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  • Confusion with floats converted into ints during collision detection

    - by TheBroodian
    So in designing a 2D platformer, I decided that I should be using a Vector2 to track the world location of my world objects to retain some sub-pixel precision for slow-moving objects and other such subtle nuances, yet representing their bodies with Rectangles, because as far as collision detection and resolution is concerned, I don't need sub-pixel precision. I thought that the following line of thought would work smoothly... Vector2 wrldLocation; Point WorldLocation; Rectangle collisionRectangle; public void Update(GameTime gameTime) { Vector2 moveAmount = velocity * (float)gameTime.ElapsedGameTime.TotalSeconds wrldLocation += moveAmount; WorldLocation = new Point((int)wrldLocation.X, (int)wrldLocation.Y); collisionRectangle = new Rectangle(WorldLocation.X, WorldLocation.Y, genericWidth, genericHeight); } and I guess in theory it sort of works, until I try to use it in conjunction with my collision detection, which works by using Rectangle.Offset() to project where collisionRectangle would supposedly end up after applying moveAmount to it, and if a collision is found, finding the intersection and subtracting the difference between the two intersecting sides to the given moveAmount, which would theoretically give a corrected moveAmount to apply to the object's world location that would prevent it from passing through walls and such. The issue here is that Rectangle.Offset() only accepts ints, and so I'm not really receiving an accurate adjustment to moveAmount for a Vector2. If I leave out wrldLocation from my previous example, and just use WorldLocation to keep track of my object's location, everything works smoothly, but then obviously if my object is being given velocities less than 1 pixel per update, then the velocity value may as well be 0, which I feel further down the line I may regret. Does anybody have any suggestions about how I might go about resolving this?

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  • Example of DOD design

    - by Jeffrey
    I can't seem to find a nice explanation of the Data Oriented Design for a generic zombie game (it's just an example, pretty common example). Could you make an example of the Data Oriented Design on creating a generic zombie class? Is the following good? Zombie list class: class ZombieList { GLuint vbo; // generic zombie vertex model std::vector<color>; // object default color std::vector<texture>; // objects textures std::vector<vector3D>; // objects positions public: unsigned int create(); // return object id void move(unsigned int objId, vector3D offset); void rotate(unsigned int objId, float angle); void setColor(unsigned int objId, color c); void setPosition(unsigned int objId, color c); void setTexture(unsigned int, unsigned int); ... void update(Player*); // move towards player, attack if near } Example: Player p; Zombielist zl; unsigned int first = zl.create(); zl.setPosition(first, vector3D(50, 50)); zl.setTexture(first, texture("zombie1.png")); ... while (running) { // main loop ... zl.update(&p); zl.draw(); // draw every zombie } Or would creating a generic World container that contains every action from bite(zombieId, playerId) to moveTo(playerId, vector) to createPlayer() to shoot(playerId, vector) to face(radians)/face(vector); and contains: std::vector<zombie> std::vector<player> ... std::vector<mapchunk> ... std::vector<vbobufferid> player_run_animation; ... be a good example? Whats the proper way to organize a game with DOD?

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  • State changes in entities or components

    - by GriffinHeart
    I'm having some trouble figuring how to deal with state management in my entities. I don't have trouble with Game state management, like pause and menus, since these are not handled as an entity component system; just with state in entities/components. Drawing from Orcs Must Die as an example, I have my MainCharacter and Trap entities which only have their components like PositionComponent, RenderComponent, PhysicsComponent. On each update the Entity will call update on its components. I also have a generic EventManager with listeners for different event types. Now I need to be able to place the traps: first select the trap and trap position then place the trap. When placing a trap it should appear in front of the MainCharacter, rendered in a different way and following it around. When placed it should just respond to collisions and be rendered in the normal way. How is this usually handled in component based systems? (This example is specific but can help figure out the general way to deal with entities states.)

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  • How do I draw a scrolling background?

    - by droidmachine
    How can I draw background tile in my 2D side-scrolling game? Is that loop logical for OpenGL es? My tile 2400x480. Also I want to use parallax scrolling for my game. batcher.beginBatch(Assets.background); for(int i=0; i<100; i++) batcher.drawSprite(0+2400*i, 240, 2400, 480, Assets.backgroundRegion); batcher.endBatch(); UPDATE And thats my onDrawFrame.I'm sending deltaTime for fps control. public void onDrawFrame(GL10 gl) { GLGameState state = null; synchronized(stateChanged) { state = this.state; } if(state == GLGameState.Running) { float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); screen.update(deltaTime); screen.present(deltaTime); } if(state == GLGameState.Paused) { screen.pause(); synchronized(stateChanged) { this.state = GLGameState.Idle; stateChanged.notifyAll(); } } if(state == GLGameState.Finished) { screen.pause(); screen.dispose(); synchronized(stateChanged) { this.state = GLGameState.Idle; stateChanged.notifyAll(); } } }

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  • Parse text file on click and display

    - by John R
    I am thinking of a methodology for rapid retrieval of code snippets. I imagine an HTML table with a setup like this: one two ... ten one oneTwo() oneTen() two twoOne() twoTen() ... ten tenOne() tenTwo() When a user clicks a function in this HTML table, a snippet of code is shown in another div tag or perhaps a popup window (I'm open to different solutions). I want to maintain only one PHP file named utitlities.php that contains a class called 'util'. This file & class will hold all the functions referenced in the above table (it is also used on various projects and is functional code). A key idea is that I do not want to update the HTML documentation everytime I write/update a new function in utilities.php. I should be able to click a function in the table and have PHP open the utilities file, parse out the apropriate function and display it in an HTML window. Questions: 1) I will be coding this in PHP and JavaScript but am wondering if similar scripts are available (for all or part) so I don't reinvent the wheel. 2) Quick & easy Ajax suggestions appreciated too (probably will use jquery, but am rusty). 3) Methodology for parsing out the functions from the utilities.php file (I'm not to good with regex).

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  • Why does m4 error "linux-gnu.m4 - No such file or directory" appear the first time after updating sendmail.mc?

    - by Mike B
    SendMail 8.14.x | CentOS 5.x I've noticed that if I manually update /etc/mail/sendmail.mc (for example, enable TLS support), and then bounce sendmail, I get the following error: Shutting down sm-client: [ OK ] Shutting down sendmail: [ OK ] Starting sendmail: sendmail.mc:18: m4: cannot open `/usr/share/sendmail-cf/ostype/linux-gnu.mf': No such file or directory [ OK ] Starting sm-client: [ OK ] This only happens one time after I update a sendmail.mc file. If I bounce sendmail again (without making any other change), I don't see the error any more. Any idea why this happens? It doesn't cause any errors - I'm just curious.

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  • Distributing application updates using SCCM 2007

    - by theraneman
    Hi all, If there are any System Center Config Manager (SCCM) users out there, please clarify my doubt here. I have used the ConfigMgr console to distribute a custom application to a client machine. Now I need to distribute some updated files of that application. Isnt's it possible to add those files in the same package source used earlier and advertise again? Or should I use the SCCM software update section for this? Not sure if its only me, but the Software distribution process looks much easier than the Software Updates process in SCCM 2007. Please do let me know if there any online tutorials which explain how to update a custom application. Any help much appreciated.

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  • Cocos2d rotating sprite while moving with CCBezierBy

    - by marcg11
    I've done my moving actions which consists of sequences of CCBezierBy. However I would like the sprite to rotate by following the direction of the movement (like an airplane). How sould I do this with cocos2d? I've done the following to test this out. CCSprite *green = [CCSprite spriteWithFile:@"enemy_green.png"]; [green setPosition:ccp(50, 160)]; [self addChild:green]; ccBezierConfig bezier; bezier.controlPoint_1 = ccp(100, 200); bezier.controlPoint_2 = ccp(400, 200); bezier.endPosition = ccp(300,160); [green runAction:[CCAutoBezier actionWithDuration:4.0 bezier:bezier]]; In my subclass: @interface CCAutoBezier : CCBezierBy @end @implementation CCAutoBezier - (id)init { self = [super init]; if (self) { // Initialization code here. } return self; } -(void) update:(ccTime) t { CGPoint oldpos=[self.target position]; [super update:t]; CGPoint newpos=[self.target position]; float angle = atan2(newpos.y - oldpos.y, newpos.x - oldpos.x); [self.target setRotation: angle]; } @end However it rotating, but not following the path...

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  • Error while reomving the new kernel 2.6.37

    - by Tarek
    Hi! I tried to install the new kernel but something went wrong and I'm trying to remove it now. The error massege is: mhd@Tarek-Laptop:~$ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done The following packages will be REMOVED: linux-image-2.6.37-020637-generic 0 upgraded, 0 newly installed, 1 to remove and 9 not upgraded. 1 not fully installed or removed. After this operation, 111MB disk space will be freed. Do you want to continue [Y/n]? y (Reading database ... 188780 files and directories currently installed.) Removing linux-image-2.6.37-020637-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 2.6.37-020637-generic /boot/vmlinuz-2.6.37-020637-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 2.6.37-020637-generic /boot/vmlinuz-2.6.37-020637-generic /etc/default/grub: 33: Syntax error: EOF in backquote substitution run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 2 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-2.6.37-020637-generic.postrm line 328. dpkg: error processing linux-image-2.6.37-020637-generic (--remove): subprocess installed post-removal script returned error exit status 1 Errors were encountered while processing: linux-image-2.6.37-020637-generic E: Sub-process /usr/bin/dpkg returned an error code (1) The previous unsloved error is on this bug.

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  • Cisco VPN Client on Vista - Virtual Adapter

    - by ScaleOvenStove
    I have used the Cisco VPN client for years, and on XP it is pretty much rock solid, on Vista, not so much. You might be able to connect, but unless you set up a constant ping to something, it usually will disconnect, with this error: Reason 442: Failed to enable Virtual Adapater Now, most sysadmins will say, update you client - yes, I know, it hasnt mitigated the issue, ever. I have been using it on Vista since it came out, and updated my client every time a new update comes out. I have used it where the VPN server was a Cisco PIX and a Windows Box allowing the Cisco Client to connect. Anyone have any fixes that you can do on your client to fix this issue?

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  • Create intentional border with xrandr

    - by benizi
    Is there a way to tell xrandr "this space intentionally left blank"? I have a laptop that drives its internal display at 1920x1080, but the external monitor I'm using, due to its different aspect ratio, doesn't have that mode. It runs at 1920x1200. So, the basic setup: xrandr \ --output LVDS-1 --mode 1920x1080 \ --output DP-1 --mode 1920x1200 --same-as LVDS-1 [not to scale:] +-----------------------------------+ ¦ ¦ ¦ ¦ (laptop) ¦ (external) ¦ ¦ (LVDS-1) ¦ (DP-1) ¦ ¦ ¦ ¦ ¦ ¦ ¦ +-----------------¦ ¦ (blank...) ¦ ¦ +-----------------+ How can I specify that the 1920x120-sized region below LVDS-1 should be displayed as a black bar that can't be accessed by mouse on DP-1? I tried just coping with --panning 1920x1200+0+0/1920x1080+0+0/0/0/0/120, but I found the screen movement to be very annoying. Update: I found a workaround. (Update 2: changed it to an answer, per suggestion -- workaround doesn't answer the underlying question of leaving space blank.)

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  • Are injectable classes allowed to have constructor parameters in DI?

    - by Songo
    Given the following code: class ClientClass{ public function print(){ //some code to calculate $inputString $parser= new Parser($inputString); $result= $parser->parse(); } } class Parser{ private $inputString; public __construct($inputString){ $this->inputString=$inputString; } public function parse(){ //some code } } Now the ClientClass has dependency on class Parser. However, if I wanted to use Dependency Injection for unit testing it would cause a problem because now I can't send the input string to the parser constructor like before as its calculated inside ClientCalss itself: class ClientClass{ private $parser; public __construct(Parser $parser){ $this->parser=$parser; } public function print(){ //some code to calculate $inputString $result= $this->parser->parse(); //--> will throw an exception since no string was provided } } The only solution I found was to modify all my classes that took parameters in their constructors to utilize Setters instead (example: setInputString()). However, I think there might be a better solution than this because sometimes modifying existing classes can cause much harm than benefit. So, Are injectable classes not allowed to have input parameters? If a class must take input parameters in its constructor, what would be the way to inject it properly? UPDATE Just for clarification, the problem happens when in my production code I decide to do this: $clientClass= new ClientClass(new Parser($inputString));//--->I have no way to predict $inputString as it is calculated inside `ClientClass` itself. UPDATE 2 Again for clarification, I'm trying to find a general solution to the problem not for this example code only because some of my classes have 2, 3 or 4 parameters in their constructors not only one.

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  • Parse text file on click - and then display

    - by John R
    I am thinking of a methodology for rapid retrieval of code snippets. I imagine an HTML table with a setup like this: one two ... ten one oneTwo() oneTen() two twoOne() twoTen() ... ten tenOne() tenTwo() When a user clicks a function in this HTML table, a snippet of code is shown in another div tag or perhaps a popup window (I'm open to different solutions). I want to maintain only one PHP file named utitlities.php that contains a class called 'util'. This file & class will hold all the functions referenced in the above table (it is also used on various projects and is functional code). A key idea is that I do not want to update the HTML documentation everytime I write/update a new function in utilities.php. I should be able to click a function in the table and have PHP open the utilities file, parse out the apropriate function and display it in an HTML window. Questions: 1) I will be coding this in PHP and JavaScript but am wondering if similar scripts are available (for all or part) so I don't reinvent the wheel. 2) Quick & easy Ajax suggestions appreciated too (probably will use jquery, but am rusty). 3) Methodology for parsing out the functions from the utilities.php file (I'm not to good with regex).

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  • OpenGL - Rendering from part of an index and vertex array depending on an element count

    - by user1423893
    I'm currently drawing my shapes as lines by using a VAO and then assigning the dynamic vertices and indices each frame. // Bind VAO glBindVertexArray(m_vao); // Update the vertex buffer with the new data (Copy data into the vertex buffer object) glBufferData(GL_ARRAY_BUFFER, numVertices * sizeof(VertexPosition), m_vertices.data(), GL_DYNAMIC_DRAW); // Update the index buffer with the new data (Copy data into the index buffer object) glBufferData(GL_ELEMENT_ARRAY_BUFFER, numIndices * sizeof(unsigned short), indices.data(), GL_DYNAMIC_DRAW); glDrawElements(GL_LINES, numIndices, GL_UNSIGNED_SHORT, BUFFER_OFFSET(0)); // Unbind VAO glBindVertexArray(0); What I would like to do is draw the lines using only part of the data stored in the index and vertex buffer objects. The vertex buffer has its vertices set from an array of defined maximum size: std::array<VertexPosition, maxVertices> m_vertices; The index buffer has its elements set from an array of defined maximum size: std::array<unsigned short, maxIndices> indices = { 0 }; A running total is kept of the number of vertices and indices needed for each draw call numVertices numIndices Can I not specify that the buffer data contain the entire array and only read from part of it when drawing? For example using the vertex buffer object glBufferData(GL_ARRAY_BUFFER, numVertices * sizeof(VertexPosition), m_vertices.data(), GL_DYNAMIC_DRAW); m_vertices.data() = Entire array is stored numVertices * sizeof(VertexPosition) = Amount of data to read from the entire array Is this not the correct way to approach this? I do not wish to use std::vector if possible.

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  • Particle trajectory smoothing: where to do the simulation?

    - by nkint
    I have a particle system in which I have particles that are moving to a target and the new targets are received via network. The list of new target are some noisy coordinates of a moving target stored in the server that I want to smooth in the client. For doing the smoothing and the particle I wrote a simple particle engine with standard euler integration model. So, my pseudo code is something like that: # pseudo code class Particle: def update(): # do euler motion model integration: # if the distance to the target is more than a limit # add a new force to the accelleration # seeking the target, # and add the accelleration to velocity # and velocity to the position positionHistory.push_back(position); if history.length > historySize : history.pop_front() class ParticleEngine: particleById = dict() # an associative array # where the keys are the id # and particle istances are sotred as values # this method is called each time a new tcp packet is received and parsed def setNetTarget(int id, Vec2D new_target): particleById[id].setNewTarget(new_target) # this method is called each new frame def draw(): for p in particleById.values: p.update() beginVertex(LINE_STRIP) for v in p.positionHistory: vertex(v.x, v.y) endVertex() The new target that are arriving are noisy but setting some accelleration/velocity parameters let the particle to have a smoothed trajectories. But if a particle trajectory is a circle after a while the particle position converge to the center (a normal behaviour of euler integration model). So I decided to change the simulation and use some other interpolation (spline?) or smooth method (kalman filter?) between the targets. Something like: switch( INTERPOLATION_MODEL ): case EULER_MOTION: ... case HERMITE_INTERPOLATION: ... case SPLINE_INTERPOLATION: ... case KALMAN_FILTER_SMOOTHING: ... Now my question: where to write the motion simulation / trajectory interpolation? In the Particle? So I will have some Particle subclass like ParticleEuler, ParticleSpline, ParticleKalman, etc..? Or in the particle engine?

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  • Orange Brightbox and NO-IP.com

    - by JSweete
    Strange one here i didnt know where to ask, and i know this is a developer resource but i was hoping with everyones tech know how someone may have a solution for my problem. Ok i had an orange livebox before and in the dynamic dns settings it had no-ip.com as a drop down option with login variables to update my account with a dynamic ip address. This worked great for years. However my livebox died and i now have a orange brightbox, and this doesnt have no-ip.com as a login update option for dynamic dns on my router. Does any one have any idea how i can get my domain to point to my home server with a dynamic ip address ideally for free? This is merely for testing and to have a backup server for my main remote server.

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  • How to efficiently dump a huge MySQL innodb database?

    - by Jagbir
    I got an Ubuntu 10.04 production MySQL database server where total size of database is 260 GB while size of root partition is itself 300 GB where DB is stored, essentially means around 96% of / is full and there's no space left for storing dump/backup etc. No other disk is attached to server as of now. My task is to migrate this database to other server sitting in different datacenter. Question is how to do that efficiently with minimum downtime? I'm thinking in line of: Request to attach an extra drive to server and take a dump in that drive. Transfer dump to new server, restore it and make new server slave of existing one to keep data in sync When migration is needed, break replication, update slave config to accept read/write requests and make old server read-only so it won't entertain any write requests and tell app developers to update there config with new IP address for db. What's your suggestions to improve this or any alternate better approach for this task?

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  • Changing the Default Windows Phone 7 Deployment Target In Visual Studio 2010

    - by mbcrump
    After you download and install the January 2011 Windows Phone update, you will notice one annoying thing. The default deployment target for Windows Phone Projects in Visual Studio changes to Windows Phone 7 Device. Before the update, it defaulted to the Emulator. I found this extremely annoying as I’m more than likely going to test with the emulator before putting it on my actual device. Now to make things fair, Microsoft told you they were going to switch the default and even provided a solution, but you will have to check a tiny paragraph in the release notes. The good news is that its very easy to do: Simply navigate out to : %LocalAppData%\Microsoft\Phone Tools\CoreCon See the folder named, “10.0”? Go ahead and delete it. Now, the folder will be completely empty and if you fire up Visual Studio 2010 you will see we are now defaulting to the Emulator again. In my opinion, this should have been left at Emulator. Now, new WP7 developers will get a build error when they first start a WP7 project and will not know why until they read the error list.  Subscribe to my feed CodeProject

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  • no download and install progress, no error message (no text at all!) for sudo gem install merb

    - by Delirium tremens
    I'm using ruby 4.2, rubygems 1.3.5-1ubuntu2 and Ubuntu Lucid Lynx. I installed ruby and rubygems with Synaptic. Since "The gem command will output its progress while it sucks down and installs all the necessary gems for a full Merb install. " is written at http://wiki.merbivore.com/howto/installation/gems, when I type sudo gem update --system, I get: "ERROR: While executing gem ... (RuntimeError) gem update --system is disabled on Debian. RubyGems can be updated using the official Debian repositories by aptitude or apt-get." and rubygems has list, build and help commands, I'm wondering if in Ubuntu rubygems is used only for something other than downloading. If it isn't, why isn't rubygems showing any text for sudo gem install merb?

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  • Completely unable to install python2.7-dev

    - by gath
    Am totally stuck! Am unable completely to install python2.7-dev on my Ubuntu13.04. I have tried all the tricks mentioned on this site (askubuntu.com) and many other sites on the web but still nothing! Am running Ubuntu 13.04 64bit on a virtualbox, but every time I run sudo apt-get install python2.7-dev, I get the following error; python2.7-dev : Depends: python2.7 (= 2.7.3-0ubuntu3.5) but 2.7.4-2ubuntu3 is to be installed Depends: libpython2.7 (= 2.7.3-0ubuntu3.5) but 2.7.4-2ubuntu3 is to be installed Depends: libexpat1-dev but it is not going to be installed Depends: libssl-dev but it is not going to be installed E: Unable to correct problems, you have held broken packages. I've tried to do apt-get update, but still nothing! I've even tried installing Python2.7 from sources, but still nothing doing! Is there a single package with all the dependencies I can download, that can just install everything (Python2.7-dev) or is there another trick I can use to get the Python-dev headers installed on my machine. Hint: I've noticed when I run sudo apt-get update , somewhere along the updates I've seen some errors; ... Get:1 http://us.archive.ubuntu.com precise-updates Release.gpg [198 B] Ign http://us.archive.ubuntu.com raring Release Ign http://us.archive.ubuntu.com raring-updates Release Ign http://us.archive.ubuntu.com raring-backports Release Ign http://us.archive.ubuntu.com raring-security Release Get:2 http://us.archive.ubuntu.com precise-updates Release [98.7 kB] Err http://extras.ubuntu.com raring/main Sources 404 Not Found Err http://extras.ubuntu.com raring/main amd64 Packages 404 Not Found Err http://extras.ubuntu.com raring/main i386 Packages 404 Not Found Ign http://extras.ubuntu.com raring/main Translation-en_US Ign http://extras.ubuntu.com raring/main Translation-en ... On my precise-updates.list file is a single entry; deb http://us.archive.ubuntu.com/ubuntu/ precise-updates main restricted I don't know if that might help Help! Paul

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  • How can I get my monitor's maximum resolution without the proprietary AMD graphic driver installed?

    - by Venki
    I am using Ubuntu 14.04. I have an AMD Radeon 5570 HD graphic card. Actually, the default open source REDWOOD drivers aren't allowing me to choose my monitor's maximum screen resolution(which is 1366 x 768). I just have two resolutions displayed which are 1024x768 and 800x600 . If I give the command : xrandr -s 1366x768 then the output is: Size 1366x768 not found in available modes So just for the sake of getting 1366x768 resolution I am forced to install the proprietary graphic driver that AMD gives me from its site. But if I install it(which itself is quite a problem-prone process), I undergo a lot of 'inconvenience'. Sometimes after an OS update, the driver crashes unity. Then I will have to uninstall that driver from a tty and google around for a solution. Also I encounter screen tearing problems occasionally. In addition I also cant see my login screen(See this question which states this particular problem). The main problem is AMD does not update its driver as quick as Ubuntu updates its OS. This is quite irritating. So, I want the maximum resolution(and performance) that my graphics card and monitor can give me without installing the 'problematic' proprietary graphic card driver that AMD gives. Is this possible? Suggestions please. Thanks in advance. PS :- More system specs details:- Intel i3 2100 processor AMD P8H61-M PLUS2 motherboard AMD Radeon 5570 HD graphic card DELL monitor (BTW, Thank you for reading through my elaborate description!)

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  • tail -f updates slowly

    - by Cliff
    I'm not sure why, but on my Macbook Pro running lion I get slow updates when I issue "tail -f" on a log file that is being written to. I used to use this command all the time at my last company but that was typically on Linux machines. The only thing I can think of that would possibly slow the updates are buffering of output and/or maybe a different update interval on a Mac vs. Linux. I've tried with several commands all which write to stout relatively quickly but give slow updates to the tail command. Any ideas? Update I am merely running a python script with a bunch of prints in it and redirecting to a file vi " my output.log". I expect to see updates near real time but that doesn't seem to be the case.

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  • Use argdo with search pattern to delete line while suppressing errors and requiring confirmation in Vim

    - by richardh
    I use gVim 7.3.46 on Win 7. It is pretty straightforward to use argdo to search args files for a pattern and replace it while suppressing errors and requiring confirmation. :argdo %s/pattern/replace/gec | update However, I would like to delete entire lines that contain the pattern. I use the following. :argdo %/pattern/d | update But I can't suppress errors or require confirmation. Is there a way to do this? Thanks! (Also, is there a way to set "more" off? Thanks!)

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  • Ethernet Connection Unavailable

    - by fabikw
    I'm running Ubuntu Server 12.04 on a laptop with an Intel NIC (driver e1000e). When I connect the ethernet port to the internet (college network, DHCP) it works out of the box. Now I'm trying to connect it to a networked USRP (if you want to know what it is). A friend of mine managed to do this in his laptop (running regular Ubuntu 12.04) just by setting up a new Wired connection in the Network Manager with appropriate addresses. However, when I do the same, no wired connections are available. The output of nmcli -p dev is =========================================== Status of devices =========================================== DEVICE TYPE STATE ------------------------------------------- wlan0 802-11-wireless connected eth0 802-3-ethernet unavailable but the cable is connected to the device and the device is powered up. Any idea how to solve this? UPDATE: After stopping the network-manager service, setting up the connection manually and starting the service again, it now detects the ethernet connection. However, the device still can't receive data and doesn't answer to pings. UPDATE 2: As suggested I tried using a cross over cable but the result is exactly the same. However, I found out that connecting the device to the dock (as opposed to directly to the laptop) works fine. I know that the ethernet port in the laptop works fine, because connecting to the network through it works. Is it possible that the port in the laptop doesn't support Gb Ethernet (because that's what the device requires) but the one in the dock does?

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  • Server speed: sharing one script.php or using many copies the same script.php

    - by Marco Demaio
    Let's assume: I have thousands of domains on same Apache server. Each domain is in a folder under server public_html document folder, so it can be accessed by calling "www.somedomain.com" or by calling "www.serverdomain.com/somedomain_folder" In each domain there is a website who needs a certain script.php (identical for each domain). From a coding point view, its obvious that it's better to use a unique script.php, so when i update it with new features/bug fixes etc, I need to update on server only one file and it will work for all domains. But from a server point of view? If i use a unique script all domains will access it at the same time, will the server run slower compared to the situation where each domain called its own script?

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