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  • Problem with a blocking network task

    - by user326967
    Hello everyone. I'm new in Java so please forgive any obscene errors that I may make :) I'm developing a program in Java that among other things it should also handle clients that will connect to a server. The server has 3 threads running, and I have created them in the following way : DaemonForUI du; DaemonForPort da; DaemonForCheck dc; da = new DaemonForPort(3); dc = new DaemonForCheck(5); du = new DaemonForUI(7); Thread t_port = new Thread(da); Thread t_check = new Thread(dc); Thread t_ui = new Thread(du); t_port.setName("v1.9--PORTd"); t_check.setName("v1.9-CHECKd"); t_ui.setName("v1.9----UId"); t_port.start(); t_check.start(); t_ui.start(); Each thread handles a different aspect of the complete program. The thread t_ui is responsible to accept asynchronous incoming connections from clients, process the sent data and send other data back to the client. When I remove all the commands from the previous piece of code that has to with the t_ui thread, everything runs ok which in my case means that the other threads are printing their debug messages. If I set the t_ui thread to run too, then the whole program blocks at the "accept" of the t_ui thread. After reading at online manuals I saw that the accepted connections should be non-blocking, therefore use something like that : public ServerSocketChannel ssc = null; ssc = ServerSocketChannel.open(); ssc.socket().bind(new InetSocketAddress(port)); ssc.configureBlocking(false); SocketChannel sc = ssc.accept(); if (sc == null) { ; } else { System.out.println("The server and client are connected!"); System.out.println("Incoming connection from: " + sc.socket().getRemoteSocketAddress()); in = new DataInputStream(new BufferedInputStream(sc.socket().getInputStream())); out = new DataOutputStream(new BufferedOutputStream(sc.socket().getOutputStream())); //other magic things take place after that point... The thread for t_ui is created as follows : class DaemonForUI implements Runnable{ private int cnt; private int rr; public ListenerForUI serverListener; public DaemonForUI(int rr){ cnt = 0; this.rr = rr; serverListener = new ListenerForUI(); } public static String getCurrentTime() { final String DATE_FORMAT_NOW = "yyyy-MM-dd HH:mm:ss"; Calendar cal = Calendar.getInstance(); SimpleDateFormat sdf = new SimpleDateFormat(DATE_FORMAT_NOW); return (sdf.format(cal.getTime())); } public void run() { while(true) { System.out.println(Thread.currentThread().getName() + "\t (" + cnt + ")\t (every " + rr + " sec) @ " + getCurrentTime()); try{ Thread.sleep(rr * 1000); cnt++; } catch (InterruptedException e){ e.printStackTrace(); } } } } Obviously, I'm doing something wrong at the creation of the socket or at the use of the thread. Do you know what is causing the problem? Every help would be greatly appreciated.

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  • How do you implement Software Transactional Memory?

    - by Joseph Garvin
    In terms of actual low level atomic instructions and memory fences (I assume they're used), how do you implement STM? The part that's mysterious to me is that given some arbitrary chunk of code, you need a way to go back afterward and determine if the values used in each step were valid. How do you do that, and how do you do it efficiently? This would also seem to suggest that just like any other 'locking' solution you want to keep your critical sections as small as possible (to decrease the probability of a conflict), am I right? Also, can STM simply detect "another thread entered this area while the computation was executing, therefore the computation is invalid" or can it actually detect whether clobbered values were used (and thus by luck sometimes two threads may execute the same critical section simultaneously without need for rollback)?

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  • System.WIndows.Application static members are thread safe?

    - by Lirik
    The Application static members are supposed to be thread safe: The public static (Shared in Visual Basic) members of this type are thread safe. In addition, the FindResource and TryFindResource methods and the Properties and Resources properties are thread safe.1 How much can we trust that statement in a multithreaded environment when calling static member methods of System.Windows.Application? Update: It's all in reference to this question: http://stackoverflow.com/questions/2463822/threading-errors-with-application-loadcomponent-key-already-exists/2463866#2463866 I never thought I'd see a real bug in the library, but this must be the day for me... that question seems to show a genuine bug. Usually it's "user error," but this doesn't seem to be the case.

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  • pyopengl: Could it replace c++ ?

    - by Tom
    Hi everyone. I'm starting a computer graphics course, and I have to choose a language. Choices are between C++ and Python. I have no problem with C++, python is a work in progress. So i was thinking to go down the python road, using pyopengl for graphics part. I have heard though, that performance is an issue. Is python / pyopengl mature enough to challenge C++ on performance? I realize its a long shot, but I'd like to hear your thoughts, experiences on uses of pyopengl. Thanks in advance.

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  • Thread scheduling C

    - by MRP
    include <pthread.h> include <stdio.h> include <stdlib.h> #define NUM_THREADS 4 #define TCOUNT 5 #define COUNT_LIMIT 13 int done = 0; int count = 0; int thread_ids[4] = {0,1,2,3}; int thread_runtime[4] = {0,5,4,1}; pthread_mutex_t count_mutex; pthread_cond_t count_threshold_cv; void *inc_count(void *t) { int i; long my_id = (long)t; long run_time = thread_runtime[my_id]; if (my_id==2 && done ==0) { for(i=0; i< 5 ; i++) { if( i==4 ){done =1;} pthread_mutex_lock(&count_mutex); count++; if (count == COUNT_LIMIT) { pthread_cond_signal(&count_threshold_cv); printf("inc_count(): thread %ld, count = %d Threshold reached.\n", my_id, count); } printf("inc_count(): thread %ld, count = %d, unlocking mutex\n", my_id, count); pthread_mutex_unlock(&count_mutex); } } if (my_id==3 && done==1) { for(i=0; i< 4 ; i++) { if(i == 3 ){ done = 2;} pthread_mutex_lock(&count_mutex); count++; if (count == COUNT_LIMIT) { pthread_cond_signal(&count_threshold_cv); printf("inc_count(): thread %ld, count = %d Threshold reached.\n", my_id, count); } printf("inc_count(): thread %ld, count = %d, unlocking mutex\n", my_id, count); pthread_mutex_unlock(&count_mutex); } } if (my_id==4&& done == 2) { for(i=0; i< 8 ; i++) { pthread_mutex_lock(&count_mutex); count++; if (count == COUNT_LIMIT) { pthread_cond_signal(&count_threshold_cv); printf("inc_count(): thread %ld, count = %d Threshold reached.\n",my_id, count); } printf("inc_count(): thread %ld, count = %d, unlocking mutex\n", my_id, count); pthread_mutex_unlock(&count_mutex); } } pthread_exit(NULL); } void *watch_count(void *t) { long my_id = (long)t; printf("Starting watch_count(): thread %ld\n", my_id); pthread_mutex_lock(&count_mutex); if (count<COUNT_LIMIT) { pthread_cond_wait(&count_threshold_cv, &count_mutex); printf("watch_count(): thread %ld Condition signal received.\n", my_id); count += 125; printf("watch_count(): thread %ld count now = %d.\n", my_id, count); } pthread_mutex_unlock(&count_mutex); pthread_exit(NULL); } int main (int argc, char *argv[]) { int i, rc; long t1=1, t2=2, t3=3, t4=4; pthread_t threads[4]; pthread_attr_t attr; pthread_mutex_init(&count_mutex, NULL); pthread_cond_init (&count_threshold_cv, NULL); pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr,PTHREAD_CREATE_JOINABLE); pthread_create(&threads[0], &attr, watch_count, (void *)t1); pthread_create(&threads[1], &attr, inc_count, (void *)t2); pthread_create(&threads[2], &attr, inc_count, (void *)t3); pthread_create(&threads[3], &attr, inc_count, (void *)t4); for (i=0; i<NUM_THREADS; i++) { pthread_join(threads[i], NULL); } printf ("Main(): Waited on %d threads. Done.\n", NUM_THREADS); pthread_attr_destroy(&attr); pthread_mutex_destroy(&count_mutex); pthread_cond_destroy(&count_threshold_cv); pthread_exit(NULL); } so this code creates 4 threads. thread 1 keeps track of the count value while the other 3 increment the count value. the run time is the number of times the thread will increment the count value. I have a done value that allows the first thread to increment the count value first until its run time is up.. so its like a First Come First Serve. my question is, is there a better way of implementing this? I have read about SCHED_FIFO or SCHED_RR.. I guess I dont know how to implement them into this code or if it can be.

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  • Interrupt an Http Request blocked in read() on Android

    - by twk
    Using the Apache Http stack on Android, I'm trying to force a thread out of a call to read. This is what the stack looks like: OSNetworkSystem.receiveStreamImpl(FileDescriptor, byte[], int, int, int) line: not available [native method] OSNetworkSystem.receiveStream(FileDescriptor, byte[], int, int, int) line: 478 PlainSocketImpl.read(byte[], int, int) line: 565 SocketInputStream.read(byte[], int, int) line: 87 SocketInputBuffer(AbstractSessionInputBuffer).fillBuffer() line: 103 SocketInputBuffer(AbstractSessionInputBuffer).read(byte[], int, int) line: 134 IdentityInputStream.read(byte[], int, int) line: 86 EofSensorInputStream.read(byte[], int, int) line: 159 Fetcher.readStream() line: 89 I've tried InputStream.close(), Thread.Interrupt(), and HttpUriRequest.abort(), without any success. Any ideas? I'm also open to some kind of non-blocking IO, but I don't see any way to do that with the HttpUriRequest object. Thanks!

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  • UpdateAllViews() from within a worker thread?

    - by Harvey
    I have a worker thread in a class that is owned by a ChildView. (I intend to move this to the Doc eventually.) When the worker thread completes a task I want all the views to be updated. How can I make a call to tell the Doc to issue an UpdateAllViews()? Or is there a better approach? Thank you. Added by OP: I am looking for a simple solution. The App is running on a single user, single CPU computer and does not need network (or Internet) access. There is nothing to cause a deadlock. I think I would like to have the worker thread post (or send) a message to cause the views to update. Everything I read about threading seems way more complicated than what I need - and, yes, I understand that all those precautions are necessary for applications that are running in multiprocessor, multiuser, client-server systems, etc. But none of those apply in my situation. I am just stuck at getting the right combination of getting the window handle, posting the message and responding to the message in the right functions and classes to compile and function at all.

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  • java share data between thread

    - by ayush
    i have a java process that reads data from a socket server. Thus i have a BufferedReader and a PrintWriter object corresponding to that socket. Now in the same java process i have a multithreaded java server that accepts client connections. I want to achieve a functionality where all these clients that i accept can read data from the BufferedReader object that i mentioned above.(so that they can multiplex the data) How do i make these individual client threads read the data from BuffereReader single object? Sorry for the confusion.

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  • Sending message from working non-gui thread to the main window

    - by bartek
    I'm using WinApi. Is SendMessage/PostMessage a good, thread safe method of communicating with the main window? Suppose, the working thread is creating a bitmap, that must be displayed on the screen. The working thread allocates a bitmap, sends a message with a pointer to this bitmap and waits until GUI thread processes it (for example using SendMessage). The working thread shares no data with other threads. Am I running into troubles with such design? Are there any other possibilities that do not introduce thread synchronizing, locking etc. ?

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  • Do condition variables still need a mutex if you're changing the checked value atomically?

    - by Joseph Garvin
    Here is the typical way to use a condition variable: // The reader(s) lock(some_mutex); if(protected_by_mutex_var != desired_value) some_condition.wait(some_mutex); unlock(some_mutex); // The writer lock(some_mutex); protected_by_mutex_var = desired_value; unlock(some_mutex); some_condition.notify_all(); But if protected_by_mutex_var is set atomically by say, a compare-and-swap instruction, does the mutex serve any purpose (other than that pthreads and other APIs require you to pass in a mutex)? Is it protecting state used to implement the condition? If not, is it safe then to do this?: // The writer protected_by_mutex_var = desired_value; some_condition.notify_all(); With the writer never directly interacting with the reader's mutex? If so, is it even necessary that different readers use the same mutex?

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  • Core dump of a multithreaded program

    - by benjamin button
    Hi, i have regularly worked with single threaded programs. i never saw a multithreded program crashing since i havent worked on any. is there any difference between both teh core dumps? is there any additional information provided in the core dump of a multithreaded program when compared to a single threaded program?

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  • Thread Local Storage and local method variables

    - by miguel
    In c#, each thread has its own stack space. If this is the case, why is the following code not thread-safe? (It is stated that this code is thread-safe on this post: Locking in C# class Foo { private int count = 0; public void TrySomething() { count++; } } As count is an int (stack variable), surely this value would be isolated to an individual thread, on its own stack, and therefore thread-safe? I am probably missing something here, but I dont understand what is actually in Thread Local Storage if not stack-based variables for the thread?

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  • questions about multi threading for sockets/tcp-connections.

    - by Fantastic Fourier
    I have a server that connects to multiple clients using TCP/IP connections, using C in Unix. Since it won't have more than 20 connections at a time, I figured I would use a thread per connection/socket. But the problem is writing to the sockets as I'll be sending user prompted msgs to clients. Once each socket is handled by a thread, how do I interact with the created thread to write to the sockets? Should each thread just read from the sockets and I'll write to sockets in the main program? Not sure if that's a good way to go about it.

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  • As a newbie, where should I go if I want to create a small GUI program?

    - by jimbmk
    Hello, I'm a newbie with a little experience writing in BASIC, Python and, of all things, a smidgeon of assembler (as part of a videogame ROM hack). I wanted to create small tool for modifying the hex values at particular points, in a particular file, that would have a GUI interface. What I'm looking for is the ability to create small GUI program, that I can distribute as an EXE (or, at least a standalone directory). I'm not keen on the idea of the .NET languages, because I don't want to force people to download a massive .NET framework package. I currently have Python with IDLE and Boa Constructor set up, and the application runs there. I've tried looking up information on compiling a python app that relies on Wxwidgets, but the search results and the information I've found has been confusing, or just completely incomprehensible. My questions are: Is python a good language to use for this sort of project? If I use Py2Exe, will WxWidgets already be included? Or will my users have to somehow install WxWidgets on their machines? Am I right in thinking at Py2Exe just produces a standalone directory, 'dist', that has the necessary files for the user to just double click and run the application? If the program just relies upon Tkinter for GUI stuff, will that be included in the EXE Py2Exe produces? If so, are their any 'visual' GUI builders / IDEs for Python with only Tkinter? Thankyou for your time, JBMK

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  • C# Execute Method (with Parameters) with ThreadPool

    - by washtik
    We have the following piece of code (idea for this code was found on this website) which will spawn new threads for the method "Do_SomeWork()". This enables us to run the method multiple times asynchronously. The code is: var numThreads = 20; var toProcess = numThreads; var resetEvent = new ManualResetEvent(false); for (var i = 0; i < numThreads; i++) { new Thread(delegate() { Do_SomeWork(Parameter1, Parameter2, Parameter3); if (Interlocked.Decrement(ref toProcess) == 0) resetEvent.Set(); }).Start(); } resetEvent.WaitOne(); However we would like to make use of ThreadPool rather than create our own new threads which can be detrimental to performance. The question is how can we modify the above code to make use of ThreadPool keeping in mind that the method "Do_SomeWork" takes multiple parameters and also has a return type (i.e. method is not void). Also, this is C# 2.0.

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  • Calling QAxWidget method outside of the GUI thread

    - by user304361
    I'm beginning to wonder if this is impossible, but I thought I'd ask in case there's a clever way to get around the problems I'm having. I have a Qt application that uses an ActiveX control. The control is held by a QAxWidget, and the QAxWidget itself is contained within another QWidget (I needed to add additional signals/slots to the widget, and I couldn't just subclass QAxWidget because the class doesn't permit that). When I need to interact with the ActiveX control, I call a method of the QWidget, which in turn calls the dynamicCall method of the QAxWidget in order to invoke the appropriate method of the ActiveX control. All of that is working fine. However, one method of the ActiveX control takes several seconds to return. When I call this method, my entire GUI locks up for a few seconds until the method returns. This is undesirable. I'd like the ActiveX control to go off and do its processing by itself and come back to me when it's done without locking up the Qt GUI. I've tried a few things without success: Creating a new QThread and calling QAxWidget::dynamicCall from the new thread Connecting a signal to the appropriate slot method of the QAxWidget and calling the method using signals/slots instead of using dynamicCall Calling QAxWidget::dynamicCall using QtConcurrent::run Nothing seems to affect the behavior. No matter how or where I use dynamicCall (or trigger the appropriate slot of the QAxWidget), the GUI locks until the ActiveX control completes its operation. Is there any way to detach this ActiveX processing from the Qt GUI thread so that the GUI doesn't lock up while the ActiveX control is running a method? Is there something clever I can do with QAxBase or QAxObject to get my desired results?

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  • How can I use Django with MySQL in MAMP stack?

    - by Robert A Henru
    Hi all, I have difficulty especially in installing MySQLdb module (MySQL-python-1.2.3c1), to connect to the MySQL in MAMP stack. I've done a number of things such as copying the mysql include directory and library (including plugin) from a fresh installation of mysql (version 5.1.47) to the one inside MAMP (version 5.1.37). Now, the MySQLdb module build and install doesnt give me error. The error happens when I'm calling 'import MySQLdb' from python shell (version 2.6). Traceback (most recent call last): File "<stdin>", line 1, in <module> File "build/bdist.macosx-10.6-universal/egg/MySQLdb/__init__.py", line 19, in <module> File "build/bdist.macosx-10.6-universal/egg/_mysql.py", line 7, in <module> File "build/bdist.macosx-10.6-universal/egg/_mysql.py", line 6, in __bootstrap__ ImportError: dlopen(/Users/rhenru/.python-eggs/MySQL_python-1.2.3c1-py2.6-macosx-10.6-universal.egg-tmp/_mysql.so, 2): Symbol not found: _mysql_affected_rows Referenced from: /Users/rhenru/.python-eggs/MySQL_python-1.2.3c1-py2.6-macosx-10.6-universal.egg-tmp/_mysql.so Expected in: flat namespace in /Users/rhenru/.python-eggs/MySQL_python-1.2.3c1-py2.6-macosx-10.6-universal.egg-tmp/_mysql.so Any idea, what else do I need to do to make it works? Thanks a bunch, Robert

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  • Why would delaying a thread response fix view corruption?

    - by Beth S
    6 times out of 10 my very simple iPhone app is getting a corrupted display on launch or crashes randomly. But it behaves fine in the simulator. The display corruption looks like mis-colored fonts, out of place font text, wrong background colors, etc. I've found a strange work-around.. when my thread delays by 2 seconds before calling the "done" notification, everything works swimmingly. The thread reads a web page and the "done" notification loads up a PickerView with strings. So what gives? Can I not safely initiate a threaded task from viewDidLoad? - (void) loadWebPage:(NSString *)urlAddition { NSAutoreleasePool *subPool = [[NSAutoreleasePool alloc] init]; NSString *pageSource; NSError *err; NSString *urlString = [NSString stringWithString:@"http://server/%@", urlAddition]; pageSource = [NSString stringWithContentsOfURL:[NSURL URLWithString: urlString] encoding:NSUTF8StringEncoding error:&err]; [NSThread sleepForTimeInterval:2.0]; // THIS STOPS THE DISPLAY CORRUPTION [[NSNotificationCenter defaultCenter] postNotificationName:@"webDoneNotification" object:nil]; [subPool drain]; } - (void) webDoneNotification: (NSNotification *)pNotification { [mediaArray release]; mediaArray = [[NSArray arrayWithObjects: [NSString stringWithString:@"new pickerview text"], nil] retain]; [mediaPickerView reloadAllComponents]; [mediaPickerView selectRow:0 inComponent:0 animated:NO]; } - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { mediaArray = [[NSArray arrayWithObjects: [NSString stringWithString:@"init pickerview text"], nil] retain]; if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; myWebThread = [[WebThread alloc] initWithDelegate:self]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(webDoneNotification:) name:@"webDoneNotification" object:nil]; [myWebThread performSelectorInBackground:@selector(loadWebPage:) withObject:@""]; } Thanks! Update: Even a delay of 0.1 seconds is enough to completely fix the problem.

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  • Will pool the connection help threading in sqlite (and how)?

    - by mamcx
    I currently use a singleton to acces my database (see related question) but now when try to add some background processing everything fall apart. I read the sqlite docs and found that sqlite could work thread-safe, but each thread must have their own db connection. I try using egodatabase that promise a sqlite wrapper with thread safety but is very buggy, so I return to my old FMDB library I start to see how use it in multi-thread way. Because I have all code with the idea of singleton, change everything will be expensive (and a lot of open/close connections could become slow), so I wonder if, as the sqlite docs hint, build a pooling for each connection will help. If is the case, how make it? How know wich connection get from the pool (because 2 threads can't share the connection)? I wonder if somebody already use sqlite in multu-threading with NSOperation or similar stuff, my searching only return "yeah, its possible" but let the details to my imagination...

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  • How to show that the double-checked-lock pattern with Dictionary's TryGetValue is not threadsafe in

    - by Amir
    Recently I've seen some C# projects that use a double-checked-lock pattern on a Dictionary. Something like this: private static readonly object _lock = new object(); private static volatile IDictionary<string, object> _cache = new Dictionary<string, object>(); public static object Create(string key) { object val; if (!_cache.TryGetValue(key, out val)) { lock (_lock) { if (!_cache.TryGetValue(key, out val)) { val = new object(); // factory construction based on key here. _cache.Add(key, val); } } } return val; } This code is incorrect, since the Dictionary can be "growing" the collection in _cache.Add() while _cache.TryGetValue (outside the lock) is iterating over the collection. It might be extremely unlikely in many situations, but is still wrong. Is there a simple program to demonstrate that this code fails? Does it make sense to incorporate this into a unit test? And if so, how?

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  • Multi:Threading - Is this the right approach?

    - by HonorGod
    Experts - I need some advice in the following scenario. I have a configuration file with a list of tasks. Each task can have zero, one or more dependencies. I wanted to execute these tasks in parallel [right now they are being executed sequentially] The idea is to have a main program to read the configuration file and load all the tasks. Read individual tasks and give it to an executor [callable] that will perform the task and return results in a Future. When the task is submitted to the executor (thread) it will monitor for its dependencies to finish first and perform its own task. Is this the right approach? Are there any other better approaches using java 1.5 features?

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  • Multhreading in Java

    - by Vijay Selvaraj
    I'm working with core java and IBM Websphere MQ 6.0. We have a standalone module say DBcomponent that hits the database and fetches a resultset based on the runtime query. The query is passed to the application via MQ messaging medium. We have a trigger configured for the queue which invokes the DBComponent whenever a message is available in the queue. The DBComponent consumes the message, constructs the query and returns the resultset to another queue. In this overall process we use log4j to log statements on a log file for auditing. The connection is pooled to the database using Apache pool. I am trying to check whether the log messages are logged correctly using a sample program. The program places the input message to the queue and checks for the logs in the log file. Its expected for the trigger method invocation to complete before i try to check for the message in log file, but every time my program to check for log message gets executed first leading my check to failure. Even if i introduce a Thread.sleep(time) doesn't solves the case. How can i make it to keep my method execution waiting until the trigger operation completes? Any suggestion will be helpful.

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  • BackgroundWorker vs background Thread

    - by freddy smith
    I have a stylistic question about the choice of background thread implementation I should use on a windows form app. Currently I have a BackgroundWorker on a form that has an infinite (while(true)) loop. In this loop I use WaitHandle.WaitAny to keep the thread snoozing until something of interest happens. One of the event handles I wait on is a "stopthread" event so that I can break out of the loop. This event is signaled when from my overridden Form.Dispose(). I read somewhere that BackgroundWorker is really intended for operations that you dont want to tie up the UI with and have an finite end - like downloading a file, or processing a sequence of items. In this case the "end" is unknown and only when the window is closed. Therefore would it be more appropriate for me to use a background Thread instead of BackgroundWorker for this purpose?

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  • Can I get the stack traces of all threads in my c# app?

    - by Drew Shafer
    I'm debugging an apparent concurrency issue in a largish app that I hack on at work. The bug in question only manifests on certain lower-performance machines after running for many (12+) hours, and I have never reproduced it in the debugger. Because of this, my debugging tools are basically limited to analyzing log files. C# makes it easy to get the stack trace of the thread throwing the exception, but I'd like to additionally get the stack traces of every other thread currently executing in my AppDomain at the time the exception was thrown. Is this possible?

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