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  • If you could unlearn everything you know, and start again

    - by Rob Conery
    I'm giving a presentation at NDC 2010 and in one of the talks I'm going to focus on education and its power over your career (and you personally). There are people who mercilessly educate themselves, and there are others who are a bit ho-hum about it, feeling a bit of apathy. If you remove all of the risk associated surrounding a "refocus" of your career - what choices would you make? What things would you learn and what would you do with it? Think of it as a reroll, Ground Hog day, starting over from scratch today. What platform and language choices would you make and why? Most important to me are those who are completely happy where they are - would love to hear more about what it is that keeps you where you're at. Please do let me know what platform and tools you work with - it would help tremendously! Thanks in advance.

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  • How to Conduct an online coding competition?

    - by Alice
    I need to design a website for a programming competition event. It will be similar to TOP CODER competitions. User will be given all questions & then user submits the code, that will be running on the server and checks if it gives the correct solution or not. The first one to finish all the questions is the winner. I've no clue about how to proceed. Assume that languages that are supported are C, C++, Java.

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  • Smoke testing a .NET web application

    - by pdr
    I cannot believe I'm the first person to go through this thought process, so I'm wondering if anyone can help me out with it. Current situation: developers write a web site, operations deploy it. Once deployed, a developer Smoke Tests it, to make sure the deployment went smoothly. To me this feels wrong, it essentially means it takes two people to deploy an application; in our case those two people are on opposite sides of the planet and timezones come into play, causing havoc. But the fact remains that developers know what the minimum set of tests is and that may change over time (particularly for the web service portion of our app). Operations, with all due respect to them (and they would say this themselves), are button-pushers who need a set of instructions to follow. The manual solution is that we document the test cases and operations follow that document each time they deploy. That sounds painful, plus they may be deploying different versions to different environments (specifically UAT and Production) and may need a different set of instructions for each. On top of this, one of our near-future plans is to have an automated daily deploy environment, so then we'll have to instruct a computer as to how to deploy a given version of our app. I would dearly like to add to that instructions for how to smoke test the app. Now developers are better at documenting instructions for computers than they are for people, so the obvious solution seems to be to use a combination of nUnit (I know these aren't unit tests per se, but it is a built-for-purpose test runner) and either the Watin or Selenium APIs to run through the obvious browser steps and call to the web service and explain to the Operations guys how to run those unit tests. I can do that; I have mostly done it already. But wouldn't it be nice if I could make that process simpler still? At this point, the Operations guys and the computer are going to have to know which set of tests relate to which version of the app and tell the nUnit runner which base URL it should point to (say, www.example.com = v3.2 or test.example.com = v3.3). Wouldn't it be nicer if the test runner itself had a way of giving it a base URL and letting it download say a zip file, unpack it and edit a configuration file automatically before running any test fixtures it found in there? Is there an open source app that would do that? Is there a need for one? Is there a solution using something other than nUnit, maybe Fitnesse? For the record, I'm looking at .NET-based tools first because most of the developers are primarily .NET developers, but we're not married to it. If such a tool exists using other languages to write the tests, we'll happily adapt, as long as there is a test runner that works on Windows.

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  • Ruby vs Lua as scripting language for C++

    - by bl00dshooter
    I am currently building a game server (not an engine), and I want it to be extendable, like a plugin system. The solution I found is to use a scripting language. So far, so good. I'm not sure if I should use Ruby or Lua. Lua is easier to embed, but Ruby has a larger library, and better syntax (in my opinion). The problem is, there is no easy way I found to use Ruby as scripting language with C++, whereas it's very easy with Lua. Toughs about this? Suggestions for using Ruby as scripting language (I tried SWIG, but it isn't nearly as neat as using Lua)? Thanks.

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  • Strategy game programming in Java, how the map and unit classes should work/relate each other.

    - by Gabriel A. Zorrilla
    As a way of learning Java i'm doing a little strategy game. You have a game map and military units. The gamemap and the units are Jpanels which are binded together in another class called GameWindow, which has a JLayeredPane where the gamepap is below the units. Every time i click a unit (and therefore, the JPane) I can get the unit's information. The problem comes when i want to move a unit... each unit is self drawn inside it's Jpanel, how do i represent the change in position over the gamemap? I'm thinking about reloading the whole game window based on a position change of a unit (because the JPAnels that represent the units are created in the GameWindow, not drawn in the gamemap). Another more elegant option, should be repainting the whole map, with the units. But that way the units would lose it's status of objects (no more JPAnels, just being drawn in the gamemap paint() method), and how would i tell if one unit is clicked? I dont know how people with more experience in games handle the class structure in strategy games. I believe i have the right structure (map, game units, each one an object) but I'm having difficulties making it work together. Here is a snapshot of the map with a couple of units:

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  • AJAX in Rails - doing simple looping to update information when available

    - by Acidburn2k
    I am trying to get put out a simple site, which would pool the database every few seconds and update the information on the page dynamicly, when theres something new inserted. I am farily new to ruby, but I understand the whole concept of RJS, link_to_function and soforth. The question is, what is the best way how to implement some kind of simple loop, which would run after the page is loaded and update the DOM if there is something new to display. Thanks in advance for any tips!

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  • Like posts over Facebook graph api

    - by Sima
    HI! I have little problem with facebook PHP SDK..I want to like a post, or something else via facebook PHP SDK..I am doing this code, I think it should be right, but  apparently it's not working..The given error code is, the PHP SDK dont know this kind of POST request(the generated link is definitely alright). What I have seen on Facebook Developers page is about the same..There is an example of Curl command, and I the PHP SDK is doing this requests over Curl (propably). $this->getFacebook()->api("/"+$id+"/likes", 'post'); This is what I am using in my code and it's not working(Facebook API Exception unsupported post request). Maybe, I have bad syntax in my code, but, for example, when I want to post a status to my Profile, it's working..Another cause which confused me, was when I tried to fetch these data over Graph api(on the documentation page is written, I should use address like graph.facebook.com/POST_ID/likes)... You can comment on or like a post by posting to https://graph.facebook.com/POST_ID/comments and https://graph.facebook.com/POST_ID/likes,respectively: curl -F 'access_token=...' \ https://graph.facebook.com/313449204401/likes <=this is from facebook documentation And all these requests or commands(liking ones, comments have I not yet tried) are putting me back a JSON array which contents any already existing likes, but my like is nowhere. Does anyone know what to do?How to like a post from PHP..There are other SKDs like FQL, but I haven't any knowlegde with it, so I like rather to use the standard PHP SDK(but if is there some possibility how to call for example FQL from PHP SDK, here I am:)) Please help..

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  • Accepting more simultaneous keyboard inputs

    - by unknownthreat
    Sometimes, a normal computer keyboard will only accept user's inputs up to a certain key simultaneously. I got a logitech keyboard that can accept up to 3-4 key presses at the same time. The computer does not accept any more input if you press more than 4 keys for this keyboard. And it also depends on certain areas of your keyboard as well. Some locations allow more key to be pressed (like the arrow keys), while some locations permit you to press only 1-2 keys. This also differs from keyboard to keyboard as well. Some older keyboards only accept up 1-2 keys. This isn't problematic with usual office work, but when it comes to gaming. For instance, imagine a platform game, where you have to jump, attack, and control direction at the same time. This implies several key presses and some keyboards cannot accept such simultaneous input. However, I've tried this on several games and the amount of possible keyboard inputs seem to be also different. Therefore, we have two issues: Keyboards have different amount of simultaneous inputs. Some games can accept more keyboard inputs than other games. At first, I thought this is hardware only problem, but why do some programs behave differently? Why some programs can accept more keyboard inputs than other programs? So how can we write our programs to accept more keyboard inputs?

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  • Centre content vertically in a <div>

    - by Ben
    Hi, this is probably very simple to do, but I can't quite get it right. I have a <div> which contains two <a> tags. I would like the <a> tags to be both centred vertically and horizontally. I have set them to centre horizontally by setting the text-align:center; on the div, but can't figure out how to vertically centre them. How would I go about doing this? Thanks.

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  • UTF-8 HTML and CSS files with BOM (and how to remove the BOM with Python)

    - by Cameron
    First, some background: I'm developing a web application using Python. All of my (text) files are currently stored in UTF-8 with the BOM. This includes all my HTML templates and CSS files. These resources are stored as binary data (BOM and all) in my DB. When I retrieve the templates from the DB, I decode them using template.decode('utf-8'). When the HTML arrives in the browser, the BOM is present at the beginning of the HTTP response body. This generates a very interesting error in Chrome: Extra <html> encountered. Migrating attributes back to the original <html> element and ignoring the tag. Chrome seems to generate an <html> tag automatically when it sees the BOM and mistakes it for content, making the real <html> tag an error. So, using Python, what is the best way to remove the BOM from my UTF-8 encoded templates (if it exists -- I can't guarantee this in the future)? For other text-based files like CSS, will major browsers correctly interpret (or ignore) the BOM? They are being sent as plain binary data without .decode('utf-8'). Note: I am using Python 2.5. Thanks!

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  • Where can I take an online programming aptitude test/exam?

    - by nbolton
    A potential employer requires me to take an online aptitude test before my interview (in this case the test is for C, from Previsor). Where can I take the same (or similar) test so I have a rough idea on what I should brush up on? I've taken a similar test for C++ previously, so I have some idea of what to expect. I've also been studying my C books thoroughly (especially the required material as described in the PDF), but I feel it would be a good idea to get a feel for the particular test before taking it. I did a quick search on Brainbench, but they don't seem to have a C test, unless I'm mistaken (only C++). Note: I'm happy to pay to take a test if no decent free ones are available.

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  • how to develop complete software suite/platform ?

    - by fwfwfw
    here's an example of a company selling complete software suite/platform www.ql2.com/technology/platform.php i wonder how are such suite/platforms developped ? do you have to use J2EE ? i am more interested in how this company is able to produce their own proprietary WebQL language. www.automationanywhere.com/products/AAServer.htm is another similar company selling "servers"....how are such proprietary servers developped with Java technology ?

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  • Which PHP session settings are incorrect here?

    - by Greg McNulty
    I see the savepath has no value but does it default to something? Are the other values OK? I have access to the server and PHP files but how and what do I change? The specific issue - On page 1: session_start(); $_SESSION['uType']=$row['usertype']; //save user type to session print_r($_SESSION); //Prints the user type successfully On page 2: session_start(); print_r($_SESSION); //BLANK?? Observed: Page 1 displays the session data. However, there are NO cookies created anywhere on the browser? Page 1 does a require to display page 2. Page 2 does not contain the session data. Using FireFox as the target browser (looking at cookies with web developer add-in) How do I get the session to work across all pages? Thank You and yes I am a newbie at this.

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  • 2D Platformer Collision Problems With Both Axes

    - by AusGat
    I'm working on a little 2D platformer/fighting game with C++ and SDL, and I'm having quite a bit of trouble with the collision detection. The levels are made up of an array of tiles, and I use a for loop to go through each one (I know it may not be the best way to do it, and I may need help with that too). For each side of the character, I move it one pixel in that direction and check for a collision (I also check to see if the character is moving in that direction). If there is a collision, I set the velocity to 0 and move the player to the edge of the tile. My problem is that if I check for horizontal collisions first, and the player moves vertically at more than one pixel per frame, it handles the horizontal collision and moves the character to the side of the tile even if the tile is below (or above) the character. If I handle vertical collision first, it does the same, except it does it for the horizontal axis. How can I handle collisions on both axes without having those problems? Is there any better way to handle collision than how I'm doing it?

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  • GUI system architecture?

    - by topright
    I'm designing GUI (graphical user interface) system for a game engine (C++). Idea is to create a heirarchy of GUI controllers like Focusable, Hoverable, Dragable etc. Every GUI component can attach multiple controllers, they modify component's behaviour. I think it gives flexible system and protects from code duplication. Different instances of the same GUI class can have different complex behaviours (may be, even change it dynamically), so this approach looks practical. The other choice is to add focused, hovered, dragged etc. flags in the base GUI component class. It looks like overhead and not that flexible. Another solution is to use Decorator pattern and wrap objects with FocusDecorator, HoverDecorator etc. Maintaining such system looks a bit harder. Question: What are pitfalls in my solution? May be you have seen a better approaches in GUI systems? What are the best ways of implementing such flexible complex system?

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  • How to decomment an html/php webpage?

    - by Sam
    A crazy question: Imagine a webpage file called somepage.php And it contains some html php contents in my editor I see: <html><head></head><body> <?=$welcome . $essay . $thatsAllForNowFolks . $footer ?> <!-- Blue Ball Bell Blow Bows Bats Beef Bark Bill Boss --> </body></html> When I browse my site I see those comments in the final result, while I only want that comment to be only in my editor for my secretive inspirations and don't want the whole world to know what I'm thinking when I'm developing, as well as I see those comments for any and all my website visitors as wasted bandwitch of internet speed. How do I decomment my entire html/php files at the moment the html is served? Ideas, code and suggestions are much appreciated. My thanks in advance...

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  • What's the Build and Release Dev doing?

    - by Yongwei Xing
    Hi all I need someone give a career advice about the Build and Release Dev. I don't know what's exactly the uild and Release Dev do. What's the different between the Build and Release Dev and the regular product Dev? Do they have the same requirement? Or the regular product Dev need higher requirement? What do BRE dev do in their work? Best Regards,

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  • unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool

    - by numerical25
    Having trouble creating my swap chain. I receive the following error. DX3dApp.obj : error LNK2019: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool __thiscall DX3dApp::InitDirect3D(void)" (?InitDirect3D@DX3dApp@@QAE_NXZ) Below is the code ive done so far. #include "DX3dApp.h" bool DX3dApp::Init(HINSTANCE hInstance, int width, int height) { mhInst = hInstance; mWidth = width; mHeight = height; if(!WindowsInit()) { return false; } if(!InitDirect3D()) { return false; } } int DX3dApp::Run() { MSG msg = {0}; while (WM_QUIT != msg.message) { while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) == TRUE) { TranslateMessage(&msg); DispatchMessage(&msg); } Render(); } return (int) msg.wParam; } bool DX3dApp::WindowsInit() { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = mhInst; wcex.hIcon = 0; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = TEXT("DirectXExample"); wcex.hIconSm = 0; RegisterClassEx(&wcex); // Resize the window RECT rect = { 0, 0, mWidth, mHeight }; AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); // create the window from the class above mMainhWnd = CreateWindow(TEXT("DirectXExample"), TEXT("DirectXExample"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, mhInst, NULL); if (!mMainhWnd) { return false; } ShowWindow(mMainhWnd, SW_SHOW); UpdateWindow(mMainhWnd); return true; } bool DX3dApp::InitDirect3D() { DXGI_SWAP_CHAIN_DESC scd; ZeroMemory(&scd, sizeof(scd)); scd.BufferCount = 1; scd.BufferDesc.Width = mWidth; scd.BufferDesc.Height = mHeight; scd.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; scd.BufferDesc.RefreshRate.Numerator = 60; scd.BufferDesc.RefreshRate.Denominator = 1; scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; scd.OutputWindow = mMainhWnd; scd.SampleDesc.Count = 1; scd.SampleDesc.Quality = 0; scd.Windowed = TRUE; HRESULT hr = D3D10CreateDeviceAndSwapChain(NULL,D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &scd, &mpSwapChain, &mpD3DDevice); if(!hr != S_OK) { return FALSE; } ID3D10Texture2D *pBackBuffer; return TRUE; } void DX3dApp::Render() { } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { // Allow the user to press the escape key to end the application case WM_KEYDOWN: switch(wParam) { // Check if the user hit the escape key case VK_ESCAPE: PostQuitMessage(0); break; } break; // The user hit the close button, close the application case WM_DESTROY: PostQuitMessage(0); break; } return DefWindowProc(hWnd, message, wParam, lParam); }

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  • How to decide on what hardware to deploy web application

    - by Yuval A
    Suppose you have a web application, no specific stack (Java/.NET/LAMP/Django/Rails, all good). How would you decide on which hardware to deploy it? What rules of thumb exist when determining how many machines you need? How would you formulate parameters such as concurrent users, simultaneous connections and DB read/write ratio to a decision on how much, and which, hardware you need? Any resources on this issue would be very helpful...

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