Any suggestions? I tried Show Processlist and no statements are being run besides "Sleep" and the query "Show Processlist" (obviously) at the time it's using up all this CPU. my.cnf is basic. I did not optimize or change any MySQL settings. Do you think this would cause such strange behavior? The machine is running Linux Centos 5.7 64 bit and MySQL 5.0.95. Thanks

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  • Best practice, or generally best way to set up web-hosting server, permissions, etc.

    - by Jagot
    Hi, I'm about to set up a server upon which a friend and I will be hosting web sites, and I'll be using Debian. I've set up a LAMP solution many times just to using for local testing purposes, but never for actual production use. I was wondering what are the best practices are in terms of setting the server up, in reference specifically to accessing the web root directory. A couple of the options I have seen: Set up a single user account on the server for us both to use and use a virtual host to point to the somewhere in the home directory, e.g. /home/webdev/www. Set each of us up a user account, and grant permissions in some way to /var/www (What would be the best way? Set up a new group?) I want to get this right when I first set this up as there won't be any going back for a while once our first site is up and running. Appreciate any guidance in advance.

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  • In Windows XP, is it possible to disable user credential caching for particular users

    - by kdt
    I understand that when windows caches user credentials, these can sometimes be used by malicious parties to access other machines once a machine containing cached credentials is compromised, a method known as "pass the hash"[1]. For this reason I would like to get control over what's cached to reduce the risk of cached credentials being used maliciously. It is possible to prevent all caching by zeroing HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Winlogon\CachedLogonsCount, but this is too indiscriminate: laptops users need to be able to login when away from the network. What I would like to do is prevent the caching of credentials of certain users, such as administrators -- is there any way to do that in Windows XP? http://www.lbl.gov/cyber/systems/pass-the-hash.html

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  • Octrees and Vertex Buffer Objects

    - by sharethis
    As many others I want to code a game with a voxel based terrain. The data is represented by voxels which are rendered using triangles. I head of two different approaches and want to combine them. First, I could once divide the space in chunks of a fixed size like many games do. What I could do now is to generate a polygon shape for each chunk and store that in a vertex buffer object (vbo). Each time a voxel changes, the polygon and vbo of its chunk is recreated. Additionally it is easy to dynamically load and reload parts of the terrain. Another approach would be to use octrees and divide the space in eight cubes which are divided again and again. So I could efficiently render the terrain because I don't have to go deeper in a solid cube and can draw that as a single one (with a repeated texture). What I like to use for my game is an octree datastructure. But I can't imagine how to use vbos with that. How is that done, or is this impossible?

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  • High Lock Wait ratio in MySQL

    - by FunkyChicken
    on my site I log every pageview (date,ip,referrer,page,etc) in a simple mysql table. This table gets very little selects (3 per minute), but a lot of inserts. (about 100 per second) Today I changed this table from an InnoDB table to a MEMORY table, this made sense to me to prevent unnecessary hard disk IO. I also prune this table once per minute, to make sure it never get's too big. -- Performance wise, things are running fine. But I noticed that while running tuning-primer, that my Current Lock Wait ratio is quite high. Current Lock Wait ratio = 1 : 561 My question: Should I worry about this Lock Wait Ratio? And is there something I can change in my my.cnf to improve things so that the lock wait ratio isn't so high?

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  • I'll be setting up a dedicated web server at work soon, my first non hobby server - What should I know?

    - by Rogue Coder
    I've been running my own dedicated server running CentOS and a LAMP stack for 2-3 years now, but it's only been hosting my own websites which aren't super important. However, I will soon be setting up a Linux Webserver and Linux Database Server at work, and I'm wondering what are some important things I should be doing. It's an internal server only, so only people in the company can access it. Should I get a slave server for both of my servers for backups? If I do this, how many backups should I be keeping and how often should those backups be done? Right now on my current server I run a cron job nightly to backup my MySQL databases (Usually 40mb files once compressed), and bi-weekly cron jobs to backup my web root. I just store these files on my local computer via FTP. Also, for an internal server like this, should I look at using LightHTTPD or NginX to increase performance, or will Apache be fine?

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  • Port forwarding on D-Link DIR-615 super-slow, useless

    - by Jaroslav Záruba
    Hello I have replaced my old router with DIR-615 from D-Link, and now the port forwarding is so slow it makes the router practically useless. Accessing the router itself (admin UI) is without issues, no delay whatsoever. But when I try to access a service on another computer in the network the requests take minutes and minutes. (E.g. I can see source of my GWT-app main page, but loading additional CSS and JS files takes years.) If anyone could recommend any further diagnostics I should do to figure out what is happening it would be great. Few notes: happens with more services (web-app on Tomcat, viewing directory index via Apache) it does not make a difference whether the service is hosted on wired or wireless PC accessing the service on a localhost works fine turning off firewall on the target PC does not make difference either (makes sense) when I replace this router with the old one (both 192.168.1.1) everything works fine I see nothing suspicious in the router's log I believe I have the latest firmware (4.11) DIR-615 sucks, it already died once completely Regards Jarda Z.

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  • Packing up files on my machine, sending it to a server, and unpacking it

    - by MxyL
    I am implementing a feature in my application that sends all files in a specified folder to a server. I have the basic FTP transaction set up using Apache Commons FTPClient: it sets up a connection and transfers a file from one place to another. So I can simply loop over the directory and use this connection to transfer all the files. However, this could be better. Rather than transferring each file one by one, it makes more sense to pack it up in a compressed archive and then send the whole file at once. Saves time and bandwidth, since these are just text files so they compress nicely. So I would like to add automatic archive packing and unpacking. This is the workflow I have planned out, using zip compression: Zip all files in the folder Send the file over Unzip the files at its destination 1 and 2 are easy since the files are on the local machine, but I'm not sure how to accomplish the last step, when the files are now on a remote server. What are my options? I have control over what I can put and run on the server. Perhaps it is not necessary to do the packing/unpacking myself?

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  • Cheap ways to do scaling ops in shader?

    - by Nick Wiggill
    I've got an extensive world terrain that uses vec3 for the vertex position attribute. That's good, because the terrain has endless gradations due to the use of floating point. But I'm thinking about how to reduce the amount of data uploaded to the GPU. For my terrain, which uses discrete / grid-based vertex positions in x and z, it's pretty clear that I can replace my vec3s (floats, really) with shorts, halving the per-vertex position attribute cost from 12 bytes each to 6 bytes. Considering I've got little enough other vertex data, and an enormous amount of terrain data to push into the world, it's a major gain. Currently in my code, one unit in GLSL shaders is equal to 1m in the world. I like that scale. If I move over to using shorts, though, I won't be able to use the same scale, as I would then have a very blocky world where every step in height is an entire metre. So I see these potential solutions to scale the positional data correctly once it arrives at the vertex shader stage: Use 10:1 scaling, i.e. 1 short unit = 1 decimetre in CPU-side code. Do a division by 10 in the vertex shader to scale incoming decimetre values back to metres. Arbirary (non-PoT) divisions tend to be slow, however. Use (some-power-of-two):1 scaling (eg. 8:1), which enables the use of a bitshift (eg. val >> 3) to do the division... not sure how performant this is in shaders, though. Not as intuitive to read values, but possibly quite a bit faster than div by a non-PoT value. Use a texture as lookup table. I've heard that this is really fast. Or whatever solutions others can offer to achieve the same results -- minimal vertex data with sensible scaling.

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  • Why does my macbook pro keep freezing?

    - by mac
    Once in a while my macbook pro 10.8.2 freezes for a couple of seconds, this is really annoying. Mouse gets frozen, I can't move it, and screen gets frozen. These are the last messages from the kernel, how to solve this? Sandbox: sandboxd(38380) deny mach-lookup com.apple.coresymbolicationd Sandbox: sandboxd(38410) deny mach-lookup com.apple.coresymbolicationd Sandbox: sandboxd(38429) deny mach-lookup com.apple.coresymbolicationd Sandbox: sandboxd(38463) deny mach-lookup com.apple.coresymbolicationd Sandbox: sandboxd(38495) deny mach-lookup com.apple.coresymbolicationd Sandbox: sandboxd(38513) deny mach-lookup com.apple.coresymbolicationd Sandbox: sandboxd(38550) deny mach-lookup com.apple.coresymbolicationd Sandbox: sandboxd(38581) deny mach-lookup com.apple.coresymbolicationd Sandbox: sandboxd(38599) deny mach-lookup com.apple.coresymbolicationd CODE SIGNING: cs_invalid_page(0x1000): p=38605[GoogleSoftwareUp] clearing CS_VALID Sandbox: sandboxd(38632) deny mach-lookup com.apple.coresymbolicationd

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  • Windows sometimes minimizes game and shows the desktop?

    - by Gary
    For some reason, every once in a while when I'm playing a full-screen game in Windows 7, the game will minimize and focus will be given to the Desktop. I don't know what does this because no other problem appears to activate (nothing new in the taskbar or system tray appears). This occurs in a variety of games, from a variety of publishers, so it's definitely not the game that's having the problem. When this occurs, I can simply click on the game to go back to it, but it's obviously still quite annoying. Anyone know what's going on here? Is this a common occurrence with a simple fix? Thanks in advance!

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  • How will closures in Java impact the Java Community?

    - by Ryan Delucchi
    It is one of the most talked about features planned for Java: Closures. Many of us have been longing for them. Some of us (including I) have grown a bit impatient and have turned to scripting languages to fill the void. But, once closures have finally arrived to Java: how will they effect the Java Community? Will the advancement of VM-targetted scripting languages slow to a crawl, stay the same, or acclerate? Will people flock to the new closure syntax, thus turning Java code-bases all-around into more functionally structured implementations? Will we only see closures sprinkled in Java throughout? What will be the effect on tool/IDE support? How about performance? And finally, what will it mean for Java's continued adoption, as a language, compared with other languages that are rising in popularity? To provide an example of one of the latest proposed Java Closure syntax specs: public interface StringOperation { String invoke(String s); } // ... (new StringOperation() { public invoke(String s) { new StringBuilder(s).reverse().toString(); } }).invoke("abcd"); would become ... String reversed = { String s => new StringBuilder(s).reverse().toString() }.invoke("abcd"); [source: http://tronicek.blogspot.com/2007/12/closures-closure-is-form-of-anonymous_28.html]

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  • How to Manage and Use LVM (Logical Volume Management) in Ubuntu

    - by Justin Garrison
    In our previous article we told you what LVM is and what you may want to use it for, and today we are going to walk you through some of the key management tools of LVM so you will be confident when setting up or expanding your installation. As stated before, LVM is a abstraction layer between your operating system and physical hard drives. What that means is your physical hard drives and partitions are no longer tied to the hard drives and partitions they reside on. Rather, the hard drives and partitions that your operating system sees can be any number of separate hard drives pooled together or in a software RAID Latest Features How-To Geek ETC Inspire Geek Love with These Hilarious Geek Valentines How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin How to Kid Proof Your Computer’s Power and Reset Buttons Microsoft’s Windows Media Player Extension Adds H.264 Support Back to Google Chrome Android Notifier Pushes Android Notices to Your Desktop Dead Space 2 Theme for Chrome and Iron Carl Sagan and Halo Reach Mashup – We Humans are Capable of Greatness [Video] Battle the Necromorphs Once Again on Your Desktop with the Dead Space 2 Theme for Windows 7

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