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  • NoSQL vs Relational Coding Styles

    - by Chris Henry
    When building objects that make use of data stored in a RDBMS, it's normally pretty clear what you're getting back, as dictated by the tables and columns being queried. However, when dealing with NoSQL, document-based systems, it's less clear what is being retrieved. What are common methods of keeping track of structure in which data is stored?

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  • Find completely commented files which are commented by /* */.

    - by Dave
    Similar to this question. I would like to find all commented files. But in my case /* */ is a possibility. Apparently when you write changes to a database project, dropped objects are only commented out instead of deleting the file. I would like to remove all of these commented out files from the project. Is is possible to find all files which start with /* and end with */?

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  • Python - copy by reference

    - by qba
    Is there any possibility to copy variable by reference no matter if its int or class instance? My goal is to have two lists of the same objects and when one changes, change is visible in second. In other words i need pointers:/

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  • Django: Save an uploaded file to a FileField

    - by David Wolever
    I feel a little stupid for having to ask this… But I can't seem find it documented anywhere. If I've got a Model with FileField, how can I stuff an uploaded FILE into that FileField? For example, I'd like to do something like this: class MyModel(Model): file = FileField(...) def handle_post(request, ...): mymodel = MyModel.objects.get(...) if request.FILES.get("newfile"): mymodel.file = request.FILES["newfile"] But that doesn't appear to work.

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  • Object in NSMutableArray crushed in memory

    - by Yoot
    Hi, I have some big problem with an NSMutableArray I'm filling with objects in a database. I'm using [appDelegate.myArray addObject:myObject], then somehow the object gets crushed in the memory, I don't know why, I didn't release anything... Thanks for your answers (and sorry for my poor english xD)

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  • .NET coupled with MATLAB or R?

    - by Peter
    I'm writing a program in .NET that will need to utilize the statistical and data analysis functions of R or MATLAB. I have used R but am now contemplating moving to MATLAB since it has a .Net compiler while R can only interface via COM objects. Can anyone recommend going either way? I know MATLAB is infinitely more expensive than R (since R is free) but I'm thinking that may translate to an easier development cycle?

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  • Dump methods and attributes of object

    - by user246114
    Hi, I am using a third party library that provide some callbacks for a widget, but I'm not sure what the callback parameter objects are (no docs on them). Is there a way to just dump all the attributes of an object in javascript, then print them using alert(), maybe? I just want to see what methods and attributes they contain, Thanks

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  • Why does this crash: stringByAppendingFormat

    - by Emil
    Hey. My code crashes at this function (at the stringByAppendingFormat: with error objc_msgSend() selector name: stringByAppendingFormat). This is that line: // imagesPath = ...iPhone Simulator/4.0/Applications/NUMBERS/Documents/images UIImage *image = [[UIImage alloc] initWithContentsOfFile:[imagesPath stringByAppendingFormat:@"/%d.png", [[self.postsArrayID objectAtIndex:row] intValue]]]; Could it have something to do with the retaining of objects? Thanks :)

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  • Can Django be used for non web apps?

    - by Leeks and Leaks
    I noticed in the main Django introductin they show a feature that maps python objects to the database. This doesn't strike me as being mutually exclusive with with development, is there any reason why this can't be used for non web apps? Is it easy to separate out?

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  • Batch save in CastleProject ActiveRecord

    - by Alex
    I need to save thousand of records in a database. I am using CastleProject ActiveRecord. The cycle which stores that amount of objects works too long. Is it possible to run saving in a batch using ActiveRecord? What is recommended way to improve performance?

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  • Can I change an NSDictionaries key?

    - by Mark Reid
    I have an NSDictionary object that is populated by NSMutableStrings for its keys and objects. I have been able to change the key by changing the original NSMutableString with the setString: method. They key however remains the same regardless of the contents of the string used to set the key initially. My question is, is the key protected from being changed meaning it will always be the same unless I remove it and add another to the dictionary? Thanks.

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  • What's the (memory) footprint of a J2EE servlet?

    - by Amr Mostafa
    For Jetty, Tomcat, or any other servlet container of your choice, what's the average footprint (memory, and any other notable resources) of a basic servlet? This includes any other basic objects that you almost always need per servlet, such as a view resolver. I'm not looking for a quantitative number in particular, but any indicative answer that could give an idea of how "heavy" or "lightweight" a servlet is. Thanks in advance

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  • modify class on runtime?

    - by joe doe2
    how can i modify the method in memory so it makes new objects with that modified method? for example i want to modify or add page_init handler on runtime for the next time the page loads? see this also for clarification: http://stackoverflow.com/questions/3005338/page-load-another-handler

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  • Why does obj.getBounds().height give a larger height than obj.height?

    - by TC
    I'm new to Flash and ActionScript, but managing quite nicely. One thing that is continuously getting in my way are the width and height properties of DisplayObject(Container)s. I'm finally starting to get my head around them and learned that the width and height of a Sprite are determined solely by their contents for example. I do not understand the following though: I've got a Sprite that I add a bunch of Buttons to. The buttons all have a height of 30 and an y of 0. As such, I'd expect the height of the containing Sprite to be 30. Surprisingly, the height is 100. The Adobe documentation of the height property of a DisplayObject states: Indicates the height of the display object, in pixels. The height is calculated based on the bounds of the content of the display object. Apparently, the 'bounds' of the object are important. So I went ahead and wrote this little test in the Sprite that contains the Buttons: for (var i:int = 0; i < numChildren; ++i) { trace("Y: " + getChildAt(i).y + " H: " + getChildAt(i).height); trace("BOUNDS H: " + getChildAt(i).getBounds(this).height); } trace("SCALEY: " + scaleY + " TOTAL HEIGHT: " + height); This code iterates through all the objects that are added to its display list and shows their y, height and getBounds().height values. Surprisingly, the output is: Y: 0 H: 30 BOUNDS H: 100 ... (5x) SCALEY: 1 TOTAL HEIGHT: 100 This shows that the bounds of the buttons are actually larger than their height (and the height that they appear to be, visually). I have no clue why this is the case however. So my questions are: Why are the bounds of my buttons larger than their height? How can I set the bounds of my buttons so that my Sprite isn't larger than I'd expect it to be based on the position and size of the objects it contains? By the way, the buttons are created as follows: var control:Button = new Button(); control.setSize(90, 30); addChild(control);

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