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  • Java Application for handling records(CRUD)

    - by LivingThing
    I am new to JavaEE and am faced with a tight situation here. I have to develop a Java application for (CRUD) handling records and saving and loading an XML concerning that record. Obviously, I won't be asking you to do this for me. What I would be asking you is to give me some hints/pointer. Initially I thought JAXB would be enough for this but after putting a lot of time learning it and implementing the program I realized that it just can create the XML and read it but for update, delete I would have to do something else. Even if it wasn't for update and delete features requirement for my project I would still think that by just using JAXB is not a good implementation. I was wondering if "REST with Java (JAX-RS) using Jersey" should do the trick for me. ?

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  • Innovation on CS

    - by guiman
    Hi all, its been some time that i've been thinking about creating something that could help the web community and leave some mark, but the problem that there are no ideas poping out of my head. So 2 questions comes to my mind: First, how did projects like Twitter, Google or any other big project that had changed our way of living in the internet get started? Secondly, do we have to force it or just keep doing what we do best and wait to that idea that could change things? While writting this question, one quote come to mind: Imagination is more important than knowledge Albert Einstein

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  • Do we need use case levels or not?

    - by Gabriel Šcerbák
    I guess no one would argue for decomposing use cases, that is just wrong. However sometimes it is necessary to specify use cases, which are on lower, more technical level, like for example authetication and authorization, which give the actor value, but are further from his business needs. Cockburn argues for levels when needed and explains how to move use cases from/to different levels and how to determine the right level. On the other hand, e.g. Bittner argues against use case levels, although he uses subflows and at the end of his book mentions, that at least two levels areneeded most of the time. My questionis, do you find use case levels necessary, helpful or unwanted? What are the reasons? Am I misssing some important arguments?

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  • Can anyone explain to me what problem Core Data solves?

    - by Curtis Sumpter
    Core Data seems to add a needless layer of complexity. If you want to save data created natively by the user in an app why not just use an object and then write the data all to SQLite or back to a server using a RESTful script if necessary. Android doesn't have Core Data (though if it has something similar I haven't seen it.). What the heck is the point of buggy CD except useless needless overhead for people who can't write SQL or CGI scripts?

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  • Lightweight, dynamic, fully JavaScript web UI library recommendations

    - by Matt Greer
    I am looking for recommendations for a lightweight, dynamic, fully JavaScript UI library for websites. Doesn't have to be amazing visually, the end result is for simple demos I create. What I want can be summed up as "Ext-like, but not GPL'ed, and a much smaller footprint". I want to be able to construct UIs dynamically and fully through code. My need for this is currently driven by this particle designer. Depending on what query parameters you give it, the UI components change, example 1, example2. Currently this is written in Ext, but Ext's license and footprint are turn offs for me. I like UKI a lot, but it's not very good for dynamically building UIs since everything is absolutely positioned. Extending Uki to support that is something I am considering. Ideally the library would let me make UIs with a pattern along the lines of: var container = new SomeUI.Container(); container.add(new SomeUI.Label('Color Components')); container.add(new SomeUI.NumberField('R')); container.add(new SomeUI.NumberField('G')); container.add(new SomeUI.NumberField('B')); container.add(new SomeUI.CheckBox('Enable Alpha')); container.renderTo(someDiv);

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  • What are the 'must know' GDB commands?

    - by Chris Smith
    I'm starting to get the hang of GDB, but everything still feels much slower than when debugging in Eclipse or Visual Studio. Are there any GDB commands you find particularly useful/productive? My life became dramatically better when I discovered: list - Display source code near the current instruction But that is still pretty basic. (And unnecessary when running GDB from Emacs.) Is there any way to do things like setup a watch window? (Print and update the result of an expression every time execution stops.)

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  • How to deal with ad-hoc mindsets?

    - by Rotian
    I joined a dev team of six two month ago. People are nice, all is good. But more and more I observe an ad-hoc mindset. Stuff gets quick fixed, at the cost of future usability, there is little testing and two people happily admitted, that they like to carry the knowledge around in their head, rather than to write it down. How to deal with this? I'd like to lead by example, but time is limited - I like architecting and actually implementing the stuff. But I'm afraid the ad-hoc mindset infects me and rather than striving for clearness and simplicity in design and code - which isn't simple to establish - I get pulled down the drain of an endless spiral of hacks on hacks - which no outsider can uncouple - just for schedule's and management's sake.

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  • Validating allowed characters or validating disallowed characters

    - by Tom
    I've always validated my user input based on a list of valid/allowed characters, rather than a list of invalid/disallowed characters (or simply no validation). It's just a habit I picked up, probably on this site and I've never really questioned it until now. It makes sense if you wish to, say, validate a phone number, or validate an area code, however recently I've realised I'm also validating input such as Bio Text fields, User Comments, etc. for which the input has no solid syntax. The main advantage has always seemed to be: Validating allowed chars reduces the risk of you missing a potentially malicious character, but increases the risk the of you not allowing a character which the user may want to use. The former is more important. But, providing I am correctly preventing SQL Injection (with prepared statements) and also escaping output, is there any need for this extra barrier of protection? It seems to me as if I am just allowing practically every character on the keyboard, and am forgetting to allow some common characters. Is there an accepted practice for this situation? Or am I missing something obvious? Thanks.

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  • Good Practices for writing large (team/solo) projects (In C)

    - by Moshe Magnes
    Since I started learning C a few years ago, I have never been a part of a team that worked on a project. Im very interested to know what are the best practices for writing large projects in C. One of the things i want to know, is when (not how) do I split my project into different source files. My previous experience is with writing a header-source duo (the functions defined in the header are written in the source). I want to know what are the best practices for splitting a project, and some pointers on important things when writing a project as part of a team.

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  • Should one bind data with Eval on aspx or override ItemDataBound in code-behind?

    - by George Chang
    For data bound controls (Repeater, ListView, GridView, etc.), what's the preferred way of binding data? I've seen it where people use Eval() directly on the aspx/ascx inside the data bound control to pull the data field, but to me, it just seems so...inelegant. It seems particularly inelegant when the data needs to be manipulated so you wind up with shim methods like <%# FormatMyData(DataBinder.Eval(Container.DataItem, "DataField")) %> inside your control. Personally, I prefer to put in Literal controls (or other appropriate controls) and attach to the OnItemDataBound event for the control and populate all the data to their appropriate fields in the code-behind. Are there any advantages of doing one over the other? I prefer the latter, because to me it makes sense to compartmentalize the data binding logic and the presentation layer. But maybe that's just me.

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  • Rewriting code under BSD license

    - by Frank
    I am currently studding OpengGL with OpenGL Supebible 5th edition. I've found interested for me some C++ code that is distributed with the book (see also on google code). That code is under New BSD License. I am writing my software on C# with SharpGL wrapper and I'd like to know following things: Can I rewrite that C++ to C#? edid: I'am interesting in using such things like GLBatch, GLShaderManager and some other thing from GLTools. Problem is that library is on C++, but I use C#. How do I have to mark my source code if I put it somewhere like to my github account? What disclaimer should be? Original disclaimer looks like: /* GLShaderManager.h Copyright (c) 2009, Richard S. Wright Jr. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the name of Richard S. Wright Jr. nor the names of other contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ Edit: Should my copyright looks like after rewriting something like that? Copyright (c) 2014, My Name Copyright (c) 2009, Richard S. Wright Jr. All rights reserved. Redistribution...................

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  • Are there programming languages that allow you to do set arithmetic on types?

    - by Will Brown
    Out of curiosity, are there languages that allow you to do set arithmetic on types to create new types? Something like: interface A { void a(); void b(); } interface B { void b(); void c(); } interface C = A & B; // has b() interface D = A | B; // has a(), b() and c() interface E = (A & B) ^ B; // has c() I know that in some languages these ideas can be expressed (i.e., Java has List<Comparable & Serializable> for the union of the interfaces) but I've never heard of a language that supports type arithmetic. Thanks!

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  • Improving without mentor

    - by speeder
    Although I consider myself not much experienced, I keep landing in jobs as the leader somehow (in the current one I am tech director of the company, in a previous one I was the R&D head). I understand why this happen (I have a certain specific set of skills, and I use some uncommon programming languages), my issue is: I cannot find a mentor... I know there must be stuff to me learn, and I notice as I work over the years that I am slowly learning more and more, but I believe that there are some way to get better much faster than just coding... So, how I improve when there are no other person in the company to teach me, or to me read their code? (or fix their code even...) I think I am beyond books, but way below a "master" level, so I don't know where to learn more.

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  • Verification of UML Class Diagram

    - by Jean Carlos Suárez Marranzini
    This is my UML Class Diagram made in Astah Community, for a tennis scoreboard game. Here's a link to the image (I don't have enough rep to post images): http://i47.tinypic.com/2lsxx90.png Points are calculated based on moves. Moves can be either points (for the player's advantage) or errors (for the opponent's advantage). The Time Machine allows you to travel to previous game states (expressed as scoreboards). The storage component should be able to store matches independently of the serialization format. The serializers and deserializers should be able to do their job regardless of where the storage lies. The GameEngine should be able to apply the rules of the game regardless of the particularities of the game (hence, dependency injection through the Settings class). The outcomes of games, sets and matches should be deducible based on the points and the rules to apply (the logic implementations are there to provide the rules). Could you please verify my design and tell me if there's anything wrong with it? Thanks in advance.

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  • UML Class Diagram: Abstract or Interface?

    - by J Smith
    I am modeling a class diagram and have spotted an opportunity to simplify it slightly. What I want to know is, would this it be better to implement an abstract class or an interface? The scenario is this, I have the classes: Artist Genre Album Song All of which share the methods getName, setName, and getCount (playcount that is). Would it be best to create an abstract 'Music' class with the aforementioned abstract methods, or should I create an interface, since the classes that implement the interface have to include all of the interface's methods (I think, correct me if I'm wrong). I hope I've given enough detail, please ask questions if I haven't. Thanks!

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  • What is the correlation between the quality of the software development process and the quality of the product?

    - by Ophir Yoktan
    I used to believe the practicing "good" software development methods tends to yield a better product in the long run. However, I've seen quite a few cases where "quick-and-dirty" \ "brute-force" \ "copy-paste" programming appeared to give decent results quicker, and cheaper. This appears especially in cases where time to market is more critical then maintenance overhead. Is there a correlation between the quality of the development process and techniques and the quality of the product?

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  • TDD vs. Productivity

    - by Nairou
    In my current project (a game, in C++), I decided that I would use Test Driven Development 100% during development. In terms of code quality, this has been great. My code has never been so well designed or so bug-free. I don't cringe when viewing code I wrote a year ago at the start of the project, and I have gained a much better sense for how to structure things, not only to be more easily testable, but to be simpler to implement and use. However... it has been a year since I started the project. Granted, I can only work on it in my spare time, but TDD is still slowing me down considerably compared to what I'm used to. I read that the slower development speed gets better over time, and I definitely do think up tests a lot more easily than I used to, but I've been at it for a year now and I'm still working at a snail's pace. Each time I think about the next step that needs work, I have to stop every time and think about how I would write a test for it, to allow me to write the actual code. I'll sometimes get stuck for hours, knowing exactly what code I want to write, but not knowing how to break it down finely enough to fully cover it with tests. Other times, I'll quickly think up a dozen tests, and spend an hour writing tests to cover a tiny piece of real code that would have otherwise taken a few minutes to write. Or, after finishing the 50th test to cover a particular entity in the game and all aspects of it's creation and usage, I look at my to-do list and see the next entity to be coded, and cringe in horror at the thought of writing another 50 similar tests to get it implemented. It's gotten to the point that, looking over the progress of the last year, I'm considering abandoning TDD for the sake of "getting the damn project finished". However, giving up the code quality that came with it is not something I'm looking forward to. I'm afraid that if I stop writing tests, then I'll slip out of the habit of making the code so modular and testable. Am I perhaps doing something wrong to still be so slow at this? Are there alternatives that speed up productivity without completely losing the benefits? TAD? Less test coverage? How do other people survive TDD without killing all productivity and motivation?

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  • Which is the best free ide/plugin for struts2?

    - by shahensha
    Hello friends, I have just learnt struts 2 and now I have taken up a full fledged project in it. I learnt the basics of struts 2 in Netbeans with it's struts2 plugin. But I am not at all happy with it, as it is very basic and I end up doing most of the work. It is obviously better than plain-vanilla text editor, but still not at all near to what netbeans provides for springs and hibernate. I know because netbeans provides native support for springs and hibernate, it is meant to be better. I don't mind changing my IDE if i get better support for struts2! So my questions are Please list all the free IDEs where native support for struts2 is provided. And if possible please compare them. Please list all the plugins that are available for eclipse for struts2 development. I have heard there are better plugins in eclipse. Also, if there are better plugins in any other IDE (other than netbeans or eclipse of course), please list them giving links. Please give me some tips which I'll need before starting a full blown project in Struts2. I haven't worked on any project on Struts2. I have just finished reading Struts 2 in Action of Manning publications. Thanking you in advance! regards shahensha

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  • Best approach for utility class library using Visual Studio

    - by gregsdennis
    I have a collection of classes that I commonly (but not always) use when developing WPF applications. The trouble I have is that if I want to use only a subset of the classes, I have three options: Distribute the entire DLL. While this approach makes code maintenance easier, it does require distributing a large DLL for minimal code functionality. Copy the classes I need to the current application. This approach solves the problem of not distributing unused code, but completely eliminates code maintenance. Maintain each class/feature in a separate project. This solves both problems from above, but then I have dramatically increased the number of files that need to be distributed, and it bloats my VS solution with tiny projects. Ideally, I'd like a combination of 1 & 3: A single project that contains all of my utility classes but builds to a DLL containing only the classes that are used in the current application. Are there any other common approaches that I haven't considered? Is there any way to do what I want? Thank you.

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  • Are there open source alternatives to Bitbucket, Github, Kiln, and similar DVCS browsing and management tools?

    - by Ryan Taylor
    I am aware of several tools/services that provide DVCS browsing and management such as Bitbucket, Github, Kiln, SCM-Manager and Rhodecode. However, the use case I am considering is one such that: Any source code must reside on an employers internal servers. The solution must be open source. It should provide a Bitbucket or Github like experience, including a project wiki, repository browsing and management, and social coding aspects such as code review. The solution should have mercurial support (if not support for other DVCSs). Of these, only SCM-Manager and RhodeCode come close as they can be installed on your own servers and are open source. However they do not have the Bitbucket or Github experience. There is no issue tracker or wiki and the UI, while functional, is not up to par with Github or Bitbucket. I can get close with Trac or Redmine with their repository browsers but unfortunately they do not have any repository management capabilities. Are there other open source tools out there that would provide a similar experience to Bitbucket, Github or Kiln?

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  • Design Patterns - Why the need for interfaces?

    - by Kyle Johnson
    OK. I am learning design patterns. Every time I see someone code an example of a design pattern they use interfaces. Here is an example: http://visualstudiomagazine.com/Articles/2013/06/18/the-facade-pattern-in-net.aspx?Page=1 Can someone explain to me why was the interfaces needed in this example to demonstrate the facade pattern? The program work if you pass in the classes to the facade instead of the interface. If I don't have interfaces does that mean

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  • Nearly technical books that you enjoyed reading

    - by pablo
    I've seen questions about "What books you recommend" in several of the Stack Exchange verticals. Perhaps these two questions (a and b) are the most popular. But, I'd like to ask for recommendations of a different kind of books. I have read in the past "The Passionate Programmer" and I am now reading "Coders at Work". Both of them I would argue that are almost a biography (or biographies in the "Coders at work") or even a bit of "self-help" book (that is more the case of the "Passionate programmer"). And please don't get me wrong. I loved reading the first one, and I am loving reading the second one. There's a lot of value in it, mostly in "lessons of the trade" kind of way. So, here is what I'd like to know. What other books that you read that are similar to these ones in intent that you enjoyed? Why?

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  • Good PHP BOOKS for starters!

    - by Goma
    I started reading some PHP books. Most of them in their introduction say that this book , unlike other books, it follows a good habits and practices. Now, I do not know which book tells the truth, and which writer is the most experienced in PHP. These are the books that I had a quick look to their first chapter: PHP and MySQL Web Development (Developer's Library) by Luke Welling and Laura Thomson. Build Your Own Database Driven Web Site Using PHP & MySQL by Kevin Yank. PHP and MySQL for Dummies by Janet Valade. Now, it's your time to advise me and tell me about the excellent one that follows best practices, please give an advice from your experience. (It could be any other book!). Regards,

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  • Experience vs. versatility

    - by Florin Bombeanu
    Let's say a .NET programmer works at a company which provides software on demand, not as a product. The programmer works in WPF for a period of time and he/she invests lots of time in it. He/she get very good at WPF and Windows Forms and desktop development in general. But the company has to provide a web application now, so the developer has to learn MVC or Web Forms. He/she is not experienced in web development so he/she starts investing time in this new technology and in time they get good at it. But this time the company has to provide a Sharepoint solution, and so on. What is more important: Being very very good at a certain technology, Or be as versatile as possible knowing less in each technology but covering a greater area of expertise? Should the programmer keep studying and working in WPF until he/she reaches a guru level or is it a good thing that they had to learn other technologies as well? I agree with those of you who will say that when learning different technologies you will also learn things which are useful no matter the technology you're programming in. But eventually, when the programmer will want to change jobs, will it matter more that he/she knows some WPF, MVC or Sharepoint than the fact that he/she is insanely good at one of them? I would think the second one is more important since most companies are looking for a developer for a certain technology. I don't think there are many companies looking for technical know-it-all people. What do you think?

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  • Requesting feedback on my OO design

    - by Prog
    I'm working on an application that creates music by itself. I'm seeking feedback for my OO design so far. This question will focus on one part of the program. The application produces Tune objects, that are the final musical products. Tune is an abstract class with an abstract method play. It has two subclasses: SimpleTune and StructuredTune. SimpleTune owns a Melody and a Progression (chord sequence). It's play implementation plays these two objects simultaneously. StructuredTune owns two Tune instances. It's own play plays the two Tunes one after the other according to a pattern (currently only ABAB). Melody is an abstract class with an abstract play method. It has two subclasses: SimpleMelody and StructuredMelody. SimpleMelody is composed of an array of notes. Invoking play on it plays these notes one after the other. StructuredMelody is composed of an array of Melody objects. Invoking play on it plays these Melodyies one after the other. I think you're starting to see the pattern. Progression is also an abstract class with a play method and two subclasses: SimpleProgression and StructuredProgression, each composed differently and played differently. SimpleProgression owns an array of chords and plays them sequentially. StructuredProgression owns an array of Progressions and it's play implementation plays them sequentially. Every class has a corresponding Generator class. Tune, Melody and Progression are matched with corresponding abstract TuneGenerator, MelodyGenerator and ProgressionGenerator classes, each with an abstract generate method. For example MelodyGenerator defines an abstract Melody generate method. Each of the generators has two subclasses, Simple and Structured. So for example MelodyGenerator has a subclasses SimpleMelodyGenerator, with an implementation of generate that returns a SimpleMelody. (It's important to note that the generate methods encapsulate complex algorithms. They are more than mere factory method. For example SimpleProgressionGenerator.generate() implements an algorithm to compose a series of Chord objects, which are used to instantiate the returned SimpleProgression). Every Structured generator uses another generator internally. It is a Simple generator be default, but in special cases may be a Structured generator. Parts of this design are meant to allow the end-user through the GUI to choose what kind of music is to be created. For example the user can choose between a "simple tune" (SimpleTuneGenerator) and a "full tune" (StructuredTuneGenerator). Other parts of the system aren't subject to direct user-control. What do you think of this design from an OOD perspective? What potential problems do you see with this design? Please share with me your criticism, I'm here to learn. Apart from this, a more specific question: the "every class has a corresponding Generator class" part feels very wrong. However I'm not sure how I could design this differently and achieve the same flexibility. Any ideas?

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