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  • RPi and Java Embedded GPIO: Java code to blink more LEDs

    - by hinkmond
    Now, it's time to blink the other GPIO ports with the other LEDs connected to them. This is easy using Java Embedded, since the Java programming language is powerful and flexible. Embedded developers are not used to this, since the C programming language is more popular but less easy to develop in. We just need to use a dynamic Java String array to map to the pinouts of the GPIO port names from the previous diagram posted. This way we can address each "channel" with an index into that String array. static String[] GpioChannels = { "0", "1", "4", "17", "21", "22", "10", "9" }; With this new dynamic array, we can streamline the main() of this Java program to activate all the ports. /** * @param args the command line arguments */ public static void main(String[] args) { FileWriter[] commandChannels; try { /*** Init GPIO port for output ***/ // Open file handles to GPIO port unexport and export controls FileWriter unexportFile = new FileWriter("/sys/class/gpio/unexport"); FileWriter exportFile = new FileWriter("/sys/class/gpio/export"); for (String gpioChannel : GpioChannels) { System.out.println(gpioChannel); // Reset the port unexportFile.write(gpioChannel); unexportFile.flush(); // Set the port for use exportFile.write(gpioChannel); exportFile.flush(); // Open file handle to port input/output control FileWriter directionFile = new FileWriter("/sys/class/gpio/gpio" + gpioChannel + "/direction"); // Set port for output directionFile.write(GPIO_OUT); directionFile.flush(); } And, then simply add array code to where we blink the LED to make it blink all the LEDS on and off at once. /*** Send commands to GPIO port ***/ commandChannels = new FileWriter[GpioChannels.length]; for (int channum=0; channum It's easier than falling off a log... or at least easier than C programming. Hinkmond

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  • How do I write code that doesn't suck? [closed]

    - by Afnan
    My friends and I would like to write a C# desktop application, and would like some guidance on how to make sure the code base is professional and well-kept. Should we use classes or interfaces for our inheritance patterns (which is better)? What are the best practices for professional applications? How do we know what sloppy code looks like, and how do we avoid creating sloppy code? Are there any best practices regarding the design of Winforms applications?

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  • Validating data to nest if or not within try and catch

    - by Skippy
    I am validating data, in this case I want one of three ints. I am asking this question, as it is the fundamental principle I'm interested in. This is a basic example, but I am developing best practices now, so when things become more complicated later, I am better equipped to manage them. Is it preferable to have the try and catch followed by the condition: public static int getProcType() { try { procType = getIntInput("Enter procedure type -\n" + " 1 for Exploratory,\n" + " 2 for Reconstructive, \n" + "3 for Follow up: \n"); } catch (NumberFormatException ex) { System.out.println("Error! Enter a valid option!"); getProcType(); } if (procType == 1 || procType == 2 || procType == 3) { hrlyRate = hrlyRate(procType); procedure = procedure(procType); } else { System.out.println("Error! Enter a valid option!"); getProcType(); } return procType; } Or is it better to put the if within the try and catch? public static int getProcType() { try { procType = getIntInput("Enter procedure type -\n" + " 1 for Exploratory,\n" + " 2 for Reconstructive, \n" + "3 for Follow up: \n"); if (procType == 1 || procType == 2 || procType == 3) { hrlyRate = hrlyRate(procType); procedure = procedure(procType); } else { System.out.println("Error! Enter a valid option!"); getProcType(); } } catch (NumberFormatException ex) { System.out.println("Error! Enter a valid option!"); getProcType(); } return procType; } I am thinking the if within the try, may be quicker, but also may be clumsy. Which would be better, as my programming becomes more advanced?

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  • C++ track or Java track in college?

    - by sq1020
    I'm starting some CS classes at a community college and they have two tracks. Either you take three courses in C++ or three courses in Java. Both cover the same fundamental material e.g. data structures, algorithms etc. Which would you recommend considering that I know python and may be consider doing a masters in CS some time down the road....my undergrad degree is in something else. And advice would be appreciated.

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  • Xml Serialization and the [Obsolete] Attribute

    - by PSteele
    I learned something new today: Starting with .NET 3.5, the XmlSerializer no longer serializes properties that are marked with the Obsolete attribute.  I can’t say that I really agree with this.  Marking something Obsolete is supposed to be something for a developer to deal with in source code.  Once an object is serialized to XML, it becomes data.  I think using the Obsolete attribute as both a compiler flag as well as controlling XML serialization is a bad idea. In this post, I’ll show you how I ran into this and how I got around it. The Setup Let’s start with some make-believe code to demonstrate the issue.  We have a simple data class for storing some information.  We use XML serialization to read and write the data: public class MyData { public int Age { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public List<String> Hobbies { get; set; }   public MyData() { this.Hobbies = new List<string>(); } } Now a few simple lines of code to serialize it to XML: static void Main(string[] args) { var data = new MyData {    FirstName = "Zachary", LastName = "Smith", Age = 50, Hobbies = {"Mischief", "Sabotage"}, }; var serializer = new XmlSerializer(typeof (MyData)); serializer.Serialize(Console.Out, data); Console.ReadKey(); } And this is what we see on the console: <?xml version="1.0" encoding="IBM437"?> <MyData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Age>50</Age> <FirstName>Zachary</FirstName> <LastName>Smith</LastName> <Hobbies> <string>Mischief</string> <string>Sabotage</string> </Hobbies> </MyData>   The Change So we decided to track the hobbies as a list of strings.  As always, things change and we have more information we need to store per-hobby.  We create a custom “Hobby” object, add a List<Hobby> to our MyData class and we obsolete the old “Hobbies” list to let developers know they shouldn’t use it going forward: public class Hobby { public string Name { get; set; } public int Frequency { get; set; } public int TimesCaught { get; set; }   public override string ToString() { return this.Name; } } public class MyData { public int Age { get; set; } public string FirstName { get; set; } public string LastName { get; set; } [Obsolete("Use HobbyData collection instead.")] public List<String> Hobbies { get; set; } public List<Hobby> HobbyData { get; set; }   public MyData() { this.Hobbies = new List<string>(); this.HobbyData = new List<Hobby>(); } } Here’s the kicker: This serialization is done in another application.  The consumers of the XML will be older clients (clients that expect only a “Hobbies” collection) as well as newer clients (that support the new “HobbyData” collection).  This really shouldn’t be a problem – the obsolete attribute is metadata for .NET compilers.  Unfortunately, the XmlSerializer also looks at the compiler attribute to determine what items to serialize/deserialize.  Here’s an example of our problem: static void Main(string[] args) { var xml = @"<?xml version=""1.0"" encoding=""IBM437""?> <MyData xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema""> <Age>50</Age> <FirstName>Zachary</FirstName> <LastName>Smith</LastName> <Hobbies> <string>Mischief</string> <string>Sabotage</string> </Hobbies> </MyData>"; var serializer = new XmlSerializer(typeof(MyData)); var stream = new StringReader(xml); var data = (MyData) serializer.Deserialize(stream);   if( data.Hobbies.Count != 2) { throw new ApplicationException("Hobbies did not deserialize properly"); } } If you run the code above, you’ll hit the exception.  Even though the XML contains a “<Hobbies>” node, the obsolete attribute prevents the node from being processed.  This will break old clients that use the new library, but don’t yet access the HobbyData collection. The Fix This fix (in this case), isn’t too painful.  The XmlSerializer exposes events for times when it runs into items (Elements, Attributes, Nodes, etc…) it doesn’t know what to do with.  We can hook in to those events and check and see if we’re getting something that we want to support (like our “Hobbies” node). Here’s a way to read in the old XML data with full support of the new data structure (and keeping the Hobbies collection marked as obsolete): static void Main(string[] args) { var xml = @"<?xml version=""1.0"" encoding=""IBM437""?> <MyData xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema""> <Age>50</Age> <FirstName>Zachary</FirstName> <LastName>Smith</LastName> <Hobbies> <string>Mischief</string> <string>Sabotage</string> </Hobbies> </MyData>"; var serializer = new XmlSerializer(typeof(MyData)); serializer.UnknownElement += serializer_UnknownElement; var stream = new StringReader(xml); var data = (MyData)serializer.Deserialize(stream);   if (data.Hobbies.Count != 2) { throw new ApplicationException("Hobbies did not deserialize properly"); } }   static void serializer_UnknownElement(object sender, XmlElementEventArgs e) { if( e.Element.Name != "Hobbies") { return; }   var target = (MyData) e.ObjectBeingDeserialized; foreach(XmlElement hobby in e.Element.ChildNodes) { target.Hobbies.Add(hobby.InnerText); target.HobbyData.Add(new Hobby{Name = hobby.InnerText}); } } As you can see, we hook in to the “UnknownElement” event.  Once we determine it’s our “Hobbies” node, we deserialize it ourselves – as well as populating the new HobbyData collection.  In this case, we have a fairly simple solution to a small change in XML layout.  If you make more extensive changes, it would probably be easier to do some custom serialization to support older data. A sample project with all of this code is available from my repository on bitbucket. Technorati Tags: XmlSerializer,Obsolete,.NET

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  • Include all php files in one file and include that file in every page if we're using hiphop?

    - by Hasan Khan
    I understand that in normal php if we're including a file we're merging the source of it in the script and it would take longer for that page to be parsed/processed but if we're using HipHop shouldn't it be ok to just create one single php file and include every file in it (that contains some class) and every page which needs those classes (in separate file each) can just include one single php file? Would this be ok in presence of HipHop?

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  • Fix import hint

    - by Martin Janicek
    Good news everyone! I've implemented 'Fix import hint' which should make your life (and most probably also the groovy development) much easier! It looks in the same way as in Java editor, so you might choose between classes with the same name. Hope you will enjoy it! And as usual if you would like to try it on your own, download the latest development build and I will be more than happy for every feedback!

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  • How do I draw a single Triangle with XNA and fill it with a Texture?

    - by Deukalion
    I'm trying to wrap my head around: http://msdn.microsoft.com/en-us/library/bb196409.aspx I'm trying to create a method in XNA that renders a single Triangle, then later make a method that takes a list of Triangles and renders them also. But it isn't working. I'm not understanding what all the things does and there's not enough information. My methods: // Triangle is a struct with A, B, C (didn't include) A, B, C = Vector3 public static void Render(GraphicsDevice device, List<Triangle> triangles, Texture2D texture) { foreach (Triangle triangle in triangles) { Render(device, triangle, texture); } } public static void Render(GraphicsDevice device, Triangle triangle, Texture2D texture) { BasicEffect _effect = new BasicEffect(device); _effect.Texture = texture; _effect.VertexColorEnabled = true; VertexPositionColor[] _vertices = new VertexPositionColor[3]; _vertices[0].Position = triangle.A; _vertices[1].Position = triangle.B; _vertices[2].Position = triangle.B; foreach (var pass in _effect.CurrentTechnique.Passes) { pass.Apply(); device.DrawUserIndexedPrimitives<VertexPositionColor> ( PrimitiveType.TriangleList, _vertices, 0, _vertices.Length, new int[] { 0, 1, 2 }, // example has something similiar, no idea what this is 0, 3 // 3 = gives me an error, 1 = works but no results ); } }

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  • SilverlightShow for Feb 21 - 27, 2011

    - by Dave Campbell
    Check out the Top Five most popular news at SilverlightShow for Feb 21 - 27, 2011. Here are the top 5 news on SilverlightShow for last week: An Interview with Jeff Wilcox about his work with Silverlight and the Silverlight Toolkit Free SilverlightShow Webinar - Building LOB Apps with Silverlight and WCF Data Services ReSharper C# snippet for MVVM ViewModel Property creation Silverlight 4: Creating useful base classes for your views and viewmodels with PRISM 4 Free SilverlightShow Webinar: WCF RIA Services Validation Visit and bookmark SilverlightShow. Stay in the 'Light

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  • Animation API vs frame animation

    - by Max
    I'm pretty far down the road in my game right now, closing in on the end. And I'm adding little tweaks here and there. I used custom frame animation of a single image with many versions of my sprite on it, and controlled which part of the image to show using rectangles. But I'm starting to think that maybe I should've used the Animation API that comes with android instead. Will this effect my performance in a negative way? Can I still use rectangles to draw my bitmap? Could I add effects from the Animation API to my current frame-controlled animation? like the fadeout-effect etc? this would mean I wont have to change my current code. I want some of my animations to fade out, and just noticed that using the Animation API makes things alot easier. But needless to say, I would prefer not having to change all my animation-code. I'm bad at explaining, so Ill show a bit of how I do my animation: private static final int BMP_ROWS = 1; //I use top-view so only need my sprite to have 1 direction private static final int BMP_COLUMNS = 3; public void update(GameControls controls) { if (sprite.isMoving) { currentFrame = ++currentFrame % BMP_COLUMNS; } else { this.setFrame(1); } } public void draw(Canvas canvas, int x, int y, float angle) { this.x=x; this.y=y; canvas.save(); canvas.rotate(angle , x + width / 2, y + height / 2); int srcX = currentFrame * width; int srcY = 0 * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bitmap, src, dst, null); canvas.restore(); }

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  • Collection RemoveAll Extension Method

    - by João Angelo
    I had previously posted a RemoveAll extension method for the Dictionary<K,V> class, now it’s time to have one for the Collection<T> class. The signature is the same as in the corresponding method already available in List<T> and the implementation relies on the RemoveAt method to perform the actual removal of each element. Finally, here’s the code: public static class CollectionExtensions { /// <summary> /// Removes from the target collection all elements that match the specified predicate. /// </summary> /// <typeparam name="T">The type of elements in the target collection.</typeparam> /// <param name="collection">The target collection.</param> /// <param name="match">The predicate used to match elements.</param> /// <exception cref="ArgumentNullException"> /// The target collection is a null reference. /// <br />-or-<br /> /// The match predicate is a null reference. /// </exception> /// <returns>Returns the number of elements removed.</returns> public static int RemoveAll<T>(this Collection<T> collection, Predicate<T> match) { if (collection == null) throw new ArgumentNullException("collection"); if (match == null) throw new ArgumentNullException("match"); int count = 0; for (int i = collection.Count - 1; i >= 0; i--) { if (match(collection[i])) { collection.RemoveAt(i); count++; } } return count; } }

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  • Storing game objects with generic object information

    - by Mick
    In a simple game object class, you might have something like this: public abstract class GameObject { protected String name; // other properties protected double x, y; public GameObject(String name, double x, double y) { // etc } // setters, getters } I was thinking, since a lot of game objects (ex. generic monsters) will share the same name, movement speed, attack power, etc, it would be better to have all that information shared between all monsters of the same type. So I decided to have an abstract class "ObjectData" to hold all this shared information. So whenever I create a generic monster, I would use the same pre-created "ObjectData" for it. Now the above class becomes more like this: public abstract class GameObject { protected ObjectData data; protected double x, y; public GameObject(ObjectData data, double x, double y) { // etc } // setters, getters public String getName() { return data.getName(); } } So to tailor this specifically for a Monster (could be done in a very similar way for Npcs, etc), I would add 2 classes. Monster which extends GameObject, and MonsterData which extends ObjectData. Now I'll have something like this: public class Monster extends GameObject { public Monster(MonsterData data, double x, double y) { super(data, x, y); } } This is where my design question comes in. Since MonsterData would hold data specific to a generic monster (and would vary with what say NpcData holds), what would be the best way to access this extra information in a system like this? At the moment, since the data variable is of type ObjectData, I'll have to cast data to MonsterData whenever I use it inside the Monster class. One solution I thought of is this, but this might be bad practice: public class Monster extends GameObject { private MonsterData data; // <- this part here public Monster(MonsterData data, double x, double y) { super(data, x, y); this.data = data; // <- this part here } } I've read that for one I should generically avoid overwriting the underlying classes variables. What do you guys think of this solution? Is it bad practice? Do you have any better solutions? Is the design in general bad? How should I redesign this if it is? Thanks in advanced for any replies, and sorry about the long question. Hopefully it all makes sense!

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  • Are #regions an antipattern or code smell?

    - by Craig
    In C# code it allows the #region/#endregion keywords to made areas of code collapsible in the editor. Whenever I am doing this though I find it is to hide large chunks of code that could probably be refactored into other classes or methods. For example I have seen methods that contain 500 lines of code with 3 or 4 regions just to make it manageable. So is judicious use of regions a sign of trouble? It seems to be to me.

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  • Can't Start ISC DHCP IPv6 Server

    - by MrDaniel
    Trying to enable the ISC DHCP server for just IPv6 on Ubuntu 12.04 LTS. I have downloaded and installed the DHCP server via the following command: $ sudo apt-get install isc-dhcp-server Then I have followed the instructions in the following resources, Ubuntu Wiki DHCPv6, SixXS - Configuring ISC DHCPv6 Server and Linux IPv6 HOWTO - Configuration of the ISC DHCP server for IPv6 . So from review all those resources it seems like I need to: set a static IPv6 address for the Interface I want to run the DHCPv6 server from that is part of the IPv6 network subnet outside the DHCP range. Edit the /etc/dhcp/dhcpd6.conf file to configure the DHCPv6 range etc. Create the /var/lib/dhcp/dhcpd6.leases Manually start the DHCPv6 server. Setting the Static IP for eth0 $ sudo ifconfig eth0 inet6 add 2001:db8:0:1::128/64 My dhcpd6.conf default-lease-time 600; max-lease-time 7200; log-facility local7; subnet6 2001:db8:0:1::/64 { #Range for clients range6 2001:db8:0:1::129 2001:db8:0:1::254; } Created the dhcpd6.leases file As indicated in the dhcpd.leases man page. $ touch /var/lib/dhcp/dhcpd6.leases #Tried with sudo as well Manually starting the DHCPv6 server. Attempted to start the server using the following command: $ sudo dhcp -6 -f -cf /etc/dhcp/dhcpd6.conf eth0 The problem, the DHCP will not start, with an append error for the dhcpd6.leases file as indicated below when running the manual start command noted above. Can't open /var/lib/dhcp/dhcpd6.leases for append. Any ideas what I might be missing?

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  • Is there a name for the Builder Pattern where the Builder is implemented via interfaces so certain parameters are required?

    - by Zipper
    So we implemented the builder pattern for most of our domain to help in understandability of what actually being passed to a constructor, and for the normal advantages that a builder gives. The one twist was that we exposed the builder through interfaces so we could chain required functions and unrequired functions to make sure that the correct parameters were passed. I was curious if there was an existing pattern like this. Example below: public class Foo { private int someThing; private int someThing2; private DateTime someThing3; private Foo(Builder builder) { this.someThing = builder.someThing; this.someThing2 = builder.someThing2; this.someThing3 = builder.someThing3; } public static RequiredSomething getBuilder() { return new Builder(); } public interface RequiredSomething { public RequiredDateTime withSomething (int value); } public interface RequiredDateTime { public OptionalParamters withDateTime (DateTime value); } public interface OptionalParamters { public OptionalParamters withSeomthing2 (int value); public Foo Build ();} public static class Builder implements RequiredSomething, RequiredDateTime, OptionalParamters { private int someThing; private int someThing2; private DateTime someThing3; public RequiredDateTime withSomething (int value) {someThing = value; return this;} public OptionalParamters withDateTime (int value) {someThing = value; return this;} public OptionalParamters withSeomthing2 (int value) {someThing = value; return this;} public Foo build(){return new Foo(this);} } } Example of how it's called: Foo foo = Foo.getBuilder().withSomething(1).withDateTime(DateTime.now()).build(); Foo foo2 = Foo.getBuilder().withSomething(1).withDateTime(DateTime.now()).withSomething2(3).build();

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  • Silverstripe: How can I disable comments?

    - by SamIAm
    My client site is built in Silverstripe, there is a news page, and it allows people to leave comments. Unfortunately we've got loads of spam emails. I'm new to this, is there any way we can disable the comment field by default? How do I do it? Alternatively is there easy way for me to install a spam protection? Update - Because this is someone else's code, I just realised that they have some sort of spam protection already, so we are trying to disable comments now. I have manage to set no comment as default by changing file BlogEntry.php static $defaults = array( "ProvideComments" => true, 'ShowInMenus' => false ); to static $defaults = array( "ProvideComments" => false, //changed 'ShowInMenus' => false ); Am I on the right track to disable comments by default? Also how can I stop on the news page showing xxx comments link? eg Test Posted by Admin on 21 June 2011 | 3 Comments Tags: P This is a test.... 3 comments | Read the full post

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  • Auto-hydrate your objects with ADO.NET

    - by Jake Rutherford
    Recently while writing the monotonous code for pulling data out of a DataReader to hydrate some objects in an application I suddenly wondered "is this really necessary?" You've probably asked yourself the same question, and many of you have: - Used a code generator - Used a ORM such as Entity Framework - Wrote the code anyway because you like busy work     In most of the cases I've dealt with when making a call to a stored procedure the column names match up with the properties of the object I am hydrating. Sure that isn't always the case, but most of the time it's 1 to 1 mapping.  Given that fact I whipped up the following method of hydrating my objects without having write all of the code. First I'll show the code, and then explain what it is doing.      /// <summary>     /// Abstract base class for all Shared objects.     /// </summary>     /// <typeparam name="T"></typeparam>     [Serializable, DataContract(Name = "{0}SharedBase")]     public abstract class SharedBase<T> where T : SharedBase<T>     {         private static List<PropertyInfo> cachedProperties;         /// <summary>         /// Hydrates derived class with values from record.         /// </summary>         /// <param name="dataRecord"></param>         /// <param name="instance"></param>         public static void Hydrate(IDataRecord dataRecord, T instance)         {             var instanceType = instance.GetType();                         //Caching properties to avoid repeated calls to GetProperties.             //Noticable performance gains when processing same types repeatedly.             if (cachedProperties == null)             {                 cachedProperties = instanceType.GetProperties().ToList();             }                         foreach (var property in cachedProperties)             {                 if (!dataRecord.ColumnExists(property.Name)) continue;                 var ordinal = dataRecord.GetOrdinal(property.Name);                 var isNullable = property.PropertyType.IsGenericType &&                                  property.PropertyType.GetGenericTypeDefinition() == typeof (Nullable<>);                 var isNull = dataRecord.IsDBNull(ordinal);                 var propertyType = property.PropertyType;                 if (isNullable)                 {                     if (!string.IsNullOrEmpty(propertyType.FullName))                     {                         var nullableType = Type.GetType(propertyType.FullName);                         propertyType = nullableType != null ? nullableType.GetGenericArguments()[0] : propertyType;                     }                 }                 switch (Type.GetTypeCode(propertyType))                 {                     case TypeCode.Int32:                         property.SetValue(instance,                                           (isNullable && isNull) ? (int?) null : dataRecord.GetInt32(ordinal), null);                         break;                     case TypeCode.Double:                         property.SetValue(instance,                                           (isNullable && isNull) ? (double?) null : dataRecord.GetDouble(ordinal),                                           null);                         break;                     case TypeCode.Boolean:                         property.SetValue(instance,                                           (isNullable && isNull) ? (bool?) null : dataRecord.GetBoolean(ordinal),                                           null);                         break;                     case TypeCode.String:                         property.SetValue(instance, (isNullable && isNull) ? null : isNull ? null : dataRecord.GetString(ordinal),                                           null);                         break;                     case TypeCode.Int16:                         property.SetValue(instance,                                           (isNullable && isNull) ? (int?) null : dataRecord.GetInt16(ordinal), null);                         break;                     case TypeCode.DateTime:                         property.SetValue(instance,                                           (isNullable && isNull)                                               ? (DateTime?) null                                               : dataRecord.GetDateTime(ordinal), null);                         break;                 }             }         }     }   Here is a class which utilizes the above: [Serializable] [DataContract] public class foo : SharedBase<foo> {     [DataMember]     public int? ID { get; set; }     [DataMember]     public string Name { get; set; }     [DataMember]     public string Description { get; set; }     [DataMember]     public string Subject { get; set; }     [DataMember]     public string Body { get; set; }            public foo(IDataRecord record)     {         Hydrate(record, this);                }     public foo() {} }   Explanation: - Class foo inherits from SharedBase specifying itself as the type. (NOTE SharedBase is abstract here in the event we want to provide additional methods which could be overridden by the instance class) public class foo : SharedBase<foo> - One of the foo class constructors accepts a data record which then calls the Hydrate method on SharedBase passing in the record and itself. public foo(IDataRecord record) {      Hydrate(record, this); } - Hydrate method on SharedBase will use reflection on the object passed in to determine its properties. At the same time, it will effectively cache these properties to avoid repeated expensive reflection calls public static void Hydrate(IDataRecord dataRecord, T instance) {      var instanceType = instance.GetType();      //Caching properties to avoid repeated calls to GetProperties.      //Noticable performance gains when processing same types repeatedly.      if (cachedProperties == null)      {           cachedProperties = instanceType.GetProperties().ToList();      } . . . - Hydrate method on SharedBase will iterate each property on the object and determine if a column with matching name exists in data record foreach (var property in cachedProperties) {      if (!dataRecord.ColumnExists(property.Name)) continue;      var ordinal = dataRecord.GetOrdinal(property.Name); . . . NOTE: ColumnExists is an extension method I put on IDataRecord which I’ll include at the end of this post. - Hydrate method will determine if the property is nullable and whether the value in the corresponding column of the data record has a null value var isNullable = property.PropertyType.IsGenericType && property.PropertyType.GetGenericTypeDefinition() == typeof (Nullable<>); var isNull = dataRecord.IsDBNull(ordinal); var propertyType = property.PropertyType; . . .  - If Hydrate method determines the property is nullable it will determine the underlying type and set propertyType accordingly - Hydrate method will set the value of the property based upon the propertyType   That’s it!!!   The magic here is in a few places. First, you may have noticed the following: public abstract class SharedBase<T> where T : SharedBase<T> This says that SharedBase can be created with any type and that for each type it will have it’s own instance. This is important because of the static members within SharedBase. We want this behavior because we are caching the properties for each type. If we did not handle things in this way only 1 type could be cached at a time, or, we’d need to create a collection that allows us to cache the properties for each type = not very elegant.   Second, in the constructor for foo you may have noticed this (literally): public foo(IDataRecord record) {      Hydrate(record, this); } I wanted the code for auto-hydrating to be as simple as possible. At first I wasn’t quite sure how I could call Hydrate on SharedBase within an instance of the class and pass in the instance itself. Fortunately simply passing in “this” does the trick. I wasn’t sure it would work until I tried it out, and fortunately it did.   So, to actually use this feature when utilizing ADO.NET you’d do something like the following:        public List<foo> GetFoo(int? fooId)         {             List<foo> fooList;             const string uspName = "usp_GetFoo";             using (var conn = new SqlConnection(_dbConnection))             using (var cmd = new SqlCommand(uspName, conn))             {                 cmd.CommandType = CommandType.StoredProcedure;                 cmd.Parameters.Add(new SqlParameter("@FooID", SqlDbType.Int)                                        {Direction = ParameterDirection.Input, Value = fooId});                 conn.Open();                 using (var dr = cmd.ExecuteReader())                 {                     fooList= (from row in dr.Cast<DbDataRecord>()                                             select                                                 new foo(row)                                            ).ToList();                 }             }             return fooList;         }   Nice! Instead of having line after line manually assigning values from data record to an object you simply create a new instance and pass in the data record. Note that there are certainly instances where columns returned from stored procedure do not always match up with property names. In this scenario you can still use the above method and simply do your manual assignments afterward.

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  • How can I solve the same problems a CB-architecture is trying to solve without using hacks? [on hold]

    - by Jefffrey
    A component based system's goal is to solve the problems that derives from inheritance: for example the fact that some parts of the code (that are called components) are reused by very different classes that, hypothetically, would lie in a very different branch of the inheritance tree. That's a very nice concept, but I've found out that CBS is often hard to accomplish without using ugly hacks. Implementations of this system are often far from clean. But I don't want to discuss this any further. My question is: how can I solve the same problems a CBS try to solve with a very clean interface? (possibly with examples, there are a lot of abstract talks about the "perfect" design already). Here's an example I was going for before realizing I was just reinventing inheritance again: class Human { public: Position position; Movement movement; Sprite sprite; // other human specific components }; class Zombie { Position position; Movement movement; Sprite sprite; // other zombie specific components }; After writing that I realized I needed an interface, otherwise I would have needed N containers for N different types of objects (or to use boost::variant to gather them all together). So I've thought of polymorphism (move what systems do in a CBS design into class specific functions): class Entity { public: virtual void on_event(Event) {} // not pure virtual on purpose virtual void on_update(World) {} virtual void on_draw(Window) {} }; class Human { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; class Zombie { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; Which was nice, except for the fact that now the outside world would not even be able to know where a Human is positioned (it does not have access to its position member). That would be useful to track the player position for collision detection or if on_update the Zombie would want to track down its nearest human to move towards him. So I added const Position& get_position() const; to both the Zombie and Human classes. And then I realized that both functionality were shared, so it should have gone to the common base class: Entity. Do you notice anything? Yes, with that methodology I would have a god Entity class full of common functionality (which is the thing I was trying to avoid in the first place).

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  • JavaScript Class Patterns &ndash; In CoffeeScript

    - by Liam McLennan
    Recently I wrote about JavaScript class patterns, and in particular, my favourite class pattern that uses closure to provide encapsulation. A class to represent a person, with a name and an age, looks like this: var Person = (function() { // private variables go here var name,age; function constructor(n, a) { name = n; age = a; } constructor.prototype = { toString: function() { return name + " is " + age + " years old."; } }; return constructor; })(); var john = new Person("John Galt", 50); console.log(john.toString()); Today I have been experimenting with coding for node.js in CoffeeScript. One of the first things I wanted to do was to try and implement my class pattern in CoffeeScript and then see how it compared to CoffeeScript’s built-in class keyword. The above Person class, implemented in CoffeeScript, looks like this: # JavaScript style class using closure to provide private methods Person = (() -> [name,age] = [{},{}] constructor = (n, a) -> [name,age] = [n,a] null constructor.prototype = toString: () -> "name is #{name} age is #{age} years old" constructor )() I am satisfied with how this came out, but there are a few nasty bits. To declare the two private variables in javascript is as simple as var name,age; but in CoffeeScript I have to assign a value, hence [name,age] = [{},{}]. The other major issue occurred because of CoffeeScript’s implicit function returns. The last statement in any function is returned, so I had to add null to the end of the constructor to get it to work. The great thing about the technique just presented is that it provides encapsulation ie the name and age variables are not visible outside of the Person class. CoffeeScript classes do not provide encapsulation, but they do provide nicer syntax. The Person class using native CoffeeScript classes is: # CoffeeScript style class using the class keyword class CoffeePerson constructor: (@name, @age) -> toString: () -> "name is #{@name} age is #{@age} years old" felix = new CoffeePerson "Felix Hoenikker", 63 console.log felix.toString() So now I have a trade-off: nice syntax against encapsulation. I think I will experiment with both strategies in my project and see which works out better.

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  • How do you set up DNS in Window Server 2008 in a Hyper-V environment?

    - by Nathan DeWitt
    I have a laptop running Server 2008 and Hyper-V. I have created a virtual machine that is also running Server 2008, that I used dcpromo to create as a domain controller. I disabled IPv6 because I had no idea how to enter a default address, and I just wanted to make a standalone MOSS dev environment. I have tried every combination of creating a virtual network on the host and then connecting to that in the VM, but I can't get the VM to communicate with the host and vice versa. No pinging, no copy and paste, nothing. Thanks. To update: My VM (which is its own DC) currently does not have a static IP. When I set the IP to static, I could not find anything that would let it talk to the host machine.

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  • Cannot connect to network

    - by dany
    I have a problem: I am on Debian. I configured my nic with a static ip (192.168.1.56). When I try to connect to a network, initially with ifconfig eth2 I get (correctly): eth2 inet addr:192.168.1.56 .... inet6 addr: fe80:221:ff:fe96:4598/64 but after a few seconds the 192.168.1.56 disappears and after some other seconds disappears the inet6 address too. When I press in the nm-applet it requires me the password but in the meantime it try to connect. At uni, the connection is a DHCP one. It works for the first few seconds but after it doesn't. Any possible solution? Here it is the relevant part of the syslog: (static ip configuration) http://pastebin.com/u3BPAsda

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  • Packages organisation with MVC design pattern

    - by Oltarus
    I have been programming quite a lot now and still can't decide which of these packages hierachies was the best: package1 Class1Controller Class1Model Class1View package2 Class2Controller Class2Model Class2View or controller Class1Controller Class2Contoller model Class1Model Class2Model view Class1View Class2View In other words, is it better to apply the MVC design pattern to classes or to packages? Is there any reason to choose one over the other? My question is language-agnostic, but I'm mostly a Java programmer, if it does any difference.

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  • VCPASS: Extend your T-SQL Scripting with PowerShell

    - by dbaduck
    Date: November 16, 2011 Extend your T-SQL Scripting with PowerShell Description: I'll be covering some of the different way we can use PowerShell to extend our T-SQL scripting. This session will include a mix of using SMO, .NET classes, and SQLPS to help you understand the power for new scripting technology. At the end we’ll be creating a solution that put together all this techniques. Date/Time: 11/16/2011 1:00 PM - 2:00 PM EST Registration Link: https://www.livemeeting.com/lrs/8000181573/Registration.aspx?pageName=7wzjxg98v9160twm...(read more)

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  • New free DotNetNuke 7.0 Skin

    - by Chris Hammond
    With the pending release of DotNetNuke 7, scheduled for this week, I updated my free DotNetNuke (DNN) skin , MultiFunction v1.3 . This latest release requires DotNetNuke 7, it shouldn’t install on an earlier version of DNN. This release updates a number of the CSS classes for DNN 7 specific styles and objects. Overall the design of the skin doesn’t really change much, just cleans up CSS mainly for this release. I also updated to the 3.0 version of the Orangebox jQuery plugin, you can find the code...(read more)

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