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  • c++ and c# speed compared

    - by Mack
    I was worried about C#'s speed when it deals with heavy calculations, when you need to use raw CPU power. I always thought that C++ is much faster than C# when it comes to calculations. So I did some quick tests. The first test computes prime numbers < an integer n, the second test computes some pandigital numbers. The idea for second test comes from here: Pandigital Numbers C# prime computation: using System; using System.Diagnostics; class Program { static int primes(int n) { uint i, j; int countprimes = 0; for (i = 1; i <= n; i++) { bool isprime = true; for (j = 2; j <= Math.Sqrt(i); j++) if ((i % j) == 0) { isprime = false; break; } if (isprime) countprimes++; } return countprimes; } static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); Stopwatch sw = new Stopwatch(); sw.Start(); int res = primes(n); sw.Stop(); Console.WriteLine("I found {0} prime numbers between 0 and {1} in {2} msecs.", res, n, sw.ElapsedMilliseconds); Console.ReadKey(); } } C++ variant: #include <iostream> #include <ctime> int primes(unsigned long n) { unsigned long i, j; int countprimes = 0; for(i = 1; i <= n; i++) { int isprime = 1; for(j = 2; j < (i^(1/2)); j++) if(!(i%j)) { isprime = 0; break; } countprimes+= isprime; } return countprimes; } int main() { int n, res; cin>>n; unsigned int start = clock(); res = primes(n); int tprime = clock() - start; cout<<"\nI found "<<res<<" prime numbers between 1 and "<<n<<" in "<<tprime<<" msecs."; return 0; } When I ran the test trying to find primes < than 100,000, C# variant finished in 0.409 seconds and C++ variant in 5.553 seconds. When I ran them for 1,000,000 C# finished in 6.039 seconds and C++ in about 337 seconds. Pandigital test in C#: using System; using System.Diagnostics; class Program { static bool IsPandigital(int n) { int digits = 0; int count = 0; int tmp; for (; n > 0; n /= 10, ++count) { if ((tmp = digits) == (digits |= 1 << (n - ((n / 10) * 10) - 1))) return false; } return digits == (1 << count) - 1; } static void Main() { int pans = 0; Stopwatch sw = new Stopwatch(); sw.Start(); for (int i = 1; i <= 123456789; i++) { if (IsPandigital(i)) { pans++; } } sw.Stop(); Console.WriteLine("{0}pcs, {1}ms", pans, sw.ElapsedMilliseconds); Console.ReadKey(); } } Pandigital test in C++: #include <iostream> #include <ctime> using namespace std; int IsPandigital(int n) { int digits = 0; int count = 0; int tmp; for (; n > 0; n /= 10, ++count) { if ((tmp = digits) == (digits |= 1 << (n - ((n / 10) * 10) - 1))) return 0; } return digits == (1 << count) - 1; } int main() { int pans = 0; unsigned int start = clock(); for (int i = 1; i <= 123456789; i++) { if (IsPandigital(i)) { pans++; } } int ptime = clock() - start; cout<<"\nPans:"<<pans<<" time:"<<ptime; return 0; } C# variant runs in 29.906 seconds and C++ in about 36.298 seconds. I didn't touch any compiler switches and bot C# and C++ programs were compiled with debug options. Before I attempted to run the test I was worried that C# will lag well behind C++, but now it seems that there is a pretty big speed difference in C# favor. Can anybody explain this? C# is jitted and C++ is compiled native so it's normal that a C++ will be faster than a C# variant. Thanks for the answers!

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  • APP CAN'T LAUNCH IN XCODE

    - by user2977180
    I'm beginning to code in xCode 5 and I'm doing a really simple app. I just began and, when I try to test my game with iOS Simulator, the main page opens, but when I click on the button to launch the game, I'm redirected to xCode and this appears: #import "AppDelegate.h" #import "AppDelegate.h" int main(int argc, char * argv[]) { @autoreleasepool { return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); } } and just next to it, this is written: Thread 1 : Signal SIGABRT I searched on internet and I just can't seem to find an answer. Could someone help me please???

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  • Where should I initialize variables for an OO Recursive Descent Parse Tree?

    - by Vasto
    I'd like to preface this by stating that this is for a class, so please don't solve this for me. One of my labs for my cse class is creating an interpreter for a BNF that was provided. I understand most of the concepts, but I'm trying to build up my tree and I'm unsure where to initialize values. I've tried in both the constructor, and in the methods but Eclipse's debugger still only shows the left branch, even though it runs through completely. Here is my main procedure so you can get an idea of how I'm calling the methods. public class Parser { public static void main(String[] args) throws IOException { FileTokenizer instance = FileTokenizer.Instance(); FileTokenizer.main(args); Prog prog = new Prog(); prog.ParseProg(); prog.PrintProg(); prog.ExecProg(); } Now here is My Prog class: public class Prog { private DeclSeq ds; private StmtSeq ss; Prog() { ds = new DeclSeq(); ss = new StmtSeq(); } public void ParseProg() { FileTokenizer instance = FileTokenizer.Instance(); instance.skipToken(); //Skips program (1) // ds = new DeclSeq(); ds.ParseDS(); instance.skipToken(); //Skips begin (2) // ss = new StmtSeq(); ss.ParseSS(); instance.skipToken(); } I've tried having Prog() { ds = null; ss = null; } public void ParseProg() { FileTokenizer instance = FileTokenizer.Instance(); instance.skipToken(); //Skips program (1) ds = new DeclSeq(); ds.ParseDS(); ... But it gave me the same error. I need the parse tree built up so I can do a pretty print and an execute command, but like I said, I only get the left branch. Any help would be appreciated. Explanations why are even more so appreciated. Thank you, Vasto

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  • Python .app doesn't read .txt file like it should

    - by Bambo
    This question relates to this one: Python app which reads and writes into its current working directory as a .app/exe i got the path to the .txt file fine however now when i try to open it and read the contents it seems that it doesn't extract the data properly. Here's my code - http://pastie.org/4876896 These are the errors i'm getting: 30/09/2012 10:28:49.103 [0x0-0x4e04e].org.pythonmac.unspecified.main: for index, item in enumerate( lines ): # iterate through lines 30/09/2012 10:28:49.103 [0x0-0x4e04e].org.pythonmac.unspecified.main: TypeError: 'NoneType' object is not iterable I kind of understand what the errors mean however i'm not sure why they are being flagged up because if i run my script with it not in a .app form it doesn't get these errors and extracts the data fine.

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  • newbie problems with codeigniter

    - by Patrick
    hi, i'm trying to learn codeigniter (following a book) but don't understand why the web page comes out empty. my controller is class Welcome extends Controller { function Welcome() { parent::Controller(); } function index() { $data['title'] = "Welcome to Claudia's Kids"; $data['navlist'] = $this->MCats->getCategoriesNav(); $data['mainf'] = $this->MProducts->getMainFeature(); $skip = $data['mainf']['id']; $data['sidef'] = $this->MProducts->getRandomProducts(3, $skip); $data['main'] = "home"; $this->load->vars($data); $this->load->view('template'); } the view is: <--doctype declaration etc etc.. --> </head> <body> <div id="wrapper"> <div id="header"> <?php $this->load->view('header');?> </div> <div id='nav'> <?php $this->load->view('navigation');?> </div> <div id="main"> <?php $this->load->view($main);?> </div> <div id="footer"> <?php $this->load->view('footer');?> </div> </div> </body> </html> Now I know the model is passing back the right variables, but the page appears completely blank. I would expect at least to see an error, or the basic html structure, but the page is just empty. Moreover, the controller doesn't work even if I modify it as follows: function index() { echo "hello."; } What am I doing wrong? Everything was working until I made some changes to the model - but even if I delete all those new changes, the page is still blank.. i'm really confused! thanks, P.

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  • How do you use printf from Assembly?

    - by bobobobo
    I have an MSVC++ project set up to compile and run assembly code. In main.c: #include <stdio.h> void go() ; int main() { go() ; // call the asm routine } In go.asm: .586 .model flat, c .code go PROC invoke puts,"hi" RET go ENDP end But when I compile and run, I get an error in go.asm: error A2006: undefined symbol : puts How do I define the symbols in <stdio.h> for the .asm files in the project?

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  • How to make negate_unary work with any type?

    - by Chan
    Hi, Following this question: How to negate a predicate function using operator ! in C++? I want to create an operator ! can work with any functor that inherited from unary_function. I tried: template<typename T> inline std::unary_negate<T> operator !( const T& pred ) { return std::not1( pred ); } The compiler complained: Error 5 error C2955: 'std::unary_function' : use of class template requires template argument list c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 223 1 Graphic Error 7 error C2451: conditional expression of type 'std::unary_negate<_Fn1>' is illegal c:\program files\microsoft visual studio 10.0\vc\include\ostream 529 1 Graphic Error 3 error C2146: syntax error : missing ',' before identifier 'argument_type' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 4 error C2065: 'argument_type' : undeclared identifier c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 2 error C2039: 'argument_type' : is not a member of 'std::basic_ostream<_Elem,_Traits>::sentry' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 6 error C2039: 'argument_type' : is not a member of 'std::basic_ostream<_Elem,_Traits>::sentry' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 230 1 Graphic Any idea? Update Follow "templatetypedef" solution, I got new error: Error 3 error C2831: 'operator !' cannot have default parameters c:\visual studio 2010 projects\graphic\graphic\main.cpp 39 1 Graphic Error 2 error C2808: unary 'operator !' has too many formal parameters c:\visual studio 2010 projects\graphic\graphic\main.cpp 39 1 Graphic Error 4 error C2675: unary '!' : 'is_prime' does not define this operator or a conversion to a type acceptable to the predefined operator c:\visual studio 2010 projects\graphic\graphic\main.cpp 52 1 Graphic Update 1 Complete code: #include <iostream> #include <functional> #include <utility> #include <cmath> #include <algorithm> #include <iterator> #include <string> #include <boost/assign.hpp> #include <boost/assign/std/vector.hpp> #include <boost/assign/std/map.hpp> #include <boost/assign/std/set.hpp> #include <boost/assign/std/list.hpp> #include <boost/assign/std/stack.hpp> #include <boost/assign/std/deque.hpp> struct is_prime : std::unary_function<int, bool> { bool operator()( int n ) const { if( n < 2 ) return 0; if( n == 2 || n == 3 ) return 1; if( n % 2 == 0 || n % 3 == 0 ) return 0; int upper_bound = std::sqrt( static_cast<double>( n ) ); for( int pf = 5, step = 2; pf <= upper_bound; ) { if( n % pf == 0 ) return 0; pf += step; step = 6 - step; } return 1; } }; /* template<typename T> inline std::unary_negate<T> operator !( const T& pred, typename T::argument_type* dummy = 0 ) { return std::not1<T>( pred ); } */ inline std::unary_negate<is_prime> operator !( const is_prime& pred ) { return std::not1( pred ); } template<typename T> inline void print_con( const T& con, const std::string& ms = "", const std::string& sep = ", " ) { std::cout << ms << '\n'; std::copy( con.begin(), con.end(), std::ostream_iterator<typename T::value_type>( std::cout, sep.c_str() ) ); std::cout << "\n\n"; } int main() { using namespace boost::assign; std::vector<int> nums; nums += 1, 3, 5, 7, 9; nums.erase( remove_if( nums.begin(), nums.end(), !is_prime() ), nums.end() ); print_con( nums, "After remove all primes" ); } Thanks, Chan Nguyen

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  • What is wrong with this simple type definition? (Expecting one more argument to...)

    - by fluteflute
    basic.hs: areaCircle :: Floating -> Floating areaCircle r = pi * r * r Command: *Main> :l basic.hs [1 of 1] Compiling Main ( Sheet1.hs, interpreted ) Sheet1.hs:2:15: Expecting one more argument to `Floating' In the type signature for `areaCircle': areaCircle :: Floating -> Floating Failed, modules loaded: none. I see that areaCircle :: Floating a => a -> a loads as expected. Why is the above version not acceptable?

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  • Reading web-service information from assembly app.config file

    - by Benjamin Ortuzar
    I have a plugin architecture solution written in .NET C# 3.5, where each plug-in is an assembly loaded by the main project. Each plug-in connects to a different web-service, so I would like to have the configuration of that plugin in its own plugin.dll.config file instead of having it in the app.config of the main project. I have been looking around and I saw that i could load from each class its own config file: // Get the application configuration file. System.Configuration.Configuration config = ConfigurationManager.OpenMappedExeConfiguration(fileMap,userLevel) I see how that would help me get the basic settings from the appSettings section, but I cant see a way to read the web-service information stored in the plugin.dll.config file. Any help on how to approach this situation is very welcome.

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  • How do I mount my Android phone's filesystem on MacOS X? [closed]

    - by misbell
    I'm running a fully rooted Nexus One with Android 2.1. I can see /data/data in DDMS, both the plugin and the tool -- but when I attach my phone, I still can't see the main drive. All I can see is the SD card. Using OSX, when I use Disk Utility, I can see the machine then see the SD Card. Is the problem that none of the tools I am using, except DDMS and ADB shell, know how to read that main Android drive? It's the same format as the qemu img, right? Again -- my goal is to mount the phone's root filesystem on my MacOS X host when connected via USB.

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  • Updating Label on previously loaded view?

    - by fuzzygoat
    I am working on a simple app tab-bar based application that has two views. The first is the main application and the second is a simple instruction screen. What I am trying to do is create a update a label on that second screen as things change in the main app. Because the second screen is only simple with one label and some text I am not unloading it once its loaded. After the first viewDidLoad I can update the label just fine, but after that is there a way to catch successive view switches from the tab-bar menu so I can update the label? many thanks gary

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  • Wordpress slideshow plugin with scrollbar, autoplay and lightbox

    - by user350276
    I have been asked to build a portfolio website for a photographer. The main page contains a slideshow of the photographer's best work, I have used an autoplaying NextGEN SmoothGallery with Lytebox. After some customization of the plugin, this works. However, the client has requested a category selection above the main slideshow and a scrollbar below the image. They also want part of the previous and next images to be visible, not just the image in focus. The image here illustrates what I mean. I have searched and searched, but cannot find a plugin that would do this. Can anybody help, please?

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  • Can I avoid a threaded UDP socket in Python dropping data?

    - by 666craig
    First off, I'm new to Python and learning on the job, so be gentle! I'm trying to write a threaded Python app for Windows that reads data from a UDP socket (thread-1), writes it to file (thread-2), and displays the live data (thread-3) to a widget (gtk.Image using a gtk.gdk.pixbuf). I'm using queues for communicating data between threads. My problem is that if I start only threads 1 and 3 (so skip the file writing for now), it seems that I lose some data after the first few samples. After this drop it looks fine. Even by letting thread 1 complete before running thread 3, this apparent drop is still there. Apologies for the length of code snippet (I've removed the thread that writes to file), but I felt removing code would just prompt questions. Hope someone can shed some light :-) import socket import threading import Queue import numpy import gtk gtk.gdk.threads_init() import gtk.glade import pygtk class readFromUDPSocket(threading.Thread): def __init__(self, socketUDP, readDataQueue, packetSize, numScans): threading.Thread.__init__(self) self.socketUDP = socketUDP self.readDataQueue = readDataQueue self.packetSize = packetSize self.numScans = numScans def run(self): for scan in range(1, self.numScans + 1): buffer = self.socketUDP.recv(self.packetSize) self.readDataQueue.put(buffer) self.socketUDP.close() print 'myServer finished!' class displayWithGTK(threading.Thread): def __init__(self, displayDataQueue, image, viewArea): threading.Thread.__init__(self) self.displayDataQueue = displayDataQueue self.image = image self.viewWidth = viewArea[0] self.viewHeight = viewArea[1] self.displayData = numpy.zeros((self.viewHeight, self.viewWidth, 3), dtype=numpy.uint16) def run(self): scan = 0 try: while True: if not scan % self.viewWidth: scan = 0 buffer = self.displayDataQueue.get(timeout=0.1) self.displayData[:, scan, 0] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 1] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 2] = numpy.fromstring(buffer, dtype=numpy.uint16) gtk.gdk.threads_enter() self.myPixbuf = gtk.gdk.pixbuf_new_from_data(self.displayData.tostring(), gtk.gdk.COLORSPACE_RGB, False, 8, self.viewWidth, self.viewHeight, self.viewWidth * 3) self.image.set_from_pixbuf(self.myPixbuf) self.image.show() gtk.gdk.threads_leave() scan += 1 except Queue.Empty: print 'myDisplay finished!' pass def quitGUI(obj): print 'Currently active threads: %s' % threading.enumerate() gtk.main_quit() if __name__ == '__main__': # Create socket (IPv4 protocol, datagram (UDP)) and bind to address socketUDP = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) host = '192.168.1.5' port = 1024 socketUDP.bind((host, port)) # Data parameters samplesPerScan = 256 packetsPerSecond = 1200 packetSize = 512 duration = 1 # For now, set a fixed duration to log data numScans = int(packetsPerSecond * duration) # Create array to store data data = numpy.zeros((samplesPerScan, numScans), dtype=numpy.uint16) # Create queue for displaying from readDataQueue = Queue.Queue(numScans) # Build GUI from Glade XML file builder = gtk.Builder() builder.add_from_file('GroundVue.glade') window = builder.get_object('mainwindow') window.connect('destroy', quitGUI) view = builder.get_object('viewport') image = gtk.Image() view.add(image) viewArea = (1200, samplesPerScan) # Instantiate & start threads myServer = readFromUDPSocket(socketUDP, readDataQueue, packetSize, numScans) myDisplay = displayWithGTK(readDataQueue, image, viewArea) myServer.start() myDisplay.start() gtk.gdk.threads_enter() gtk.main() gtk.gdk.threads_leave() print 'gtk.main finished!'

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  • Basic Conditional Checking for IF statements in C

    - by ZaZu
    Hi there, Can someone please explain what really goes on in this code ? If I put the AND statement, the message wont show if values are less than 0 or greater than 10 ... I think I must use 1 0 logic to work this out right ? I just need someone to briefly explain it please. #include<stdio.h> main(){ puts("enter number"); scanf("%d",num); if(num<0 || num >10) puts("yay"); } How is that IF statement different when AND is put : #include<stdio.h> main(){ puts("enter number"); scanf("%d",num); if(num<0 && num >10) puts("yay"); } Thanks !!

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  • Has anyone noticed that a WPF file dialog will pass through a click to the UI when double clicking t

    - by Ben
    I have some buttons on my WPF UI and I also need to choose files from time to time. I kept noticing strange problems where when I double-click an item in the file dialog, a button on the main UI would also get clicked. After experimenting, it seems that if you line up an item in the file dialog with a button behind it on the main UI and double click to select the file, it will single-click the button behind it as well. Has anyone else noticed this, or is it just a freak bug with the way I have my UI laid out?

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  • How do I get the Jetty 6 FileServerXml example to work?

    - by Norm
    I have followed along with the Tutorial and the examples. Yet I always get this error when I copy and paste the code: Exception in thread "main" java.lang.NullPointerException at net.test.FileServerXml.main(FileServerXml.java:13) In Eclipse I have the directory structured as such: package net.test -FileServerXml.java -fileserver.xml -index.html FileServerXml.java package net.test; import org.mortbay.jetty.Server; import org.mortbay.resource.Resource; import org.mortbay.xml.XmlConfiguration; public class FileServerXml { public static void main(String[] args) throws Exception { Resource fileserver_xml = Resource.newSystemResource("fileserver.xml"); XmlConfiguration configuration = new XmlConfiguration(fileserver_xml.getInputStream()); Server server = (Server)configuration.configure(); server.start(); server.join(); } } ` fileserver.xml `<?xml version="1.0"?> <Call name="addConnector"> <Arg> <New class="org.eclipse.jetty.server.nio.SelectChannelConnector"> <Set name="port">8080</Set> </New> </Arg> </Call> <Set name="handler"> <New class="org.eclipse.jetty.server.handler.HandlerList"> <Set name="handlers"> <Array type="org.eclipse.jetty.server.Handler"> <Item> <New class="org.eclipse.jetty.server.handler.ResourceHandler"> <Set name="directoriesListed">true</Set> <Set name="welcomeFiles"> <Array type="String"><Item>index.html</Item></Array> </Set> <Set name="resourceBase">.</Set> </New> </Item> <Item> <New class="org.eclipse.jetty.server.handler.DefaultHandler"> </New> </Item> </Array> </Set> </New> </Set> ` Thanks for your input. Norm

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  • Can't register 32bit dll under 64bit windows

    - by Wodzu
    Hi guys. I try to create a COM object from my JS script like this: function main() { var MyApplication = new ActiveXObject("Base.Application"); } main(); I am getting error: "Automation server can't create object". This error occurs on Windows 2003 64 bit. The dll is 32 bit and it works fine on 32 bit systems. I've tried both versions of Regsvr32.exe on the 64 bit system and both versions told me that dll registered succesfully. Unfortunatelly the error message does not tell me why it can not create object. The reason is unknown, it might be that it can't create object because it is still not registered or it might be something totally different... I've also add full permisions to this dll. I don't know what else I can do, do you have any ideas?

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  • Unable to locate the Bug

    - by tzenes
    I was recently on The Daily WTF when I came across this old post. In it the author mentions that one of the programmers changed this code: int main (int argc, char **argv) { int x; char data_string[15]; ... x = 2; strcpy(data_string,"data data data"); ... } To this code: int main (int argc, char **argv) { int x = 2; char data_string[15] = "data data data"; ... } The author goes on to mention: [the coder] changed every single variable to be initiated on the stack For the life of me I cannot see how this change could be harmful, and I am worried that it is a lapse in my C knowledge. What is the WTF?

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  • Why is my implementation of strcmp not returning the proper value?

    - by Avanish Giri
    Why is this printing out 0 back in main but 6 when it is inside of the strcmp function? 7 int main() 8 { 9 char* str = "test string"; 10 char* str2 = "test strong"; 11 //printf("string length = %d\n",strlen(str)); 12 13 int num = strcmp(str,str2); 14 15 printf("num = %d\n",num); 16 } 29 int strcmp(char* str, char* str2) 30 { 31 if(*str == '\0' && *str2 == '\0') 32 return 0; 33 if(*str2 - *str == 0) 34 { 35 strcmp(str+1,str2+1); 36 } 37 else 38 { 39 int num = *str2 - *str; 40 cout << "num = " <<num<<endl; 41 return num; 42 } 43 } The output is: num = 6 num = 0 Why is it printing 0 when obviously the value that it should be returning is 6?

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  • I have applied a check for not allowing alphabets.But its not working.....

    - by bhavna raghuvanshi
    import java.util.Scanner; public class Main extends Hashmap{ public static void main(String[] args) { Hashmap hm = new Hashmap(); int x=0; Scanner input = new Scanner(System.in); do{ System.out.print("Enter any integer value between 1 to 12: "); x = input.nextInt(); }while(x<=0 || x>12); Scanner sc = new Scanner(System.in); //int number; do { while (!sc.hasNextInt()) { System.out.println("That's not a number!"); sc.next(); } x = sc.nextInt(); }while(x>=0); String month = hm.getEntry(x); System.out.println(month); } } here I need to restrict user from entering an alphabet.But its not working. pls help...

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  • Nested CheckBox in Java

    - by Shailesh Ahuja
    I want to create a nested checkbox list. If the user checks the main item, all the sub-items under and get checked. If the user checks some of the sub-items, then a blue square appears inside the main items checkbox. It should look something like this. How do I do that in Java 1.6? Can I use swing or any external library? I would like to choose the easiest and the fastest way to achieve this? My aim is to create only 1 level of nesting.

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  • CSS Overflow issue in IE7

    - by BrynJ
    I'm working on a site for a client at the moment, and have it working correctly in all browsers except IE7 (IE6 and IE8 tested fine). It's a WordPress site and the theme is a child theme of the Thematic framework. This is an example of a page that is not displayed correctly in IE7: http://roynesbitt.credit-medics.co.uk/our-donors The main content is forcing vertical and horizontal scrollbars on the main wrapper and is also not pushing the footer down, so that is appearing midway through it. The irony is that this works correctly in IE6, it's just IE7 that is displaying this issue. Any suggestions on how to fix are gratefully received.

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  • flash actionscript 3 child control parent frame

    - by steve
    I'm completely new to flash... currently attempting to learn actionscript (ugh.) In the project I have right now, on the main timeline there are two layers: "intro" and "menu," and it's set to stop on frame 1. "Intro" is only 1 frame that holds a movie clip, and inside that is a movie clip with 800 frames. At the end of this clip around frame 750, it stops, and requires you to click to continue. Is there a way to have this be clicked, continue to the end of this movie clip, and then go to the 2nd frame in the main timeline to bring up the "menu"? Or do I have to have 800 blank frames before the menu so that the "intro" can play out. Thanks.

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