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  • SSH Connection Refused - Debug using Recovery Console

    - by olrehm
    Hey everyone, I have found a ton of questions answered about debugging why one cannot connect via SSH, but they all seem to require that you can still access the system - or say that without that nothing can be done. In my case, I cannot access the system directly, but I do have access to the filesystem using a recovery console. So this is the situation: My provider made some kernel update today and in the process also rebooted my server. For some reason, I cannot connect via SSH anymore, but instead get a ssh: connect to host mydomain.de port 22: Connection refused I do not know whether sshd is just not running, or whether something (e.g. iptables) blocks my ssh connection attempts. I looked at the logfiles, none of the files in /var/log contain any mentioning on ssh, and /var/log/auth.log is empty. Before the kernel update, I could log in just fine and used certificates so that I would not need a password everytime I connect from my local machine. What I tried so far: I looked in /etc/rc*.d/ for a link to the /etc/init.d/ssh script and found none. So I am expecting that sshd is not started properly on boot. Since I cannot run any programs in my system, I cannot use update-rc to change this. I tried to make a link manually using ln -s /etc/init.d/ssh /etc/rc6.d/K09sshd and restarted the server - this did not fix the problem. I do not know wether it is at all possible to do it like this and whether it is correct to create it in rc6.d and whether the K09 is correct. I just copied that from apache. I also tried to change my /etc/iptables.rules file to allow everything: # Generated by iptables-save v1.4.0 on Thu Dec 10 18:05:32 2009 *mangle :PREROUTING ACCEPT [7468813:1758703692] :INPUT ACCEPT [7468810:1758703548] :FORWARD ACCEPT [3:144] :OUTPUT ACCEPT [7935930:3682829426] :POSTROUTING ACCEPT [7935933:3682829570] COMMIT # Completed on Thu Dec 10 18:05:32 2009 # Generated by iptables-save v1.4.0 on Thu Dec 10 18:05:32 2009 *filter :INPUT ACCEPT [7339662:1665166559] :FORWARD ACCEPT [3:144] :OUTPUT ACCEPT [7935930:3682829426] -A INPUT -i lo -j ACCEPT -A INPUT -p tcp -m tcp --dport 25 -j ACCEPT -A INPUT -p tcp -m tcp --dport 993 -j ACCEPT -A INPUT -p tcp -m tcp --dport 22 -j ACCEPT -A INPUT -p tcp -m tcp --dport 143 -j ACCEPT -A INPUT -m conntrack --ctstate RELATED,ESTABLISHED -j ACCEPT -A INPUT -p tcp -m tcp --dport 80 -j ACCEPT -A INPUT -p tcp --dport 8080 -s localhost -j ACCEPT -A INPUT -m limit --limit 5/min -j LOG --log-prefix "iptables denied: " --log-level 7 -A INPUT -j ACCEPT -A FORWARD -j ACCEPT -A OUTPUT -j ACCEPT COMMIT # Completed on Thu Dec 10 18:05:32 2009 # Generated by iptables-save v1.4.0 on Thu Dec 10 18:05:32 2009 *nat :PREROUTING ACCEPT [101662:5379853] :POSTROUTING ACCEPT [393275:25394346] :OUTPUT ACCEPT [393273:25394250] COMMIT # Completed on Thu Dec 10 18:05:32 2009 I am not sure this is done correctly or has any effect at all. I also did not find any mentioning of iptables in any file in /var/log. So what else can I do? Thank you for your help.

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  • Server speed: sharing one script.php or using many copies the same script.php

    - by Marco Demaio
    Let's assume: I have thousands of domains on same Apache server. Each domain is in a folder under server public_html document folder, so it can be accessed by calling "www.somedomain.com" or by calling "www.serverdomain.com/somedomain_folder" In each domain there is a website who needs a certain script.php (identical for each domain). From a coding point view, its obvious that it's better to use a unique script.php, so when i update it with new features/bug fixes etc, I need to update on server only one file and it will work for all domains. But from a server point of view? If i use a unique script all domains will access it at the same time, will the server run slower compared to the situation where each domain called its own script?

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  • Where is he now?

    - by Chris G. Williams
    A couple months ago, I announced I was leaving Magenic in order to take a break from consulting. I figured I'd post an update as to what I'm doing now, since I haven't exactly been slacking off.1) I accepted a position as a Lead Developer with RealPage. I work on a number of internal use applications for a subsidiary known as LevelOne. The majority of my work is in ASP.NET, a surprising amount of VB.NET, some C# and I'm picking up a few new tools for my belt... specifically Python, MongoDB and Perl.2) I am still the owner of Big Robot Games, a retail game store / coffee shop in the South Carolina upstate region. I'm not as involved in the day to day activity as I was, but I'm there most nights and weekends, when I'm not off doing other things, like #3.3) I am on the staff of Rock Revolt Magazine as a journalist, covering live performances as well as interviewing bands, providing album & video game reviews, fixing the website and the occasional prison ink. (Just kidding on that last one.)4) In whatever time is leftover, I still manage to bang out a little code on Heroic Adventure! (aka HA!) and talk about Windows Phone, XNA and whatever else suits me, wherever they'll let me.I guess that's about it.

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  • Why isn't my other two constant buffers being updated to the shader?

    - by Paul Ske
    I posted previously before about my two dynamic buffers not being dynamically updating the constant shader. The tessellation buffer isn't working because I have to manually update the tessellation factor inside the hull shader. I believe the camera position isn't updating either because when I perform distance adaptation the far edges are more tessellated then the what's truly in front of the camera. I have all the buffers set to dynamic. Inside the render loop I have them set as: ID3D11Buffer *multiBuffers[3]; devcon->VSSetConstantBuffers(0,3,multiBuffers); ... devcon->DSSetConstantBuffers(0,3,multiBuffers); I only got that from a directX Sample. Inside the shader file I have the three cbuffer structs. cbuffer ConstantBuffer { float4x4 WorldMatrix; float4x4 viewMatrix; float4x4 projectionMatrix; float4x4 modelWorldMatrix; // the rotation matrix float3 lightvec; // the light's vector float4 lightcol; // the light's color float4 ambientcol; // the ambient light's color bool isSelected; } cbuffer cameraBuffer { float3 cameraDirection; float padding; } cbuffer TessellationBuffer { float tessellationAmount; float3 padding2; } Am I missing something or would anyone know why wouldn't my buffers update to the shader file?

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  • sudoers security

    - by jetboy
    I've setup a script to do Subversion updates across two servers - the localhost and a remote server - called by a post-commit hook run by the www-data user. /srv/svn/mysite/hooks/post-commit contains: sudo -u cli /usr/local/bin/svn_deploy /usr/local/bin/svn_deploy is owned by the cli user, and contains: #!/bin/sh svn update /srv/www/mysite ssh cli@remotehost 'svn update /srv/www/mysite' To get this to work I've had to add the following to the sudoers file: www-data ALL = (cli) NOPASSWD: /usr/local/bin/svn_deploy cli ALL = NOEXEC:NOPASSWD: /usr/local/bin/svn_deploy Entries for both www-data and cli were necessary to avoid the error: post commit hook failed: no tty present and no askpass program specified I'm wary of giving any kind of elevated rights to www-data. Is there anything else I should be doing to reduce or eliminate any security risk?

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  • Crash due to removal of Elements like CCSprite from NSMutableArray

    - by mayuur
    So, here's how it goes. I am currently working on Cocos2d game, which consists of many Obstacles. One obstacle gets added on the screen at an interval of 10 seconds like this. ObstacleSprite* newObstacle = [ObstacleSprite spriteWithFile:@"Obstacle.png" rect:CGRectMake(0, 0, 20, 20)]; newObstacle.position = ccp(mainPlayer1.position.x,10); [self addChild:newObstacle]; [self.arrayForObstacles addObject:newObstacle]; Now, I insert these obstacles into the arrayForObstacles because I also want to keep checking whether the Obstacles and MainPlayer don't collide. I check it with the help of this function. - (void) checkCollisionWithObstacle { if(mainPlayer1.playerActive) { for(int i = 0; i < [self.arrayForObstacles count]; i++) { ObstacleSprite* newObstacle = [self.arrayForObstacles objectAtIndex:i]; if(newObstacle != nil) { if(CGRectIntersectsRect([mainPlayer1 boundingBox], [newObstacle boundingBox])) { mainPlayer1.livesLeft--; } } } } } THE ISSUE Problem is when I get to certain score, one of the Obstacles gets deleted. Removal of Obstacles works as in First In-First Out (FIFO) mode. So, to delete obstacles, I write the following method : - (void) keepUpdatingScore { //update new score mainPlayer1.score+=10; //remove obstacle when score increases by 5k if(mainPlayer1.score > 5000 && mainPlayer1.score > 0) { mainPlayer1.playerActive = NO; if([self.arrayForObstacles count] > 0) { CCLOG(@"count is %d",[self.arrayForObstacles count]); ObstacleSprite* newObstacle = [self.arrayForObstacles objectAtIndex:0]; [self.arrayForObstacles removeObjectAtIndex:0]; [self removeChild:newObstacle cleanup:YES]; CCLOG(@"count is %d",[self.arrayForObstacles count]); } } else { } } It crashes when score crosses 5000 mark! UPDATE Crash happens when it again goes to the method checkCollisionWithObstacle. This is the THREAD Look. THis is the line Which crashes.

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  • Ubuntu on Samsung NP700Z5B - no Grub

    - by copolii
    I just bought a Samsung NP700Z5B laptop. Gorgeous machine and great performance! I do 2 things when I get a new laptop: Format the HD and install Winblows from a CD to ditch the bloatware Install some variant of Linux on it (lately Ubuntu) Step 1 worked fine (until earlier today), but I haven't been able to install Ubuntu on it for the past 3 days! I've tried Mint12, Ubuntu 12.04, Ubuntu 11.10, Ubuntu 11.04 and Ubuntu 10.04. The live CD and the installations all run fine and report no problems, but when I reboot grub is nowhere to be found! The system goes directly to Winblows! I've tried booting from the liveCD and re-installing grub via the chroot and purge & reinstall methods (https://help.ubuntu.com/community/Grub2) and neither makes a difference. I've also tried copying the boot sector: dd if=/dev/sda of=linux.bin bs=512 count=1 and putting it on c: then setting bcdedit to add the entry to the Windows bootloader with no results. Earlier today I decided to try and set my boot partition as an EFI boot partition ... bad choice, now I don't even have the Winblows boot loader. I've officially ran out of ideas. Tried calling Samsung, but they're closed (they'd probably say something stupid along the lines of "Samsung recommends Windows 7" ... I've had Dell say that to me). Any help would be greatly appreciated. Update 1 Tried re-installing 12.04 and now I get the screen continously turning off and back on, but still no sign of booting ... it has been doing it for 15 mins so far (I set the boot partition type to ext2 instead of ext4) Update 2 Well ... this just gets better and better. I inserted the installation USB key to reboot it and the flickering stopped for about a minute (remained on) then it started turning off and on again

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  • What actions to take when people leave the team?

    - by finrod
    Recently one of our key engineers resigned. This engineer has co-authored a major component of our application. We are not hitting Truck number yet though, but we're getting close :) Before the guy waltzes off, we want to take actions necessary to recover from this loss as smoothly as possible and eventually 'grow' the rest of the team to competently cover the parts he authored. More about the context: the domain the component covers and the code are no rocket science but still a lot of non-trivial stuff. Some team members can already cover a lot of this but those have a lot on their plates and we want to make sure every. (as I see it): Improve tests and test coverage - especially for the non-trivial stuff, Update high level documents, Document any 'funny stuff' the code does (we had to do some heavy duct-taping), Add / update code documentation - have everything with 'public' visibility documented. Finally the questions: What do you think are the actions to take in this situation? What have you done in such situations? What did or did not work well for you?

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  • Keep cube spinning after fling

    - by Zero
    So I've been trying to get started with game development for Android using Unity3D. For my first project I've made a simple cube that you can spin using touch. For that I have the following code: using UnityEngine; using System.Collections; public class TouchScript : MonoBehaviour { float speed = 0.4f; bool canRotate = false; Transform cachedTransform; public bool CanRotate { get { return canRotate; } private set { canRotate = value; } } void Start () { // Make reference to transform cachedTransform = transform; } // Update is called once per frame void Update () { if (Input.touchCount > 0) { Touch touch = Input.GetTouch (0); // Switch through touch events switch (Input.GetTouch (0).phase) { case TouchPhase.Began: if (VerifyTouch (touch)) CanRotate = true; break; case TouchPhase.Moved: if (CanRotate) RotateObject (touch); break; case TouchPhase.Ended: CanRotate = false; break; } } } bool VerifyTouch (Touch touch) { Ray ray = Camera.main.ScreenPointToRay (touch.position); RaycastHit hit; // Check if there is a collider attached already, otherwise add one on the fly if (collider == null) gameObject.AddComponent (typeof(BoxCollider)); if (Physics.Raycast (ray, out hit)) { if (hit.collider.gameObject == this.gameObject) return true; } return false; } void RotateObject (Touch touch) { cachedTransform.Rotate (new Vector3 (touch.deltaPosition.y, -touch.deltaPosition.x, 0) * speed, Space.World); } } The above code works fine. However, I'm wondering how I can keep the cube spinning after the user lifts his finger. The user should be able to "fling" the cube, which would keep spinning and after a while would slowly come to a stop due to drag. Should I do this using AddForce or something? I'm really new to this stuff so I'd like it if you guys could point me in the right direction here :) .

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  • alsa - sound issues on ubuntu 12.04

    - by tam_ubuuser
    i am having an sony E series laptop.i have an HDMI port .at this stage ,i have tested my sound card , which provides audio out on my laptop i.e i could hear songs .my laptop has two sound cards amd 5450 and an intel-hda(alsamixer shows that as s/pdif) . i decided to connect HDMI output to my new HD-TV.but, i could get only visuals on my TV,NO AUDIO OUTPUT ( HDMI cable works fine with win 7).my laptop has two sound cards.but i couldn't switch output to other card.( i don't know ,how to do that) i decided to update alsa. complied the following code in terminal. sudo apt-add-repository ppa:ubuntu-audio-dev/alsa-daily sudo apt-get update sudo apt-get install alsa-hda-dkms then,strangely no login sound, and no audio output on my laptop at all .then, started complied code from step1 sound troubleshooting procedure from offical ubuntu site.then, my speaker icon taskbar disappeared .obivously $aplay -l ,provided output as no soundcards detected . so , i implemented step 4 from that guide, it provides a output of all hardware devices in my laptop. *-multimedia UNCLAIMED description: Audio device product: Cedar HDMI Audio [Radeon HD 5400/6300 Series] vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 0.1 bus info: pci@0000:01:00.1 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi bus_master cap_list configuration: latency=0 resources: memory:f0040000-f0043fff *-multimedia UNCLAIMED description: Audio device product: 5 Series/3400 Series Chipset High Definition Audio vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 05 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:f5e00000-f5e03fff that command displayed output name of the two cards . but , still i have no positive output on $aplay -l. so therfore, i think alsa couldn't detect my sound cards . is there solution to this problem? it could be better,if alsa would channel output from multiple sound cards ? how should install and configure alsa such that detects HDMI cable as soon i connect to my HD tv? is it possible to alsa and pluseaudio 2.0 to co-exist, if so how?

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  • add script on boot linux machine

    - by user1546679
    I have one script to start a service on my ubuntu. I added it on boot machine using "# update-rc.d projeto defaults". But it still doesn't start with the boot machine. I think is because I am using other user to start the script "su - www-data -c ...". But I am not sure, because I run the update-rc.d command as root. When I execute the script from a terminal, it asks the password of the user www-data. Does anyone know what is happening? Thanks a lot! Felipe #!/bin/bash # /var/www/boinc/projeto/bin/start function action { su - www-data -c "/var/www/boinc/projeto/bin/$1" } case $1 in start|stop|status) action $1 ;; *) echo "ERRO: usar $0 (start|stop|status)" exit 1 ;; esac

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  • How can I persist certificates in Java's cacerts?

    - by Alan Spark
    We need to have a certificate in Java's cacerts keystore for one of our servers that is authenticated by LDAP. We are using Ubuntu server. We have successfully done this by updating the cacerts file in /usr/lib/jvm/java-6-openjdk-amd64/jre/lib/security but occasionally a Java update is installed and the cacerts file seems to be getting replaced by a default one that doesn't contain our changes. This doesn't happen very often but it is becoming a bit of a pain when it does happen. Is there a better way of adding things to cacerts so that they don't get lost when a Java update happens? Thanks, Alan

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  • Battery won't charge and BSOD: DRIVER_POWER_STATE_FAILURE

    - by JamesGecko
    I have a Dell Vostro 1510 running Windows 7. Today when I pulled my machine out of it's bag and plugged it in, the little battery light on the side blinked constantly instead of staying solid, and Windows showed a message that the battery was not charging. The battery is 3.5 years old, but it can still hold the machine in standby overnight, so I don't know why it won't charge anymore. After I have had the machine on for a while (20 minutes the first time, 40 minutes the second time), it shows a blue screen of death with the message DRIVER_POWER_STATE_FAILURE and reboots. I can deal with the battery being dead, but not with blue screens of death. Does anyone know how to fix it? Edit: Potentially relevant, this started happening after an OS update was automatically installed on Friday and Windows started nagging to reboot. The first BSOD was before the reboot; the update made a lot of registry changes when the machine came up, and the second BSOD was 40 minutes later.

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  • How do I drag my widgets without dragging other widgets?

    - by Cypher
    I have a bunch of drag-able widgets on screen. When I am dragging one of the widgets around, if I drag the mouse over another widget, that widget then gets "snagged" and is also dragged around. While this is kind of a neat thing and I can think of a few game ideas based on that alone, that was not intended. :-P Background Info I have a Widget class that is the basis for my user interface controls. It has a bunch of properties that define it's size, position, image information, etc. It also defines some events, OnMouseOver, OnMouseOut, OnMouseClick, etc. All of the event handler functions are virtual, so that child objects can override them and make use of their implementation without duplicating code. Widgets are not aware of each other. They cannot tell each other, "Hey, I'm dragging so bugger off!" Source Code Here's where the widget gets updated (every frame): public virtual void Update( MouseComponent mouse, KeyboardComponent keyboard ) { // update position if the widget is being dragged if ( this.IsDragging ) { this.Left -= (int)( mouse.LastPosition.X - mouse.Position.X ); this.Top -= (int)( mouse.LastPosition.Y - mouse.Position.Y ); } ... // define and throw other events if ( !this.WasMouseOver && this.IsMouseOver && mouse.IsButtonDown( MouseButton.Left ) ) { this.IsMouseDown = true; this.MouseDown( mouse, new EventArgs() ); } ... // define and throw other events } And here's the OnMouseDown event where the IsDraggable property gets set: public virtual void OnMouseDown( object sender, EventArgs args ) { if ( this.IsDraggable ) { this.IsDragging = true; } } Problem Looking at the source code, it's obvious why this is happening. The OnMouseDown event gets fired whenever the mouse is hovered over the Widget and when the left mouse button is "down" (but not necessarily in that order!). That means that even if I hold the mouse down somewhere else on screen, and simply move it over anything that IsDraggable, it will "hook" onto the mouse and go for a ride. So, now that it's obvious that I'm Doing It Wrong™, how do I do this correctly?

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  • Today's Links (6/27/2011)

    - by Bob Rhubart
    2011 Entrepreneurs of the Year, Northern California Region Drake Martinet reports on the new batch of entrepreneurs joining the ranks of Oracle CEO Larry Ellison, Yahoo CEO Carol Bartz and eBay co-founder Pierre Omidyar as the Norther California Region winners of Ernst & Young's Entrepreneurs of the Year awards. Technical Article: Caching Strategies for Oracle Service Bus 11g William Markito Oliveira illustrates how the right caching strategy can make a big difference in application performance. Kscope 11 - Day 1 and 2 Oracle ACE Director Markus Eisele checks in from Long Beach. Kaleidoscope 2011: Sunday’s Symposium And so does Oracle ACE Director Marco Gralike. Yet another GlassFish 3.1.1 promoted build | The Aquarium "This version was carefully designed to be highly compatible with the previous 3.x versions," says Alexis, "thus leaving you with little reasons not to upgrade as soon as it comes out this summer." Using NoSQL database in your Java EE 6 Applications on GlassFish - MongoDB for now! "The NoSQL databases are not intended to be a replacement for the mainstream RDBMS," says Arun Gupta. I have a performance problem | Alan Hargreaves Good (and entertaining) advice from an Australian Solaris and Network Domain TSC* Principal Field Technologist.

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  • IDC Recommends Oracle Solaris 11

    - by user12611852
    IDC published a research report this week on Oracle Solaris 11 and described it as "Delivering unique value."  The report emphasizes the ability of Oracle Solaris to scale up and provide a mission critical platform for a wide variety of computing. Solaris built-in server and network virtualization helps to lower costs and enable consolidation while reducing administration costs and risks. Learn more about Oracle Solaris and the recently announced 11.1 update. In their conclusion, IDC reports: Today, Oracle is a multi-OS vendor that is adjusting to the opportunities presented by a significantly expanded product portfolio. The company has a long history of supporting Unix operating systems with its broad product portfolio, but the main difference is that now Oracle has direct control over the destiny of the Solaris operating system. The company has made a strong commitment to Solaris on both SPARC and x86 systems, as well as to Linux on x86 systems, and expects to continue to enhance Oracle Solaris 11 with update releases once a year as well as Solaris 12, which is already on the road map. Oracle is working to help its customers understand its strong commitment to Oracle Solaris and the product's role as a single operating system that runs on both SPARC and x86 processors. While Oracle Solaris and Oracle Linux are critical assets, the company's crown jewel is the deep collection of software that runs on top of both Oracle Solaris and Oracle Linux, software that creates a robust application environment. The continuing integration and optimization of the software and hardware stack is a differentiator for Oracle and for customers that run an Oracle Solaris stack.

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  • postfix: force server to send mail outside of localhost

    - by LoneWolfPR
    I have a php file that sends mail using the mail() function. The problem is one of the forms sends to a domain that is registerred on my server while having the mail handled on a different server. Postfix looks locally only. When it doesn't find the email address is rejects the message. How can I configure postfix to send mail to all domains through the internet and not locally? Update Ok. So it wasn't a postfix issue at all. I simply needed to turn off mail to that domain from the command line. For anyone that needs that command it is (at least on my system): /usr/local/psa/bin/domain --update example.com -mail_service false

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  • Using Arch Linux computer as a server for Rack Apps

    - by wxl
    What would be the best way to go about using an Arch Linux computer as a Rack (as in Ruby Rack, not an actual rack server) server? Here's what I want to be able to do: Automatically deploy on a git push to the server. (I already have this worked out, on post-receive the server checks out the app to /home/git/app from /home/git/app.git.) Run a Rack server application to serve up this app, one that can be restarted on demand. Run a MongoDB server Be able to access the app by going to my-server.local/app or something similar. (It's really only going to be used on the local network, no port forwarding or outside use) Any ideas would be greatly appreciated. I apologize if this seems too "do it for me".

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  • Collision detection between a sprite and rectangle in canvas

    - by Andy
    I'm building a Javascript + canvas game which is essentially a platformer. I have the player all set up and he's running, jumping and falling, but I'm having trouble with the collision detection between the player and blocks (the blocks will essentially be the platforms that the player moves on). The blocks are stored in an array like this: var blockList = [[50, 400, 100, 100]]; And drawn to the canvas using this: this.draw = function() { c.fillRect(blockList[0][0], blockList[0][1], 100, 100); } I'm checking for collisions using something along these lines in the player object: this.update = function() { // Check for collitions with blocks for(var i = 0; i < blockList.length; i++) { if((player.xpos + 34) > blockList[i][0] && player.ypos > blockList[i][1]) { player.xpos = blockList[i][0] - 28; return false; } } // Other code to move the player based on keyboard input etc } The idea is if the player will collide with a block in the next game update (the game uses a main loop running at 60Htz), the function will return false and exit, thus meaning the player won't move. Unfortunately, that only works when the player hits the left side of the block, and I can't work out how to make it so the player stops if it hits any side of the block. I have the properties player.xpos and player.ypos to help here.

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  • Strange resolution on Ubuntu 11.10

    - by FSchmidt
    I only just installed Ubuntu 11.10, so excuse me if this question is silly ;-) I have a Fujitsu Esprimo Mobile V655, nvidia 8200 graphics, and recently installed Ubuntu 11.10 using wubi. I had to modify booting commands to include nomodeset; otherwise Ubuntu would not boot. Now I did set my screen resolution to 1280 x 720, which is the correct resolution for this screen. Still, the display seems imperfect. The font sizes seem unnatural(too large / stretched) and text is quite blurry (especially in Firefox). Could it have something to do withe the nvidia graphics driver and/or the nomodeset parameter? How can I fix this? Update: I used jockey-gtk to update nvidia to the current version. This improved the resolution dramatically (no blurriness, fonts are good). It also means that I no loger need to include nomodesetin the boot commands. However, other problems were brought up by this. It seems that certain files cannot be accessed - icon (images) are missing, some task bars are completely unstyled (grey, block-form, win97 style). I also get this error message(roughly translated from German, so may be slightly different from actual) every time I reboot: Could not apply the stored configuration for the monitor: none of the chosen modi is compatible with the available modi. I have tried nvidia-xconfig, unity --reset , no improvements. Can anyone help, please?

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  • User account automatically filling up with dead.letter file

    - by jeroen
    I have one user account on a server with about 400 accounts that is filling up automatically. The dead.letter file in the users home directory automatically grows until the account is full (about 10 - 40 Mb per day). The user is using Microsoft Outlook to send and receive mail. What can be causing this and how can I avoid it from happening? Right now I have an emergency cron-job to delete the file but I would like "real" solution. Edit: The server version is Red Hat Enterprise Linux ES release 4 (Nahant Update 4) Edit 2: It seems mainly spam and I see different mailer headings (from php to Outlook Express) and a frequent appearing header is [email protected] Update: I have asked the hosting provider where I use that dedicated server to look into the problem as well, as it's their Control Panel that could be a cause of the problem.

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  • Django - Moving database from development to production servers

    - by Garfonzo
    I am working on a Django project with a MySQL backend. I'm curious about the best way to update a production server's database to reflect the changes made on the development server's database? When I develop now, I make some changes to a models.py file, then to a schemamigration using South. Sometimes I do several migrations across several apps within the main project folder before it's ready for the production database. This means that there are several migration files in the app/migrations/ folder created by South. So on the production server, how does one update the database to reflect all the changes made in development, without having any data loss?

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  • Grub problem - Command prompt

    - by RhZ
    Update: Thanks to all who helped. I gave up and am going to re-install. Not the end of the world, no files will be lost :-) This time will be backing up grub haha. Thanks again, I really appreciate the community's help on this. I was going along fine when the new pae kernel came down, and it had some bug where the sound was all messed up. So I used startup manager to choose the older pae kernel and rebooted. But startupmanager must have fuXXored my grub. When I re-booted, I get thrown directly into memtest and thats it. I tried to re-install grub using the live disc method that I found in many places. That changed something so I get a prompt and the message: "GNU grub version 1.99 ubuntu. Minimal BASH-like editing is supported. Type help for complete list." But then I tried the live CD fix again and now am back at the memtest... What can I do to get my system running again? UPDATE: Just to be clear,when I start up I get a blinking cursor in the top left, and the word 'ON' in the middle of the screen. Then, after a good minute or two, the memtest starts.

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  • Why has the NoScript icon disappeared?

    - by Peter Mortensen
    Why has the appearence of NoScript changed? Using Noscript in Firefox (Microsoft Windows): Until now there has been an icon (the S icon) in the lower right of the screen. But now there is an button instead with the text "Options". Left clicking this button seems to bring up the menu as right clicking the old icon. Can I restore the previous state? Is there an auto-update function in NoScript and if so could it have caused the change? If it exists can the auto-update function be disabled? Platform: Firefox 3.0.6, NoScript 1.9.0.6, Windows XP 64 bit, 8 GB RAM.

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