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  • Modify game using external file

    - by Veehmot
    In Flash, for example, I can place an xml file along with the binary, then if I modify some variable the game will change for everyone. How to achieve something like that in Android? I know that for every change I make to the game, the player would need to download a new update. But the main goal I'm looking for, is modifying a game stats without the need for recompile the entire APK. I'm working with Haxe+OpenFL.

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  • IPhone Dev: Activate the view of a tabBar button

    - by Alex N Sanchez
    Hi, I have an application that has a tabBar that handles all the views. In the first view I have a login process. When that process finishes I want to go automatically to the second tabBar view without making the user to click in its respective tabBar button. All I've got until now is to highlight the button with this: myTabBar.selectedItem = [myTabBar.items objectAtIndex:1]; But I have no idea about how to bring the second view related to that button to the front, automatically. Until now the user has to press the button when it gets lighted (selected). Any idea about how to do this? Is it possible? It would be much appreciated. Thanks.

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  • iPhone dev: load a file from resource folder

    - by thomax
    I'm writing an iPhone app with a UIWebView which should display various html files I have in the app resource folder. In xcode my project overview, these html files are displayed like this: dirA |---> index.html |---> a1.html |---> a2.html |---> my.css |---> dirB |---> b1.html |---> b2.html |---> dirC |---> c1.html |---> c2.html These resources where added to the project as such: - Checked "Copy items into destination groups folder (if needed)". - Reference type: Default. - Text encoding: Unicode (utf-8). - Recursively create groups for any added folders. The links in my html are relative, meaning they look like this: <a href="a1.html">a2</a> <a href="a2.html">a2</a> <a href="dirB/b2.html">b2</a> <a href="dirC/c1.html">b2</a> In order to display the index.html when the app starts up, I use the following code: NSString *path = [[NSBundle mainBundle] pathForResource:@"index" ofType:@"html"]; NSURL *url = [NSURL fileURLWithPath:path]; NSURLRequest *request = [NSURLRequest requestWithURL:url]; [webView loadRequest:request]; This works fine. Following links from the index file also works fine, as long as the html files requested are directly under dirA. If the link followed points to a file in a sub-directory, then didFailLoadWithError will catch the situation and report that the requested file does not exist. Note that [webView loadHtmlString:myHtml]; cannot be part of the solution, as I need back and forward buttons to work in my web view. So the question is: How can I follow a relative link to an html file in a sub directory within my resources? I've been all over stackoverflow and the rest of the tubes for the past few days trying to figure this one out, but nowhere have I come across the solution to this exact problem. Any insight at all would be very, very much appreciated!

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  • iPhone dev: Recurse all project resoureces and collect paths

    - by thomax
    I have a bunch of HTML resources in my app organized in a hierarchy like so: dirA |---> index.html |---> a1.html |---> a2.html |---> dirB |---> b1.html |---> b2.html |---> dirC |---> c5.html |---> c19.html I'm trying to collect the absolute paths of all HTML resources however deep down, but can't seem to figure out how. So far I've tried: NSArray myPaths = [[NSBundle mainBundle] pathsForResourcesOfType:@"html" inDirectory:nil]; This returns an empty array, because I have no HTML files at the root of my project. Then there is: NSArray myPaths = [[NSBundle mainBundle] pathsForResourcesOfType:@"html" inDirectory:@"dirA"]; This returns an array containing only the paths for the three HTML resources directly below dirA. If I read the doc correctly, I guess this is to be expected; pathsForResourcesOfType does not traverse subdirectories. But is there a (preferably nice) way to do it?

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  • Is the Windows dev environment worth the cost?

    - by MCS
    I recently made the move from Linux development to Windows development. And as much of a Linux enthusiast that I am, I have to say - C# is a beautiful language, Visual Studio is terrific, and now that I've bought myself a trackball my wrist has stopped hurting from using the mouse so much. But there's one thing I can't get past: the cost. Windows 7, Visual Studio, SQL Server, Expression Blend, ViEmu, Telerik, MSDN - we're talking thousands for each developer on the project! You're definitely getting something for your money - my question is, is it worth it? [Not every developer needs all the aforementioned tools - but have you ever heard of anyone writing C# code without Visual Studio? I've worked on pretty large software projects in Linux without having to pay for any development tool whatsoever.] Now obviously, if you're already a Windows shop, it doesn't pay to retrain all your developers. And if you're looking to develop a Windows desktop app, you just can't do that in Linux. But if you were starting a new web application project and could hire developers who are experts in whatever languages you want, would you still choose Windows as your development platform despite the high cost? And if yes, why?

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  • How to download eclair sources with repo

    - by Clive
    hi ive tried both of the following: repo init -u git://android.git.kernel.org/platform/manifest.git -b android-2.1 repo init -u git://android.git.kernel.org/platform/manifest.git -b eclair Both give the same: Getting repo ... from git://android.git.kernel.org/tools/repo.git fatal: The remote end hung up unexpectedly Any ideas what I am doing wrong? Clive

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  • Displaying performance data per engine subsystem

    - by liortal
    Our game (Android based) traces how long it takes to do the world logic updates, and how long it takes to a render a frame to the device screen. These traces are collected every frame, and displayed at a constant interval (currently every 1 second). I've seen games where on-screen data of various engine subsystems is displayed, with the time they consume (either in text) or as horizontal colored bars. I am wondering how to implement such a feature?

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  • How can I programmatically find the IP address/netmask/gateway configured for a specific network dev

    - by Oren S
    Hi I would like to write a piece of code which checks, for each network device (e.g. eth0, lo, master devices) some statistics and configuration data about that device. I could find the statistics data (and most of the configuration data) in /sys/class/net/..., however, I couldn't find any C/C++ API or any entry in procfs/sysfs listing the inet addr, netmask and gateway. Some alternatives I checked: parsing the output from ifconfig/route/some other utilities: I don't want to start a subprocess every time I need to do the inspection. parsing /etc/sysconfig/network-scripts/: will give me only the start-up configuration, and not the current state. Also, since this code is intended for a product in my workplace, where every external library is inspected thoroughly (meaning it will take me forever to add any external library) I prefer solutions which rely on Linux native API and not external libraries. Thanks!

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  • Dev environment for smart client application

    - by peanut
    Hi, we are starting a new smart client project, which is .net winform as client, connecting web service at application server in win 2003. currently, all developers are using win xp pro, to enalbe debugging at both client and server side, we try to get both client and web service installed on XP pc, but the web server require service account to be used for authentication to Active Directory which need IIS6, so it won't work on XP(xp only support IIS5). What is best way to work around this?

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  • Question about an AJAX link and the dev and prod enviroments

    - by user248959
    Hi, i have this line below that shows a link to go the next page of a list. <a href="#" onclick="new Ajax.Updater('lista_miembros', '/frontend_dev.php/miembros/filtrar?page=2')">Next page</a> The problem: as expected, it only works in the development enviroment of the frontend (frontend_dev.php). My question: what should i to get it work on both enviroments (production and development)? Using if's and getting the environment being used is the only way, or is there any cooler way? Javi

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  • Does use of simple shaders improve performace/battery life?

    - by Miro
    I'm making OpenGL game for Android. Till now i've used only fixed function pipeline, but i'm rendering simple things. Fixed function pipeline includes a lot of stuff i don't need. So i'm thinking about implementing shaders in my game to simplify OpenGL pipeline if it can make better performance. Better performance = better battery life, unless fps is limited by software limit, not hardware power.

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  • getline() returns empty line in Eclipse but working properly in Dev C++

    - by pocoa
    Here is my code: #include <iostream> #include <stdlib.h> #include <fstream> using namespace std; int main() { string line; ifstream inputFile; inputFile.open("input.txt"); do { getline(inputFile, line); cout << line << endl; } while (line != "0"); return 0; } input.txt content: 5 9 2 9 3 8 2 8 2 1 0 In Enclipse, it goes to infinite-loop. I'm using MinGW 5.1.6 + Eclipse CDT. I tried many things but I couldn't find the problem.

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  • Create an ad-hoc connection that looks like a wifi connection from a router

    - by James
    I have a Vizio tablet (running a modified version of Android 2.3.2) which, for some reason or another, refuses to list Windows ad-hoc wifi connections on it's wifi connection screen. It can connect to wifi networks served from a normal router, but the wireless bit of my home router is broken, so I'd like to share the internet connection through my laptop's wifi card until the new router arrives. Is it possible to create an ad-hoc network in Ubuntu that looks like a normal wireless network to my tablet?

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  • bashrc script not accepting space in directory name

    - by faizal
    I have added a variable at the end of my ~/.basrc file : export xyz = /home/faizal/DEV/ADT workspace/xyz But if i open a new terminal, i get the error : bash: export: 'workspace/xyz': not a valid identifier So i try a variety of alternatives : export xyz=/home/faizal/DEV/ADT\ workspace/xyz export xyz="/home/faizal/DEV/ADT workspace/xyz" export xyz="/home/faizal/DEV/ADT\ workspace/xyz" export xyz='/home/faizal/DEV/ADT workspace/xyz' export xyz='/home/faizal/DEV/ADT\ workspace/xyz' They all give me the error when i try cd $xyz: bash: cd: /home/faizal/DEV/ADT: No such file or directory What am i doing wrong?

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  • iPhone Dev:Blurring of CALayers when rotated

    - by user153231
    Hello All, I have a CALayer with a png image as its content.When rotation is applied the layer looks blurry. I've searched for a cause for this problem and found out that the problem might be the half pixel problem, which makes the layer blurry if its frame.origin lays on fractions like 96.5, and they suggest to make the origin a whole number. Now, my layer's origin contains fractions because of the rotation i make as in: tempLayer.anchorPoint = CGPointMake(0.5,0.5); tempLayer.position = CGPointMake(200,100); tempLayer.bounds = CGRectMake(0,0,70,88); tempLayer.transform = CATransform3DMakeRotation(10.f*M_PI/180.f, 0.f, 0.f, 1.f); tempLayer.contents = (id)myImage; Basically i have three questions: 1) Is there a better way to rotate the layer? 2) The frame values are derived from the anchorPoint, position, bounds and transform values, how can i round my frame values to integer values and keep my rotation intact? 3) Can the CGRectIntegral function help me? If yes how? Thank you all in advance.

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  • Qt as a true multi-platform dev-env

    - by ruralcoder
    Inspired by the maturity problems I am facing porting on Mono Mac & Linux. I am investigating the use of Qt as an alternative. I am curious to hear about your favorite Qt experiences, tips or lesser known but useful features you know of. Please, include only one experience per answer.

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  • Android - Transforming widgets within transformed widgets and the resulting usability issues.

    - by Ben Rose
    Hello. I'm new to Android application development and I'm currently experimenting with various UI ideas. In the image below, you can see a vertically scrolling list of horizontally scrolling galleries (and also textviews as you can see). I'm also doing some matrix and camera transformations which I will come to in a minute. For the background of the list elements, I use green. Blue is the background of the galleries, and red is the background for the images. These are just for my benefit of learning. The galleries being used are extended classes where I overrode the drawChild method to perform a canvas scale operation in order for the image closest to the center (width) to be larger than the others. The list view going vertically, I overrode the drawChild method and used the camera rotations from lack of depth dimension in the canvas functionality. The items in the list are scaled down and rotated relative to their position's proximity to the center (height). I understood that scrolling and clicking would not necessarily follow along with the image transforms, but it appears as though the parent Gallery class's drawing is constrained to the original coordinates as well (see photo below). I would love to hear any insight any of you have regarding how I can change the coordinates of the galleries in what is rendered via gallery scroll and the touch responsiveness of said gallery. Images in the gallery are not same dimensions, so don't let that throw you in looking at the image below Thanks in advance! Ben link to image (could not embed) -- Update: I was using my test application UI and noticed that when I got the UI to the point of the linked image and then I touched the top portion of the next row in the list, the gallery updated to display the proper representation. So, I added a call to clearFocus() in the drawChild method and that resulted in more accurate drawing. It does seem a tad slower, and since I'm on the Incredible, I'm worried it is a bloated solution. In any event, I would still appreciate any thoughts you have regarding the best way to have the views display properly and how to translate the touch events in the gallery's new displayed area to its touchable coordinates so that scrolling on the actual images works when the gallery has moved. Thanks!

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  • Cloud service and IM protocol advice, for a backend to group chat mobile app

    - by Jonathan
    Overview I’m going to develop an app on Android and iOS. It will allow users to set up group ‘chat rooms’ and talk on chat rooms set up by other users. The service needs to be highly scalable, such that it could accommodate a massive increase in users overnight (we can only dream). Chat requirements The chat protocol used should be flexible: it should allow me to determine who can view/post on ‘chat rooms’ based on certain other factors, as determined by the first poster/creator of the particular ‘chat room’. It should also allow for users to simply install the app and begin using the service, after only providing a simple nickname (which could be changed later). Chat protocol plans Having looked around I think the XMPP protocol is the best candidate. In particular the Multi-user chat extension looks like what I’ll need. Would this be most suited to my requirements, or do you know another potential solution? Cloud service I have been deciding between Amazon Web Services, Google App Engine and Windows Azure. I’m coming to the conclusion that Azure will be best, as it is easier to manage than AWS (ease of scalability will be a key factor in the design), I think it may be less restricted than GAE, plus Azure will soon have toolkits to allow easy interfacing with both Android and iOS phones. Is this the decision you would have made, or would you recommend/look into other cloud services? General project philosophy I have only recently started looking into this project’s feasibility, and am no expert on any of its aspects. So wherever possible I will leave the actual implementations to experts, i.e. choosing a higher-level cloud service, using a well-documented plugin of a, proven reliable, group chat protocol etc. My background I have some programming knowledge from a computer science degree. Main languages I’ve used have been Java and Python, but I don’t want this to affect design decisions for the project. The most appropriate languages for the task should be used, i.e. I don’t mind learning a lot of new skills (my current programming levels are relatively basic anyway). Thank you Thanks for reading, and any advice you have about any aspect would be greatly appreciated :-)

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  • Firefox extension dev: observing preferences, avoid multiple notifications

    - by Michael
    Let's say my Firefox extension has multiple preferences, but some of them are grouped, like check interval, fail retry interval, destination url. Those are used in just single function. When I subscribe to preference service and add observer, the observe callback will be called for each changed preference, so if by chance user changed all of the settings in group, then I will have to do the same routine for the same subsystem as many times as I have items in that preferences group. It's a great redundancy! What I want is observe to be called just once for group of preferences. Say extensions.myextension.interval1 extensions.myextension.site extensions.myextension.retry so if one or all of those preferences are changed, I receive only 1 notification about it. In other words, no matter how many preferences changed in branch, I want the observe callback to called once.

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  • Is the STL efficient enough for mobile devices?

    - by mx2
    When it comes to mobile game development on iOS and Android NDK, some developers write their own C++ containers, while others claim that STL is more than adequate for mobile game development (For example, the author of iPhone 3D Programming uses STL rather than Objective-C in his examples. His defense is that STL is no slower than Objective-C). Then there are also mobile developers who abandon C++ entirely and develop games entirely (or mostly) in the C language (C89/C90). What are the benefits and drawbacks of each approach?

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  • Unable to access any ubuntu shares from android/windows clients

    - by dan
    I am running Ubuntu 11.04, and cant seem to access any of my shares. Here is the output from testparm-s : Load smb config files from /etc/samba/smb.conf rlimit_max: increasing rlimit_max (1024) to minimum Windows limit (16384) Processing section "[printers]" Processing section "[CanonMG2100AIO]" Processing section "[FreeAgent Drive]" Loaded services file OK. WARNING: You have some share names that are longer than 12 characters. These may not be accessible to some older clients. (Eg. Windows9x, WindowsMe, and smbclient prior to Samba 3.0.) Server role: ROLE_STANDALONE [global] server string = %h server (Samba, Ubuntu) encrypt passwords = No obey pam restrictions = Yes pam password change = Yes passwd program = /usr/bin/passwd %u passwd chat = Enter\snew\s\spassword:* %n\n Retype\snew\s\spassword:* %n\n password\supdated\ssuccessfully . username map = /etc/samba/smbusers unix password sync = Yes syslog = 0 log file = /var/log/samba/log.%m max log size = 1000 name resolve order = wins lmhosts host bcast dns proxy = No wins support = Yes usershare allow guests = Yes panic action = /usr/share/samba/panic-action %d [printers] comment = All Printers path = /var/spool/samba create mask = 0700 guest ok = Yes printable = Yes browseable = No [CanonMG2100AIO] comment = Printer Drivers path = /var/lib/samba/printers read only = No guest ok = Yes [FreeAgent Drive] path = /media/FreeAgent Drive read only = No guest ok = Yes smbtree: Server requested plaintext password but 'client plaintext auth' is disabled anonymous failed session setup with NT_STATUS_INVALID_PARAMETER Server requested plaintext password but 'client plaintext auth' is disabled anonymous failed session setup with NT_STATUS_INVALID_PARAMETER and hostname: dekstop I know the spelling of desktop is incorrect. it was a duh moment. Any help would be greatly appreciated.

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