Search Results

Search found 8658 results on 347 pages for 'png programmer'.

Page 265/347 | < Previous Page | 261 262 263 264 265 266 267 268 269 270 271 272  | Next Page >

  • How to speed up saving a UIImagePickerController image from the camera to the filesystem via UIImagePNGRepresentation()?

    - by kazuhito0000
    I'm making an applications that let users take a photo and show them both in thumbnail and photo viewer. I have NSManagedObject class called photo and photo has a method that takes UIImage and converts it to PNG using UIImagePNGRepresentation() and saves it to filesystem. After this operation, resize the image to thumbnail size and save it. The problem here is UIImagePNGRepresentation() and conversion of image size seems to be really slow and I don't know if this is a right way to do it. Tell me if anyone know the best way to accomplish what I want to do. Thank you in advance.

    Read the article

  • UIImage for UIImageView is nil

    - by yeesterbunny
    I'm having problem displaying UIImage in UIImageView. I looked all over stackoverflow for similar questions, but none of the fixes helped me. The image is indeed in my bundle File Inspector - Target Membership is checked for the image IBOutlet is connected (I have tried both using IBOutlet and doing it programmatically) Both png nor jpg works Here's the code for using Interface Builder - //@property and @synthesize set for IBOutlet UIImageView *imageView - (void)viewDidLoad { [super viewDidLoad]; NSAssert(self.imageView, @"self.imageView is nil. Check your IBOutlet connection"); UIImage *image = [UIImage imageNamed:@"banner.jpg"]; NSAssert(image, @"image is nil"); self.imageView.image = image; } This code will terminate with NSAssert, printing in the console that 'image is nil'. I also tried selecting the Image directly from the attributes inspector: However it still doesn't show the image (still terminates with NSAssert - 'image is nil'). Any help or suggestions will be greatly appreciated. Thanks

    Read the article

  • How can I create a profiler GUI in WPF?

    - by thehan
    I am looking to create a task profiler in WPF with an UI similar to the one of incredibuild. Eg, timed tasks appear as strips on their respective line. Have a look at: http://baoz.net/wp-content/2009/06/ib1.png to see what I mean. I am unsure what the best way to tackle this problem is? Should I override the Panel class creating a custom layout panel for this or might there be an existing control/library out there that can fit my needs. I have so far had a look at various charting controls but am unsure of weither they can be tweaked to achieve this behaviour or not. I am really hoping for someone who has been using WPF for a while to help me narrow down my search. It is not exactly easy to know what to google for either :)

    Read the article

  • Php read directory file

    - by kwek-kwek
    I have a script that goes through a directory that has 3 images $imglist=''; $img_folder = "path to my image"; //use the directory class $imgs = dir($img_folder); //read all files from the directory, checks if are images and ads them to a list while ($file = $imgs->read()) { if (eregi("gif", $file) || eregi("jpg", $file) || eregi("png", $file)) $imglist .= "$file "; } closedir($imgs->handle); //put all images into an array $imglist = explode(" ", $imglist); //display image foreach($imglist as $image) { echo '<img src="'.$img_folder.$image.'">'; } but the problem that I am having is it display a 4th img with no image.. yet I only have 3 image in that folder.

    Read the article

  • How can I set different sound for different players by using [[SimpleAudioEngine sharedEngine] playE

    - by srikanth rongali
    I need to set sounds for different players in my game. There are 10 players. And I have 10 sounds. The players are loaded int his way for( int i = 1; i <5; i++ ) { [playerAnimation addFrameWithFilename: [NSString stringWithFormat:@"Player %02d gun draw_%02d.png", playerNumber, i]]; } How can I set the sounds in this way by giving the filenames. And player1 shoots player1sound should play. How can I do it using [[SimpleAudioEngine sharedEngine] playEffect:@"player1.sound.wav"];

    Read the article

  • Software buttons in the android 4.2 emulator not showing up (tablet)

    - by The_Unknown
    I'm getting crazy right now. I just installed the latest android adt bundle from http://developer.android.com/sdk/index.html. It's version v21.0.0. Now I wanted to test my tablet app (designed for 10.1" xlarge mdpi) in the emulator, but I cannot get any software buttons for home/back/... Here's my device configuration. This config is afterwards assigned to the avd. http://i.stack.imgur.com/Q7xvP.png Hardware-buttons don't work as well (you cannot set hardware buttons in a tablet-like emulator). The target api is level 15 (android 4.0.3). I searched stackoverflow, but didn't find any help concerning the latest version of android. Since time's running away a little, any quick help would be great! Thanks in advance. Bye The_Unknown

    Read the article

  • How to display Youtube videos in a jQuery lightbox (Wordpress)?

    - by janoChen
    I tried lightbox-plus, fancybox, etc... But I couldn't figure how to do it. Those videos are images posts with a link containing a Youtube video: <p><a href="http://www.youtube.com/watch?v=zUN826BdvV4"> <img class="alignnone size-thumbnail wp-image-40" title="Screenshot" src="http://localhost/custom-post-type/ wp-content/uploads/2011/01/Screenshot2-150x150.png" alt="" width="150" height="150" /></a></p> Fancybox for Wordpress, for example, let me add a lightbox to images, but if the image links to a Youtube video it doesn't work. Any suggestions?

    Read the article

  • Layout of popup components changes while moving

    - by Le_Coeur
    I have designed some popup moving menu with JQuery, it looks perfekt in webkit browsers, but i have one problem in mozilla, when i move my popup window, layout of some components in this window changes! For example button add changes from: to: or to: , and it's absolutly random. What can it be? This image is in span: <span class="sw_link_add"></span> .sw_link_add { background:url("/img/confirm_new.png") no-repeat scroll right center transparent; cursor:pointer; padding-right:30px; padding-top:2px; }

    Read the article

  • Objective-C FontAwesome

    - by sdover102
    I'm Attempting to get FontAwesome up and running on an iOS app and could use a little assistance. I have the following code for iOS: UIBarButtonItem * viewDeckButton = [[UIBarButtonItem alloc] initWithTitle:@"\uf0c9" style:UIBarButtonItemStyleBordered target:self.viewDeckController action:@selector(toggleLeftView)]; NSDictionary * customTextAttrs = [NSDictionary dictionaryWithObjectsAndKeys: [UIFont fontWithName:@"FontAwesome" size:14.0], UITextAttributeFont, nil]; [viewDeckButton setTitleTextAttributes:customTextAttrs forState:UIControlStateNormal]; @"\uf0c9" corresponds to the css class, icon-reorder. The font appears to be installed on my system (see http://cl.ly/image/2F1x1z2H0i2N). I'm getting the standard box character, as if the font is not loaded (see http://madmonkdev.com/badchar.png). Any help would be appreciated.

    Read the article

  • "Close" button on the page.

    - by TRAVA
    Is there any possibility to make a link or a button to close the current page? Like I have this: <div id="arrows"> <a href="It works"><div id="arrow_left"></div></a> <a href="It works too"><div id="arrow_right"></div></a> <a href="??? =("><div id="arrow_close"></div></a> </div> And this if it's necessary this: #arrow_close{ height: 7px;display: inline;float: left;width: 7px; background: url(../i/close-20.png) no-repeat; } And I want to close the page with a button "close".

    Read the article

  • iPhone: increasing size of view frame in a UItabbarcontroller?

    - by dpigera
    I currently have a UITabBarController defined, with the tab bar moved a few pixels down to make it thinner: self.tabBarController = [[UITabBarController alloc] init]; self.tabBarController.tabBar.frame=CGRectMake(0,self.window.bounds.size.height-38.5,self.window.bounds.size.width,50); [self.window addSubview:self.tabBarController.view]; I then have a UIViewController object assigned to the first tab using: Home *home = [[Home alloc] initWithNibName:@"Home" bundle:nil]; UINavigationController *nHome = [[UINavigationController alloc] initWithRootViewController:home]; nHome.tabBarItem.image=[UIImage imageNamed:@"home.png"]; [tabBarController setViewControllers:[NSArray arrayWithObjects:nHome,nil]]; As a result, there is a thin sliver of space between the tabbarcontroller and the view. Can someone please tell me how I can get rid of this space?

    Read the article

  • Content Alignment Issue in UITableView cell

    - by OhhMee
    Please see the image attached. I don't understand why it's going outside. I've also attached code snippet for tableView. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier]; // cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; } // Configure the cell. hNode* dCell = [array objectAtIndex:[indexPath row]]; cell.textLabel.text = @"Message"; cell.detailTextLabel.text = [NSString stringWithFormat:@"%@",[dCell contents]]; cell.detailTextLabel.lineBreakMode = UILineBreakModeWordWrap; cell.detailTextLabel.numberOfLines = 0; [[cell imageView] setImage:[UIImage imageNamed:@"user.png"]]; return cell; } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath*)indexPath { return 60; } Where could be the issue?

    Read the article

  • How can I make a table move in JavaScript?

    - by Michal Skrzypek
    My problem is that I was creating a simple website the other day and I needed the content to move according to the button pressed. I managed to do so in CSS3, but the solution did not work for IE whatsoever. Therefore I would like to ask if there is a simple solution for that in js? I don't know js at all but I heard what I need is much easier in js than in css. Details: http://i42.tinypic.com/6yl4ia.png I need the table in the picture to move according to the buttons (which are labels to be exact). The visible area is a div. Here's the relevant code (without animation as I was not satisfied with it): body { background-color: #fff; color: #fff; padding:0px; } #bodywrapperfixed { width: 1248px; margin: 0px auto; position: relative; overflow: hidden; height: 730px; } #bodywrapper { display:block; background-color: #fff; width: 1248px; color: #59595B; padding-top:50px; font-family: 'Roboto', sans-serif; position: absolute; top:0px; left:0px; z-index:1; font-size: 60px; height:730px; } #bodywrapper img { width:400px; padding:15px 0px 20px 0px; } #texten { font-family: 'Roboto', sans-serif; font-size: 35px; padding:5px; } #textpl { font-family: 'Roboto', sans-serif; font-size: 25px; padding:5px; } table#linki { width: 110px; border: none; margin-top:15px; } label { display: block; height: 54px; width: 54px; color:#fff; font-family: 'Roboto', sans-serif; font-weight: 300; font-size: 35px; background-color: #117D10; text-align: center; padding:23px; } label:hover { background-color: #004F00; cursor: pointer; } input#pl { position: absolute; top: -9999px; left: -9999px; } input#en { position: absolute; top: -9999px; left: -9999px; } and the relevant HTML: <div id="bodywrapperfixed"> <div id="bodywrapperfloat"> <table id="ramka"> <tr> <td>random text</td> <td><div id="bodywrapper"> <center> <div id="texten"><div style="font-weight:300; display:inline-block;">Introducing the all-in-one entertainment system.</div><div style="font-weight:500; display:inline-block;">&nbsp;For everyone.</div></div> <div id="textpl"><div style="font-weight:300; display:inline-block;">Przedstawiamy zintegrowany system rozrywki.</div><div style="font-weight:500; display:inline-block;">&nbsp;&nbsp;Dla wszystkich.</div></div> <img src="imgs/xboxone.png"> <div id="texten"><div style="font-weight:300; display:inline-block;">Choose your version of the story:</div></div> <div id="textpl"><div style="font-weight:300; display:inline-block;">Wybierz swoja wersja opowiesci:</div></div> <table id="linki"> <tr> <td><label for="en">en</label><input id="en" type="checkbox"></td> <td><label for="pl">pl</label><input id="pl" type="checkbox"></td> </tr></table> </center> </div></td> <td>random text</td> </tr> </table> </div> </div> Here's what it looks like: http://ingame.lh.pl/thinkone/ Please help me.

    Read the article

  • Lightbox getting open multiple time on enter.

    - by Salil
    Hi All, I am going through a weird problem while using lightbox . Where ever the new light box is used user is able to open the same light box on same page number of time. For e.g Using tab button go to `Lightbox link`. Press enter --> Light box will open. Press enter --> second light box open below the previous one. and so on....... The problem is occurred when I use tab and entered on the link my focus is not getting changed from the link and so user is able to open multiple lightbox on clicking enter. I try following but it not works for me <a href = '/calenders/add_shipment' onclick ="this.blur()" class='lbOn'> <img src='/images/box-plus.png' style='border:none;'> </a> what should be my approached to get out of this.

    Read the article

  • Keeping object in memory (iPhone SDK)

    - by Chris
    I am trying to create a UIImageView called theImageView in the touchesBegan method that I can then then move to a new location in touchesMoved. Currently I am receiving an "undeclared" error in touchesMoved where I set the new location for theImageView. What can I do to keep theImageView in memory between these two methods? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { ... UIImageView *theImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; theImageView.frame = CGRectMake(263, 228, 193, 300); [theImageView retain]; ... } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { ... theImageView.frame = CGRectMake(300, 300, 193, 300); ... }

    Read the article

  • AccessoryDisclosureIndicator and AccessoryCheckmark on the left side

    - by embedded
    Hi I'm adding support for right-to-left languages for the UITableView. now I need to move the AccessoryDisclosureIndicator and AccessoryCheckmark from the right corner to the left. I'm taking the UIImageView path and Now I'm looking for 2 png icons: one for the AccessoryDisclosureIndicator arrow to the left and the second for the AccessoryCheckmark. Does anyone know where I can get those 2 icons? Is it possible when the user clicks on some cell to switch to the other view to the left and not to the right? Thanks

    Read the article

  • MKPinAnnotationView - hard to drag

    - by James Zaghini
    I have a MKPinAnnotationView that the user can drag around the map. It is very difficult for a user to drag the pin. I've tried increasing the frame size and also using a giant custom image. But nothing seems to actually change the hit area for the drag to be larger than default. Consequently, I have to attempt to tap/drag about ten times before anything happens. MKPinAnnotationView *annView = [[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"bluedot"] autorelease]; UIImage *image = [UIImage imageNamed:@"blue_dot.png"]; annView.image = image; annView.draggable = YES; annView.selected = YES; return annView; What am I missing here?

    Read the article

  • padding not shifting my logo

    - by paul smith
    I have a logo link that's using a background-image (css sprite). All works fine, but when I try to add a 20px padding to the top of the link (to give it more space for user to click the link), the background image is not moving down. Here is my css: a { background-image:url("sprite.png"); background-repeat:no-repeat; display:block; height:70px; width:70px; padding-top:20px; /* give top of the link more click space */ } And my html: <a href="#" style="background-position:0 0;"></a> What am I doing wrong?

    Read the article

  • Which code snipplets in PHP can create a input form, which creates a new set of data in my mysql dat

    - by smiyazaki
    I am using the Google Maps API with parts in javascript and others in PHP. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> Google Maps AJAX + mySQL/PHP Example // var iconBlue = new GIcon(); iconBlue.image = 'icon.png'; iconBlue.shadow = ''; iconBlue.iconSize = new GSize(19, 19); iconBlue.shadowSize = new GSize(22, 20); iconBlue.iconAnchor = new GPoint(6, 20); iconBlue.infoWindowAnchor = new GPoint(5, 1); var iconRed = new GIcon(); iconRed.image = 'icon.png'; iconRed.shadow = ''; iconRed.iconSize = new GSize(19, 19); iconRed.shadowSize = new GSize(22, 20); iconRed.iconAnchor = new GPoint(6, 20); iconRed.infoWindowAnchor = new GPoint(5, 1); var customIcons = []; customIcons["restaurant"] = iconBlue; customIcons["bar"] = iconRed; function load() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map")); map.setMapType(G_SATELLITE_MAP); map.addControl(new GSmallMapControl()); map.addControl(new GMapTypeControl()); map.setCenter(new GLatLng(47.614495, -122.341861), 13); // Change this depending on the name of your PHP file GDownloadUrl("phpsqlajax_genxml.php", function(data) { var xml = GXml.parse(data); var markers = xml.documentElement.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { var name = markers[i].getAttribute("name"); var address = markers[i].getAttribute("address"); var type = markers[i].getAttribute("type"); var point = new GLatLng(parseFloat(markers[i].getAttribute("lat")), parseFloat(markers[i].getAttribute("lng"))); var marker = createMarker(point, name, address, type); map.addOverlay(marker); } }); } } function createMarker(point, name, address, type) { var marker = new GMarker(point, customIcons[type]); var html = "<b>" + name + "</b> <br/>" + address; GEvent.addListener(marker, 'click', function() { marker.openInfoWindowHtml(html); }); return marker; } //]]> (I suppose the php will be called by "GDownloadUrl("phpsqlajax_genxml.php", function(data) { ..." in the javascript part of the sourcecode of phpsqlajax_map.htm) Now I need another php file and the code snipplets for it, which creates an input form where I can add some new locations to the google map. Following code is used to create the xml file here: http://detektors.de/maptest/phpsqlajax_genxml.php The next step would be, trying to make an plugin for wordpress that I could easily post a blog entry with a new location on the same map, which displays already some other locations stored in the mysql database. thanks! <?php require("phpsqlajax_dbinfo.php"); function parseToXML($htmlStr) { $xmlStr=str_replace('<','<',$htmlStr); $xmlStr=str_replace('','>',$xmlStr); $xmlStr=str_replace('"','"',$xmlStr); $xmlStr=str_replace("'",''',$xmlStr); $xmlStr=str_replace("&",'&',$xmlStr); return $xmlStr; } // Opens a connection to a MySQL server $connection=mysql_connect ($host, $username, $password); if (!$connection) { die('Not connected : ' . mysql_error()); } // Set the active MySQL database $db_selected = mysql_select_db($database, $connection); if (!$db_selected) { die ('Can\'t use db : ' . mysql_error()); } // Select all the rows in the markers table $query = "SELECT * FROM markers WHERE 1"; $result = mysql_query($query); if (!$result) { die('Invalid query: ' . mysql_error()); } header("Content-type: text/xml"); // Start XML file, echo parent node echo ''; // Iterate through the rows, printing XML nodes for each while ($row = @mysql_fetch_assoc($result)){ // ADD TO XML DOCUMENT NODE echo ''; } // End XML file echo ''; ?

    Read the article

  • php,codigniter, upload the zip file problem

    - by user345804
    function upload( &$data = array() ) { $config['upload_path'] = 'system/application/orginalimage/'; $config['allowed_types'] = 'gif|jpg|png|zip'; $config['allowed_type'] = 'application/zip'; $config['allowed_type'] = 'application/x-zip-compressed'; $config['allowed_type'] = 'application/x-compress'; $config['allowed_type'] = 'application/x-compressed'; $config['allowed_type'] = 'application/octet-stream'; $config['allowed_type'] = 'multipart/x-zip'; $config['max_size'] = '100'; $config['max_width'] = '1024'; $config['max_height'] = '768'; $this->load->library('upload', $config); if ( $this->upload->do_upload( 'uploadimage')) { $data = $this->upload->data() ; return true ; } return false ; } uploading a zip file is not working help me

    Read the article

  • Drupal: tag multiselection.. but not anymore possible adding new tags

    - by Patrick
    hi, I've installed Taxonomy SuperSelect module in my Drupal. Now my customer can not only type the tag for some content types pages but also select multiple tags using checkboxes. I've also ordered the chekboxes alphabetically. However few days ago, I noticed that he can't anymore manually type the tags.. see picture: http://dl.dropbox.com/u/72686/multiSelect.png Can you help me how to solve this issue ? What's the php template to edit this pages ? Unluckily I don't remember if I edited some code, since I found out after a while this bug. thanks

    Read the article

  • How to select random image of specific size using Django / Python?

    - by Jonathan
    I've been using this little snippet to select random images. However I would like to change it to select only images of a certain size. I'm running into trouble checking against image size. If I use get_image_dimensions() I need to use a conditional statement, which then requires that I allow exceptions. So, I guess I need some pointers on just limiting by image dimensions. Thanks. import os import random import posixpath from django import template from django.conf import settings register = template.Library() def is_image_file(filename): """Does `filename` appear to be an image file?""" img_types = [".jpg", ".jpeg", ".png", ".gif"] ext = os.path.splitext(filename)[1] return ext in img_types @register.simple_tag def random_image(path): """ Select a random image file from the provided directory and return its href. `path` should be relative to MEDIA_ROOT. Usage: <img src='{% random_image "images/whatever/" %}'> """ fullpath = os.path.join(settings.MEDIA_ROOT, path) filenames = [f for f in os.listdir(fullpath) if is_image_file(f)] pick = random.choice(filenames) return posixpath.join(settings.MEDIA_URL, path, pick)

    Read the article

  • Button border radius and cursor

    - by noober
    CSS border radius does affect button rendering (I see it's round form), but does not affect how it interacts with the user (I still can click button outside its border). How should I fix it? I see the behavior in Chrome. button { cursor: pointer; outline: none; background-size: 100% 100%; background-color: red; /*transparent;*/ /* It's actually red and ROUND. */ background-position: center center; background-repeat: no-repeat; border: 0px; -webkit-border-top-left-radius: 73px; -webkit-border-top-right-radius: 73px; -webkit-border-bottom-left-radius: 73px; -webkit-border-bottom-right-radius: 73px; width: 146px; height: 146px; background-image: url('leftarrow.png'); } Regards,

    Read the article

  • Redirecting to a new site unless in a specified directory

    - by Luke Strickland
    Hello. I run an image hosting site. Lets just go with the following information. Site: imagehosting.com Tiny: imgho.st Directory: n/ Directory is where the images are stored. Anyways. I'm trying to figure out an apache rewrite method to redirect imgho.st to imagehosting.com UNLESS in the n/ directory. So unless the user is imgho.st/n/83md.png redirect to imagehosting.com. Could anybody help me out with this? Thanks!

    Read the article

  • HandsOnTable - using date functions with methods

    - by briansol
    I have a function used on the datepicker to limit dates selected to the first of the month... I invoke it by setting a class and listener, such as: $( ".datepickfom" ).datepicker( { beforeShowDay: fom, showOn: "both", buttonImage: "/images/calendar.png", buttonImageOnly: true, changeMonth: true, changeYear: true, dateFormat: "m/d/yy", yearRange: "-25:+100", constrainInput: true } ); the fom call: function fom(date){ if (date.getDate() != 1) { return [false, "", "Specify 1st of Month"]; } return [true, ""]; } This works great for regular forms. I'm looking to extend this functionality to the HandsOnTable 'date' cell data types. var $container_1 = $("#datatable_1"); var handsontable_1 = $container_1.data('handsontable'); $("#datatable_1").handsontable( { columns: [ {}, {}, { type: 'date', dateFormat: 'm/d/yy' }, {}, { type: 'dropdown', source: ["","Y","N"] }, {}, {} ] }); This also works as it should, but the date lets me pick other dates besides the first. Is there a way to attach the beforeShowDay option to the HOT cell call as well?

    Read the article

< Previous Page | 261 262 263 264 265 266 267 268 269 270 271 272  | Next Page >