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  • google data api for youtube

    - by user93796
    i am trying to run the sample program which comes with google data api.I am geting a run time error at following line YouTubeService myService = new YouTubeService("gdataSample-YouTube-1"); erroe is as follows : run: Exception in thread "main" java.lang.NoClassDefFoundError: com/google/common/collect/Maps at com.google.gdata.wireformats.AltRegistry.(AltRegistry.java:118) at com.google.gdata.wireformats.AltRegistry.(AltRegistry.java:100) at com.google.gdata.client.Service.(Service.java:532) at YouTubeReadonlyClient.main(YouTubeReadonlyClient.java:713) Caused by: java.lang.ClassNotFoundException: com.google.common.collect.Maps at java.net.URLClassLoader$1.run(URLClassLoader.java:200) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:252) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:320) ... 4 more Java Result: 1 BUILD SUCCESSFUL (total time: 0 seconds) I tried both google data api 1.35.0 and 1.35.1 versions and i am geting the same error in both

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  • Subversion commit conflict

    - by dvanaria
    I use Subversion mainly to synchronize work between two computers I use on a daily basis (and as a backup, since I have a checked-out copy of the repository on each computer). I keep the main repository on a USB flashdrive. I recently came across the following error when trying to commit a current working copy (and both working copies, one on each computer, are identical now): ! C career\UVaOnlineJudge\Log.doc local delete, incoming delete upon update ! C career\UVaOnlineJudge\102\Main.class local delete, incoming delete upon update Without going into more detail about what I did to get the repository out of synch, my question is more general. What does “local delete, incoming delete upon update” mean? What is Subversion expecting that I’m not giving it?

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  • LNK2001: What have I forgotton to set?

    - by graham.reeds
    Following on from my previous question regarding debugging of native code, I decided to create a simple test from a console app as I wasn't getting anywhere with debugging the service directly. So I created a vc6 console app, added the dll project to the workspace and ran it. Instead of executing as expected it spat out the following linker errors: main.obj : error LNK2001: unresolved external symbol "int __stdcall hmDocumentLAdd(char *,char *,long,char *,char *,long,long,long,long *)" (?hmDocumentLAdd@@YGHPAD0J00JJJPAJ@Z) main.obj : error LNK2001: unresolved external symbol "int __stdcall hmGetDocBasePath(char *,long)" (?hmGetDocBasePath@@YGHPADJ@Z) Debug/HazManTest.exe : fatal error LNK1120: 2 unresolved externals This seems to be a simple case of forgetting something in the linker options: However everything seems to be normal, and the lib file, dll and source is available. If I change the lib file to load to nonsense it kicks up the fatal error LNK1104: cannot open file "asdf.lib", so that isn't a problem. I have previously linked to dll and they have just worked, so what I have forgotton to do?

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  • sync framework server to server synchronization

    - by nihi_l_ist
    I have kind of a such scenario: Here i need to synchronize local server database with main DB server(example: computers in office are connected to office server and they use it like a local server, so that no sync is required.BUT computers in other office work with their local server too and we need synchronization between the offices though the main DB server.). As i see i cant use SQLCompact here. Is there a provider to do the server-to-server synchronization right from the client? If no can someone provide a sample of solution of how to manage such situation?

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  • Multiple actions upon a case statement in Haskell

    - by Schroedinger
    One last question for the evening, I'm building the main input function of my Haskell program and I have to check for the args that are brought in so I use args <- getArgs case length args of 0 -> putStrLn "No Arguments, exiting" otherwise -> { other methods here} Is there an intelligent way of setting up other methods, or is it in my best interest to write a function that the other case is thrown to within the main? Or is there an even better solution to the issue of cases. I've just got to take in one name.

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  • trying to use code_swarm but Im having some python scripting problems

    - by theprojectabot
    I am having issues running this: link-mbp:codeswarm-0.1 benb$ python convert_logs/convert_logs.py -perforce-path Traceback (most recent call last): File “convert_logs/convert_logs.py”, line 408, in main() File “convert_logs/convert_logs.py”, line 350, in main files = run_marshal(’p4 -G describe -s “‘ + changelist['change'] + ‘”‘) KeyError: ‘change’ link-mbp:codeswarm-0.1 benb$ I am trying to use code_swarm from this link http://blog.perforce.com/blog/?p=780&cpage=1#comment-965 to visualize my codebase changes. if I run p4 changes everything shows correct but the code in this python script doesnt seem to process correctly... if I run p4 describe on a a changelist number it correctly reports ideas?

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  • C# Desktop Application "Encounters an error and has to exit" on first run of the day

    - by Sreedevi J
    Hello, It seems I tend to attract strange issues. This time, I have written a C# application, and handled most of the exceptions I can find. The problem is, when I run the installed/bundled version on any PC for the first time in a day (after the PC has been shut down and started after a while) it comes across some error and has to shutdown the application (even though the try-catch block surrounding the Main() does not fire). The application does not throw the same error on subsequent runs. I added an #if(!DEBUG) ... #else ... #endif surrounding the Main() code. Can anyone help me? Thanks!

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  • margin at the top that i dont want

    - by Luke
    For some reason, I am getting a gap at the top of the page. The html: <body> <div id="main"> <div id="topcontainer"> <div id="topmenu"> asdasdsa </div> </div> The css: body { background-color:#FFF; font-family:Arial, Helvetica, sans-serif; } #main { width: 1024px; margin: 0 auto 0 auto; } #topcontainer { height: 80px; } #topmenu { height:40px; background-image:url('../siteimages/topmenu.jpg'); } #secondmenu { height:40px; } There is just a small amount of white space at the top, any ideas?

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  • Toon shader with Texture. Can this be optimized?

    - by Alex
    I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their original texture at the same time. The result is actually a very nice Cel Shading effect of the model texture, but it is havling the speed of the program, it's quite very slow even with just 3 models on screen... Since the result was kind of hacked together, I am thinking that maybe I am performing some extra steps or extra rendering tasks that maybe are not needed, and are slowing down the game? Something unnecessary that maybe you guys could spot? Both MD2 and 3DS loader have an InitToon() function called upon creation to load the shader initToon(){ int i; // Looping Variable ( NEW ) char Line[255]; // Storage For 255 Characters ( NEW ) float shaderData[32][3]; // Storate For The 96 Shader Values ( NEW ) FILE *In = fopen ("Shader.txt", "r"); // Open The Shader File ( NEW ) if (In) // Check To See If The File Opened ( NEW ) { for (i = 0; i < 32; i++) // Loop Though The 32 Greyscale Values ( NEW ) { if (feof (In)) // Check For The End Of The File ( NEW ) break; fgets (Line, 255, In); // Get The Current Line ( NEW ) shaderData[i][0] = shaderData[i][1] = shaderData[i][2] = float(atof (Line)); // Copy Over The Value ( NEW ) } fclose (In); // Close The File ( NEW ) } else return false; // It Went Horribly Horribly Wrong ( NEW ) glGenTextures (1, &shaderTexture[0]); // Get A Free Texture ID ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind This Texture. From Now On It Will Be 1D ( NEW ) // For Crying Out Loud Don't Let OpenGL Use Bi/Trilinear Filtering! ( NEW ) glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage1D (GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGB , GL_FLOAT, shaderData); // Upload ( NEW ) } This is the drawing for the animated MD2 model: void MD2Model::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) // ORIGINAL PART OF THE FUNCTION //Figure out the two frames between which we are interpolating int frameIndex1 = (int)(time * (endFrame - startFrame + 1)) + startFrame; if (frameIndex1 > endFrame) { frameIndex1 = startFrame; } int frameIndex2; if (frameIndex1 < endFrame) { frameIndex2 = frameIndex1 + 1; } else { frameIndex2 = startFrame; } MD2Frame* frame1 = frames + frameIndex1; MD2Frame* frame2 = frames + frameIndex2; //Figure out the fraction that we are between the two frames float frac = (time - (float)(frameIndex1 - startFrame) / (float)(endFrame - startFrame + 1)) * (endFrame - startFrame + 1); // I ADDED THESE FROM NEHE'S TUTORIAL FOR FIRST PASS (TOON SHADE) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) // ORIGINAL DRAWING CODE //Draw the model as an interpolation between the two frames glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); // ADDED THESE FROM NEHE'S FOR SECOND PASS (OUTLINE) glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) // HERE I AM PARSING THE VERTICES AGAIN (NOT IN THE ORIGINAL FUNCTION) FOR THE OUTLINE AS PER NEHE'S TUT glBegin (GL_TRIANGLES); // Tell OpenGL What We Want To Draw for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd (); // Tell OpenGL We've Finished glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); } Whereas this is the drawToon function in the 3DS loader void Model_3DS::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) //ORIGINAL CODE if (visible) { glPushMatrix(); // Move the model glTranslatef(pos.x, pos.y, pos.z); // Rotate the model glRotatef(rot.x, 1.0f, 0.0f, 0.0f); glRotatef(rot.y, 0.0f, 1.0f, 0.0f); glRotatef(rot.z, 0.0f, 0.0f, 1.0f); glScalef(scale, scale, scale); // Loop through the objects for (int i = 0; i < numObjects; i++) { // Enable texture coordiantes, normals, and vertices arrays if (Objects[i].textured) glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (lit) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); // Point them to the objects arrays if (Objects[i].textured) glTexCoordPointer(2, GL_FLOAT, 0, Objects[i].TexCoords); if (lit) glNormalPointer(GL_FLOAT, 0, Objects[i].Normals); glVertexPointer(3, GL_FLOAT, 0, Objects[i].Vertexes); // Loop through the faces as sorted by material and draw them for (int j = 0; j < Objects[i].numMatFaces; j ++) { // Use the material's texture Materials[Objects[i].MatFaces[j].MatIndex].tex.Use(); // AFTER THE TEXTURE IS APPLIED I INSERT THE TOON FUNCTIONS HERE (FIRST PASS) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) // THIS IS AN ADDED SECOND PASS AT THE VERTICES FOR THE OUTLINE glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) for (int j = 0; j < Objects[i].numMatFaces; j ++) { glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); glPopMatrix(); } Finally this is the tex.Use() function that loads a BMP texture and somehow gets blended perfectly with the Toon shading void GLTexture::Use() { glEnable(GL_TEXTURE_2D); // Enable texture mapping glBindTexture(GL_TEXTURE_2D, texture[0]); // Bind the texture as the current one }

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  • Logic differences in C and Java

    - by paragjain16
    Compile and run this code in C #include <stdio.h> int main() { int a[] = {10, 20, 30, 40, 50}; int index = 2; int i; a[index++] = index = index + 2; for(i = 0; i <= 4; i++) printf("%d\n", a[i]); } Output : 10 20 4 40 50 Now for the same logic in Java class Check { public static void main(String[] ar) { int a[] = {10, 20, 30, 40, 50}; int index = 2; a[index++] = index = index + 2; for(int i = 0; i <= 4; i++) System.out.println(a[i]); } } Output : 10 20 5 40 50 Why is there output difference in both languages, output is understandable for Java but I cannot understand output in C One more thing, if we apply the prefix ++ operator, we get the same result in both languages, why?

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  • Can't run jUnit with Eclipse

    - by KimKha
    I use new Eclipse. Create demo test with jUnit (I added default jUnit library built-in Eclipse). Then I write this code: import junit.framework.*; import org.junit.Test; public class SimpleTest extends TestCase { public SimpleTest(String name) { super(name); } public final void main(String method){ } @Test public final void testSimpleTest() { int answer = 2; assertEquals((1+1), answer); } } But it doesn't run. In the Debug tab: org.eclipse.jdt.internal.junit.runner.RemoteTestRunner at localhost:52754 Thread [main] (Suspended (exception ClassNotFoundException)) URLClassLoader$1.run() line: not available [local variables unavailable] AccessController.doPrivileged(PrivilegedExceptionAction<T>, AccessControlContext) line: not available [native method] Launcher$AppClassLoader(URLClassLoader).findClass(String) line: not available Launcher$AppClassLoader(ClassLoader).loadClass(String, boolean) line: not available Launcher$AppClassLoader.loadClass(String, boolean) line: not available Launcher$AppClassLoader(ClassLoader).loadClass(String) line: not available How can I solve this?

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  • Getting Unit Tests to work with Komodo IDE for Python

    - by devoured elysium
    I've tried to run the following code on Komodo IDE (for python): import unittest class MathLibraryTests(unittest.TestCase): def test1Plus1Equals2(self): self.assertEqual(1+1, 2) Then, I created a new test plan, pointing to this project(file) directory and tried to run it the test plan. It seems to run but it doesn't seem to find any tests. If I try to run the following code with the "regular" run command (F7) class MathLibraryTests(unittest.TestCase): def testPlus1Equals2(self): self.assertEqual(1+1, 2) if __name__ == "__main__": unittest.main() it works. I get the following output: ---------------------------------------------------------------------- Ran 1 test in 0.000s OK What might I be doing wrong?

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  • tabbarcontroller as a subview

    - by Boaz
    Hi I have a main view screen with navcontroller in my app with two UIbuttons. Now i want that when I press one button a subview will be pushed. this I know how to do. The problem is that I want this subview to be with tabbarcontroller. I know how to implement tabbar on the main views (within the app delegate), but I have really hard time to do this as a subview.. How should I implement this? Thanks.

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  • Dynamically add new HTML elements on page load after getting JSON data from Web API

    - by Luis D Urraca
    I'm building an hybrid Android App using Phonegap/Apache Cordova. My app should get data from my web api. I'm using JSON to serve the data to the APP. So i got a the following code: function init() { document.addEventListener('deviceready', onDeviceReady, false); var url = "http://23.21.128.153:3000/regions.json";var jsonresults; $.getJSON(url,function(data){ jsonresults = data; $.each(jsonresults, function(i,v){ $('#main-content').append('<li>'+jsonresults[i].name+'</li>'); }); }); } and also on the body of the html i have a div called main-content. Everythings works fine in the Eclipse browser, but on the Android Emulator is not working. Not sure if there's another way to pull data from Web API using JSON and dinamically create HMTL elements after getting the data. https://gist.github.com/2956660

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  • how to implement add item in spinner array adapter in android

    - by narasimha
    hi folks, i had a EditText , a button and a spinner . When click the button , the spinner will add a new item with name you entered in the EditText. But here is the question, my adapter.add() method seems doesn't work...here is my code: bt1 = (Button)this.findViewById(R.id.AddBtn); et = (EditText)this.findViewById(R.id.newSpinnerItemText); spinner = (Spinner)this.findViewById(R.id.dynamicSpinner); adapter = ArrayAdapter.createFromResource( this, R.array.simple_from_length, android.R.layout.simple_spinner_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); spinner.setAdapter(adapter); bt1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { String temp = et.getText().toString(); adapter.add(temp); // adapter.notifyDataSetChanged(); spinner.setAdapter(adapter); } }); error of this file: 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): java.lang.UnsupportedOperationException 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at java.util.AbstractList.add(AbstractList.java:410) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at java.util.AbstractList.add(AbstractList.java:432) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.widget.ArrayAdapter.add(ArrayAdapter.java:178) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at org.example.SpinnerKiran.SpinnerKiran$1.onClick(SpinnerKiran.java:56) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.View.performClick(View.java:2179) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.View.onTouchEvent(View.java:3828) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.widget.TextView.onTouchEvent(TextView.java:6291) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.View.dispatchTouchEvent(View.java:3368) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:863) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:863) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:863) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:863) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1707) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1197) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.app.Activity.dispatchTouchEvent(Activity.java:1993) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1691) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.view.ViewRoot.handleMessage(ViewRoot.java:1525) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.os.Handler.dispatchMessage(Handler.java:99) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.os.Looper.loop(Looper.java:123) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at android.app.ActivityThread.main(ActivityThread.java:3948) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at java.lang.reflect.Method.invokeNative(Native Method) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at java.lang.reflect.Method.invoke(Method.java:521) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:782) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540) 02-27 18:01:17.728: ERROR/AndroidRuntime(1982): at dalvik.system.NativeStart.main(Native Method)

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  • Reading a file with a supplied name in C++

    - by Cosmina
    I must read a file with a given name (it's caled "hamlet.txt"). The class used to read the file is defined like this #ifndef READWORDS_H #define READWORDS_H /** * ReadWords class. Provides mechanisms to read a text file, and return * capitalized words from that file. */ using namespace std; #include <string> #include <fstream> class ReadWords { public: /** * Constructor. Opens the file with the default name "text.txt". * Program exits with an error message if the file does not exist. */ ReadWords(); /** * Constructor. Opens the file with the given filename. * Program exits with an error message if the file does not exist. * @param filename - a C string naming the file to read. */ ReadWords(char *filename); My definition of the members of the classis this: #include<string> #include<fstream> #include<iostream> #include "ReadWords.h" using namespace std; ReadWords::ReadWords() { wordfile.open("text.txt"); if( !wordfile ) { cout<<"Errors while opening the file!"<<endl; } } ReadWords::ReadWords(char *filename) { wordfile.open(filename); if ( !wordfile ) { cout<<"Errors while opening the file!"<<endl; } wordfile>>nextword; } And the main to test it. using namespace std; #include #include #include "ReadWords.h" int main() { char name[30]; cout<<"Please input a name for the file that you wish to open"; cin>>name; ReadWords x( name[] ); } When I complie it gives me the error: main.cpp:14: error: expected primary-expression before ']' token I know it's got something to do with the function ReadWords( char *filename), but I do not know what. Any help please?

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  • Class declaration bug

    - by aladine
    Please advise me what's wrong with this class declaration: ExchEngine.java package engine; public class ExchEngine { public ExchEngine() { } public static void main(String[] args) { ExchEngine engine=new ExchEngine() ; } } When I compile this file, I always get exception: java.lang.NoClassDefFoundError: test_engine/ExchEngine Caused by: java.lang.ClassNotFoundException: test_engine.ExchEngine at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) Exception in thread "main" This seems very weird that ExchEngine.java is inside a package and it cannot run itself. Thanks for any help.

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  • SWIG & Java Use of carrays.i and array_functions for C Array of Strings

    - by c12
    I have the below configuration where I'm trying to create a test C function that returns a pointer to an Array of Strings and then wrap that using SWIG's carrays.i and array_functions so that I can access the Array elements in Java. Uncertainties: %array_functions(char, SWIGArrayUtility); - not sure if char is correct inline char *getCharArray() - not sure if C function signature is correct String result = getCharArray(); - String return seems odd, but that's what is generated by SWIG SWIG.i: %module Test %{ #include "test.h" %} %include <carrays.i> %array_functions(char, SWIGArrayUtility); %include "test.h" %pragma(java) modulecode=%{ public static char[] getCharArrayImpl() { final int num = numFoo(); char ret[] = new char[num]; String result = getCharArray(); for (int i = 0; i < num; ++i) { ret[i] = SWIGArrayUtility_getitem(result, i); } return ret; } %} Inline Header C Function: #ifndef TEST_H #define TEST_H inline static unsigned short numFoo() { return 3; } inline char *getCharArray(){ static char* foo[3]; foo[0]="ABC"; foo[1]="5CDE"; foo[2]="EEE6"; return foo; } #endif Java Main Tester: public class TestMain { public static void main(String[] args) { System.loadLibrary("TestJni"); char[] test = Test.getCharArrayImpl(); System.out.println("length=" + test.length); for(int i=0; i < test.length; i++){ System.out.println(test[i]); } } } Java Main Tester Output: length=3 ? ? , SWIG Generated Java APIs: public class Test { public static String new_SWIGArrayUtility(int nelements) { return TestJNI.new_SWIGArrayUtility(nelements); } public static void delete_SWIGArrayUtility(String ary) { TestJNI.delete_SWIGArrayUtility(ary); } public static char SWIGArrayUtility_getitem(String ary, int index) { return TestJNI.SWIGArrayUtility_getitem(ary, index); } public static void SWIGArrayUtility_setitem(String ary, int index, char value) { TestJNI.SWIGArrayUtility_setitem(ary, index, value); } public static int numFoo() { return TestJNI.numFoo(); } public static String getCharArray() { return TestJNI.getCharArray(); } public static char[] getCharArrayImpl() { final int num = numFoo(); char ret[] = new char[num]; String result = getCharArray(); System.out.println("result=" + result); for (int i = 0; i < num; ++i) { ret[i] = SWIGArrayUtility_getitem(result, i); System.out.println("ret[" + i + "]=" + ret[i]); } return ret; } }

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  • Cross-thread operation not valid: Control accessed from a thread other than the thread it was create

    - by SilverHorse
    I have a scenario. (Windows Forms, C#, .NET) There is a main form which hosts some user control. The user control does some heavy data operation, such that if I directly call the Usercontrol_Load method the UI become nonresponsive for the duration for load method execution. To overcome this I load data on different thread (trying to change existing code as little as I can) I used a background worker thread which will be loading the data and when done will notify the application that it has done its work. Now came a real problem. All the UI (main form and its child usercontrols) was created on the primary main thread. In the LOAD method of the usercontrol I'm fetching data based on the values of some control (like textbox) on userControl. The pseudocode would look like this: //CODE 1 UserContrl1_LOadDataMethod() { if(textbox1.text=="MyName") <<======this gives exception { //Load data corresponding to "MyName". //Populate a globale variable List<string> which will be binded to grid at some later stage. } } The Exception it gave was Cross-thread operation not valid: Control accessed from a thread other than the thread it was created on. To know more about this I did some googling and a suggestion came up like using the following code //CODE 2 UserContrl1_LOadDataMethod() { if(InvokeRequired) // Line #1 { this.Invoke(new MethodInvoker(UserContrl1_LOadDataMethod)); return; } if(textbox1.text=="MyName") //<<======Now it wont give exception** { //Load data correspondin to "MyName" //Populate a globale variable List<string> which will be binded to grid at some later stage } } BUT BUT BUT... it seems I'm back to square one. The Application again become nonresponsive. It seems to be due to the execution of line #1 if condition. The loading task is again done by the parent thread and not the third that I spawned. I don't know whether I perceived this right or wrong. I'm new to threading. How do I resolve this and also what is the effect of execution of Line#1 if block? The situation is this: I want to load data into a global variable based on the value of a control. I don't want to change the value of a control from the child thread. I'm not going to do it ever from a child thread. So only accessing the value so that the corresponding data can be fetched from the database.

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  • how to use a pear package!?

    - by Naughty.Coder
    I want to use HTTP_DOWNLOAD to manage my downloads ,, I have never used PEAR before !! HTTP_DOWNLOAD depends on many other packages , I downloaded them and the ones they , in turn , depend on and this is the structure I made : Download.PHP <---HTTP_DOWNLOAD MAIN FILE Header.php <--- HTTP_HEADER MAIN FILE PEAR.php PEAR5.php Type.php <--- MIME_Type >Type <---- FOLDER - Extension.php MIME_Type File - Parameter.php MIME_Type File assuming that Http_DOWNLOAD depends on : * PHP 4.2.0 * PEAR 1.4.0b1 * PEAR * HTTP_Header * pcre extension * Archive_Tar (Optional) * Archive_Zip (Optional) * MIME_Type (Optional) * mime_magic extension (Optional) * pgsql extension (Optional) and I edited the paths inside each file to reflect this structure , and I tried to run the following code : <?php require_once 'Download.php'; $params = array('file'=>'file.zip'); $down = new HTTP_Download($params); $down->send(true); ?> nothing happens !! I also got a hard time trying to figure how to use the class and I think this code should work .. but not sure ! Help Please !

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  • What is the best practise to create MSI with some other child MSI as prerequisite?

    - by sankar
    Currently we are using Innosetup as a bootstrapper to install the MSI prerequisites. It makes bit complex to maintain the setup. I found that burn tool which may help us to resolve this issue by having a single setup to install whatever we need. I could not find either documentation or sample for this tool. Is anyone have idea about this? or you can give me the alternate solution if you have. Looking for the alternate soltuion for the actions that we do with ISS bootstrapper now: Extract the files (Main setup, Prerequisite setup) Need to ensure prerequisites status and install on demand. Start main install.

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  • Decoding equivalent assembly code of C code...

    - by puffadder
    Hi All, Wanting to see the output of the compiler (in assembly) for some C code, I wrote a simple program in C and generated its assembly file using gcc. The code is this: #include <stdio.h> int main() { int i = 0; if ( i == 0 ) { printf("testing\n"); } return 0; } The generated assembly for it is here (only the main function): _main: pushl %ebpz movl %esp, %ebp subl $24, %esp andl $-16, %esp movl $0, %eax addl $15, %eax addl $15, %eax shrl $4, %eax sall $4, %eax movl %eax, -8(%ebp) movl -8(%ebp), %eax call __alloca call ___main movl $0, -4(%ebp) cmpl $0, -4(%ebp) jne L2 movl $LC0, (%esp) call _printf L2: movl $0, %eax leave ret I am at an absolute loss to correlate the C code and assembly code. All that the code has to do is store 0 in a register and compare it with a constant 0 and take suitable action. But what is going on in the assembly ? Thanks in advance.

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  • Why its not working?

    - by Andrew Hoffmann
    BinaryReader br = new BinaryReader(Console.OpenStandardInput()); BinaryWriter bw = new BinaryWriter(Console.OpenStandardOutput()); int n = br.ReadInt32(); bw.Write(n); always getting this error: Unhandled Exception: System.IO.EndOfStreamException: Failed to read past end of stream. at System.IO.BinaryReader.FillBuffer (Int32 numBytes) [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.ReadInt32 () [0x00000] in <filename unknown>:0 at Program.Main () [0x00025] in /home/skydos/ACM/Csharp/Csharp/Main.cs:24 Is there any way to make reading data in C# faster from Console?

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  • F10 isn't working properly in VS2005

    - by torvin
    When project is stopped (not in the debugging state) and you press F10, normally the debugging session starts and VS stops at the entry point (e.g. Program.Main). That always worked for me in VS2005 and works OK in VS2008. But recently that stopped working in my VS2005 - the project just runs as if I pressed F5, so I have to place a breakpoint at Program.Main when I need to stop at the entry point. Though it continues to work as it should in my VS2008. I suspect, that's because I installed Reflector add-in and it changed some settings in VS2005, but I just can't find out which settings. Also, disabling that add-in has no effect on my issue :-( Please help, thanks in advance.

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