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  • How can custom properties be added to a column in Doctrine

    - by murze
    With doctrine if you execute this code $columns = $accountTable->getColumns(); foreach ($columns as $column) { print_r($column); } you could get for example this as result: Array ( [type] => integer [length] => 20 [autoincrement] => 1 [primary] => 1 ) Array ( [type] => string [length] => 255 ) Is there a way to add custom properties to a column, so that the result would be: Array ( [type] => integer [length] => 20 [autoincrement] => 1 [primary] => 1 [customproperty] => customvalue ) Array ( [type] => string [length] => 255 )

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  • Finding out whether an object exists within a plist?

    - by cannyboy
    If I have a plist which I have put into and array, which looks something like this -Root -Item 0 Dictionary Name String Henry Kids Array -Item 0 String Lindy -Item 1 String Paul -Item 1 Dictionary Name String Janet Pets Array -Item 0 String Snoopy -Item 1 String Pebbles How can find out whether each person has kids or pets?

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  • Find subset with K elements that are closest to eachother

    - by Nima
    Given an array of integers size N, how can you efficiently find a subset of size K with elements that are closest to each other? Let the closeness for a subset (x1,x2,x3,..xk) be defined as: 2 <= N <= 10^5 2 <= K <= N constraints: Array may contain duplicates and is not guaranteed to be sorted. My brute force solution is very slow for large N, and it doesn't check if there's more than 1 solution: N = input() K = input() assert 2 <= N <= 10**5 assert 2 <= K <= N a = [] for i in xrange(0, N): a.append(input()) a.sort() minimum = sys.maxint startindex = 0 for i in xrange(0,N-K+1): last = i + K tmp = 0 for j in xrange(i, last): for l in xrange(j+1, last): tmp += abs(a[j]-a[l]) if(tmp > minimum): break if(tmp < minimum): minimum = tmp startindex = i #end index = startindex + K? Examples: N = 7 K = 3 array = [10,100,300,200,1000,20,30] result = [10,20,30] N = 10 K = 4 array = [1,2,3,4,10,20,30,40,100,200] result = [1,2,3,4]

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  • How can I extract a string between matching braces in Perl?

    - by Srilesh
    My input file is as below : HEADER {ABC|*|DEF {GHI 0 1 0} {{Points {}}}} {ABC|*|DEF {GHI 0 2 0} {{Points {}}}} {ABC|*|XYZ:abc:def {GHI 0 22 0} {{Points {{F1 1.1} {F2 1.2} {F3 1.3} {F4 1.4}}}}} {ABC|*|XYZ:ghi:jkl {JKL 0 372 0} {{Points {}}}} {ABC|*|XYZ:mno:pqr {GHI 0 34 0} {{Points {}}}} { ABC|*|XYZ:abc:pqr {GHI 0 68 0} {{Points {{F1 11.11} {F2 12.10} {F3 14.11} {F4 16.23}}}} } TRAILER I want to extract the file into an array as below : $array[0] = "{ABC|*|DEF {GHI 0 1 0} {{Points {}}}}" $array[1] = "{ABC|*|DEF {GHI 0 2 0} {{Points {}}}}" $array[2] = "{ABC|*|XYZ:abc:def {GHI 0 22 0} {{Points {{F1 1.1} {F2 1.2} {F3 1.3} {F4 1.4}}}}}" .. .. $array[5] = "{ ABC|*|XYZ:abc:pqr {GHI 0 68 0} {{Points {{F1 11.11} {F2 12.10} {F3 14.11} {F4 16.23}}}} }" Which means, I need to match the first opening curly brace with its closing curly brace and extract the string in between. I have checked the below link, but this doesnt apply to my question. http://stackoverflow.com/questions/413071/regex-to-get-string-between-curly-braces-i-want-whats-between-the-curly-braces I am trying but would really help if someone can assist me with their expertise ... Thanks Sri ...

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  • Data Binding to Attached Properties

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2013/06/14/data-binding-to-attached-properties.aspx When I was working on my C#/XAML game framework, I discovered I wanted to try to data bind my sprites to background objects. That way, I could update my objects and the draw functionality would take care of the work for me. After a little experimenting and web searching, it appeared this concept was an impossible dream. Of course, when has that ever stopped me? In my typical way, I started to massively dive down the rabbit hole. I created a sprite on a canvas, and I bound it to a background object. <Canvas Name="GameField" Background="Black"> <Image Name="PlayerStrite" Source="Assets/Ship.png" Width="50" Height="50" Canvas.Left="{Binding X}" Canvas.Top="{Binding Y}"/> </Canvas> Now, we wire the UI item to the background item. public MainPage() { this.InitializeComponent(); this.Loaded += StartGame; }   void StartGame( object sender, RoutedEventArgs e ) { BindingPlayer _Player = new BindingPlayer(); _Player.X = Window.Current.Bounds.Height - PlayerSprite.Height; _Player.X = ( Window.Current.Bounds.Width - PlayerSprite.Width ) / 2.0; } Of course, now we need to actually have our background object. public class BindingPlayer : INotifyPropertyChanged { private double m_X; public double X { get { return m_X; } set { m_X = value; NotifyPropertyChanged(); } }   private double m_Y; public double Y { get { return m_Y; } set { m_Y = value; NotifyPropertyChanged(); } }   public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } } I fired this baby up, and my sprite was correctly positioned on the screen. Maybe the sky wasn't falling after all. Wouldn't it be great if that was the case? I created some code to allow me to move the sprite, but nothing happened. This seems odd. So, I start debugging the application and stepping through code. Everything appears to be working. Time to dig a little deeper. After much profanity was spewed, I stumbled upon a breakthrough. The code only looked like it was working. What was really happening is that there was an exception being thrown in the background thread that I never saw. Apparently, the key call was the one to PropertyChanged. If PropertyChanged is not called on the UI thread, the UI thread ignores the call. Actually, it throws an exception and the background thread silently crashes. Of course, you'll never see this unless you're looking REALLY carefully. This seemed to be a simple problem. I just need to marshal this to the UI thread. Unfortunately, this object has no knowledge of this mythical UI Thread in which we speak. So, I had to pull the UI Thread out of thin air. Let's change our PropertyChanged call to look this. public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync( Windows.UI.Core.CoreDispatcherPriority.Normal, new Windows.UI.Core.DispatchedHandler( () => { PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } ) ); } Now, we raised our notification on the UI thread. Everything is fine, people are happy, and the world moves on. You may have noticed that I didn't await my call to the dispatcher. This was intentional. If I am trying to update a slew of sprites, I don't want thread being hung while I wait my turn. Thus, I send the message and move on. It is worth nothing that this is NOT the most efficient way to do this for game programming. We'll get to that in another blog post. However, it is perfectly acceptable for a business app that is running a background task that would like to notify the UI thread of progress on a periodic basis. It is worth noting that this code was written for a Windows Store App. You can do the same thing with WP8 and WPF. The call to the marshaler changes, but it is the same idea.

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  • Memory efficient int-int dict in Python

    - by Bolo
    Hi, I need a memory efficient int-int dict in Python that would support the following operations in O(log n) time: d[k] = v # replace if present v = d[k] # None or a negative number if not present I need to hold ~250M pairs, so it really has to be tight. Do you happen to know a suitable implementation (Python 2.7)? EDIT Removed impossible requirement and other nonsense. Thanks, Craig and Kylotan! To rephrase. Here's a trivial int-int dictionary with 1M pairs: >>> import random, sys >>> from guppy import hpy >>> h = hpy() >>> h.setrelheap() >>> d = {} >>> for _ in xrange(1000000): ... d[random.randint(0, sys.maxint)] = random.randint(0, sys.maxint) ... >>> h.heap() Partition of a set of 1999530 objects. Total size = 49161112 bytes. Index Count % Size % Cumulative % Kind (class / dict of class) 0 1 0 25165960 51 25165960 51 dict (no owner) 1 1999521 100 23994252 49 49160212 100 int On average, a pair of integers uses 49 bytes. Here's an array of 2M integers: >>> import array, random, sys >>> from guppy import hpy >>> h = hpy() >>> h.setrelheap() >>> a = array.array('i') >>> for _ in xrange(2000000): ... a.append(random.randint(0, sys.maxint)) ... >>> h.heap() Partition of a set of 14 objects. Total size = 8001108 bytes. Index Count % Size % Cumulative % Kind (class / dict of class) 0 1 7 8000028 100 8000028 100 array.array On average, a pair of integers uses 8 bytes. I accept that 8 bytes/pair in a dictionary is rather hard to achieve in general. Rephrased question: is there a memory-efficient implementation of int-int dictionary that uses considerably less than 49 bytes/pair?

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  • Zend_Form validation problem

    - by GrumpyCanuck
    I am having problems getting validation to work for a form built using Zend_Form. The idea is this: I have two dropdown. One is a list of players. The other is a list of free agents who play the same position as the player. I am using an onChange javascript callback to run some Ajax code that replaces the free agent list dropdown with a new one at the position of the player they've selected from the player dropdown. Now, perhaps this is the wrong way, but I built the form by creating an instance of Zend_Form and then creating all these setX methods that add elements to the form. My reasoning was that I wanted to display certain elements in specific places on the page, not just output $this-form on my template. The problem appears to be when I get the form post back, the validator seems to not know about the validation rule I set up for the free agent drop down. Here's some relevant code to look at. I'm a relative ZF n00b so feel free to tell me I am not doing things the ZF way if it leaps out at you. The action in the controller: public function indexAction() { if ($this->getRequest()->isPost()) { $form = new Baseball_Form_Transactions(); if ($form->isValid($this->_request->getPost())) { $data = $this->_request->getPost(); $leagueInfo = Doctrine::getTable('League')->findOneByShortName($data['shortLeagueName'])->toArray(); // Create the request top drop an existing player $transactionInfo = array( 'league_id' => $leagueInfo['id'], 'team_id' => $data['teamId'], 'player_id' => $data['players'], 'type' => 'drop', 'target_team_id' => 0, 'transaction_date' => date('Y-m-d H:m:s') ); $transaction = new Transaction(); $transaction->fromArray($transactionInfo); $transaction->save(); // Now we do the request to add a player $transactionInfo['team_id'] = 0; $transactionInfo['player_id'] = $data['freeAgents']; $transactionInfo['target_team_id'] = $data['teamId']; $transactionInfo['type'] = 'add'; $transaction = new Transaction(); $transaction->fromArray($transactionInfo); $transaction->save(); $this->_flashMessenger->addMessage('Added transaction'); } } $options = array( 'teamId' => $this->teamId, 'position' => 'C', 'leagueShortName' => $this->league ); $this->transactionForm->setMyPlayers($options); $this->transactionForm->setFreeAgents($options); $this->transactionForm->setTeamId($options); $this->transactionForm->setShortLeagueName($options); $this->view->transactionForm = $this->transactionForm; $this->view->messages = $this->_flashMessenger->getMessages(); $transaction = new Transaction(); $this->view->transactions = $transaction->byTeam($options); } Next we have the form itself public function setMyPlayers($options) { $data = Doctrine::getTable('Team')->find($options['teamId']); $players = array(); foreach ($data->Players->toArray() as $player) { $players[$player['id']] = "{$player['position']} - {$player['first_name']} {$player['last_name']}"; } $playersSelect = new Zend_Form_Element_Select( 'players', array( 'required' => true, 'label' => 'Players', 'multiOptions' => $players, ) ); $this->addElement($playersSelect); } public function setFreeAgents($options) { $q = Doctrine_Query::create() ->select('CONCAT(p.first_name, " ", p.last_name) as full_name, p.id, p.position') ->from('Player p') ->leftJoin('p.Teams t') ->leftJoin('t.League l ON l.short_name = ?', $options['leagueShortName']) ->where('t.id IS NULL') ->andWhere('p.position = ?', $options['position']) ->orderBy('p.last_name'); $q->setHydrationMode(Doctrine_Core::HYDRATE_ARRAY); $data = $q->execute(); $freeAgents = array(); foreach ($data as $player) { $freeAgents[$player['id']] = $player['full_name']; } $freeAgentsSelect = new Zend_Form_Element_Select( 'freeAgents', array( 'label' => 'Free Agents', 'multiOptions' => $freeAgents, 'size' => 15 ) ); $freeAgentsSelect->setRequired(true); $this->addElement($freeAgentsSelect); } public function setShortLeagueName($options) { $shortLeagueNameHidden = new Zend_Form_Element_Hidden( 'shortLeagueName', array('value' => $options['leagueShortName']) ); $this->addElement($shortLeagueNameHidden); } public function setTeamId($options) { $teamIdHidden = new Zend_Form_Element_Hidden( 'teamId', array('value' => $options['teamId']) ); $this->addElement($teamIdHidden); } There is no init or __construct() method in the form. My problem seems simple enough: reject the form contents as invalid if they have not selected someone from the free agent list. Right now, it sails through as valid. I've spent some considerable time searching online for an answer, and haven't been able to find it. Thanks in advance for any help.

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  • How can I remove sensitive data from the debug_backtrace function?

    - by RenderIn
    I am using print_r(debug_backtrace(), true) to retrieve a string representation of the debug backtrace. This works fine, as print_r handles recursion. When I tried to recursively iterate through the debug_backtrace() return array before turning it into a string it ran into recursion and never ended. Is there some simple way I can remove certain sensitive key/value pairs from the backtrace array? Perhaps some way to turn the array to a string using print_r, then back to an array with the recursive locations changed to the string RECURSION, which I could the iterate through. I don't want to execute regular expressions on the string representation if possible.

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  • Help with infrequent segmentation fault in accessing boost::unordered_multimap or struct

    - by Sarah
    I'm having trouble debugging a segmentation fault. I'd appreciate tips on how to go about narrowing in on the problem. The error appears when an iterator tries to access an element of a struct Infection, defined as: struct Infection { public: explicit Infection( double it, double rt ) : infT( it ), recT( rt ) {} double infT; // infection start time double recT; // scheduled recovery time }; These structs are kept in a special structure, InfectionMap: typedef boost::unordered_multimap< int, Infection > InfectionMap; Every member of class Host has an InfectionMap carriage. Recovery times and associated host identifiers are kept in a priority queue. When a scheduled recovery event arises in the simulation for a particular strain s in a particular host, the program searches through carriage of that host to find the Infection whose recT matches the recovery time (double recoverTime). (For reasons that aren't worth going into, it's not as expedient for me to use recT as the key to InfectionMap; the strain s is more useful, and coinfections with the same strain are possible.) assert( carriage.size() > 0 ); pair<InfectionMap::iterator,InfectionMap::iterator> ret = carriage.equal_range( s ); InfectionMap::iterator it; for ( it = ret.first; it != ret.second; it++ ) { if ( ((*it).second).recT == recoverTime ) { // produces seg fault carriage.erase( it ); } } I get a "Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_INVALID_ADDRESS at address..." on the line specified above. The recoverTime is fine, and the assert(...) in the code is not tripped. As I said, this seg fault appears 'randomly' after thousands of successful recovery events. How would you go about figuring out what's going on? I'd love ideas about what could be wrong and how I can further investigate the problem. Update I added a new assert and a check just inside the for loop: assert( carriage.size() > 0 ); assert( carriage.count( s ) > 0 ); pair<InfectionMap::iterator,InfectionMap::iterator> ret = carriage.equal_range( s ); InfectionMap::iterator it; cout << "carriage.count(" << s << ")=" << carriage.count(s) << endl; for ( it = ret.first; it != ret.second; it++ ) { cout << "(*it).first=" << (*it).first << endl; // error here if ( ((*it).second).recT == recoverTime ) { carriage.erase( it ); } } The EXC_BAD_ACCESS error now appears at the (*it).first call, again after many thousands of successful recoveries. Can anyone give me tips on how to figure out how this problem arises? I'm trying to use gdb. Frame 0 from the backtrace reads "#0 0x0000000100001d50 in Host::recover (this=0x100530d80, s=0, recoverTime=635.91148029170529) at Host.cpp:317" I'm not sure what useful information I can extract here. Update 2 I added a break; after the carriage.erase(it). This works, but I have no idea why (e.g., why it would remove the seg fault at (*it).first.

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  • Flex - Tab View Multiple DataGrids and same dataProvider

    - by user283403
    I have a flex application in which I have a TabNavigator with multiple tabs and a datagrid in each of those tabs. I have bound s single array of data to each grid. What I want to do is to bind each grid with a particular set of data in that array i.e. to distribute array contents among grids based on data type. For example items starting with letter A could be displayed in first grid, B in second, starting with C in third and so on. Hence you can say alphabetically distribute the data on different grids. The problem is that the data will be added randomly by the user. To make one data array for each grid is not an option (due to design restrictions). Any suggestions please? Thanks in advance

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  • How to find every possible combination of arrays in PHP

    - by DenverZ
    $data = array( 'a' => array('a1', 'a2', 'a3'), 'b' => array('b1', 'b2', 'b3', 'b4'), 'c' => array('c1', 'c2', 'c3', 'c4', 'c5')); to get a1 a2 a3 b1 b2 b3 b4 c1 c2 c3 c4 c5 a1 b1 a1 b2 a1 b3 a1 b4 a1 c1 a1 c2 a1 c3 a1 c4 a1 c5 b1 c1 b1 c2 b1 c3 b1 c4 b1 c5 b2 c1 b2 c2 b2 c3 b2 c4 b2 c5 b3 c1 b3 c2 b3 c3 b3 c4 b3 c5 b4 c1 b4 c2 b4 c3 b4 c4 b4 c5 a1 b1 c1 a1 b1 c2 a1 b1 c3 a1 b1 c4 a1 b1 c5 a1 b2 c1 a1 b2 c2 a1 b2 c3 a1 b2 c4 a1 b2 c5 a1 b3 c1 a1 b3 c2 a1 b3 c3 a1 b3 c4 a1 b3 c5 a1 b4 c1 a1 b4 c2 a1 b4 c3 a1 b4 c4 a1 b4 c5 etc... Thanks

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  • does sfWidgetFormSelect provide a string or an int of the selected item?

    - by han
    Hey guys, I'm having an annoying problem. I'm trying to find out what fields of a form were changed, and then insert that into a table. I managed to var_dump in doUpdateObjectas shown in the following public function doUpdateObject($values) { parent::doUpdateObject($values); var_dump($this->getObject()->getModified(false)); var_dump($this->getObject()->getModified(true)); } And it seems like $this-getObject()-getModified seems to work in giving me both before and after values by setting it to either true or false. The problem that I'm facing right now is that, some how, sfWidgetFormSelect seems to be saving one of my fields as a string. before saving, that exact same field was an int. (I got this idea by var_dump both before and after). Here is what the results on both var dumps showed: array(1) {["annoying_field"]=> int(3)} array(1) {["annoying_field"]=>string(1)"3"} This seems to cause doctrine to think that this is a modification and thus gives a false positive. In my base form, I have under $this->getWidgets() 'annoying_field' => new sfWidgetFormInputText(), under $this->setValidators 'annoying_field' => new sfValidatorInteger(array('required' => false)), and lastly in my configured Form.class.php I have reconfigured the file as such: $this->widgetSchema['annoying_field'] = new sfWidgetFormSelect(array('choices' => $statuses)); statuses is an array containing values like {""a", "b", "c", "d"} and I just want the index of the status to be stored in the database. And also how can I insert the changes into another database table? let's say my Log table? Any ideas and advice as to why this is happen is appreciated, I've been trying to figure it out and browsing google for various keywords with no avail. Thanks! Edit: ok so I created another field, integer in my schema just for testing. I created an entry, saved it, and edited it. this time the same thing happened!

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  • Ruby class instance variables and inheritance

    - by rlandster
    I have a Ruby class called LibraryItem. I want to associate with every instance of this class an array of attributes. This array is long and looks something like ['title', 'authors', 'location', ...] Note that these attributes are not really supposed to be methods, just a list of attributes that a LibraryItem has. Next, I want to make a subclass of LibraryItem called LibraryBook that has an array of attributes that includes all the attributes of LibraryItem but will also include many more. Eventually I will want several subclasses of LibraryItem each with their own version of the array @attributes but each adding on to LibraryItem's @attributes (e.g., LibraryBook, LibraryDVD, LibraryMap, etc.). So, here is my attempt: class LibraryItem < Object class << self; attr_accessor :attributes; end @attributes = ['title', 'authors', 'location',] end class LibraryBook < LibraryItem @attributes.push('ISBN', 'pages'] end This does not work. I get the error undefined method `push' for nil:NilClass

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  • Saving in mongoDb with Mongoose, unexpected elements saved

    - by guiomie
    When I write in my mongoDB with mongoose the operation is treated with success, my document is saved, but there is also all kind of weird other sutff written down. It seems to be mongoose code. What could cause this? I add stuff in a specific array with: resultReference.ref[arrayLocation].allEvents.push(theEvent); {id: 11, allEvents: [] } is the structure of a ref element, and I push theEvent in the allEvents array. I then resultReference.save() I use express, mongoose and mongoHQ for database. I tried on a local mongo server, and this annoyance is still there. I've print in my console the document to write before save() and non of this weird code is there. { id 11 allEvents [ 0 { _events { maxListeners 0 } _doc { _id {"$oid": "4eb87834f54944e263000003"} title "Test" allDay false start 2011-11-10 13:00:00 UTC end 2011-11-10 15:00:00 UTC url "/test/4eb87834f54944e263000002" color "#99CCFF" ref "4eb87834f54944e263000002" } _activePaths { paths { title "modify" allDay "modify" start "modify" end "modify" url "modify" color "modify" ref "modify" } states { init { } modify { title true allDay true start true end true url true color true ref true } require { } } stateNames [ 0 "require" 1 "modify" 2 "init" ] } _saveError null _validationError null isNew true _pres { save [ 0 function (next) { // we keep the error semaphore to make sure we don't // call `save` unnecessarily (we only need 1 error) var subdocs = 0 , error = false , self = this; var arrays = this._activePaths .map('init', 'modify', function (i) { return self.getValue(i); }) .filter(function (val) { return (val && val instanceof DocumentArray && val.length); }); if (!arrays.length) return next(); arrays.forEach(function (array) { subdocs += array.length; array.forEach(function (value) { if (!error) value.save(function (err) { if (!error) { if (err) { error = true; next(err); } else --subdocs || next(); } }); }); }); } 1 "function checkForExistingErrors(next) { if (self._saveError){ next(self._saveError); self._saveError = null; } else { next(); } }" 2 "function validation(next) { return self.validate.call(self, next); }" ] } _posts { save [ ] } save function () { var self = this , hookArgs // arguments eventually passed to the hook - are mutable , lastArg = arguments[arguments.length-1] , pres = this._pres[name] , posts = this._posts[name] , _total = pres.length , _current = -1 , _asyncsLeft = proto[name].numAsyncPres , _next = function () { if (arguments[0] instanceof Error) { return handleError(arguments[0]); } var _args = Array.prototype.slice.call(arguments) , currPre , preArgs; if (_args.length && !(arguments[0] === null && typeof lastArg === 'function')) hookArgs = _args; if (++_current < _total) { currPre = pres[_current] if (currPre.isAsync && currPre.length < 2) throw new Error("Your pre must have next and done arguments -- e.g., function (next, done, ...)"); if (currPre.length < 1) throw new Error("Your pre must have a next argument -- e.g., function (next, ...)"); preArgs = (currPre.isAsync ? [once(_next), once(_asyncsDone)] : [once(_next)]).concat(hookArgs); return currPre.apply(self, preArgs); } else if (!proto[name].numAsyncPres) { return _done.apply(self, hookArgs); } } , _done = function () { var args_ = Array.prototype.slice.call(arguments) , ret, total_, current_, next_, done_, postArgs; if (_current === _total) { ret = fn.apply(self, args_); total_ = posts.length; current_ = -1; next_ = function () { if (arguments[0] instanceof Error) { return handleError(arguments[0]); } var args_ = Array.prototype.slice.call(arguments, 1) , currPost , postArgs; if (args_.length) hookArgs = args_; if (++current_ < total_) { currPost = posts[current_] if (currPost.length < 1) throw new Error("Your post must have a next argument -- e.g., function (next, ...)"); postArgs = [once(next_)].concat(hookArgs); return currPost.apply(self, postArgs); } }; if (total_) return next_(); return ret; } }; if (_asyncsLeft) { function _asyncsDone (err) { if (err && err instanceof Error) { return handleError(err); } --_asyncsLeft || _done.apply(self, hookArgs); } } function handleError (err) { if ('function' == typeof lastArg) return lastArg(err); if (errorCb) return errorCb.call(self, err); throw err; } return _next.apply(this, arguments); } errors null } ] } ]

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  • Replaceable parameter syntax meaning

    - by Alexander N.
    Replaceable parameter syntax for the console object in C#. I am taking the O'Reilly C# Course 1 and it is asking for a replaceable parameter syntax and it is not very clear on what that means. Currently I used this: double trouble = 99999.0009; double bubble = 11111.0001; Console.WriteLine(trouble * bubble); Am I missing the meaning of replaceable parameter syntax? Can someone provide an example for what I am looking for? Original question for the quiz: "Create two variables, both doubles, assign them numbers greater than 10,000, and include a decimal component. Output the result of multiplying the numbers together, but use replaceable parameter syntax of the Console object, and multiply the numbers within the call to the Console.WriteLine() method."

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  • Why are my Flex resource bundles not being loaded?

    - by Chris R
    I have an Actionscript module in the flex source folder filterModules, which is one of two additional source folders in my project (the main source folder is reports, but I'm not dealing with anything in there right now). Here's the MXML content that references the resources. ... This array is assigned to the dataProvider field of a ComboBox. It's not bound using the bindings, presumably for reasons that made sense to the original developer, and it'd be nontrivial to change the class to make that happen. I additionally have a resource property file in a folder resources/en_US and I have the source folder resources/{locale} in the project source settings. My additional compiler options are -locale en_US. The resource property file is resources/en_US/labels.properties (All paths are relative to the flash builder project root) and contains (amongst other things) these keys: metric.q3 = Overall Satisfaction metric.q5 = Personnel metric.q9a = Issue Resolution metric.q42 = Visit Duration Sat metric.q34 = Visit Duration I have written some FlexUnit tests that run in my local Flash Player that exercise these resources -- they check that every label is represented in the metrics array, for example, so I know that the resource file is loaded when run locally. However, when I copy the module .swf file over to my server, the combo box to which the array is assigned is empty. I copy the .swf like so, if it matters: rsync -rlDv --inplace -T /tmp ~/projects/flex_reports/bin-debug/rankingFilter.swf HOSTNAME:WEBROOT/flashPath/ Why is this? I am not able to debug the remote module because our surrounding site sets up a lot of context and makes some database calls to determine which module to load. I'm hoping to get some pointers on why resource bundles might not show up. I'd understand it if the array was present with wrong labels, but the array is instead completely empty, which is pretty odd.

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  • Python beginer having trouble running code

    - by Protean
    For some reason this code will not seem to run in the interpreter. When I hit F5 nothing happens, not even the debugger seems to recognize it. I assume it has something to do with the class, as when removed the interpreter seems to recognize the rest of the code. Please tell me what I am doing wrong. Edit: I have restarted the interpreter multiple times, any other piece of code I try to load runs fine, just this one is having trouble. print ('Why won't this work?') class sorting_class: def __init__(self): self.order = ['a', 'b', 'c', 'd'] self.globali = 0 self.orderi = 0 self.sortedlist = [] def sort(self, array): carry, leave = [] for arrayi in array: print ('run', arrayi) if self.order[self.orderi] == arrayi[self.globali]: carry.append(arrayi) else: if self.globali != 0: leave.append(arrayi) return carry, leave def srt(self, array): globalii = 0 carry, leave = my.sort(array) while len(self.sortedlist) != len(array): if len(self.carry) == 1: self.sortedlist.append(carry) arrayt = leave self.globali = 1 self.orderi = 0 carry, leave = my.sort(arrayt) elif len(self.carry) == 0: if len(self.leave) != 0: arrayt = leave self.globali = 1 self.orderi += 1 my.sort(arrayt) else: self.arrayt globalii += 1 self.orderi = globalii self.globali = 0 my.sort(arrayt) self.orderi = 0 else: arrayt = carry carry = [] self.globali += 1 carry, leave += my.sort(arrayt) my = sorting_class() x = ['ac', 'bc' ,'ab', 'da'] my.srt(x)

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  • Codeigniter directory_map()

    - by aeran
    Hi all, I'm trying to use the directory_map('source directory',false) function to scan through user uploaded folders/files. It works and spit out the result in a multilevel array format. I wouldn't know how deep is the multi level array would be. How do I iterate the array and display it in a readable format (e.g. in tags)?

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  • Drupal and Login Toboggan -- infinite redirect loop

    - by Ian Silber
    I'm getting a redirect loop when using Login Toboggan. It doesn't happen all of the time and I think I've narrowed it down to something with the session, specifically the active-tabs[last-active-href] value. Since it's intermittent, I was able to print out a session of a working copy and a non-working copy. Here are both: WORKS -- Array ( [active-tabs] = Array ( [last-active-href] = index ) ) toboggan/denied DOESN'T WORK -- Array ( [active-tabs] = Array ( [last-active-href] = user/register [user] = user/register ) [wantsEvents] = [wantsResources] = [wantsSupport] = ) toboggan/denied I've also noticed that if I comment out the following line the redirection loop stops (although no page loads): $return = menu_execute_active_handler('user/register'); Any ideas? I'm at my wits end.

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  • Objective C loop logic

    - by Graham
    Hi guys, I'm really new to programming in Obj-C, my background is in labview which is a graphical programming language, I've worked with Visual Basic some and HTML/CSS a fair amount as well. I'm trying to figure out the logic to create an array of data for the pattern below. I need the pattern later to extract data from another 2 arrays in a specific order. I can do it by referencing a = 1, b = 2, c = 3 etc and then creating the array with a, b, c but I want to use a loop so that I don't have 8 references above the array. These references will be used to generate another generation of data so unless I can get help figuring out the logic I'll actually end up with 72 references above the array. // This is the first one which gives the pattern 0 0 0 0 (etc) // 1 1 1 1 // 2 2 2 2 NSMutableArray * expSecondRef_one = [NSMutableArray array]; int a1 = 0; while (a1 < 9) { int a2 = 0; while (a2 < 8) { NSNumber * a3 = [NSNumber numberWithInt:a1]; [expSecondRef_one addObject:a3]; a2++; } a1++; } // This is the second one which I'm stumbling over, I am looking for the pattern 1 2 3 4 5 6 7 8 // 0 2 3 4 5 6 7 8 // 0 1 3 4 5 6 7 8 // 0 1 2 4 5 6 7 8 // etc to -> // 0 1 2 3 4 5 6 7 If you run it in a line every 9th number is -1 but I don't know how to do that over a pattern of 8. Thanks in advance! Graham

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  • symfony sfValidatorSchemaCompare and dateformat output problem

    - by Gerbrand
    public function configure() { $this->widgetSchema['start_date'] = new sfWidgetFormInput(); $this->widgetSchema['end_date'] = new sfWidgetFormInput(); $this->validatorSchema->setPostValidator( new sfValidatorOr ( array( new sfValidatorAnd( array (new sfValidatorSchemaCompare('start_date', sfValidatorSchemaCompare::NOT_EQUAL, null), new sfValidatorSchemaCompare('end_date', sfValidatorSchemaCompare::EQUAL, null) )), new sfValidatorSchemaCompare('start_date', sfValidatorSchemaCompare::LESS_THAN_EQUAL, 'end_date', array('throw_global_error' => false), array('invalid' => 'The start date ("%left_field%") must be before the end date ("%right_field%")'))))); } I've got following input dates which I want to check if the end date isn't before the start date: Input: Start = 31/03/10 End= 07/03/10 Output: The start date (2010-03-31) must be before the end date (2010-03-07) Can you in some way change the date output? I need the error message to set the date format the same as the input. Also my input fields are set with the wrong date format when the error appears. Tried several things, but no luck at this moment. Didn't find a solution or information on symfony it self. I'm using symfony version 1.2.11

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  • Using JavaScript's split to chop up a string and put it in two arrays

    - by Pieter
    I can use JavaScript's split to put a comma-separated list of items in an array: var mystring = "a,b,c,d,e"; var myarray = mystring.split(","); What I have in mind is a little more complicated. I have this dictionary-esque string: myvalue=0;othervalue=1;anothervalue=0; How do I split this so that the keys end up in one array and the values end up in another array?

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  • javascript .push() doesn't seem to work

    - by Ankur
    I am trying to use .push to put items into a javascript array. I have created a simplified piece of code. When I click the button with id clickButton, I am expecting to get a series of alerts with numbers, but I get nothing. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Sempedia | Making computers think about data the way we do</title> <link href="css/styles.css" rel="stylesheet" type="text/css" /> <script type="text/javascript" src="js/jquery.js"></script> <script> $(document).ready( function() { var myArray = new Array(); //declare the array for(var i=0;i<=10;i++){ // create a loop myArray.push(i); // add an item to array } $("#clickButton").live('click',function() { //register the button being clicked for(var j=0;j<=10;j++){ //for loop alert(myArray[j]); //alert one item in the array } }); }); </script> </head> <body> <input type="button" value="click me" id="clickButton" /> </body> </html>

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  • Windows Phone 7 : Dragging and flicking UI controls

    - by TechTwaddle
    Who would want to flick and drag UI controls!? There might not be many use cases but I think some concepts here are worthy of a post. So we will create a simple silverlight application for windows phone 7, containing a canvas element on which we’ll place a button control and an image and then, as the title says, drag and flick the controls. Here’s Mainpage.xaml, <Grid x:Name="LayoutRoot" Background="Transparent">   <Grid.RowDefinitions>     <RowDefinition Height="Auto"/>     <RowDefinition Height="*"/>   </Grid.RowDefinitions>     <!--TitlePanel contains the name of the application and page title-->   <StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="12,17,0,28">     <TextBlock x:Name="ApplicationTitle" Text="KINETICS" Style="{StaticResource PhoneTextNormalStyle}"/>     <TextBlock x:Name="PageTitle" Text="drag and flick" Margin="9,-7,0,0" Style="{StaticResource PhoneTextTitle1Style}"/>   </StackPanel>     <!--ContentPanel - place additional content here-->   <Grid x:Name="ContentPanel" Grid.Row="1" >     <Canvas x:Name="MainCanvas" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">       <Canvas.Background>         <LinearGradientBrush StartPoint="0 0" EndPoint="0 1">           <GradientStop Offset="0" Color="Black"/>           <GradientStop Offset="1.5" Color="BlanchedAlmond"/>         </LinearGradientBrush>       </Canvas.Background>     </Canvas>   </Grid> </Grid> the second row in the main grid contains a canvas element, MainCanvas, with its horizontal and vertical alignment set to stretch so that it occupies the entire grid. The canvas background is a linear gradient brush starting with Black and ending with BlanchedAlmond. We’ll add the button and image control to this canvas at run time. Moving to Mainpage.xaml.cs the Mainpage class contains the following members, public partial class MainPage : PhoneApplicationPage {     Button FlickButton;     Image FlickImage;       FrameworkElement ElemToMove = null;     double ElemVelX, ElemVelY;       const double SPEED_FACTOR = 60;       DispatcherTimer timer; FlickButton and FlickImage are the controls that we’ll add to the canvas. ElemToMove, ElemVelX and ElemVelY will be used by the timer callback to move the ui control. SPEED_FACTOR is used to scale the velocities of ui controls. Here’s the Mainpage constructor, // Constructor public MainPage() {     InitializeComponent();       AddButtonToCanvas();       AddImageToCanvas();       timer = new DispatcherTimer();     timer.Interval = TimeSpan.FromMilliseconds(35);     timer.Tick += new EventHandler(OnTimerTick); } We’ll look at those AddButton and AddImage functions in a moment. The constructor initializes a timer which fires every 35 milliseconds, this timer will be started after the flick gesture completes with some inertia. Back to AddButton and AddImage functions, void AddButtonToCanvas() {     LinearGradientBrush brush;     GradientStop stop1, stop2;       Random rand = new Random(DateTime.Now.Millisecond);       FlickButton = new Button();     FlickButton.Content = "";     FlickButton.Width = 100;     FlickButton.Height = 100;       brush = new LinearGradientBrush();     brush.StartPoint = new Point(0, 0);     brush.EndPoint = new Point(0, 1);       stop1 = new GradientStop();     stop1.Offset = 0;     stop1.Color = Colors.White;       stop2 = new GradientStop();     stop2.Offset = 1;     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color;       brush.GradientStops.Add(stop1);     brush.GradientStops.Add(stop2);       FlickButton.Background = brush;       Canvas.SetTop(FlickButton, rand.Next(0, 400));     Canvas.SetLeft(FlickButton, rand.Next(0, 200));       MainCanvas.Children.Add(FlickButton);       //subscribe to events     FlickButton.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickButton.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } this function is basically glorifying a simple task. After creating the button and setting its height and width, its background is set to a linear gradient brush. The direction of the gradient is from top towards bottom and notice that the second stop color is the PhoneAccentColor, which changes along with the theme of the device. The line,     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color; does the magic of extracting the PhoneAccentBrush from application’s resources, getting its color and assigning it to the gradient stop. AddImage function is straight forward in comparison, void AddImageToCanvas() {     Random rand = new Random(DateTime.Now.Millisecond);       FlickImage = new Image();     FlickImage.Source = new BitmapImage(new Uri("/images/Marble.png", UriKind.Relative));       Canvas.SetTop(FlickImage, rand.Next(0, 400));     Canvas.SetLeft(FlickImage, rand.Next(0, 200));       MainCanvas.Children.Add(FlickImage);       //subscribe to events     FlickImage.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickImage.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } The ManipulationDelta and ManipulationCompleted handlers are same for both the button and the image. OnManipulationDelta() should look familiar, a similar implementation was used in the previous post, void OnManipulationDelta(object sender, ManipulationDeltaEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       double Left = Canvas.GetLeft(Elem);     double Top = Canvas.GetTop(Elem);       Left += args.DeltaManipulation.Translation.X;     Top += args.DeltaManipulation.Translation.Y;       //check for bounds     if (Left < 0)     {         Left = 0;     }     else if (Left > (MainCanvas.ActualWidth - Elem.ActualWidth))     {         Left = MainCanvas.ActualWidth - Elem.ActualWidth;     }       if (Top < 0)     {         Top = 0;     }     else if (Top > (MainCanvas.ActualHeight - Elem.ActualHeight))     {         Top = MainCanvas.ActualHeight - Elem.ActualHeight;     }       Canvas.SetLeft(Elem, Left);     Canvas.SetTop(Elem, Top); } all it does is calculate the control’s position, check for bounds and then set the top and left of the control. OnManipulationCompleted() is more interesting because here we need to check if the gesture completed with any inertia and if it did, start the timer and continue to move the ui control until it comes to a halt slowly, void OnManipulationCompleted(object sender, ManipulationCompletedEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       if (args.IsInertial)     {         ElemToMove = Elem;           Debug.WriteLine("Linear VelX:{0:0.00}  VelY:{1:0.00}", args.FinalVelocities.LinearVelocity.X,             args.FinalVelocities.LinearVelocity.Y);           ElemVelX = args.FinalVelocities.LinearVelocity.X / SPEED_FACTOR;         ElemVelY = args.FinalVelocities.LinearVelocity.Y / SPEED_FACTOR;           timer.Start();     } } ManipulationCompletedEventArgs contains a member, IsInertial, which is set to true if the manipulation was completed with some inertia. args.FinalVelocities.LinearVelocity.X and .Y will contain the velocities along the X and Y axis. We need to scale down these values so they can be used to increment the ui control’s position sensibly. A reference to the ui control is stored in ElemToMove and the velocities are stored as well, these will be used in the timer callback to access the ui control. And finally, we start the timer. The timer callback function is as follows, void OnTimerTick(object sender, EventArgs e) {     if (null != ElemToMove)     {         double Left, Top;         Left = Canvas.GetLeft(ElemToMove);         Top = Canvas.GetTop(ElemToMove);           Left += ElemVelX;         Top += ElemVelY;           //check for bounds         if (Left < 0)         {             Left = 0;             ElemVelX *= -1;         }         else if (Left > (MainCanvas.ActualWidth - ElemToMove.ActualWidth))         {             Left = MainCanvas.ActualWidth - ElemToMove.ActualWidth;             ElemVelX *= -1;         }           if (Top < 0)         {             Top = 0;             ElemVelY *= -1;         }         else if (Top > (MainCanvas.ActualHeight - ElemToMove.ActualHeight))         {             Top = MainCanvas.ActualHeight - ElemToMove.ActualHeight;             ElemVelY *= -1;         }           Canvas.SetLeft(ElemToMove, Left);         Canvas.SetTop(ElemToMove, Top);           //reduce x,y velocities gradually         ElemVelX *= 0.9;         ElemVelY *= 0.9;           //when velocities become too low, break         if (Math.Abs(ElemVelX) < 1.0 && Math.Abs(ElemVelY) < 1.0)         {             timer.Stop();             ElemToMove = null;         }     } } if ElemToMove is not null, we get the top and left values of the control and increment the values with their X and Y velocities. Check for bounds, and if the control goes out of bounds we reverse its velocity. Towards the end, the velocities are reduced by 10% every time the timer callback is called, and if the velocities reach too low values the timer is stopped and ElemToMove is made null. Here’s a short video of the program, the video is a little dodgy because my display driver refuses to run the animations smoothly. The flicks aren’t always recognised but the program should run well on an actual device (or a pc with better configuration), You can download the source code from here: ButtonDragAndFlick.zip

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  • PHP is there a true() function?

    - by Gremo
    I'm writing a function to check all elements inside an array, returning a single boolean value. is there a true() function? function all($f, array $arr) { return empty($arr) ? false : array_reduce($arr, function($v1, $v2) use ($f) { return $f($v1) && $f($v2); }, true); } $test = array(1, 6, 2); $gte0 = function($v) { return $v >= 0; } var_dump(all($gte0, $test)); // True $test = array(true, true, false); $id = function($v) { return $v; } // <-- this is what i would avoid var_dump(all($id, $test)); // False all(true, $test); // NOT WORKING because true is not a function

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