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  • Create ImageButton programatically depending on local database records

    - by user2507920
    As i described in title, i have a local db in sqlite. I want to create ImageButton parametrically. How many times is local database loop executing? Please see code below : RelativeLayout outerRelativeLayout = (RelativeLayout)findViewById(R.id.relativeLayout2_making_dynamically); db.open(); Cursor c = db.getAllLocal_Job_Data(); if(c!=null){ if(c.moveToFirst()){ do { RelativeLayout innerRelativeLayout = new RelativeLayout(CalendarActivity.this); innerRelativeLayout.setGravity(Gravity.CENTER); ImageButton imgBtn = new ImageButton(CalendarActivity.this); imgBtn.setBackgroundResource(R.drawable.color_001); RelativeLayout.LayoutParams imageViewParams = new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT); imgBtn.setLayoutParams(imageViewParams); // Adding the textView to the inner RelativeLayout as a child innerRelativeLayout.addView(imgBtn, new RelativeLayout.LayoutParams( ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT)); outerRelativeLayout.addView(innerRelativeLayout, new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT)); } while (c.moveToNext()); } } db.close(); But when i run the project, i can see only one button created there. I think there are many buttons but here image button is creating on last created image button. I think i should use android:layout_toRightOf with previous created button but i cant find how to place it here. I have tried some ideas but it did not change any thing. So please anybody has any idea to solve my problem then please share it with me.

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  • printing out dictionnaires

    - by kyril
    I have a rather specific question: I want to print out characters at a specific place using the \033[ syntax. This is what the code below should do: (the dict cells has the same keys as coords but with either '*' or '-' as value.) coords = {'x'+str(x)+'y'+str(y) : (x,y) for x,y, in itertools.product(range(60), range(20))} for key, value in coords.items(): char = cells[key] x,y = value HORIZ=str(x) VERT=str(y) char = str(char) print('\033['+VERT+';'+HORIZ+'f'+char) However, I noticed that if I put this into a infinite while loop, it does not always prints the same characters at the same position. There are only slight changes, but it deletes some and puts them back in after some loops. I already tried it with lists, and there it seems to behave just fine, so I tend to think it has something todo with the dict, but I can not figure out what it could be. You can see the Problem in a console here: SharedConsole.I am happy for every tip on this matter. On a related topic: After the printing, some changes should be made at the values of the cells dict, but for reason unknown to me, the only the first two rules are executed and the rest is ignored. The rules should test how many neighbours (which is in population) are around the cell and apply the according rule. In my implemention of this I have some kind of weird tumor growth (which should not happen, as if there more than three around they should the cell should die) (see FreakingTumor): if cells_copy [coord] == '-': if population == 3: cells [coord] = '*' if cells_copy [coord] == '*': if population > 3: cells [coord] = '-' elif population <= 1: cells [coord] = '-' elif population == 2 or 3: cells [coord] = '*' I checked the population variable several times, so I am quite sure that is not the matter. I am sorry for the slow consoles. Thanks in advance! Kyril

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  • Socket select() Handling Abrupt Disconnections

    - by Genesis
    I am currently trying to fix a bug in a proxy server I have written relating to the socket select() call. I am using the Poco C++ libraries (using SocketReactor) and the issue is actually in the Poco code which may be a bug but I have yet to receive any confirmation of this from them. What is happening is whenever a connection abruptly terminates the socket select() call is returning immediately which is what I believe it is meant to do? Anyway, it returns all of the disconnected sockets within the readable set of file descriptors but the problem is that an exception "Socket is not connected" is thrown when Poco tries to fire the onReadable event handler which is where I would be putting the code to deal with this. Given that the exception is silently caught and the onReadable event is never fired, the select() call keeps returning immediately resulting in an infinite loop in the SocketReactor. I was considering modifying the Poco code so that rather than catching the exception silently it fires a new event called onDisconnected or something like that so that a cleanup can be performed. My question is, are there any elegant ways of determining whether a socket has closed abnormally using select() calls? I was thinking of using the exception message to determine when this has occured but this seems dirty to me.

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  • t-sql help with recursive sort of query

    - by stackoverflowuser
    Hi Based on the following table ID Path --------------------------------------- 1 \\Root 2 \\Root\Node0 3 \\Root\Node0\Node1 4 \\Root\Node0\Node2 5 \\Root\Node3 6 \\Root\Node3\Node4 7 \\Root\Node5 ... N \\Root\Node5\Node6\Node7\Node8\Node9\Node10 so on... There are around 1000 rows in this table. I want to display individual node in seperate columns. Maximum columns to be displayed 5 (i.e. node till 5 level deep). So the output will look as below ID Path Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 ---------------------------------------------------------------------------------------- 1 \\Root Root Null Null Null Null Null 2 \\Root\Node0 Root Node 0 Null Null Null Null 3 \\Root\Node0\Node1 Root Node 0 Node 1 Null Null Null 4 \\Root\Node0\Node2 Root Node 0 Node 2 Null Null Null 5 \\Root\Node3 Root Node 3 Null Null Null Null 6 \\Root\Node3\Node4 Root Node 3 Node 4 Null Null Null 7 \\Root\Node5 Root Node 5 Null Null Null Null ... N (see in above table) Root Node 5 Node 6 Node 7 Node 8 Node 9 The only way i can think of is to open a cursor, loop through each row and perform string split, just fetch the first 5 nodes and then insert into a temp table. Pls. suggest. Thanks

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  • How to reset the context to the original rectangle after clipping it for drawing?

    - by mystify
    I try to draw a sequence of pattern images (different repeated patterns in one view). So what I did is this, in a loop: CGContextRef context = UIGraphicsGetCurrentContext(); // clip to the drawing rectangle to draw the pattern for this portion of the view CGContextClipToRect(context, drawingRect); // the first call here works fine... but for the next nothing will be drawn CGContextDrawTiledImage(context, CGRectMake(0, 0, 2, 31), [img CGImage]); I think that after I've clipped the context to draw the pattern in the specific rectangle, I cut out a snippet from the big canvas and the next time, my canvas is gone. can't cut out another snippet. So I must reset that clipping somehow in order to be able to draw another pattern again somewhere else? Edit: In the documentation I found this: CGContextClip: "... Therefore, to re-enlarge the paintable area by restoring the clipping path to a prior state, you must save the graphics state before you clip and restore the graphics state after you’ve completed any clipped drawing. ..." Well then, how to store the graphics state before clipping and how to restore it?

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  • Heapsort not working in Python for list of strings using heapq module

    - by VSN
    I was reading the python 2.7 documentation when I came across the heapq module. I was interested in the heapify() and the heappop() methods. So, I decided to write a simple heapsort program for integers: from heapq import heapify, heappop user_input = raw_input("Enter numbers to be sorted: ") data = map (int, user_input.split(",")) new_data = [] for i in range(len(data)): heapify(data) new_data.append(heappop(data)) print new_data This worked like a charm. To make it more interesting, I thought I would take away the integer conversion and leave it as a string. Logically, it should make no difference and the code should work as it did for integers: from heapq import heapify, heappop user_input = raw_input("Enter numbers to be sorted: ") data = user_input.split(",") new_data = [] for i in range(len(data)): heapify(data) print data new_data.append(heappop(data)) print new_data Note: I added a print statement in the for loop to see the heapified list. Here's the output when I ran the script: `$ python heapsort.py Enter numbers to be sorted: 4, 3, 1, 9, 6, 2 [' 1', ' 3', ' 2', ' 9', ' 6', '4'] [' 2', ' 3', '4', ' 9', ' 6'] [' 3', ' 6', '4', ' 9'] [' 6', ' 9', '4'] [' 9', '4'] ['4'] [' 1', ' 2', ' 3', ' 6', ' 9', '4']` The reasoning I applied was that since the strings are being compared, the tree should be the same if they were numbers. As is evident, the heapify didn't work correctly after the third iteration. Could someone help me figure out if I am missing something here? I'm running Python 2.4.5 on RedHat 3.4.6-9. Thanks, VSN

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  • Cocoa memory management - object going nil on me

    - by SirRatty
    Hi all, Mac OS X 10.6, Cocoa project, with retain/release gc I've got a function which: iterates over a specific directory, scans it for subfolders (included nested ones), builds an NSMutableArray of strings (one string per found subfolder path), and returns that array. e.g. (error handling removed for brevity). NSMutableArray * ListAllSubFoldersForFolderPath(NSString *folderPath) { NSMutableArray *a = [NSMutableArray arrayWithCapacity:100]; NSString *itemName = nil; NSFileManager *fm = [NSFileManager defaultManager]; NSDirectoryEnumerator *e = [fm enumeratorAtPath:folderPath]; while (itemName = [e nextObject]) { NSString *fullPath = [folderPath stringByAppendingPathComponent:itemName]; BOOL isDirectory; if ([fm fileExistsAtPath:fullPath isDirectory:&isDirectory]) { if (isDirectory is_eq YES) { [a addObject: fullPath]; } } } return a; } The calling function takes the array just once per session, keeps it around for later processing: static NSMutableArray *gFolderPaths = nil; ... gFolderPaths = ListAllSubFoldersForFolderPath(myPath); [gFolderPaths retain]; All appears good at this stage. [gFolderPaths count] returns the correct number of paths found, and [gFolderPaths description] prints out all the correct path names. The problem: When I go to use gFolderPaths later (say, the next run through my event loop) my assertion code (and gdb in Xcode) tells me that it is nil. I am not modifying gFolderPaths in any way after that initial grab, so I am presuming that my memory management is screwed and that gFolderPaths is being released by the runtime. My assumptions/presumptions I do not have to retain each string as I add it to the mutable array because that is done automatically, but I do have to retain the the array once it is handed over to me from the function, because I won't be using it immediately. Is this correct? Any help is appreciated.

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  • C++ arrays as parameters, EDIT: now includes variable scoping

    - by awshepard
    Alright, I'm guessing this is an easy question, so I'll take the knocks, but I'm not finding what I need on google or SO. I'd like to create an array in one place, and populate it inside a different function. I define a function: void someFunction(double results[]) { for (int i = 0; i<100; ++i) { for (int n = 0; n<16; ++n) //note this iteration limit { results[n] += i * n; } } } That's an approximation to what my code is doing, but regardless, shouldn't be running into any overflow or out of bounds issues or anything. I generate an array: double result[16]; for(int i = 0; i<16; i++) { result[i] = -1; } then I want to pass it to someFunction someFunction(result); When I set breakpoints and step through the code, upon entering someFunction, results is set to the same address as result, and the value there is -1.000000 as expected. However, when I start iterating through the loop, results[n] doesn't seem to resolve to *(results+n) or *(results+n*sizeof(double)), it just seems to resolve to *(results). What I end up with is that instead of populating my result array, I just get one value. What am I doing wrong? EDIT Oh fun, I have a typo: it wasn't void someFunction(double results[]). It was: void someFunction(double result[])... So perhaps this is turning into a scoping question. If my double result[16] array is defined in a main.cpp, and someFunction is defined in a Utils.h file that's included by the main.cpp, does the result variable in someFunction then wreak havoc on the result array in main?

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  • writing output to a dropdown list

    - by sushant
    <% dim req_id req_id=Request.Form("Req_id") Set conn=server.CreateObject("adodb.connection") conn.Open session("Psrconnect") Set rs=CreateObject("Adodb.Recordset") rs.Open "select * from releases where project like '%"&req_id&"%'", conn %> <SELECT style="LEFT: 454px; WIDTH: 500px; TOP: 413px" name="txtrelease1" id="txtrelease1"> <% if rs.EOF=true then %> <OPTION value="NO Request to Edit">No Request to Edit</OPTION> <% else do while rs.EOF<>true p=InStrRev(rs.Fields(0),"\") q=Len(rs.Fields(0)) r=(Right(rs.Fields(0),(q-p))) %> <OPTION value=<%=rs.Fields(0)%>> r </OPTION> <% rs.movenext loop end if %> </SELECT> i want to right the value of r in the dropdown list. i dont know the syntax. as of now the drop down list shows "r" , not the value inside it. how to do it?

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  • Linear Interpolation. How to implement this algorithm in C ? (Python version is given)

    - by psihodelia
    There exists one very good linear interpolation method. It performs linear interpolation requiring at most one multiply per output sample. I found its description in a third edition of Understanding DSP by Lyons. This method involves a special hold buffer. Given a number of samples to be inserted between any two input samples, it produces output points using linear interpolation. Here, I have rewritten this algorithm using Python: temp1, temp2 = 0, 0 iL = 1.0 / L for i in x: hold = [i-temp1] * L temp1 = i for j in hold: temp2 += j y.append(temp2 *iL) where x contains input samples, L is a number of points to be inserted, y will contain output samples. My question is how to implement such algorithm in ANSI C in a most effective way, e.g. is it possible to avoid the second loop? NOTE: presented Python code is just to understand how this algorithm works. UPDATE: here is an example how it works in Python: x=[] y=[] hold=[] num_points=20 points_inbetween = 2 temp1,temp2=0,0 for i in range(num_points): x.append( sin(i*2.0*pi * 0.1) ) L = points_inbetween iL = 1.0/L for i in x: hold = [i-temp1] * L temp1 = i for j in hold: temp2 += j y.append(temp2 * iL) Let's say x=[.... 10, 20, 30 ....]. Then, if L=1, it will produce [... 10, 15, 20, 25, 30 ...]

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  • I could not understand where the memory is leaking in my code ?

    - by srikanth rongali
    I have the following code. I do not understand the problem in it. Whenever I include this class in my class the code is going to infinite loop. I could not get where I am wrong. please help me. Just point the errors in the code. #import "readFileData.h" #import "DuelScreen.h" @implementation readFileData @synthesize enemyDescription, numberOfEnemies, numberOfValues; @synthesize enemyIndex, numberOfEnemyGunDrawImages, numberOfEnemyGunFireImages, numberOfEnemyDieImages; @synthesize countDownSpeed, enemyGunDrawInterval, enemyGunFire, enemyRefire; @synthesize enemyAccuracyProbability, enemyGunCoordinateX, enemyGunCoordinateY; -(id)init { if( (self = [super init]) ) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"enemyDetals.txt"]; NSString *contentsOfFile = [[NSString alloc ]initWithContentsOfFile:path]; NSArray *lines = [contentsOfFile componentsSeparatedByString:@"#"]; numberOfEnemies = [lines count]; int nEnemy; nEnemy = 0; NSArray *eachEnemy=[[lines objectAtIndex:nEnemy] componentsSeparatedByString:@"^"]; DuelScreen *enemyNumber1 = [[DuelScreen alloc] init]; NSLog(@"tempCount value in: readFile: %d", enemyNumber1.tempCount); enemyIndex = enemyNumber1.tempCount - 1; countDownSpeed = [[eachEnemy objectAtIndex:0]intValue]; enemyGunDrawInterval = [[eachEnemy objectAtIndex:1]floatValue]; enemyGunFire = [[eachEnemy objectAtIndex:2]floatValue]; enemyAccuracyProbability = [[eachEnemy objectAtIndex:3]floatValue]; enemyRefire = [[eachEnemy objectAtIndex:4]floatValue]; numberOfEnemyGunDrawImages = [[eachEnemy objectAtIndex:5]intValue]; numberOfEnemyGunFireImages = [[eachEnemy objectAtIndex:6]intValue]; numberOfEnemyDieImages = [[eachEnemy objectAtIndex:7]intValue]; enemyGunCoordinateX = [[eachEnemy objectAtIndex:8]floatValue]; enemyGunCoordinateY = [[eachEnemy objectAtIndex:9]floatValue]; enemyDescription = [eachEnemy objectAtIndex:10]; } return self; } @end

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  • Call 32-bit or 64-bit program from bootloader

    - by user1002358
    There seems to be quite a lot of identical information on the Internet about writing the following 3 bootloaders: Infinite loop jmp $ Print a single character Print "Hello World". This is fantastic, and I've gone through these 3 variations with very little trouble. I'd like to write some 32- or 64-bit code in C and compile it, and call that code from the bootloader... basically a bootloader that, for example, sets the computer up to run some simple numerical simulation. I'll start by listing primes, for example, and then maybe some input/output from the user to maybe compute a Fourier transform. I don't know. I haven't found any information on how to do this, but I can already foresee some problems before I even begin. First of all, compiling a C program compiles it into one of several different files, depending on the target. For Windows, it's a PE file. For Linux, it's a .out file. These files are both quite different. In my instance, the target isn't Windows or Linux, it's just whatever I have written in the bootloader. Secondly, where would the actual code reside? The bootloader is exactly 512 bytes, but the program I write in C will certainly compile to something much larger. It will need to sit on my (virtual) hard disk, probably in some sort of file system (which I haven't even defined!) and I will need to load the information from this file into memory before I can even think about executing it. But from my understanding, all this is many, many orders of magnitude more complex than a 12-line "Hello World" bootloader. So my question is: How do I call a large 32- or 64-bit program (written in C/C++) from my 16-bit bootloader.

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  • How to make buttons in python/pygame?

    - by user1334014
    I'm making a game in pygame and on the first screen I want there to be buttons that you can press to (i) start the game, (ii) load a new screen with instructions, and (iii) exit the program. I've found this code online for button making, but I don't really understand it (I'm not that good at object oriented programming). If I could get some explanation as to what it's doing that would be great. Also, when I use it and try to open a file on my computer using the file path, I get the error sh: filepath :Permission denied, which I don't know how to solve. #load_image is used in most pygame programs for loading images def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() class Button(pygame.sprite.Sprite): """Class used to create a button, use setCords to set position of topleft corner. Method pressed() returns a boolean and should be called inside the input loop.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('button.png', -1) def setCords(self,x,y): self.rect.topleft = x,y def pressed(self,mouse): if mouse[0] > self.rect.topleft[0]: if mouse[1] > self.rect.topleft[1]: if mouse[0] < self.rect.bottomright[0]: if mouse[1] < self.rect.bottomright[1]: return True else: return False else: return False else: return False else: return False def main(): button = Button() #Button class is created button.setCords(200,200) #Button is displayed at 200,200 while 1: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse = pygame.mouse.get_pos() if button.pressed(mouse): #Button's pressed method is called print ('button hit') if __name__ == '__main__': main() Thank you to anyone who can help me.

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  • Why can't I pass a form field of type file to a CFFUNCTION using structure syntax?

    - by Eric Belair
    I'm trying to pass a form field of type "file" to a CFFUNCTION. The argument type is "any". Here is the syntax I am trying to use (pseudocode): <cfloop from="1" to="5" index="i"> <cfset fieldname = "attachment" & i /> <cfinvoke component="myComponent" method="attachFile"> <cfinvokeargument name="attachment" value="#FORM[fieldname]#" /> </cfinvoke> </cfloop> The loop is being done because there are five form fields named "attachment1", "attachment2", et al. This throws an exception in the function: coldfusion.tagext.io.FileTag$FormFileNotFoundException: The form field C:\ColdFusion8\...\neotmp25080.tmp did not contain a file. However, this syntax DOES work: <cfloop from="1" to="5" index="i"> <cfinvoke component="myComponent" method="attachFile"> <cfinvokeargument name="attachment" value="FORM.attachment#i#" /> </cfinvoke> </cfloop> I don't like writing code like that in the second example. It just seems like bad practice to me. So, can anyone tell me how to use structure syntax to properly pass a file type form field to a CFFUNCTION??

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  • Recursion problem overloading an operator

    - by Tronfi
    I have this: typedef string domanin_name; And then, I try to overload the operator< in this way: bool operator<(const domain_name & left, const domain_name & right){ int pos_label_left = left.find_last_of('.'); int pos_label_right = right.find_last_of('.'); string label_left = left.substr(pos_label_left); string label_right = right.substr(pos_label_right); int last_pos_label_left=0, last_pos_label_right=0; while(pos_label_left!=string::npos && pos_label_right!=string::npos){ if(label_left<label_right) return true; else if(label_left>label_right) return false; else{ last_pos_label_left = pos_label_left; last_pos_label_right = pos_label_right; pos_label_left = left.find_last_of('.', last_pos_label_left); pos_label_right = right.find_last_of('.', last_pos_label_left); label_left = left.substr(pos_label_left, last_pos_label_left); label_right = right.substr(pos_label_right, last_pos_label_right); } } } I know it's a strange way to overload the operator <, but I have to do it this way. It should do what I want. That's not the point. The problem is that it enter in an infinite loop right in this line: if(label_left<label_right) return true; It seems like it's trying to use this overloading function itself to do the comparision, but label_left is a string, not a domain name! Any suggestion?

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  • Image Gurus: Optimize my Python PNG transparency function

    - by ozone
    I need to replace all the white(ish) pixels in a PNG image with alpha transparency. I'm using Python in AppEngine and so do not have access to libraries like PIL, imagemagick etc. AppEngine does have an image library, but is pitched mainly at image resizing. I found the excellent little pyPNG module and managed to knock up a little function that does what I need: make_transparent.py pseudo-code for the main loop would be something like: for each pixel: if pixel looks "quite white": set pixel values to transparent otherwise: keep existing pixel values and (assuming 8bit values) "quite white" would be: where each r,g,b value is greater than "240" AND each r,g,b value is within "20" of each other This is the first time I've worked with raw pixel data in this way, and although works, it also performs extremely poorly. It seems like there must be a more efficient way of processing the data without iterating over each pixel in this manner? (Matrices?) I was hoping someone with more experience in dealing with these things might be able to point out some of my more obvious mistakes/improvements in my algorithm. Thanks!

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  • Getting Values from fetched Core Data

    - by user571905
    Hi there, Thanks to the wonderful people on this forum, I have overcome most of my Core Data woes. However one persists, and I'm certain it is a simple fix. I have a recipe app that parses an XML doc on load and puts the data in Core Data. Then I search that Core Data for particular recipes, ingredients, etc. Everything is working with one exception... I cannot do anything with the data I retrieve. For example, I search the core data for "eggplant" and get this at the end of the process: "<RecipeData: 0x6112a40> (entity: RecipeData; id: 0x6113880 <x-coredata:///RecipeData/tCDE9A0EE-DA3F-4BD0-AEF8-3C038586991D4> ; data: {\n ingredients = \"Eggplant|Cheese|Tomatoes|\";\n name = \"Eggplant Parm\";\n time = 40;\n})" How do I get the info out of there? I tried looping through, but that causes the app to crash: for (NSString* key in selectedRecipe) { id value = [selectedRecipe objectForKey:key]; NSLog(@"IN LOOP: %@", value); } Any suggestions? Thank you for your time.

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  • Fetch multiple rows from SQL in PHP foreach item in array

    - by TrySpace
    I try to request an array of IDs, to return each row with that ID, and push each into an Array $finalArray But only the first result from the Query will output, and at the second foreach, it skips the while loop. I have this working in another script, so I don't understand where it's going wrong. The $arrayItems is an array containing: "home, info" $finalArray = array(); foreach ($arrayItems as $UID_get) { $Query = "SELECT * FROM items WHERE (uid = '" . cleanQuery($UID_get) . "' ) ORDER BY uid"; if($Result = $mysqli->query($Query)) { print_r($UID_get); echo "<BR><-><BR>"; while ($Row = $Result->fetch_assoc()) { array_push($finalArray , $Row); print_r($finalArray ); echo "<BR><><BR>"; } } else { echo '{ "returned" : "FAIL" }'; //. mysqli_connect_errno() . ' ' . mysqli_connect_error() . "<BR>"; } } (the cleanQuery is to escape and stripslashes) What I'm trying to get is an array of multiple rows (after i json_encoded it, like: {"finalArray" : { "home": {"id":"1","created":"0000-00-00 00:00:00","css":"{ \"background-color\" : \"red\" }"} }, { "info": {"id":"2","created":"0000-00-00 00:00:00","css":"{ \"background-color\" : \"blue\" }"} } } But that's after I get both, or more results from the db. the print_r($UID_get); does print info, but then nothing.. So, why am I not getting the second row from info? I am essentially re-querying foreach $arrayItem right?

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  • Space between 2 vertices on a heightmap

    - by Sietse
    First off, I am sorry for the crazy title. I couldn't really think of something else. I am working on a hobby project, it's a infinite world generated with Perlin Noise, Java and LWJGL. But I am having a problem, it is kinda hard to explain, so I made a video: http://youtu.be/D_NUBJZ_5Kw Obviously the problem is the black spaces in between all the pieces of ground. I have no idea what is causing it. I already tried making all the values doubles instead of floats, but that didn't fix it. Here is a piece of code I am using: float height2, height = (float)getHeight(x, y); height2 = (float) ((getHeight(x-1, y+1) + height) / 2); vertexhelper.addVertexColorAndTexture(x, height2, y+1, r, g, b, a, 0f, 1f); height2 = (float) ((getHeight(x+1, y+1) + height) / 2); vertexhelper.addVertexColorAndTexture(x+1, height2, y+1, r, g, b, a, 1f, 1f); height2 = (float) ((getHeight(x+1, y-1) + height) / 2); vertexhelper.addVertexColorAndTexture(x+1, height2, y, r, g, b, a, 1f, 0f); height2 = (float) ((getHeight(x-1, y-1) + height) / 2); vertexhelper.addVertexColorAndTexture(x, height2, y, r, g, b, a, 0f, 0f); I loop through this at the initialization of a chunk with x-16 and y-16. vertexhelper is a class I made that just puts everything in a array. (I am using floats here, but that's after doing the maths, so that shouldn't be a problem) I highly appreciate you reading this.

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  • Connect 4 C# (How to draw the grid)

    - by Matt Wilde
    I've worked out most of the code and have several game classes. The one bit I'm stuck on at the moment, it how to draw the actual Connect 4 grid. Can anyone tell me what's wrong with this for loop? I get no errors but the grid doesn't appear. I'm using C#. private void Drawgrid() { Brush b = Brushes.Black; Pen p = Pens.Black; for (int xCoor = XStart, col = 0; xCoor < XStart + ColMax * DiscSpace; xCoor += DiscSpace, col++) // x coordinate beginning; while the x coordinate is smaller than the max column size, times it by // the space between each disc and then add the x coord to the disc space in order to create a new circle. for (int yCoor = YStart, row = RowMax - 1; yCoor < YStart + RowMax * DiscScale; yCoor += DiscScale, row--) { switch (Grid.State[row, col]) { case GameGrid.Gridvalues.Red: b = Brushes.Red; break; case GameGrid.Gridvalues.Yellow: b = Brushes.Yellow; break; case GameGrid.Gridvalues.None: b = Brushes.Aqua; break; } MainDisplay.DrawEllipse(p, xCoor, yCoor, 50, 50); MainDisplay.FillEllipse(b, xCoor, yCoor, 50, 50); } Invalidate(); } Thanks.

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  • PHP Infine Loope Problem

    - by Ashwin
    function httpGet( $url, $followRedirects=true ) { global $final_url; $url_parsed = parse_url($url); if ( empty($url_parsed['scheme']) ) { $url_parsed = parse_url('http://'.$url); } $final_url = $url_parsed; $port = $url_parsed["port"]; if ( !$port ) { $port = 80; } $rtn['url']['port'] = $port; $path = $url_parsed["path"]; if ( empty($path) ) { $path="/"; } if ( !empty($url_parsed["query"]) ) { $path .= "?".$url_parsed["query"]; } $rtn['url']['path'] = $path; $host = $url_parsed["host"]; $foundBody = false; $out = "GET $path HTTP/1.0\r\n"; $out .= "Host: $host\r\n"; $out .= "User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.1) Gecko/20061010 Firefox/2.0\r\n"; $out .= "Connection: Close\r\n\r\n"; if ( !$fp = @fsockopen($host, $port, $errno, $errstr, 30) ) { $rtn['errornumber'] = $errno; $rtn['errorstring'] = $errstr; } fwrite($fp, $out); while (!@feof($fp)) { $s = @fgets($fp, 128); if ( $s == "\r\n" ) { $foundBody = true; continue; } if ( $foundBody ) { $body .= $s; } else { if ( ($followRedirects) && (stristr($s, "location:") != false) ) { $redirect = preg_replace("/location:/i", "", $s); return httpGet( trim($redirect) ); } $header .= $s; } } fclose($fp); return(trim($body)); } This code sometimes go infinite loop. What's wrong here?

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  • Python server open all ports

    - by user1670178
    I am trying to open all ports using this code, why can I not create a loop to perform this function? http://www.kellbot.com/2010/02/tutorial-writing-a-tcp-server-in-python/ #!/usr/bin/python # This is server.py file ##server.py from socket import * #import the socket library n=1025 while n<1050: ##let's set up some constants HOST = '' #we are the host PORT = n #arbitrary port not currently in use ADDR = (HOST,PORT) #we need a tuple for the address BUFSIZE = 4096 #reasonably sized buffer for data ## now we create a new socket object (serv) ## see the python docs for more information on the socket types/flags serv = socket( AF_INET,SOCK_STREAM) ##bind our socket to the address serv.bind((ADDR)) #the double parens are to create a tuple with one element serv.listen(5) #5 is the maximum number of queued connections we'll allow serv = socket( AF_INET,SOCK_STREAM) ##bind our socket to the address serv.bind((ADDR)) #the double parens are to create a tuple with one element serv.listen(5) #5 is the maximum number of queued connections we'll allow print 'listening...' n=n+1 conn,addr = serv.accept() #accept the connection print '...connected!' conn.send('TEST') conn.close() How do I make this work so that I can specify input range and have the server open all ports up to 65535? #!/usr/bin/python # This is server.py file from socket import * #import the socket library startingPort=input("\nPlease enter starting port: ") startingPort=int(startingPort) #print startingPort def connection(): ## let's set up some constants HOST = '' #we are the host PORT = startingPort #arbitrary port not currently in use ADDR = (HOST,PORT) #we need a tuple for the address BUFSIZE = 4096 #reasonably sized buffer for data def socketObject(): ## now we create a new socket object (serv) serv = socket( AF_INET,SOCK_STREAM) def bind(): ## bind our socket to the address serv = socket( AF_INET,SOCK_STREAM) serv.bind((ADDR)) #the double parens are to create a tuple with one element serv.listen(5) #5 is the maximum number of queued connections we'll allow serv = socket( AF_INET,SOCK_STREAM) print 'listening...' def accept(): conn,addr = serv.accept() #accept the connection print '...connected!' conn.send('TEST') def close(): conn.close() ## Main while startingPort<65535: connection() socketObject() bind() accept() startingPort=startingPort+1

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  • Adding an integer at the end of an input's name to get a specific url

    - by Gadgetster
    I am trying to get a url where I can retrieve the selected values from. For example, if I put a check mark on a and b then sumbit, I will get: index.php?category=1&&category=2 I want to get this instead: index.php?category0=1&&category1=2 So that I can later get this specific value with $_GET['category0'] Is there a way to add a counter for the selected checkboxes and add 0,1,2,3.. at the end of the name of its input? <form action="" method="get"> <!-- this will be a php loop instead of hardcored which will retrieve data from the db --> <label><input type="checkbox" name="category" value="1">a</label> <label><input type="checkbox" name="category" value="2">b</label> <label><input type="checkbox" name="category" value="3">c</label> <label><input type="checkbox" name="category" value="4">d</label> <label><input type="checkbox" name="category" value="5">e</label> <input type="submit"> </form>

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  • Why do I get this exception? {An item with the same key has already been added."})

    - by Alan
    Aknittel NewSellerID is the result of a lookup on tblSellers. These tables (tblSellerListings and tblSellers) are not "officially" joined with a foreign key relationship, either in the model or in the database, but I want some referential integrity maintained for the future. So my issue remains. Why do I get the exception ({"An item with the same key has already been added."}) with this code, if I don't begin each iteration of the foreach loop with a new ObjectContext and end it with SaveChanges, which I think will affect performance. Also, could you tell me why ORCSolutionsDataService.tblSellerListings (An ADO.NET DataServices/WCF object is not IDisposable, like LINQ to Entities?? ============================================== // Add listings to previous seller int NewSellerID = 0; // Look up existing Seller key using SellerUniqueEBAYID var qryCurrentSeller = from s in service.tblSellers where s.SellerEBAYUserID == SellerUserID select s; foreach (var s in qryCurrentSeller) NewSellerID = s.SellerID; // Save the selected listings for this seller foreach (DataGridViewRow dgr in dgvRows) { ORCSolutionsDataService.tblSellerListings NewSellerListing = new ORCSolutionsDataService.tblSellerListings(); NewSellerListing.ItemID = dgr.Cells["txtSellerItemID"].Value.ToString(); NewSellerListing.Title = dgr.Cells["txtSellerItemTitle"].Value.ToString(); NewSellerListing.CurrentPrice = Convert.ToDecimal(dgr.Cells["txtSellerItemPrice"].Value); NewSellerListing.QuantitySold = Convert.ToInt32(dgr.Cells["txtSellerItemSold"].Value); NewSellerListing.EndTime = Convert.ToDateTime(dgr.Cells["txtSellerItemEnds"].Value); NewSellerListing.CategoryName = dgr.Cells["txtSellerItemCategory"].Value.ToString(); NewSellerListing.ExtendedPrice = Convert.ToDecimal(dgr.Cells["txtExtendedReceipts"].Value); NewSellerListing.RetrievedDtime = Convert.ToDateTime(dtSellerDataRetrieved.ToString()); NewSellerListing.SellerID = NewSellerID; service.AddTotblSellerListings(NewSellerListing); } service.SaveChanges(); } catch (Exception ex) { MessageBox.Show("Unable to add a new case. Exception: " + ex.Message); }

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  • File IO with Streams - Best Memory Buffer Size

    - by AJ
    I am writing a small IO library to assist with a larger (hobby) project. A part of this library performs various functions on a file, which is read / written via the FileStream object. On each StreamReader.Read(...) pass, I fire off an event which will be used in the main app to display progress information. The processing that goes on in the loop is vaired, but is not too time consuming (it could just be a simple file copy, for example, or may involve encryption...). My main question is: What is the best memory buffer size to use? Thinking about physical disk layouts, I could pick 2k, which would cover a CD sector size and is a nice multiple of a 512 byte hard disk sector. Higher up the abstraction tree, you could go for a larger buffer which could read an entire FAT cluster at a time. I realise with today's PC's, I could go for a more memory hungry option (a couple of MiB, for example), but then I increase the time between UI updates and the user perceives a less responsive app. As an aside, I'm eventually hoping to provide a similar interface to files hosted on FTP / HTTP servers (over a local network / fastish DSL). What would be the best memory buffer size for those (again, a "best-case" tradeoff between perceived responsiveness vs. performance).

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