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  • Skin Twitter HTML and CSS

    - by hagope
    I am building a twitter application and would like to use the structure of the their homepage. Can anyone suggest how to go about doing this, or point to a reference that does this? I do not intend to use any images that would be considered copyright, I just want to use the single column layout, with the side panel, header, footer. Thanks!

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  • Using UNC path as paths location in Mecurial IIS6 Server2003

    - by Chris M
    I'm running the latest Mercurial and Python 2.6; IIS6 is using the wildcard ISAPI method to attach the site to the Mecurial hgwebdir_wsgi [paths] \ = \\COMP3254\TestRepo\* [web] baseurl = / allow_push = * push_ssl = false style = monoblue The setup works perfectly if I reference the local drive E:\repo* but doesnt work if I specify the network as above; I've given the server (MERCDEV01$) full permissions on the shared folder on COMP3254, I can't think of any other reason it wouldn't work. Any ideas?

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  • Why is dereferencing a pointer called dereferencing?

    - by optician
    Why is dereferencing called dereferencing? I'm just learning pointers properly, and I'd like to know why dereferencing is called that. It confused me as it sounds like you are removing a reference, rather than going via the pointer to the destination. Can anyone explain why it is called this? To me something like destination or pointed_to_value would make more sense.

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  • [bash] files indexed by production date

    - by caas
    Each day an application creates a file called file_YYYYMMDD.csv where YYYYMMDD is the production date. But sometimes the generation fails and no files are generated for a couple of days. I'd like an easy way in a bash or sh script to find the filename of the most recent file, which has been produced before a given reference date. Typical usage: find the last generated file, disregarding those produced after the May 1st. Thanks for your help

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  • How do you programmatically move the caret of a Flex TextArea to the end?

    - by Akinwale
    I'm trying to move the caret in a Flex TextArea to the end after appending some text from my code. I've looked through the reference documentation for TextArea and its underlying TextField but it appears there is no method provided to handle this. One approach I've tried is to set focus to the text area and dispatch a KeyUp KeyboardEvent with the event's key code set to the "End" key, but this doesn't work. Any ideas on how to do this? Thanks.

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  • C# CodeDom - making project's forms accessible for scripts.

    - by michal
    Hi, I'm learning CodeDom scripting, I started with http://www.c-sharpcorner.com/uploadfile/mgold/codedomcalculator08082005003253am/codedomcalculator.aspx Now I'd like to allow script modify the project's form (for learning purposes only). I suppose I need to create new field for a class I'm generating which refers "this". However I have no idea how can I set a reference for script-accessible object ... ? Or can I directly publish some class member (like "this" or "button1") to a CodeDom script structure?

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  • Suppress errors of files that are not set to be built from the "Error List" window

    - by ohadsc
    I have some cs files in my project that are not set to be built (Properties - Build Action = None). They contain bits of code that don't compile as a whole and are there merely for reference. I don't care about any compilation errors in them, but they appear in the "Error List" window, cluttering it. Is there some way to tell VS to ignore errors in that file? Or in all files not set to be built, at that ? I'm using VS 2010 Thanks

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  • UITextField start at end of text

    - by Raphael Pinto
    I created an UITextField in my App. This text field display a long text. The problem is that when I first open the view containing the UITextField, it is automaticaly show the end of my text. But I want it to show the begining. I read the UITextFiled Class Reference on Apple dev center, but nothing seem to allow me to change it. How can I do?

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  • C#, add references manually

    - by A B
    Is there anyway I can make the process of adding references to C# projects less painfull? Every time I create a new C# class library project. I have to use the Add Reference dialog for 5 times at least.

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  • Maximal Length of List to Shuffle with Python random.shuffle?

    - by Henrik
    I have a list which I shuffle with the Python built in shuffle function (random.shuffle) However, the Python reference states: Note that for even rather small len(x), the total number of permutations of x is larger than the period of most random number generators; this implies that most permutations of a long sequence can never be generated. Now, I wonder what this "rather small len(x)" means. 100, 1000, 10000,... Can anybody clarify? Thanks!

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  • Is there a jQuery widget equal to DOJO's TitlePane?

    - by Bill Caswell
    I like the visual behavior of the DOJO TitlePane widget, but it has too much other bunk for my purpose. http://dojotoolkit.org/reference-guide/dijit/TitlePane.html#dijit-titlepane Is anyone aware of a jQuery widget that provides the same ability to expose and hide content in a stacked manner with the little flippy-arrow, pane highlighting on mouse over, etc? An accordion does not accomplish my goal being able to have multiple panes open at the same time. Thanks in advance.

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  • debug=true in .svc file?

    - by JohnW
    Our WCF svc files contain the following: <%@ ServiceHost Service="Foo" Factory="Bar" Language="C#" Debug="true" %> What does debug=true mean in this case? web.config has debug=false, but I don't know what this one means and can't find a reference on MSDN.

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  • Drawing using Dynamic Array and Buffer Object

    - by user1905910
    I have a problem when creating the vertex array and the indices array. I don't know what really is the problem with the code, but I guess is something with the type of the arrays, can someone please give me a light on this? #define GL_GLEXT_PROTOTYPES #include<GL/glut.h> #include<iostream> using namespace std; #define BUFFER_OFFSET(offset) ((GLfloat*) NULL + offset) const GLuint numDiv = 2; const GLuint numVerts = 9; GLuint VAO; void display(void) { enum vertex {VERTICES, INDICES, NUM_BUFFERS}; GLuint * buffers = new GLuint[NUM_BUFFERS]; GLfloat (*squareVerts)[2] = new GLfloat[numVerts][2]; GLubyte * indices = new GLubyte[numDiv*numDiv*4]; GLuint delta = 80/numDiv; for(GLuint i = 0; i < numVerts; i++) { squareVerts[i][1] = (i/(numDiv+1))*delta; squareVerts[i][0] = (i%(numDiv+1))*delta; } for(GLuint i=0; i < numDiv; i++){ for(GLuint j=0; j < numDiv; j++){ //cada iteracao gera 4 pontos #define NUM_VERT(ii,jj) ((ii)*(numDiv+1)+(jj)) #define INDICE(ii,jj) (4*((ii)*numDiv+(jj))) indices[INDICE(i,j)] = NUM_VERT(i,j); indices[INDICE(i,j)+1] = NUM_VERT(i,j+1); indices[INDICE(i,j)+2] = NUM_VERT(i+1,j+1); indices[INDICE(i,j)+3] = NUM_VERT(i+1,j); } } glGenVertexArrays(1, &VAO); glBindVertexArray(VAO); glGenBuffers(NUM_BUFFERS, buffers); glBindBuffer(GL_ARRAY_BUFFER, buffers[VERTICES]); glBufferData(GL_ARRAY_BUFFER, sizeof(squareVerts), squareVerts, GL_STATIC_DRAW); glVertexPointer(2, GL_FLOAT, 0, BUFFER_OFFSET(0)); glEnableClientState(GL_VERTEX_ARRAY); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[INDICES]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } void init() { glClearColor(0.0, 0.0, 0.0, 0.0); gluOrtho2D((GLdouble) -1.0, (GLdouble) 90.0, (GLdouble) -1.0, (GLdouble) 90.0); } int main(int argv, char** argc) { glutInit(&argv, argc); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutInitWindowSize(500,500); glutInitWindowPosition(100,100); glutCreateWindow("myCode.cpp"); init(); glutDisplayFunc(display); glutMainLoop(); return 0; } Edit: The problem here is that drawing don't work at all. But I don't get any error, this just don't display what I want to display. Even if I put the code that make the vertices and put them in the buffers in a diferent function, this don't work. I just tried to do this: void display(void) { glBindVertexArray(VAO); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } and I placed the rest of the code in display in another function that is called on the start of the program. But the problem still

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  • How do I make textarea a TinyMCE in Joomla?

    - by Kristopher Ives
    I have a component and I want to make a textarea on the admin backend interface use the TinyMCE editor: How do I reference the TinyMCE that is being used by other components (instead of duplicating it) 2.) How do I hook into the page init or some place where I can let TinyMCE do it's magic (of if Joomla provides a way) Thanks

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