How to integrate camera image into physics engine?
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                Pedro
            
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        Published on 2012-06-23T21:12:37Z
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            2012/06/23
            21:16 UTC
        
        
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I recently came across this and would like to implement something similar. The basic approach is clear: I have to threshold the image and check if a virtual object collides with the remaining foreground.
Instead of implementing the physics myself, I'd like use an engine like Box2D. But how do I integrate the thresholded image into the physics engine so it is possible to interact with virtual objects?
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