Search Results

Search found 17845 results on 714 pages for 'python social auth'.

Page 263/714 | < Previous Page | 259 260 261 262 263 264 265 266 267 268 269 270  | Next Page >

  • Exporting UV coords from Blender

    - by Soapy
    So I have searched on google and various other websites but I've not found an answer. The only ones I did find did not work. So my question is how do I get UV coords from blender (2.63)? Currently I'm writing my own custom file exporter, and so far have managed to export vertices and their normals. Is there a way to export the UV coords? N.B. I'm currently try to figure it out using a simple cube that is unwrapped and has a texture applied to it.

    Read the article

  • Finding vectors with two points

    - by Christian Careaga
    We're are trying to get the direction of a projectile but we can't find out how For example: [1,1] will go SE [1,-1] will go NE [-1,-1] will go NW and [-1,1] will go SW we need an equation of some sort that will take the player pos and the mouse pos and find which direction the projectile needs to go. Here is where we are plugging in the vectors: def update(self): self.rect.x += self.vector[0] self.rect.y += self.vector[1] Then we are blitting the projectile at the rects coords.

    Read the article

  • Difference between Sound and Music

    - by Southpaw Hare
    What are the key differences between the Sound and Music classes in Pygame? What are the limitations of each? In what situation would one use one or the other? Is there a benefit to using them in an unintuitive way such as using Sound objects to play music files or visa-versa? Are there specifically issues with channel limitations, and do one or both have the potential to be dropped from their channel unreliably? What are the risks of playing music as a Sound?

    Read the article

  • Quickly Application making it run on startup

    - by unknownone
    I have a PyGtk application that I made using Quickly, and I would like to have it run on startup when installed. How would I go about doing this? I'm not sure if sticking the .desktop file in ~/.config/autostart/ would make it work or not. If that will fix it, I don't know how to add it to that folder since Quickly packages the project for you and has it's own installation script. Is it possible to modify what it does on installation? If possible, I would also like to add the program in the System Settings Personal tab, but I do not know how to do that. Thanks

    Read the article

  • SnapBird Supercharges Your Twitter Searches

    - by ETC
    Twitter’s default search tool is a bit anemic. If you want to supercharge your Twitter search, fire up web-based search tool SnapBird and dig into your past tweets as well as those of friends and followers. Yesterday I was trying to find a tweet I’d sent some time last year regarding my search for an application that could count keystrokes for inclusion in my review of the app I finally found to fulfill the need, KeyCounter. Searching for it with Twitter’s search tool yielded nothing. One simple search at SnapBird and I nailed it. SnapBird requires no authentication to search public tweets (both your own and those of your friends and follows) but does require authentication in order to search through your sent and received direct messages. SnapBird is a free service. SnapBird Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper

    Read the article

  • How many achievements should I include, and of what challenge?

    - by stephelton
    I know this question is fairy broad and subjective, but I'm wondering if there's been any published research into what an optimal number of achievements is and what kind of challenge they should present. The game this question directly relates to is a shoot-em-up, but an ideal answer is fairly theoretical. If there are there are too few achievements, or they are not challenging, I would expect they would fail in their goal to keep people playing. If there are too many, or they are unreasonably difficult, I would expect people to quickly give up. I personally witnessed the latter happening in Starcraft 2; a section of the achievements would have you win hundreds of games against their AI opponents (boring!)

    Read the article

  • I am trying to delete a string from list then write it back to a file [closed]

    - by bradb
    def mang (grocerystock): mangchoice=int(input("What would you like to do? \n 1):Add a new product to the list? \n 2): Remove a product from the list? \n 3: Change the quantity of an item \n 4): Change the price of an item \n 5): View items and their quantity and price")) if mangchoice == 1: infile=open("grocery_stock.txt", 'a') name=input("Please enter the new product's name would you like to add:") quant=int(input("Please enter the new product's quantity")) price=float(input("Please enter the new product's price")) grocerystock[0]=name grocerystock[1]=quant grocerystock[2]=price gS=str(grocerystock) gs=gS.strip("[',']") infile.write(gs + '\n') if mangchoice == 2: namedelete=input("what item would you like to remove") a=open("grocery_stock.txt", 'r') data_list= a.readlines() a.close() print (data_list) del data_list[namedelete] b= open ("grocery_stock.txt", 'w') b.writelines(data_list) b.close() def intro(): choice=(int(input("Would you like to go to Managerial mode or Shop mode?(press 1 for Managerial and 2 for shop mode, to quit press 3)"))) if choice == 1: print ('lets go') mang(grocerystock) elif choice == 0 : print ('loser') grocerystock= ["","",""] intro() This is all the code i have written so far any ideas? The code that i am trying to delte is under if mangchoice == 2:

    Read the article

  • Twitter's new approach of third party application? How would you see this move as developer.... especially you plan to build a twitter client.

    - by MobileDev123
    Just today morning I have read news that twitter has issued a warning to developers not to make any new third party client, the official announcement can be read here. As a programmer, how do you see this move of twitter? Does it seems that they want to standardize the behavior of third party client or they don't want any new client in favor of the default clients they have made? What if anybody wants to create a new client? Is there any guidelines that-if followed- ensure that we can create a new mobile client? Or we should stop thinking about it? What are the option for the developers who want to build some clients for twitter? I can realize that I have asked too many questions, but I still think that there can be one common answer.

    Read the article

  • Using NumPy arrays as 2D mathematical vectors?

    - by CorundumGames
    Right now I'm using lists as position, velocity, and acceleration vectors in my game. Is that a better option than using NumPy's arrays (not the standard library's) as vectors (with float data types)? I'm frequently adding vectors and changing their values directly, then placing the values in these vectors into a Pygame Rect. The vector is used for position (because Rects can't hold floats, so we can't go "between" pixels), and the Rect is used for rendering (because Pygame will only take in Rects for rendering positions).

    Read the article

  • A* how make natural look path?

    - by user11177
    I've been reading this: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html But there are some things I don't understand, for example the article says to use something like this for pathfinding with diagonal movement: function heuristic(node) = dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) I don't know how do set D to get a natural looking path like in the article, I set D to the lowest cost between adjacent squares like it said, and I don't know what they meant by the stuff about the heuristic should be 4*D, that does not seem to change any thing. This is my heuristic function and move function: def heuristic(self, node, goal): D = 10 dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) def move_cost(self, current, node): cross = abs(current.x - node.x) == 1 and abs(current.y - node.y) == 1 return 19 if cross else 10 Result: The smooth sailing path we want to happen: The rest of my code: http://pastebin.com/TL2cEkeX

    Read the article

  • How to programmatically fetch a list of applications from the Software Center

    - by David Planella
    Im writing a PyGI app where I'd like to show a list of matching applications from the Ubuntu Software Centre in an auto-completion text entry or dropdwon. I haven't yet figured out the best way to present the information, I just want to make it easier for the user to type the name of an application. But before that, I'd like to figure out how to get the data. Is there an API to get a list of all applications from the Software Centre, or indirectly through the Applications Dash in Unity?

    Read the article

  • Wired : "Japanese despise western games" - how much is it true?

    - by user712092
    Wired has article that western games are seen as "bad games". Why is that? If that is true, than what do they see as bad? This article, i think, is biased towards western games: “The other day,” says Q Entertainment’s Mielke, “I was having lunch with a friend and I said, ‘Have you ever played StarCraft?’ And he said, ‘What’s StarCraft?’ Sometimes it’s just really shocking that their gaming vocabulary isn’t as extensive as it could be. I think Japanese game developers need to start playing other people’s games to open their minds, just like a writer might want to read classic literature to be inspired.” Rather than trusting such articles, I rather ask here.

    Read the article

  • How to organize unit/integration test in BDD

    - by whatf
    So finally after reading a lot, I have understood that the difference between BDD and TDD is between T & B. But coming from basic TDD background, what I used to was, first write unittest for database models write test for views (at this point start with integration test as well, along with unittests) write more integration tests for testing UI stuff. What would be a correct way to approach BDD. Say I have a simple blog application. Given : When a user logs in. He should be shown list of all his posts. But for this, I need a model with a row user, another row blog posts. So how do we go about writing tests? when do we create fixtures? When do we write integration (selenium) tests?

    Read the article

  • Facebook shared links not opening (Redirecting correctly) [on hold]

    - by Hammad
    I have been in a problem and after hours of searching find nothing useful to counter it. I have a website, and that website has RSS feed attached to facebook page. As I post the content to website it also appears on facebook page. But I have people complaining on my page that my posts don't open when they click the link to read the details. Since I am a Chrome user and didn't notice this happening for months. But as I checked it through firefox and Internet Explorer, I found the links shared actually don't open with these browswers. They only work in Chrome, means they are properly redirected in chrome browser and not in firefox and IE. Whenever I click on links of posts on my page through IE or firefox the url does not simply redirect to my website and I get to see nothing as if I am not connecting to Internet. When examining URL I see this: http://www.facebook.com/l.php?u=http%3A%2F%2Fbit.ly%2F112NVO9&h=EAQHDgTUv&s=1 Which shows that facebook is not redirecting the links properly. Moreover I also use link shortening service bit.ly to shorten my shared links. I have checked same problem exists even if I don't shorten my links. And I checked I am not alone, even the tech giant website mashable.com links also don't open in IE and FF from facebook, they only open in Chrome. From mobile phone the links don't open (redirected properly) even in chrome. Can anyone tell me what is the issue? Nothing much is written about it on Internet as no once has faced this problem. P.S: I have checked from different systems, the problem persists.

    Read the article

  • How to make natural-looking paths with A* on a grid?

    - by user11177
    I've been reading this: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html But there are some things I don't understand, for example the article says to use something like this for pathfinding with diagonal movement: function heuristic(node) = dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) I don't know how do set D to get a natural looking path like in the article, I set D to the lowest cost between adjacent squares like it said, and I don't know what they meant by the stuff about the heuristic should be 4*D, that does not seem to change any thing. This is my heuristic function and move function: def heuristic(self, node, goal): D = 10 dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) def move_cost(self, current, node): cross = abs(current.x - node.x) == 1 and abs(current.y - node.y) == 1 return 19 if cross else 10 Result: The smooth sailing path we want to happen: The rest of my code: http://pastebin.com/TL2cEkeX

    Read the article

  • Bounding Box Collision Glitching Problem (Pygame)

    - by Ericson Willians
    So far the "Bounding Box" method is the only one that I know. It's efficient enough to deal with simple games. Nevertheless, the game I'm developing is not that simple anymore and for that reason, I've made a simplified example of the problem. (It's worth noticing that I don't have rotating sprites on my game or anything like that. After showing the code, I'll explain better). Here's the whole code: from pygame import * DONE = False screen = display.set_mode((1024,768)) class Thing(): def __init__(self,x,y,w,h,s,c): self.x = x self.y = y self.w = w self.h = h self.s = s self.sur = Surface((64,48)) draw.rect(self.sur,c,(self.x,self.y,w,h),1) self.sur.fill(c) def draw(self): screen.blit(self.sur,(self.x,self.y)) def move(self,x): if key.get_pressed()[K_w] or key.get_pressed()[K_UP]: if x == 1: self.y -= self.s else: self.y += self.s if key.get_pressed()[K_s] or key.get_pressed()[K_DOWN]: if x == 1: self.y += self.s else: self.y -= self.s if key.get_pressed()[K_a] or key.get_pressed()[K_LEFT]: if x == 1: self.x -= self.s else: self.x += self.s if key.get_pressed()[K_d] or key.get_pressed()[K_RIGHT]: if x == 1: self.x += self.s else: self.x -= self.s def warp(self): if self.y < -48: self.y = 768 if self.y > 768 + 48: self.y = 0 if self.x < -64: self.x = 1024 + 64 if self.x > 1024 + 64: self.x = -64 r1 = Thing(0,0,64,48,1,(0,255,0)) r2 = Thing(6*64,6*48,64,48,1,(255,0,0)) while not DONE: screen.fill((0,0,0)) r2.draw() r1.draw() # If not intersecting, then moves, else, it moves in the opposite direction. if not ((((r1.x + r1.w) > (r2.x - r1.s)) and (r1.x < ((r2.x + r2.w) + r1.s))) and (((r1.y + r1.h) > (r2.y - r1.s)) and (r1.y < ((r2.y + r2.h) + r1.s)))): r1.move(1) else: r1.move(0) r1.warp() if key.get_pressed()[K_ESCAPE]: DONE = True for ev in event.get(): if ev.type == QUIT: DONE = True display.update() quit() The problem: In my actual game, the grid is fixed and each tile has 64 by 48 pixels. I know how to deal with collision perfectly if I moved by that size. Nevertheless, obviously, the player moves really fast. In the example, the collision is detected pretty well (Just as I see in many examples throughout the internet). The problem is that if I put the player to move WHEN IS NOT intersecting, then, when it touches the obstacle, it does not move anymore. Giving that problem, I began switching the directions, but then, when it touches and I press the opposite key, it "glitches through". My actual game has many walls, and the player will touch them many times, and I can't afford letting the player go through them. The code-problem illustrated: When the player goes towards the wall (Fine). When the player goes towards the wall and press the opposite direction. (It glitches through). Here is the logic I've designed before implementing it: I don't know any other method, and I really just want to have walls fixed in a grid, but move by 1 or 2 or 3 pixels (Slowly) and have perfect collision without glitching-possibilities. What do you suggest?

    Read the article

  • Opening a Gtk.Window that covers Launcher and Panel

    - by BigWhale
    I am trying to create a GtkWindow that would be on top of all the windows. This includes Unity's Launcher and Panel. I am working on Kazam screen recorder and one of the options of the program is recording an arbitrary area of the screen. For this, I open a GtkWindow and let user resize it and move it around the screen to the desired location. The problem is when user wants to resize the window over the Panel (or Launcher). It can't be done. It seems that window manager is preventing this. I can move the window under panel and launcher if I ALT-drag it, but the problem because area selection window stays below Launcher and Panel. Any ideas are more than welcome.

    Read the article

  • How can I load .obj files in the Soya3D engine?

    - by John Riselvato
    I recently just found soya3d. I want to import .obj files, but it seems to only accept .data files. How can I import .obj files? Importing a .obj file named "house" produces this error: Traceback (most recent call last): File "introduction.py", line 7, in <module> model = soya.Model.get("house") File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 259, in get return klass._alls.get(filename) or klass._alls.setdefault(filename, klass.load(filename)) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 268, in load dirname = klass._get_directory_for_loading_and_check_export(filename) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 194, in _get_directory_for_loading_and_check_export dirname = klass._get_directory_for_loading(filename, ext) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 171, in _get_directory_for_loading raise ValueError("Cannot find a %s named %s!" % (klass, filename)) ValueError: Cannot find a <class 'soya.Model'> named house! * Soya3D * Quit...

    Read the article

  • How to add a daemon to a quickly project

    - by darkrex1986
    Currently I'm developing an application with quickly which is divided in two parts: A graphical UI where the user could configure some things, and a daemon which do the most work in the background. I started with the UI, to create some windows for settings and so on. Now I want to start coding the daemon, but I have no clue how to implement the daemon in my quickly project. Could I simply paste the files of the daemon in project folder or is there an implementation method for adding new files to a quickly project? Or do I have to create a new project and merge them together?

    Read the article

  • Write application indicator with no icon

    - by danjjl
    I wrote an application indicator that displays information about my monthly network consumption. I do not want it to have an icon next to the text I display. How do I write an application indicator without an icon? The code I use to initialize my indicator is: self.indicator = appindicator.Indicator.new("VooMeter", "network", appindicator.IndicatorCategory.SYSTEM_SERVICES) Reading the documentation I can not find the value to put instead of "network"

    Read the article

  • PyGTK/Quickly Add string to ListStore

    - by AllRadioisDead
    I'm trying to build an application that will prompt the user for a string, and then add that string to a Scrolling Listview object using quickly and PyGTK. I've been following this tutorial: http://developer.ubuntu.com/resources/app-developer-cookbook/multimedia/creating-a-simple-media-player/ When I hit the add button, the prompt comes up properly and I'm able to enter the string. The column appears correctly but the list ends up being blank. What am I doing wrong? import gettext from gettext import gettext as _ gettext.textdomain('spiderweb') from gi.repository import Gtk # pylint: disable=E0611 import logging logger = logging.getLogger('spiderweb') from spiderweb_lib import Window from spiderweb.AboutSpiderwebDialog import AboutSpiderwebDialog from spiderweb.PreferencesSpiderwebDialog import PreferencesSpiderwebDialog from quickly import prompts from quickly.widgets.dictionary_grid import DictionaryGrid import os # See spiderweb_lib.Window.py for more details about how this class works class SpiderwebWindow(Window): __gtype_name__ = "SpiderwebWindow" def finish_initializing(self, builder): # pylint: disable=E1002 """Set up the main window""" super(SpiderwebWindow, self).finish_initializing(builder) self.AboutDialog = AboutSpiderwebDialog self.PreferencesDialog = PreferencesSpiderwebDialog # Code for other initialization actions should be added here. self.supported_web_formats = [".net",".html", ".com"] def on_addbutton_clicked(self, widget, data=None): #let the user choose a path with the directory chooser response, string = prompts.string("Enter a string", "Please enter string:", "Sample Text") #make certain the user said ok before working if response == Gtk.ResponseType.OK: #make a list of the supported media files media_files = Gtk.ListStore(str) #add a dictionary to the list of media files media_files.append({"String":string}) #remove any children in scrolled window for c in self.ui.scrolledwindow1.get_children(): self.ui.scrolledwindow1.remove(c) #create the grid with list of dictionaries #only show the File column media_grid = DictionaryGrid(media_files, keys=["File"]) #show the grid, and add it to the scrolled window media_grid.show_all() self.ui.scrolledwindow1.add(media_grid)

    Read the article

  • How do I make a rich menu for an appindicator?

    - by Erigami
    I'm adding menu items to an appindicator in pygtk. I don't want them to behave like ordinary menu items: I want them to have normal appearance, but not to respond to mouse hovers and mouse clicks. The way I imagine the new sound menu will behave. In other words, I want to prevent the MenuItem selection that's going on below: How do I go about doing that? What events should I swallow, or is there a better way?

    Read the article

  • Programmaticaly change lightdm autologin session type

    - by marcinpz
    I have problem with lightdm setting autologin session type (using my config tool). Lightdm logs into previously selected session. I see that autologin-session is UNIMPLEMENTED in version 1.2.1. Maybe I can somehow cheat lightdm? but it seems program writes actual state when stopping and overwrites my changes to /home/user/.dmrc and /var/cache/lightdm/user.dmrc. At the current I have two sessions: default and kiosk. in /etc/lightdm/lightdm.conf I have line: user-session=desktop but after I logged into kiosk session it starts all the time. Changing .dmrc and /var/cache/lightdm/dmrc/user.dmrc doesn't work.

    Read the article

  • Can I install an Ubuntu app from remote laptop?

    - by Voidcode
    Is their a way to push/send and ubuntu-app/deb-file to be install on my Ubuntu laptop? Usecase... Laptop 1. I find an app, I need to install! But I´am not at home. I just push it to my other laptop to be install.. Laptop 2. I am now at home. My laptop 2 view an dialog asking to install the app I send from laptop 1. Can this be do?.. SSH? Question-update Can it be done so it open Ubuntu Software Center and then laptop2-user only need to write their password and press ok? for non-tec users.. like my father...

    Read the article

  • Authenticate with Django 1.5

    - by gorjuce
    I'm currently testing django 1.5 and a custom User model, but I've some problems. I've created a User class in my account app, which looks like: class User(AbstractBaseUser): email = models.EmailField() activation_key = models.CharField(max_length=255) is_active = models.BooleanField(default=False) is_admin = models.BooleanField(default=False) USERNAME_FIELD = 'email' I can correctly register a user, who is stored in my account_user table. Now, how can I log in? I've tried with: def login(request): form = AuthenticationForm() if request.method == 'POST': form = AuthenticationForm(request.POST) email = request.POST['username'] password = request.POST['password'] user = authenticate(username=email, password=password) if user is not None: if user.is_active: login(user) else: message = 'disabled account, check validation email' return render( request, 'account-login-failed.html', {'message': message} ) return render(request, 'account-login.html', {'form': form}) I can correctly register a new User My forms.py which contains my register form class RegisterForm(forms.ModelForm): """ a form to create user""" password = forms.CharField( label="Password", widget=forms.PasswordInput() ) password_confirm = forms.CharField( label="Password Repeat", widget=forms.PasswordInput() ) class Meta: model = User exclude = ('last_login', 'activation_key') def clean_password_confirm(self): password = self.cleaned_data.get("password") password_confirm = self.cleaned_data.get("password_confirm") if password and password_confirm and password != password_confirm: raise forms.ValidationError("Password don't math") return password_confirm def clean_email(self): if User.objects.filter(email__iexact=self.cleaned_data.get("email")): raise forms.ValidationError("email already exists") return self.cleaned_data['email'] def save(self): user = super(RegisterForm, self).save(commit=False) user.password = self.cleaned_data['password'] user.activation_key = generate_sha1(user.email) user.save() return user My question is: Why does authenticate give me None? I know I'm trying to authenticate() with an email as username but is that not one of the reasons to use a custom User model?

    Read the article

< Previous Page | 259 260 261 262 263 264 265 266 267 268 269 270  | Next Page >