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  • Particle trajectory smoothing: where to do the simulation?

    - by nkint
    I have a particle system in which I have particles that are moving to a target and the new targets are received via network. The list of new target are some noisy coordinates of a moving target stored in the server that I want to smooth in the client. For doing the smoothing and the particle I wrote a simple particle engine with standard euler integration model. So, my pseudo code is something like that: # pseudo code class Particle: def update(): # do euler motion model integration: # if the distance to the target is more than a limit # add a new force to the accelleration # seeking the target, # and add the accelleration to velocity # and velocity to the position positionHistory.push_back(position); if history.length > historySize : history.pop_front() class ParticleEngine: particleById = dict() # an associative array # where the keys are the id # and particle istances are sotred as values # this method is called each time a new tcp packet is received and parsed def setNetTarget(int id, Vec2D new_target): particleById[id].setNewTarget(new_target) # this method is called each new frame def draw(): for p in particleById.values: p.update() beginVertex(LINE_STRIP) for v in p.positionHistory: vertex(v.x, v.y) endVertex() The new target that are arriving are noisy but setting some accelleration/velocity parameters let the particle to have a smoothed trajectories. But if a particle trajectory is a circle after a while the particle position converge to the center (a normal behaviour of euler integration model). So I decided to change the simulation and use some other interpolation (spline?) or smooth method (kalman filter?) between the targets. Something like: switch( INTERPOLATION_MODEL ): case EULER_MOTION: ... case HERMITE_INTERPOLATION: ... case SPLINE_INTERPOLATION: ... case KALMAN_FILTER_SMOOTHING: ... Now my question: where to write the motion simulation / trajectory interpolation? In the Particle? So I will have some Particle subclass like ParticleEuler, ParticleSpline, ParticleKalman, etc..? Or in the particle engine?

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  • How to show and hide preferences on Android dynamically?

    - by Japtar
    Is there a way to dynamically show and hide preferences? In my case, I have a checkbox preference that would disable or enable one of 2 preference groups ("with-" and "without-handicap" groups). While this would be the ideal GUI in a desktop environment, the "with-handicap" takes up nearly the whole screen, while the other, "without-handicap" takes up only a small portion of the screen. Rather than showing both groups at the same time, I'd like to show only one of them at a time, and dynamically show or hide the 2 groups when the checkbox changes. Is there a way to do this?

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  • How to restrict html body width when not displayed on iPhone?

    - by Curyous
    I have set up a web page to look good on the small screen of an iPhone, but when viewed on the desktop, and going right across the width of the browser, it looks terrible. Is there a way I can restrict the width to say, 480px when viewed on a big screen? I tried body { margin-left:auto; margin-right:auto; max-width:480px; } but it seems to just set the width at 480px, even on an iPhone on portrait mode.

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  • Question about A Sketching Website on the IPAD, Dragging and Touching

    - by pfunc
    I've been testing out the new functionality of html5 and js to create a sketching site. I've been looking into this for a possible client that wants their site to be ipad accessible, but also have drawing features on it. So i created a rough experiment where you can drag your mouse across a screen to draw lines. I went to test it on an ipad and realized this doesn't work. Why? because dragging on an ipad is reserved for actually dragging the screen around. Is there something you can do to get around this? I'm sure this could be done if made for an app, but what about just a normal website.

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  • Basic Android Layout Question

    - by jonhobbs
    Hi, I'm new to android but I've been working my way through the tutoials. Still trying to get my head round layouts in a non-html world and was wondering how to achieve the following.... 1) I'd like to set a tiled background to fill the screen behind the whole activity 2) I'd like to place a graphic and a button underneath it centred in the middle of the screen. 3) When the user clicks the button I'd like to start a new activity and presumably I have to do something to the current activity so the user can use the back button to get back to it. Sorry for the newbie question. Jon

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  • How to change the order of toolbar buttons in Internet Explorer?

    - by Rick
    I know I can simply write to the CommandBandLayout regkey but since I don't know what format it is I'm having doubts if that is safe. Also, this answer suggest it's the wrong solution: http://stackoverflow.com/questions/1239266/how-to-modify-commandbandlayout-reg-key-value But how can I change the order a bit? I have written an Internet Explorer Add-on and I've registered it by putting it in HKCU but by default it falls off the screen so users are having trouble finding it. I would like to make the bar wider or move the button back in the screen.

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  • Alignment of View Elements within a LinearLayout

    - by Adam
    I hate to ask this question; for some reason I can't figure it out on my own. I have a vertical LinearLayout that contains a custom View that I've defined in my app and and a TextView. I'd like my custom View to be aligned on the top of the screen and the TextView to be aligned at the bottom of the screen. Unfortunately, no matter what changes I make to the attributes of the XML file, my custom View always seems to be centered vertically when I run the emulator. The xml is like the following: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="top"> <CustomView android:id="@+id/customID" android:layout_width="wrap_content" android:layout_height="wrap_content" tileSize="24" android:focusableInTouchMode="true" android:layout_gravity="top"/> <TextView android:id="@+id/text" android:text="@string/droidtactoe_layout_text" android:visibility="visible" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center_horizontal" android:textSize="24sp" android:textColor="#00000000" android:layout_gravity="bottom"/> </LinearLayout>

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  • iOS: How to access the `UIKeyboard`?

    - by MattDiPasquale
    I want to get a pointer reference to UIKeyboard *keyboard to the keyboard on screen so that I can add a transparent subview to it, covering it completely, to achieve the effect of disabling the UIKeyboard without hiding it. In doing this, can I assume that there's only one UIKeyboard on the screen at a time? I.e., is it a singleton? Where's the method [UIKeyboard sharedInstance]. Brownie points if you implement that method via a category. Or, even more brownie points if you convince me why it's a bad idea to assume only one keyboard and give me a better solution.

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  • WindowStartupLocation.CenterScreen is opening my window on the wrong display

    - by chaiguy
    According to the documentation, CenterScreen should open the window in the center of the screen that contains the mouse cursor, however this is not happening. I have a dual monitor setup, with my secondary monitor appearing to the left of my primary monitor (the one with the task bar). When the user clicks a link in my interface on the primary (right-most) monitor, and I open a new window with WindowStartupLocation set to CenterScreen, the window appears in the center of the screen of the left monitor. This is not where the mouse is and I am lost as to why it is picking that display. Has anyone experienced this before or have any ideas for a workaround? If I can't get the proper behavior using WindowStartupLocation, I will just manually move the window to the proper display (I still have to figure that out though).

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  • 2D Image Creator for a video game

    - by user1276078
    I need to make a few images for an arcade video game I'm making in Java. As of right now, I have drawings that animate, but there are two problems. The drawings are horrible, and as a result, the game won't get enough attention. It's a pain to have to change each coordinate for the drawing, as the drawings are fairly complex. I'd like to use images. I feel they could solve my problem. They would look better than the drawings, and it would only have an x and a y coordinate, rather than the many coordinates I need for each drawing. So, in a sense, I have two questions. Would images actually help? Would they solve my 2 problems? I just want to clarify. How would I make these images. I don't think I can copy them off of the internet because I plan on publishing this game. So, is there any software where you can make your own images? (It has to be in an image type that Java can support. I'm working with java). It also, as stated by the header, needs to be a 2D image; not 3D

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  • Cocoa window position anomaly

    - by Marius
    Hello everyone, I have a weird problem with positioning a window on screen. I want to center the window on the screen, but i don't know how to do that. Here's what i've got. The window is created from nib by the main controller: IdentFormController *ftf = [[IdentFormController alloc] initWithWindowNibName:@"IdentForm"]; [[ftf window] makeKeyAndOrderFront:self]; Now the IdentFormController has awakeFromNib() method in which it tries to position the window. For the sake of simplicity i've just tried to do setFrameOrigin(NSMakePoint(0, 0)). What happens is as follows: The first time i create this window, everything works as expected. But if i create it again after releasing the previous, it starts appearing at random positions. Why does it do that?

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  • PreferenceActivity used as main activity has strange animation

    - by Tobia Loschiavo
    Hi, I have a preference screen (subclass of PreferenceActivity) set as main activity (opened when the application starts). Anyway the animation android uses to open this activity is different from standard activity. It seems that two types of animation run concurrently: the usual fade animation and the right to left one. This is the code of the onCreate() method: getPreferenceManager().setSharedPreferencesName("app"); addPreferencesFromResource(R.xml.preferences); screen = getPreferenceScreen(); How can fix this glitch? Thanks

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  • Right method to build a online whiteboard - JAVA

    - by Nikhar Sharma
    I am building a whiteboard, which would have a server(teacher) and clients(students). Teacher would draw something on his side, which will be shown exactly same to the students. I want to know which component i should use to do the drawing? i am currently drawing on JPanel . I want the screen of Server gets copied on the clients, so for that what could be the right method to do this? option1: i save the JPanel as image, and send thru socket, and loads it on the screen of client, also it always saves the background image only, not what the user has drawn onto it. OR option2: both server and client JPanel dimensions are same, so i just send the new coordinates drawn everytime thru socket, with some protocol to understand whether it is rubber or pencil.. Any help would be appreciated.

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  • How does this circle collision detection math work?

    - by Griffin
    I'm going through the wildbunny blog to learn about collision detection. I'm confused about how the vectors he's talking about come into play. Here's the part that confuses me: p = ||A-B|| – (r1+r2) The two spheres are penetrating by distance p. We would also like the penetration vector so that we can correct the penetration once we discover it. This is the vector that moves both circles to the point where they just touch, correcting the penetration. Importantly it is not only just a vector that does this, it is the only vector which corrects the penetration by moving the minimum amount. This is important because we only want to correct the error, not introduce more by moving too much when we correct, or too little. N = (A-B) / ||A-B|| P = N*p Here we have calculated the normalised vector N between the two centres and the penetration vector P by multiplying our unit direction by the penetration distance. I understand that p is the distance by which the circles penetrate, but I don't get what exactly N and P are. It seems to me N is just the coordinates of the 3rd point of the right trianlge formed by point A and B (A-B) then being divided by the hypotenuse of that triangle or distance between A and B (||A-B||). What's the significance of this? Also, what is the penetration vector used for? It seems to me like a movement that one of the circles would perform to get un-penetrated.

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  • Python: Why Does a Method Behave Differently with an Added Parameter?

    - by SteveStifler
    I have a method in a Pygame Sprite subclass, defined as such: def walk(self): """move across screen""" displacement = self.rect.move((self.move, 0)) if self.rect.left < self.area.left or self.rect.right > self.area.right: self.move = -self.move displacement = self.rect.move((self.move, 0)) self.rect = displacement I modified it, adding a parameter speed_x, and now the program is broken. def walk(self, speed_x): """move across screen""" displacement = self.rect.move((speed_x, 0)) if self.rect.left < self.area.left or self.rect.right > self.area.right: speed_x = -speed_x displacement = self.rect.move((speed_x, 0)) self.rect = displacement Before I called the method like this: def update(self): self.walk() Now I do: def update(self): self.walk(self.move) Why doesn't this work?

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  • How to stop an Android Service ONLY when there are no other activities in my app running?

    - by johnrock
    Is there a way I can test if there are any other activities in my app still alive? I am looking to stop a service in an onDestroy method, but only want to do this if there are no other activities from my app still alive on the stack. I have the call stop the service in the main activity's onDestroy() method. This works perfect EXCEPT that if a user launches my app, then launches a few activities in my app, then hits the home screen and RELAUNCHES my app, they will subvert my order and the main activity will now be above other activities of my app. From this state, if they hit the back button and 'back out' of my home screen they will trigger the onDestroy() method and kill the service even though there are other activities open on the stack. I want to avoid this by stopping the service ONLY if I am sure there are no other activities of mine open on the stack. Possible?

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  • Including tax in total sale price.

    - by Frank Computer
    INFORMIX-SQL 7.3 Perform Screen: Suppose I have a customer who wants to pay a $100 (7% tax included), what logic can I use so that when the cashier clerk enters $100 in the tax included sale amount, it will calculate the sale price and tax so that it adds up to $100. I have the folllowing 3 field tags in my perform screen: sprice = transaction.sale_price; stax = transaction.sale_tax; stotal = transaction.sale_total; after editadd of transaction.sale_price ? ? ?

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  • How to limit number of displayed items in html.dropdownlist?

    - by Remnant
    I have a html.dropdownlist on my webpage as follows: <%=Html.DropDownList("MyDropDown", Model.Data, new { @class = "dropdown"})%> I am populating the dropdown with ~80 items. The issue is that when I click the dropdown the list of items is rendered from the top of the screen to the bottom of the screen. How can I set up the dropdownlist so that it only displays a maximum of 20 items when the dropdown menu is clicked (i.e. user needs to scroll down to see items 21 - 80)? I was anticipating (!) that there would be a html.dropdownlist property to control the number of displayed items that would allow something like the following e.g.: <% =Html.DropDownList("MyDropDown", Model.Data, new { @class = "dropdown", rows ="20"}) %> From research I have been doing on the msdn website it appears that there is no such property and that each browser has its own rules of how many items are displayed in a dropdownlist (?). I am using IE6 and IE7.

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  • Flash CS5 projects panel totally gone?

    - by Jesse
    So, I popped open up Flash CS5 just now, and I couldn't find my projects panel. I was working on a dual screen set up previously, so my windows were everywhere anyways (sans external). I switched over to a smaller screen workspace, and popped opened the projects panel. Oddly enough, the code snippets panel came up instead. So, I switched off the code snippets, and tried again. I've been trying different ways of opening this panel for about 15 minutes, and I'm totally stumped. Some thorough googling didn't present any relevant results, so, StackOverflow, I turn to you. Is this a known issue? is there a secret backdoor way to open this panel? Am I totally missing something?

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  • How to achieve selection of a tile from a tile sheet based on an ID?

    - by Bugster
    Let's say I have a tile sheet that contains 8 sprites per sheet. Each sprite is a tile of 30x30. I wrote my own custom map parser/map loader however I'm having trouble extracting a certain tile sprite from the file. I'll describe my problem better in order for everyone to understand. I wrote an enum of materials, each material has a value according to it's location relative to the tile sheet. For example void is 1, grass is 2, rock is 3, etc. So in my tile sheet they are represented as such: +---+---+---+---+---+ | 1 | 2 | 3 | 4 | 5 | +---+---+---+---+---+ Which is equivalent to: +------+-------+-------+ | void | grass | stone | +------+-------+-------+ Basically when rendering, I created a tile class, each tile has 2 coordinates: X and Y (They are calculated automatically) and a material which can be represented either as a number, either as a value (ID). When rendering, I have a vector of sprites which are all taken from 1 file called tilesheet.png, however each of them must only draw a certain portion of the tile sheet, for example say I have something like this: tile coordinateBounds(topLeftX, topLeftY, tileWidth, tileHeight); During the initialization of the map I calculate an array of tiles, and I give each of them their position, their materials based on the values in a map file and a few other variables such as collision. I need to apply the coordinateBounds to each of them according to their material value. For example if the material is grass it should only take the grass sprite from the tilesheet. I must also mention I'm using SFML, and there are no borders or spacing between the tiles.

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  • Blurred PNGs on UIView, using Interface Builder

    - by Christopher Stamper
    Hey everyone, I've added some UIImageViews with png images to my view, using interface builder. Initially they are added off-screen. Later, I animate them onto the screen with CoreAnimation, like so: [UIView beginAnimations:@"slide" context:nil]; [UIView setAnimationDuration:0.1f]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDelegate:self]; image.frame = CGRectMake(81+1, 390, 150, 80); [UIView commitAnimations]; Once they appear onscreen, they look really blurred or fuzzy. I've heard of this happening before. Does anyone have any idea how to fix it?

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  • Neural network input preprocessing

    - by TND
    It's clear that the effectiveness of a neural network depends strongly on the format you give it to work with. You want to preprocess it into the most convenient form you can algorithmically get to, so that the neural network doesn't have to account for that itself. I'm working on a little project that (surprise!) is going to be using neural networks. My future goal is to eventually use NEAT, which I'm really excited about. Anyway, one of my ideas involves moving entities in continuous 2D space, from a top-down perspective (this would be a really cool game AI). Of course, unless these guys are blind, they're going to be able to see the world around them. There's a lot of different ways this information could be fed into the network. One interesting but expensive way is to simply render a top-down "view" of things, with the entities as dots on the picture, and feed that in. I was hoping for something much simpler to use (at least at first), such as a list of the x (maybe 7 or so) nearest entities and their position in relative polar coordinates, orientation, health, etc., but I'm trying to think of the best way to do it. My first instinct was to order them by distance, which would inherently also train the neural network to consider those more "important". However, I was thinking- what if there's two entities that are nearly the same distance away? They could easily alternate indexes in that list, confusing the network. My question is, is there a better way of representing this? Essentially, the issue is the network needs a good way of keeping track of who's who, while knowing (by being inputted) relevant information about the list of entities it can see. Thanks!

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  • What is the best way to manage application screens in SWT?

    - by parxier
    I'm creating a standalone SWT desktop application that has around 10 different screens (few wizards, help, forms, etc). Some elements on screen don't change at all (like header, background, etc) and there is a working area that changes depending on what is clicked, etc. What is the best way to manage application screens? Do I need to create all screen at startup and then show/hide them depending on what is clicked? Or do I need to create those screens dynamically? Also, I couldn't find any way to show/hide a Composite, do I need to dispose it and then create again? What is the best practice? I'm new to SWT developing outside of Eclipse so any help would be beneficial.

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  • onTextChanged Event for many Textboxes c#

    - by Alan Bennett
    Hi, I am currently building a prototype for a new system screen, and i am using c# to build this. The question i have is, i currently have 14 textboxes which are filled from a condition from a couple of other controls on the screen. these 14 textboxes all add up to a total shown in another textbox. as these textboxes are editable (in case the client wishes to increase the value) (cant go into to much detail but they will) I need to have a firable ontextchange event for when the values change so the total box updates. however i have a feeling there must be a way of not having to create 14 different events, is there a way that i can have 1 event which fires if any of the 14 text boxes are fired? thanks Alan

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  • Adding configChanges ="locale" programatically

    - by chrisonline
    I use configChanges="locale" on my activities. Without this options in AndroidManifest.xml in 2.x i get flickering screens. It works in all my activities excepting in the preferences screen i add programatically. I have one Preference Activity -- it works after setting configChanges="locale" to the AndroidManifest.xml. Inside of the Preference Activity i add programatically a new preferencescreen. For this new PreferenceScreen i dont have an activity in the AndroidManifest.xml! So i cannot add the configChanges="locale" and the screen flickers on 2.x !! How can i add the attribute configChanges="locale" programatically?

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