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  • sql report link with rs:Command paramaters not opening in JSF page

    - by H3wh0s33ks
    I have a report that we need to link (which we've checked to be working) to in a JSF project, the link looks like the following: http://www.example.com/report/summary&rs:Command=Render However when we try to load the page that links to it we get the following error: The reference to entity "rs:Command" must end with the ';' How can I link to the report within my pages and prevent it from trying to parse the rs:Command?

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  • accessing id property via javascript

    - by webzide
    Dear experts Is there a way to access the ID of an dom element? I don't mean using the getElementById attribute to find out a array of objects. Bascially I already know the DOM element and that object reference is at hand. All I need is to access the ID property. I know something like if(element.id==value) won't work. Thanks in advance.

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  • Getting value of LSB from Hex (C code)

    - by Rjff
    Hi - first post here :) I've got a code like this in C: unsigned char const data[ ] = {0x0a, 0x1d, 0xf0, 0x07}; I need to extract it such that the final value is: 0xa1df7 I have only been able to extract and get it working if the hex values that have at least 1 zero: unsigned char const data[ ] = {0x0a, 0xd0, 0xf0, 0x07}; using the code below: for(int i = 0; i < SIZE; ++i) { tmp = data[i]; if ( (data[i] <= 0x0F) && (((data[i] & 0x0F) == 0) || (data[i] & 0xF0) == 0)) // one of the hex is zero { tmp = ((tmp << 4) >> 4) << N[i]; std::cout << "foo: " << std::hex << tmp << ":" << std::endl; } else if ((data[i] >= 0x0F) && (((data[i] & 0x0F) == 0) || (data[i] & 0xF0) == 0) ) { tmp = (tmp >> 4) << N[i]; std::cout << "bar: " << std::hex << tmp << ":" << std::endl; } else { std::cout << "result: " << std::hex << result << ":" << std::endl; std::cout << "tmp << 8: " << std::hex << (tmp << 8)<< ":" << std::endl; result = result | (tmp << 8); std::cout << "result |= (tmp << 8): " << std::hex << result << ":" << std::endl; } result |= tmp; std::cout << "boo: " << std::hex << result << ":" << std::endl; } It seems the last else {...} block is troublesome for me. Any ideas? Thanks!

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  • Programming Windows Cluster resource DLLs using Delphi

    - by kaeff
    I wonder whether there's a way to program a resource DLL for Windows Clusters in Delphi. I want to write a program that observes cluster state changes. Judging from the MSDN API reference, all relevant functions are located in the ClusAPI.h and ResAPI.h headers, but unfortunately it seems as if they haven't been ported yet and HeaderConv seems to fail on them. Does anyone has experience in doing such a thing?

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  • Suppress errors of files that are not set to be built from the "Error List" window

    - by ohadsc
    I have some cs files in my project that are not set to be built (Properties - Build Action = None). They contain bits of code that don't compile as a whole and are there merely for reference. I don't care about any compilation errors in them, but they appear in the "Error List" window, cluttering it. Is there some way to tell VS to ignore errors in that file? Or in all files not set to be built, at that ? I'm using VS 2010 Thanks

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  • Get metadata out of a webHttpBinding endpoint

    - by decyclone
    Hi, With a reference to my previous question, I would like to know how would I extract information of a WCF service from a client application to know what methods/types are exposed if the service exposes only one endpoint that uses webHttpBinding? Just to summarize, in my previous question, I came to know that an endpoint using webHttpBinding does not get exposed in the generated WSDL because it would be a JSON endpoint and is just not compatible.

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  • join 03 table in the database codeIgniter

    - by python
    with my table. person_id serial NOT NULL, firstname character varying(30) NOT NULL, lastname character varying(30), email character varying(50), username character varying(20) NOT NULL, "password" character varying(100) NOT NULL, gender character varying(10), dob date, accesslevel smallint NOT NULL, company_id integer NOT NULL,//Reference to table company position_id integer NOT NULL,//Reference to table position company_id serial NOT NULL, company_name character varying(80) NOT NULL, description character varying(255), address character varying(100) NOT NULL, In my controller ........................ // load data $persons = $this->person_model->get_paged_list(10,0); // generate table data $this->load->library('table'); $this->table->set_empty("&nbsp;"); $this->table->set_heading('No', 'FirstName', 'LastName','E-mail','Company''Gender', 'Date of Birth', 'Actions'); foreach ($persons as $person){ $this->table->add_row(++$i, $person->firstname, $person->lastname, $person->email, $person->company_name, //HOW CAN I GOT THE POSITION TITLE ?, strtoupper($person->gender)=='M'? 'Male':'Female', date('d-m-Y',strtotime($person->dob)), } My model <?php class Person_Model extends Model { private $person= 'person'; function Person(){ parent::Model(); } function list_all(){ $this->db->order_by('person_id','asc'); return $this->db->get($person); } function count_all(){ return $this->db->count_all($this->person); } function get_paged_list($limit = 0, $offset = 0) { $this->db->limit($limit, $offset); $this->db->select("person.*, company.company_name as company"); $this->db->from('person'); $this->db->join('company','person.company_id = company.company_id','left'); //MY QUESTION:? CAN I JOIN MORE WITH TABLE POSITION? $query = $this->db->get(); return $query->result(); } function get_by_id($id){ $this->db->where('person_id', $id); return $this->db->get($this->person); } function save($person){ $this->db->insert($this->person, $person); return $this->db->insert_id(); } function update($id, $person){ $this->db->where('person_id', $id); $this->db->update($this->person, $person); } function delete($id){ $this->db->where('person_id', $id); $this->db->delete($this->person); } } ?>

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  • Excel Functions

    - by dwyane
    =MAX(SUM(A1:A5)) How do i incorporate the above formula into =IF( AND( $H$14<F22, F22<=($H$14+$H$15) ), $I$15, IF( AND( $H$14+$H$15<F22, F22<($H$14+$H$15+$H$16) ), $I$16, IF( AND( $H$14+$H$15+$H$16<F22, F22<=($H$14+$H$15+$H$16+$H$17) ), $I$17, $I$14 ) ) ) It keeps running a circular reference error. Help! The sum value shouldnt exceed 150. If exceed, then replace the cell with zero value.

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  • DirectShowNet for Compact framework licensing?

    - by GameTrainersWTF
    http://directshownetcf.com/ I can't seem to find anything on google to suggest whether or not i can use this in a commercial application. It does reference you can buy the source code for money, but nothing (that i can see) about using the already compiled dll. Has anyone got any information on this?

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  • Grails populate params with XML from POST request

    - by othman
    I have a RestFull grails api that i expose through grails Controller. I need to automatically bind the xml data sent in a POST request. I don't think using groovy bindData(object,params) works as the params reference seems not having the xml elements. i use the parseRequest=true in the UrlMappings but yet the params Object does'nt have the xml elements. am i missing some other config so that my params object get automatically populated with the xml body elements?

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  • JsonIgnore attributes not working in ASP.NET?

    - by Geoffrey
    I've got an object in my project with circular references. I've put [JsonIgnore] above the field like so: [JsonIgnore] public virtual Foobar ChildObject { get; set; } I'm still getting circular reference errors when I serialize the object. The only fields that do not have JsonIgnore are string fields and should not cause this. Is there something else I need to do to get JsonIgnore to work? Thanks!

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  • UIScrollView message handler

    - by cs221313
    Hi, all, I want to create a scroll view and put thumbnail view in that scroll view. but I can not get the touchBegan message in my program. My source code is like following. - (void)viewDidLoad { [super viewDidLoad]; NSError* error; NSString *bundleRoot = [[NSBundle mainBundle] bundlePath]; dirContents = [[[NSFileManager defaultManager] contentsOfDirectoryAtPath:bundleRoot error: &error] copy]; scrollView = [[UIScrollView alloc] initWithFrame:[[self view] bounds]]; scrollView.pagingEnabled = YES; scrollView.showsHorizontalScrollIndicator = NO; scrollView.userInteractionEnabled = YES; scrollView.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView.scrollEnabled = YES; [scrollView setDelegate:self]; [[self view] addSubview:scrollView]; DLog(@"scroll frame top = %d, left = %d, width = %d, height = %d", scrollView.frame.origin.x, scrollView.frame.origin.y, scrollView.frame.size.width, scrollView.frame.size.height); int i, j; UIView* onePageView = [[UIView alloc] init]; int pageNumber = 0; int iconNumber = 0; for (NSString *tString in dirContents) { if ([tString hasSuffix:@"_chess.png"]) { if(iconNumber == 9) { onePageView.tag = pageNumber + 1; [scrollView addSubview: onePageView]; onePageView = [[UIView alloc] init]; pageNumber++; iconNumber = 0; } j = iconNumber % 3; i = iconNumber / 3; const float WIDTH = 150.0; const float HEIGHT = 150.0; CGRect imageRect = CGRectMake(j * 200 + 50.0, i * 200 + 50.0, WIDTH, HEIGHT); //remove the charactors of "_chess.png". NSString* sgfName = [tString substringToIndex: tString.length - 10]; sgfName = [sgfName stringByAppendingString: @".sgf"]; ThumbnailView *thumbnailImage = [[ThumbnailView alloc] initWithFilename: sgfName frame: imageRect]; thumbnailImage.delegate = self; [thumbnailImage setImage:[UIImage imageNamed: tString]]; thumbnailImage.opaque = YES; // explicitly opaque for performance //[self.view addSubview:thumbnailImage]; [onePageView addSubview:thumbnailImage]; [thumbnailImage release]; iconNumber++; } } pageControl.numberOfPages = pageNumber + 1; pageControl.currentPage = 0; onePageView.tag = pageNumber + 1; [scrollView addSubview: onePageView]; [self layoutScrollPages]; } ThumbnailView class is like following. // // ThumbnailView.m // go // // Created by David Li on 2/18/11. // Copyright 2011 __MyCompanyName__. All rights reserved. // #import "common.h" #import "ThumbnailView.h" #import "ipad_goViewController.h" @implementation ThumbnailView @synthesize delegate; @synthesize sgfName; -(id) initWithFilename: (NSString*)filename frame: (CGRect)frame { sgfName = [[NSString alloc] initWithString: filename]; return [self initWithFrame: frame]; } - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code. self.userInteractionEnabled = YES; } return self; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [self becomeFirstResponder]; } /* refer to http://stackoverflow.com/questions/855095/how-can-i-detect-the-touch-event-of-an-uiimageview */ -(BOOL)canBecomeFirstResponder { return YES; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { DLog(@"touched"); [[self delegate] loadGame: sgfName]; } /* // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code. } */ - (void)dealloc { [super dealloc]; } @end I can not catch the touchesBegan message in my program. Can anyone help me? I stucked by this problem by couple days. Thanks so much.

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  • Errors in c++ faq lite?

    - by Gianluca
    Hello, I'm reading questions and answers around here for a few days. I have seen the c++ faq lite at Parashift has been mentioned many times. Personally I have always considered it to be a good reference, not my favourite one but certainly useful. Here I have seen somebody advising it, but many others commenting against it instead. Somebody mentioned it's full of mistakes. Could you please point out which are the major errors in there, if any?

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  • SVG, animate a line from x1,y1 to x2,y2?

    - by dskvr
    The animate property is very loosely documented. And unfortunately for me, the way the W3 documents SVG is VERY difficult understand and cross reference. Does anybody know if it is possible to animate a line from point A (x1,y1) to point B (x2,y2), and if so, how would this be done? (example code would put a really bright smile on my face)

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  • Drawing using Dynamic Array and Buffer Object

    - by user1905910
    I have a problem when creating the vertex array and the indices array. I don't know what really is the problem with the code, but I guess is something with the type of the arrays, can someone please give me a light on this? #define GL_GLEXT_PROTOTYPES #include<GL/glut.h> #include<iostream> using namespace std; #define BUFFER_OFFSET(offset) ((GLfloat*) NULL + offset) const GLuint numDiv = 2; const GLuint numVerts = 9; GLuint VAO; void display(void) { enum vertex {VERTICES, INDICES, NUM_BUFFERS}; GLuint * buffers = new GLuint[NUM_BUFFERS]; GLfloat (*squareVerts)[2] = new GLfloat[numVerts][2]; GLubyte * indices = new GLubyte[numDiv*numDiv*4]; GLuint delta = 80/numDiv; for(GLuint i = 0; i < numVerts; i++) { squareVerts[i][1] = (i/(numDiv+1))*delta; squareVerts[i][0] = (i%(numDiv+1))*delta; } for(GLuint i=0; i < numDiv; i++){ for(GLuint j=0; j < numDiv; j++){ //cada iteracao gera 4 pontos #define NUM_VERT(ii,jj) ((ii)*(numDiv+1)+(jj)) #define INDICE(ii,jj) (4*((ii)*numDiv+(jj))) indices[INDICE(i,j)] = NUM_VERT(i,j); indices[INDICE(i,j)+1] = NUM_VERT(i,j+1); indices[INDICE(i,j)+2] = NUM_VERT(i+1,j+1); indices[INDICE(i,j)+3] = NUM_VERT(i+1,j); } } glGenVertexArrays(1, &VAO); glBindVertexArray(VAO); glGenBuffers(NUM_BUFFERS, buffers); glBindBuffer(GL_ARRAY_BUFFER, buffers[VERTICES]); glBufferData(GL_ARRAY_BUFFER, sizeof(squareVerts), squareVerts, GL_STATIC_DRAW); glVertexPointer(2, GL_FLOAT, 0, BUFFER_OFFSET(0)); glEnableClientState(GL_VERTEX_ARRAY); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[INDICES]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } void init() { glClearColor(0.0, 0.0, 0.0, 0.0); gluOrtho2D((GLdouble) -1.0, (GLdouble) 90.0, (GLdouble) -1.0, (GLdouble) 90.0); } int main(int argv, char** argc) { glutInit(&argv, argc); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutInitWindowSize(500,500); glutInitWindowPosition(100,100); glutCreateWindow("myCode.cpp"); init(); glutDisplayFunc(display); glutMainLoop(); return 0; } Edit: The problem here is that drawing don't work at all. But I don't get any error, this just don't display what I want to display. Even if I put the code that make the vertices and put them in the buffers in a diferent function, this don't work. I just tried to do this: void display(void) { glBindVertexArray(VAO); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } and I placed the rest of the code in display in another function that is called on the start of the program. But the problem still

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  • Overloading + to add two pointers

    - by iAdam
    I have a String class and I want to overload + to add two String* pointers. something like this doesn't work: String* operator+(String* s1, String* s2); Is there any way to avoid passing by reference. Consider this example: String* s1 = new String("Hello"); String* s2 = new String("World"); String* s3 = s1 + s2; I need this kind of addition to work. Please suggest.

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  • when to make a method static

    - by Don
    Hi, I'd like to know how people decide whether to define a method as static. I'm aware that a method can only be defined as static if it doesn't require access to instance fields. So lets say we have a method that does not access instance fields, do you always define such a method as static, or only if you need to call it statically (without a reference to an instance). Perhaps another way of asking the same question, is whether you use static or non-static as the default? Thanks, Don

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  • [Qt/C++] Need help in optimizing a drawing code ...

    - by Ahmad
    Hello all ... I needed some help in trying to optimize this code portion ... Basically here's the thing .. I'm making this 'calligraphy pen' which gives the calligraphy effect by simply drawing a lot of adjacent slanted lines ... The problem is this: When I update the draw region using update() after every single draw of a slanted line, the output is correct, in the sense that updates are done in a timely manner, so that everything 'drawn' using the pen is immediately 'seen' the drawing.. however, because a lot (100s of them) of updates are done, the program slows down a little when run on the N900 ... When I try to do a little optimization by running update after drawing all the slanted lines (so that all lines are updated onto the drawing board through a single update() ), the output is ... odd .... That is, immediately after drawing the lines, they lines seem broken (they have vacant patches where the drawing should have happened as well) ... however, if I trigger a redrawing of the form window (say, by changing the size of the form), the broken patches are immediately fixed !! When I run this program on my N900, it gets the initial broken output and stays like that, since I don't know how to enforce a redraw in this case ... Here is the first 'optimized' code and output (partially correct/incorrect) void Canvas::drawLineTo(const QPoint &endPoint) { QPainter painter(&image); painter.setPen(QPen(Qt::black,1,Qt::SolidLine,Qt::RoundCap,Qt::RoundJoin)); int fx=0,fy=0,k=0; qPoints.clear(); connectingPointsCalculator2(qPoints,lastPoint.x(),lastPoint.y(),endPoint.x(),endPoint.y()); int i=0; int x,y; for(i=0;i<qPoints.size();i++) { x=qPoints.at(i).x(); y=qPoints.at(i).y(); painter.setPen(Qt::black); painter.drawLine(x-5,y-5,x+5,y+5); **// Drawing slanted lines** } **//Updating only once after many draws:** update (QRect(QPoint(lastPoint.x()-5,lastPoint.y()-5), QPoint(endPoint.x()+5,endPoint.y()+5)).normalized()); modified = true; lastPoint = endPoint; } Image right after scribbling on screen: http://img823.imageshack.us/img823/8755/59943912.png After re-adjusting the window size, all the broken links above are fixed like they should be .. Here is the second un-optimized code (its output is correct right after drawing, just like in the second picture above): void Canvas::drawLineTo(const QPoint &endPoint) { QPainter painter(&image); painter.setPen(QPen(Qt::black,1,Qt::SolidLine,Qt::RoundCap,Qt::RoundJoin)); int fx=0,fy=0,k=0; qPoints.clear(); connectingPointsCalculator2(qPoints,lastPoint.x(),lastPoint.y(),endPoint.x(),endPoint.y()); int i=0; int x,y; for(i=0;i<qPoints.size();i++) { x=qPoints.at(i).x(); y=qPoints.at(i).y(); painter.setPen(Qt::black); painter.drawLine(x-5,y-5,x+5,y+5); **// Drawing slanted lines** **//Updating repeatedly during the for loop:** update(QRect(QPoint(x-5,y-5), QPoint(x+5,y+5)).normalized());//.adjusted(-rad,-rad,rad,rad)); } modified = true; int rad = (myPenWidth / 2) + 2; lastPoint = endPoint; } Can anyone see what the issue might be ?

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