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  • What is meant by a primitive data type?

    - by Appy
    My understanding of a primitive datatype is that It is a datatype provided by a language implicitly (Others are user defined classes) So different languages have different sets of datatypes which are considered primitive for that particular language. Is that right? And what is the difference between a "basic datatype" and "built-in datatype". Wikipedia says a primitive datatype is either of the two. PS - Why is "string" type considered as a primitive type in SNOBOL4 and not in Java ?

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  • Why can't I compare two Texture2D's?

    - by Fiona
    I am trying to use an accessor, as it seems to me that that is the only way to accomplish what I want to do. Here is my code: Game1.cs public class GroundTexture { private Texture2D dirt; public Texture2D Dirt { get { return dirt; } set { dirt = value; } } } public class Main : Game { public static Texture2D texture = tile.Texture; GroundTexture groundTexture = new GroundTexture(); public static Texture2D dirt; protected override void LoadContent() { Tile tile = (Tile)currentLevel.GetTile(20, 20); dirt = Content.Load<Texture2D>("Dirt"); groundTexture.Dirt = dirt; Texture2D texture = tile.Texture; } protected override void Update(GameTime gameTime) { if (texture == groundTexture.Dirt) { player.TileCollision(groundBounds); } base.Update(gameTime); } } I removed irrelevant information from the LoadContent and Update functions. On the following line: if (texture == groundTexture.Dirt) I am getting the error Operator '==' cannot be applied to operands of type 'Microsoft.Xna.Framework.Graphics.Texture2D' and 'Game1.GroundTexture' Am I using the accessor correctly? And why do I get this error? "Dirt" is Texture2D, so they should be comparable. This using a few functions from a program called Realm Factory, which is a tile editor. The numbers "20, 20" are just a sample of the level I made below: tile.Texture returns the sprite, which here is the content item Dirt.png Thank you very much! (I posted this on the main Stackoverflow site, but after several days didn't get a response. Since it has to do mainly with Texture2D, I figured I'd ask here.)

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  • What is good usage scenario for Rackspace Cloud Files CDN (powered by AKAMAI) [closed]

    - by Andrew Smith
    I have just setup my website as static page via Rackspace CDN / Akamai. www.example.co.uk is an alias for d9771e6f24423091aebc-345678991111238fabcdef6114258d0e1.r61.cf3.rackcdn.com. d9771e6f24423091aebc-345678991111238fabcdef6114258d0e1.r61.cf3.rackcdn.com is an alias for a61.rackcdn.com. a61.rackcdn.com is an alias for a61.rackcdn.com.mdc.edgesuite.net. a61.rackcdn.com.mdc.edgesuite.net is an alias for a63.dscg10.akamai.net. a63.dscg10.akamai.net has address 63.166.98.41 a63.dscg10.akamai.net has address 63.166.98.40 a63.dscg10.akamai.net has IPv6 address 2001:428:4c02::cda8:ecb9 a63.dscg10.akamai.net has IPv6 address 2001:428:4c02::cda8:ed09 The HTTP header: HTTP/1.0 200 OK Last-Modified: Fri, 19 Oct 2012 23:27:41 GMT ETag: fdf9e14b77def799e09e8ce815a521da X-Timestamp: 1350689261.23382 Content-Type: text/html X-Trans-Id: tx457979be3bd746c2b4e5403a1189cdbc Cache-Control: public, max-age=900 Expires: Sat, 27 Oct 2012 22:18:56 GMT Date: Sat, 27 Oct 2012 22:03:56 GMT Content-Length: 7124 Connection: keep-alive I am wondering, if it's really the fastest solution to power the website? By investigating it thru http://www.just-ping.com/ it seems, that from many places the ping is very high, and during quick investigation I found that they use GeoIP to resolve addresses based on WHOIS, which is not accurate and because of that from many places the ping is above 300ms (for example, if ISP is in balgladore and request is routed to bangladore even if it's 300ms, for period of 1 month), while by just using Amazon Web Services and Route 53 Anycast DNS servers and only 4 EC2 instances it seems that for example India is always below 100ms, while using Akamai it goes above 300ms in some cases, and this is because Route 53 is using BGP. By quickly checking the Akamai, it seems that they are not getting feedback from the traffic - the high ping stays constant even if I keep downloading large files and videos, which is opposite to what they say on their website. They state, that they optimize the performance by taking feedback from the requests, while it seems they just use GeoIP with per City resolution (which are mostly big cities). Because of this, AWS with Route 53 / Anycast DNS seems to be much more reliable, as well EdgeCast which is using BGP, but I dont know how much does it cost to deploy static website. Actually, I dont know if EdgeCast is not a lie, because from isolated places there are many errors - so their performance is at the cost of quality of delivery, because of BGP switching the routes during transfer of large files. So I was wondering, what is really Akamai good for, because they dont seem to pose any strength in any field in what I do understand now, except they offer some software based WAF on their website, but what I really care about is the core distribiution, so the question is? Is really Akamai good for Videos? For static websites? ??? I found so far AWS most usable with most consistent ping and stable transfers.

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  • Postfix/dovecot remove LDAP user

    - by dove221
    I have to remove or blacklist an LDAP/dovecot user. The authentication is setup from active directory what I cannot manage so I thought there should be a way at least to disable this specific user on the mailserver locally. # Virtual Accoutns - LDAP - MS AD virtual_mailbox_maps = ldap:/etc/postfix/ldap_mailbox_maps.cf virtual_alias_maps = ldap:/etc/postfix/ldap_alias_maps_redirect_true.cf ldap:/etc/postfix/ldap_alias_maps_redirect_false.cf ldap:/etc/postfix/ldap_mailbox _groups.cf virtual_mailbox_domains = domain.com virtual_uid_maps = static:1000 virtual_gid_maps = static:1000 virtual_transport = dovecot dovecot_destination_recipient_limit = 1 Anybody knows how to do it? I followed this guide for disabling 1 user through postfixes access file: http://www.cyberciti.biz/faq/howto-blacklist-reject-sender-email-address/ Unfortunately it doesn't work. It's like the settings stored in LDAP are overruling the access rule. Instead of postfix rejecting the mail it keeps accepting it. Thanks!

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  • What reasons are there to reduce the max-age of a logo to just 8 days? [closed]

    - by callum
    Most websites set max-age=31536000 (1 year) on the Cache-control headers of static assets such as logo images. Examples: YouTube Yahoo Twitter BBC But there is a notable exception: Google's logo has max-age=691200 (8 days). I've checked the headers on the Google logo in the past, and it definitely used to be 1 year. (Also, it used to be part of a sprite, and now it is a standalone logo image, but that's probably another question...) What could be valid technical reasons why they would want to reduce its cache lifetime to just 8 days? Google's homepage is one of the most carefully optimised pages in the world, so I imagine there's a good reason. Edit: Please make sure you understand these points before answering: Nobody uses short max-age lifetimes to allow modifying a static asset in future. When you modify it, you just serve it at a different URL. So no, it's nothing to do with Google doodles. Think about it: even if Google didn't understand this basic trick of HTTP, 8 days still wouldn't be appropriate, as only those users who don't have the original logo cached would see the doodle on doodle-day – and then that group of users would go on seeing the doodle for the following 8 days after Google changed it back :) Web servers do not worry about "filling up" the caches of clients (or proxies). The client manages this by itself – when it hits its own storage limit, it just starts dropping the lowest priority items to make space for new items. The priority score is based on the question "How likely am I to benefit from having cached this URL?", which is nothing to do with what max-age value the server sent when the URL was originally requested; it's a heuristic based on the "frecency" of requests for that URL. The max-age simply lets the server set a cut-off point – the time at which the client is supposed to discard the item regardless of how often it's being re-used. It would be very nice and trusting of a downstream client/proxy to rely on all origin servers "holding back" from filling up their caches, but I don't think we live in that world ;)

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  • Different bounding volumes for culling and collision detection

    - by Serthy
    Should an object in a 3D-engine use different bounding volumes for collision-detection (broad-phase) and culling? Basically class renderBounds and class physBounds versus class boundingVolume? Each of this classes then could either contain the same type of volumes (AABB's, kDOP's, sphere's etc.) or a special fitting one for the particular object. (note: without considering of using an external physics engine)

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  • First Project a big one, How much should we charge?

    - by confuzzled
    Two of my cousins and I started a freelance computer repair/web design business just to make some money on the side during college, and received our first major web design project about three weeks ago. Now we've created websites before, but it was mostly for family businesses and have never really charged money, and most of the websites have been static, and don't really require a CMS. This project, however, was a big one (for us anyways). We created a news site that had several categories, we created the banners, we created a classifieds page (not a web app just something static that they control). Several links, a few graphical assets, CSS drop down menu, RSS feed from a different news site, weather, all the normal stuff you would find on a regular news site. On top of that we put in all the usual Joomla stuff (search, Jcomments, Jslide pictures, JCE, etc.). Then we uploaded the first 10 articles they gave us, and we are going to train them how to use Joomla. Now, at first we decided for 700 dollars. I assumed they just wanted a simple blog like website where they can upload articles. But then we had a meeting, and they asked for a lot more. Note: we did not hard code the template from scratch, but customized the gantry framework to fit their needs. We did code quite a bit however. I estimate that we put in about 50-60 hours in total. I'm wondering if 700 dollars is a bit low, this price is definitely not set in stone. Please keep in mind that this is our first project, and we are newbies, please be kind. Thank You!

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  • impossible to connect.. days trying..

    - by dany
    I have a problem: I am on Debian. I configured my nic with a static ip (192.168.1.56). When I try to connect to a network, initially with ifconfig eth2 I get (correctly): eth2 inet addr:192.168.1.56 .... inet6 addr: fe80:221:ff:fe96:4598/64 but after a few seconds the 102.168.1.56 disappears and after some other seconds disappears the inet6 address too. When I press in the nm-applet it requires me the password but in the meantime it try to connect. At uni, the connection is a DHCP one. It works for the first few seconds but after it doesn't. Any possible solution? Here it is the relevant part of the syslog: (static ip configuration) http://pastebin.com/u3BPAsda

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  • Just getting started in Spring and my preference is XML config over annotations. Correct or not?

    - by John Munsch
    After having read through some of the Spring docs my inclination is towards using a XML config file rather than annotations on the classes themselves. My reasoning is that by doing so you avoid tying your POJOs to a particular framework. Based on your experience with Spring, are there any advantages that XML configuration have over an annotation based configuration, and if not what are the disadvantages?

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  • How to tell your boss that he's a bad programmer? [closed]

    - by Doe
    Possible Duplicate: How to tell your boss that his programming style is really bad? There was a question about the boss having a bad programming style (weird booleans, empty loops, etc.) Having a bad/weird style does not imply being a bad programmer, but my situation is different. My boss outputs some really nasty code for the project, on which we are working together (just two of us). Examples: functions that span over several screens (big screens - 1900 x 1200) Deeply nested Conditional and Loop statements (up to 10 levels!!) Too much static variables, singletons, and both (singleton class with all the methods and members also static) Sometimes the code committed to the version control system does not even compile! Copy-Paste code instead of separating it into an independent function. Fail all the deadlines. "This's [C#|Java|Python] it shouldn't be efficient, that's why we loop all over the haystack to find the needle." "This's C/C++, it's fast enough to loop all over the haystack to find the needle." There is much more to mention... But the worst is that I have to redo much of the stuff he does, my code, which I try to keep clean is often polluted with above-mentioned atrocities. He's reaching 30 soon, so all his skills are established, and I don't even know if it's possible to change something. I like the project, but sometimes I just want to quit...

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  • Can't seem to get C TCP Server-Client Communications Right

    - by Zeesponge
    Ok i need some serious help here. I have to make a TCP Server Client. When the Client connects to server using a three stage handshake. AFterwards... while the Client is running in the terminal, the user enters linux shell commands like xinput list, ls -1, ect... something that uses standard output. The server accepts the commands and uses system() (in a fork() in an infinite loop) to run the commands and the standard output is redirected to the client, where the client prints out each line. Afterward the server sends a completion signal of "\377\n". In which the client goes back to the command prompt asking for a new command and closes its connection and exit()'s when inputting "quit". I know that you have to dup2() both the STDOUT_FILENO and STDERR_FILENO to the clients file descriptor {dup2(client_FD, STDOUT_FILENO). Everything works accept when it comes for the client to retrieve system()'s stdout and printing it out... all i get is a blank line with a blinking cursor (client waiting on stdin). I tried all kinds of different routes with no avail... If anyone can help out i would greatly appreciate it TCP SERVER CODE include #include <sys/socket.h> #include <stdio.h> #include <string.h> #include <netinet/in.h> #include <signal.h> #include <unistd.h> #include <stdlib.h> #include <errno.h> //Prototype void handle_client(int connect_fd); int main() { int server_sockfd, client_sockfd; socklen_t server_len, client_len; struct sockaddr_in server_address; struct sockaddr_in client_address; server_sockfd = socket(AF_INET, SOCK_STREAM, 0); server_address.sin_family = AF_INET; server_address.sin_addr.s_addr = htonl(INADDR_ANY); server_address.sin_port = htons(9734); server_len = sizeof(server_address); bind(server_sockfd, (struct sockaddr *)&server_address, server_len); /* Create a connection queue, ignore child exit details and wait for clients. */ listen(server_sockfd, 10); signal(SIGCHLD, SIG_IGN); while(1) { printf("server waiting\n"); client_len = sizeof(client_address); client_sockfd = accept(server_sockfd, (struct sockaddr *)&client_address, &client_len); if(fork() == 0) handle_client(client_sockfd); else close(client_sockfd); } } void handle_client(int connect_fd) { const char* remsh = "<remsh>\n"; const char* ready = "<ready>\n"; const char* ok = "<ok>\n"; const char* command = "<command>\n"; const char* complete = "<\377\n"; const char* shared_secret = "<shapoopi>\n"; static char server_msg[201]; static char client_msg[201]; static char commands[201]; int sys_return; //memset client_msg, server_msg, commands memset(&client_msg, 0, sizeof(client_msg)); memset(&server_msg, 0, sizeof(client_msg)); memset(&commands, 0, sizeof(commands)); //read remsh from client read(connect_fd, &client_msg, 200); //check remsh validity from client if(strcmp(client_msg, remsh) != 0) { errno++; perror("Error Establishing Handshake"); close(connect_fd); exit(1); } //memset client_msg memset(&client_msg, 0, sizeof(client_msg)); //write remsh to client write(connect_fd, remsh, strlen(remsh)); //read shared_secret from client read(connect_fd, &client_msg, 200); //check shared_secret validity from client if(strcmp(client_msg, shared_secret) != 0) { errno++; perror("Invalid Security Passphrase"); write(connect_fd, "no", 2); close(connect_fd); exit(1); } //memset client_msg memset(&client_msg, 0, sizeof(client_msg)); //write ok to client write(connect_fd, ok, strlen(ok)); // dup2 STDOUT_FILENO <= client fd, STDERR_FILENO <= client fd dup2(connect_fd, STDOUT_FILENO); dup2(connect_fd, STDERR_FILENO); //begin while... while read (client_msg) from server and >0 while(read(connect_fd, &client_msg, 200) > 0) { //check command validity from client if(strcmp(client_msg, command) != 0) { errno++; perror("Error, unable to retrieve data"); close(connect_fd); exit(1); } //memset client_msg memset(&client_msg, 0, sizeof(client_msg)); //write ready to client write(connect_fd, ready, strlen(ready)); //read commands from client read(connect_fd, &commands, 200); //run commands using system( ) sys_return = system(commands); //check success of system( ) if(sys_return < 0) { perror("Invalid Commands"); errno++; } //memset commands memset(commands, 0, sizeof(commands)); //write complete to client write(connect_fd, complete, sizeof(complete)); } } TCP CLIENT CODE #include <sys/types.h> #include <sys/socket.h> #include <stdio.h> #include <string.h> #include <netinet/in.h> #include <arpa/inet.h> #include <unistd.h> #include <stdlib.h> #include <errno.h> #include "readline.c" int main(int argc, char *argv[]) { int sockfd; int len; struct sockaddr_in address; int result; const char* remsh = "<remsh>\n"; const char* ready = "<ready>\n"; const char* ok = "<ok>\n"; const char* command = "<command>\n"; const char* complete = "<\377\n"; const char* shared_secret = "<shapoopi>\n"; static char server_msg[201]; static char client_msg[201]; memset(&client_msg, 0, sizeof(client_msg)); memset(&server_msg, 0, sizeof(server_msg)); /* Create a socket for the client. */ sockfd = socket(AF_INET, SOCK_STREAM, 0); /* Name the socket, as agreed with the server. */ memset(&address, 0, sizeof(address)); address.sin_family = AF_INET; address.sin_addr.s_addr = inet_addr(argv[1]); address.sin_port = htons(9734); len = sizeof(address); /* Now connect our socket to the server's socket. */ result = connect(sockfd, (struct sockaddr *)&address, len); if(result == -1) { perror("ACCESS DENIED"); exit(1); } //write remsh to server write(sockfd, remsh, strlen(remsh)); //read remsh from server read(sockfd, &server_msg, 200); //check remsh validity from server if(strcmp(server_msg, remsh) != 0) { errno++; perror("Error Establishing Initial Handshake"); close(sockfd); exit(1); } //memset server_msg memset(&server_msg, 0, sizeof(server_msg)); //write shared secret text to server write(sockfd, shared_secret, strlen(shared_secret)); //read ok from server read(sockfd, &server_msg, 200); //check ok velidity from server if(strcmp(server_msg, ok) != 0 ) { errno++; perror("Incorrect security phrase"); close(sockfd); exit(1); } //? dup2 STDIN_FILENO = server socket fd? //dup2(sockfd, STDIN_FILENO); //begin while(1)/////////////////////////////////////// while(1){ //memset both msg arrays memset(&client_msg, 0, sizeof(client_msg)); memset(&server_msg, 0, sizeof(server_msg)); //print Enter Command, scan input, fflush to stdout printf("<<Enter Command>> "); scanf("%s", client_msg); fflush(stdout); //check quit input, if true close and exit successfully if(strcmp(client_msg, "quit") == 0) { printf("Exiting\n"); close(sockfd); exit(EXIT_SUCCESS); } //write command to server write(sockfd, command, strlen(command)); //read ready from server read(sockfd, &server_msg, 200); //check ready validity from server if(strcmp(server_msg, ready) != 0) { errno++; perror("Failed Server Communications"); close(sockfd); exit(1); } //memset server_msg memset(&server_msg, 0, sizeof(server_msg)); //begin looping and retrieving from stdin, //break loop at EOF or complete while((read(sockfd, server_msg, 200) != 0) && (strcmp(server_msg, complete) != 0)) { //while((fgets(server_msg, 4096, stdin) != EOF) || (strcmp(server_msg, complete) == 0)) { printf("%s", server_msg); memset(&server_msg, 0, sizeof(server_msg)); } } }

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  • Genetic Considerations in User Interface Design

    - by John Paul Cook
    There are several different genetic factors that are highly relevant to good user interface design. Color blindness is probably the best known. But did you know about motion sickness and epilepsy? We’ve been discussing how genetic factors should be considered in user interface design in one of my classes at Vanderbilt University School of Nursing. According to the National Library of Medicine, approximately 8% of males and 0.5% of females have red-green color discrimination problems with the most...(read more)

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  • how to use iptables to block the IP of device connected to openwrt router

    - by scola
    I have two routers(A,B).the A connect to internet with IP:192.168.1.1 The openwrt router B connect the lan of A by bridge with static IP:192.168.1.111. I am learning to use iptables to control the devices connected to B(wlan) . I use my phone to connect wifi of B,the phone's IP is IP:192.168.1.100.it can surf the internet normally. I want to block the phone's IP to make the phone can not connect to internet. refer to http://bredsaal.dk/some-small-iptables-on-openwrt-tips iptables -A input_wan -s 192.168.1.100 --jump REJECT iptables -A forwarding_rule -d 192.168.1.100 --jump REJECT but it do not work.the phone still connect to internet normally. and I tried other chain(INPUT,OUTPUT,FORWARD).so many chains confused me. iptables -I OUTPUT -o br-lan -s 192.168.1.100 -j DROP and it do not work again. I'm sure that the iptables have no problem. root@OpenWrt:/etc# iptables -L|grep Chain Chain INPUT (policy ACCEPT) Chain FORWARD (policy DROP) Chain OUTPUT (policy ACCEPT) Chain forward (1 references) Chain forwarding_lan (1 references) Chain forwarding_rule (1 references) Chain forwarding_wan (1 references) Chain input (1 references) Chain input_lan (1 references) Chain input_rule (1 references) Chain input_wan (1 references) Chain output (1 references) root@OpenWrt:/etc# ifconfig br-lan Link encap:Ethernet HWaddr 0C:82:68:97:57:BA inet addr:192.168.1.111 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::e82:68ff:fe97:57ba/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:14976 errors:0 dropped:0 overruns:0 frame:0 TX packets:7656 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:2851980 (2.7 MiB) TX bytes:1902785 (1.8 MiB) eth0 Link encap:Ethernet HWaddr 0C:82:68:97:57:BA UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:58201 errors:0 dropped:11 overruns:0 frame:0 TX packets:45012 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:54591348 (52.0 MiB) TX bytes:5711142 (5.4 MiB) Interrupt:4 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:312 errors:0 dropped:0 overruns:0 frame:0 TX packets:312 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:39961 (39.0 KiB) TX bytes:39961 (39.0 KiB) mon.wlan0 Link encap:UNSPEC HWaddr 0C-82-68-97-57-BA-00-48-00-00-00-00-00-00-00-00 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:4900 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:32 RX bytes:1223807 (1.1 MiB) TX bytes:0 (0.0 B) wlan0 Link encap:Ethernet HWaddr 0C:82:68:97:57:BA UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:37346 errors:0 dropped:0 overruns:0 frame:0 TX packets:49662 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:32 RX bytes:3808021 (3.6 MiB) TX bytes:54486310 (51.9 MiB) root@OpenWrt:/etc/config# cat network config 'interface' 'loopback' option 'ifname' 'lo' option 'proto' 'static' option 'ipaddr' '127.0.0.1' option 'netmask' '255.0.0.0' config 'interface' 'lan' option 'ifname' 'eth0' option 'type' 'bridge' option 'proto' 'static' option 'ipaddr' '192.168.1.111' option 'netmask' '255.255.255.0' option 'gateway' '192.168.1.1' option dns 192.168.1.1 and how to use iptables to control the network of wlan? Thanks in advance and sorry for poor English.

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  • setting up freedns with an existing domain

    - by romeovs
    I've been running a webserver off of a pc at a static IP succesfully for the past 5 months. recently however, I've moved into another appartment and my ISP only provides a dynamic IP (my IP changes from time to time). I'm not an internet genius but I was thinking to fix this by using a Dynamic DNS provider. So I got on the web and found freedns. I'm a bit confused about how to set up everything though. I've managed to succesfully install the IP updater daemon on my web server. Then, in my registrars control panel, I set the NS records to point at ns1 through ns4.afraid.org (removing the old NS records). I'm not certain what I should do with the A records though (for now they are still pointing to the old static IP address). I have A records for www, blog, irc, etc. but I cannot point them at my new IP address, because it isn't Could someone explain this in the clearest possible sense (perhaps elaborating on what happens at each step of the DNS process). I never really knew what the A records are for anyway. (note that I haven't really found any documentation at the freedns website, or on google)

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  • More on Map Testing

    - by Michael Stephenson
    I have been chatting with Maurice den Heijer recently about his codeplex project for the BizTalk Map Testing Framework (http://mtf.codeplex.com/). Some of you may remember the article I did for BizTalk 2009 and 2006 about how to test maps but with Maurice's project he is effectively looking at how to improve productivity and quality by building some useful testing features within the framework to simplify the process of testing maps. As part of our discussion we realized that we both had slightly different approaches to how we validate the output from the map. Put simple Maurice does some xpath validation of the data in various nodes where as my approach for most standard cases is to use serialization to allow you to validate the output using normal MSTest assertions. I'm not really going to go into the pro's and con's of each approach because I think there is a place for both and also I'm sure others have various approaches which work too. What would be great is for the map testing framework to provide support for different ways of testing which can cover everything from simple cases to some very specialized scenarios. So as agreed with Maurice I have done the sample which I will talk about in the rest of this article to show how we can use the serialization approach to create and compare the input and output from a map in normal development testing. Prerequisites One of the common patterns I usually implement when developing BizTalk solutions is to use xsd.exe to create .net classes for most of the schemas used within the solution. In the testing pattern I will take advantage of these .net classes. The Map In this sample the map we will use is very simple and just concatenates some data from the input message to the output message. Hopefully the below picture illustrates this well. The Test In the test I'm basically taking the following actions: Use the .net class generated from the schema to create an input message for the map Serialize the input object to a file Run the map from .net using the standard BizTalk test method which was generated for running the map Deserialize the output file from the map execution to a .net class representing the output schema Use MsTest assertions to validate things about the output message The below picture shows this: As you can see the code for this is pretty simple and it's all strongly typed which means changes to my schema which can affect the tests can be easily picked up as compilation errors. I can then chose to have one test which validates most of the output from the map, or to have many specific tests covering individual scenarios within the map. Summary Hopefully this post illustrates a powerful yet simple way of effectively testing many BizTalk mapping scenarios. I will probably have more conversations with Maurice about these approaches and perhaps some of the above will be included in the mapping test framework.   The sample can be downloaded from here: http://cid-983a58358c675769.office.live.com/self.aspx/Blog%20Samples/More%20Map%20Testing/MapTestSample.zip

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  • I want to learn to program in SDL C++where do i start? I want to learn only what i need to to start making 2d games [on hold]

    - by user2644399
    Lazyfoo of Lazyfoo.net of the SDL 2d tutorial wrote that in order for me to start game programming in SDL, I need to know these concepts well; Operators, Controls, Loops, Functions, Structures, Arrays, References, Pointers, Classes, Objects how to use a template and Bitwise and/or. I want to know the fastest way to learn as much as I need of basic c++ that would allow me to make 2d games. Thanks in advance.

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  • Connect ADSL modem SMC7904WBRA-N to CISCO RV082

    - by Cy.
    I have a SMC7904WBRA-N ADSL modem/router that connects to the internet with a static IP given by the provider. I've received a RV082 to create a VPN connection which is having problems to connect to the remote VPN Server. After many tries we deduced that the SMC7904WBRA-N is being problematic with the NAT and I have been suggested to put the SMC router into the appropriate DSL bridging mode so the RV082 gets direct access to internet with the static IP. Can you give me any hints on how could this be done? Which mode is that?

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • SDL 2.0: is there a library to create 2D particle effects rapidly?

    - by mm24
    I would like to create an light/explosion particle effect using some in built library. I am used to Cocos2D where there are specific classes that you can simply initialize in a certain position and producing a certain particle effect. Is there a way to do so in SDL 2.0 C++? I have found this tutorial but it seems to go for a "build it yoursefl" solution, which is ok but I do not want to re-invent the wheel if someone else has already built it.

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  • When is it reasonable to create my own programming language?

    - by Daniel Rikowski
    Are there types of killer applications, classes of algorithmic problems, etc., where it is better, in the long run, to create my own language? PS: Just to be sure, I mean a new programming language and a compiler, not a new compiler for an existing language. EDIT: Thank you for the answers. Can you provide some examples, where it is absolutly unnecessary to create a DSL or cases in which a DSL might be a good idea?

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  • IPv6 routing to another interface

    - by Robert
    I'm trying to get an IPv6 enabled router to forward data from one interface to the other and I'm having issues. When following this example (http://www.cisco.com/en/US/tech/tk872/technologies_configuration_example09186a0080ba6106.shtml) I am able to get full connectivity between all 3 routers in my simulator. However when I try to use only 1 router; I can't get connectivity to the other interfacs on the same router. My PC is directly attached to FA 0/1 and it can ping the router's interface. However it can not ping any other interface on the router(which unless I'm missing something it should be able to do). The router on the other hand can ping everything. I thought static routes might help; but the router already has routes for everything. I'm thinking the packet should come in; router looks up the destination in it's ipv6 routing table and then realizes it's for itself, and should respond. I thought maybe it couldn't respond directly; so I tried pinging a device like 2001:0000:0000:1000::2, but i don't get a response. I'm running on IOS 12.4. I'm missing something(hopefully simple), but I just can't see what it is. With only 1 router; how do I enable my PC to talk to the other subnets? Thank you in advance, Robert Topology: R1 FA 0/0: 2001:0000:0000:0000::1/52 FA 0/1: 2001:0000:0000:1000::1/52 FA 1/0: 2001:0000:0000:2000::1/52 Loopback 0: 2001:0000:0000:3000::1/52 PC: 2001:0000:0000:2000::2/52 PC plugs directly into FA 1/0 on the router. --- Configuration --- ipv6 cef ipv6 unicast routing interface Loopback0 no ip address ipv6 address 2001:0000:0000:3000::1/52 ipv6 enable ! interface FastEthernet0/0 no ip address duplex auto speed auto ipv6 address 2001:0000:0000::1/52 ipv6 enable ! interface FastEthernet0/1 no ip address duplex auto speed auto ipv6 address 2001:0000:0000:1000::1/52 ipv6 enable ! interface FastEthernet1/0 no ip address duplex auto speed auto ipv6 address 2001:0000:0000:2000::1/52 ipv6 enable --- end of config --- --- routing table --- IPV6Lab#show ipv6 route IPv6 Routing Table - 10 entries Codes: C - Connected, L - Local, S - Static, R - RIP, B - BGP U - Per-user Static route I1 - ISIS L1, I2 - ISIS L2, IA - ISIS interarea, IS - ISIS summary O - OSPF intra, OI - OSPF inter, OE1 - OSPF ext 1, OE2 - OSPF ext 2 ON1 - OSPF NSSA ext 1, ON2 - OSPF NSSA ext 2 C 2001:0000:0000::/52 [0/0] via ::, FastEthernet0/0 L 2001:0000:0000::1/128 [0/0] via ::, FastEthernet0/0 C 2001:0000:0000:1000::/52 [0/0] via ::, FastEthernet0/1 L 2001:0000:0000:1000::1/128 [0/0] via ::, FastEthernet0/1 C 2001:0000:0000:2000::/52 [0/0] via ::, FastEthernet1/0 L 2001:0000:0000:2000::1/128 [0/0] via ::, FastEthernet1/0 C 2001:0000:0000:3000::/52 [0/0] via ::, Loopback0 L 2001:0000:0000:3000::1/128 [0/0] via ::, Loopback0 L FE80::/10 [0/0] via ::, Null0 L FF00::/8 [0/0] via ::, Null0 --- end of routing table ---

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  • Is it OK to use sample code from blogs, GitHub, etc... in commercial applications?

    - by eterps
    When searching the web for a solution to a particular problem, I often find a perfect solution posted on someone's blog, or in a public repository (GitHub, Google Code). Most of the time, the code has no copyright information, nor does the author mention any sort of attribution rules. I'm pretty sure short snippets are fine, but what if I copy a handful of classes verbatim (again, no copyright notices, TOS, attribution requests, etc...)? Am I under any legal obligation to the original author?

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  • Préparation à la certification programmeur Java 6, déclaration et contrôle d'accès, par Fabrice Ndjobo

    Bonjour à tousJe viens par le présent message vous annoncer la publication de l'article Déclaration et contrôle d'accès. Il a pour but de présenter de façon concise les notions fondamentales du langage Java (les énumérations, les classes et les interfaces) et s'inscrit dans la suite Le Mémo du certifié Java 6.A terme, l'ensemble des articles de cette suite devra permettre à tout développeur Java d'avoir sensiblement le même niveau de connaissance qu'un titulaire d'une certification Java SE 6.Je vous invite donc non seulement à prendre connaissance du conten...

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  • Do I need "cube subclasses" to represent the blocks in a Minecraft-like world?

    - by stighy
    I would like to try to develop a very simple game like Minecraft for my own education. My main problem at the moment is figuring out how to model classes that represent the world, which will be made of blocks of various types (such as dirt, stone and sand). I am thinking of creating the following class structure: Cube (with proprerties like color, strength, flammable, gravity) with subclasses: Dirt Stone Sand et cetera My question is, do I need the Cube subclasses or a single class Cube sufficient?

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  • ASA 5505 Vlan question

    - by Wayne
    I am setting up a cisco asa 5505 with the base license. I can communicate from inside-outside, outside-inside, inside-home, which is my desired traffic security. I can get http, ssh, and other access from inside-home, but I can't ping from inside-home (192.168.110.0 host to 192.168.7.1 or 192.168.7.0 host). Can someone explain. My config is listed below interface Vlan1<br> nameif inside<br> security-level 100<br> ip address 192.168.110.254 255.255.255.0 <br> !<br> interface Vlan2<br> nameif outside<br> security-level 0<br> pppoe client vpdn group birdie<br> ip address removedIP 255.255.255.255 pppoe <br> !<br> interface Vlan3<br> no forward interface Vlan1<br> nameif home<br> security-level 50<br> ip address 192.168.7.1 255.255.255.0 <br> ! <br> interface Ethernet0/0<br> switchport access vlan 2<br> ! <br> interface Ethernet0/1<br> ! <br> interface Ethernet0/2<br> ! <br> interface Ethernet0/3<br> ! <br> interface Ethernet0/4<br> switchport access vlan 3<br> ! <br> interface Ethernet0/5<br> shutdown <br> ! <br> interface Ethernet0/6<br> shutdown <br> ! <br> interface Ethernet0/7<br> shutdown <br> ! <br> ftp mode passive<br> clock timezone EST -5<br> clock summer-time EDT recurring<br> access-list Outside-In extended permit icmp any any <br> access-list Outside-In extended permit tcp any any eq www <br> access-list Outside-In extended permit tcp any any eq https <br> access-list Outside-In extended permit tcp any any eq 5969 <br> access-list inside_nat0_outbound extended permit ip any 192.168.111.0 255.255.255.224 <br> access-list standardUser_splitTunnelAcl1 extended permit ip 192.168.111.0 255.255.255.0 any <br> access-list standardUser_splitTunnelAcl1 extended permit ip 192.168.110.0 255.255.255.0 <br>any access-list inside_in extended permit icmp any any <br> access-list inside_in extended permit ip any any <br> access-list home_in extended permit icmp any any <br> access-list home_in extended permit ip any any <br> pager lines 24<br> logging enable<br> logging asdm informational<br> mtu inside 1492<br> mtu outside 1492<br> mtu home 1500 <br> ip local pool vpnuser 192.168.111.5-192.168.111.20<br> icmp unreachable rate-limit 1 burst-size 1<br> asdm image disk0:/asdm-524.bin<br> no asdm history enable<br> arp timeout 14400<br> nat-control <br> global (outside) 1 interface<br> nat (inside) 0 access-list inside_nat0_outbound<br> nat (inside) 1 0.0.0.0 0.0.0.0<br> nat (home) 1 192.168.7.0 255.255.255.0<br> static (inside,outside) tcp interface https 192.168.110.6 https netmask 255.255.255.255 <br> static (inside,outside) tcp interface www 192.168.110.6 www netmask 255.255.255.255 <br> static (inside,outside) tcp interface 5969 192.168.110.12 5969 netmask 255.255.255.255 <br> static (inside,home) 192.168.110.0 192.168.110.0 netmask 255.255.255.0 <br> access-group inside_in in interface inside<br> access-group Outside-In in interface outside<br> access-group home_in in interface home<br> route outside 0.0.0.0 0.0.0.0 RemovedIP 1<br>

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