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  • Can I use an nVidia Geforce 9600GT for triple-monitor?

    - by John Rudy
    My work PC has (as you can guess from the title) a single Geforce 9600GT card. According to the spec page for this card, both DVI ports are Dual-Link DVI. Both are currently in use on Dell 19" 1280x1024 screens. I'm running Windows 7, with Aero enabled, for what that's worth. What I'm wondering is if I can use a standard DVI splitter cable to drive a third screen from one of the ports -- specifically a Samsung 22" 1680x1050. I'm really outgrowing the two-screen setup, and am strongly considering bringing in my home monitor (which is almost never used) to bolster my usable space. If I can't, then my alternative is to replace one of these Dells with that Samsung, to give me at least a "little" more space. (Before you ask, there's probably no chance I can get my company to spring for a second video card and third monitor. Even if I could, it would not be politically expedient, as a number of my other coworkers are already pretty jealous at my setup.)

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • The battery indicator in Unity panel not showing up

    - by user61415
    I installed Ubuntu 12.04 with Wubi. Well after being completely dazzled with the amount of free content in the Software Centre, I decided to go deeper and start messing with settings. Well after changing the screen brightness the highest level I noticed that there wasn't an indicator for how much battery was left in my laptop. I looked up online on got 2 suggestions on how to fix: Right click on the Unity panel and add an indicator Set it to show in the power settings menu. Well I did both when I right click at the top menu nothing comes up and setting it to show does nothing either. Then I tried installing something in the Software Centre. I got something but when I activated it it said I had 0% power left even though I was charging and at %100 according the Light in the front of my laptop. So now I'm thinking that it doesn't even recognise my computer as a laptop which is weird because in the display settings it says my screen size is set to laptop. How can I install it? I don't know what version it is other then Ubuntu 12.04 and no matter what the icon does not appear with the

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  • A proper way to create non-interactive accounts?

    - by AndreyT
    In order to use password-protected file sharing in a basic home network I want to create a number of non-interactive user accounts on a Windows 8 Pro machine in addition to the existing set of interactive accounts. The users that corresponds to those extra accounts will not use this machine interactively, so I don't want their accounts to be available for logon and I don't want their names to appear on welcome screen. In older versions of Windows Pro (up to Windows 7) I did this by first creating the accounts as members of "Users" group, and then including them into "Deny logon locally" list in Local Security Policy settings. This always had the desired effect. However, my question is whether this is the right/best way to do it. The reason I'm asking is that even though this method works in Windows 8 Pro as well, it has one little quirk: interactive users from "User" group are still able to see these extra user names when they go to the Metro screen and hit their own user name in the top-right corner (i.e. open "Sign out/Lock" menu). The command list that drops out contains "Sign out" and "Lock" commands as well as the names of other users (for "switch user" functionality). For some reason that list includes the extra users from "Deny logon locally" list. It is interesting to note that this happens when the current user belongs to "Users" group, but it does not happen when the current user is from "Administrators". For example, let's say I have three accounts on the machine: "Administrator" (from "Administrators", can logon locally), "A" (from "Users", can logon locally), "B" (from "Users", denied logon locally). When "Administrator" is logged in, he can only see user "A" listed in his Metro "Sign out/Lock" menu, i.e. all works as it should. But when user "A" is logged in, he can see both "Administrator" and user "B" in his "Sign out/Lock" menu. Expectedly, in the above example trying to switch from user "A" to user "B" by hitting "B" in the menu does not work: Windows jumps to welcome screen that lists only "Administrator" and "A". Anyway, on the surface this appears to be an interface-level bug in Windows 8. However, I'm wondering if going through "Deny logon locally" setting is the right way to do it in Windows 8. Is there any other way to create a hidden non-interactive user account?

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  • Can't mount data DVD using 12.04

    - by dash2
    I cannot mount a data DVD using Ubuntu 12.04. I can read the DVD using a different OS, so the DVD is not the problem. I can read other CDs using Ubuntu. The error I get is: $ sudo mount /dev/dvd /cdrom mount: no medium found on /dev/sr0 The relevant output from lshw is: *-cdrom description: DVD reader product: DVD/CDRW UJDA775 vendor: MATSHITA physical id: 0.0.0 bus info: scsi@4:0.0.0 logical name: /dev/cdrom logical name: /dev/cdrw logical name: /dev/dvd logical name: /dev/sr0 version: CB03 capabilities: removable audio cd-r cd-rw dvd configuration: ansiversion=5 status=nodisc I have installed ubuntu-restricted-extras and run /usr/share/doc/libdvdread4/install-css.sh.

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  • Can't start a service (sudo) remotely from script and keep it running

    - by Greg Bernhardt
    I have a service (tomcat) that needs sudo to be started. I made a simple script on the remote server in /root/bin/test.sh #!/bin/sh sudo service tomcat start read (The script needs to do other stuff too, just pared down for simplicity). When I run a it directly on the remote server, tomcat starts and continues running on the server after I disconnect. When I run it remotely, the process starts, (I can see it when paused for the "read"), but once the script ends, it's gone. (while paused for the read, run this command locally) ps -ef | grep tomcat I've tried various combinations of nohup, screen, and & on the commands both on the local machine and in the remote machine's test.sh script, but I can't seem to get it working. ssh -t [email protected] "/root/bin/test.sh" ssh -t [email protected] "nohup /root/bin/test.sh" ssh -t [email protected] "nohup /root/bin/test.sh &" ssh -t [email protected] "screen /root/bin/test.sh &"

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  • How to revert to "last known good configuration"

    - by Ripley
    Hi Guys. I failed to install ubuntu 10.04 with WUBI, for some reason it's showing me the root partion is not defined. I'm bored to fight with it so I just removed ubuntu in windows. However this installation made my original Windows XP cripple, a normal boot will end up with a blue screen, error code 7E, I'm still able to boot with the 'last known good configuration' tho. My understanding is booting like this will recover things and I'm supposed to be good when reboot, while this is not the case for me, I have to choose the 'boot from last known good configuration' each and every time to work around the blue screen. Could you suggest how could I resolve this? I feel it's foolish having to waste 10 more seconds each time starting the OS.

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  • Issues implementing arcball viewer

    - by Pris
    My scene has a simple cube, and a camera built with the lookAt function (I'm using OpenGL). The scene renders fine, and I'm sure I have my model/view/projection matrices set up correctly. Now I'm trying to implement arcball rotation for my camera, but I'm having some trouble. I've got it down to calculating the angle/axis rotation for a virtual sphere in normalized screen coordinates. That means when I move my mouse left to right, I get an angle around the Y axis... and moving my mouse up/down will get me an angle about X. I'm not sure where to go from here -- what do I need to do with my axis so I can apply the angle to simulate camera rotation about its viewpoint? If I try directly applying the axis/angle rotation the camera/view transform I get what you'd expect. The view is rotated about the world axes which the mouse moving over the virtual sphere on the screen corresponds to. So if I move the mouse up/down the view rotates about the world's X axis (what I get reminds me of a first-person view)... but this isn't what I want. I think I need the axis I get to be transformed so it passes through the camera viewpoint and is oriented correct in reference to the camera... but I don't know if that's right or how to do that.

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  • Connecting / disconnecting DisplayPort causes crash

    - by iGadget
    I wanted to file a bug about this using ubuntu-bug xserver-xorg-video-intel, but the system prompted my to try posting here first. So here goes :-) While the situation in Ubuntu 11.10 was still somewhat workable (see UI freezes when disconnecting DisplayPort), in 12.04 (using Unity 3D) it has gotten worse. The weird part is that during the 12.04 beta's, the situation was actually improving! I was able to successfully connect and disconnect a DisplayPort monitor without the system breaking down on me. But now with 12.04 final (with all updates), it's just plain terrible. When I now connect an external monitor using the DisplayPort connector on my HP ProBook 6550b, it only works sometimes. Most times (but not always!) the screen just goes blank and the system seems to crash (not even CTRL+ALT+F1 works anymore). Only a hard shutdown by keeping the power button pressed for several seconds and then a restart gets me out of this. I suspect the chances of the system crashing become higher as the system's uptime increases, especially when there have been one or more suspend-resume cycles (although I have also experienced this bug once from a cold boot). Disconnecting is roughly the same as with 11.10 (see issue mentioned above), with the difference that if I resume from suspend, I no longer have to do a CTRL+ALT+F1, ALT+F7 cycle to get my screen back. So what more can I try? Or should I just go ahead and file the bug anyway?

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  • Dual monitor setup can cause boot problem?

    - by kriszpontaz
    I have a two monitor setup, one 22" (1680x1050 res., 16:10) and another 19" (1280x1024 res. 5:4). I've installed ubuntu 11.10 beta2 x86, and the installation worked fine, the system boot was successful. I've upgraded ubuntu from the main server, and after restart, booting with the kernel 3.0.0-13, my system hangs up with a purple screen, and than nothing happens (the system boots successful with the kernel image 3.0.0-8). Nvidia current drivers not installed, but if i install it, the situation is the same. I have an Nvidia 9600GT installed. I tried to boot with one screen attached, I've tried each port, but no luck at all. With kernel image 3.0.0-8 the system successfully boots with each display attached, but the farther kernels (3.0.0-11; 3.0.0-12; ect.) all freezes, even one display, or multiple attached. I have two systems with ubuntu installed, and the other (with Ati HD 2400XT, latest closed drivers) don't have any issues like this, I wrote about. Update: The problem solved by reinstalling the operatin system, without automatically installing updates during install, with only one monitor attached. After completing installation, and clean reboot, i've installed closed nVidia drivers. After all, i found it's safe to connect another monitor to the system, it's not causing any problems. Probably the situation stays like this.

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  • VMware - Watching multiple virtual machine screens

    - by mr.b
    Hi, I don't know even if I put the question right, but here's what I'd like to accomplish. I have avoided specifying exact Vmware virtualization product here because I'm not sure which one would be most suitable for the task at hand. I am developing an application that works in local network. This application has to run on several computers at the same time, and it's important to me, as a developer and tester, to see (literally) how it behaves at all times on all computers. Is there any way to connect to screens of virtual machines deployed on ESX, ESXi, Sever 2.0, or some other product, so that I can see something like grid of screens, say 4x4 or 6x4 or whatever number of scaled screens, at the same time? Ability to interact with screens directly from grid (by double-clicking a screen, for instance, and then getting full resolution screen) would be greatly appreciated, of course. I hope that someone understood what I meant here. :)

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  • OpenGL depth texture wrong

    - by CoffeeandCode
    I have been writing a game engine for a while now and have decided to reconstruct my positions from depth... but how I read the depth seems to be wrong :/ What is wrong in my rendering? How I init my depth texture in the FBO gl::BindTexture(gl::TEXTURE_2D, this->textures[0]); // Depth gl::TexImage2D( gl::TEXTURE_2D, 0, gl::DEPTH32F_STENCIL8, width, height, 0, gl::DEPTH_STENCIL, gl::FLOAT_32_UNSIGNED_INT_24_8_REV, nullptr ); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::NEAREST); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::NEAREST); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_WRAP_S, gl::CLAMP_TO_EDGE); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_WRAP_T, gl::CLAMP_TO_EDGE); gl::FramebufferTexture2D( gl::FRAMEBUFFER, gl::DEPTH_STENCIL_ATTACHMENT, gl::TEXTURE_2D, this->textures[0], 0 ); Linear depth readings in my shader Vertex #version 150 layout(location = 0) in vec3 position; layout(location = 1) in vec2 uv; out vec2 uv_f; void main(){ uv_f = uv; gl_Position = vec4(position, 1.0); } Fragment (where the issue probably is) #version 150\n uniform sampler2D depth_texture; in vec2 uv_f; out vec4 Screen; void main(){ float n = 0.00001; float f = 100.0; float z = texture(depth_texture, uv_f).x; float linear_depth = (n * z)/(f - z * (f - n)); Screen = vec4(linear_depth); // It ISN'T because I don't separate alpha } When Rendered so gamedev.stackexchange, what's wrong with my rendering/glsl?

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  • Display Problems running Ubuntu 12.04 in Windows VMware Player

    - by Alex Reynolds
    I am posting this again because I have changed to VMWare Player and I discovered something new. I am running Ubuntu 12.04 LTS (Guest) in VMWare Player 6.0.2 on Windows 7 64-bit Host. I have VMWare Tools installed properly. I am running MATE but the problem persists when I change (to and from) xfce, gnome, mate a-- and back again I had been using this for a couple of years without any graphics issues. After an Ubuntu update (typical) -- my video is corrupt and will not refresh correctly. My desktop icons are "mirrored" and when I open a terminal window (for instance) -- sometimes -- the window appears multiple times. Of course, only one is the real image. It seems to be a refresh problem. When I move an active window around the screen the "older" images "erase" and my icons (for instance) are in the correct location. For instance, I can move the terminal around a pretty corrupted window and the screen behind it is repainted correctly. NEW: Next, I got the idea to try and Remote Desktop in to the Ubuntu 12.04 LTS Guest OS from my Windows 7 64-bit Host. Once working, and connected via Win RDC -- using MATE as default in my /etc/xrdp/startws.sh -- my video is not corrupted and works fine (as in the past). Any ideas about what is going on ? or how to fix this ?

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  • What's the shortest way to post a cropped screenshot on the web?

    - by Borek
    If I want to send someone a piece of my screen this is what I currently do: PrtScr or Alt+PrtScr Open Paint.NET Paste the screen shot Make a selection Crop image to selection Save image to some location - and remember it! Go to some image hosting site (there are plenty of them in the days of Twitter) Click their "Browse" button Browse for the image if I happened to remember the location where I stored it :) Upload the image and obtain the link which I can share This is simply too many steps. I don't usually mind doing steps 1 to 5 but especially steps 6 and 9 are annoying. Jing is pretty close to what I'm looking for but I find their horrible URLs unbearable. If there was something with similar functionality but better or pluggable hosting, that would be great.

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  • TraceTune: Larger Files and History

    - by Bill Graziano
    I updated TraceTune over the weekend.  I increased the trace file upload size to 20MB.  We’ve processed over half a million rows of trace data so far and I’m confident this won’t kill the server. I added average CPU and average disk reads to the screen that lists the SQL statements in a trace file. I only added these two.  I’m pretty sure average writes isn’t that import.  I’m still thinking about average duration.  I’m trying to balance showing you what you need with a clean, simple interface.  Plus I have a way to see the averages that I describe further down. TraceTune now keeps the last 10 files that you’ve uploaded and will give you some basic details about each file. I think the last change I made is the most interesting. For each SQL statement, I show the history of that statement. You’ll see each trace file where this statement was found.  It will list the averages for CPU, reads, writes and duration.  This will quickly show you if you’re improving the performance of that query.  In my screen shot above you can that even though the execution counts are very different the averages are consistent. If you want to see what queries are consuming the most resources on your server give TraceTune a try.

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  • Views : ViewControllers, many to one, or one to one?

    - by conor
    I have developed an Android application where, typically, each view (layout.xml) displayed on the screen has it's own corresponding fragment (for the purpose of this question I may refer to this as a ViewController). These views and Fragments/ViewControllers are appropriately named to reflect what they display. So this has the effect of allowing the programmer to easily pinpoint the files associated with what they see on any given screen. The above refers to the one to one part of my question. Please note that with the above there are a few exceptions where very similar is displayed on two views so the ViewController is used for two views. (Using a simple switch (type) to determine what layout.xml file to load) On the flip side. I am currently working on the iOS version of the same app, which I didn't develop. It seems that they are adopting more of a one-to-many (ViewController:View) approach. There appears to be one ViewController that handles the display logic for many different types of views. In the ViewController are an assortment of boolean flags and arrays of data (to be displayed) that are used to determine what view to load and how to display it. This seems very cumbersome to me and coupled with no comments/ambiguous variable names I am finding it very difficult to implement changes into the project. What do you guys think of the two approaches? Which one would you prefer? I'm really considering putting in some extra time at work to refactor the iOS into a more 1:1 oriented approach. My reasoning for 1:1 over M:1 is that of modularity and legibility. After all, don't some people measure the quality of code based on how easy it is for another developer to pick up the reigns or how easy it is to pull a piece of code and use it somewhere else?

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  • how to install Ubuntu on a fresh hard drive

    - by Herman Wiegman
    I attempted to install Ubuntu from a USB stick to my Intel 4 3GHz computer with 80GB HDD. The installer was doing well, then it said something to the effect of "errors on the source USB, or the target HDD" The recommendation was to download the installer again. I suspected my HDD was going bad so I figured I would investigate. What I found was a partially formatted 80GB HDD. I repartitioned it via a different computer. Now a fresh copy of the Ubuntu USB installer is not able to move past the start-up screen (it freezes). I was able to purchase a new / clean HDD, but still the fresh copy of the installer still locks up after the initial opening screen (locks up after about 2 screens worth of installations steps). Does this sounds like a HDD NTHS issue or a CPU/hardware/memory issue? or should I move to a CD image file rather than my USB stick? Now my computer is stuck... no OS.. no way to go back to Windows (upgrade OS CD only). Any insight would be greatly appreciated. Stuck in Schenectady Herman Wiegman

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  • Hard time installing Ubuntu

    - by Nick
    I have a MSI GT780DXR that currently is booting windows 7. I've been trying to dual boot windows 7 and ubuntu for some time now. Here's specs that I think would make a difference Windows 7 500GB*2 RAID 0 hard drives. (Hardware RAID I'm not sure if it's a dedicated RAID card though) 7200RPM Nvidia GT570M Background: I tried to install 12.04 (64 bit) a few times but the Desktop live cd and pendrive boots with a black screen. I've tried wubi but it boots to a black screen as well. I then tried the alternative 12.04 (64 bit) and went through the installation all the way til partitioning. I let Ubuntu notice the raid setup and I setup my swap, /, and home drives, I used my free space to create the three partitions. I tried to resize the windows drive and it told me I couldn't and to be happy with my current setup. When I finally got past I got an error on installing GRUB 2 and decided to skip it and continued on to finish installation. When I tried to boot up I got an invalid partition table error. Windows recovery disc, and a GPARTED live cd couldn't find any hard drives. I ended up following advice and typed this into the recovery command prompt. bootrec /fixmbr bootrec /fixboot bootrec /rebuildBcd It worked and here I am now. The question is, how would I be able to dual boot windows 7 and Ubuntu 12.04 with this information? Thanks,

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  • My computer will not reboot after fresh install of ubuntu 12.04LTS

    - by user170715
    I bought a new computer yesterday and it came with Windows 8. When installing Ubuntu, i choose the erase and install option thinking that Ubuntu would install easily like it did for my old laptop... After a successful install and following the instructions telling me to reboot to finish installation and remove installation media. It worked and my computer booted fine, however once I began installing updates via update manager and activating additional driver {ATI/AMD proprietary FGLRX graphics driver (post-release updates)} out of the following: Experimental AMD binary Xorg driver and kernel module ATI/AMD proprietary FGLRX graphics driver (*experimental*beta) ATI/AMD proprietary FGLRX graphics driver (post-release updates) Then reboot to finish making changes I reboot and get an error (Reboot and select proper boot device) At this point I was stuck, so I eventually reinstalled ubuntu and repeated the exacted same steps until right before i rebooted to finish making changes. However this time i used this Boot Repair tool sudo add-apt-repository ppa:yannubuntu/boot-repair sudo apt-get update sudo apt-get install -y boot-repair boot-repair After running the program i get a "boot successfully repaired" message. Then I try to reboot again and get the GNU Grub screen where it says would you like to boot: normal recovery memorytest Once it begins loading, you see the code moving across the screen then it pauses when it gets to and doesnt do anything. If someone could tell me how to fix this or get Windows 8 back soon, I'd appreciate it because like i said i just bought it yesterday and now i cant even use it.

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  • Creating a 2D perspective in 3D game

    - by Accatyyc
    I'm new to XNA and 3D game development in general. I'm creating a puzzle game kind of similar to tetris, built with blocks. I decided to build the game in 3D since I can do some cool animations and transitions when using 3D blocks with physics etc. However, I really do want the game to look "2D". My blocks are made up of 3D models, but I don't want that to be visible when they're not animating. I have followed some XNA tutorials and set up my scene like this: this.view = Matrix.CreateLookAt(cameraPosition, Vector3.Zero, Vector3.Up); this.aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio; this.projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); ... and it gives me a very 3D-ish look. For example, the blocks in the center of the screen looks exactly how I want them, but closer to the edges of the screen I can see the rotation and sides of them. My guess is that I'm not after a perspective field of view, but any help on which field of view/settings to use to get a "flat" look when the blocks aren't rotated would be great!

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  • Xorg crashes ever since using Nvidia dual monitors

    - by legion
    Well ever since I have used dual monitors with the NVIDIA X Server Settings program my xorg process has been crashing after a while, and its generally a pretty long while of like 6 hours afterwards. Before NVIDIA changed my xorg.conf file I only had xorg crash like twice in 2 months, I can't figure out what is going on. I am running ubuntu 12.04 with the MATE desktop environment v 1.2.0 xorg.conf # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 295.33 (buildd@allspice) Fri Mar 30 15:25:24 UTC 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "LEN" HorizSync 51.8 - 55.8 VertRefresh 40.0 - 60.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "NVS 3100M" EndSection Section "Screen" # Removed Option "TwinView" "0" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+0" # Removed Option "TwinView" "1" # Removed Option "metamodes" "DFP-1: nvidia-auto-select +0+0, CRT: nvidia-auto-select +1920+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinViewXineramaInfoOrder" "DFP-1" Option "TwinView" "0" Option "metamodes" "DFP-0: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • Desktop goes un-usable after upgrade to 12.04

    - by Tom Nail
    I have multiple Ubuntu systems connected to a KVM, one of which I recently upgraded from Ubuntu 10 to 12.04. After the upgrade, this system desktop does fine until it is allowed to go to idle (i.e., I've switched to another system on the KVM and it locks it's desktop). When I come back to it, the screen is garbled and paging across at a rate seemingly determined by the mouse. Although no pointer is visible, I can get the screen to stop paging (and just be garbled) by moving the mouse left and right. The paging will slow down and come to a stop, if I can align things carefully enough. This condition persists even when I try to go to a CLI-based login (e.g., CTRL+Alt+F1) and will continue until I reboot the machine. Unfortunately, I'm not very familiar with the Unity desktop, so I don't know where to find things to troubleshoot. A restart of lightdm doesn't change anything, so I'm wondering if this might be more hardware based( although this machine hasn't given me any trouble previously in the same setup). The .xsession-errors file has some issues with compiz, nautilus and GConf listed, but I'm not sure those are actually germane to the issue. Thanks for any help, -=Tom

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  • Ubuntu 12.04 and Nvidia GTX 550 Ti

    - by Jim
    OK I'm currently trying to install Ubuntu x64 Server 12.04 onto the following machine: Intel Core i5-2320 3.0GHz LGA1155 6MB 8 GB DDR3 RAM, Gigabyte Z68P-DS3 S1155 Intel Z68 DDR3 ATX M/B, OCZ 60 GB SSD, 3x Samsung 2TB drives in a RAID 5 array (via M/B) Now what I think is causing the issue is the following: EVGA GeForce GTX 550 Ti 951MHz 1GB PCI-Express HDMI FPB As the server CD works in text mode I haven't had a problem with actually installing Ubuntu. Partioned with: 1GB /boot SSD, 59GB / SSD, 10GB swap RAID5, ~4TB /home RAID5 On a straight boot, you briefly see the GRUB menu, followed by a blank screen. The keyboard and mouse blink as they are initialised but no sign of life from the screen. Followed by a bit of research (otherwise known as google) ... Booted in quiet splash nomodeset Now I have a fully working linux distro at the command prompt. I then proceed to try and update the nvidia drivers with apt-get (after updating repositories etc) and rebooting. Still the same problem. I also tried reinstalling from the CD and installing said drivers in the install process before GRUB was installed, still the same symptoms. Does anybody have any solutions? I'm at my wits end here, I bought this machine to be a linux server / tinkering machine and have just spent 4-5 hours trying to just get a basic install working.

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  • Same SCSI drive appears multiple times on the controller list

    - by ohad
    Hi, I have an Adaptec AHA-2940UW SCSI adapter, to which I connected a single Atlas 10K III drive (and nothing more). When my computer loads up, the pre-OS Adaptec screen shows (I believe this is called the POST screen), where I can see the Atlas drive listed many times (i.e. with ID0, ID1, ... ID5, ID7, ID8,...,ID15 [ID6 is the adapter itself]) Using the same HD on an Adaptec AHA-2940UB the disk only shows once Since my OS hasn't been installed yet, I'm not sure if this is a problem (I would guess it is), and if so - how to solve it. Termination and multiple LUNs come mind, but the cable provides termination and I don't see why a hard drive would request multiple LUNs, especially considering it is not jumpered at all, and multuple LUN support is disabled in the Adaptec controller BIOS (via the SCSISelect utility) Thank you

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  • XNA 2D Spritesheet drawing rendering problem

    - by user24092
    I'm making a tile-based game, using one spritesheet containing all tile graphics. Each tile has a size of 32x32 pixels. The main problem is: when I draw the tile to the screen, if the tile position x and y are not rounded or if scale is activated in spriteBatch.Draw() method (scale != 1.0f), I get some lines of adjacent tiles on the spritesheet into the current tile drawed. I already tried setting SamplerState to PointClamp, removing AntiAlias, but still doesn't work. Here I'll show images of some tests that I made, with a test sprite sheet that I've created (I made a 9x9 spritesheet, with each sprite of size 32x32 containing a unique solid color). Tests: http://img6.imageshack.us/img6/5946/testsqj.png SpriteSheet used: http://imageshack.us/a/img821/1341/tilesm.png Already tried to remove anti-alias, set PointClamp as sampler state, but still getting this issue, XNA keeps drawing part of the adjacent pixels of the texture on the screen. What I want is to get the correct area of the tilesheet texture (as seen in the first test, that gets just the yellow pixels). My question is: Is there any way that I can fix this, WITHOUT adding tile spacing or any other modification involving the tilesheet? Maybe disabling a texture filtering that is done by XNA, or something like that.

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