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  • Silverlight MouseLeftButtonDown event not firing

    - by Matt
    For the life of me, I can not get this to work. I can get MouseEnter, MouseLeave, and Click events to fire, but not MouseLeftButtonDown or MouseLeftButtonUp. Here's my XAML <UserControl x:Class="Dive.Map.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" > <Canvas x:Name="LayoutRoot" MouseLeftButtonDown="LayoutRoot_MouseLeftButtonDown"> <Button x:Name="btnTest" Content="asdf" Background="Transparent" MouseLeftButtonDown="btnTest_MouseLeftButtonDown"></Button> </Canvas> </UserControl> And here's my code public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); } private void btnTest_MouseLeftButtonDown( object sender, MouseButtonEventArgs e ) { btnTest.Content = DateTime.Now.ToString(); } private void LayoutRoot_MouseLeftButtonDown( object sender, MouseButtonEventArgs e ) { e.Handled = false; } } What am I doing wrong?

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  • Marking Current Location on Map, Android

    - by deewangan
    Hi every one, i followed some tutorials to create an application that shows the current position of the user on the map with a marking. but for some reasons i can't get to work the marking part? the other parts works well, but whenever i add the marking code the application crashes. i hope someone could help me.here is the code: public class LocationActivity extends MapActivity { /** Called when the activity is first created. */ private MapView mapView; private LocationManager lm; private LocationListener ll; private MapController mc; GeoPoint p = null; Drawable defaultMarker = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mapView = (MapView)findViewById(R.id.mapView); //show zoom in/out buttons mapView.setBuiltInZoomControls(true); //Standard view of the map(map/sat) mapView.setSatellite(false); //get controller of the map for zooming in/out mc = mapView.getController(); // Zoom Level mc.setZoom(18); MyLocationOverlay myLocationOverlay = new MyLocationOverlay(); List<Overlay> list = mapView.getOverlays(); list.add(myLocationOverlay); lm = (LocationManager)getSystemService(Context.LOCATION_SERVICE); ll = new MyLocationListener(); lm.requestLocationUpdates( LocationManager.GPS_PROVIDER, 0, 0, ll); //Get the current location in start-up GeoPoint initGeoPoint = new GeoPoint( (int)(lm.getLastKnownLocation( LocationManager.GPS_PROVIDER) .getLatitude()*1000000), (int)(lm.getLastKnownLocation( LocationManager.GPS_PROVIDER) .getLongitude()*1000000)); mc.animateTo(initGeoPoint); } protected class MyLocationOverlay extends com.google.android.maps.Overlay { @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { Paint paint = new Paint(); super.draw(canvas, mapView, shadow); // Converts lat/lng-Point to OUR coordinates on the screen. Point myScreenCoords = new Point(); mapView.getProjection().toPixels(p, myScreenCoords); paint.setStrokeWidth(1); paint.setARGB(255, 255, 255, 255); paint.setStyle(Paint.Style.STROKE); Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.push); canvas.drawBitmap(bmp, myScreenCoords.x, myScreenCoords.y, paint); canvas.drawText("I am here...", myScreenCoords.x, myScreenCoords.y, paint); return true; } } private class MyLocationListener implements LocationListener{ public void onLocationChanged(Location argLocation) { // TODO Auto-generated method stub GeoPoint myGeoPoint = new GeoPoint( (int)(argLocation.getLatitude()*1000000), (int)(argLocation.getLongitude()*1000000)); /* * it will show a message on * location change Toast.makeText(getBaseContext(), "New location latitude [" +argLocation.getLatitude() + "] longitude [" + argLocation.getLongitude()+"]", Toast.LENGTH_SHORT).show(); */ mc.animateTo(myGeoPoint); } public void onProviderDisabled(String provider) { // TODO Auto-generated method stub } public void onProviderEnabled(String provider) { // TODO Auto-generated method stub } public void onStatusChanged(String provider, int status, Bundle extras) { // TODO Auto-generated method stub } } protected boolean isRouteDisplayed() { return false; } } here is the logcat: 01-19 05:31:43.011: DEBUG/AndroidRuntime(759): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<< 01-19 05:31:43.011: DEBUG/AndroidRuntime(759): CheckJNI is ON 01-19 05:31:43.411: DEBUG/AndroidRuntime(759): --- registering native functions --- 01-19 05:31:43.431: INFO/jdwp(759): received file descriptor 19 from ADB 01-19 05:31:43.431: INFO/jdwp(759): Ignoring second debugger -- accepting and dropping 01-19 05:31:44.531: INFO/ActivityManager(583): Starting activity: Intent { flg=0x10000000 cmp=pro.googlemapp/.LocationActivity } 01-19 05:31:44.641: DEBUG/AndroidRuntime(759): Shutting down VM 01-19 05:31:44.641: DEBUG/dalvikvm(759): DestroyJavaVM waiting for non-daemon threads to exit 01-19 05:31:44.641: DEBUG/dalvikvm(759): DestroyJavaVM shutting VM down 01-19 05:31:44.641: DEBUG/dalvikvm(759): HeapWorker thread shutting down 01-19 05:31:44.651: DEBUG/dalvikvm(759): HeapWorker thread has shut down 01-19 05:31:44.651: DEBUG/jdwp(759): JDWP shutting down net... 01-19 05:31:44.651: DEBUG/jdwp(759): +++ peer disconnected 01-19 05:31:44.651: INFO/dalvikvm(759): Debugger has detached; object registry had 1 entries 01-19 05:31:44.661: DEBUG/dalvikvm(759): VM cleaning up 01-19 05:31:44.681: INFO/ActivityManager(583): Start proc pro.googlemapp for activity pro.googlemapp/.LocationActivity: pid=770 uid=10025 gids={3003} 01-19 05:31:44.761: DEBUG/dalvikvm(759): LinearAlloc 0x0 used 676436 of 4194304 (16%) 01-19 05:31:44.801: INFO/jdwp(770): received file descriptor 20 from ADB 01-19 05:31:44.822: INFO/dalvikvm(770): ignoring registerObject request in thread=3 01-19 05:31:44.851: INFO/jdwp(770): Ignoring second debugger -- accepting and dropping 01-19 05:31:44.851: ERROR/jdwp(770): Failed writing handshake bytes: Broken pipe (-1 of 14) 01-19 05:31:44.851: INFO/dalvikvm(770): Debugger has detached; object registry had 0 entries 01-19 05:31:45.320: ERROR/ActivityThread(770): Failed to find provider info for com.google.settings 01-19 05:31:45.320: ERROR/ActivityThread(770): Failed to find provider info for com.google.settings 01-19 05:31:45.340: ERROR/ActivityThread(770): Failed to find provider info for com.google.settings 01-19 05:31:45.781: DEBUG/LocationManager(770): Constructor: service = android.location.ILocationManager$Stub$Proxy@4379d9f0 01-19 05:31:45.791: WARN/GpsLocationProvider(583): Duplicate add listener for uid 10025 01-19 05:31:45.791: DEBUG/GpsLocationProvider(583): setMinTime 0 01-19 05:31:45.791: DEBUG/GpsLocationProvider(583): startNavigating 01-19 05:31:45.831: INFO/jdwp(770): received file descriptor 27 from ADB 01-19 05:31:46.001: INFO/MapActivity(770): Handling network change notification:CONNECTED 01-19 05:31:46.001: ERROR/MapActivity(770): Couldn't get connection factory client 01-19 05:31:46.451: DEBUG/dalvikvm(770): GC freed 4539 objects / 298952 bytes in 118ms 01-19 05:31:46.470: DEBUG/AndroidRuntime(770): Shutting down VM 01-19 05:31:46.470: WARN/dalvikvm(770): threadid=3: thread exiting with uncaught exception (group=0x4001aa28) 01-19 05:31:46.481: ERROR/AndroidRuntime(770): Uncaught handler: thread main exiting due to uncaught exception 01-19 05:31:46.541: ERROR/AndroidRuntime(770): java.lang.NullPointerException 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at com.google.android.maps.PixelConverter.toPixels(PixelConverter.java:58) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at com.google.android.maps.PixelConverter.toPixels(PixelConverter.java:48) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at pro.googlemapp.LocationActivity$MyLocationOverlay.draw(LocationActivity.java:101) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at com.google.android.maps.OverlayBundle.draw(OverlayBundle.java:42) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at com.google.android.maps.MapView.onDraw(MapView.java:476) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.View.draw(View.java:6274) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewGroup.drawChild(ViewGroup.java:1526) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewGroup.drawChild(ViewGroup.java:1524) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.View.draw(View.java:6277) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.widget.FrameLayout.draw(FrameLayout.java:352) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewGroup.drawChild(ViewGroup.java:1526) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewGroup.drawChild(ViewGroup.java:1524) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.View.draw(View.java:6277) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.widget.FrameLayout.draw(FrameLayout.java:352) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1883) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewRoot.draw(ViewRoot.java:1332) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewRoot.performTraversals(ViewRoot.java:1097) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.view.ViewRoot.handleMessage(ViewRoot.java:1613) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.os.Handler.dispatchMessage(Handler.java:99) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.os.Looper.loop(Looper.java:123) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at android.app.ActivityThread.main(ActivityThread.java:4203) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at java.lang.reflect.Method.invokeNative(Native Method) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at java.lang.reflect.Method.invoke(Method.java:521) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 01-19 05:31:46.541: ERROR/AndroidRuntime(770): at dalvik.system.NativeStart.main(Native Method) 01-19 05:31:46.551: INFO/Process(583): Sending signal. PID: 770 SIG: 3 01-19 05:31:46.581: INFO/dalvikvm(770): threadid=7: reacting to signal 3 01-19 05:31:46.661: INFO/dalvikvm(770): Wrote stack trace to '/data/anr/traces.txt' 01-19 05:31:46.871: INFO/ARMAssembler(583): generated scanline__00000077:03515104_00000000_00000000 [ 27 ipp] (41 ins) at [0x2c69c8:0x2c6a6c] in 973448 ns 01-19 05:31:46.911: INFO/ARMAssembler(583): generated scanline__00000077:03515104_00001001_00000000 [ 64 ipp] (84 ins) at [0x2c6a70:0x2c6bc0] in 1985378 ns 01-19 05:31:49.881: INFO/Process(770): Sending signal. PID: 770 SIG: 9 01-19 05:31:49.931: INFO/ActivityManager(583): Process pro.googlemapp (pid 770) has died. 01-19 05:31:49.941: WARN/GpsLocationProvider(583): Unneeded remove listener for uid 1000 01-19 05:31:49.941: DEBUG/GpsLocationProvider(583): stopNavigating 01-19 05:31:49.951: INFO/WindowManager(583): WIN DEATH: Window{438891c0 pro.googlemapp/pro.googlemapp.LocationActivity paused=false} 01-19 05:31:50.111: WARN/UsageStats(583): Unexpected resume of com.android.launcher while already resumed in pro.googlemapp 01-19 05:31:50.200: WARN/InputManagerService(583): Got RemoteException sending setActive(false) notification to pid 770 uid 10025

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  • How can I do vertical paging with UITableView?

    - by vodkhang
    Let me describe the situation I am trying to do: I have a list of Items. When I go into ItemDetailView, which is a UITableView. I want to do paging here like: When I scroll down out of the table view, I want to display the next item. Like in Good Reader: Currently, I am trying 2 approaches but both do not really work for me. 1st: I let my UITableView over my scroll view and I have a nice animation and works quite ok except sometimes, the UITableView will receive event instead of my scroll view. And because, a UITableView is already a UITableView, this approach seems not be a good idea. Here is some code: - (void)applicationDidFinishLaunching:(UIApplication *)application { // a page is the width of the scroll view scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width, scrollView.frame.size.height * kNumberOfPages); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = YES; scrollView.scrollsToTop = NO; scrollView.delegate = self; [self loadScrollViewWithPage:0]; } - (void)loadScrollViewWithPage:(int)page { if (page < 0) return; if (page >= kNumberOfPages) return; [self.currentViewController.view removeFromSuperview]; self.currentViewController = [[[MyNewTableView alloc]initWithPageNumber:page] autorelease]; if (nil == currentViewController.view.superview) { CGRect frame = scrollView.frame; [scrollView addSubview:currentViewController.view]; } } - (void)scrollViewDidScroll:(UIScrollView *)sender { if (pageControlUsed) { return; } CGFloat pageHeight = scrollView.frame.size.height; int page = floor((scrollView.contentOffset.y - pageHeight / 2) / pageHeight) + 1; [self loadScrollViewWithPage:page]; } - (IBAction)changePage:(id)sender { int page = pageControl.currentPage; [self loadScrollViewWithPage:page]; // update the scroll view to the appropriate page CGRect frame = scrollView.frame; [scrollView scrollRectToVisible:frame animated:YES]; pageControlUsed = YES; } My second approach is: using pop and push of navigationController to pop the current ItemDetail and push a new one on top of it. But this approach will not give me a nice animation of scrolling down like the first approach. So, the answer to how I can get it done with either approach will be appreciated

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  • Why is it 8 here,understanding buffer overflow

    - by Mask
    void function(int a, int b, int c) { char buffer1[5]; char buffer2[10]; int *ret; ret = buffer1 + 12; (*ret) += 8;//why is it 8?? } void main() { int x; x = 0; function(1,2,3); x = 1; printf("%d\n",x); } The above demo is from here: http://insecure.org/stf/smashstack.html But it's not working here: D:\test>gcc -Wall -Wextra hw.cpp && a.exe hw.cpp: In function `void function(int, int, int)': hw.cpp:6: warning: unused variable 'buffer2' hw.cpp: At global scope: hw.cpp:4: warning: unused parameter 'a' hw.cpp:4: warning: unused parameter 'b' hw.cpp:4: warning: unused parameter 'c' 1 And I don't understand why it's 8 though the author thinks: A little math tells us the distance is 8 bytes.

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  • AssemblyCleanup() after test fail/exception

    - by Tommy Jakobsen
    Hello, I'm running a few unit tests that requires a connection to the database. When my test project get initialized, a snapshot of the database is created, and when tests are done the database gets restored back to the snapshot. Here is the implementation: [TestClass] public static class AssemblyInitializer { [AssemblyInitialize()] public static void AssemblyInit(TestContext context) { var dbss = new DatabaseSnapshot(...); dbss.CreateSnapshot(); } [AssemblyCleanup()] public static void AssemblyCleanup() { var dbss = new DatabaseSnapshot(...); dbss.RevertDatabase(); } } Now this all works, but my problem arise when I have a failing test or some exception. The AssemblyCleanup is of course not invoked, so how can I solve this problem? No matter what happens, the snapshot has to be restored. Is this possible?

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  • MySQL 5.5 - Lost connection to MySQL server during query

    - by bully
    I have an Ubuntu 12.04 LTS server running at a german hoster (virtualized system). # uname -a Linux ... 3.2.0-27-generic #43-Ubuntu SMP Fri Jul 6 14:25:57 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux I want to migrate a Web CMS system, called Contao. It's not my first migration, but my first migration having connection issues with mysql. Migration went successfully, I have the same Contao version running (it's more or less just copy / paste). For the database behind, I did: apt-get install mysql-server phpmyadmin I set a root password and added a user for the CMS which has enough rights on its own database (and only its database) for doing the stuff it has to do. Data import via phpmyadmin worked just fine. I can access the backend of the CMS (which needs to deal with the database already). If I try to access the frontend now, I get the following error: Fatal error: Uncaught exception Exception with message Query error: Lost connection to MySQL server during query (<query statement here, nothing special, just a select>) thrown in /var/www/system/libraries/Database.php on line 686 (Keep in mind: I can access mysql with phpmyadmin and through the backend, working like a charme, it's just the frontend call causing errors). If I spam F5 in my browser I can sometimes even kill the mysql deamon. If I run # mysqld --log-warnings=2 I get this: ... 120921 7:57:31 [Note] mysqld: ready for connections. Version: '5.5.24-0ubuntu0.12.04.1' socket: '/var/run/mysqld/mysqld.sock' port: 3306 (Ubuntu) 05:57:37 UTC - mysqld got signal 4 ; This could be because you hit a bug. It is also possible that this binary or one of the libraries it was linked against is corrupt, improperly built, or misconfigured. This error can also be caused by malfunctioning hardware. We will try our best to scrape up some info that will hopefully help diagnose the problem, but since we have already crashed, something is definitely wrong and this may fail. key_buffer_size=16777216 read_buffer_size=131072 max_used_connections=1 max_threads=151 thread_count=1 connection_count=1 It is possible that mysqld could use up to key_buffer_size + (read_buffer_size + sort_buffer_size)*max_threads = 346679 K bytes of memory Hope that's ok; if not, decrease some variables in the equation. Thread pointer: 0x7f1485db3b20 Attempting backtrace. You can use the following information to find out where mysqld died. If you see no messages after this, something went terribly wrong... stack_bottom = 7f1480041e60 thread_stack 0x30000 mysqld(my_print_stacktrace+0x29)[0x7f1483b96459] mysqld(handle_fatal_signal+0x483)[0x7f1483a5c1d3] /lib/x86_64-linux-gnu/libpthread.so.0(+0xfcb0)[0x7f1482797cb0] /lib/x86_64-linux-gnu/libm.so.6(+0x42e11)[0x7f14821cae11] mysqld(_ZN10SQL_SELECT17test_quick_selectEP3THD6BitmapILj64EEyyb+0x1368)[0x7f1483b26cb8] mysqld(+0x33116a)[0x7f148397916a] mysqld(_ZN4JOIN8optimizeEv+0x558)[0x7f148397d3e8] mysqld(_Z12mysql_selectP3THDPPP4ItemP10TABLE_LISTjR4ListIS1_ES2_jP8st_orderSB_S2_SB_yP13select_resultP18st_select_lex_unitP13st_select_lex+0xdd)[0x7f148397fd7d] mysqld(_Z13handle_selectP3THDP3LEXP13select_resultm+0x17c)[0x7f1483985d2c] mysqld(+0x2f4524)[0x7f148393c524] mysqld(_Z21mysql_execute_commandP3THD+0x293e)[0x7f14839451de] mysqld(_Z11mysql_parseP3THDPcjP12Parser_state+0x10f)[0x7f1483948bef] mysqld(_Z16dispatch_command19enum_server_commandP3THDPcj+0x1365)[0x7f148394a025] mysqld(_Z24do_handle_one_connectionP3THD+0x1bd)[0x7f14839ec7cd] mysqld(handle_one_connection+0x50)[0x7f14839ec830] /lib/x86_64-linux-gnu/libpthread.so.0(+0x7e9a)[0x7f148278fe9a] /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d)[0x7f1481eba4bd] Trying to get some variables. Some pointers may be invalid and cause the dump to abort. Query (7f1464004b60): is an invalid pointer Connection ID (thread ID): 1 Status: NOT_KILLED From /var/log/syslog: Sep 21 07:17:01 s16477249 CRON[23855]: (root) CMD ( cd / && run-parts --report /etc/cron.hourly) Sep 21 07:18:51 s16477249 kernel: [231923.349159] type=1400 audit(1348204731.333:70): apparmor="STATUS" operation="profile_replace" name="/usr/sbin/mysqld" pid=23946 comm="apparmor_parser" Sep 21 07:18:53 s16477249 /etc/mysql/debian-start[23990]: Upgrading MySQL tables if necessary. Sep 21 07:18:53 s16477249 /etc/mysql/debian-start[23993]: /usr/bin/mysql_upgrade: the '--basedir' option is always ignored Sep 21 07:18:53 s16477249 /etc/mysql/debian-start[23993]: Looking for 'mysql' as: /usr/bin/mysql Sep 21 07:18:53 s16477249 /etc/mysql/debian-start[23993]: Looking for 'mysqlcheck' as: /usr/bin/mysqlcheck Sep 21 07:18:53 s16477249 /etc/mysql/debian-start[23993]: This installation of MySQL is already upgraded to 5.5.24, use --force if you still need to run mysql_upgrade Sep 21 07:18:53 s16477249 /etc/mysql/debian-start[24004]: Checking for insecure root accounts. Sep 21 07:18:53 s16477249 /etc/mysql/debian-start[24009]: Triggering myisam-recover for all MyISAM tables I'm using MyISAM tables all over, nothing with InnoDB there. Starting / stopping mysql is done via sudo service mysql start sudo service mysql stop After using google a little bit, I experimented a little bit with timeouts, correct socket path in the /etc/mysql/my.cnf file, but nothing helped. There are some old (from 2008) Gentoo bugs, where re-compiling just solved the problem. I already re-installed mysql via: sudo apt-get remove mysql-server mysql-common sudo apt-get autoremove sudo apt-get install mysql-server without any results. This is the first time I'm running into this problem, and I'm not very experienced with this kind of mysql 'administration'. So mainly, I want to know if anyone of you could help me out please :) Is it a mysql bug? Is something broken in the Ubuntu repositories? Is this one of those misterious 'use-tcp-connection-instead-of-socket-stuff-because-there-are-problems-on-virtualized-machines-with-sockets'-problem? Or am I completly on the wrong way and I just miss-configured something? Remember, phpmyadmin and access to the backend (which uses the database, too) is just fine. Maybe something with Apache? What can I do? Any help is appreciated, so thanks in advance :)

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  • How to solve QPixmap::fromImage memory leak?

    - by dodoent
    Hello everyone! I have a problem with Qt. Here is a part of code that troubles me: void FullScreenImage::QImageIplImageCvt(IplImage *input) { help=cvCreateImage(cvGetSize(input), input->depth, input->nChannels); cvCvtColor(input, help, CV_BGR2RGB); QImage tmp((uchar *)help->imageData, help->width, help->height, help->widthStep, QImage::Format_RGB888); this->setPixmap(QPixmap::fromImage(tmp).scaled(this->size(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation)); cvReleaseImage(&help); } void FullScreenImage::hideOnScreen() { this->hide(); this->clear(); } void FullScreenImage::showOnScreen(IplImage *slika, int delay) { QImageIplImageCvt(slika); this->showFullScreen(); if(delay>0) QTimer::singleShot(delay*1000, this, SLOT(hideOnScreen())); } So, the method showOnScreen uses private method QImageIplImageCvt to create QImage from IplImage (which is used by the openCV), which is then used to create QPixmap in order to show the image in full screen. FullScreenImage class inherits QLabel. After some delay, the fullscreen picture should be hidden, so I use QTimer to trigger an event after some delay. The event handler is the hideOnScreen method which hides the label and should clear the memory. The problem is the following: Whenever I call QPixmap::fromImage, it allocates the memory for the pixmap data and copies the data from QImage memory buffer to the QPixmap memory buffer. After the label is hidden, the QPixmap data still remains allocated, and even worse, after the new QPixmap::fromImage call the new chunk of memory is allocated for the new picture, and the old data is not freed from memory. This causes a memory leak (cca 10 MB per method call with my testing pictures). How can I solve that leak? I've even tried to create a private QPixmap variable, store pixmap created by the QPixmap::fromImage to it, and then tried to call its destructor in hideOnScreen method, but it didn't help. Is there a non-static way to create QPixmap from QImage? Or even better, is there a way to create QPixmap directly from IplImage* ? Thank you in advance for your answers.

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  • JUnit Parameterized Runner and mvn Surefire Report integration

    - by fraido
    I'm using the Junit Parameterized Runner and the Maven Plugin Surefire Report to generate detailed reports during the mvn site phase. I've something like this @RunWith(Parameterized.class) public class MyTest { private String string1; private String string2; @Parameterized.Parameters public static Collection params() { return Arrays.asList(new String[][] { { "1", "2"}, { "3", "4"}, { "5", "6"} }); } public MyTest(String string1, String string2) { this.string1 = string1; this.string2 = string2; } @Test public void myTestMethod() { ... } @Test public void myOtherTestMethod() { ... } The report shows something like myTestMethod[0] 0.018 myTestMethod[1] 0.009 myTestMethod[2] 0.009 ... myOtherTestMethod[0] 0.018 myOtherTestMethod[1] 0.009 myOtherTestMethod[2] 0.009 ... Is there a way to display something else rather than the iteration number [0]..[1]..etc.. The constructor parameters would be a much better information. For example myTestMethod["1", "2"] 0.018 ...

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  • Java Process "The pipe has been ended" problem

    - by Amit Kumar
    I am using Java Process API to write a class that receives binary input from the network (say via TCP port A), processes it and writes binary output to the network (say via TCP port B). I am using Windows XP. The code looks like this. There are two functions called run() and receive(): run is called once at the start, while receive is called whenever there is a new input received via the network. Run and receive are called from different threads. The run process starts an exe and receives the input and output stream of the exe. Run also starts a new thread to write output from the exe on to the port B. public void run() { try { Process prc = // some exe is `start`ed using ProcessBuilder OutputStream procStdIn = new BufferedOutputStream(prc.getOutputStream()); InputStream procStdOut = new BufferedInputStream(prc.getInputStream()); Thread t = new Thread(new ProcStdOutputToPort(procStdOut)); t.start(); prc.waitFor(); t.join(); procStdIn.close(); procStdOut.close(); } catch (Exception e) { e.printStackTrace(); printError("Error : " + e.getMessage()); } } The receive forwards the received input from the port A to the exe. public void receive(byte[] b) throws Exception { procStdIn.write(b); } class ProcStdOutputToPort implements Runnable { private BufferedInputStream bis; public ProcStdOutputToPort(BufferedInputStream bis) { this.bis = bis; } public void run() { try { int bytesRead; int bufLen = 1024; byte[] buffer = new byte[bufLen]; while ((bytesRead = bis.read(buffer)) != -1) { // write output to the network } } catch (IOException ex) { Logger.getLogger().log(Level.SEVERE, null, ex); } } } The problem is that I am getting the following stack inside receive() and the prc.waitfor() returns immediately afterwards. The line number shows that the stack is while writing to the exe. The pipe has been ended java.io.IOException: The pipe has been ended at java.io.FileOutputStream.writeBytes(Native Method) at java.io.FileOutputStream.write(FileOutputStream.java:260) at java.io.BufferedOutputStream.write(BufferedOutputStream.java:105) at java.io.BufferedOutputStream.flushBuffer(BufferedOutputStream.java:65) at java.io.BufferedOutputStream.write(BufferedOutputStream.java:109) at java.io.FilterOutputStream.write(FilterOutputStream.java:80) at xxx.receive(xxx.java:86) Any advice about this will be appreciated.

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  • Android Handler postDelayed executes twice

    - by Ömer Baykal
    When I use Handler and its postDelayed method, the run() method executes twice. Below is part of my code. Handler deneme = new Handler(); deneme.postDelayed(new Runnable() { @Override public void run() { randomOyna(); } }, 1000); where randomOyna is the method public void randomOyna() { Log.v("sonOlarak", "çalisti"); } I monitor the LogCat and see that "çalisti" entry is written twice, so that randomOyna is called twice. The task is scheduled truely, but executes both after 1 sec and 2 secs. Can you help me???

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  • PerformanceCounter.NextValue hangs on some machines.

    - by Poma
    I don't know why, but many computers hangs on following operation: void Init() { net1 = new List<PerformanceCounter>(); net2 = new List<PerformanceCounter>(); foreach (string instance in new PerformanceCounterCategory("Network Interface").GetInstanceNames()) { net1.Add(new PerformanceCounter("Network Interface", "Bytes Received/sec", instance)); net2.Add(new PerformanceCounter("Network Interface", "Bytes Sent/sec", instance)); } } //Once in 1 second void UpdateStats() { Status.Text = ""; for (int i = 0; i < net1.Count; i++) Status.Text += string.Format("{0}/{1} Kb/sec; ", net1[i].NextValue() / 1024, net2[i].NextValue() / 1024); } On some computes program hangs completely on first call of UpdateStats(), others experiencing 100% CPU load but program works (slowly). Other counters like new PerformanceCounter("Processor", "% Processor Time", "_Total") seems to work fine. Any suggwstions why is that?

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  • SQLiteDataAdapter Fill exception

    - by Lirik
    I'm trying to use the OleDb CSV parser to load some data from a CSV file and insert it into a SQLite database, but I get an exception with the OleDbAdapter.Fill method and it's frustrating: An unhandled exception of type 'System.Data.ConstraintException' occurred in System.Data.dll Additional information: Failed to enable constraints. One or more rows contain values violating non-null, unique, or foreign-key constraints. Here is the source code: public void InsertData(String csvFileName, String tableName) { String dir = Path.GetDirectoryName(csvFileName); String name = Path.GetFileName(csvFileName); using (OleDbConnection conn = new OleDbConnection("Provider=Microsoft.Jet.OLEDB.4.0;Data Source=" + dir + @";Extended Properties=""Text;HDR=No;FMT=Delimited""")) { conn.Open(); using (OleDbDataAdapter adapter = new OleDbDataAdapter("SELECT * FROM " + name, conn)) { QuoteDataSet ds = new QuoteDataSet(); adapter.Fill(ds, tableName); // <-- Exception here InsertData(ds, tableName); // <-- Inserts the data into the my SQLite db } } } class Program { static void Main(string[] args) { SQLiteDatabase target = new SQLiteDatabase(); string csvFileName = "D:\\Innovations\\Finch\\dev\\DataFeed\\YahooTagsInfo.csv"; string tableName = "Tags"; target.InsertData(csvFileName, tableName); Console.ReadKey(); } } The "YahooTagsInfo.csv" file looks like this: tagId,tagName,description,colName,dataType,realTime 1,s,Symbol,symbol,VARCHAR,FALSE 2,c8,After Hours Change,afterhours,DOUBLE,TRUE 3,g3,Annualized Gain,annualizedGain,DOUBLE,FALSE 4,a,Ask,ask,DOUBLE,FALSE 5,a5,Ask Size,askSize,DOUBLE,FALSE 6,a2,Average Daily Volume,avgDailyVolume,DOUBLE,FALSE 7,b,Bid,bid,DOUBLE,FALSE 8,b6,Bid Size,bidSize,DOUBLE,FALSE 9,b4,Book Value,bookValue,DOUBLE,FALSE I've tried the following: Removing the first line in the CSV file so it doesn't confuse it for real data. Changing the TRUE/FALSE realTime flag to 1/0. I've tried 1 and 2 together (i.e. removed the first line and changed the flag). None of these things helped... One constraint is that the tagId is supposed to be unique. Here is what the table look like in design view: Can anybody help me figure out what is the problem here? Update: I changed the HDR property from HDR=No to HDR=Yes and now it doesn't give me an exception: OleDbConnection conn = new OleDbConnection("Provider=Microsoft.Jet.OLEDB.4.0;Data Source=" + dir + @";Extended Properties=""Text;HDR=Yes;FMT=Delimited"""); I assumed that if HDR=No and I removed the header (i.e. first line), then it should work... strangely it didn't work. In any case, now I'm no longer getting the exception. The new problem is here: public void InsertData(QuoteDataSet data, String tableName) { using (SQLiteConnection conn = new SQLiteConnection(_connectionString)) { conn.Open(); using (SQLiteDataAdapter sqliteAdapter = new SQLiteDataAdapter("SELECT * FROM " + tableName, conn)) { Console.WriteLine("Num rows updated is " + sqliteAdapter.Update(data, tableName)); } } } Now the Num rows updated is 0... any hints?

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  • iPhone Gameloop render update from a separate thread

    - by Rich
    Hi, I'm new to iPhone development. I have a game loop setup as follows. (void)CreateGameTick:(NSTimeInterval) in_time { [NSThread detachNewThreadSelector:@selector(GameTick) toTarget:self withObject:nil]; } My basic game tick/render looks like this (void)GameTick { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; CGRect wrect = [self bounds]; while( m_running ) { [self drawRect: wrect]; } [pool release]; } My render function gets called. However nothing gets drawn (I am using Core Graphics to draw some lines on a derived UIView). If I call my update via a timer then all is well and good. Can you tell me why the render fails when done via threads? And is it possible to make it work via threads? Thanks Rich

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  • How to attach a scroll bar to a canvas in android ?

    - by panzerschreck
    Hello, I am drawing up a grid on a canvas as below, I have not been able to get the scroll bar to appear, I looked around for examples, but none of them give details on drawing scroll bars for custom views. Your help is much appreciated. public class GridActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // i tried to do as in the documentation nothing seems to happen LinearLayout lLayout = new LinearLayout(this); lLayout.addView(new CustomDrawableView(this), new ViewGroup.LayoutParams(800,600)); FrameLayout fLayout = new FrameLayout(this); fLayout.addView(lLayout, new ViewGroup.LayoutParams(800,600)); setContentView(fLayout); } private class GridView extends ScrollView { private ShapeDrawable[] mDrawable; public GridView (Context context) { // some initialization } protected void onDraw(Canvas canvas) { for each i mDrawable[i].draw(canvas) } } }

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  • "KeyPress" event for WinForms textbox is missing?

    - by eibhrum
    I am trying to add an "KeyPress" event in a textbox (WinForm) this.textBox1.KeyPress += new System.Windows.Forms.KeyPressEventHandler(CheckKeys); and here's inside the 'CheckKeys': private void CheckKeys(object sender, System.Windows.Forms.KeyPressEventArgs e) { if (e.KeyChar == (char)13) { // Enter is pressed - do something } } The idea here is that once a textbox is in focus and the 'Enter' button was pressed, something will happen... However, my machine cannot find the 'KeyPress' event. Is there something wrong with my codes? UPDATE: I also tried putting KeyDown instead of KeyPress: private void textBox1_KeyDown(object sender, System.Windows.Input.KeyEventArgs e) { if (e.Key == Key.Return) // Enter is pressed - do something } } Still not working though...

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  • ASP.NET Routing : RouteCollection class missing

    - by Shyju
    I am developing a website(web forms , not MVC) in VS 2008(with SP1 ).I am trying to incorporate the ASP.NET Routing.I am following the MSDN tutorial to do it. http://msdn.microsoft.com/en-us/library/cc668201.aspx I have added the below items to my glbal.asax.cs file as per the tutorial protected void Application_Start(object sender, EventArgs e) { RegisterRoutes(RouteTable.Routes); } public static void RegisterRoutes(RouteCollection routes) { routes.Add(new Route ( "Category/{action}/{categoryName}" , new CategoryRouteHandler() )); } When trying to build it is telling like "The type or namespace name 'RouteCollection' could not be found (are you missing a using directive or an assembly reference?) I have System.web imported to my global.asax file Any Idea how to get rid of it ?

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  • a4j:jsFunction with actionListener inside of h:dataTable

    - by JQueryNeeded
    Hello all, I'm having problem with using a4j:jsFunction with actionListener inside of h:dataTable, when I want to invoke an action over particular row with a4j:commandLink it works flawless but when I want to invoke the action with a4j:jsFunction & actionListener it's always invoked over the last element in dataTable Let me give you an example: <a4j:form ajaxSubmit="true" reRender="mainForm" id="mainForm"> <a4j:region> <t:saveState value="#{ts.list}" /> </a4j:region> <h:dataTable value="#{ts.list}" var="el" binding="#{ts.bind}"> <h:column>#{el}</h:column>> <h:column> <a4j:commandLink actionListener="#{ts.rem}"> <h:outputText value="delete by CMDLink" /> </a4j:commandLink> </h:column> <h:column> <a href="#" onclick="okClicked();">delete by okClicked</a> <a4j:jsFunction name="okClicked" actionListener="#{ts.rem}" /> </h:column> </h:dataTable> </a4j:form> now, the bean's code: package com.sth; import java.util.ArrayList; import java.util.List; import javax.faces.component.UIData; import javax.faces.event.ActionEvent; public class Ts { private List<String> list = new ArrayList<String>(); private UIData bind; public Ts(){ list.add("element1"); list.add("element2"); list.add("element3"); list.add("element4"); } public List<String> getList() { return list; } public void setList(List<String> list) { this.list = list; } public void rem(ActionEvent ae) { String toRem = (String) bind.getRowData(); System.out.println("Deleting " + toRem); list.remove(toRem); } public UIData getBind() { return bind; } public void setBind(UIData bind) { this.bind = bind; } } when I use a4j:commandLink to remove element, it works as its expected, but when I use a4j:jsFunction to invoke actionListener it invokes action against last element :( Any ideas? Cheers

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  • Spring mail support - no subject

    - by Trick
    I have updated my libraries, and now e-mails are sent without subject. I don't know where this happened... Mail API is 1.4.3., Spring 2.5.6. and Spring Integration Mail 1.0.3.RELEASE. <!-- Definitions for SMTP server --> <bean id="mailSender" class="org.springframework.mail.javamail.JavaMailSenderImpl"> <property name="host" value="${mail.host}" /> <property name="username" value="${mail.username}" /> <property name="password" value="${mail.password}" /> </bean> <bean id="adminMailTemplate" class="org.springframework.mail.SimpleMailMessage" > <property name="from" value="${mail.admin.from}" /> <property name="to" value="${mail.admin.to}" /> <property name="cc"> <list> <value>${mail.admin.cc1}</value> </list> </property> </bean> <!-- Mail service definition --> <bean id="mailService" class="net.bbb.core.service.impl.MailServiceImpl"> <property name="sender" ref="mailSender"/> <property name="mail" ref="adminMailTemplate"/> </bean> And properties mail.host,mail.username,mail.password,mail.admin.from,mail.admin.to, mail.admin.cc1. Java class: /** The sender. */ private MailSender sender; /** The mail. */ private SimpleMailMessage mail; public void sendMail() { this.mail.setSubject("Subject"); this.mail.setText("msg body"); try { getSender().send(this.mail); } catch (MailException e) { log.error("Error sending mail!",e); } } public SimpleMailMessage getMail() { return this.mail; } public void setMail(SimpleMailMessage mail) { this.mail = mail; } public MailSender getSender() { return this.sender; } public void setSender(MailSender mailSender1) { this.sender = mailSender1; } Everything worked before, I am wondering if there may be any conflicts with new libraries.

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  • Syntax error on token "QUOTE", VariableDeclaratorId expected after this token

    - by user356812
    I've posted a bigger chunk of the code below. You can see that initially QUOTE was procedural- coded in place. I'm trying to learn how to use declarative design so I want to do the same thing but by using resources. It seems like I need to access the string.xml thru the @R.id tag and identify QUOTE with that string value. But I don't know enough to negotiate this. Any tips? Thanks! public class circle extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(new GraphicsView(this)); } static public class GraphicsView extends View { //private static final String QUOTE = "Happy Birthday to David."; private final String QUOTE = getString(R.string.quote); ..... @Override protected void onDraw(Canvas canvas) { // Drawing commands go here canvas.drawPath(circle, cPaint); canvas.drawTextOnPath(QUOTE, circle, 0, 20, tPaint);

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  • ASPxGridView Pager disappears

    - by Jo Asakura
    Hello all, I use the ASPxGridView with paging, pager settings is next: <SettingsPager Mode="ShowPager" Position="Bottom" Visible="true"> Also I have a CustomButtonInitialize event: protected void gridViewInvoices_CustomButtonInitialize(object sender, ASPxGridViewCustomButtonEventArgs e) { if (!e.IsEditingRow) { Invoice invoice = (Invoice)gridViewInvoices.GetRow(e.VisibleIndex); if (invoice != null) { if (e.ButtonID == "btnConfirmPayment") { e.Visible = invoice.PaymentConfirmedDate.HasValue ? DefaultBoolean.False : DefaultBoolean.Default; } } } } When I open the page with this grid the pager disappears but if I comment my CustomButtonInitialize event: protected void gridViewInvoices_CustomButtonInitialize(object sender, ASPxGridViewCustomButtonEventArgs e) { /*if (!e.IsEditingRow) { Invoice invoice = (Invoice)gridViewInvoices.GetRow(e.VisibleIndex); if (invoice != null) { if (e.ButtonID == "btnConfirmPayment") { e.Visible = invoice.PaymentConfirmedDate.HasValue ? DefaultBoolean.False : DefaultBoolean.Default; } } }*/ } Pager appears again, how can I fix it and how is pager depend on this event (CustomButtonInitialize)? Best regards, Alex.

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  • How to send messages between c++ .dll and C# app using named pipe?

    - by Gal
    I'm making an injected .dll written in C++, and I want to communicate with a C# app using named pipes. Now, I am using the built in System.IO.Pipe .net classes in the C# app, and I'm using the regular functions in C++. I don't have much experience in C++ (Read: This is my first C++ code..), tho I'm experienced in C#. It seems that the connection with the server and the client is working, the only problem is the messaged aren't being send. I tried making the .dll the server, the C# app the server, making the pipe direction InOut (duplex) but none seems to work. When I tried to make the .dll the server, which sends messages to the C# app, the code I used was like this: DWORD ServerCreate() // function to create the server and wait till it successfully creates it to return. { hPipe = CreateNamedPipe(pipename,//The unique pipe name. This string must have the following form: \\.\pipe\pipename PIPE_ACCESS_DUPLEX, PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE | PIPE_NOWAIT, //write and read and return right away PIPE_UNLIMITED_INSTANCES,//The maximum number of instances that can be created for this pipe 4096 , // output time-out 4096 , // input time-out 0,//client time-out NULL); if(hPipe== INVALID_HANDLE_VALUE) { return 1;//failed } else return 0;//success } void SendMsg(string msg) { DWORD cbWritten; WriteFile(hPipe,msg.c_str(), msg.length()+1, &cbWritten,NULL); } void ProccesingPipeInstance() { while(ServerCreate() == 1)//if failed { Sleep(1000); } //if created success, wait to connect ConnectNamedPipe(hPipe, NULL); for(;;) { SendMsg("HI!"); if( ConnectNamedPipe(hPipe, NULL)==0) if(GetLastError()==ERROR_NO_DATA) { DebugPrintA("previous closed,ERROR_NO_DATA"); DisconnectNamedPipe(hPipe); ConnectNamedPipe(hPipe, NULL); } Sleep(1000); } And the C# cliend like this: static void Main(string[] args) { Console.WriteLine("Hello!"); using (var pipe = new NamedPipeClientStream(".", "HyprPipe", PipeDirection.In)) { Console.WriteLine("Created Client!"); Console.Write("Connecting to pipe server in the .dll ..."); pipe.Connect(); Console.WriteLine("DONE!"); using (var pr = new StreamReader(pipe)) { string t; while ((t = pr.ReadLine()) != null) { Console.WriteLine("Message: {0}",t); } } } } I see that the C# client connected to the .dll, but it won't receive any message.. I tried doing it the other way around, as I said before, and trying to make the C# send messages to the .dll, which would show them in a message box. The .dll was injected and connected to the C# server, but when It received a message it just crashed the application it was injected to. Please help me, or guide me on how to use named pipes between C++ and C# app

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  • How to marshal int* in C#?

    - by MartyIX
    Hi, I would like to call this method in unmanaged library: void __stdcall GetConstraints( unsigned int* puiMaxWidth, unsigned int* puiMaxHeight, unsigned int* puiMaxBoxes ); My solution: Delegate definition: [UnmanagedFunctionPointer(CallingConvention.StdCall)] private delegate void GetConstraintsDel(UIntPtr puiMaxWidth, UIntPtr puiMaxHeight, UIntPtr puiMaxBoxes); The call of the method: // PLUGIN NAME GetConstraintsDel getConstraints = (GetConstraintsDel)Marshal.GetDelegateForFunctionPointer(pAddressOfFunctionToCall, typeof(GetConstraintsDel)); uint maxWidth, maxHeight, maxBoxes; unsafe { UIntPtr a = new UIntPtr(&maxWidth); UIntPtr b = new UIntPtr(&maxHeight); UIntPtr c = new UIntPtr(&maxBoxes); getConstraints(a, b, c); } It works but I have to allow "unsafe" flag. Is there a solution without unsafe code? Or is this solution ok? I don't quite understand the implications of setting the project with unsafe flag. Thanks for help!

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  • ASP.NET GridView second header row to span main header row

    - by Dana Robinson
    I have an ASP.NET GridView which has columns that look like this: | Foo | Bar | Total1 | Total2 | Total3 | Is it possible to create a header on two rows that looks like this? | | Totals | | Foo | Bar | 1 | 2 | 3 | The data in each row will remain unchanged as this is just to pretty up the header and decrease the horizontal space that the grid takes up. The entire GridView is sortable in case that matters. I don't intend for the added "Totals" spanning column to have any sort functionality. Edit: Based on one of the articles given below, I created a class which inherits from GridView and adds the second header row in. namespace CustomControls { public class TwoHeadedGridView : GridView { protected Table InnerTable { get { if (this.HasControls()) { return (Table)this.Controls[0]; } return null; } } protected override void OnDataBound(EventArgs e) { base.OnDataBound(e); this.CreateSecondHeader(); } private void CreateSecondHeader() { GridViewRow row = new GridViewRow(0, -1, DataControlRowType.Header, DataControlRowState.Normal); TableCell left = new TableHeaderCell(); left.ColumnSpan = 3; row.Cells.Add(left); TableCell totals = new TableHeaderCell(); totals.ColumnSpan = this.Columns.Count - 3; totals.Text = "Totals"; row.Cells.Add(totals); this.InnerTable.Rows.AddAt(0, row); } } } In case you are new to ASP.NET like I am, I should also point out that you need to: 1) Register your class by adding a line like this to your web form: <%@ Register TagPrefix="foo" NameSpace="CustomControls" Assembly="__code"%> 2) Change asp:GridView in your previous markup to foo:TwoHeadedGridView. Don't forget the closing tag. Another edit: You can also do this without creating a custom class. Simply add an event handler for the DataBound event of your grid like this: protected void gvOrganisms_DataBound(object sender, EventArgs e) { GridView grid = sender as GridView; if (grid != null) { GridViewRow row = new GridViewRow(0, -1, DataControlRowType.Header, DataControlRowState.Normal); TableCell left = new TableHeaderCell(); left.ColumnSpan = 3; row.Cells.Add(left); TableCell totals = new TableHeaderCell(); totals.ColumnSpan = grid.Columns.Count - 3; totals.Text = "Totals"; row.Cells.Add(totals); Table t = grid.Controls[0] as Table; if (t != null) { t.Rows.AddAt(0, row); } } } The advantage of the custom control is that you can see the extra header row on the design view of your web form. The event handler method is a bit simpler, though.

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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • Add animation when user control get visible and collapsed In Wpf

    - by sanjeev40084
    I have two xaml files MainWindow.xaml and other user control WorkDetail.xaml file. MainWindow.xaml file has a textbox, button, listbox and reference to WorkDetail.xaml(user control which is collapsed). Whenever user enter any text, it gets added in listbox when the add button is clicked. When any items from the listbox is double clicked, the visibility of WorkDetail.xaml is set to Visible and it gets displayed. In WorkDetail.xaml (user control) it has textblock and button. The Textblock displays the text of selected item and close button sets the visibility of WorkDetail window to collapsed. Now i am trying to animate WorkDetail.xaml when it gets visible and collapse. When any items from listbox is double clicked and WorkDetail.xaml visibility is set to visible, i want to create an animation of moving WorkDetail.xaml window from right to left on MainWindow. When Close button from WorkDetail.xaml file is clicked and WorkDetail.xaml file is collapsed, i want to slide the WorkDetail.xaml file from left to right from MainWindow. Here is the screenshot: MainWindow.xaml code: <Window...> <Grid Background="Black" > <TextBox x:Name="enteredWork" Height="39" Margin="44,48,49,0" TextWrapping="Wrap" VerticalAlignment="Top"/> <ListBox x:Name="workListBox" Margin="26,155,38,45" FontSize="29.333" MouseDoubleClick="workListBox_MouseDoubleClick"/> <Button x:Name="addWork" Content="Add" Height="34" Margin="71,103,120,0" VerticalAlignment="Top" Click="Button_Click"/> <TestWpf:WorkDetail x:Name="WorkDetail" Visibility="Collapsed"/> </Grid> </Window> MainWindow.xaml.cs class code: namespace TestWpf { public partial class MainWindow : Window { public MainWindow() { this.InitializeComponent(); } private void Button_Click(object sender, RoutedEventArgs e) { workListBox.Items.Add(enteredWork.Text); } private void workListBox_MouseDoubleClick(object sender, MouseButtonEventArgs e) { WorkDetail.workTextBlk.Text = (string)workListBox.SelectedItem; WorkDetail.Visibility = Visibility.Visible; } } } WorkDetail.xaml code: <UserControl ..> <Grid Background="#FFD2CFCF"> <TextBlock x:Name="workTextBlk" Height="154" Margin="33,50,49,0" TextWrapping="Wrap" VerticalAlignment="Top" FontSize="29.333" Background="#FFF13939"/> <Button x:Name="btnClose" Content="Close" Height="62" Margin="70,0,94,87" VerticalAlignment="Bottom" Click="btnClose_Click"/> </Grid> </UserControl> WorkDetail.xaml.cs class code: namespace TestWpf { public partial class WorkDetail : UserControl { public WorkDetail() { this.InitializeComponent(); } private void btnClose_Click(object sender, System.Windows.RoutedEventArgs e) { Visibility = Visibility.Collapsed; } } } Can anyone tell how can i do this?

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