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  • Creating reference movies for iPhone on the fly

    - by Mad Oxyn
    We are working on an online mobile video app. The videos we want to play on mobile phones are being generated by a server, as there can be dynamic content in the server (based on user input). Now for iPhone we would like to play the video in the best possible resolution based on the connection speed at the time of downloading the movie. This can be done using reference movies. However, because our videos are being generated on the fly, we need to generate this reference movie on the fly as well. Is there a way to generate reference movies on the fly on a Linux server using some command line tool, PHP or Java? Or on a DOS server maybe? Any help will be much appreciated.

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  • PC reboots spontaenously: debugging tips [closed]

    - by aaron
    I swapped my core 2 duo for a quad core recently, and generally things run fine, but every now and then my computer just restarts. I don't even get a blue screen (Vista 32). Core temp isn't a problem. My thinking is that my power supply is inadequate, but I haven't been able to test that (one idea was to under clock the cpu to see if that helped, but going up in speed was the only simple thing to do in the BIOS) Two cases where I semi-consistanly get problems: - Borderlands windowed after some period of time (and some other games, but Borderlands does it pretty regularly) - watching a video (e.g. quicktime/vlc) and having another video running Another thought is non-cpu heat? Maybe the graphics card? Any thoughts on how to track this down appreciated. Thanks!

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  • How do you debug c/c++ source code in linux using emacs?

    - by vmihai
    Hello all, I am using emacs and autotools, to write and compile c/c++ sources on linux. I am using gdb via GUD in emacs. I have defined for convenience: F7:compile, F10:gud-next, F11:gud-step, F5:gud-cont, F9:gud-tbreak, F8:gud-until, F4:gud-print. I am mainly interested in debugging c/c++ source code on linux from emacs and I would like to get the most gdb can give. Unfortunately I am using only F4 which prints the variable under cursor. So my question is how do you guys debug the source code ? What programs do you use ? What key bindings (functionality) do you use mostly ? What do you need the debugger to do for you ? If you do weird stuff it doesn't matter. I would like to know everything to boost my speed a bit here. Thanks in advance. Mihai

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  • typedef resolution rule

    - by kumar_m_kiran
    Hi All, Can you Please tell me the resolution rule involved in resolving the meaning of the variable in a typedef. Any link related to the same will be very useful. Example #typedef string* pstring; const pstring parr; Here confusion arises whether const'ness is for pointer or the content. Now based on what thumb rule do can we start resolving the above interpretation of the pstring?. Smilarly, If I have a very complex typedef'ed variable, like #typedef void (func*)()(int), I should be able to resolve it using the thumb rule. Thanks in advance for your suggestions

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  • Designing an API with compile-time option to remove first parameter to most functions and use a glob

    - by tomlogic
    I'm trying to design a portable API in ANSI C89/ISO C90 to access a wireless networking device on a serial interface. The library will have multiple network layers, and various versions need to run on embedded devices as small as an 8-bit micro with 32K of code and 2K of data, on up to embedded devices with a megabyte or more of code and data. In most cases, the target processor will have a single network interface and I'll want to use a single global structure with all state information for that device. I don't want to pass a pointer to that structure through the network layers. In a few cases (e.g., device with more resources that needs to live on two networks) I will interface to multiple devices, each with their own global state, and will need to pass a pointer to that state (or an index to a state array) through the layers. I came up with two possible solutions, but neither one is particularly pretty. Keep in mind that the full driver will potentially be 20,000 lines or more, cover multiple files, and contain hundreds of functions. The first solution requires a macro that discards the first parameter for every function that needs to access the global state: // network.h typedef struct dev_t { int var; long othervar; char name[20]; } dev_t; #ifdef IF_MULTI #define foo_function( x, a, b, c) _foo_function( x, a, b, c) #define bar_function( x) _bar_function( x) #else extern dev_t DEV; #define IFACE (&DEV) #define foo_function( x, a, b, c) _foo_function( a, b, c) #define bar_function( x) _bar_function( ) #endif int bar_function( dev_t *IFACE); int foo_function( dev_t *IFACE, int a, long b, char *c); // network.c #ifndef IF_MULTI dev_t DEV; #endif int bar_function( dev_t *IFACE) { memset( IFACE, 0, sizeof *IFACE); return 0; } int foo_function( dev_t *IFACE, int a, long b, char *c) { bar_function( IFACE); IFACE->var = a; IFACE->othervar = b; strcpy( IFACE->name, c); return 0; } The second solution defines macros to use in the function declarations: // network.h typedef struct dev_t { int var; long othervar; char name[20]; } dev_t; #ifdef IF_MULTI #define DEV_PARAM_ONLY dev_t *IFACE #define DEV_PARAM DEV_PARAM_ONLY, #else extern dev_t DEV; #define IFACE (&DEV) #define DEV_PARAM_ONLY void #define DEV_PARAM #endif int bar_function( DEV_PARAM_ONLY); // I don't like the missing comma between DEV_PARAM and arg2... int foo_function( DEV_PARAM int a, long b, char *c); // network.c #ifndef IF_MULTI dev_t DEV; #endif int bar_function( DEV_PARAM_ONLY) { memset( IFACE, 0, sizeof *IFACE); return 0; } int foo_function( DEV_PARAM int a, long b, char *c) { bar_function( IFACE); IFACE->var = a; IFACE->othervar = b; strcpy( IFACE->name, c); return 0; } The C code to access either method remains the same: // multi.c - example of multiple interfaces #define IF_MULTI #include "network.h" dev_t if0, if1; int main() { foo_function( &if0, -1, 3.1415926, "public"); foo_function( &if1, 42, 3.1415926, "private"); return 0; } // single.c - example of a single interface #include "network.h" int main() { foo_function( 11, 1.0, "network"); return 0; } Is there a cleaner method that I haven't figured out? I lean toward the second since it should be easier to maintain, and it's clearer that there's some macro magic in the parameters to the function. Also, the first method requires prefixing the function names with "_" when I want to use them as function pointers. I really do want to remove the parameter in the "single interface" case to eliminate unnecessary code to push the parameter onto the stack, and to allow the function to access the first "real" parameter in a register instead of loading it from the stack. And, if at all possible, I don't want to have to maintain two separate codebases. Thoughts? Ideas? Examples of something similar in existing code? (Note that using C++ isn't an option, since some of the planned targets don't have a C++ compiler available.)

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  • Performing time consuming operation on STL container within a lock

    - by Ashley
    I have an unordered_map of an unordered_map which stores a pointer of objects. The unordered map is being shared by multiple threads. I need to iterate through each object and perform some time consuming operation (like sending it through network etc) . How could I lock the multiple unordered_map so that it won't blocked for too long? typedef std::unordered_map<string, classA*>MAP1; typedef std::unordered_map<int, MAP1*>MAP2; MAP2 map2; pthread_mutex_lock(&mutexA) //how could I lock the maps? Could I reduce the lock granularity? for(MAP2::iterator it2 = map2.begin; it2 != map2.end; it2++) { for(MAP1::iterator it1 = *(it2->second).begin(); it1 != *(it2->second).end(); it1++) { //perform some time consuming operation on it1->second eg sendToNetwork(*(it1->second)); } } pthread_mutex_unlock(&mutexA)

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  • All things equal what is the fastest way to output data to disk in C++?

    - by user260197
    I am running simulation code that is largely bound by CPU speed. I am not interested in pushing data in/out to a user interface, simply saving it to disk as it is computed. What would be the fastest solution that would reduce overhead? iostreams? printf? I have previously read that printf is faster. Will this depend on my code and is it impossible to get an answer without profiling? Edit: Output data needs to be in text format, whether tab or comma separated. This will require formatting, precision, etc. Running in Windows.

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  • Confused about "override" vs. "new" in C#

    - by iTayb
    I'm having the following classes: class Base { public virtual void Print() { Console.WriteLine("Base"); } } class Der1 : Base { public new virtual void Print() { Console.WriteLine("Der1"); } } class Der2 : Der1 { public override void Print() { Console.WriteLine("Der2"); } } This is my main method: Base b = new Der2(); Der1 d1 = new Der2(); Der2 d2 = new Der2(); b.Print(); d1.Print(); d2.Print(); The output is Base, Der2, Der2. As far as I know, Override won't let previous method to run, even if the pointer is pointing to them. So the first line should output Der2 as well. However Base came out. How is it possible? How the override didn't work there?

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  • Screen capture code produces black bitmap

    - by wadetandy
    I need to add the ability to take a screenshot of the entire screen, not just the current window. The following code produces a bmp file with the correct dimensions, but the image is completely black. What am I doing wrong? void CaptureScreen(LPCTSTR lpszFilePathName) { BITMAPFILEHEADER bmfHeader; BITMAPINFO *pbminfo; HBITMAP hBmp; FILE *oFile; HDC screen; HDC memDC; int sHeight; int sWidth; LPBYTE pBuff; BITMAP bmp; WORD cClrBits; RECT rcClient; screen = GetDC(0); memDC = CreateCompatibleDC(screen); sHeight = GetDeviceCaps(screen, VERTRES); sWidth = GetDeviceCaps(screen, HORZRES); //GetObject(screen, sizeof(BITMAP), &bmp); hBmp = CreateCompatibleBitmap ( screen, sWidth, sHeight ); // Retrieve the bitmap color format, width, and height. GetObject(hBmp, sizeof(BITMAP), (LPSTR)&bmp) ; // Convert the color format to a count of bits. cClrBits = (WORD)(bmp.bmPlanes * bmp.bmBitsPixel); if (cClrBits == 1) cClrBits = 1; else if (cClrBits bmiHeader.biSize = sizeof(BITMAPINFOHEADER); pbminfo-bmiHeader.biWidth = bmp.bmWidth; pbminfo-bmiHeader.biHeight = bmp.bmHeight; pbminfo-bmiHeader.biPlanes = bmp.bmPlanes; pbminfo-bmiHeader.biBitCount = bmp.bmBitsPixel; if (cClrBits bmiHeader.biClrUsed = (1bmiHeader.biCompression = BI_RGB; // Compute the number of bytes in the array of color // indices and store the result in biSizeImage. // The width must be DWORD aligned unless the bitmap is RLE // compressed. pbminfo-bmiHeader.biSizeImage = ((pbminfo-bmiHeader.biWidth * cClrBits +31) & ~31) /8 * pbminfo-bmiHeader.biHeight; // Set biClrImportant to 0, indicating that all of the // device colors are important. pbminfo-bmiHeader.biClrImportant = 0; CreateBMPFile(lpszFilePathName, pbminfo, hBmp, memDC); } void CreateBMPFile(LPTSTR pszFile, PBITMAPINFO pbi, HBITMAP hBMP, HDC hDC) { HANDLE hf; // file handle BITMAPFILEHEADER hdr; // bitmap file-header PBITMAPINFOHEADER pbih; // bitmap info-header LPBYTE lpBits; // memory pointer DWORD dwTotal; // total count of bytes DWORD cb; // incremental count of bytes BYTE *hp; // byte pointer DWORD dwTmp; int lines; pbih = (PBITMAPINFOHEADER) pbi; lpBits = (LPBYTE) GlobalAlloc(GMEM_FIXED, pbih-biSizeImage); // Retrieve the color table (RGBQUAD array) and the bits // (array of palette indices) from the DIB. lines = GetDIBits(hDC, hBMP, 0, (WORD) pbih-biHeight, lpBits, pbi, DIB_RGB_COLORS); // Create the .BMP file. hf = CreateFile(pszFile, GENERIC_READ | GENERIC_WRITE, (DWORD) 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, (HANDLE) NULL); hdr.bfType = 0x4d42; // 0x42 = "B" 0x4d = "M" // Compute the size of the entire file. hdr.bfSize = (DWORD) (sizeof(BITMAPFILEHEADER) + pbih-biSize + pbih-biClrUsed * sizeof(RGBQUAD) + pbih-biSizeImage); hdr.bfReserved1 = 0; hdr.bfReserved2 = 0; // Compute the offset to the array of color indices. hdr.bfOffBits = (DWORD) sizeof(BITMAPFILEHEADER) + pbih-biSize + pbih-biClrUsed * sizeof (RGBQUAD); // Copy the BITMAPFILEHEADER into the .BMP file. WriteFile(hf, (LPVOID) &hdr, sizeof(BITMAPFILEHEADER), (LPDWORD) &dwTmp, NULL); // Copy the BITMAPINFOHEADER and RGBQUAD array into the file. WriteFile(hf, (LPVOID) pbih, sizeof(BITMAPINFOHEADER) + pbih-biClrUsed * sizeof (RGBQUAD), (LPDWORD) &dwTmp, ( NULL)); // Copy the array of color indices into the .BMP file. dwTotal = cb = pbih-biSizeImage; hp = lpBits; WriteFile(hf, (LPSTR) hp, (int) cb, (LPDWORD) &dwTmp,NULL); // Close the .BMP file. CloseHandle(hf); // Free memory. GlobalFree((HGLOBAL)lpBits); }

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  • C++ Adding 2 arrays together quickly

    - by Tom Gullen
    Hello! Given the arrays: int canvas[10][10]; int addon[10][10]; Where all the values range from 0 - 100, what is the fastest way in C++ to add those two arrays so each cell in canvas equals itself plus the corresponding cell value in addon. IE, I want to achieve something like: canvas += another; So if canvas[0][0] =3 and addon[0][0] = 2 then canvas[0][0] = 5 Speed is essential here as I am writing a very simple program to brute force a knapsack type problem and there will be tens of millions of combinations.

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  • How can I implement lazy loading on a page with 500+ images?

    - by Fedor
    I basically have a booking engine unit results page which must show 40 units and per each unit there's 1 large image of the first thumbnail and an X number of accompanying thumbnail images. I've been using the jquery lazy load plugin, but it's not thorough enough ( I'm invoking it on DOM Ready ), plus it doesn't really work in IE ( 50% of the clients use IE so it's a big issue ). What I think I really need to do is not really spit out the image but a fake element such as a span, and possibly modify my code such that if the user views the span, render it into an image element. <span src="/images/foo.gif"> The booking engine relies on JS so I think I might be forced to just rely on ajaxifying all the thumbnails and have event handlers on window scroll, etc in order for the page to be "usable" and load at an average time ( 2-3 seconds instead of 5-30s on high speed DSL/Cable ). I'd appreciate any examples or ideas.

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  • A programming language for teaching data structures and algorithms with? [closed]

    - by Andreas Grech
    Possible Duplicate: Choice of programming language for learning data structures and algorithms Teachers have different opinions on what programming language they would choose to teach data structures and algorithms with. Some would prefer a lower level language such as C because it allows the student to learn more about what goes on beyond the abstractions in terms of memory allocation and deallocation and pointers and pointer arithmetic. On the other hand, others would say that they would prefer a higher level language like Java because it allows the student to learn more about the concepts of the structures and the algorithm design rather than 'waste time' and fiddle around with memory segmentation faults and all the blunders that come with languages where memory management is manual. What is your take on this issue? And also, please post any references you may know of that also discuss this argument.

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  • Can Parallel.ForEach be used safely with CloudTableQuery

    - by knightpfhor
    I have a reasonable number of records in an Azure Table that I'm attempting to do some one time data encryption on. I thought that I could speed things up by using a Parallel.ForEach. Also because there are more than 1K records and I don't want to mess around with continuation tokens myself I'm using a CloudTableQuery to get my enumerator. My problem is that some of my records have been double encrypted and I realised that I'm not sure how thread safe the enumerator returned by CloudTableQuery.Execute() is. Has anyone else out there had any experience with this combination?

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  • What is the role of asserts in C++ programs that have unit tests?

    - by lhumongous
    Greetings, I've been adding unit tests to some legacy C++ code, and I've run into many scenarios where an assert inside a function will get tripped during a unit test run. A common idiom that I've run across is functions that take pointer arguments and immediately assert if the argument is NULL. I could easily get around this by disabling asserts when I'm unit testing. But I'm starting to wonder if unit tests are supposed to alleviate the need for runtime asserts. Is this a correct assessment? Are unit tests supposed to replace runtime asserts by happening sooner in the pipeline (ie: the error is caught in a failing test instead of when the program is running). On the other hand, I don't like adding soft fails to code (eg: if(param == NULL) return false;). A runtime assert at least makes it easier to debug a problem in case a unit test missed a bug. Thanks!

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  • Cannot implicitly convert type 'char*' to 'bool'

    - by neeraj
    i was trying to passing pointer value in the function , i really got stuck here I am a beginner , not getting what value should be put this is programme from the reference of the book "Cracking the coding interview " By Gayle Laakmann McDowell, class Program { unsafe void reverse(char *str) { char* end = str; char tmp; if (str) //Cannot implicitly convert type 'char*' to 'bool' { while(*end) //Cannot implicitly convert type 'char*' to 'bool' { ++end; } --end; while(str<end) { tmp = *str; *str+= *end; *end-= tmp; } } } public static void Main(string[] args) { } }

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  • Send copy of class to view class so it can render him? ( iPhone )

    - by Johannes Jensen
    I'm making a game for the iPhone, and I have a class called Robot. Then I have a class called View, which renders everything. I want to send a copy of my Robot, which I defined in my ViewController, and I send it to gameView (which is View *gameView), like this: robot = [Robot new]; [gameView setRobot: [robot copy]]; I tried to make a copy but that didn't work, I could also do it with a pointer to Robot (&robot) but sometimes it just crashes ? I tried this in my View.h @interface definition: @property (copy) Robot* robot; but I get the error /RobotsAdventure/Classes/View.h:24: error: setter '-robot' argument type does not match property type :/ Help? I'm pretty new at this, heh.

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  • MySQL Prepared Statements vs Stored Procedures Performance

    - by amardilo
    Hi there, I have an old MySQL 4.1 database with a table that has a few millions rows and an old Java application that connects to this database and returns several thousand rows from this this table on a frequent basis via a simple SQL query (i.e. SELECT * FROM people WHERE first_name = 'Bob'. I think the Java application uses client side prepared statements but was looking at switching this to the server, and in the example mentioned the value for first_name will vary depending on what the user enters). I would like to speed up performance on the select query and was wondering if I should switch to Prepared Statements or Stored Procedures. Is there a general rule of thumb of what is quicker/less resource intensive (or if a combination of both is better)

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  • Which type of Rails model association should I use in this situation?

    - by jstayton
    I have two models/tables in my Rails application: discussions and comments. Each discussion has_many comments, and each comment belongs_to a discussion. My discussions table also includes a first_comment_id column and last_comment_id column for convenience and speed. I want to be able to call discussion.last_comment for the last comment model, but the following (in my discussion model) isn't working to make this happen: has_one :first_comment, :class_name => "Comment" has_one :last_comment, :class_name => "Comment" When I call discussion.last_comment, the following SQL is run: SELECT * FROM `comments` WHERE (`comments`.discussion_id = 1) LIMIT 1 It's using the discussions.id column to join against comments.discussion_id, when I want it to join discussions.last_comment_id against comments.id. Am I using the wrong type of association here? Thanks for your help!

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  • Sql Server performance

    - by Jose
    I know that I can't get a specific answer to my question, but I would like to know if I can find the tools to get to my answer. Ok we have a Sql Server 2008 database that for the last 4 days has had moments where for 5-20 minutes becomes unresponsive for specific queries. e.g. The following queries run in different query windows simultaneously have the following results SELECT * FROM Assignment --hangs indefinitely SELECT * FROM Invoice -- works fine Many of the tables have non-clustered indexes to help speed up SELECTs Here's what I know: 1) The same query will either hang indefinitely or run normally. 2) In Activity Monitor in the processes tab there are normally around 80-100 processes running I think that what's happening is 1) A user updates a table 2) This causes one or more indexes to get updated 3) Another user issues a select while the index is updating Is there a way I can figure out why at a specific moment in time SQL Server is being unresponsive for a specific query?

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  • Additional information with widgets in django

    - by fromclouds
    I am displaying a django widget, with which I need to display additional information (something like a tool tip) that is attendant to the widget. I essentially have a widget that asks a random question, which is self contained. {{ form.fieldname }} displays the full widget which looks something like (à la the widget's render method): <label for="id_answer">Question:</label> <input type="hidden" name="question_id" value="n" /> <span class="prompt">What is the air-speed velocity of an unladen swallow?</span> <input type="text" name="answer" /> What I'm essentially asking is, is there a way to break out the prompt, so that I can lay the widget out piecemeal? I would like to lay it out not with a call to {{ form.fieldname }} as above, but like: {{ form.fieldname.label }} {{ form.fieldname.prompt }} {{ form.fieldname }} Does anyone know how to do this?

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  • Interrupting `while loop` with keyboard in Cython

    - by linello
    I want to be able to interrupt a long function with cython, using the usual CTRL+C interrupt command. My C++ long function is repeatedly called inside a while loop from Cython code, but I want to be able, during the loop, to send an "interrupt" and block the while loop. The interrupt also should wait the longFunction() to finish, so that no data are lost or kept in unknown status. This is one of my first implementation, which obviously doesn't work: computed=0; print "Computing long function..." while ( computed==0 ): try: computed = self.thisptr.aLongFunction() except (KeyboardInterrupt, SystemExit): computed=1 print '\n! Received keyboard interrupt.\n' break; (p.s. self.thisptr is the pointer to the current class which implements aLongFunction() )

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  • Where to put WPF specific code when using MVVM

    - by Surfbutler
    I'm just getting up to speed on MVVM, but all the examples I've seen so far are binding View controls to simple non-WPF specific data types such as strings and ints. However in our app I want to be able to set a button's border brush based on a number in the Model. At the moment, I translate the number into a brush in the ViewModel to keep the View XAML only, but is that right? I don't like putting WPF specific code in the ViewModel, but equally I don't like the idea of putting code-behind on my View panel. Which is the best way? Thanks

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  • Alternatives to UIWebView for rich content?

    - by ojreadmore
    In my app, I am displaying 4 "tabs", each are local content through a UIWebView. I create HTML markup from my simple data. This is slow to load and I'm trying to speed it up. I'm using UIWebView to accomplish these: 1. hyperlinks 2. some styling - font colors 3. HTML tables Writing my own class to handle this is okay for (1.) hyperlinks - I can use a touch event to call a method. And (2.) styling - I can use UILables to do basic formatting, no biggie here. BUT what I really love about the UIWebViews is the (3.) HTML tables! I find it troublesome to line up the UILabels in a way that mimics HTML Tables, for instance, one cell's height in a row changes the height of all cells. I'm looking for another perspective or knowledge of an alternative.

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  • Marshalling a C structure to C#

    - by Hilbert
    Hi, I don't know how to marshall this structure in Mono. typedef struct rib_struct { rib_used_t used; rib_status_t status; rib_role_t role; uint8_t conf; rib_dc_t *pending; pthread_mutex_t mutex; pthread_cond_t cond; rib_f_t *props; } rib_t; And for example, rib_dc_t is like: typedef struct rib_dc_struct { uint16_t id; uint8_t min_id; uint8_t conf; struct rib_dc_struct *next; } rib_dc_t; I don't know how to marshall the pthread structures. And the pointers... should I use IntPtr or a managed structures? How to mashall the pointer in the last struct to the struct itself? Thanks in adanvaced

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  • Copying pointers in C++

    - by tunnuz
    Hello, I have a class A containing two pointers to objects of another class B. I want to initialize one pointer or the other depending on which one is passed to init(), which also takes other parameters. My situation is thus the following: class A { public: A(); init(int parameter, int otherParameter, B* toBeInitialized); protected: B* myB; B* myOtherB; }; Now my point is that I want to call init() as: init(640, 480, this->myB); or init(640, 480, this->myOtherB); Now, my init is implemented as: void init( int parameter, int otherParameter, B* toBeInitialized ) { toBeInitialized = someConstructorFunction(parameter, otherParameter); } The problem is that the two pointers are not initialized, I suspect that toBeInitialized is overwritten, but the original parameter is not modified. I am doing something wrong? Should I use references to pointers? Thank you Tommaso

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