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  • facebook comments ajax

    - by Shunsho
    I have a function that load a jquery ui accordion (differents accordions based on different id) When I click on the tab titled "Facebook Comments" I do: $("#myaccordion").bind('accordionchange', function(event, ui) { id = $("#myaccordion").data('id'); switch (ui.newHeader.text()) { case "Facebook Comments": displayFb(id); break; } }); The "displayFB" function is: function displayFb(id){ $.get('/fbcomments/' + id, function(data) { $("#facecomm").append(data); }); } Where www.myweb.com/fbcomments/id is: <div id="fb-root"></div> <script>(function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/es_ES/all.js#xfbml=1"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk'));</script> <div class="fb-comments" data-href="<?php echo '/fbcomments/'.$id ?>" data-num-posts="10" data-width="220"></div> When I load the homepage, then choose an accordion, then open a Facebook Comments, it works perfect. If I reload the page and choose another accordion, work perfect again. The problem is when I choose another accordion or the same again without reload the whole page. The accordions loads very well, all the data on them (some tabs of images, text, videos, etc), but the facebook comments don't appear. I tried: loading the #fb-root and facebook comment <script> on the main layout....doesn't work. adding FB.XFBML.parse(); into displayFB function....doesn't work adding FB.XFBML.parse(); into a $(document).ready(function(){} ...doesn't work. Thank you for reading and try to help!!

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  • Strange behaviour when collapsing lines in XML bound WPF Datagrid

    - by Flossn
    i am using a wpf datagrid with a xml file as DataContext. All working good except for iterating thorough the table and collapsing individual rows. There are several checkboxes where the user can decide which kinds of rows he wants to see, dependent on their error level string. If a checkbox is checked, some of the rows are collapsed, others not. You need to uncheck the checkbox and check it again to collapse the ones of the first try and some of the others. If you recheck it again more rows are collapsed every time. I guess it has something to do with how much of the list is actually visible and how much not because of the window size. Thanks in advance. foreach (DataGridRow r in rows) { bool showRow = true; var tb = Datagrid.GetCell(dataGridEvents, r, 2).Content; string level = ((TextBlock)tb).Text; switch (level) { case "Warning": showRow = checkBoxWarnings.IsChecked.HasValue ? checkBoxWarnings.IsChecked.Value : false; break; case "Critical": showRow = checkBoxCritical.IsChecked.HasValue ? checkBoxCritical.IsChecked.Value : false; break; case "OK": showRow = checkBoxOK.IsChecked.HasValue ? checkBoxOK.IsChecked.Value : false; break; case "Unknown": showRow = checkBoxUnknown.IsChecked.HasValue ? checkBoxUnknown.IsChecked.Value : false; break; } r.Visibility = showRow ? Visibility.Visible : Visibility.Collapsed; }

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  • ASP.NET: how can I compile in DEBUG mode?

    - by Budda
    AFAIK, usual ASP.NET web site/web application switched on into DEBUG mode when web/app-config setting "compilation" has debug="false". But I don't clearly understand how it works. Let's consider example: I have <compilation debug="true" />. I've added the following line into "Page_Load" method: System.Diagnostics.Debug.WriteLine("Page_Load"); When I launched web-site in 'debug' mode (using F5 button) It put me 'Page_Load' into output window. Everything is ok so far. When I change application compilation mode into non-debug: Will it recompile everything for 'non-debug' mode? Is this enough to go into "production" environment with this change only? I guess, it should be enough for web-site that doesn't use other project. Otherwise, I would better switch whole configuration into "Release" mode. In this case EACH project will be recompiled in "Release" mode. Am I right? Could you please point me if something is wrong here? Thanks a lot!

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  • PNG's In Mac on Java cause massive CPU usage

    - by alexganose
    Hey, I've been having this problem for a while now and I was hoping someone could help. I make small games using Java on Mac OSX 1.6.3 and if I use PNG's as the image format my CPU usage by Java skyrockets to say 50% (on a very small 2D game). However if I use GIF as the format my CPU usage by Java stays constant at 10% which is reasonable. What is causing this problem?? It occurs on every game I develop using PNG's so I always just switch to GIF's. The problem is now that i need to use a PNG for its variable alpha properties rather than just plain transparency. This is not available using GIF's. The problem is present on Java SE 6 and previous versions. I am using an early 2009 Mac Book Pro 15". The problem does not occur on a Windows PC running the same game. The CPU usage due to Java using PNG's on a Windows PC (I have tried XP, Vista and 7) is always constantly low at ~10%. Any help would be greatly appreciated. Thanks :)

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  • How to draw mutiple rectangles using c#

    - by Nivas
    I have drawn and saved the Rectangle on the image i loaded in the picture box. How i like to draw multiple rectangles for that i tried array in the rectangle but it gives error ("Object reference not set to an instance of an object." (Null reference Exception was unhandled). enter code here private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { if (mybitmap == null) { mybitmap = new Bitmap(sz.Width, sz.Height); } rect = new Rectangle(e.X, e.Y, 0, 0); this.Invalidate(); } private void pictureBox1_MouseMove(object sender, MouseEventArgs e) { if (stayToolStripMenuItem.Checked == true) { switch (e.Button) { case MouseButtons.Left: { rect = new Rectangle(rect.Left, rect.Top, e.X - rect.Left, e.Y - rect.Top); pictureBox1.Invalidate(); break; } } } } private void pictureBox1_Paint(object sender, PaintEventArgs e) { if (stayToolStripMenuItem.Checked == true) { button1.Visible = true; button2.Visible = true; if (mybitmap == null) { return; } using (g = Graphics.FromImage(mybitmap)) { using (Pen pen = new Pen(Color.Red, 2)) { //g.Clear(Color.Transparent); e.Graphics.DrawRectangle(pen, rect); label1.Top = rect.Top; label1.Left = rect.Left; label1.Width = rect.Width; label1.Height = rect.Height; if (label1.TextAlign == ContentAlignment.TopLeft) { e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawRectangle(pen, rect); } } } } } How can i do this.....

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  • Need help getting parent reference to child view controller

    - by Andy
    I've got the following code in one of my view controllers: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.section) { case 0: // "days" section tapped { DayPicker *dayPicker = [[DayPicker alloc] initWithStyle:UITableViewStylePlain]; dayPicker.rowLabel = self.activeDaysLabel; dayPicker.selectedDays = self.newRule.activeDays; [self.navigationController pushViewController:dayPicker animated:YES]; [dayPicker release]; break; ... Then, in the DayPicker controller, I do some stuff to the dayPicker.rowLabel property. Now, when the dayPicker is dismissed, I want the value in dayPicker.rowLabel to be used as the cell.textLabel.text property in the cell that called the controller in the first place (i.e., the cell label becomes the option that was selected within the DayPicker controller). I thought that by using the assignment operator to set dayPicker.rowLabel = self.activeDaysLabel, the two pointed to the same object in memory, and that upon dismissing the DayPicker, my first view controller, which uses self.activeDaysLabel as the cell.textLabel.text property for the cell in question, would automagically pick up the new value of the object. But no such luck. Have I missed something basic here, or am I going about this the wrong way? I originally passed a reference to the calling view controller to the child view controller, but several here told me that was likely to cause problems, being a circular reference. That setup worked, though; now I'm not sure how to accomplish the same thing "the right way." As usual, thanks in advance for your help.

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  • AJAX Request Erroring

    - by 30secondstosam
    I can not figure out for the life of me why this is erroring - can someone please cast a second pair of eyes over this - it's probably something really stupid, thanks in advance for the help: EDIT Stupidly I was putting the wrong URL in - HOWEVER... Now I have put the correct URL in, the site just hangs and crashes. Any ideas please? HTML: <input id="pc" class="sfc" name="ProdCat[]" type="checkbox" value=""> <input id="psc" class="sfc" name="ProdSubCat[]" type="checkbox" value=""> <input id="bf" class="sfc" name="BrandFil[]" type="checkbox" value=""> JQuery: $('input[type="checkbox"]').change(function(){ var name = $(this).attr("name"); var ProdCatFil = []; var ProdSubCatFil = []; var BrandFil = []; // Loop through the checked checkboxes in the same group // and add their values to an array $('input[type="checkbox"]:checked').each(function(){ switch(name) { case 'ProdCatFil[]': ProdCatFil.push($(this).val()); break; case 'ProdSubCatFil[]': ProdSubCatFil.push($(this).val()); break; case 'BrandFil[]': BrandFil.push($(this).val()); break; } }); $("#loading").ajaxStart(function(){ $(this).show(); $('.content_area').hide(); }); $("#loading").ajaxStop(function(){ $(this).hide(); $('.content_area').show(); }); $.ajax({ type: "GET", url: '../ajax/ajax.php', data: 'ProdCatFil='+ProdCatFil+'&ProdSubCatFil='+ProdSubCatFil+'&BrandFil='+BrandFil, success: function(data) { $('.content_area').html(data); } }).error(function (event, jqXHR, ajaxSettings, thrownError) { $('.content_area').html("<h2>Could not retrieve data</h2>"); //alert('[event:' + event + '], [jqXHR:' + jqXHR + '], [ajaxSettings:' + ajaxSettings + '], [thrownError:' + thrownError + '])'); }); PHP (just to prove it's working): echo '<h1>TEST TEST TEST </h1>'; The errors from JQuery alert box: [event:[object Object]], [jqXHR:error], [ajaxSettings:Not Found], [thrownError:undefined])

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  • Open new UserControl in the mainWindows

    - by user287964
    Hi I have this snippet public partial class Window1 : Window { public Window1() { InitializeComponent(); } private void ToggleButton_Checked(object sender, RoutedEventArgs e) { switch ((sender as Button).Content.ToString()) { case "UserControl 1": AddItemToContainer(new UserControl1()); break; case "UserControl 2": AddItemToContainer(new UserControl2()); break; case "UserControl 3": AddItemToContainer(new UserControl3()); break; default: break; } } void AddItemToContainer(UIElement _myElement) { Grid.SetColumn(_myElement, 1); HostContainer.Children.Add(_myElement); } } } } With this I can open a new userControl in myMainwindow Let’s say something like adding child to myMainWinodw,Now I’m trying to click on a button from my userControl so I open another userControl that take the place of the first one I explain: I have the mainWindows it has 3 button first one to open the first UserControl the second one to open the second userControl and the third to open the last UserControl,imagine that I opened the first UserControl let’s call it UC1, In the UC1 I have a button to open the second userControl (let’s call it UC2) I like that when I clik the button from the UC1 the UC2 is opened and take the place of the UC1 (of course the UC2 is still a child of myMainWinodw) I have alredy try to call the AddItemToContainer methode from other methode but nothing is happened Any suggestion please

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  • Connect 4 C# (How to draw the grid)

    - by Matt Wilde
    I've worked out most of the code and have several game classes. The one bit I'm stuck on at the moment, it how to draw the actual Connect 4 grid. Can anyone tell me what's wrong with this for loop? I get no errors but the grid doesn't appear. I'm using C#. private void Drawgrid() { Brush b = Brushes.Black; Pen p = Pens.Black; for (int xCoor = XStart, col = 0; xCoor < XStart + ColMax * DiscSpace; xCoor += DiscSpace, col++) // x coordinate beginning; while the x coordinate is smaller than the max column size, times it by // the space between each disc and then add the x coord to the disc space in order to create a new circle. for (int yCoor = YStart, row = RowMax - 1; yCoor < YStart + RowMax * DiscScale; yCoor += DiscScale, row--) { switch (Grid.State[row, col]) { case GameGrid.Gridvalues.Red: b = Brushes.Red; break; case GameGrid.Gridvalues.Yellow: b = Brushes.Yellow; break; case GameGrid.Gridvalues.None: b = Brushes.Aqua; break; } MainDisplay.DrawEllipse(p, xCoor, yCoor, 50, 50); MainDisplay.FillEllipse(b, xCoor, yCoor, 50, 50); } Invalidate(); } Thanks.

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  • Jquery UI dialog does not disappear

    - by iamrohitbanga
    I am using jquery-ui tabs and dialog functionality. Each tab has a button on the page which opens a dialog. This works for one of the tabs. However if I go the second tab, the button does not work there. When I come back to the first tab, the dialog does show up but the problem is I notice as I make switches back and forth to the first tab, it keeps on inserting new div's while the old div's have display:none set on them. I am doing this using JSP. This is how the reusable jsp looks like: <script> $(function() { var formData = null; $.ajax({ url : "addFormGenerator.html", success : function(data) { formData = data; $("#addFormDialog").html(data); $("#addFormDialog").dialog({ autoOpen : false, height : 300, width : 350, modal : true, buttons : { "Add" : function() { $(this).dialog("close"); }, Cancel : function() { $(this).dialog("close"); } }, close : function() { } }); } }); $("#addButton").button().click(function() { $("#addFormDialog").html(formData); $("#addFormDialog").dialog("open"); }); }); </script> <button id="addButton">Click here to Add New</button> <div id="addFormDialog" title="Add New"></div> This jsp fragment is included in other jsp pages as well. I was assuming as I switch between tabs the old button will be garbage collected. Can you help me understand the problem and fix it?

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  • Show/hide rows with jquery

    - by Mike
    Hi I am using some modified code from another post. Basically I want to switch between showing 10 rows of a table to showing all rows (50 for example). I have got it to show from 10 rows to all, however what I need to do now is code it so that if I click the div again it toggles or resets back to showing 10 rows. <script type="text/javascript"> var numShown = 10; // Initial rows shown & index var numRows = $('tbody').find('tr').length; var numLeft = numRows - numShown; $(document).ready(function(){ // Hide rows and add clickable div $('tbody') .find('tr:gt(' + (numShown - 1) + ')').hide().end() $('#table_wrapper').after('<div id="more">Show all offers <span>(' + numLeft + ' more)</span></div>'); $('#more').click(function(){ numShown = numShown + numRows; // 7 + 1 = 8 $('tbody').find('tr:lt('+numShown+')').show(); $("#more").html("Show top 10 offers"); }) }) </script>

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  • In Xlib, How can I animate until an event occurs?

    - by Animateur
    Hi, I've been trying to animate in a C program using Xlib and I wanna do something when an event occurs, otherwise I wanna keep animating. Here's an example code snippet of what I am doing currently: while( 1 ) { // If an event occurs, stop and do whatever is needed. // If no event occurs, skip this if statement. if ( XEventsQueued( display, QueuedAlready ) > 0 ) { XNextEvent( display, &event ) switch ( event.type ) { // Don't do anything case Expose: while ( event.xexpose.count != 0 ) break; // Do something, when a button is pressed case ButtonPress: ... break; // Do something, when a key is pressed case KeyPress: ... break; } } animate(); // Do animation step i.e. change any drawings... repaint(); // Paint again with the new changes from animation... } So basically, I wanna keep looping if the user hasn't clicked the mouse OR pressed a key in the keyboard yet. When the user presses a key OR clicks the mouse, I wanna stop and do a specific action. The problem in my above code is that, it doesnt stop whenever I do an action. If I remove the if statement, the animation blocks until an event occurs, however I do not want this. It's a simple problem, but I'm kinda new to Xlib/animations so any help would be highly appreciated. Thanks.

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  • C++ Dynamic object construction

    - by Rajesh Subramanian
    I have a base class, class Msg { ParseMsg() { ParseMsgData(); ParseTrailer(); } virtual void ParseMsgData() = 0; ParseTrailer(); }; and derived classes, class InitiateMsg { void ParseMsgData() { ... } }; class ReadOperationMsg { void ParseMsgData() { ... } }; class WriteOperationMsg { void ParseMsgData() { ... } }; and the scenario is below, void UsageFunction(string data) { Msg* msg = ParseHeader(data); ParseMsg } Msg* ParseHeader(string data) { Msg *msg = NULL; .... switch() { case 1: msg = new InitiateMsg(); break; case 2: msg = new ReadOperationMsg{(); break; case 3: msg = new WriteOperationMsg{(); break; .... } return msg; } based on the data ParseHeader method will decide which object has to be created, So I have implemented ParseHeader function outside the class where I am using. How can I make the ParseHeader function inside the Msg class and then use it? In C# the same is achieved by defining ParseHeader method as static with in class and use it from outside,

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  • onActivityResult method not being called Android

    - by Chintan
    I am trying to send data from child activity to parent. But somehow, onActivityResult(..) is not getting called. here is code Parent activity selectedText.setOnTouchListener(new OnTouchListener() { public boolean onTouch(View v, MotionEvent event) { if (event.getActionMasked() == MotionEvent.ACTION_DOWN) { Intent intent = new Intent(Parents.this,Child.class); startActivityForResult(intent, 1); } return true; } }); @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { switch (requestCode) { case 1: if (resultCode == RESULT_OK) { if (data.hasExtra("selText")) { selectedText.setText(data.getExtras().getString( "selText")); } break; } } Child Activity: I can see selected value set in the setResult(). But after finish of child activity, it's not going back to parent activity. textListView.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View arg1, int myItemInt, long arg3) { selectedFromList =(String) (textListView.getItemAtPosition(myItemInt)); Intent data = new Intent(); data.putExtra("selText", selectedFromList); setResult(RESULT_OK,data); finish(); } });

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  • How to re-enable the idle timer in ios once it has been disabled (to allow the display to sleep again)?

    - by lindon fox
    I have figured out how to stop an iOS device from going to sleep (see below), but I am having troubles undoing that setting. According to the Apple Documentation, it should just be changing the value of the idleTimerDisabled property. But when I test this, it does not work. This is how I am initially stopping the device from going to sleep: //need to switch off and on for it to work initially [UIApplication sharedApplication].idleTimerDisabled = NO; [UIApplication sharedApplication].idleTimerDisabled = YES; I would have thought that the following would do the trick: [UIApplication sharedApplication].idleTimerDisabled = NO; From the Apple Documentation: The default value of this property is NO. When most applications have no touches as user input for a short period, the system puts the device into a "sleep” state where the screen dims. This is done for the purposes of conserving power. However, applications that don't have user input except for the accelerometer—games, for instance—can, by setting this property to YES, disable the “idle timer” to avert system sleep. Important: You should set this property only if necessary and should be sure to reset it to NO when the need no longer exists. Most applications should let the system turn off the screen when the idle timer elapses. This includes audio applications. With appropriate use of Audio Session Services, playback and recording proceed uninterrupted when the screen turns off. The only applications that should disable the idle timer are mapping applications, games, or similar programs with sporadic user interaction. Has anyone come across this problem? I am testing on iOS6 and iOS5. Thanks in advance.

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  • Trouble managing events in Flex/actionscript

    - by Zaka
    Hello all, I'm doing some newbie tests, so I decided to capture the keyboard events to move a rectangle. But I don't get the desired result. Unless I click on the TextArea box, I'm not able to capture the event key code. After that, all goes pretty well. I'm using Eclipse 3.3 + Flex 3.0 on Linux. Here's my code: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" enterFrame="enterFrame(event)" keyDown="onKeyDown(event)"> <mx:TextArea id="myText" x="200" y="200" width="100" height="100" /> <mx:Canvas id="myCanvas" x="0" y="0" width="100" height="100" /> <mx:Script> <![CDATA[ public var clearColor : uint = 0xFF456798; public var myPoint : Point = new Point(0,0); public function enterFrame(event:Event):void { myCanvas.graphics.clear(); myCanvas.graphics.beginFill(0xFF344ff0); myCanvas.graphics.drawRect(myPoint.x,myPoint.y,40,40); myCanvas.graphics.endFill(); } public function onKeyDown(event:KeyboardEvent):void { myText.text = "Keycode is: " + event.keyCode + "\n"; switch(event.keyCode) { case 37: //Left myPoint.x -= 1; break; case 38: //Up myPoint.y -= 1; break; case 39: //Right myPoint.x += 1; break; case 40: //Down myPoint.y += 1; break; } } ]]> </mx:Script> </mx:Application>

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  • Isotope.js help: Changing item image after sorting

    - by user3643081
    This is a general question on how to go about building a project I have in mind, and the best way to set off on the right foot. I am fairly new to JS, please be gentle. I want to use isotope.js (or a similar script) to display a page with multiple items (about 30 different plants found in a garden) and the ability to sort them by seasons of the year + "what is most beautiful now" + and "view all" (a total of 6 categories) . On load, or when sorted by either "what is beautiful now" or "view all", I need each item to reflect the image of the current season we are in. When sorted by season, I need those "current" images to switch over to a designated seasonal image of that plant. Therefore, each sortable item will ultimately have 4 different versions with 4 different images in the background ready to surface when plants are sorted. (perhaps 5 if it makes more sense to have a "current" version besides the 4 seasonal versions.) My question: what approach can I take to achieve this effect in a manageable way? Can isotope apply a class to items sorted? Assuming it can: Should each item have 4 inline images, each with a css class, that I then control by using display:inline; and display:none; properties from my stylesheets? (I worry that this approach would significantly increase load times) Would it make more sense to create a blank dummy div who's background I control similarly to the example above -relying mostly on CSS. Or is there some other way involving JS I am overlooking? Any help would be appreciated. Examples of what you suggest would be immensely helpful.

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  • Checkbox not checkable in dialog ui

    - by Sable Foste
    I am trying to solve a z-index problem with the jQuery UI Dialog, similar to question Can't select or deselect checkboxes inside jQuery UI Modal Dialog , knowing there is a bug report out there. So in trying to up the z-index as recommended, I added the following code: $('#interface').click(function(evform){ $('#interface').prop('z-index')=99999; }); where the chrome and firefox console.log states: Uncaught ReferenceError: Invalid left-hand side in assignment HOWEVER, despite the error, the checkbox now works (throwing the console error every time). If I remove the offending line, the checkbox becomes "unclickable". How can I properly code this? My HTML: <div id="dialog" title="Loading..."> <p id="interface">Loading...</p> </div> (by the way, I tried adding inline style to the <p>, and it didn't work: <p id="interface" style="z-index:99999">Loading...</p> And with AJAX, I replace the contents of '#interface' with valid checkbox html such as: <label for="right"> <input name="right" type="checkbox"> </label> and I have the usual jQuery/Dialog UI files included. One final note, I tried to get creative, since this wasn't working and manually switch the checkbox by: if ($(evform.target).prop('type')=="checkbox"){ $(evform.target).checked; } Thank you to anyone willing to help me figure this out!

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  • Android: How to declare global variables?

    - by niko
    Hi, I am creating an application which requires login. I created the main and the login activity. In the main activity onCreate method I added the following condition: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ... loadSettings(); if(strSessionString == null) { login(); } ... } The onActivityResult method which is executed when the login form terminates looks like this: @Override public void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); switch(requestCode) { case(SHOW_SUBACTICITY_LOGIN): { if(resultCode == Activity.RESULT_OK) { strSessionString = data.getStringExtra(Login.SESSIONSTRING); connectionAvailable = true; strUsername = data.getStringExtra(Login.USERNAME); } } } The problem is the login form sometimes appears twice (the login() method is called twice) and also when the phone keyboard slides the login form appears again and I guess the problem is the variable strSessionString. Does anyone know how to set the variable global in order to avoid login form appearing after the user already successfully authenticates? Thanks!

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  • How to save enum settings in Visual Studio project properties?

    - by zaidwaqi
    Hi, In the Settings tab in Visual Studio, I can see Name, Type, Scope, Value table. Define settings is intuitive if the data type is already within the Type drop-down list i.e. integer, string, long etc. But I can't find enum anywhere. How do I save enum settings then? For now, I have the following which clutter my code too much. public enum Action { LOCK = 9, FORCED_LOGOFF = 12, SHUTDOWN = 14, REBOOT, LOGOFF = FORCED_LOGOFF }; and I define Action as int in the setting. Then I have to do, switch (Properties.Settings.Default.Action) { case 9: SetAction(Action.LOCK); break; case 12: SetAction(Action.FORCED_LOGOFF); break; case 14: SetAction(Action.SHUTDOWN); break; case 15: SetAction(Action.REBOOT); break; default: SetAction(Action.LOCK); break; } Would be nice if I could simply do something like SetAction(Properties.Settings.Default.Action); to replace all above but I dont know how to save enum in setting. Hope my question is clear. Thanks.

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  • Refactoring and assessment

    - by neitony
    I'm using javascript to toggle the display state of some objects based on the time of day. A sample of the code is given below. I was wondering if anyone could give a suggestion as to how I can refactor this code while at the same time improving the logic. switch(tcode) { case 'eur' : eur.setAttribute('style', 'display:block; opacity:0.5'); us.style.display = 'none'; asia.style.display = 'none'; us_inactive.style.display = 'block'; asia_inactive.style.display = 'block'; break; case 'us' : us.style.display = 'block'; eur.style.display = 'none'; asia.style.display = 'none'; eur_inactive.style.display = 'block'; asia_inactive.style.display = 'block'; break; case 'asia' : asia.setAttribute('style', 'display:block; opacity:0.5'); us.style.display = 'none'; eur.style.display = 'none'; eur_inactive.style.display = 'block'; us_inactive.style.display = 'block';

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  • Image does not update when file name remains the same in XCode 3.1.2

    - by vman049
    Hi Everyone, I'm using XCode version 3.1.2 and am developing for iPhone using the Simulator with iOS 2.2.1 on Leopard. I had an image file named "img.jpg" in my project which I decided to switch for a different file. After adding the new file into the XCode Resources folder, I removed the first file and renamed the new file to the same name as the previous one, "img.jpg." When I run my program, however, the Simulator loads the old image instead of the new one, even though the old one has been deleted from disk (not just the reference). I tried changing the name of the file to "img2.jpg," and it worked like it should - loading the new image, but I want to keep the name "img.jpg." I ran a search with Spotlight for "img.jpg" to see if there was another copy stored somewhere that XCode was using, but it only returned my new image file. I have tried uninstalling the app from the Simulator and running the application again, but that also does not fix the problem. What must I do for XCode to recognize that I want to use the new image file and not the old one? Thanks for your help!!

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  • Why can't multiple programmatically generated FilteringSelect's share a single store?

    - by yarmiganosca
    Before you ask, a MultiSelect wouldn't really be intuitive for the user in this instance. I have an object, with an array as its value for 'items', that's provided on the page in a var statement. I also have a function that generates and places dijit.form.FilteringSelects and is triggered on a certain button's click event. Every one of these selects should have the aformentioned object as their 'store' attribute. If I write store: new dojo.data.ItemFileReadStore({ data: object_name }), in my select initialization code, I get weird behavior: I click the generate button 2 times and get 2 FilteringSelects (call them A,B). I click on B's dropdown piece, and the menu appears attached to B. Then I click on A's dropdown button, and menu appears attached to A. If I then go back and click on B's dropdown button again, nothing happens (well not nothing; an error gets thrown). However, if instead, I have data: {items: array_literal} everything works fine, and I switch back and forth between the 2 as much as I want. As the data: statement appears once in the javascript code, this isn't a big deal (now that I have a workaround at least). It is however, exceedingly odd. I attempted to dig into the source code, to no avail.Anybody have any idea what's going on here?

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  • [^.] causing headache in RewriteRule

    - by Ollie2893
    I am struggling with a very basic regex problem in my .htaccess file that I hope someone may be able to shed some light on. The basic premise is that I would like to teach Apache to switch any .html extension into a .var extension. I had thought that the rule would be positively trivial: RewriteRule ^([^.]+)\.html$ $1.var But the [^.] part simply doesn't work. Bizarrely, it works like so RewriteRule ^([^A-Z]+)\.html$ $1.var I do not understand why this latter rule works. Assume I am looking for a file called "index.html" then $1 should match to "index." and the ".html" bit should actually fail to match. To widen the scope of the question slightly, I am actually racking my brain on how to implement a multi-lingual site. I don't like Apache's MultiView option because it forces upon me a flat directory structure with file extensions that aren't recognizable to many development tools. I could go the .var type-map route but am finding that the default config for Apache doesn't support this all that well either (hence my excursions into regex land). So while I am using mod_rewrite, I am thinking that I might go the whole hog: whenever a request for a name.html file is received and this file does not exist, check whether there exists a XX/name.html file instead, where "XX" is the language code according to the user's preferences. This would give me a neater directory structure, though it does perhaps not perform as well as the .var approach in a situation where the language preference of the user's browser is not supported in by my site (in which situation .var would substitute EN or similar). Any thoughts? Thanks.

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  • how to solve a weired swig python c++ interfacing type error

    - by user2981648
    I want to use swig to switch a simple cpp function to python and use "scipy.integrate.quadrature" function to calculate the integration. But python 2.7 reports a type error. Do you guys know what is going on here? Thanks a lot. Furthermore, "scipy.integrate.quad" runs smoothly. So is there something special for "scipy.integrate.quadrature" function? The code is in the following: File "testfunctions.h": #ifndef TESTFUNCTIONS_H #define TESTFUNCTIONS_H double test_square(double x); #endif File "testfunctions.cpp": #include "testfunctions.h" double test_square(double x) { return x * x; } File "swig_test.i" : /* File : swig_test.i */ %module swig_test %{ #include "testfunctions.h" %} /* Let's just grab the original header file here */ %include "testfunctions.h" File "test.py": import scipy.integrate import _swig_test print scipy.integrate.quadrature(_swig_test.test_square, 0., 1.) error info: UMD has deleted: _swig_test Traceback (most recent call last): File "<stdin>", line 1, in <module> File "C:\Python27\lib\site-packages\spyderlib\widgets\externalshell\sitecustomize.py", line 523, in runfile execfile(filename, namespace) File "D:\data\haitaliu\Desktop\Projects\swig_test\Release\test.py", line 4, in <module> print scipy.integrate.quadrature(_swig_test.test_square, 0., 1.) File "C:\Python27\lib\site-packages\scipy\integrate\quadrature.py", line 161, in quadrature newval = fixed_quad(vfunc, a, b, (), n)[0] File "C:\Python27\lib\site-packages\scipy\integrate\quadrature.py", line 61, in fixed_quad return (b-a)/2.0*sum(w*func(y,*args),0), None File "C:\Python27\lib\site-packages\scipy\integrate\quadrature.py", line 90, in vfunc return func(x, *args) TypeError: in method 'test_square', argument 1 of type 'double'

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