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  • problem showing my website correctly in search engines

    - by dinbrca
    Hello guys, I have a website which i have indexed on google for example (like 15 days ago). some of my pages pass arguments like: http://www.bla.com/products.php?pro=bla&page=view suddently i saw that passing arguments like this isn't good for SEO purposes and started using htaccess rewrite. and changed the arguments to like this: http://www.bla.com/products/bla/*view*/ now my site on google still shows as i showed at link number 1 what should i do? i thought i should wait for the search engine to crawl my site again but nothing happened. thanks in advanced, Din

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  • Can there be an Environment that Reacts to Weather changes in-game?

    - by The415
    Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal Engine 4. I had some recent thoughts about the possibility of creating an environment in a game that interacts with weather (Rain, Snow, Storms) Is it possible to make an environment that can simulate weather changes in a game? I wrote notes on this for weeks now. I was thinking that an increase on environments occlusion maps was necessary for creating the effect of rain on windows, as well as making a flowing liquid surface on windows that is only visible in rain. I was also considering the idea of additive bump-maps on meshes for snow, to simulate accumulation. Are these elements dynamic in Unreal 4? Can I implement them?

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  • Subtext 2.5 is released!

    After more then one year since last release, we are happy to announce that the new version of Subtext, number 2.5, has just been released. The main features are the new dashboard, featuring the Ayendes formula for blog post popularity, and a improved site-wide search based on Lucene.net. More about that will be published shortly, in the meantime you can read how the search engine has been implemented using Lucene.net. Lots of improvements have been made to the codebase of Subtext for this release: ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Learn about CRM and CX at Oracle Days 2012

    - by Richard Lefebvre
    Oracle Day 2012 features learning tracks and sessions tailored for accelerating your business in today’s environment. Oracle simplifies IT by investing in best-of-breed technologies at every layer of the technology stack and engineering them to work together so you can focus on driving your business forward. Throughout its history, Oracle has proved it can address the most complex IT challenges and solve the business problems of our customers. Discover Oracle’s strategy for powering innovation in the areas of Cloud, Social, Mobile, Business Operations, Data Center Optimization, Big Data and Analytics. Oracle Day 2012: Tracks     Engine for Growth: The business for optimized data center Powering innovation for your enterprise applications Architect your cloud: A blueprint for Cloud builders See more, Act faster: powering innovation with analytics Business operations: Powering business innovation Customer Experience: Empowering people, powering brands Check out the agenda at local even for more details

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  • record and replay directinput events

    - by cloudraven
    I am trying to build a record and replay system for a couple of games. I was wondering if I can make a general replay engine using directinput rather than doing an specific implementation for each game. Recording DirectInput events doesn't seem to be that much of a problem, but I don't know if there is a way to play them back. My question is, is there a way to feed DirectInput events from a log and make DirectInput believe that they came from mouse/joystick/keyboard? I assume it is unlikely, but if there is a way I would be interested in learning about it.

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  • In what order do people build websites?

    - by Corey
    For a website, you need to have an idea, you need to have a design and you need to have data, events and output, right? Whether it be a blog, web app, Q&A site, search engine... Anyway, that is only slightly related to my question. My question is, when designing a website, providing I know the purpose, what should I start with? Should I start with the CSS, design and look&feel using dummy data first, or should I program in the logic, events and output, and style it later? What is the design process of most websites that are built from the ground up?

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  • Isometric tile range aquisition

    - by Steve
    I'm putting together an isometric engine and need to cull the tiles that aren't in the camera's current view. My tile coordinates go from left to right on the X and top to bottom on the Y with (0,0) being the top left corner. If I have access to say the top left, top right, bot left and bot right corner coordinates, is there a formula or something I could use to determine which tiles fall in range? I've linked a picture of the layout of the tiles for reference. If there isn't one, or there's a better way to determine which tiles are on screen and which to cull, I'm all ears and am grateful for any ideas. I've got a few other methods I may be able to try such as checking the position of the tile against a rectangle. I pretty much just need something quick. Thanks for giving this a read =)

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  • Formatting Google Search Result [closed]

    - by user5775
    Possible Duplicate: What are the most important things I need to do to encourage Google Sitelinks? Hello, I am new to search engine optimization. I am working on customizing how my results appear in Google as best as possible. I have learned about the meta tags to customize the text summary. However, I have some hierarchical parts to my website. When a result appears related to the "tip-of-the-iceberg", I would like to show links related to the "child" pages. For instance, if you Google "Walmart" you will see the following links listed with the result: Electronics TV & Video Departments Furniture Toys Girls Living Room Computers Is there any way that I can help Google determine which links to show and the text to display for these child links on my site? Or is this something that Google automatically generates? thanks!

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  • Visitor-pattern vs inheritance for rendering

    - by akaltar
    I have a game engine that currently uses inheritance to provide a generic interface to do rendering: class renderable { public: void render(); }; Each class calls the gl_* functions itself, this makes the code hard to optimize and hard to implement something like setting the quality of rendering: class sphere : public renderable { public: void render() { glDrawElements(...); } }; I was thinking about implementing a system where I would create a Renderer class that would render my objects: class sphere { void render( renderer* r ) { r->renderme( *this ); } }; class renderer { renderme( sphere& sphere ) { // magically get render resources here // magically render a sphere here } }; My main problem is where should I store the VBOs and where should I Create them when using this method? Should I even use this approach or stick to the current one, perhaps something else? PS: I already asked this question on SO but got no proper answers.

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  • How many textures can usually I bind at once?

    - by Avi
    I'm developing a game engine, and it's only going to work on modern (Shader model 4+) hardware. I figure that, by the time I'm done with it, that won't be such an unreasonable requirement. My question is: how many textures can I bind at once on a modern graphics card? 16 would be sufficient. Can I expect most modern graphics cards to support that amount? My GTX 460 appears to support 32, but I have no idea if that's representative of most modern video cards.

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  • How to recover my inclusion in google results after being penalized for receiving comment spam?

    - by UXdesigner
    My website had very high search engine results, especially in Google. But I left the website for a couple of months and didn't notice the comments were full of SPAM, about 20k comments of SPAM. Then i checked my google results and I'm out of google ! After years of having good results, no spam, how can I now recover from that? The spam problem has been solved completely. No more spam, and the website is very legit and very nice. Well, at least I think I was penalized, I don't see any other reason.

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  • OpenShift : la compilation des applications Java dans le Cloud désormais possible, Red Hat étend sa plateforme PaaS

    OpenShift : le développement et la compilation des applications Java dans le Cloud désormais possible Red Hat étend sa plateforme PaaS Red Hat vient d'étendre sa plateforme d'hébergement Cloud OpenShift, qui peut désormais être utilisée non seulement pour déployer des applications, mais également pour développer des projets en utilisant le Cloud. OpenShift est une solution PaaS (Platform as a Service) qui avait été lancée en mai dernier par par Red Hat pour les développeurs open source, afin de concurrencer Windows Azure et Google App Engine. La plateforme permet d'héberger et exécuter des applications en Java, Ruby, Python, PHP et Perl. OpenShift supporte les bas...

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  • Calculating the force of an impact?

    - by meds
    I'm trying to figure out a way to determine the force two objects collide in. I have two vectors defining their linear velocity at the time of impact, their mass and their angular velocity. Keep in mind this is all for a 2D physics engine. I don't think it's as simple as adding up these values and figuring out if it's large enogh it makes a large impact since that doesn't take into account if the two objects are travelling in the same direction (as an example). Any ideas?

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  • Don’t Like New Google Search Interface? Switch To Old Interface

    - by Gopinath
    Google recently adopted a new user interface layout for it’s search engine. The new layout is very different to classic one, it provides many options on the left side to choose for enhanced search operations. Even though many users like this new interface, there are few who are more comfortable with the classic interface. If you are one among those who wanted to switch back to classic interface, you can access it by using the following http://www.google.com/webhp?hl=all Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • What good free forum engines are out there? [closed]

    - by user1306322
    I'm looking for a forum engine for my website, which will look modern, easy to use and follow lengthy discussions. Most of the times people hear "forum" they imagine unresponsive phpBB with terrible color scheme and unnecessarily huge user info sections (avatar, signature) about 600px high each, which make it impossible to see more than 5 posts on a really big screen. I'd like it to be the other way around with my future forum. Features I'd like to see: Clean, transparent section/thread selection, Must not have "message posted, you will be redirected to wherever" screens, 1-click message posting (captchas are ok, but not the ones that erase the whole post when you mistype), Tree hierarchy for comments to posts

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  • HTML, JS, CSS Engines

    - by Pius
    I am just messing around, trying to figure out how stuff works and right now I have a couple questions about HTML, JS and CSS engines. I know there are two major JavaScript engines out there - V8 and JavaScriptCore (WebKit's JS engine as far as I know). Is that correct? And what are the main HTML + CSS renderers out there? Let's say I want to build a web browser using V8 (I saw it has some documentation and stuff + I like the way it works), what are the best options for me? Partially another question. Is there any bare browser that uses V8 and runs on Ubuntu at least? P.S. I am a Ubuntu user and prefer C++.

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  • Do navigation menu links negatively impact SEO for pages' content?

    - by Rodolfo
    I've always had my doubts about navigation menus effect on SEO. You know, the vertical menus on the top that show in every page in the site linking to main sections and subsections. My issue is that if not done dynamically (i.e. after page is loaded or something), from a search engine's point of view it probably looks like a whole bunch of links in the beginning of the page, and links that probably have nothing to do with the page being analyzed, so it's probably not only confusing it, but also giving link 'juice' to the wrong pages or reducing its value. When I've asked SEO people about this, I usually get a "Google is smart, they'll recognize it as a menu and ignore it" response, but I'm not convinced (and the 'Google is smart' argument sounds almost like religion discussion to me). So does it affect SEO negatively or not? Are there any official posts on this topic?

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  • What are the key "connectors" for animation creation?

    - by qaisjp
    I'm creating an animation "engine" for a 2D game which loads a *.2dped file to load a character (it's body part positions, height, length of arm etc), and then a *.2difp to manipulate the body part positions. I'd like to know what the key body parts (bones, I mean) I should allow to be manipulated. My current list, sorted by ID's: 1: BONE_PELVIS1 2: BONE_PELVIS 3: BONE_SPINE1 4: BONE_UPPERTORSO 5: BONE_NECK 6: BONE_HEAD2 7: BONE_HEAD1 8: BONE_HEAD 21: BONE_RIGHTUPPERTORSO 22: BONE_RIGHTSHOULDER 23: BONE_RIGHTELBOW 24: BONE_RIGHTWRIST 25: BONE_RIGHTHAND 26: BONE_RIGHTTHUMB 31: BONE_LEFTUPPERTORSO 32: BONE_LEFTSHOULDER 33: BONE_LEFTELBOW 34: BONE_LEFTWRIST 35: BONE_LEFTHAND 36: BONE_LEFTTHUMB 41: BONE_LEFTHIP 42: BONE_LEFTKNEE 43: BONE_LEFTANKLE 44: BONE_LEFTFOOT 51: BONE_RIGHTHIP 52: BONE_RIGHTKNEE 53: BONE_RIGHTANKLE 54: BONE_RIGHTFOOT It's currently made to support real people, but am I going too accurate for a 2D character?

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  • YELP does not work right

    - by DWolfman
    When I click on DashHome then click on the questionmark, It brings up the help system. However when I enter a command to search on it tells me this does not exist. From what I understand the engine is YELP and is suppose to search everything including the man pages. However, I can't get it to find anything. I tried to install the yelp package but it tells me the one that is installed is the latest version. Am I doing something wrong? Everything I read says hitting the F1 key is suppose to bring up yelp but Thanks in advance. Dave

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  • Experience embedding javascript

    - by deft_code
    I'm looking into scripting languages to embed in my game. I've always assumed Lua was the best choice, but I've read some recent news about embedding V8 as was considering using it instead. My question is two fold: Does anyone with experience embedding v8 (or another javascript engine) recommend it? How does it compare with embedding Lua? I like that v8 has a c++ embedding API. However Lua API has had lots of time to be refined (newer isn't always better and all that). Note: At this point I'm not too concerned with which is better language or which library has better performance. I'm only asking about ease of embedding.

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  • How would I use JBox2d in Java?

    - by BluFire
    So I did some research and a found Box2d. I then proceeded to download it and the testbed. Now that i have it, I don't know how to properly use it. I'm looking for a clear simple answer on how to use the engine. The things I did was that I put it into a lib folder and referenced the JBox2D jar file. After that i got stuck. How can i use this to program games for android? I'm very confused since Box2d was intended for C++.

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  • game is playing but broken graphics

    - by mewanttux
    I installed Steam on Lubuntu and wanted to play dota2 (it has source engine) and it sayed i need a 3dts driver or something but i installed it alredy. I can start dota now, but when i start a game it is not... displaying correctly. For example when i pick a hero the 3d modell is covered in some kind of a lasershow and the map...... i looked around a bit think it is because of the drivers and i should have mesa 9. Steam can show the system specs and it says that i have nouveau Gallium 0.4 on NVAA as driver and 3.0 Mesa 10.0.0-devel (git-1100093 saucy-oibaf-ppa) as driverversion and OpenGL 3.0 i am a noob on linux and need step by step guides please

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  • XNA Octree with batching

    - by Alex
    I'm integrating batching in my engine. However I'm using an octree which is auto generated around my scene. Now batching renders a hole group at ones while an octree sorts out which objects that should be rendered within the camera frustum, therefore dividing the group. Batching and octree doesn't go along very well, right? Problem: The way I see it I have two options, either create batch groups based on objects who are close to one another within the octree or I can rebuild the batching matrixbuffer for the instances visible each frame. Which approach should I go with or does there exist another solution?

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  • How do I get started with fog type effects in a first person game?

    - by Dream Lane
    Hey guys, I'm currently using JME3 to learn 3d game development in java, and I have run into a situation. I would like to add fog effects to my games, but I don't even know where to start to implement this. I know how to set the camera's far frustum to limit the render distance, but that just simply makes a sharp cutoff. I'd like the fog it up a bit to make it feel more natural. I'm looking for an answer that points me into the correct direction. I'm not looking for specific code snippets or even JME3's engine specifics. I just want to get an idea of how this stuff works in general. Thanks!

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  • XNA Spritebatch sorting by texture vs depth

    - by Motig
    I am refining my 2D game engine, and I want to look in to sorting sprite batches by texture (because I'm quite often using the same textures repeatedly). However, I also want to retain a few 'layers' of depth (i.e. ground < buildings < units < GUI etc). My question is, which of the following is the best approach (in terms of performance)? Create multiple SpriteBatches and Begin() and End() them in order; or... Create a single SpriteBatch and call Begin() and End() multiple times, once for each layer (in order)?

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