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  • Finding out whether an object exists within a plist?

    - by cannyboy
    If I have a plist which I have put into and array, which looks something like this -Root -Item 0 Dictionary Name String Henry Kids Array -Item 0 String Lindy -Item 1 String Paul -Item 1 Dictionary Name String Janet Pets Array -Item 0 String Snoopy -Item 1 String Pebbles How can find out whether each person has kids or pets?

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  • Help with infrequent segmentation fault in accessing boost::unordered_multimap or struct

    - by Sarah
    I'm having trouble debugging a segmentation fault. I'd appreciate tips on how to go about narrowing in on the problem. The error appears when an iterator tries to access an element of a struct Infection, defined as: struct Infection { public: explicit Infection( double it, double rt ) : infT( it ), recT( rt ) {} double infT; // infection start time double recT; // scheduled recovery time }; These structs are kept in a special structure, InfectionMap: typedef boost::unordered_multimap< int, Infection > InfectionMap; Every member of class Host has an InfectionMap carriage. Recovery times and associated host identifiers are kept in a priority queue. When a scheduled recovery event arises in the simulation for a particular strain s in a particular host, the program searches through carriage of that host to find the Infection whose recT matches the recovery time (double recoverTime). (For reasons that aren't worth going into, it's not as expedient for me to use recT as the key to InfectionMap; the strain s is more useful, and coinfections with the same strain are possible.) assert( carriage.size() > 0 ); pair<InfectionMap::iterator,InfectionMap::iterator> ret = carriage.equal_range( s ); InfectionMap::iterator it; for ( it = ret.first; it != ret.second; it++ ) { if ( ((*it).second).recT == recoverTime ) { // produces seg fault carriage.erase( it ); } } I get a "Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_INVALID_ADDRESS at address..." on the line specified above. The recoverTime is fine, and the assert(...) in the code is not tripped. As I said, this seg fault appears 'randomly' after thousands of successful recovery events. How would you go about figuring out what's going on? I'd love ideas about what could be wrong and how I can further investigate the problem. Update I added a new assert and a check just inside the for loop: assert( carriage.size() > 0 ); assert( carriage.count( s ) > 0 ); pair<InfectionMap::iterator,InfectionMap::iterator> ret = carriage.equal_range( s ); InfectionMap::iterator it; cout << "carriage.count(" << s << ")=" << carriage.count(s) << endl; for ( it = ret.first; it != ret.second; it++ ) { cout << "(*it).first=" << (*it).first << endl; // error here if ( ((*it).second).recT == recoverTime ) { carriage.erase( it ); } } The EXC_BAD_ACCESS error now appears at the (*it).first call, again after many thousands of successful recoveries. Can anyone give me tips on how to figure out how this problem arises? I'm trying to use gdb. Frame 0 from the backtrace reads "#0 0x0000000100001d50 in Host::recover (this=0x100530d80, s=0, recoverTime=635.91148029170529) at Host.cpp:317" I'm not sure what useful information I can extract here. Update 2 I added a break; after the carriage.erase(it). This works, but I have no idea why (e.g., why it would remove the seg fault at (*it).first.

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  • Windows-1251 file inside UTF-8 site?

    - by Spoonk
    Hello everyone Masters Of Web Delevopment :) I have a piece of PHP script that fetches last 10 played songs from my winamp. This script is inside file (lets call it "lastplayed.php") which is included in my site with php include function inside a "div". My site is on UTF-8 encoding. The problem is that some songs titles are in Windows-1251 encoding. And in my site they displays like "??????"... Is there any known way to tell to this div with included "lastplayed.php" in it, to be with windows-1251 encoding? Or any other suggestions? P.S: The file with fetching script a.k.a. "lastplayed.php", is converted to UTF-8. But if it is ANCII it's the same result. I try to put and meta tag with windows-1251 between head tag but nothing happens again. P.P.S: Script that fetches the Winamp's data (lastplayed.php): <?php /****** * You may use and/or modify this script as long as you: * 1. Keep my name & webpage mentioned * 2. Don't use it for commercial purposes * * If you want to use this script without complying to the rules above, please contact me first at: [email protected] * * Author: Martijn Korse * Website: http://devshed.excudo.net * * Date: 08-05-2006 ***/ /** * version 2.0 */ class Radio { var $fields = array(); var $fieldsDefaults = array("Server Status", "Stream Status", "Listener Peak", "Average Listen Time", "Stream Title", "Content Type", "Stream Genre", "Stream URL", "Current Song"); var $very_first_str; var $domain, $port, $path; var $errno, $errstr; var $trackLists = array(); var $isShoutcast; var $nonShoutcastData = array( "Server Status" => "n/a", "Stream Status" => "n/a", "Listener Peak" => "n/a", "Average Listen Time" => "n/a", "Stream Title" => "n/a", "Content Type" => "n/a", "Stream Genre" => "n/a", "Stream URL" => "n/a", "Stream AIM" => "n/a", "Stream IRC" => "n/a", "Current Song" => "n/a" ); var $altServer = False; function Radio($url) { $parsed_url = parse_url($url); $this->domain = isset($parsed_url['host']) ? $parsed_url['host'] : ""; $this->port = !isset($parsed_url['port']) || empty($parsed_url['port']) ? "80" : $parsed_url['port']; $this->path = empty($parsed_url['path']) ? "/" : $parsed_url['path']; if (empty($this->domain)) { $this->domain = $this->path; $this->path = ""; } $this->setOffset("Current Stream Information"); $this->setFields(); // setting default fields $this->setTableStart("<table border=0 cellpadding=2 cellspacing=2>"); $this->setTableEnd("</table>"); } function setFields($array=False) { if (!$array) $this->fields = $this->fieldsDefaults; else $this->fields = $array; } function setOffset($string) { $this->very_first_str = $string; } function setTableStart($string) { $this->tableStart = $string; } function setTableEnd($string) { $this->tableEnd = $string; } function getHTML($page=False) { if (!$page) $page = $this->path; $contents = ""; $domain = (substr($this->domain, 0, 7) == "http://") ? substr($this->domain, 7) : $this->domain; if (@$fp = fsockopen($domain, $this->port, $this->errno, $this->errstr, 2)) { fputs($fp, "GET ".$page." HTTP/1.1\r\n". "User-Agent: Mozilla/4.0 (compatible; MSIE 5.5; Windows 98)\r\n". "Accept: */*\r\n". "Host: ".$domain."\r\n\r\n"); $c = 0; while (!feof($fp) && $c <= 20) { $contents .= fgets($fp, 4096); $c++; } fclose ($fp); preg_match("/(Content-Type:)(.*)/i", $contents, $matches); if (count($matches) > 0) { $contentType = trim($matches[2]); if ($contentType == "text/html") { $this->isShoutcast = True; return $contents; } else { $this->isShoutcast = False; $htmlContent = substr($contents, 0, strpos($contents, "\r\n\r\n")); $dataStr = str_replace("\r", "\n", str_replace("\r\n", "\n", $contents)); $lines = explode("\n", $dataStr); foreach ($lines AS $line) { if ($dp = strpos($line, ":")) { $key = substr($line, 0, $dp); $value = trim(substr($line, ($dp+1))); if (preg_match("/genre/i", $key)) $this->nonShoutcastData['Stream Genre'] = $value; if (preg_match("/name/i", $key)) $this->nonShoutcastData['Stream Title'] = $value; if (preg_match("/url/i", $key)) $this->nonShoutcastData['Stream URL'] = $value; if (preg_match("/content-type/i", $key)) $this->nonShoutcastData['Content Type'] = $value; if (preg_match("/icy-br/i", $key)) $this->nonShoutcastData['Stream Status'] = "Stream is up at ".$value."kbps"; if (preg_match("/icy-notice2/i", $key)) { $this->nonShoutcastData['Server Status'] = "This is <span style=\"color: red;\">not</span> a Shoutcast server!"; if (preg_match("/ultravox/i", $value)) $this->nonShoutcastData['Server Status'] .= " But an <a href=\"http://ultravox.aol.com/\" target=\"_blank\">Ultravox</a> Server"; $this->altServer = $value; } } } return nl2br($htmlContent); } } else return $contents; } else { return False; } } function getServerInfo($display_array=null, $very_first_str=null) { if (!isset($display_array)) $display_array = $this->fields; if (!isset($very_first_str)) $very_first_str = $this->very_first_str; if ($html = $this->getHTML()) { // parsing the contents $data = array(); foreach ($display_array AS $key => $item) { if ($this->isShoutcast) { $very_first_pos = stripos($html, $very_first_str); $first_pos = stripos($html, $item, $very_first_pos); $line_start = strpos($html, "<td>", $first_pos); $line_end = strpos($html, "</td>", $line_start) + 4; $difference = $line_end - $line_start; $line = substr($html, $line_start, $difference); $data[$key] = strip_tags($line); } else { $data[$key] = $this->nonShoutcastData[$item]; } } return $data; } else { return $this->errstr." (".$this->errno.")"; } } function createHistoryArray($page) { if (!in_array($page, $this->trackLists)) { $this->trackLists[] = $page; if ($html = $this->getHTML($page)) { $fromPos = stripos($html, $this->tableStart); $toPos = stripos($html, $this->tableEnd, $fromPos); $tableData = substr($html, $fromPos, ($toPos-$fromPos)); $lines = explode("</tr><tr>", $tableData); $tracks = array(); $c = 0; foreach ($lines AS $line) { $info = explode ("</td><td>", $line); $time = trim(strip_tags($info[0])); if (substr($time, 0, 9) != "Copyright" && !preg_match("/Tag Loomis, Tom Pepper and Justin Frankel/i", $info[1])) { $this->tracks[$c]['time'] = $time; $this->tracks[$c++]['track'] = trim(strip_tags($info[1])); } } if (count($this->tracks) > 0) { unset($this->tracks[0]); if (isset($this->tracks[1])) $this->tracks[1]['track'] = str_replace("Current Song", "", $this->tracks[1]['track']); } } else { $this->tracks[0] = array("time"=>$this->errno, "track"=>$this->errstr); } } } function getHistoryArray($page="/played.html") { if (!in_array($page, $this->trackLists)) $this->createHistoryArray($page); return $this->tracks; } function getHistoryTable($page="/played.html", $trackColText=False, $class=False) { $title_utf8 = mb_convert_encoding($trackArr ,"utf-8" ,"auto"); if (!in_array($page, $this->trackLists)) $this->createHistoryArray($page); if ($trackColText) $output .= " <div class='lastplayed_top'></div> <div".($class ? " class=\"".$class."\"" : "").">"; foreach ($this->tracks AS $title_utf8) $output .= "<div style='padding:2px 0;'>".$title_utf8['track']."</div>"; $output .= "</div><div class='lastplayed_bottom'></div> <div class='lastplayed_title'>".$trackColText."</div> \n"; return $output; } } // this is needed for those with a php version < 5 // the function is copied from the user comments @ php.net (http://nl3.php.net/stripos) if (!function_exists("stripos")) { function stripos($haystack, $needle, $offset=0) { return strpos(strtoupper($haystack), strtoupper($needle), $offset); } } ?> And the calling script outside the lastplayed.php: include "lastplayed.php"; $radio = new Radio($ip.":".$port); echo $radio->getHistoryTable("/played.html", "<b>Last played:</b>", "lastplayed_content");

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  • symfony sfValidatorSchemaCompare and dateformat output problem

    - by Gerbrand
    public function configure() { $this->widgetSchema['start_date'] = new sfWidgetFormInput(); $this->widgetSchema['end_date'] = new sfWidgetFormInput(); $this->validatorSchema->setPostValidator( new sfValidatorOr ( array( new sfValidatorAnd( array (new sfValidatorSchemaCompare('start_date', sfValidatorSchemaCompare::NOT_EQUAL, null), new sfValidatorSchemaCompare('end_date', sfValidatorSchemaCompare::EQUAL, null) )), new sfValidatorSchemaCompare('start_date', sfValidatorSchemaCompare::LESS_THAN_EQUAL, 'end_date', array('throw_global_error' => false), array('invalid' => 'The start date ("%left_field%") must be before the end date ("%right_field%")'))))); } I've got following input dates which I want to check if the end date isn't before the start date: Input: Start = 31/03/10 End= 07/03/10 Output: The start date (2010-03-31) must be before the end date (2010-03-07) Can you in some way change the date output? I need the error message to set the date format the same as the input. Also my input fields are set with the wrong date format when the error appears. Tried several things, but no luck at this moment. Didn't find a solution or information on symfony it self. I'm using symfony version 1.2.11

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  • Codeigniter directory_map()

    - by aeran
    Hi all, I'm trying to use the directory_map('source directory',false) function to scan through user uploaded folders/files. It works and spit out the result in a multilevel array format. I wouldn't know how deep is the multi level array would be. How do I iterate the array and display it in a readable format (e.g. in tags)?

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  • Python beginer having trouble running code

    - by Protean
    For some reason this code will not seem to run in the interpreter. When I hit F5 nothing happens, not even the debugger seems to recognize it. I assume it has something to do with the class, as when removed the interpreter seems to recognize the rest of the code. Please tell me what I am doing wrong. Edit: I have restarted the interpreter multiple times, any other piece of code I try to load runs fine, just this one is having trouble. print ('Why won't this work?') class sorting_class: def __init__(self): self.order = ['a', 'b', 'c', 'd'] self.globali = 0 self.orderi = 0 self.sortedlist = [] def sort(self, array): carry, leave = [] for arrayi in array: print ('run', arrayi) if self.order[self.orderi] == arrayi[self.globali]: carry.append(arrayi) else: if self.globali != 0: leave.append(arrayi) return carry, leave def srt(self, array): globalii = 0 carry, leave = my.sort(array) while len(self.sortedlist) != len(array): if len(self.carry) == 1: self.sortedlist.append(carry) arrayt = leave self.globali = 1 self.orderi = 0 carry, leave = my.sort(arrayt) elif len(self.carry) == 0: if len(self.leave) != 0: arrayt = leave self.globali = 1 self.orderi += 1 my.sort(arrayt) else: self.arrayt globalii += 1 self.orderi = globalii self.globali = 0 my.sort(arrayt) self.orderi = 0 else: arrayt = carry carry = [] self.globali += 1 carry, leave += my.sort(arrayt) my = sorting_class() x = ['ac', 'bc' ,'ab', 'da'] my.srt(x)

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  • Memory efficient int-int dict in Python

    - by Bolo
    Hi, I need a memory efficient int-int dict in Python that would support the following operations in O(log n) time: d[k] = v # replace if present v = d[k] # None or a negative number if not present I need to hold ~250M pairs, so it really has to be tight. Do you happen to know a suitable implementation (Python 2.7)? EDIT Removed impossible requirement and other nonsense. Thanks, Craig and Kylotan! To rephrase. Here's a trivial int-int dictionary with 1M pairs: >>> import random, sys >>> from guppy import hpy >>> h = hpy() >>> h.setrelheap() >>> d = {} >>> for _ in xrange(1000000): ... d[random.randint(0, sys.maxint)] = random.randint(0, sys.maxint) ... >>> h.heap() Partition of a set of 1999530 objects. Total size = 49161112 bytes. Index Count % Size % Cumulative % Kind (class / dict of class) 0 1 0 25165960 51 25165960 51 dict (no owner) 1 1999521 100 23994252 49 49160212 100 int On average, a pair of integers uses 49 bytes. Here's an array of 2M integers: >>> import array, random, sys >>> from guppy import hpy >>> h = hpy() >>> h.setrelheap() >>> a = array.array('i') >>> for _ in xrange(2000000): ... a.append(random.randint(0, sys.maxint)) ... >>> h.heap() Partition of a set of 14 objects. Total size = 8001108 bytes. Index Count % Size % Cumulative % Kind (class / dict of class) 0 1 7 8000028 100 8000028 100 array.array On average, a pair of integers uses 8 bytes. I accept that 8 bytes/pair in a dictionary is rather hard to achieve in general. Rephrased question: is there a memory-efficient implementation of int-int dictionary that uses considerably less than 49 bytes/pair?

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  • How can I extract a string between matching braces in Perl?

    - by Srilesh
    My input file is as below : HEADER {ABC|*|DEF {GHI 0 1 0} {{Points {}}}} {ABC|*|DEF {GHI 0 2 0} {{Points {}}}} {ABC|*|XYZ:abc:def {GHI 0 22 0} {{Points {{F1 1.1} {F2 1.2} {F3 1.3} {F4 1.4}}}}} {ABC|*|XYZ:ghi:jkl {JKL 0 372 0} {{Points {}}}} {ABC|*|XYZ:mno:pqr {GHI 0 34 0} {{Points {}}}} { ABC|*|XYZ:abc:pqr {GHI 0 68 0} {{Points {{F1 11.11} {F2 12.10} {F3 14.11} {F4 16.23}}}} } TRAILER I want to extract the file into an array as below : $array[0] = "{ABC|*|DEF {GHI 0 1 0} {{Points {}}}}" $array[1] = "{ABC|*|DEF {GHI 0 2 0} {{Points {}}}}" $array[2] = "{ABC|*|XYZ:abc:def {GHI 0 22 0} {{Points {{F1 1.1} {F2 1.2} {F3 1.3} {F4 1.4}}}}}" .. .. $array[5] = "{ ABC|*|XYZ:abc:pqr {GHI 0 68 0} {{Points {{F1 11.11} {F2 12.10} {F3 14.11} {F4 16.23}}}} }" Which means, I need to match the first opening curly brace with its closing curly brace and extract the string in between. I have checked the below link, but this doesnt apply to my question. http://stackoverflow.com/questions/413071/regex-to-get-string-between-curly-braces-i-want-whats-between-the-curly-braces I am trying but would really help if someone can assist me with their expertise ... Thanks Sri ...

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  • How can custom properties be added to a column in Doctrine

    - by murze
    With doctrine if you execute this code $columns = $accountTable->getColumns(); foreach ($columns as $column) { print_r($column); } you could get for example this as result: Array ( [type] => integer [length] => 20 [autoincrement] => 1 [primary] => 1 ) Array ( [type] => string [length] => 255 ) Is there a way to add custom properties to a column, so that the result would be: Array ( [type] => integer [length] => 20 [autoincrement] => 1 [primary] => 1 [customproperty] => customvalue ) Array ( [type] => string [length] => 255 )

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  • does sfWidgetFormSelect provide a string or an int of the selected item?

    - by han
    Hey guys, I'm having an annoying problem. I'm trying to find out what fields of a form were changed, and then insert that into a table. I managed to var_dump in doUpdateObjectas shown in the following public function doUpdateObject($values) { parent::doUpdateObject($values); var_dump($this->getObject()->getModified(false)); var_dump($this->getObject()->getModified(true)); } And it seems like $this-getObject()-getModified seems to work in giving me both before and after values by setting it to either true or false. The problem that I'm facing right now is that, some how, sfWidgetFormSelect seems to be saving one of my fields as a string. before saving, that exact same field was an int. (I got this idea by var_dump both before and after). Here is what the results on both var dumps showed: array(1) {["annoying_field"]=> int(3)} array(1) {["annoying_field"]=>string(1)"3"} This seems to cause doctrine to think that this is a modification and thus gives a false positive. In my base form, I have under $this->getWidgets() 'annoying_field' => new sfWidgetFormInputText(), under $this->setValidators 'annoying_field' => new sfValidatorInteger(array('required' => false)), and lastly in my configured Form.class.php I have reconfigured the file as such: $this->widgetSchema['annoying_field'] = new sfWidgetFormSelect(array('choices' => $statuses)); statuses is an array containing values like {""a", "b", "c", "d"} and I just want the index of the status to be stored in the database. And also how can I insert the changes into another database table? let's say my Log table? Any ideas and advice as to why this is happen is appreciated, I've been trying to figure it out and browsing google for various keywords with no avail. Thanks! Edit: ok so I created another field, integer in my schema just for testing. I created an entry, saved it, and edited it. this time the same thing happened!

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  • Why are my Flex resource bundles not being loaded?

    - by Chris R
    I have an Actionscript module in the flex source folder filterModules, which is one of two additional source folders in my project (the main source folder is reports, but I'm not dealing with anything in there right now). Here's the MXML content that references the resources. ... This array is assigned to the dataProvider field of a ComboBox. It's not bound using the bindings, presumably for reasons that made sense to the original developer, and it'd be nontrivial to change the class to make that happen. I additionally have a resource property file in a folder resources/en_US and I have the source folder resources/{locale} in the project source settings. My additional compiler options are -locale en_US. The resource property file is resources/en_US/labels.properties (All paths are relative to the flash builder project root) and contains (amongst other things) these keys: metric.q3 = Overall Satisfaction metric.q5 = Personnel metric.q9a = Issue Resolution metric.q42 = Visit Duration Sat metric.q34 = Visit Duration I have written some FlexUnit tests that run in my local Flash Player that exercise these resources -- they check that every label is represented in the metrics array, for example, so I know that the resource file is loaded when run locally. However, when I copy the module .swf file over to my server, the combo box to which the array is assigned is empty. I copy the .swf like so, if it matters: rsync -rlDv --inplace -T /tmp ~/projects/flex_reports/bin-debug/rankingFilter.swf HOSTNAME:WEBROOT/flashPath/ Why is this? I am not able to debug the remote module because our surrounding site sets up a lot of context and makes some database calls to determine which module to load. I'm hoping to get some pointers on why resource bundles might not show up. I'd understand it if the array was present with wrong labels, but the array is instead completely empty, which is pretty odd.

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  • How to find every possible combination of arrays in PHP

    - by DenverZ
    $data = array( 'a' => array('a1', 'a2', 'a3'), 'b' => array('b1', 'b2', 'b3', 'b4'), 'c' => array('c1', 'c2', 'c3', 'c4', 'c5')); to get a1 a2 a3 b1 b2 b3 b4 c1 c2 c3 c4 c5 a1 b1 a1 b2 a1 b3 a1 b4 a1 c1 a1 c2 a1 c3 a1 c4 a1 c5 b1 c1 b1 c2 b1 c3 b1 c4 b1 c5 b2 c1 b2 c2 b2 c3 b2 c4 b2 c5 b3 c1 b3 c2 b3 c3 b3 c4 b3 c5 b4 c1 b4 c2 b4 c3 b4 c4 b4 c5 a1 b1 c1 a1 b1 c2 a1 b1 c3 a1 b1 c4 a1 b1 c5 a1 b2 c1 a1 b2 c2 a1 b2 c3 a1 b2 c4 a1 b2 c5 a1 b3 c1 a1 b3 c2 a1 b3 c3 a1 b3 c4 a1 b3 c5 a1 b4 c1 a1 b4 c2 a1 b4 c3 a1 b4 c4 a1 b4 c5 etc... Thanks

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  • Objective C loop logic

    - by Graham
    Hi guys, I'm really new to programming in Obj-C, my background is in labview which is a graphical programming language, I've worked with Visual Basic some and HTML/CSS a fair amount as well. I'm trying to figure out the logic to create an array of data for the pattern below. I need the pattern later to extract data from another 2 arrays in a specific order. I can do it by referencing a = 1, b = 2, c = 3 etc and then creating the array with a, b, c but I want to use a loop so that I don't have 8 references above the array. These references will be used to generate another generation of data so unless I can get help figuring out the logic I'll actually end up with 72 references above the array. // This is the first one which gives the pattern 0 0 0 0 (etc) // 1 1 1 1 // 2 2 2 2 NSMutableArray * expSecondRef_one = [NSMutableArray array]; int a1 = 0; while (a1 < 9) { int a2 = 0; while (a2 < 8) { NSNumber * a3 = [NSNumber numberWithInt:a1]; [expSecondRef_one addObject:a3]; a2++; } a1++; } // This is the second one which I'm stumbling over, I am looking for the pattern 1 2 3 4 5 6 7 8 // 0 2 3 4 5 6 7 8 // 0 1 3 4 5 6 7 8 // 0 1 2 4 5 6 7 8 // etc to -> // 0 1 2 3 4 5 6 7 If you run it in a line every 9th number is -1 but I don't know how to do that over a pattern of 8. Thanks in advance! Graham

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  • Saving in mongoDb with Mongoose, unexpected elements saved

    - by guiomie
    When I write in my mongoDB with mongoose the operation is treated with success, my document is saved, but there is also all kind of weird other sutff written down. It seems to be mongoose code. What could cause this? I add stuff in a specific array with: resultReference.ref[arrayLocation].allEvents.push(theEvent); {id: 11, allEvents: [] } is the structure of a ref element, and I push theEvent in the allEvents array. I then resultReference.save() I use express, mongoose and mongoHQ for database. I tried on a local mongo server, and this annoyance is still there. I've print in my console the document to write before save() and non of this weird code is there. { id 11 allEvents [ 0 { _events { maxListeners 0 } _doc { _id {"$oid": "4eb87834f54944e263000003"} title "Test" allDay false start 2011-11-10 13:00:00 UTC end 2011-11-10 15:00:00 UTC url "/test/4eb87834f54944e263000002" color "#99CCFF" ref "4eb87834f54944e263000002" } _activePaths { paths { title "modify" allDay "modify" start "modify" end "modify" url "modify" color "modify" ref "modify" } states { init { } modify { title true allDay true start true end true url true color true ref true } require { } } stateNames [ 0 "require" 1 "modify" 2 "init" ] } _saveError null _validationError null isNew true _pres { save [ 0 function (next) { // we keep the error semaphore to make sure we don't // call `save` unnecessarily (we only need 1 error) var subdocs = 0 , error = false , self = this; var arrays = this._activePaths .map('init', 'modify', function (i) { return self.getValue(i); }) .filter(function (val) { return (val && val instanceof DocumentArray && val.length); }); if (!arrays.length) return next(); arrays.forEach(function (array) { subdocs += array.length; array.forEach(function (value) { if (!error) value.save(function (err) { if (!error) { if (err) { error = true; next(err); } else --subdocs || next(); } }); }); }); } 1 "function checkForExistingErrors(next) { if (self._saveError){ next(self._saveError); self._saveError = null; } else { next(); } }" 2 "function validation(next) { return self.validate.call(self, next); }" ] } _posts { save [ ] } save function () { var self = this , hookArgs // arguments eventually passed to the hook - are mutable , lastArg = arguments[arguments.length-1] , pres = this._pres[name] , posts = this._posts[name] , _total = pres.length , _current = -1 , _asyncsLeft = proto[name].numAsyncPres , _next = function () { if (arguments[0] instanceof Error) { return handleError(arguments[0]); } var _args = Array.prototype.slice.call(arguments) , currPre , preArgs; if (_args.length && !(arguments[0] === null && typeof lastArg === 'function')) hookArgs = _args; if (++_current < _total) { currPre = pres[_current] if (currPre.isAsync && currPre.length < 2) throw new Error("Your pre must have next and done arguments -- e.g., function (next, done, ...)"); if (currPre.length < 1) throw new Error("Your pre must have a next argument -- e.g., function (next, ...)"); preArgs = (currPre.isAsync ? [once(_next), once(_asyncsDone)] : [once(_next)]).concat(hookArgs); return currPre.apply(self, preArgs); } else if (!proto[name].numAsyncPres) { return _done.apply(self, hookArgs); } } , _done = function () { var args_ = Array.prototype.slice.call(arguments) , ret, total_, current_, next_, done_, postArgs; if (_current === _total) { ret = fn.apply(self, args_); total_ = posts.length; current_ = -1; next_ = function () { if (arguments[0] instanceof Error) { return handleError(arguments[0]); } var args_ = Array.prototype.slice.call(arguments, 1) , currPost , postArgs; if (args_.length) hookArgs = args_; if (++current_ < total_) { currPost = posts[current_] if (currPost.length < 1) throw new Error("Your post must have a next argument -- e.g., function (next, ...)"); postArgs = [once(next_)].concat(hookArgs); return currPost.apply(self, postArgs); } }; if (total_) return next_(); return ret; } }; if (_asyncsLeft) { function _asyncsDone (err) { if (err && err instanceof Error) { return handleError(err); } --_asyncsLeft || _done.apply(self, hookArgs); } } function handleError (err) { if ('function' == typeof lastArg) return lastArg(err); if (errorCb) return errorCb.call(self, err); throw err; } return _next.apply(this, arguments); } errors null } ] } ]

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  • Ruby class instance variables and inheritance

    - by rlandster
    I have a Ruby class called LibraryItem. I want to associate with every instance of this class an array of attributes. This array is long and looks something like ['title', 'authors', 'location', ...] Note that these attributes are not really supposed to be methods, just a list of attributes that a LibraryItem has. Next, I want to make a subclass of LibraryItem called LibraryBook that has an array of attributes that includes all the attributes of LibraryItem but will also include many more. Eventually I will want several subclasses of LibraryItem each with their own version of the array @attributes but each adding on to LibraryItem's @attributes (e.g., LibraryBook, LibraryDVD, LibraryMap, etc.). So, here is my attempt: class LibraryItem < Object class << self; attr_accessor :attributes; end @attributes = ['title', 'authors', 'location',] end class LibraryBook < LibraryItem @attributes.push('ISBN', 'pages'] end This does not work. I get the error undefined method `push' for nil:NilClass

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  • Aiming Netbeans code snippets

    - by rwallace
    Not quite sure whether I'm using the right terminology here, but Netbeans has a very nice feature where e.g. if you start typing for it will offer to write a code fragment looping over an array or list, basing it on the name and type of an array or list variable actually in scope. If more than one such variable is in scope it will guess, sometimes correctly and sometimes not. Is there a way to aim this feature at the correct array/list variable?

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  • How can I remove sensitive data from the debug_backtrace function?

    - by RenderIn
    I am using print_r(debug_backtrace(), true) to retrieve a string representation of the debug backtrace. This works fine, as print_r handles recursion. When I tried to recursively iterate through the debug_backtrace() return array before turning it into a string it ran into recursion and never ended. Is there some simple way I can remove certain sensitive key/value pairs from the backtrace array? Perhaps some way to turn the array to a string using print_r, then back to an array with the recursive locations changed to the string RECURSION, which I could the iterate through. I don't want to execute regular expressions on the string representation if possible.

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  • Simple Constructor With Initializer List? - C++

    - by Alex
    Hi all, below I've included my h file, and my problem is that the compiler is not liking my simple exception class's constructor's with initializer lists. It also is saying that string is undeclared identifier, even though I have #include <string> at the top of the h file. Do you see something I am doing wrong? For further explanation, this is one of my domain classes that I'm integrating into a wxWidgets GUI application on Windows. Thanks! Time.h #pragma once #include <string> #include <iostream> // global constants for use in calculation const int HOURS_TO_MINUTES = 60; const int MINUTES_TO_HOURS = 100; class Time { public: // default Time class constructor // initializes all vars to default values Time(void); // ComputeEndTime computes the new delivery end time // params - none // preconditions - vars will be error-free // postconditions - the correct end time will be returned as an int // returns an int int ComputeEndTime(); // GetStartTime is the getter for var startTime // params - none // returns an int int GetStartTime() { return startTime; } // GetEndTime is the getter for var endTime // params - none // returns an int int GetEndTime() { return endTime; } // GetTimeDiff is the getter for var timeDifference // params - none // returns a double double GetTimeDiff() { return timeDifference; } // SetStartTime is the setter for var startTime // params - an int // returns void void SetStartTime(int s) { startTime = s; } // SetEndTime is the setter for var endTime // params - an int // returns void void SetEndTime(int e) { endTime = e; } // SetTimeDiff is the setter for var timeDifference // params - a double // returns void void SetTimeDiff(double t) { timeDifference = t; } // destructor for Time class ~Time(void); private: int startTime; int endTime; double timeDifference; }; class HourOutOfRangeException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type HourOutOfRangeException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~HourOutOfRangeException() {} private: string message; }; class MinuteOutOfRangeException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type MinuteOutOfRangeException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~MinuteOutOfRangeException() {} private: string message; }; class PercentageOutOfRangeException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type PercentageOutOfRangeException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~PercentageOutOfRangeException() {} private: string message; }; class StartEndException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type StartEndException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~StartEndException() {} private: string message; };

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  • Find subset with K elements that are closest to eachother

    - by Nima
    Given an array of integers size N, how can you efficiently find a subset of size K with elements that are closest to each other? Let the closeness for a subset (x1,x2,x3,..xk) be defined as: 2 <= N <= 10^5 2 <= K <= N constraints: Array may contain duplicates and is not guaranteed to be sorted. My brute force solution is very slow for large N, and it doesn't check if there's more than 1 solution: N = input() K = input() assert 2 <= N <= 10**5 assert 2 <= K <= N a = [] for i in xrange(0, N): a.append(input()) a.sort() minimum = sys.maxint startindex = 0 for i in xrange(0,N-K+1): last = i + K tmp = 0 for j in xrange(i, last): for l in xrange(j+1, last): tmp += abs(a[j]-a[l]) if(tmp > minimum): break if(tmp < minimum): minimum = tmp startindex = i #end index = startindex + K? Examples: N = 7 K = 3 array = [10,100,300,200,1000,20,30] result = [10,20,30] N = 10 K = 4 array = [1,2,3,4,10,20,30,40,100,200] result = [1,2,3,4]

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  • containsObject - why doesen't this work?

    - by Emil
    Hi. I have an array that I am trying to check wether or not an indexPath(.row) exists in. I use this code: if ([array containsObject:[NSNumber numberWithInt:indexPath.row]]){ NSLog(@"Yep, it exists in there."); } the array consist of the numbers 3, 8 and 2. The index path loads numbers fromm 0 to 8 in a loop. Can anybody see why this doesen't work?

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  • Data Binding to Attached Properties

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2013/06/14/data-binding-to-attached-properties.aspx When I was working on my C#/XAML game framework, I discovered I wanted to try to data bind my sprites to background objects. That way, I could update my objects and the draw functionality would take care of the work for me. After a little experimenting and web searching, it appeared this concept was an impossible dream. Of course, when has that ever stopped me? In my typical way, I started to massively dive down the rabbit hole. I created a sprite on a canvas, and I bound it to a background object. <Canvas Name="GameField" Background="Black"> <Image Name="PlayerStrite" Source="Assets/Ship.png" Width="50" Height="50" Canvas.Left="{Binding X}" Canvas.Top="{Binding Y}"/> </Canvas> Now, we wire the UI item to the background item. public MainPage() { this.InitializeComponent(); this.Loaded += StartGame; }   void StartGame( object sender, RoutedEventArgs e ) { BindingPlayer _Player = new BindingPlayer(); _Player.X = Window.Current.Bounds.Height - PlayerSprite.Height; _Player.X = ( Window.Current.Bounds.Width - PlayerSprite.Width ) / 2.0; } Of course, now we need to actually have our background object. public class BindingPlayer : INotifyPropertyChanged { private double m_X; public double X { get { return m_X; } set { m_X = value; NotifyPropertyChanged(); } }   private double m_Y; public double Y { get { return m_Y; } set { m_Y = value; NotifyPropertyChanged(); } }   public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } } I fired this baby up, and my sprite was correctly positioned on the screen. Maybe the sky wasn't falling after all. Wouldn't it be great if that was the case? I created some code to allow me to move the sprite, but nothing happened. This seems odd. So, I start debugging the application and stepping through code. Everything appears to be working. Time to dig a little deeper. After much profanity was spewed, I stumbled upon a breakthrough. The code only looked like it was working. What was really happening is that there was an exception being thrown in the background thread that I never saw. Apparently, the key call was the one to PropertyChanged. If PropertyChanged is not called on the UI thread, the UI thread ignores the call. Actually, it throws an exception and the background thread silently crashes. Of course, you'll never see this unless you're looking REALLY carefully. This seemed to be a simple problem. I just need to marshal this to the UI thread. Unfortunately, this object has no knowledge of this mythical UI Thread in which we speak. So, I had to pull the UI Thread out of thin air. Let's change our PropertyChanged call to look this. public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync( Windows.UI.Core.CoreDispatcherPriority.Normal, new Windows.UI.Core.DispatchedHandler( () => { PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } ) ); } Now, we raised our notification on the UI thread. Everything is fine, people are happy, and the world moves on. You may have noticed that I didn't await my call to the dispatcher. This was intentional. If I am trying to update a slew of sprites, I don't want thread being hung while I wait my turn. Thus, I send the message and move on. It is worth nothing that this is NOT the most efficient way to do this for game programming. We'll get to that in another blog post. However, it is perfectly acceptable for a business app that is running a background task that would like to notify the UI thread of progress on a periodic basis. It is worth noting that this code was written for a Windows Store App. You can do the same thing with WP8 and WPF. The call to the marshaler changes, but it is the same idea.

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  • Using JavaScript's split to chop up a string and put it in two arrays

    - by Pieter
    I can use JavaScript's split to put a comma-separated list of items in an array: var mystring = "a,b,c,d,e"; var myarray = mystring.split(","); What I have in mind is a little more complicated. I have this dictionary-esque string: myvalue=0;othervalue=1;anothervalue=0; How do I split this so that the keys end up in one array and the values end up in another array?

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  • javascript .push() doesn't seem to work

    - by Ankur
    I am trying to use .push to put items into a javascript array. I have created a simplified piece of code. When I click the button with id clickButton, I am expecting to get a series of alerts with numbers, but I get nothing. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Sempedia | Making computers think about data the way we do</title> <link href="css/styles.css" rel="stylesheet" type="text/css" /> <script type="text/javascript" src="js/jquery.js"></script> <script> $(document).ready( function() { var myArray = new Array(); //declare the array for(var i=0;i<=10;i++){ // create a loop myArray.push(i); // add an item to array } $("#clickButton").live('click',function() { //register the button being clicked for(var j=0;j<=10;j++){ //for loop alert(myArray[j]); //alert one item in the array } }); }); </script> </head> <body> <input type="button" value="click me" id="clickButton" /> </body> </html>

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  • How do I use a custom #theme function to a fieldset in a drupal module?

    - by Rob Crowell
    I have a module that builds a form that includes a fieldset. Instead of using the <legend> element to render the fieldset title, I want to place this content in a <div> element instead. But I want to change the behavior only for the form returned by my module, so I don't want to place any new functionality into my theme's template.php file. In mymod.module I have defined: // custom rendering function for fieldset elements function theme_mymod_fieldset($element) { return 'test'; } // implement hook_theme function mymod_theme() { return array( 'mymod_fieldset' => array('arguments' => array('element' => NULL)), 'mymod_form' => array('arguments' => array()) ); } // return a form that is based on the 'Basic Account Info' category of the user profile function mymod_form() { // load the user's profile global $user; $account = user_load($user->uid); // load the profile form, and then edit it $form_state = array(); $form = drupal_retrieve_form('user_profile_form', $form_state, $account, 'Basic Account Info'); // set the custom #theme function for this fieldset $form['Basic Account Info']['#theme'] = 'mymod_fieldset'; // more form manipulations // ... return $form; } When my page gets rendered, I expected to see the fieldset representing 'Basic Account Info' to be wholly replaced by my test message 'test'. Instead what happens is that the <fieldset> and <legend> elements are rendered as normal, but with the body of the fieldset replaced by the test message instead, like this: <fieldset> <legend>Basic Account Info</legend> test </fieldset> Why doesn't my #theme function have the chance to replace the entire <fieldset> element? If I wrap a textfield in this function instead, I am able to completely replace the <input> element along with its label. Furthermore, if I provide an override in my site's template.php for theme_fieldset, it works as expected and I am able to completely replace the <fieldset>, so I know it is possible. What's different about providing #theme functions to fieldsets inside a module?

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  • Windows Phone 7 : Dragging and flicking UI controls

    - by TechTwaddle
    Who would want to flick and drag UI controls!? There might not be many use cases but I think some concepts here are worthy of a post. So we will create a simple silverlight application for windows phone 7, containing a canvas element on which we’ll place a button control and an image and then, as the title says, drag and flick the controls. Here’s Mainpage.xaml, <Grid x:Name="LayoutRoot" Background="Transparent">   <Grid.RowDefinitions>     <RowDefinition Height="Auto"/>     <RowDefinition Height="*"/>   </Grid.RowDefinitions>     <!--TitlePanel contains the name of the application and page title-->   <StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="12,17,0,28">     <TextBlock x:Name="ApplicationTitle" Text="KINETICS" Style="{StaticResource PhoneTextNormalStyle}"/>     <TextBlock x:Name="PageTitle" Text="drag and flick" Margin="9,-7,0,0" Style="{StaticResource PhoneTextTitle1Style}"/>   </StackPanel>     <!--ContentPanel - place additional content here-->   <Grid x:Name="ContentPanel" Grid.Row="1" >     <Canvas x:Name="MainCanvas" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">       <Canvas.Background>         <LinearGradientBrush StartPoint="0 0" EndPoint="0 1">           <GradientStop Offset="0" Color="Black"/>           <GradientStop Offset="1.5" Color="BlanchedAlmond"/>         </LinearGradientBrush>       </Canvas.Background>     </Canvas>   </Grid> </Grid> the second row in the main grid contains a canvas element, MainCanvas, with its horizontal and vertical alignment set to stretch so that it occupies the entire grid. The canvas background is a linear gradient brush starting with Black and ending with BlanchedAlmond. We’ll add the button and image control to this canvas at run time. Moving to Mainpage.xaml.cs the Mainpage class contains the following members, public partial class MainPage : PhoneApplicationPage {     Button FlickButton;     Image FlickImage;       FrameworkElement ElemToMove = null;     double ElemVelX, ElemVelY;       const double SPEED_FACTOR = 60;       DispatcherTimer timer; FlickButton and FlickImage are the controls that we’ll add to the canvas. ElemToMove, ElemVelX and ElemVelY will be used by the timer callback to move the ui control. SPEED_FACTOR is used to scale the velocities of ui controls. Here’s the Mainpage constructor, // Constructor public MainPage() {     InitializeComponent();       AddButtonToCanvas();       AddImageToCanvas();       timer = new DispatcherTimer();     timer.Interval = TimeSpan.FromMilliseconds(35);     timer.Tick += new EventHandler(OnTimerTick); } We’ll look at those AddButton and AddImage functions in a moment. The constructor initializes a timer which fires every 35 milliseconds, this timer will be started after the flick gesture completes with some inertia. Back to AddButton and AddImage functions, void AddButtonToCanvas() {     LinearGradientBrush brush;     GradientStop stop1, stop2;       Random rand = new Random(DateTime.Now.Millisecond);       FlickButton = new Button();     FlickButton.Content = "";     FlickButton.Width = 100;     FlickButton.Height = 100;       brush = new LinearGradientBrush();     brush.StartPoint = new Point(0, 0);     brush.EndPoint = new Point(0, 1);       stop1 = new GradientStop();     stop1.Offset = 0;     stop1.Color = Colors.White;       stop2 = new GradientStop();     stop2.Offset = 1;     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color;       brush.GradientStops.Add(stop1);     brush.GradientStops.Add(stop2);       FlickButton.Background = brush;       Canvas.SetTop(FlickButton, rand.Next(0, 400));     Canvas.SetLeft(FlickButton, rand.Next(0, 200));       MainCanvas.Children.Add(FlickButton);       //subscribe to events     FlickButton.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickButton.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } this function is basically glorifying a simple task. After creating the button and setting its height and width, its background is set to a linear gradient brush. The direction of the gradient is from top towards bottom and notice that the second stop color is the PhoneAccentColor, which changes along with the theme of the device. The line,     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color; does the magic of extracting the PhoneAccentBrush from application’s resources, getting its color and assigning it to the gradient stop. AddImage function is straight forward in comparison, void AddImageToCanvas() {     Random rand = new Random(DateTime.Now.Millisecond);       FlickImage = new Image();     FlickImage.Source = new BitmapImage(new Uri("/images/Marble.png", UriKind.Relative));       Canvas.SetTop(FlickImage, rand.Next(0, 400));     Canvas.SetLeft(FlickImage, rand.Next(0, 200));       MainCanvas.Children.Add(FlickImage);       //subscribe to events     FlickImage.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickImage.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } The ManipulationDelta and ManipulationCompleted handlers are same for both the button and the image. OnManipulationDelta() should look familiar, a similar implementation was used in the previous post, void OnManipulationDelta(object sender, ManipulationDeltaEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       double Left = Canvas.GetLeft(Elem);     double Top = Canvas.GetTop(Elem);       Left += args.DeltaManipulation.Translation.X;     Top += args.DeltaManipulation.Translation.Y;       //check for bounds     if (Left < 0)     {         Left = 0;     }     else if (Left > (MainCanvas.ActualWidth - Elem.ActualWidth))     {         Left = MainCanvas.ActualWidth - Elem.ActualWidth;     }       if (Top < 0)     {         Top = 0;     }     else if (Top > (MainCanvas.ActualHeight - Elem.ActualHeight))     {         Top = MainCanvas.ActualHeight - Elem.ActualHeight;     }       Canvas.SetLeft(Elem, Left);     Canvas.SetTop(Elem, Top); } all it does is calculate the control’s position, check for bounds and then set the top and left of the control. OnManipulationCompleted() is more interesting because here we need to check if the gesture completed with any inertia and if it did, start the timer and continue to move the ui control until it comes to a halt slowly, void OnManipulationCompleted(object sender, ManipulationCompletedEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       if (args.IsInertial)     {         ElemToMove = Elem;           Debug.WriteLine("Linear VelX:{0:0.00}  VelY:{1:0.00}", args.FinalVelocities.LinearVelocity.X,             args.FinalVelocities.LinearVelocity.Y);           ElemVelX = args.FinalVelocities.LinearVelocity.X / SPEED_FACTOR;         ElemVelY = args.FinalVelocities.LinearVelocity.Y / SPEED_FACTOR;           timer.Start();     } } ManipulationCompletedEventArgs contains a member, IsInertial, which is set to true if the manipulation was completed with some inertia. args.FinalVelocities.LinearVelocity.X and .Y will contain the velocities along the X and Y axis. We need to scale down these values so they can be used to increment the ui control’s position sensibly. A reference to the ui control is stored in ElemToMove and the velocities are stored as well, these will be used in the timer callback to access the ui control. And finally, we start the timer. The timer callback function is as follows, void OnTimerTick(object sender, EventArgs e) {     if (null != ElemToMove)     {         double Left, Top;         Left = Canvas.GetLeft(ElemToMove);         Top = Canvas.GetTop(ElemToMove);           Left += ElemVelX;         Top += ElemVelY;           //check for bounds         if (Left < 0)         {             Left = 0;             ElemVelX *= -1;         }         else if (Left > (MainCanvas.ActualWidth - ElemToMove.ActualWidth))         {             Left = MainCanvas.ActualWidth - ElemToMove.ActualWidth;             ElemVelX *= -1;         }           if (Top < 0)         {             Top = 0;             ElemVelY *= -1;         }         else if (Top > (MainCanvas.ActualHeight - ElemToMove.ActualHeight))         {             Top = MainCanvas.ActualHeight - ElemToMove.ActualHeight;             ElemVelY *= -1;         }           Canvas.SetLeft(ElemToMove, Left);         Canvas.SetTop(ElemToMove, Top);           //reduce x,y velocities gradually         ElemVelX *= 0.9;         ElemVelY *= 0.9;           //when velocities become too low, break         if (Math.Abs(ElemVelX) < 1.0 && Math.Abs(ElemVelY) < 1.0)         {             timer.Stop();             ElemToMove = null;         }     } } if ElemToMove is not null, we get the top and left values of the control and increment the values with their X and Y velocities. Check for bounds, and if the control goes out of bounds we reverse its velocity. Towards the end, the velocities are reduced by 10% every time the timer callback is called, and if the velocities reach too low values the timer is stopped and ElemToMove is made null. Here’s a short video of the program, the video is a little dodgy because my display driver refuses to run the animations smoothly. The flicks aren’t always recognised but the program should run well on an actual device (or a pc with better configuration), You can download the source code from here: ButtonDragAndFlick.zip

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