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  • Where and how to mention Stackoverflow participation in the résumé?

    - by Sandeepan Nath
    I think I have good enough reputation on SO now - here is my profile - http://stackoverflow.com/users/351903/sandeepan-nath. Well, this may not be that much as compared to so many other users out there but I am happy with mine. So, I was thinking of adding my profile link on my résumé. (Just the profile link and not that "I have this much reputation on SO"). Those who haven't seen, can see this question Would you put your stackoverflow profile link on your CV / Resume?. How would this look like? Forums/Blogs/Miscellaneous others No blogging as yet but active participant in Stackoverflow. My profile link - http://stackoverflow.com/users/351903/sandeepan-nath I think of putting this section after Project Details and Technical Expertise sections. Any tips/advice? Thanks Update MKO has made a very good point - "do you really want a potential employeer to be able to evaluate in detail everything you've ever written on SO". I thought of commenting but it would be too long - In my questions/answers I put a lot of statements like - "AFAIK ...", "following are my assumptions so far ...", "am I correct to conclude that... ?", "I doubt if it is possible to ..." etc. when I am not sure about something and I rarely involve in fights with other users. However I do argue on topics sometimes if I feel it is necessary and if I have a valid point. I do accept my mistakes and apologize for the same. As we all know nobody is perfect. I must have written many things which may be judged as wrong by a potential employer. But what if the same employer notices that I have improved in the quality of content by comparing old content with new one? Isn't that great? I also try to go back to older questions/answers and put corrective comments etc. when I feel I was wrong or if I can improve my post. Of course there are many employers who want you (potential employees) to be correct each and every time. They immediately remove you from consideration when you say a single incorrect thing. I have personally met such an interviewer few months back. He didn't even care to listen to any good thing I had done after he found a single wrong thing. Now the question is do you really care to work with such people? Or do you like those people who give value to the fact that you are striving to improve every day. I personally prefer the latter.

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  • Why no more macro languages?

    - by Muhammad Alkarouri
    In this answer to a previous question of mine about scripting languages suitability as shells, DigitalRoss identifies the difference between the macro languages and the "parsed typed" languages in terms of string treatment as the main reason that scripting languages are not suitable for shell purposes. Macro languages include nroff and m4 for example. What are the design decisions (or compromises) needed to create a macro programming language? And why are most of the mainstream languages parsed rather than macro? This very similar question (and the accepted answer) covers fairly well why the parsed typed languages, take C for example, suffer from the use of macros. I believe my question here covers different grounds: Macro languages or those working on a textual level are not wholly failures. Arguably, they include bash, Tcl and other shell languages. And they work in a specific niche such as shells as explained in my links above. Even m4 had a fairly long time of success, and some of the web template languages can be regarded as macro languages. It is quite possible that macros and parsed typing do not go well together and that is why macros "break" common languages. In the answer to the linked question, a macro like #define TWO 1+1 would have been covered by the common rules of the language rather than conflicting with those of the host language. And issues like "macros are not typed" and "code doesn't compile" are not relevant in the context of a language designed as untyped and interpreted with little concern for efficiency. The question about the design decisions needed to create a macro language pertain to a hobby project which I am currently working on on designing a new shell. Taking the previous question in context would clarify the difference between adding macros to a parsed language and my objective. I hope the clarification shows that the question linked doesn't cover this question, which is two parts: If I want to create a macro language (for a shell or a web template, for example), what limitations and compromises (and guidelines, if exist) need to be done? (Probably answerable by a link or reference) Why have no macro languages succeed in becoming mainstream except in particular niches? What makes typed languages successful in large programming, while "stringly-typed" languages succeed in shells and one-liner like environments?

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  • Parallelism implies concurrency but not the other way round right?

    - by Cedric Martin
    I often read that parallelism and concurrency are different things. Very often the answerers/commenters go as far as writing that they're two entirely different things. Yet in my view they're related but I'd like some clarification on that. For example if I'm on a multi-core CPU and manage to divide the computation into x smaller computation (say using fork/join) each running in its own thread, I'll have a program that is both doing parallel computation (because supposedly at any point in time several threads are going to run on several cores) and being concurrent right? While if I'm simply using, say, Java and dealing with UI events and repaints on the Event Dispatch Thread plus running the only thread I created myself, I'll have a program that is concurrent (EDT + GC thread + my main thread etc.) but not parallel. I'd like to know if I'm getting this right and if parallelism (on a "single but multi-cores" system) always implies concurrency or not? Also, are multi-threaded programs running on multi-cores CPU but where the different threads are doing totally different computation considered to be using "parallelism"?

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  • How can I best study a problem to determine whether recursion can/should be used?

    - by user10326
    In some cases, I fail to see that a problem could be solved by the divide and conquer method. To give a specific example, when studying the find max sub-array problem, my first approach is to brute force it by using a double loop to find the max subarray. When I saw the solution using the divide and conquer approach which is recursion-based, I understood it but ok. From my side, though, when I first read the problem statement, I did not think that recursion is applicable. When studying a problem, is there any technique or trick to see that a recursion based (i.e. divide and conquer) approach can be used or not?

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  • managing information/functionality on shared common project classes

    - by ilansch
    In my company, we have a common solution the contains common projects (2 projects so far, one for .net 3.5 and one for .net 4.5). My main problem is that during time, a lot of code is added, for example hosting a process as windows service is a class called ServiceManagement, But no one but the developer knows it, and if someone wants to use this shared class, he does not know it exist. So i am looking for a way to document and manage all the classes with tags, a 3rd party util/web util, that i can search for tags and maybe find common classes that i can use (if we keep all our code well-documented). Does anyone familiar with sort of tools ?

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  • Do you actively look for a better job?

    - by Ace
    ...Even though you're basically happy where you are? I've been thinking for a while that it might be a good idea to look around, but how do you go about doing it? Do you hide the fact from your employer? What do you tell the recruiters? Can you play your current employer out against the new recruiter or vice versa, and how do you do that? Any pitfalls? Edit: I've bolded the questions that people haven't really answered yet.

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  • Distinction between API and frontend-backend

    - by Jason
    I'm trying to write a "standard" business web site. By "standard", I mean this site runs the usual HTML5, CSS and Javascript for the front-end, a back-end (to process stuff), and runs MySQL for the database. It's a basic CRUD site: the front-end just makes pretty whatever the database has in store; the backend writes to the database whatever the user enters and does some processing. Just like most sites out there. In creating my Github repositories to begin coding, I've realized I don't understand the distinction between the front-end back-end, and the API. Another way of phrasing my question is: where does the API come into this picture? I'm going to list some more details and then questions I have - hopefully this gives you guys a better idea of what my actual question is, because I'm so confused that I don't know the specific question to ask. Some more details: I'd like to try the Model-View-Controller pattern. I don't know if this changes the question/answer. The API will be RESTful I'd like my back-end to use my own API instead of allowing the back-end to cheat and call special queries. I think this style is more consistent. My questions: Does the front-end call the back-end which calls the API? Or does the front-end just call the API instead of calling the back-end? Does the back-end just execute an API and the API returns control to the back-end (where the back-end acts as the ultimate controller, delegating tasks)? Long and detailed answers explaining the role of the API alongside the front-end back-end are encouraged. If the answer depends on the model of programming (models other than the Model-View-Controller pattern), please describe these other ways of thinking of the API. Thanks. I'm very confused.

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  • Should all new web projects build their backend based on xml/json result sets?

    - by Blankman
    If you were building a new Saas project, would it make sense to start with all of the backend services returning xml/json? Because these days you need to build for both the web and mobile devices, and having a backend that is build from the start to return xml and json, you are ready to go mobile (all services have the business logic, so you won't be repeating anything). Now the web would be MVC, so the controller would just be routing the request to your service backend, and converting the json or xml to html. The obviousl downside is that you have to build a backend, and then another web project that calls your backend. But this also goes to you favor as it forces you to seperate your concerns, and not leak business logic in your controller/view layer. Thoughts?

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  • Best Practice - XML To Excel

    - by MemLeak
    I've to read a big XML file with a lot of information. Afterwards I extract the needed information (~20 Points(columns) / ~80 relevant Data (rows, some of them with subdatasets) and write them out in a Excel File. My Question is how to handle the extraction (of unused Data) part, should I copy the whole file and delete the unused parts, and then write it to excel or is it a good approach to create Objects for each column? should I write the whole xml to excel and start to delete rows in excel? What would be performant and a acceptable solution?

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  • How to get multiple open-source projects to use a standard way of doing something.

    - by Marco
    Problem In the last couple weeks, I've used 3 different "repository" tools (listed in alphabetical order): gradle ivy maven I'm calling them "repository" tools because I've also used sbt -- which fortunately uses ivy to manage it's cache or local repository. Each of these tools will create it's own repository. The defaults are: ~/.m2/repository for maven ~/.gradle/cache ~/.ivy2/cache Why can't they all use the same cache? Goal I'd like to change the world so that all three build tools could use the same cache. I'm looking for advice about issues I'm likely to run into and smart ways to get around them. By "use the same cache", I do not mean "retrieve from another build tool's cache". I mean "retrieve from and store in another build tool's cache". While I could go ahead and submit issues to the three projects, I know from experience (as a developer on an open source project), that if you want something done, you're best off getting it done yourself. Also, it seems like I need to get all 3 communities on board to some degree. What is the recommended approach for getting this kind of thing done? How do I approach the different communities? Do I work on patches for the 3 different projects, or would it be better off to create my own "interface" project that deals with these issues and have the 3 tools interface with that? Is this a standards question that I need to address on that front? Lastly, if I'm missing something and this is possible (in an globally configurable fashion), then please let me know.

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  • How to TDD test that objects are being added to a collection if the collection is private?

    - by Joshua Harris
    Assume that I planned to write a class that worked something like this: public class GameCharacter { private Collection<CharacterEffect> _collection; public void Add(CharacterEffect e) { ... } public void Remove(CharacterEffect e) { ... } public void Contains(CharacterEffect e) { ... } } When added an effect does something to the character and is then added to the _collection. When it is removed the effect reverts the change to the character and is removed from the _collection. It's easy to test if the effect was applied to the character, but how do I test that the effect was added to _collection? What test could I write to start constructing this class. I could write a test where Contains would return true for a certain effect being in _collection, but I can't arrange a case where that function would return true because I haven't implemented the Add method that is needed to place things in _collection. Ok, so since Contains is dependent on having Add working, then why don't I try to create Add first. Well for my first test I need to try and figure out if the effect was added to the _collection. How would I do that? The only way to see if an effect is in _collection is with the Contains function. The only way that I could think to test this would be to use a FakeCollection that Mocks the Add, Remove, and Contains of a real collection, but I don't want _collection being affected by outside sources. I don't want to add a setEffects(Collection effects) function, because I do not want the class to have that functionality. The one thing that I am thinking could work is this: public class GameCharacter<C extends Collection> { private Collection<CharacterEffect> _collection; public GameCharacter() { _collection = new C<CharacterEffect>(); } } But, that is just silly making me declare what some private data structures type is on every declaration of the character. Is there a way for me to test this without breaking TDD principles while still allowing me to keep my collection private?

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  • Generating Deep Arrays: Shallow to Deep, Deep to Shallow or Bad idea?

    - by MobyD
    I'm working on an array structure that will be used as the data source for a report template in a web app. The data comes from relatively complex SQL queries that return one or many rows as one dimensional associative arrays. In the case of many, they are turned into two dimensional indexed array. The data is complex and in some cases there is a lot of it. To save trips to the database (which are extremely expensive in this scenario) I'm attempting to get all of the basic arrays (1 and 2 dimension raw database data) and put them, conditionally, into a single, five level deep array. Organizing the data in PHP seems like a better idea than by using where statements in the SQL. Array Structure Array of years( year => array of types( types => array of information( total => value, table => array of data( index => db array ) ) ) ) My first question is, is this a bad idea. Are arrays like this appropriate for this situation? If this would work, how should I go about populating it? My initial thought was shallow to deep, but the more I work on this, the more I realize that it'd be very difficult to abstract out the conditionals that determine where each item goes in the array. So it seems that starting from the most deeply nested data may be the approach I should take. If this is array abuse, what alternatives exist?

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  • Would this be viewed poorly amongst the programming community?

    - by Eric P
    So one of my responsibilities at work is to build an internal tool that helps the workers enter in all their information. It's an enterprise application that is similar to a Windows forms database tool. So it's not much different than like developing a Word + Excel combo application, but the average person in this workgroup is a 20-40 year old woman or a random chatty male type. Plus I know all of these people are heavily involved with Facebook on a daily basis. How bad would it be if I styled my new interface to be similar to what Facebook does. People could get award points and stuff when they fill out different types of forms and basically compete against each other like it was a game. When people had completed one, it would be posted on their wall and everyone could comment/like stuff just like in Facebook. And it would be like they are doing peer reviewing for fun. The rewards would be outstanding I would imagine. These people are so into Facebook and Facebook games that productivity would rise due to them trying to compete and earn points and achievements. Would this be taking advantage of the people by 'tricking them into working harder by giving them a game' or would it be viewed as something that would improve happiness at work?

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  • Iphone/Android app – chatroom development – what framework & hosting needs?

    - by MikaelW
    I have some experience regarding IPhone and Android development but I am now struggling to solve a new class of problem: apps that involve a client/server chatroom feature. That is, an app when people can exchange text over the internet, and without having the app to constantly “pull” content from the server. So that problem can’t be solved with a normal php/mysql website, there must be some kind of application running on a server that is able to send message from the server to the phone, rather than having the phone to check for new messages every 10 seconds… So I’m looking for ways to solve the different problems here: What framework should I use on the two sides (phone / server)? It should be some kind of library that doesn’t prevent me to write paid apps. It should also be possible to have the same server for the Iphone and android version of the app. What server / hosting solution do I need with what sort of features, I just have no experience regarding server application that can handle and initiate multiple connections and are hosted on hardware that is always online I tried to find resources online but couldn’t so far, either the libraries had the wrong kind of license/language or I just didn’t understand… Sometimes there were nice tutorial but for different needs such as peer2peer chat over local network… Same with the server and the hosting problem, not sure where to start really, I’m calling for help and I promise I will complete this page with notes about the experience I will get :-) Obviously the ideal would be to find a tutorial I missed that include client code, server code and a free scalable server… That being said, If I see something as good, it probably means that I have eaten the wrong kind of mushroom again… So, failing that, any pointer which might help me toward that quest, would be greatly appreciated. Thanks in advance. Mikael

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  • What electronic user-story-mapping tools can you recommend?

    - by azheglov
    Agile software development relies heavily on a work item type called user stories. For example, you have a backlog full of user stories and you can select a few of them to work on during the next sprint. But where and how do you find user stories to put into the backlog? There is a popular technique for doing that called story mapping. Jeff Patton invented it and here is the definitive guide on how to do it. The question is, what electronic tools are out there that support Patton's story-mapping technique? I've done a bit of research, found Pivotal and Rally plug-ins (but I'm not a customer of either) and I'm currently experimenting with SilverStories. What other tools are out there? What have you used? What do you (not) recommend? Why? UPDATE: Some people who wrote comments seem to lean towards an answer that applying this technique is simply impossible with an electronic tool and we should just accept that. Can't someone write it up as an answer?

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  • Is it better to load up a class with methods or extend member functionality in a local subclass?

    - by Calvin Fisher
    Which is better? Class #1: public class SearchClass { public SearchClass (string ProgramName) { /* Searches LocalFile objects, handles exceptions, and puts results into m_Results. */ } DateTime TimeExecuted; bool OperationSuccessful; protected List<LocalFile> m_Results; public ReadOnlyCollection<LocalFile> Results { get { return new ReadOnlyCollection<LocalFile>(m_Results); } } #region Results Filters public DateTime OldestFileModified { get { /* Does what it says. */ } } public ReadOnlyCollection<LocalFile> ResultsWithoutProcessFiles() { return new ReadOnlyCollection<LocalFile> ((from x in m_Results where x.FileTypeID != FileTypeIDs.ProcessFile select x).ToList()); } #endregion } Or class #2: public class SearchClass { public SearchClass (string ProgramName) { /* Searches LocalFile objects, handles exceptions, and puts results into m_Results. */ } DateTime TimeExecuted; bool OperationSuccessful; protected List<LocalFile> m_Results; public ReadOnlyCollection<LocalFile> Results { get { return new ReadOnlyCollection<LocalFile>(m_Results); } } public class SearchResults : ReadOnlyCollection<LocalFile> { public SearchResults(IList<LocalFile> iList) : base(iList) { } #region Results Filters public DateTime OldestFileModified { get { /* Does what it says. */ } } public ReadOnlyCollection<LocalFile> ResultsWithoutProcessFiles() { return new ReadOnlyCollection<LocalFile> ((from x in this where x.FileTypeID != FileTypeIDs.ProcessFile select x).ToList()); } #endregion } } ...with the implication that OperationSuccessful is accompanied by a number of more interesting properties on how the operation went, and OldestFileModified and ResultsWithoutProcessFiles() also have several more siblings in the Results Filters section.

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  • Is this possible to re-duplicate the hardware signal on Linux?

    - by Ted Wong
    Since that every things is a file on the UNIX system. If I have a hardware, for example, a mouse, move from left corner to right corner, it should produce some kinds of file to communicate with the system. So, if my assumption is correct, is this possible to do following things: Capture the raw data, which is about moving mouse cursor from left corner to right corner? Reduplicate the raw data, using a program, same producing speed, and data, in order to "redo" moving mouse cursor from left corner to right corner

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  • Get entities ids from two similar collections using one method

    - by Patryk Roszczyniala
    I've got two lists: List<Integer, ZooEntity> zoos; List<Integer, List<ZooEntity>> groupOfZoos; These operations will return collections of values: Collection<ZooEntity> cz = zoos.values(); Collection<List<ZooEntity>> czList = groupOfZoos.values(); What I want to achieve is to get list of all zoo ids. List<Integer> zooIds = cz ids + czList ids; Of course I can create two methods to do what I want: public List<Integer> getIdsFromFlatList(Collection<ZooEntity> list) { List<Integer> ids = new ArrayList<Integer>(); for (ZooEntity z : list) { ids.add(z.getId()); } return ids; } public List<Integer> getIdsFromNestedList(Collection<List<ZooEntity>> list) { List<Integer> ids = new ArrayList<Integer>(); for (List<ZooEntity> zList : list) { for (ZooEntity z : zList) { ids.add(z.getId()); } } return ids; } As you can see those two methods are very similar and here is my question: Is it good to create one method (for example using generics) which will get ids from those two lists (zoos and groupOfZoos). If yes how it should look like? If no what is the best solution? BTW. This is only the example. I've got very similar problem at job and I want to do it in preety way (I can't change enities, I can change only getIds...() methods).

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  • What is Atomicity?

    - by James Jeffery
    I'm really struggling to find a concrete, easy to grasp, explanation of Atomicity. My understanding thus far is that to ensure an operation is atomic you wrap the critical code in a locker. But that's about as much as I actually understand. Definitions such as the one below make no sense to me at all. An operation during which a processor can simultaneously read a location and write it in the same bus operation. This prevents any other processor or I/O device from writing or reading memory until the operation is complete. Atomic implies indivisibility and irreducibility, so an atomic operation must be performed entirely or not performed at all. What does the last sentence mean? Is the term indivisibility relating to mathematics or something else? Sometimes the jargon with these topics confuse more than they teach.

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  • Clean way to use mutable implementation of Immutable interfaces for encapsulation

    - by dsollen
    My code is working on some compost relationship which creates a tree structure, class A has many children of type B, which has many children of type C etc. The lowest level class, call it bar, also points to a connected bar class. This effectively makes nearly every object in my domain inter-connected. Immutable objects would be problematic due to the expense of rebuilding almost all of my domain to make a single change to one class. I chose to go with an interface approach. Every object has an Immutable interface which only publishes the getter methods. I have controller objects which constructs the domain objects and thus has reference to the full objects, thus capable of calling the setter methods; but only ever publishes the immutable interface. Any change requested will go through the controller. So something like this: public interface ImmutableFoo{ public Bar getBar(); public Location getLocation(); } public class Foo implements ImmutableFoo{ private Bar bar; private Location location; @Override public Bar getBar(){ return Bar; } public void setBar(Bar bar){ this.bar=bar; } @Override public Location getLocation(){ return Location; } } public class Controller{ Private Map<Location, Foo> fooMap; public ImmutableFoo addBar(Bar bar){ Foo foo=fooMap.get(bar.getLocation()); if(foo!=null) foo.addBar(bar); return foo; } } I felt the basic approach seems sensible, however, when I speak to others they always seem to have trouble envisioning what I'm describing, which leaves me concerned that I may have a larger design issue then I'm aware of. Is it problematic to have domain objects so tightly coupled, or to use the quasi-mutable approach to modifying them? Assuming that the design approach itself isn't inherently flawed the particular discussion which left me wondering about my approach had to do with the presence of business logic in the domain objects. Currently I have my setter methods in the mutable objects do error checking and all other logic required to verify and make a change to the object. It was suggested that this should be pulled out into a service class, which applies all the business logic, to simplify my domain objects. I understand the advantage in mocking/testing and general separation of logic into two classes. However, with a service method/object It seems I loose some of the advantage of polymorphism, I can't override a base class to add in new error checking or business logic. It seems, if my polymorphic classes were complicated enough, I would end up with a service method that has to check a dozen flags to decide what error checking and business logic applies. So, for example, if I wanted to have a childFoo which also had a size field which should be compared to bar before adding par my current approach would look something like this. public class Foo implements ImmutableFoo{ public void addBar(Bar bar){ if(!getLocation().equals(bar.getLocation()) throw new LocationException(); this.bar=bar; } } public interface ImmutableChildFoo extends ImmutableFoo{ public int getSize(); } public ChildFoo extends Foo implements ImmutableChildFoo{ private int size; @Override public int getSize(){ return size; } @Override public void addBar(Bar bar){ if(getSize()<bar.getSize()){ throw new LocationException(); super.addBar(bar); } My colleague was suggesting instead having a service object that looks something like this (over simplified, the 'service' object would likely be more complex). public interface ImmutableFoo{ ///original interface, presumably used in other methods public Location getLocation(); public boolean isChildFoo(); } public interface ImmutableSizedFoo implements ImmutableFoo{ public int getSize(); } public class Foo implements ImmutableSizedFoo{ public Bar bar; @Override public void addBar(Bar bar){ this.bar=bar; } @Override public int getSize(){ //default size if no size is known return 0; } @Override public boolean isChildFoo return false; } } public ChildFoo extends Foo{ private int size; @Override public int getSize(){ return size; } @Override public boolean isChildFoo(); return true; } } public class Controller{ Private Map<Location, Foo> fooMap; public ImmutableSizedFoo addBar(Bar bar){ Foo foo=fooMap.get(bar.getLocation()); service.addBarToFoo(foo, bar); returned foo; } public class Service{ public static void addBarToFoo(Foo foo, Bar bar){ if(foo==null) return; if(!foo.getLocation().equals(bar.getLocation())) throw new LocationException(); if(foo.isChildFoo() && foo.getSize()<bar.getSize()) throw new LocationException(); foo.setBar(bar); } } } Is the recommended approach of using services and inversion of control inherently superior, or superior in certain cases, to overriding methods directly? If so is there a good way to go with the service approach while not loosing the power of polymorphism to override some of the behavior?

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  • Immutable Method in Java

    - by Chris Okyen
    In Java, there is the final keyword in lieu of the const keyword in C and C++. In the latter languages there are mutable and immutable methods such as stated in the answer by Johannes Schaub - litb to the question How many and which are the uses of “const” in C++? Use const to tell others methods won't change the logical state of this object. struct SmartPtr { int getCopies() const { return mCopiesMade; } }ptr1; ... int var = ptr.getCopies(); // returns mCopiesMade and is specified that to not modify objects state. How is this performed in Java?

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  • Constructs for wrapping a hardware state machine

    - by Henry Gomersall
    I am using a piece of hardware with a well defined C API. The hardware is stateful, with the relevant API calls needing to be in the correct order for the hardware to work properly. The API calls themselves will always return, passing back a flag that advises whether the call was successful, or if not, why not. The hardware will not be left in some ill defined state. In effect, the API calls advise indirectly of the current state of the hardware if the state is not correct to perform a given operation. It seems to be a pretty common hardware API style. My question is this: Is there a well established design pattern for wrapping such a hardware state machine in a high level language, such that consistency is maintained? My development is in Python. I ideally wish the hardware state machine to be abstracted to a much simpler state machine and wrapped in an object that represents the hardware. I'm not sure what should happen if an attempt is made to create multiple objects representing the same piece of hardware. I apologies for the slight vagueness, I'm not very knowledgeable in this area and so am fishing for assistance of the description as well!

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  • How can I improve my error checking and handling?

    - by Google
    Lately I have been struggling to understand what the right amount of checking is and what the proper methods are. I have a few questions regarding this: What is the proper way to check for errors (bad input, bad states, etc)? Is it better to explicitly check for errors, or use functions like asserts which can be optimized out of your final code? I feel like explicitly checking clutters a program with a lot of extra code which shouldn't be executed in most situations anyway-- and not to mention most errors end up with an abort/exit failure. Why clutter a function with explicit checks just to abort? I have looked for asserts versus explicit checking of errors and found little to truly explain when to do either. Most say 'use asserts to check for logic errors and use explicit checks to check for other failures.' This doesn't seem to get us very far though. Would we say this is feasible: Malloc returning null, check explictly API user inserting odd input for functions, use asserts Would this make me any better at error checking? What else can I do? I really want to improve and write better, 'professional' code.

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  • android third party libraries

    - by Terrance
    Its hard to believe that there aren't a ton of awesome third party (possibly open source) libraries out on the web for android using java but, I cant say I have found a great many so far but, droid seems like the only notable one I've come across. Any other majorly useful android libraries out there? Sorry in advanced if there is a dupe out there somewhere (seems like there should be) but if there is by all means post it and let me know.

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  • What naming anti-patterns exist?

    - by Billy ONeal
    There are some names, where if you find yourself reaching for those names, you know you've already messed something up. For example: XxxManager This is bad because a class should describe what the class does. If the most specific word you can come up with for what the class does is "manage," then the class is too big. What other naming anti-patterns exist? EDIT: To clarify, I'm not asking "what names are bad" -- that question is entirely subjective and there's no way to answer it. I'm asking, "what names indicate overall design problems with the system." That is, if you find yourself wanting to call a component Xyz, that probably indicates the component is ill concieved. Also note here that there are exceptions to every rule -- I'm just looking for warning flags for when I really need to stop and rethink a design.

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