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  • Asynchronous vs Synchronous vs Threading in an iPhone App

    - by Coocoo4Cocoa
    I'm in the design stage for an app which will utilize a REST web service and sort of have a dilemma in as far as using asynchronous vs synchronous vs threading. Here's the scenario. Say you have three options to drill down into, each one having its own REST-based resource. I can either lazily load each one with a synchronous request, but that'll block the UI and prevent the user from hitting a back navigation button while data is retrieved. This case applies almost anywhere except for when your application requires a login screen. I can't see any reason to use synchronous HTTP requests vs asynchronous because of that reason alone. The only time it makes sense is to have a worker thread make your synchronous request, and notify the main thread when the request is done. This will prevent the block. The question then is bench marking your code and seeing which has more overhead, a threaded synchronous request or an asynchronous request. The problem with asynchronous requests is you need to either setup a smart notification or delegate system as you can have multiple requests for multiple resources happening at any given time. The other problem with them is if I have a class, say a singleton which is handling all of my data, I can't use asynchronous requests in a getter method. Meaning the following won't go: - (NSArray *)users { if(users == nil) users = do_async_request // NO GOOD return users; } whereas the following: - (NSArray *)users { if(users == nil) users == do_sync_request // OK. return users; } You also might have priority. What I mean by priority is if you look at Apple's Mail application on the iPhone, you'll notice they first suck down your entire POP/IMAP tree before making a second request to retrieve the first 2 lines (the default) of your message. I suppose my question to you experts is this. When are you using asynchronous, synchronous, threads -- and when are you using either async/sync in a thread? What kind of delegation system do you have setup to know what to do when a async request completes? Are you prioritizing your async requests? There's a gamut of solutions to this all too common problem. It's simple to hack something out. The problem is, I don't want to hack and I want to have something that's simple and easy to maintain.

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  • UdpClient receiving and sending at the same time

    - by SoMoS
    Hello, I am maintaining other's code and its using the class UdpClient. The code declares one instance of UdpClient and receives data continuosly using the UdpClient.Receive(). When data is received it is processed in another thread and the UdpClient calls Receive() again. At the same time when the data is processed the same client is sending a response back. Question: Is this a bug? I think so because UdpClient is not thread safe so you can not call two methods at the same time. Anyways code is working fine but ...

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  • How to open AsyncTask from a Thread

    - by Abhishek
    In my application I have created a SplashScreen that will b shown for 5 Seconds and after that it executes an if else case depending upon the values stored in the Preference file. If Preference file contains values then the AsyncTask code will run else the Login form will load. When i try to run my application. The thread is going to the Login form with the help of intent but when it comes to AsyncTask my application shows a force close error message. This is my SplashScreen code: public class SplashScreen extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.splashscreen); Thread timer = new Thread() { public void run() { try { sleep(5000); } catch(InterruptedException e) { e.printStackTrace(); } finally { if(GoGolfPref.getEmail(SplashScreen.this)!=null && GoGolfPref.getPass(SplashScreen.this)!=null) { new LoadingScreen(SplashScreen.this, SplashScreen.this).execute("login_page", Login.url+GoGolfPref.getEmail(SplashScreen.this)+"/"+GoGolfPref.getPass(SplashScreen.this)); } else { Intent in = new Intent(SplashScreen.this, Login.class); startActivity(in); finish(); } } } }; timer.start(); } } This is the error I am getting: 08-29 07:25:58.040: E/AndroidRuntime(2365): FATAL EXCEPTION: Thread-10 08-29 07:25:58.040: E/AndroidRuntime(2365): java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare() 08-29 07:25:58.040: E/AndroidRuntime(2365): at android.os.Handler.<init>(Handler.java:121) 08-29 07:25:58.040: E/AndroidRuntime(2365): at android.app.Dialog.<init>(Dialog.java:101) 08-29 07:25:58.040: E/AndroidRuntime(2365): at android.app.AlertDialog.<init>(AlertDialog.java:63) 08-29 07:25:58.040: E/AndroidRuntime(2365): at android.app.ProgressDialog.<init>(ProgressDialog.java:80) 08-29 07:25:58.040: E/AndroidRuntime(2365): at android.app.ProgressDialog.<init>(ProgressDialog.java:76) 08-29 07:25:58.040: E/AndroidRuntime(2365): at com.pnf.gogolf.LoadingScreen.<init>(LoadingScreen.java:130) 08-29 07:25:58.040: E/AndroidRuntime(2365): at com.pnf.gogolf.SplashScreen$1.run(SplashScreen.java:32) How to get this working? Thanks in advance...

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  • Is NSPasteboard thread-safe?

    - by Joe
    Is it safe to write data to an NSPasteboard object from a background thread? I can't seem to find a definitive answer anywhere. I think the assumption is that the data will be written to the pasteboard before the drag begins. Background: I have an application that is fetching data from Evernote. When the application first loads, it gets the meta data for each note, but not the note content. The note stubs are then listed in an outline view. When the user starts to drag a note, the notes are passed to the background thread that handles getting the note content from Evernote. Having the main thread block until the data is gotten results in a significant delay and a poor user experience, so I have the [outlineView:writeItems:toPasteboard:] function return YES while the background thread processes the data and invokes the main thread to write the data to the pasteboard object. If the note content gets transferred before the user drops the note somewhere, everything works perfectly. If the user drops the note somewhere before the data has been processed... well, everything blocks forever. Is it safe to just have the background thread write the data to the pasteboard?

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  • System.WIndows.Application static members are thread safe?

    - by Lirik
    The Application static members are supposed to be thread safe: The public static (Shared in Visual Basic) members of this type are thread safe. In addition, the FindResource and TryFindResource methods and the Properties and Resources properties are thread safe.1 How much can we trust that statement in a multithreaded environment when calling static member methods of System.Windows.Application? Update: It's all in reference to this question: http://stackoverflow.com/questions/2463822/threading-errors-with-application-loadcomponent-key-already-exists/2463866#2463866 I never thought I'd see a real bug in the library, but this must be the day for me... that question seems to show a genuine bug. Usually it's "user error," but this doesn't seem to be the case.

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  • Problem with a blocking network task

    - by user326967
    Hello everyone. I'm new in Java so please forgive any obscene errors that I may make :) I'm developing a program in Java that among other things it should also handle clients that will connect to a server. The server has 3 threads running, and I have created them in the following way : DaemonForUI du; DaemonForPort da; DaemonForCheck dc; da = new DaemonForPort(3); dc = new DaemonForCheck(5); du = new DaemonForUI(7); Thread t_port = new Thread(da); Thread t_check = new Thread(dc); Thread t_ui = new Thread(du); t_port.setName("v1.9--PORTd"); t_check.setName("v1.9-CHECKd"); t_ui.setName("v1.9----UId"); t_port.start(); t_check.start(); t_ui.start(); Each thread handles a different aspect of the complete program. The thread t_ui is responsible to accept asynchronous incoming connections from clients, process the sent data and send other data back to the client. When I remove all the commands from the previous piece of code that has to with the t_ui thread, everything runs ok which in my case means that the other threads are printing their debug messages. If I set the t_ui thread to run too, then the whole program blocks at the "accept" of the t_ui thread. After reading at online manuals I saw that the accepted connections should be non-blocking, therefore use something like that : public ServerSocketChannel ssc = null; ssc = ServerSocketChannel.open(); ssc.socket().bind(new InetSocketAddress(port)); ssc.configureBlocking(false); SocketChannel sc = ssc.accept(); if (sc == null) { ; } else { System.out.println("The server and client are connected!"); System.out.println("Incoming connection from: " + sc.socket().getRemoteSocketAddress()); in = new DataInputStream(new BufferedInputStream(sc.socket().getInputStream())); out = new DataOutputStream(new BufferedOutputStream(sc.socket().getOutputStream())); //other magic things take place after that point... The thread for t_ui is created as follows : class DaemonForUI implements Runnable{ private int cnt; private int rr; public ListenerForUI serverListener; public DaemonForUI(int rr){ cnt = 0; this.rr = rr; serverListener = new ListenerForUI(); } public static String getCurrentTime() { final String DATE_FORMAT_NOW = "yyyy-MM-dd HH:mm:ss"; Calendar cal = Calendar.getInstance(); SimpleDateFormat sdf = new SimpleDateFormat(DATE_FORMAT_NOW); return (sdf.format(cal.getTime())); } public void run() { while(true) { System.out.println(Thread.currentThread().getName() + "\t (" + cnt + ")\t (every " + rr + " sec) @ " + getCurrentTime()); try{ Thread.sleep(rr * 1000); cnt++; } catch (InterruptedException e){ e.printStackTrace(); } } } } Obviously, I'm doing something wrong at the creation of the socket or at the use of the thread. Do you know what is causing the problem? Every help would be greatly appreciated.

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  • How to simulate an unhandled exception in Java

    - by Martin Wiboe
    Hi, I am creating some multi-threaded code, and I have created a JobDispatcher class that creates threads. I want this object to handle any unhandled exceptions in the worker threads, and so I am using Thread.setUncaughtExceptionHandler(this); Now, I would like to test this functionality - how can I generate an unhandled exception in the run() method of my worker object? Thanks, Martin

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  • UpdateAllViews() from within a worker thread?

    - by Harvey
    I have a worker thread in a class that is owned by a ChildView. (I intend to move this to the Doc eventually.) When the worker thread completes a task I want all the views to be updated. How can I make a call to tell the Doc to issue an UpdateAllViews()? Or is there a better approach? Thank you. Added by OP: I am looking for a simple solution. The App is running on a single user, single CPU computer and does not need network (or Internet) access. There is nothing to cause a deadlock. I think I would like to have the worker thread post (or send) a message to cause the views to update. Everything I read about threading seems way more complicated than what I need - and, yes, I understand that all those precautions are necessary for applications that are running in multiprocessor, multiuser, client-server systems, etc. But none of those apply in my situation. I am just stuck at getting the right combination of getting the window handle, posting the message and responding to the message in the right functions and classes to compile and function at all.

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  • How do you implement Software Transactional Memory?

    - by Joseph Garvin
    In terms of actual low level atomic instructions and memory fences (I assume they're used), how do you implement STM? The part that's mysterious to me is that given some arbitrary chunk of code, you need a way to go back afterward and determine if the values used in each step were valid. How do you do that, and how do you do it efficiently? This would also seem to suggest that just like any other 'locking' solution you want to keep your critical sections as small as possible (to decrease the probability of a conflict), am I right? Also, can STM simply detect "another thread entered this area while the computation was executing, therefore the computation is invalid" or can it actually detect whether clobbered values were used (and thus by luck sometimes two threads may execute the same critical section simultaneously without need for rollback)?

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  • Multhreading in Java

    - by Vijay Selvaraj
    I'm working with core java and IBM Websphere MQ 6.0. We have a standalone module say DBcomponent that hits the database and fetches a resultset based on the runtime query. The query is passed to the application via MQ messaging medium. We have a trigger configured for the queue which invokes the DBComponent whenever a message is available in the queue. The DBComponent consumes the message, constructs the query and returns the resultset to another queue. In this overall process we use log4j to log statements on a log file for auditing. The connection is pooled to the database using Apache pool. I am trying to check whether the log messages are logged correctly using a sample program. The program places the input message to the queue and checks for the logs in the log file. Its expected for the trigger method invocation to complete before i try to check for the message in log file, but every time my program to check for log message gets executed first leading my check to failure. Even if i introduce a Thread.sleep(time) doesn't solves the case. How can i make it to keep my method execution waiting until the trigger operation completes? Any suggestion will be helpful.

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  • C# COM Cross Thread problem

    - by user364676
    Hi, we're developing a software to control a scientific measuring device. it provides a COM-Interface defines serveral functions to set measurement parameters and fires an event when it measured data. in order to test our software, i'm implementing a simulation of that device. the com-object runs a loop which periodically fires the event. another loop in the client app should now setup up the com-simulator using the given functions. i created a class for measuring parameters which will be instanciated when setting up a new measurement. // COM-Object public class MeasurementParams { public double Param1; public double Param2; } public class COM_Sim : ICOMDevice { public MeasurementParams newMeasurement; IClient client; public int NewMeasurement() { newMeasurment = new MeasurementParam(); } public int SetParam1(double val) { // why is newMeasurement null when method is called from client loop newMeasurement.Param1 = val; } void loop() { while(true) { // fire event client.HandleEvent; } } } public class Client : IClient { ICOMDevice server; public int HandleEvent() { // handle this event server.NewMeasurement(); server.SetParam1(0.0); } void loop() { while(true) { // do some stuff... server.NewMeasurement(); server.SetParam1(0.0); } } } both of the loops run in independent threads. when server.NewMeasurement() is called, the object on the server is set to a new instance. but in the next function, the object is null again. do the same when handling the server-event, it works perfectly, because the method runs in the servers thread. how to make it work from client-thread as well. as the client is meant to be working with the real device, i cannot modify the interfaces given by the manufactor. also i need to setup measurements independent from the event-handler, which will be fired not regulary. i assume this problem related to multithreaded-COM behavior but i found nothing on this topic.

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  • Sending message from working non-gui thread to the main window

    - by bartek
    I'm using WinApi. Is SendMessage/PostMessage a good, thread safe method of communicating with the main window? Suppose, the working thread is creating a bitmap, that must be displayed on the screen. The working thread allocates a bitmap, sends a message with a pointer to this bitmap and waits until GUI thread processes it (for example using SendMessage). The working thread shares no data with other threads. Am I running into troubles with such design? Are there any other possibilities that do not introduce thread synchronizing, locking etc. ?

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  • C# Execute Method (with Parameters) with ThreadPool

    - by washtik
    We have the following piece of code (idea for this code was found on this website) which will spawn new threads for the method "Do_SomeWork()". This enables us to run the method multiple times asynchronously. The code is: var numThreads = 20; var toProcess = numThreads; var resetEvent = new ManualResetEvent(false); for (var i = 0; i < numThreads; i++) { new Thread(delegate() { Do_SomeWork(Parameter1, Parameter2, Parameter3); if (Interlocked.Decrement(ref toProcess) == 0) resetEvent.Set(); }).Start(); } resetEvent.WaitOne(); However we would like to make use of ThreadPool rather than create our own new threads which can be detrimental to performance. The question is how can we modify the above code to make use of ThreadPool keeping in mind that the method "Do_SomeWork" takes multiple parameters and also has a return type (i.e. method is not void). Also, this is C# 2.0.

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  • How can I use Django with MySQL in MAMP stack?

    - by Robert A Henru
    Hi all, I have difficulty especially in installing MySQLdb module (MySQL-python-1.2.3c1), to connect to the MySQL in MAMP stack. I've done a number of things such as copying the mysql include directory and library (including plugin) from a fresh installation of mysql (version 5.1.47) to the one inside MAMP (version 5.1.37). Now, the MySQLdb module build and install doesnt give me error. The error happens when I'm calling 'import MySQLdb' from python shell (version 2.6). Traceback (most recent call last): File "<stdin>", line 1, in <module> File "build/bdist.macosx-10.6-universal/egg/MySQLdb/__init__.py", line 19, in <module> File "build/bdist.macosx-10.6-universal/egg/_mysql.py", line 7, in <module> File "build/bdist.macosx-10.6-universal/egg/_mysql.py", line 6, in __bootstrap__ ImportError: dlopen(/Users/rhenru/.python-eggs/MySQL_python-1.2.3c1-py2.6-macosx-10.6-universal.egg-tmp/_mysql.so, 2): Symbol not found: _mysql_affected_rows Referenced from: /Users/rhenru/.python-eggs/MySQL_python-1.2.3c1-py2.6-macosx-10.6-universal.egg-tmp/_mysql.so Expected in: flat namespace in /Users/rhenru/.python-eggs/MySQL_python-1.2.3c1-py2.6-macosx-10.6-universal.egg-tmp/_mysql.so Any idea, what else do I need to do to make it works? Thanks a bunch, Robert

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  • pyopengl: Could it replace c++ ?

    - by Tom
    Hi everyone. I'm starting a computer graphics course, and I have to choose a language. Choices are between C++ and Python. I have no problem with C++, python is a work in progress. So i was thinking to go down the python road, using pyopengl for graphics part. I have heard though, that performance is an issue. Is python / pyopengl mature enough to challenge C++ on performance? I realize its a long shot, but I'd like to hear your thoughts, experiences on uses of pyopengl. Thanks in advance.

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  • java share data between thread

    - by ayush
    i have a java process that reads data from a socket server. Thus i have a BufferedReader and a PrintWriter object corresponding to that socket. Now in the same java process i have a multithreaded java server that accepts client connections. I want to achieve a functionality where all these clients that i accept can read data from the BufferedReader object that i mentioned above.(so that they can multiplex the data) How do i make these individual client threads read the data from BuffereReader single object? Sorry for the confusion.

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  • How to show that the double-checked-lock pattern with Dictionary's TryGetValue is not threadsafe in

    - by Amir
    Recently I've seen some C# projects that use a double-checked-lock pattern on a Dictionary. Something like this: private static readonly object _lock = new object(); private static volatile IDictionary<string, object> _cache = new Dictionary<string, object>(); public static object Create(string key) { object val; if (!_cache.TryGetValue(key, out val)) { lock (_lock) { if (!_cache.TryGetValue(key, out val)) { val = new object(); // factory construction based on key here. _cache.Add(key, val); } } } return val; } This code is incorrect, since the Dictionary can be "growing" the collection in _cache.Add() while _cache.TryGetValue (outside the lock) is iterating over the collection. It might be extremely unlikely in many situations, but is still wrong. Is there a simple program to demonstrate that this code fails? Does it make sense to incorporate this into a unit test? And if so, how?

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  • Stack Trace of cross-thread exceptions with Invoke

    - by the_lotus
    When an exception happens after calling Invoke, .NET shows the stack trace as if the error happens while calling Invoke. Example below: .NET will say the error happen in UpdateStuff instead of UpdateStuff - BadFunction Is there a way to catch the "real" exception and show the correct stack trace? Private Sub UpdateStuff() If (Me.InvokeRequired) Then Me.Invoke(New UpdateStuffDelegate(AddressOf UpdateStuff)) Return End If Badfunction() End Sub Private Sub BadFunction() Dim o As Object o.ToString() End Sub

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  • Thread Local Storage and local method variables

    - by miguel
    In c#, each thread has its own stack space. If this is the case, why is the following code not thread-safe? (It is stated that this code is thread-safe on this post: Locking in C# class Foo { private int count = 0; public void TrySomething() { count++; } } As count is an int (stack variable), surely this value would be isolated to an individual thread, on its own stack, and therefore thread-safe? I am probably missing something here, but I dont understand what is actually in Thread Local Storage if not stack-based variables for the thread?

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  • As a newbie, where should I go if I want to create a small GUI program?

    - by jimbmk
    Hello, I'm a newbie with a little experience writing in BASIC, Python and, of all things, a smidgeon of assembler (as part of a videogame ROM hack). I wanted to create small tool for modifying the hex values at particular points, in a particular file, that would have a GUI interface. What I'm looking for is the ability to create small GUI program, that I can distribute as an EXE (or, at least a standalone directory). I'm not keen on the idea of the .NET languages, because I don't want to force people to download a massive .NET framework package. I currently have Python with IDLE and Boa Constructor set up, and the application runs there. I've tried looking up information on compiling a python app that relies on Wxwidgets, but the search results and the information I've found has been confusing, or just completely incomprehensible. My questions are: Is python a good language to use for this sort of project? If I use Py2Exe, will WxWidgets already be included? Or will my users have to somehow install WxWidgets on their machines? Am I right in thinking at Py2Exe just produces a standalone directory, 'dist', that has the necessary files for the user to just double click and run the application? If the program just relies upon Tkinter for GUI stuff, will that be included in the EXE Py2Exe produces? If so, are their any 'visual' GUI builders / IDEs for Python with only Tkinter? Thankyou for your time, JBMK

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  • Core dump of a multithreaded program

    - by benjamin button
    Hi, i have regularly worked with single threaded programs. i never saw a multithreded program crashing since i havent worked on any. is there any difference between both teh core dumps? is there any additional information provided in the core dump of a multithreaded program when compared to a single threaded program?

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  • Variable mysteriously changing value

    - by Eitan
    I am making a simple tcp/ip chat program for practicing threads and tcp/ip. I was using asynchronous methods but had a problem with concurrency so I went to threads and blocking methods (not asynchronous). I have two private variables defined in the class, not static: string amessage = string.Empty; int MessageLength; and a Thread private Thread BeginRead; Ok so I call a function called Listen ONCE when the client starts: public virtual void Listen(int byteLength) { var state = new StateObject {Buffer = new byte[byteLength]}; BeginRead = new Thread(ReadThread); BeginRead.Start(state); } and finally the function to receive commands and process them, I'm going to shorten it because it is really long: private void ReadThread(object objectState) { var state = (StateObject)objectState; int byteLength = state.Buffer.Length; while (true) { var buffer = new byte[byteLength]; int len = MySocket.Receive(buffer); if (len <= 0) return; string content = Encoding.ASCII.GetString(buffer, 0, len); amessage += cleanMessage.Substring(0, MessageLength); if (OnRead != null) { var e = new CommandEventArgs(amessage); OnRead(this, e); } } } Now, as I understand it only one thread at a time will enter BeginRead, I call Receive, it blocks until I get data, and then I process it. The problem: the variable amessage will change it's value between statements that do not touch or alter the variable at all, for example at the bottom of the function at: if (OnRead != null) "amessage" will be equal to 'asdf' and at if (OnRead != null) "amessage" will be equal to qwert. As I understand it this is indicative of another thread changing the value/running asynchronously. I only spawn one thread to do the receiving and the Receive function is blocking, how could there be two threads in this function and if there is only one thread how does amessage's value change between statements that don't affect it's value. As a side note sorry for spamming the site with these questions but I'm just getting a hang of this threading story and it's making me want to sip cyanide. Thanks in advance. EDIT: Here is my code that calls the Listen Method in the client: public void ConnectClient(string ip,int port) { client.Connect(ip,port); client.Listen(5); } and in the server: private void Accept(IAsyncResult result) { var client = new AbstractClient(MySocket.EndAccept(result)); var e = new CommandEventArgs(client, null); Clients.Add(client); client.Listen(5); if (OnClientAdded != null) { var target = (Control) OnClientAdded.Target; if (target != null && target.InvokeRequired) target.Invoke(OnClientAdded, this, e); else OnClientAdded(this, e); } client.OnRead += OnRead; MySocket.BeginAccept(new AsyncCallback(Accept), null); } All this code is in a class called AbstractClient. The client inherits the Abstract client and when the server accepts a socket it create's it's own local AbstractClient, in this case both modules access the functions above however they are different instances and I couldn't imagine threads from different instances combining especially as no variable is static.

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  • questions about multi threading for sockets/tcp-connections.

    - by Fantastic Fourier
    I have a server that connects to multiple clients using TCP/IP connections, using C in Unix. Since it won't have more than 20 connections at a time, I figured I would use a thread per connection/socket. But the problem is writing to the sockets as I'll be sending user prompted msgs to clients. Once each socket is handled by a thread, how do I interact with the created thread to write to the sockets? Should each thread just read from the sockets and I'll write to sockets in the main program? Not sure if that's a good way to go about it.

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  • Can I get the stack traces of all threads in my c# app?

    - by Drew Shafer
    I'm debugging an apparent concurrency issue in a largish app that I hack on at work. The bug in question only manifests on certain lower-performance machines after running for many (12+) hours, and I have never reproduced it in the debugger. Because of this, my debugging tools are basically limited to analyzing log files. C# makes it easy to get the stack trace of the thread throwing the exception, but I'd like to additionally get the stack traces of every other thread currently executing in my AppDomain at the time the exception was thrown. Is this possible?

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