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  • How can you plan long range resources and budgets when using Agile methodology?

    - by Mystere Man
    Agile does not encourage a lot of up-front design. This is good from a requirements management and software development standpoint, and allows the project to adapt to changing business needs. However, how does one do any long range planning of resources if you don't really know what you're going to build when you start? Oh sure, you have a conceptual model of what you're going to build, but you don't have any measurable detail from which to gague how many resources you will need to complete the project, or how much it will cost. Does anyone have any suggestions on how to go about long range planning in an agile environment?

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  • Oracle - Xsigo Webcasts coming soon

    - by Cinzia Mascanzoni
    Join us as we provide insight into the overall Oracle-Xsigo product strategy and primary sales plays. We will also discuss sales benefits available through Oracle’s partner program, as well as next steps to get partners ready to resell through OPN. Please make note of our webcasts: November 13 at 3 pm GMT - 4 pm CET  - Xsigo Systems VAD Update Webcast: Understanding the Xsigo Channel Model & Product Strategies . Register here. November 15 at 3 pm GMT - 4 pm CET - Xsigo Systems OPN Partner Update Webcast: Get Ready to Sell Xsigo Systems Products with Oracle. Register here.

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  • Graphics problems: noise-like glitch, and screen freezes in Ubuntu 13.04

    - by user207253
    I have recently upgraded to 13.04 and am using unity. I am experiencing two intermittent problems with the graphics: 1) All or part of the screen is taken up by 'noise', which lasts for about a second, see screenshot: 2) The launcher panel freezes. I can still move the mouse and the keyboard responds to function keys (I can dim the screen), but I cannot select anything. At the moment I recover by ctr-alt-f1, and restarting lightdm. My computer is a Samsung Chronos 7 laptop, model NP700Z5C, with Intel HD 4000 graphics The same problems occur with lightdm and gdm. I have attempted to install the intel drivers (as the screenshot hints) but these are not indicated as additional drivers in software & updates so I'm not sure whether they are in use. Any suggestions?

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  • What happens between sprints?

    - by Steve Bennett
    I'm working on a project loosely following the scrum model. We're doing two week sprints. Something I'm not clear on (and don't have a book to consult) is exactly what is supposed to happen between sprints: there should be some "wrap" process, where the product gets built and delivered, but: how long does this typically take? should the whole team be involved? does it strictly have to finish before developers start working on the next sprint items? is this when code review and testing take place? There are three developers, adding up to about 1 FTE. So the sprints are indeed very short.

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  • How do you start modding a game without an editor?

    - by Protector one
    I often come across very impressive mods for PC games that don't have an official editor, other development tools or its source code publicly available. (Take this amazing Multiplayer mod for Just Cause 2, for example.) How do you go about creating mods for such games? I'm not talking about replacing the odd texture or 3D model—that sort of thing seems fairly easy given tools to pry them out of game files and put them back in—but more along the lines of adding game behavior. (Tweaking settings files also doesn't count.) Note that I'm not asking "how to create a mod", I just want to know where to start or where to go to learn.

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  • 2D fighting bounding boxes

    - by user36420
    I'm prototyping a 2D platformer/brawler game for uni and I'm having some trouble with creating collision/bounding boxes. This is most likely going to end up on a Vita so I do have some library constraints as well as performance implications. None of this has yet been implemented but is all theory. My idea was to have the artist create a sprite sheet for the character animation and then a second identical sprite sheet with the corresponding collisions in a solid colour (e.g green for where the character can be hit and red for dealing damage, near the foot if kicking etc.) With this, I would then parse the collision sheet and generate the various collisions required storing them in the character model. This is the point I feel would be most inefficient. While I think this is a possible solution, I was wondering if there was a more standard way of doing this or a more efficient way as I feel this would have severe performance problems.

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  • Putting Ubuntu Server on to a networked HDD

    - by SimplySimon
    Firstly, I know very little about servers and secondly the 1Tb HDD I have has network capabilities, but no software is installed on it, so when connected to the computer it is seen as a network connection, but not as a drive. Any advice on how to get started would be great. Up until now, I have been using it as a USB drive which worked well, but when this is sorted, I would like it to be connected directly to our BT HomeHub accessible through the WiFi for all the family to use as a film and back up repository. I would then be able to set up individual accounts for each family member to use and may be, if possible, make it accessible from outside locations. The First question then is: How can I install Ubuntu server on the 1Tb HDD attached directly to the computers network port but which doesn't show up in Nautilus? HDD Western Digital 1.0Tb LBA 1953525168 Model: WD10EACS-00DB0 DCM: DHRNHT2CF

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  • Technical Computing

      Today, Microsoft announced our Technical Computing initiative.    Through the Technical Computing initiative, we will enable scientists, engineers and analysts to more easily model the world at much greater fidelity.  The Technical Computing initiative will address a wide range of users.  One of the most critical elements is to help developers create applications that can take advantage of parallelism on their desktop, in a cluster, and in public and private clouds. ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Move Camera Freely Around Object While Looking at It

    - by Alex_Hyzer_Kenoyer
    I've got a 3D model loaded (a planet) and I have a camera that I want to allow the user to move freely around it. I have no problem getting the camera to orbit the planet around either the x or y axis. My problem is when I try to move the camera on a different axis I have no idea how to go about doing it. I am using OpenGL on Android with the libGDX library. I want the camera to orbit the planet in the direction that the user swipes their finger on the screen.

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  • Is the Lenovo Ideapad Z570 fully compatible with 12.04?

    - by umpirsky
    I'm looking for some notebook that will run on Ubuntu perfectly. I like LENOVO IdeaPad Z570, but I'm not sure how it will perform on Ubuntu. I heard people are complaining about wireless problems. Here is full configuraion: Processor Intel Core i5 2430M 2.4GHz - 3.0GHz Chipset Intel HM65 Express Memory 4GB DDR3 1333MHz Graphics NVIDIA GeForce GT 520M 1GB HDD 750GB SATA II Wireless 802.11b/g/n, Bluetooth 2.1 Network adapter Ethernet LAN 10/100Mbps Ports VGA, HDMI, 3x USB 2.0, eSATA Does anyone have experience with this model? Any problems noted? I heard there is a test suite, how can I install it? Maybe I can boot live CD and try it myself before buying it. But, unfortunately, sometimes something works on live CD, but not when you install it. I guess critical components here are graphics and wireless. Any feedback would be appreciated.

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  • Animations not accepted in animator

    - by Lautaro
    In the official Unity Animator State Machine tutorial video animation clips are dragged out from the assets folder into the animator and dropped. I have a 3D model that i bought online to experiment with that comes with animations. I added a custom made animation as well. These all work well in my demo project. But when i add a animator to the assets and try to drag and drop animations onto it it doesnt work. I get a forbidden-sign as a mouse pointer. I try to add animations through the inspector but that does not work either. The tutorials makes it seem so easy and does not talk anything about what animations can be used. What am i doing wrong?

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  • How to include content from remote server while keeping that content secure

    - by slayton
    I am hosting collection of videos, for which I retain the copyright, on a file server that I'd like to share with family and friends. When a user visits the my fileserver via a web browser they are asked to authenticate using HTTP auth and then they are presented with a basic list of the files. I'd like to build web application that provides a clean interface with simply library functionality. However, this app will be hosted on a different server. I'm trying to figure out a security model for my file server that doesn't require the user to login to both the file-server and the hosting-server. I want to make this as easy as possible for my non-tech savy family while still maintaining security for my files.

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  • Blueprints API for Oracle NoSQL Database

    - by Charles Lamb
    Here's an implementation of the Blueprints API for Oracle NoSQL Database. https://github.com/dwmclary/blueprints-oracle-nosqldb Blueprints is a collection of interfaces, implementations, ouplementations, and test suites for the property graph data model. Blueprints is analogous to the JDBC, but for graph databases. As such, it provides a common set of interfaces to allow developers to plug-and-play their graph database backend. Moreover, software written atop Blueprints works over all Blueprints-enabled graph databases. Within the TinkerPop software stack, Blueprints serves as the foundational technology for: Pipes: A lazy, data flow framework Gremlin: A graph traversal language Frames: An object-to-graph mapper Furnace: A graph algorithms package Rexster: A graph server

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  • Why does unity obj import flip my x coordinate?

    - by milkplus
    When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated. I don't see any option in the importer that might be doing that. And I'm using the same localToWorldMatrix and the same coordinate data in the .obj file. Hmmm GL.PushMatrix(); GL.MultMatrix(transform.localToWorldMatrix); CreateMaterial(); lineMaterial.SetPass(0); GL.Color(new Color(0, 1, 0)); GL.Begin(GL.LINES); GL.Vertex(p1); GL.Vertex(p2); GL.Vertex(p2); GL.Vertex(p3); //... GL.End(); GL.PopMatrix();

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  • Programmer's career path

    - by kender
    I've been working as a programmer for the last few years - different companies and freelancing, mostly developing internal-business web applications (well, that's the current model of development, it seems). Besides simple coding I was working on specs, designing applications, and all those around-like things. My question is, what's the career path I should be aiming for? Is it like working on code for the rest of my life? :) Or do programmers make a good manager-position people (I know, those require quite different set of skills) and I should try to improve myself to this direction? I know it's very subjective. Thing is, lately I find myself much more into the designing/working on specs part of the development project then the coding itself. How do you see it? Would you like to go from development to management? Would you like to work on a project with a manager that used to be a coder? Would you like to hire one? :)

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  • Efficient skeletal animation

    - by Will
    I am looking at adopting a skeletal animation format (as prompted here) for an RTS game. The individual representation of each model on-screen will be small but there will be lots of them! In skeletal animation e.g. MD5 files, each individual vertex can be attached to an arbitrary number of joints. How can you efficiently support this whilst doing the interpolation in GLSL? Or do engines do their animation on the CPU? Or do engines set arbitrary limits on maximum joints per vertex and invoke nop multiplies for those joints that don't use the maximum number? Are there games that use skeletal animation in an RTS-like setting thus proving that on integrated graphics cards I have nothing to worry about in going the bones route?

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  • Using gerrit (or similar tool) on a team where multiple devs work on a single feature

    - by Bacon
    We have a team of roughly ~8 devs who regularly work on the same feature over the course of a 3 week sprint. It isn't quite pair programming, but in our current workflow devs regularly push up incomplete code for a colleague to complete. This worked fine before we introduced Gerrit, but now our commits need to represent chunks of test-passing, complete, logical functionality, and so the model breaks. My only idea is to have everybody push up to a separate, untracked branch up until the functionality is ready for review, then squash everything into commits that make sense and push up. Is there another Gerrit-ized workflow that could work? I know this is a widely discussed topic on Google Groups, and that there has recently been some discussion of Gerrit topic reviews, but I wanted to see if there is anybody out there using Gerrit in this way, and what the suggested workflow would be.

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  • Oracle sort ADF Essentials, une version gratuite de son Framework MVC de développement Java

    Oracle sort ADF Essentials une version gratuite de son Framework MVC de développement Java Oracle a publié une version gratuite de son Framework de développement Java ADF (Application Development Framework). Oracle ADF est une plateforme de développement reposant sur le standard JEE (Java Enterprise Edition) et les technologies open source, permettant de simplifier et accélérer la mise au point d'applications orientées services. ADF est basé sur l'architecture MVC (Model View Controller) et implémente par défaut des routines couramment utilisées comme l'authentification utilisateur, des couches de sécurité, etc. Le Framework est utilisé en interne par Oracle pour plusieurs de se...

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  • Visual Studio 2010 RC and Entity Framework 4 RC Support in the New Version of ADO.NET Data Providers

    Devart has recently announced the release of dotConnect products for Oracle, MySQL, PostgreSQL, and SQLite - ADO.NET providers that offer Entity Framework support, LINQ to SQL support, and contain an ORM model designer for developing LINQ to SQL and EF models based on different database engines. New dotConnect ADO.NET providers offer complete support for Visual Studio 2010 Release Candidate and Entity Framework 4 Release Candidate. Entity Developer 2.80, a designer for modeling and code generation...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • The Role of High Availability Computing on Business Continuity -- Part 2 of 2

    For organizations that can't afford, sustain or justify downtime -- developing, implementing and testing a high-availability computing strategy is essential. Unplanned downtime affects company reputation, stock price and competitive strategy. It can even delay IT innovation projects necessary for delivering new services to customers. Learn how Oracle's approach to high availability computing is fundamentally different from the traditional model. Hear Oracle Thought Leader Balaji Bashyam (Vice President, Global Database Support) discuss high availability strategy, best practices, and the effects of availability on business, in a question and answer interview format. This podcast is presented in two parts and is intended for an audience of decision makers and influencers.

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  • Another Update to SQL Server Configuration Scripting Utility

    - by Bill Graziano
    I’ve been gradually adding features to my utility that scripts the configuration of a SQL Server.  Since my last post I’ve added the following features: Skip any encrypted object in a database Script alerts, alert notifications and operators Script audits Always script model, master and msdb to capture any user-defined objects in those databases Logins are now scripted so that everything for a login is grouped together. There’s a second section in the logins that handles default databases.  In many cases a login’s default database is a mirror target and can’t be set.  This is now handled gracefully.  It also includes a separate section for all default databases so those can be quickly set in the event of a disaster. Script credentials Script proxy accounts Script database mail My goal is still to get everything outside a database scripted.  This release is enough that I can keep my mirror target servers in sync with their principals.

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  • Is it good to use same keyword for multiple pages in one domain?

    - by Phanen
    Hi, I want to know after Google recent updates, will it be good opt to use same keywords for multiple pages? Say- my keyword is "driver update" and I have a folder "HP" in website. Hp has lots of models like HP Elitebook, HP Envy, HP Mini, HP Pavilion and much more. HP Elitebook has many versions like HP Elitebook 2530p, HP Elitebook 2730p, HP Elitebook 8530w. Now should I create pages like "Driver update in HP Elitebook 2530p" , "Driver update in HP Elitebook 2730p", "Driver update in P Elitebook 8530w" or a single page "Driver update in HP Elitebook"? Which one will be the best option for better SE ranking- " single page or multiple pages using same keyword for different model versions" ?

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  • I need advice on creating animal 3D walk cycles in XNA

    - by Zetar
    I want to purchase a number of 3D models from TurboSquid and animate them in an XNA game. I wrote a lot of games from 1985-1999 and have recently become involved with XNA. Now I would like to port one of my old games to the XBOX. I do have a background in 3D animation; but that was years ago. What is the current method for animating a walk cycle with a 3D model and using it inside XNA? Is there a book, software or a tutorial that you can recommend? Thanks in advance and sorry for such a broad and currently naive question.

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  • CakePHP pair programming practise

    - by The-Di-Lab
    We are on the stage of planning a CakePHP project. It is a relatively a big project for us, as a developer+project manager, I want to hire someone to work with me. But what I really want is to spend less time on actual coding, without losing control of the code quality. What I want to do is that I will design all the functions of the project in CakePHP, at least all the model's functions, and leave the implementation part to the coder who I am going to hire. But my worry is still if I am going to lose control of the code quality using this approach? is it feasible to do so or it is going to turn this project to a chaos. Thank you all in advanced for reading my question and give me answers.

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  • Can minecraft support an asymmetrical mesh?

    - by Qwaar
    So in a bout of fancy I have decided I want to play as a Zaku II from gundam, and was saddened that player skins must be symmetrical. Then I remembered my friends mod that let him play as a MLP pony, and another one that let you shapeshift into mobs. So I decided I could just butcher a player model mesh and slap on the shoulder spike and shield, slap a Zaku skin I found on it, port the colors over onto more texture for the shoulder portions, and call it a day once I added it to the shiftable list, before butchering a gun mod to turn a gun into a ZMP-78. Before I get started on this though, I need to know if minecraft will support an asymmetrical mesh.

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