Search Results

Search found 9889 results on 396 pages for 'pointer speed'.

Page 273/396 | < Previous Page | 269 270 271 272 273 274 275 276 277 278 279 280  | Next Page >

  • Boost singleton and undefined reference

    - by Ockonal
    Hello, I globally use singleton pattern in my project. To make it easier - boost::singleton. Current project uses Ogre3d library for rendering. Here is some class: class GraphicSystem : public singleton<GraphicSystem> { private: Ogre::RenderWindow *mWindow; public: Ogre::RenderWindow *getWindow() const { return mWindow; } }; In GraphicSystem constructor I fill the mWindow value: mWindow = mRoot->createRenderWindow(...); I cheked it, everything makes normally. So, now I have to use handler for the window in input system (to get window handle). Somewhere else in another class: Ogre::RenderWindow *temp = GraphicSystem::get_mutable_instance().getWindow(); GraphicSystem::get_mutable_instance().getWindow()->getCustomAttribute("WINDOW", &mWindowHandle); temp is 0x00, and there is segfault at last line (getting custon attribute). I can't understand, why does singleton returns undefined pointer for the window. All another singleton-based classes work well.

    Read the article

  • How do I split up a long value (32 bits) into four char variables (8bits) using C?

    - by Jordan S
    I have a 32 bit long variable, CurrentPosition, that I want to split up into 4, 8bit characters. How would I do that most efficiently in C? I am working with an 8bit MCU, 8051 architectecture. unsigned long CurrentPosition = 7654321; unsigned char CP1 = 0; unsigned char CP2 = 0; unsigned char CP3 = 0; unsigned char CP4 = 0; // What do I do next? Should I just reference the starting address of CurrentPosition with a pointer and then add 8 two that address four times? It is little Endian. ALSO I want CurrentPosition to remain unchanged.

    Read the article

  • how to get apache mod_cache work with mod_wsgi (django)?

    - by harmv
    I thought i'd speed up my django projects, by letting apache doing some caching for me. Unfortunately I see that apache never caches my dynamic pages. Has mod_cache problems with mod_wsgi served code ? My apache config: <VirtualHost *:80 ServerName myserver.com CacheEnable mem / # for testing only CacheIgnoreQueryString On CacheIgnoreCacheControl On WSGIDaemonProcess aname processes=1 threads=25 WSGIProcessGroup aname Alias /media/ /home/harm/projects/test/media/ WSGIScriptAlias / /home/harm/projects/test/wsgi.py The response does have the correct caching headers: Content-Length 2647 Content-Encoding gzip Vary Accept-Encoding Cache-Control public, max-age=3600 Keep-Alive timeout=15, max=100 Connection Keep-Alive Content-Type application/x-javascript Am I missing something ?

    Read the article

  • SSL_CTX_set_cert_verify_callback vs. SSL_CTX_set_verify

    - by BreakPoint
    Hello, Can anyone tell me what is the difference between SSL_CTX_set_cert_verify_callback and SSL_CTX_set_verify? From OpenSSL docs: SSL_CTX_set_cert_verify_callback() sets the verification callback function for ctx. SSL objects that are created from ctx inherit the setting valid at the time when SSL_new(3) is called. and: SSL_CTX_set_verify() sets the verification flags for ctx to be mode and specifies the verify_callback function to be used. If no callback function shall be specified, the NULL pointer can be used for verify_callback. So I'm trying to understand which callback to send for each one (from client side). Thanks experts.

    Read the article

  • Unexpected key-value behavior in a Core Data Context

    - by ????
    If I create an array of strings (via key-value coding) containing the names of a Managed Object entity's attributes which are stored in the App Delegate the first time, I get an array of NSStrings without any problems. If I subsequently make the same call later from the same entry point in code, that same collection becomes an array of NULL objects- even though nothing in the Core Data Context has changed. One unappealing work-around involves re-creating the string array every time, but I'm wondering if anyone has a guess as to what's happening behind the scenes. // Return an array of strings with the names of attributes the Activity entity - (NSArray *)activityAttributeNames { #pragma mark ALWAYS REFRESH THE ENTITY NAMES? //if (activityAttributeNames == nil) { // Create an entity pointer for Activity NSEntityDescription *entity = [NSEntityDescription entityForName:@"Activity" inManagedObjectContext:managedObjectContext]; NSArray *entityAttributeArray = [[NSArray alloc] initWithArray:[[entity attributesByName] allValues]]; // Extract the names of the attributes with Key-Value Coding activityAttributeNames = [entityAttributeArray valueForKeyPath:@"name"]; [entityAttributeArray release]; //} return activityAttributeNames; }

    Read the article

  • Products combining framework and visual IDE for web development?

    - by Tom Hubbard
    We are looking for some tools to help us with our web development speed. The two main areas that we have pinpointed as parts of the problem are "Framework/Flow Management" and "Visual/Layout Development" Ideally we would find a tool that handles both rather well. However, it seems like there are few tools that handle the middle ground well. Usually it is just a Framework, or and IDE, not both. The best thing we have found so far is Agile Platform. Are we missing any obvious products? Platform at this point is not a huge concern. We can migrate to the best tool.

    Read the article

  • In game programming are global variables bad?

    - by Joe.F
    I know my gut reaction to global variables is "badd!" but in the two game development courses I've taken at my college globals were used extensively, and now in the DirectX 9 game programming tutorial I am using (www.directxtutorial.com) I'm being told globals are okay in game programming ...? The site also recommends using only structs if you can when doing game programming to help keep things simple. I'm really confused on this issue, and all the research I've been trying to do is very confusing. I realize there are issues when using global variables (threading issues, they make code harder to maintain, the state of them is hard to track etc) but also there is a cost associated with not using globals, I'd have to pass a loooot of information around very often which can be confusing and I imagine time-costing, although I guess pointers would speed the process up (this is my first time writing a game in C++.) Anyway, I realize there is probably no "right" or "wrong" answer here since both ways work, but I want my code to be as proper as I can so any input would be good, thank you very much!

    Read the article

  • Interpreter in C++: Function table storage problem

    - by sub
    In my interpreter I have built-in functions available in the language like print exit input, etc. These functions can obviously be accessed from inside the language. The interpreter then looks for the corresponding function with the right name in a vector and calls it via a pointer stored with its name. So I gather all these functions in files like io.cpp, string.cpp, arithmetic.cpp. But I have to add every function to the function list in the interpreter in order for it to be found. So in these function files I have things like: void print( arg ) { cout << arg.ToString; } I'd add this print function to the interpreter function list with: interpreter.AddFunc( "print", print ); But where should I call the interpreter.AddFunc? I can't just put it there below the print function as it has to be in a function according to the C++ syntax. Where and how should all the functions be added to the list?

    Read the article

  • How to save optimized png images with java's ImageIO?

    - by Christoph
    I am generating lots of images in java and saving them through the ImageIO.write method like this: final BufferedImage img = createSomeImage(); ImageIO.write( img, "png", new File( "/some/file.png" ); I was happy with the results until Google's firefox addon 'Page Speed' told me that i can save up to 60% of the size if i optimize the images. The images are QR codes, their size is around 900B each and the firefox-plugin optimized versions are around 300B. I'd like to save such optimized 300B Images directly from java. So here my question again: How to save optimized png images with java's ImageIO?

    Read the article

  • Interrupting `while loop` with keyboard in Cython

    - by linello
    I want to be able to interrupt a long function with cython, using the usual CTRL+C interrupt command. My C++ long function is repeatedly called inside a while loop from Cython code, but I want to be able, during the loop, to send an "interrupt" and block the while loop. The interrupt also should wait the longFunction() to finish, so that no data are lost or kept in unknown status. This is one of my first implementation, which obviously doesn't work: computed=0; print "Computing long function..." while ( computed==0 ): try: computed = self.thisptr.aLongFunction() except (KeyboardInterrupt, SystemExit): computed=1 print '\n! Received keyboard interrupt.\n' break; (p.s. self.thisptr is the pointer to the current class which implements aLongFunction() )

    Read the article

  • SWIG-Lua question on class returning another class

    - by John Smith
    I am concreting a question I had earlier. I have two classes in C++ and I use SWIG to wrap them. A method in one class can return a pointer to the other class. How can I get Lua to see it as more than just a userdata? More concretely: I have class fruit { int numberofseeds; //some other stuff about fruit constructors etc... public: getseedcount() { return numberofseeds; } } class tree { fruit * apple; public: //constructors and whatnot fruit * getfruit() { return apple; } } I wrap these two class with SWIG so I can access them in Lua So I can get in Lua the object x=pomona.tree(grannysmith). My question now is: How can I arrange for things so that when I type y=x:getfruit() I will get a pomona:fruit type object? Where I can write something line y:getseedcount()? At the moment all I get is userdata which not edible.

    Read the article

  • Designing an API with compile-time option to remove first parameter to most functions and use a glob

    - by tomlogic
    I'm trying to design a portable API in ANSI C89/ISO C90 to access a wireless networking device on a serial interface. The library will have multiple network layers, and various versions need to run on embedded devices as small as an 8-bit micro with 32K of code and 2K of data, on up to embedded devices with a megabyte or more of code and data. In most cases, the target processor will have a single network interface and I'll want to use a single global structure with all state information for that device. I don't want to pass a pointer to that structure through the network layers. In a few cases (e.g., device with more resources that needs to live on two networks) I will interface to multiple devices, each with their own global state, and will need to pass a pointer to that state (or an index to a state array) through the layers. I came up with two possible solutions, but neither one is particularly pretty. Keep in mind that the full driver will potentially be 20,000 lines or more, cover multiple files, and contain hundreds of functions. The first solution requires a macro that discards the first parameter for every function that needs to access the global state: // network.h typedef struct dev_t { int var; long othervar; char name[20]; } dev_t; #ifdef IF_MULTI #define foo_function( x, a, b, c) _foo_function( x, a, b, c) #define bar_function( x) _bar_function( x) #else extern dev_t DEV; #define IFACE (&DEV) #define foo_function( x, a, b, c) _foo_function( a, b, c) #define bar_function( x) _bar_function( ) #endif int bar_function( dev_t *IFACE); int foo_function( dev_t *IFACE, int a, long b, char *c); // network.c #ifndef IF_MULTI dev_t DEV; #endif int bar_function( dev_t *IFACE) { memset( IFACE, 0, sizeof *IFACE); return 0; } int foo_function( dev_t *IFACE, int a, long b, char *c) { bar_function( IFACE); IFACE->var = a; IFACE->othervar = b; strcpy( IFACE->name, c); return 0; } The second solution defines macros to use in the function declarations: // network.h typedef struct dev_t { int var; long othervar; char name[20]; } dev_t; #ifdef IF_MULTI #define DEV_PARAM_ONLY dev_t *IFACE #define DEV_PARAM DEV_PARAM_ONLY, #else extern dev_t DEV; #define IFACE (&DEV) #define DEV_PARAM_ONLY void #define DEV_PARAM #endif int bar_function( DEV_PARAM_ONLY); // I don't like the missing comma between DEV_PARAM and arg2... int foo_function( DEV_PARAM int a, long b, char *c); // network.c #ifndef IF_MULTI dev_t DEV; #endif int bar_function( DEV_PARAM_ONLY) { memset( IFACE, 0, sizeof *IFACE); return 0; } int foo_function( DEV_PARAM int a, long b, char *c) { bar_function( IFACE); IFACE->var = a; IFACE->othervar = b; strcpy( IFACE->name, c); return 0; } The C code to access either method remains the same: // multi.c - example of multiple interfaces #define IF_MULTI #include "network.h" dev_t if0, if1; int main() { foo_function( &if0, -1, 3.1415926, "public"); foo_function( &if1, 42, 3.1415926, "private"); return 0; } // single.c - example of a single interface #include "network.h" int main() { foo_function( 11, 1.0, "network"); return 0; } Is there a cleaner method that I haven't figured out? I lean toward the second since it should be easier to maintain, and it's clearer that there's some macro magic in the parameters to the function. Also, the first method requires prefixing the function names with "_" when I want to use them as function pointers. I really do want to remove the parameter in the "single interface" case to eliminate unnecessary code to push the parameter onto the stack, and to allow the function to access the first "real" parameter in a register instead of loading it from the stack. And, if at all possible, I don't want to have to maintain two separate codebases. Thoughts? Ideas? Examples of something similar in existing code? (Note that using C++ isn't an option, since some of the planned targets don't have a C++ compiler available.)

    Read the article

  • Help for CSS Menu Dropdown, FF OK and IE6 Problem

    - by Taruhku
    IE Problem, FF OK. Please help..???? Screen Shoot problem click here This is my CSS dolphincontainer { position:relative; height:56px; color:#E0E0E0; background:#143D55; width:100%; font-family:Tahoma; left: 0px; } dolphinnav {position:absolute;;height:33px;font-size:12px;font-weight:bold;background:#fff url(images/dolphin_bg.gif) repeat-x bottom left;padding:0 0 0 10px;width:975px;} dolphinnav ul {margin:0;padding:0;list-style-type:none;width:auto;float:left;} dolphinnav ul li {display:block;float:left;margin:0 1px;} dolphinnav ul li a {display:block;float:left;color:#001b2c;text-decoration:none;padding:0 0 0 10px;height:33px;} dolphinnav ul li a span {padding:12px 20px 0 0;height:21px;float:left;font-weight:bold;} dolphinnav ul li a:hover {color:#fff;background:transparent url(images/dolphin_bg-OVER.gif) repeat-x bottom left;} dolphinnav ul li a:hover span {display:block;width:auto;cursor:pointer;} dolphinnav ul li a.current,#dolphinnav ul li a.current:hover {color:#fff;background:#00517e url(images/dolphin_left-ON.gif) no-repeat top left;line-height:275%;} dolphinnav ul li a.current span {display:block;padding:0 20px 0 0;width:auto;background:#00517e url(images/dolphin_right-ON.gif) no-repeat top right;height:33px;} .tuckUp { display:block; width:90px; height:30px; overflow:hidden; cursor:pointer; } .pullDown { width:90px; height:56px; } .item a:link, .item a:visited { display:inline; float:left; background:#fff url(images/dolphin_bg.gif) repeat-x top left;padding:0 0 0 10px; text-align:left; color:#444; font-size:11px; font-weight:bold; text-decoration:none; line-height:25px; margin:0 5px 0px 0px; width:80px; } .item a:hover { display:inline; float:left; background:#39c; color:#FFF; text-decoration:none; text-align:left; font-size:11px; font-weight:700; font-weight:bold; line-height:25px; padding:0 0 0 10px; margin:0 5px 0px 0px; width:80px; } HTML: <div id="dolphincontainer"> <div id="dolphinnav"> <ul> <li><a href="index.php"><span>Home</span></a></li> <li><a href="chooseus.php"><span>Why Choose Us</span></a></li> <li><a href="peraturan.php"><span>Rules</span></a></li> <li class="tuckUp" onmousemove="this.className='pullDown'" onmouseout="this.className='tuckUp'"><a href="#"><span>Transaction</span></a> <div class="item"> <a href="drop1.php">Drop Down 1</a><br /> <a href="drop2.php">Drop Down 2</a></a><br /> <a href="drop3.php">Drop Down 3</a><br /> </div> </li> <li><a href="download.php"><span>Download</span></a></li> <li><a href="aboutus.php"><span>About Us</span></a></li> <li><a href="help.php" class="current"><span>Support</span></a></li> <li><a href="promo.php"><span><font color="#FF0000"><blink>PROMO</blink> </font></span></a></li> </ul> </div> </div>

    Read the article

  • Slow Client connection blocks Mongrel

    - by Sanjay
    I have a Apache + Haproxy + Mongrel setup for my rails application. When I hit a particular server page, mongrel takes around 100ms to process the request and I get the page in around 5 secs due to data transmission time on my slow home connection. Now I see that during these 5 secs of data transmission, mongrel does not serve any other request. I am surprised as that means mongrel is serving the response html to the client and is blocked till the client receives it. Shouldn't serving response be the job of Apache? This puts serious bottleneck in the no of requests Mongrel can serve as that would depend on the speed of the client connection. Is there any way that html generated by mongrel is served by apache/haproxy or any other web server like nginx? I wonder how the other high traffic sites are managing it?

    Read the article

  • get all elements under a mouse drag selection

    - by Jayapal Chandran
    Hi, You guys would have seen the image cropping tool which has a selection option (marque tool) created in javascript. http://marqueetool.net/examples/ Like this i want to get all elements under a selection. For example in windows we have mouse group selection of files and folders by dragging the mouse to select multiple files. Like that i need to get all the elements under a selection in javascript. I can try other gimmicks but if there could be a simple tool then i can speed up my work.

    Read the article

  • Can I use memcpy in C++ to copy classes that have no pointers or virtual functions

    - by Shane MacLaughlin
    Say I have a class, something like the following; class MyClass { public: MyClass(); int a,b,c; double x,y,z; }; #define PageSize 1000000 MyClass Array1[PageSize],Array2[PageSize]; If my class has not pointers or virtual methods, is it safe to use the following? memcpy(Array1,Array2,PageSize*sizeof(MyClass)); The reason I ask, is that I'm dealing with very large collections of paged data, as decribed here, where performance is critical, and memcpy offers significant performance advantages over iterative assignment. I suspect it should be ok, as the 'this' pointer is an implicit parameter rather than anything stored, but are there any other hidden nasties I should be aware of?

    Read the article

  • How do I connect two apps

    - by sevaxx
    I am considering building an app in C++ that will be parsing text from the web and create some statistical results. These results I want to be fed in an external app in real time. The external app (to whose code I have no access, but can ask for a - paid - custom made addition) will then need some code to read and use these results. I am wondering what would be the best way to interconnect the two apps, in terms of speed and ease of implementation. I am considering : disk I/O (slow) a Windows service a DLL a web service a web page Perhaps I am missing a better solution ? Thank you.

    Read the article

  • jQuery .submit() woes with IE8

    - by Jitesh
    I am trying to submit a delete link click via a http post to my asp.net mvc controller. While my code below works for chrome it does not work in IE8. Any pointer will be very useful. Setup:- Browser: IE8 jQuery: 1.4.1 MVC: 2.0 The delete link is:- <a title="Delete contact" href="/Contacts/Delete/<%= Model.Contact.Id %>" class="delete" rel="Are you sure you want to delete <%= Html.Encode(Model.Contact.Name) %>?">Delete</a> and the jqeury handler for the click of delete is $("a.delete").click(function() { if (confirm($(this).attr("rel"))) { var form = "<form method='POST' action='" + $(this).attr("href") + '" style='display:none;'></form>"; $(form).submit(); } return false; });

    Read the article

  • Performing time consuming operation on STL container within a lock

    - by Ashley
    I have an unordered_map of an unordered_map which stores a pointer of objects. The unordered map is being shared by multiple threads. I need to iterate through each object and perform some time consuming operation (like sending it through network etc) . How could I lock the multiple unordered_map so that it won't blocked for too long? typedef std::unordered_map<string, classA*>MAP1; typedef std::unordered_map<int, MAP1*>MAP2; MAP2 map2; pthread_mutex_lock(&mutexA) //how could I lock the maps? Could I reduce the lock granularity? for(MAP2::iterator it2 = map2.begin; it2 != map2.end; it2++) { for(MAP1::iterator it1 = *(it2->second).begin(); it1 != *(it2->second).end(); it1++) { //perform some time consuming operation on it1->second eg sendToNetwork(*(it1->second)); } } pthread_mutex_unlock(&mutexA)

    Read the article

  • Making a video with opencv and ffmpeg. How to find the right color format?

    - by luc
    I have a webcam video recorder program built with python, opencv and ffmpeg It works ok except that the color of the video is more blue than the reality. The problem seems to come from color format of images. It seems that OpenCv is giving BGR images and ffmpeg+libx264 is expecting YUV420p. I've read that YUV420p correspond to YCbCr. opencv has no conversion from BGR to YCbCr. It only has a conversion to YCrCb. I have made some searchs and tried different alternatives to try converting opencv image to something that could be ok for ffmpeg+libx264. None is working. At this point, I am a bit lost and I would appreciate any pointer that could help me to fix this color issue.

    Read the article

  • fast scrolling background

    - by Andre
    i want a game that scrolls the background in a similar way to a UItableView. I solved it with a timer that moves the background up and brings another copy of the same picture up if (bg1.center.y <= - self.view.bounds.size.height/2 ) { bg1.center = CGPointMake(bg1.center.x, 690); } if (bg2.center.y <= - self.view.bounds.size.height/2 ) { bg2.center = CGPointMake(bg2.center.x, 690); bg1.center = CGPointMake(bg1.center.x, bg1.center.y - movement); bg2.center = CGPointMake(bg2.center.x, bg2.center.y - movement); But the faster i move the pictures the more problems occur: There are appearing gaps between the backgrounds and they are getting biggiger the faster i move them! movement is defined by the speed of swiping over the screen Any idea to solve that?

    Read the article

  • How to get data from another page (different servers)

    - by rjovic
    I want to make a IE8 web slice who will show remaining amount of students "food credit". In our country we have web page where we can see ammount www.cap.srce.hr/ProvjeraSaldo.aspx. When I fill textbox with my card number i recieve remaining amount. Now, i want to speed that process with ie8 web slice. So is it possible to get data from another webserver page and than display it in my web slice on my web server. I tried to use XMLHTTP request but it can be only used on same domains. Url for getting amount is : http://www.cap.srce.hr/saldo.aspx?brk={number_of_card}

    Read the article

  • Screen capture code produces black bitmap

    - by wadetandy
    I need to add the ability to take a screenshot of the entire screen, not just the current window. The following code produces a bmp file with the correct dimensions, but the image is completely black. What am I doing wrong? void CaptureScreen(LPCTSTR lpszFilePathName) { BITMAPFILEHEADER bmfHeader; BITMAPINFO *pbminfo; HBITMAP hBmp; FILE *oFile; HDC screen; HDC memDC; int sHeight; int sWidth; LPBYTE pBuff; BITMAP bmp; WORD cClrBits; RECT rcClient; screen = GetDC(0); memDC = CreateCompatibleDC(screen); sHeight = GetDeviceCaps(screen, VERTRES); sWidth = GetDeviceCaps(screen, HORZRES); //GetObject(screen, sizeof(BITMAP), &bmp); hBmp = CreateCompatibleBitmap ( screen, sWidth, sHeight ); // Retrieve the bitmap color format, width, and height. GetObject(hBmp, sizeof(BITMAP), (LPSTR)&bmp) ; // Convert the color format to a count of bits. cClrBits = (WORD)(bmp.bmPlanes * bmp.bmBitsPixel); if (cClrBits == 1) cClrBits = 1; else if (cClrBits bmiHeader.biSize = sizeof(BITMAPINFOHEADER); pbminfo-bmiHeader.biWidth = bmp.bmWidth; pbminfo-bmiHeader.biHeight = bmp.bmHeight; pbminfo-bmiHeader.biPlanes = bmp.bmPlanes; pbminfo-bmiHeader.biBitCount = bmp.bmBitsPixel; if (cClrBits bmiHeader.biClrUsed = (1bmiHeader.biCompression = BI_RGB; // Compute the number of bytes in the array of color // indices and store the result in biSizeImage. // The width must be DWORD aligned unless the bitmap is RLE // compressed. pbminfo-bmiHeader.biSizeImage = ((pbminfo-bmiHeader.biWidth * cClrBits +31) & ~31) /8 * pbminfo-bmiHeader.biHeight; // Set biClrImportant to 0, indicating that all of the // device colors are important. pbminfo-bmiHeader.biClrImportant = 0; CreateBMPFile(lpszFilePathName, pbminfo, hBmp, memDC); } void CreateBMPFile(LPTSTR pszFile, PBITMAPINFO pbi, HBITMAP hBMP, HDC hDC) { HANDLE hf; // file handle BITMAPFILEHEADER hdr; // bitmap file-header PBITMAPINFOHEADER pbih; // bitmap info-header LPBYTE lpBits; // memory pointer DWORD dwTotal; // total count of bytes DWORD cb; // incremental count of bytes BYTE *hp; // byte pointer DWORD dwTmp; int lines; pbih = (PBITMAPINFOHEADER) pbi; lpBits = (LPBYTE) GlobalAlloc(GMEM_FIXED, pbih-biSizeImage); // Retrieve the color table (RGBQUAD array) and the bits // (array of palette indices) from the DIB. lines = GetDIBits(hDC, hBMP, 0, (WORD) pbih-biHeight, lpBits, pbi, DIB_RGB_COLORS); // Create the .BMP file. hf = CreateFile(pszFile, GENERIC_READ | GENERIC_WRITE, (DWORD) 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, (HANDLE) NULL); hdr.bfType = 0x4d42; // 0x42 = "B" 0x4d = "M" // Compute the size of the entire file. hdr.bfSize = (DWORD) (sizeof(BITMAPFILEHEADER) + pbih-biSize + pbih-biClrUsed * sizeof(RGBQUAD) + pbih-biSizeImage); hdr.bfReserved1 = 0; hdr.bfReserved2 = 0; // Compute the offset to the array of color indices. hdr.bfOffBits = (DWORD) sizeof(BITMAPFILEHEADER) + pbih-biSize + pbih-biClrUsed * sizeof (RGBQUAD); // Copy the BITMAPFILEHEADER into the .BMP file. WriteFile(hf, (LPVOID) &hdr, sizeof(BITMAPFILEHEADER), (LPDWORD) &dwTmp, NULL); // Copy the BITMAPINFOHEADER and RGBQUAD array into the file. WriteFile(hf, (LPVOID) pbih, sizeof(BITMAPINFOHEADER) + pbih-biClrUsed * sizeof (RGBQUAD), (LPDWORD) &dwTmp, ( NULL)); // Copy the array of color indices into the .BMP file. dwTotal = cb = pbih-biSizeImage; hp = lpBits; WriteFile(hf, (LPSTR) hp, (int) cb, (LPDWORD) &dwTmp,NULL); // Close the .BMP file. CloseHandle(hf); // Free memory. GlobalFree((HGLOBAL)lpBits); }

    Read the article

  • Why does tokyo tyrant slow down exponentially even after adjusting bnum?

    - by HenryL
    Has anyone successfully used Tokyo Cabinet / Tokyo Tyrant with large datasets? I am trying to upload a subgraph of the Wikipedia datasource. After hitting about 30 million records, I get exponential slow down. This occurs with both the HDB and BDB databases. I adjusted bnum to 2-4x the expected number of records for the HDB case with only a slight speed up. I also set xmsiz to 1GB or so but ultimately I still hit a wall. It seems that Tokyo Tyrant is basically an in memory database and after you exceed the xmsiz or your RAM, you get a barely usable database. Has anyone else encountered this problem before? Were you able to solve it?

    Read the article

  • How to make an NSURL that contains a | (pipe character)?

    - by aks
    Hi all, I am trying to access google maps' forward geocoding service from my iphone app. When i try to make an NSURL from a string with a pipe in it I just get a nil pointer. NSURL *searchURL = [NSURL URLWithString:@"http://maps.google.com/maps/api/geocode/json?address=6th+and+pine&bounds=37.331689,-122.030731|37.331689,-122.030731&sensor=false"]; I dont see any other way in the google api to send bounds coordinates with out a pipe. Any ideas about how I can do this?

    Read the article

< Previous Page | 269 270 271 272 273 274 275 276 277 278 279 280  | Next Page >